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9
10<b>
11NOTE: Changes for Mesa 6.4 and later are documented in the corresponding
12<a href="relnotes.html">release notes</a> file.
13</b>
14
15
16<h1>Mesa Version History</h1>
17
18
19<h2>1.0 beta   February 1995</h2>
20<ul>
21<li>Initial release
22</ul>
23
24<h2>1.1 beta   March 4, 1995</h2>
25Changes:
26<ul>
27<li>faster point and line drawing (2x faster)
28<li>more systems supported, better Makefiles
29<li>Renamed lib*.a files to avoid collisions
30<li>many small bug fixes
31</ul>
32New:
33<ul>
34<li>pseudo-GLX functions added
35<li>new implementation of evaluators (eval2.c)
36<li>GLUT support
37</ul>
38
39<h2>1.1.1 beta   March 7, 1995</h2>
40Changes:
41<ul>
42<li>Reverted from eval2.c to eval.c due to FPE on Linux
43<li>more speed improvements
44<li>more Makefile changes
45</ul>
46
47<h2>1.1.2 beta   March 14, 1995</h2>
48New:
49<ul>
50<li>implementation of SGI's blending extensions
51<li>glXUseXFont implemented
52<li>added MESA_DEBUG environment variable support
53</ul>
54Changes:
55<ul>
56<li>Using eval2.c again
57<li>more FPE-prevention checks (0-length normals are OK)
58<li>a few small bug fixes
59<li>much faster pixel logic ops!
60<li>faster transformation arithmetic
61</ul>
62
63<h2>1.1.3 beta   March 31, 1995</h2>
64New:
65<ul>
66<li>gluScaleImage() and gluBuild2DMipMaps() implemented
67<li>Mesa widgets for Xt/Motif
68<li>blendEXT demos
69<li>added environment variables for selecting visuals
70</ul>
71Changes:
72<ul>
73<li>almost all GLUT demos work correctly now
74<li>faster X device driver functions
75<li>more bug fixes
76</ul>
77
78<h2>1.1.4 beta   April 20, 1995</h2>
79Bug fixes:
80<ul>
81<li>missing #define SEEK_SET in src-tk/image.c
82<li>compile glShadeModel into display lists
83<li>fixed pow() domain error in src/light.c
84<li>fixed "flickering bitmaps" in double buffer mode
85<li>fixed tk.h and aux.h for C++
86<li>state of LIGHT_MODEL_LOCAL_VIEWER was inverted
87</ul>
88New features:
89<ul>
90<li>MUCH, MUCH nicer dithering in 8-bit RGB mode
91<li>updated widgets and widget demos
92<li>Implemented GLXPixmap functions
93<li>Added GLU 1.1 and GLX 1.1 functions
94<li>Changed the X/Mesa interface API, more versatile
95<li>Implemented gluPartialDisk()
96</ul>
97
98<h2>1.2   May 22, 1995</h2>
99Bug fixes:
100<ul>
101<li>IRIX 4.x makefile problem
102<li>modified tk to share root colormap as needed
103<li>gluLookAt normalization problem
104<li>suppress Expose, NoExpose events in swapbuffers
105<li>glBitmap() and glDrawPixels() clipping
106</ul>
107New features:
108<ul>
109<li>GL_BLEND, GL_MODULATE, GL_DECAL, and GL_REPLACE_EXT texture
110	    modes implemented
111<li>texture maps stored more efficiently
112<li>texture maps can be compiled into display lists
113<li>Bogdan Sikorski's GLU polygon tesselation code
114<li>Linas Vepstas's sweep and extrusion library
115<li>glXCreateContext()'s shareList parameter works as it's supposed to.
116	XMesaCreateContext() updated to accept a shareList parameter too.
117<li>Mesa can be compiled with real OpenGL .h files
118<li>MESA_BACK_BUFFER environment variable
119<li>better GLX error checking
120</ul>
121
122<h2>1.2.1   June 22, 1995</h2>
123Bug fixes:
124<ul>
125<li>X/Mesa double buffer window resize crash
126<li>widgets now pass PointerMotion events
127<li>X/Mesa incorrect default clear color and drawing color
128<li>more robust X MIT-SHM support in X/Mesa
129<li>glTexImage( format=GL_LUMINANCE ) didn't work
130<li>GL_LINE mode polygons with line width &gt; 1.0 could cause a crash
131<li>numerous feedback bugs
132<li>glReadPixels() from depth buffer was wrong
133<li>error prone depth and stencil buffer allocation
134New features:
135<li>Preliminary Microsoft Windows driver
136<li>Implemented a number of missing functions: glEvalCoord[12][df]v(),
137	glGet...(), etc.
