1// Copyright (c) 2012 The Chromium Authors. All rights reserved.
2// Use of this source code is governed by a BSD-style license that can be
3// found in the LICENSE file.
4
5// OneShotTimer and RepeatingTimer provide a simple timer API.  As the names
6// suggest, OneShotTimer calls you back once after a time delay expires.
7// RepeatingTimer on the other hand calls you back periodically with the
8// prescribed time interval.
9//
10// OneShotTimer and RepeatingTimer both cancel the timer when they go out of
11// scope, which makes it easy to ensure that you do not get called when your
12// object has gone out of scope.  Just instantiate a OneShotTimer or
13// RepeatingTimer as a member variable of the class for which you wish to
14// receive timer events.
15//
16// Sample RepeatingTimer usage:
17//
18//   class MyClass {
19//    public:
20//     void StartDoingStuff() {
21//       timer_.Start(FROM_HERE, TimeDelta::FromSeconds(1),
22//                    this, &MyClass::DoStuff);
23//     }
24//     void StopDoingStuff() {
25//       timer_.Stop();
26//     }
27//    private:
28//     void DoStuff() {
29//       // This method is called every second to do stuff.
30//       ...
31//     }
32//     base::RepeatingTimer timer_;
33//   };
34//
35// Both OneShotTimer and RepeatingTimer also support a Reset method, which
36// allows you to easily defer the timer event until the timer delay passes once
37// again.  So, in the above example, if 0.5 seconds have already passed,
38// calling Reset on timer_ would postpone DoStuff by another 1 second.  In
39// other words, Reset is shorthand for calling Stop and then Start again with
40// the same arguments.
41//
42// NOTE: These APIs are not thread safe. Always call from the same thread.
43
44#ifndef BASE_TIMER_TIMER_H_
45#define BASE_TIMER_TIMER_H_
46
47// IMPORTANT: If you change timer code, make sure that all tests (including
48// disabled ones) from timer_unittests.cc pass locally. Some are disabled
49// because they're flaky on the buildbot, but when you run them locally you
50// should be able to tell the difference.
51
52#include "base/base_export.h"
53#include "base/bind.h"
54#include "base/bind_helpers.h"
55#include "base/callback.h"
56#include "base/location.h"
57#include "base/macros.h"
58#include "base/time/time.h"
59
60namespace base {
61
62class BaseTimerTaskInternal;
63class SingleThreadTaskRunner;
64
65//-----------------------------------------------------------------------------
66// This class wraps MessageLoop::PostDelayedTask to manage delayed and repeating
67// tasks. It must be destructed on the same thread that starts tasks. There are
68// DCHECKs in place to verify this.
69//
70class BASE_EXPORT Timer {
71 public:
72  // Construct a timer in repeating or one-shot mode. Start or SetTaskInfo must
73  // be called later to set task info. |retain_user_task| determines whether the
74  // user_task is retained or reset when it runs or stops.
75  Timer(bool retain_user_task, bool is_repeating);
76
77  // Construct a timer with retained task info.
78  Timer(const tracked_objects::Location& posted_from,
79        TimeDelta delay,
80        const base::Closure& user_task,
81        bool is_repeating);
82
83  virtual ~Timer();
84
85  // Returns true if the timer is running (i.e., not stopped).
86  virtual bool IsRunning() const;
87
88  // Returns the current delay for this timer.
89  virtual TimeDelta GetCurrentDelay() const;
90
91  // Set the task runner on which the task should be scheduled. This method can
92  // only be called before any tasks have been scheduled. The task runner must
93  // run tasks on the same thread the timer is used on.
94  virtual void SetTaskRunner(scoped_refptr<SingleThreadTaskRunner> task_runner);
95
96  // Start the timer to run at the given |delay| from now. If the timer is
97  // already running, it will be replaced to call the given |user_task|.
98  virtual void Start(const tracked_objects::Location& posted_from,
99                     TimeDelta delay,
100                     const base::Closure& user_task);
101
102  // Call this method to stop and cancel the timer.  It is a no-op if the timer
103  // is not running.
104  virtual void Stop();
105
106  // Call this method to reset the timer delay. The user_task_ must be set. If
107  // the timer is not running, this will start it by posting a task.
108  virtual void Reset();
109
110  const base::Closure& user_task() const { return user_task_; }
111  const TimeTicks& desired_run_time() const { return desired_run_time_; }
112
113 protected:
114  // Used to initiate a new delayed task.  This has the side-effect of disabling
115  // scheduled_task_ if it is non-null.
116  void SetTaskInfo(const tracked_objects::Location& posted_from,
117                   TimeDelta delay,
118                   const base::Closure& user_task);
119
120  void set_user_task(const Closure& task) { user_task_ = task; }
121  void set_desired_run_time(TimeTicks desired) { desired_run_time_ = desired; }
122  void set_is_running(bool running) { is_running_ = running; }
123
124  const tracked_objects::Location& posted_from() const { return posted_from_; }
125  bool retain_user_task() const { return retain_user_task_; }
126  bool is_repeating() const { return is_repeating_; }
127  bool is_running() const { return is_running_; }
128
129 private:
130  friend class BaseTimerTaskInternal;
131
132  // Allocates a new scheduled_task_ and posts it on the current MessageLoop
133  // with the given |delay|. scheduled_task_ must be NULL. scheduled_run_time_
134  // and desired_run_time_ are reset to Now() + delay.
135  void PostNewScheduledTask(TimeDelta delay);
136
137  // Returns the task runner on which the task should be scheduled. If the
138  // corresponding task_runner_ field is null, the task runner for the current
139  // thread is returned.