138<li>Added a few missing symbols to gl.h and glu.h
139<li>Faster rendering of smooth-shaded, RGBA, depth-buffered polygons.
140<li>Faster rendering of lines when width=2.0
141<li>Stencil-related functions now work in display lists
142</ul>
143Changes:
144<ul>
145<li>renamed aux.h as glaux.h (MS-DOS names can't start with aux)
146<li>most filenames are in 8.3 format to accomodate MS-DOS
147<li>use GLubytes to store arrays of colors instead of GLints
148</ul>
149
150<h2>1.2.2   August 2, 1995</h2>
151New features:
152<ul>
153<li>texture mapped points and lines
154<li>NURBS! (but not 100% complete)
155<li>viewports may safely extend beyond window boundaries
156<li>MESA_PRIVATE_CMAP environment variable
157<li>Grayscale X display support
158<li>two new demos:  demos/gears.c and demos/shadow.c
159<li>MachTen for Macintosh configuration
160</ul>
161Bug fixes:
162<ul>
163<li>glGet*(GL_DEPTH_BITS) returned bytes, not bits
164<li>point, line, and bitmap rasterization suffered from roundoff errors
165<li>fixed a division by zero error in line clippping
166<li>occasional wrong default background color really fixed!
167<li>glDepthFunc(GL_ALWAYS) with glDepthMask(GL_FALSE) didn't work
168<li>gluBuild2DMipmaps malloc problem fixed
169<li>view volume clipping of smooth shaded lines resulted in bad colors
170</ul>
171Changes:
172<ul>
173<li>new visual selection method in glXChooseVisual()
174<li>improved GLU quadric functions
175<li>call XSync for glFinish and XFlush for glFlush
176<li>glVertex() calls now use a function pointer to avoid conditionals
177<li>removed contrib directory from Mesa tar file (available on ftp site)
178<li>AIX shared library support
179<li>Removed GLUenum type as it's not in OpenGL
180</ul>
181
182<h2>1.2.3   September 26, 1995</h2>
183New features:
184<ul>
185<li>Mesa header files now equivalent to SGI OpenGL headers
186<li>Support for HP's Color Recovery dithering displays
187<li>Faster vertex transformation
188<li>Faster raster operations into X windows under certain conditions
189<li>New configurations:  HP w/ shared libs, Ultrix w/ GCC, Data General
190<li>4-bit visuals now supported
191</ul>
192Bug fixes:
193<ul>
194<li>glScissor bug fixed
195<li>round-off errors in clipping lines against clip planes fixed
196<li>byte swapping between hosts and display servers implemented
197<li>glGetError() can be called without a current rendering context
198<li>problem with accidentally culled polygons is fixed
199<li>fixed some widget compilation problems
200</ul>
201
202<h2>1.2.4   November 17, 1995</h2>
203New features:
204<ul>
205<li>More speed improvements (lighting, fogging, polygon drawing)
206<li>Window system and OS-independent off-screen rendering
207<li>Preliminary Fortran bindings
208<li>glPolygonOffsetEXT implemented
209<li>glColorMask and glIndexMask now fully implemented
210<li>glPixelZoom implemented
211<li>display lists fully implemented
212<li>gamma correction
213<li>dithering in 8-bit TrueColor/DirectColor visuals
214</ul>
215Changes:
216<ul>
217<li>Improved device driver interface
218<li>tk.h renamed to gltk.h to avoid conflicts with Tcl's Tk
219<li>Dithering support moved from core into device driver
220</ul>
221Bug fixes:
222<ul>
223<li>glEnable/Disable( GL_LIGHTING ) didn't always take effect
224<li>glReadPixels byte swapping was broken
225<li>glMaterial with pname==GL_AMBIENT_AND_DIFFUSE was broken
226<li>duplicate glColor4b() prototype in GL/gl.h removed
227<li>stripes in wave -ci demo fixed
228<li>GL_LINEAR_MIPMAP_NEAREST had wrong value
229<li>bugs in HP Color Recovery support fixed
230<li>fixed bug when blending lines, points, bitmaps outside of window
231</ul>
232
233<h2>1.2.5   November 30, 1995</h2>
234New Features:
235<ul>
236<li>updated MS Windows driver
237<li>new implementation of StaticGray/GrayScale visual support
238</ul>
239Bug fixes:
240<ul>
241<li>pixelzooming with gamma correction or blending didn't work
242<li>HP color recovery visual wasn't being picked by glXChooseVisual
243<li>glClear didn't always observe glColorMask changes
244<li>olympic and offset demos didn't compile on some Suns
245<li>texcoord clamping wasn't correct
246<li>a polygon optimization introduced an occasional sampling problem
247</ul>
248
249<h2>1.2.6   January 26, 1996</h2>
250New Features:
251<ul>
252<li>faster line and polygon rendering under certain conditions.  See
253	  Performance Tips 9 and 10 in README
254<li>profiling
255<li>lighting is a bit faster
256<li>better perspective corrected texture mapping
257<li>Amiga AmiWin (X11) support
258<li>preliminary Linux SVGA driver
259Changes:
260<li>now using a 16-bit depth buffer, faster, smaller
261<li>GL_NORMALIZE is disabled by default
262</ul>
263Bug fixes:
264<ul>
265<li>projective texture mapping
266<li>fixed a memory leak in the context destroy function
267<li>GL_POLYGON with less than 3 vertices caused a crash
268<li>glGet*() returned wrong result for GL_INDEX_MODE
269<li>reading pixels from an unmapped X window caused a BadMatch error
270</ul>
271
272<h2>1.2.7   March 5, 1996</h2>
273New:
274<ul>
275<li>faster lighting
276<li>faster 16-bit TrueColor rendering on Linux
277<li>faster 32-bit TrueColor rendering on Linux, HP, IBM
278<li>non-depth-buffered XImage polygons are faster
279<li>vertex array extension
280<li>software alpha planes
281<li>updated Macintosh driver
282<li>new NeXT driver
283<li>GLU quadric functions generate texture coordinates
284<li>reflect.c demo - reflective, textured surface demo
285</ul>
286Changes:
287<ul>
288<li>gamma correction code moved into the X driver for better performance
289</ul>
290Bug fixes:
291<ul>
292<li>multiple glClipPlane()'s didn't work reliably
293<li>glPolygonMode() didn't always work
294<li>glCullFace( GL_FRONT_AND_BACK ) didn't work
295<li>texture mapping with gamma correction was buggy
296<li>floating point exceptions in texture coordinate interpolation
297<li>XImage byte swapping didn't always work
298<li>polygon edge flags weren't always used correctly
299</ul>
300
301<h2>1.2.8   May 22, 1996</h2>
302New:
303<ul>
304<li>overlay planes on X servers with the SERVER_OVERLAY_VISUALS property
305<li>better monochrome output
306<li>more IRIX 6.x configurations
307<li>more robust RGB mode color allocation
308<li>added MESA_XSYNC environment variable
309<li>GLX_MESA_pixmap_colormap and GLX_EXT_visual_info extensions
310<li>GL_MESA_window_pos extension
311<li>faster glReadPixels/glDrawPixels for GL_DEPTH and GL_UNSIGNED_SHORT
312	and GL_UNSIGNED_INT
313<li>driver for prototype Cirrus Mondello 3-D board
314<li>updated AmigaDOS driver
315<li>a few small speed optimizations in polygon rendering
316</ul>
317Changes:
318<ul>
319<li>internal device driver interface modified to simplify device
320	  driver implementations and to support hardware Z buffers
321<li>several changes to the X/Mesa interface (xmesa.h)