140  scoped_refptr<SingleThreadTaskRunner> GetTaskRunner();
141
142  // Disable scheduled_task_ and abandon it so that it no longer refers back to
143  // this object.
144  void AbandonScheduledTask();
145
146  // Called by BaseTimerTaskInternal when the MessageLoop runs it.
147  void RunScheduledTask();
148
149  // Stop running task (if any) and abandon scheduled task (if any).
150  void StopAndAbandon() {
151    Stop();
152    AbandonScheduledTask();
153  }
154
155  // When non-NULL, the scheduled_task_ is waiting in the MessageLoop to call
156  // RunScheduledTask() at scheduled_run_time_.
157  BaseTimerTaskInternal* scheduled_task_;
158
159  // The task runner on which the task should be scheduled. If it is null, the
160  // task runner for the current thread should be used.
161  scoped_refptr<SingleThreadTaskRunner> task_runner_;
162
163  // Location in user code.
164  tracked_objects::Location posted_from_;
165  // Delay requested by user.
166  TimeDelta delay_;
167  // user_task_ is what the user wants to be run at desired_run_time_.
168  base::Closure user_task_;
169
170  // The estimated time that the MessageLoop will run the scheduled_task_ that
171  // will call RunScheduledTask(). This time can be a "zero" TimeTicks if the
172  // task must be run immediately.
173  TimeTicks scheduled_run_time_;
174
175  // The desired run time of user_task_. The user may update this at any time,
176  // even if their previous request has not run yet. If desired_run_time_ is
177  // greater than scheduled_run_time_, a continuation task will be posted to
178  // wait for the remaining time. This allows us to reuse the pending task so as
179  // not to flood the MessageLoop with orphaned tasks when the user code
180  // excessively Stops and Starts the timer. This time can be a "zero" TimeTicks
181  // if the task must be run immediately.
182  TimeTicks desired_run_time_;
183
184  // Thread ID of current MessageLoop for verifying single-threaded usage.
185  int thread_id_;
186
187  // Repeating timers automatically post the task again before calling the task
188  // callback.
189  const bool is_repeating_;
190
191  // If true, hold on to the user_task_ closure object for reuse.
192  const bool retain_user_task_;
193
194  // If true, user_task_ is scheduled to run sometime in the future.
195  bool is_running_;
196
197  DISALLOW_COPY_AND_ASSIGN(Timer);
198};
199
200//-----------------------------------------------------------------------------
201// This class is an implementation detail of OneShotTimer and RepeatingTimer.
202// Please do not use this class directly.
203class BaseTimerMethodPointer : public Timer {
204 public:
205  // This is here to work around the fact that Timer::Start is "hidden" by the
206  // Start definition below, rather than being overloaded.
207  // TODO(tim): We should remove uses of BaseTimerMethodPointer::Start below
208  // and convert callers to use the base::Closure version in Timer::Start,
209  // see bug 148832.
210  using Timer::Start;
211
212  enum RepeatMode { ONE_SHOT, REPEATING };
213  BaseTimerMethodPointer(RepeatMode mode)
214      : Timer(mode == REPEATING, mode == REPEATING) {}
215
216  // Start the timer to run at the given |delay| from now. If the timer is
217  // already running, it will be replaced to call a task formed from
218  // |reviewer->*method|.
219  template <class Receiver>
220  void Start(const tracked_objects::Location& posted_from,
221             TimeDelta delay,
222             Receiver* receiver,
223             void (Receiver::*method)()) {
224    Timer::Start(posted_from, delay,
225                 base::Bind(method, base::Unretained(receiver)));
226  }
227};
228
229//-----------------------------------------------------------------------------
230// A simple, one-shot timer.  See usage notes at the top of the file.
231class OneShotTimer : public BaseTimerMethodPointer {
232 public:
233  OneShotTimer() : BaseTimerMethodPointer(ONE_SHOT) {}
234};
235
236//-----------------------------------------------------------------------------
237// A simple, repeating timer.  See usage notes at the top of the file.
238class RepeatingTimer : public BaseTimerMethodPointer {
239 public:
240  RepeatingTimer() : BaseTimerMethodPointer(REPEATING) {}
241};
242
243//-----------------------------------------------------------------------------
244// A Delay timer is like The Button from Lost. Once started, you have to keep
245// calling Reset otherwise it will call the given method in the MessageLoop
246// thread.
247//
248// Once created, it is inactive until Reset is called. Once |delay| seconds have
249// passed since the last call to Reset, the callback is made. Once the callback
250// has been made, it's inactive until Reset is called again.
251//
252// If destroyed, the timeout is canceled and will not occur even if already
253// inflight.
254class DelayTimer : protected Timer {
255 public:
256  template <class Receiver>
257  DelayTimer(const tracked_objects::Location& posted_from,
258             TimeDelta delay,
259             Receiver* receiver,
260             void (Receiver::*method)())
261      : Timer(posted_from,
262              delay,
263              base::Bind(method, base::Unretained(receiver)),
264              false) {}
265
266  void Reset() override;
267};
268
269// This class has a templated method so it can not be exported without failing
270// to link in MSVC. But clang-plugin does not allow inline definitions of
271// virtual methods, so the inline definition lives in the header file here
272// to satisfy both.
273inline void DelayTimer::Reset() {
274  Timer::Reset();
275}
276
277}  // namespace base
278
279#endif  // BASE_TIMER_TIMER_H_
280