322</ul>
323Bug fixes:
324<ul>
325<li>fixed pow(0,0) domain error triggered on some systems
326<li>glStencilClear() in a display list caused an infinite loop
327<li>glRasterPos*() was sometimes off by +/-0.5 in X and Y
328<li>color masking and blending were performed in wrong order
329<li>auxSolidCylinder() sometimes drew a wire-frame cylinder
330<li>fixed file writing bug in osdemo.c
331<li>pixel mapping didn't always work
332<li>the GL_GEQUAL stencil func didn't work
333<li>the GL_INVERT stencil op didn't work
334<li>the stencil write mask didn't work
335<li>glPush/PopAttrib() didn't do enough error checking
336<li>glIsList() didn't always work correctly
337</ul>
338
339<h2>2.0  October 10, 1996</h2>
340New:
341<ul>
342<li>Implements OpenGL 1.1 API functions
343<li>all texture filtering modes supported (mipmapping)
344<li>faster texture mapping, see Performance Tip 11 in README
345<li>antialiased RGB points
346<li>X support for line and polygon stippling
347<li>glDrawBuffer( GL_FRONT_AND_BACK ) works
348<li>util/ directory of useful stuff
349<li>demos/texobj demo of texture objects
350</ul>
351Changes:
352<ul>
353<li>major internal changes for thread-safeness
354<li>new device driver interface
355<li>MESA_ALPHA env variable removed
356<li>triangle rasterizer replaces polygon rasterizer
357</ul>
358Bug fixes:
359<ul>
360<li>glPopAttrib() bug
361<li>glDrawBuffer(GL_NONE) works now
362</ul>
363
364<h2>2.1  December 14, 1996</h2>
365New:
366<ul>
367<li>VMS support
368<li>MS-DOS driver
369<li>OpenStep support
370<li>updated, combined Windows 95/NT driver
371<li>implemented glGetLighti() and glGetTexGen*()
372<li>GLX does garbage collection of ancillary buffers
373</ul>
374Bug fixes:
375<ul>
376<li>removed unused _EXT constants from gl.h
377<li>fixed polygon offset bugs
378<li>Z coordinates of clipped lines were incorrect
379<li>glEdgeFlag() in display lists didn't always work
380<li>glLight*() in display lists didn't work
381<li>fixed X line stipple bugs (Michael Pichler)
382<li>glXUseXfonts XFreeFont/XFreeFontInfo bug fixed
383<li>fixed a feedback bug
384<li>glTexGen*() now transforms GL_EYE_PLANE by inverse modelview matrix
385<li>polygons were sometimes culled instead of clipped
386<li>triangle rasterizer suffered from float/int overflow exceptions
387<li>fixed FP underflow exception in lighting (specular exponent)
388<li>glEnable/glDisable of GL_EXT_vertex_array enums didn't work
389<li>fixed free(NULL) in GLU tesselator code
390<li>using 24-bit color on some X servers resulted in garbage rendering
391<li>32-bit per pixel mode for XFree86 now works
392<li>glRotate(a,0,0,0) gave unpredictable results
393<li>GL_LINE_STRIP with &gt; 480 vertices had occasional clipping problems
394<li>8-bit TrueColor GLXPixmap rendering incorrectly required a colormap
395<li>glMaterial() wasn't ignored when GL_COLOR_MATERIAL was enabled
396<li>glEnable(GL_COLOR_MATERIAL) followed by glColor() didn't work right
397<li>accumulation buffer was limited to positive values
398<li>projective textures didn't work
399<li>selection buffer overflows weren't handled correctly
400</ul>
401Changes:
402<ul>
403<li>restored the GL_EXT_polygon_offset extension
404<li>slightly faster RGB dithering
405<li>the SVGA driver works again
406<li>Amiga driver now distributed separately
407<li>NeXT driver updated for Mesa 2.x
408</ul>
409
410<h2>2.2  March 14, 1997</h2>
411New:
412<ul>
413<li>better color selection when dithering
414<li>added GL_EXT_texture_object extension
415<li>updated MS-DOS driver for DJGPP
416<li>added openbsd make configuration
417<li>faster dithered flat-shaded triangles
418<li>various compilation problems with Motif widgets fixed
419<li>gl.h, glx.h and glu.h name mangling option
420<li>BeOS driver
421<li>3D texture mapping extension
422<li>GL_MESA_resize_buffers extension
423<li>morph3d, stex3d and spectex demos
424<li>3Dfx support
425</ul>
426Bug fixes:
427<ul>
428<li>glColorMaterial should finally work right in all respects
429<li>linear interpolation of mipmap levels was incorrectly weighted
430<li>readpix.c didn't compile on Macintosh
431<li>GL_INVERT and related logic ops didn't work right
432<li>glTexImage[12]D() didn't check its parameters consistantly
433<li>fixed a memory leak in glTexImage[12]D()
434<li>kludged around a SunOS 5.x/GCC compiler bug in the feedback code
435<li>glReadPixels aborted instead of normally catching some errors
436<li>a few 1.1 constants were missing or misnamed in gl.h
437<li>glBegin(p); glBegin(q); didn't generate an error
438<li>fixed a memory leak in GLX code
439<li>clipping of concave polygons could cause a core dump
440<li>1-component alpha texture maps didn't work
441<li>fixed a GLU polygon tesselator bug
442<li>polygons with colinear vertices were sometimes culled
443<li>feedback triangle colors were wrong when using smooth shading
444<li>textures with borders didn't work correctly
445<li>colors returned in feedback mode were wrong when using lighting
446<li>spotlights didn't effect ambient lighting correctly
447<li>gluPartialDisk() had a few bugs
448</ul>
449Changes:
450<ul>
451<li>device driver interface expanded to support texture mapping
452<li>faster matrix inversion subroutine
453<li>commented out #include "wmesa_extend.h" from src/wmesa.c
454<li>fixed many compiler warnings in the demo programs
455</ul>
456
457<h2>2.3  June 30, 1997</h2>
458New:
459<ul>
460<li>Mesa distribution divided into two pieces:  library code and demos
461<li>faster vertex transformation, clip testing, lighting
462<li>faster line drawing
463<li>TrueColor visuals how have dithering (for depths < 24 bits)
464<li>added MESA_NO_DITHER environment variable
465<li>new device driver function: NearFar(), RenderVB(), RasterSetup()
466<li>added LynxOS configuration
467<li>added cygnus Win32 configuration
468<li>added texcyl.c GLUT demo
469<li>added XMesaDitherColor() to X/Mesa interface
470<li>new NURBS code from Bogdan Sikorski
471<li>added demos/shape.c (non-rectangular X window!)
472</ul>
473Bug fixes:
474<ul>
475<li>glEnable/DisableClientState() were missing from GL/gl.h
476<li>GL_SPHERE_MAP texcoord generation didn't work correctly
477<li>glXGetConfig() returned wrong number of depth, stencil, accum bits
478<li>glDrawPixels feedback/selection didn't examine RasterPos valid bit
479<li>black and white were reversed on some monochrome displays
480<li>fixed potential image memory leak (wasn't setting reference counter)
481<li>glDrawPixels sometimes didn't recognize some GL state changes
482<li>gluProject/UnProject() didn't check for divide by zero
483<li>stex3d demo called random() and srandom(), not portable
484<li>fixed memory leaks in context.c and drawpix.c
485<li>fixed NULL dereferencing problem in gl_update_texture_state()
486<li>glReadPixels between glBegin/glEnd didn't generate an error.
487<li>fixed memory leak in polygon tesselator (Randy Frank)
488<li>fixed seg fault bug drawing flat-shaded, depth-tested lines
489<li>clipped GL_TRIANGLE_STRIPs sometimes had wrong color when flat-shaded
490<li>glBindTexture sometimes didn't work
491<li>fixed a bug deep in glXReleaseBuffersMESA()
492<li>fog was mistakenly applied to alpha
493<li>glPopMatrix didn't set "dirty matrix" flag
494<li>glPolygonStipple pattern was sometimes wrong
495<li>glClear wasn't disabled during feedback and selection
496<li>fixed memory leak in glTexSubImage[123]D
497</ul>
498Changes:
499<ul>
500<li>many library source files reorganized
501<li>faster X color allocation, colors also freed when finished with them
502<li>new texture sampling function pointer in texture objects
503<li>incorporated 3Dfx VooDoo driver v0.16 into main source tree
504<li>many 3Dfx driver updates
505<li>cygnus Makefiles now included
506<li>updated DOS driver
507<li>made a few changes to dosmesa.c and wmesa.c (VB-&gt;Unclipped)
508<li>internally, colors now stored in GLubytes, not GLfixed
509<li>optimized changing of GL_SHININESS parameter
510</ul>
511
512<h2>2.4  September 18, 1997</h2>
513New:
514<ul>
515<li>updated 3Dfx Glide driver
516<li>hacks for 3Dfx rendering into an X window or fullscreen
517<li>added depth buffer access functions to X/Mesa and OS/Mesa interfaces
518</ul>
519Bug fixes:
520<ul>
521<li>pixel buffer could overflow with long, wide lines
522<li>fixed FP underflow problems in lighting
523<li>glTexSubImage1D() had an unitialized variable
524<li>incomplete texture objects could cause a segfault
525<li>glDrawPixels with GL_COMPILE_AND_EXECUTE caused infinite loop
526<li>flat-shaded quads in a strip were miscolored if clipped
527<li>mipmapped triangle lod computation now works correctly
528<li>fixed a few under/overflow bugs in triangle rasterizer
529<li>glArrayElement() assigned bad normal if normal array disabled
530<li>changed argument to glXReleaseBuffersMESA()
531<li>fixed small triangle underflow bugs in tritemp.h (hopefully)
532<li>glBindTexture(target, 0) caused a crash
533<li>glTexImage[123]D() with NULL image pointer caused crash
534<li>glPixelStore parameters are now ignored during display list execution
535<li>fixed a two-sided lighting w/ clipping bug (black vertices)
536<li>textures with width!=height were sometimes mis-rendered
537<li>"weird" projection matrices could cause div by 0, other fp errors
538</ul>
539Changes:
540<ul>
541<li>changed precompiled header symbol from PCH to PC_HEADER
542<li>split api.c into api1.c and api2.c
543<li>added hash.c source file (but not used yet)
544<li>a few Sun and HP configuration file changes
545<li>MESA_GLX_FX env var replaces MESA_FX_WINDOW and MESA_FX_FULLSCREEN
546<li>fixed a few cygnus build problems (src/Makefile.cygnus, src/wmesa.c)
547</ul>
548
549<h2>2.5  November 20, 1997</h2>
550New:
551<ul>
552<li>updated 3Dfx driver (v20) for GLQuake
553<li>added GL_EXT_paletted_texture extension
554<li>added GL_EXT_shared_texture_palette extension
555<li>added GL_EXT_point_parameters extension
556<li>now including Mark Kilgard's GLUT library v3.6
557<li>new GLUT-based demos in gdemos/
558<li>added a few more Unix config targets
559<li>added Intel X86 assembly language vertex transformation code
560<li>3Dfx/Glide driver for Mesa now recognizes SST_SCREENREFRESH env var
561<li>Windows 95 S3 Virge driver
562</ul>
563Bug fixes:
564<ul>
565<li>glCopyTexImage?D would crash due to uninitialized variable
566<li>glColor w/ glColorMaterial in a display list caused a bug
567<li>fixed several glDrawPixels() and ReadPixels() bugs in 3Dfx driver
568<li>glVertex4*() vertices weren't always projected correctly
569<li>trying to use mipmapped textured points or lines caused crash
570<li>glColor[34][fd]() values now clamped to [0,1] before int conversion
571</ul>
572Changes:
573<ul>
574<li>new device driver functions for texture mapping
575<li>hash tables used for display list and texture object lookup
576<li>fixed GLX visual handling code to avoid saving redundant visuals
577<li>3Dfx Glide libraries automatically linked to libMesaGL.so
578<li>dropped the Cirrus Logic Mondello code since it's obsolete
579<li>updated Cygnus Makefiles (Stephane Rehel)
580<li>updated Windows MSVC++ Makefiles (Oleg Letsinsky)
581<li>procedure for making library files has changed: scripts now take
582	a major and minor version arguments.  Make-config changed a lot.
583<li>new implementation of glTexSubImage2D()
584<li>updated widgets-mesa directory to create libMesaGLwM.a (Motif widget)
585<li>separate linux-glide and linux-386-glide configurations
586</ul>
587
588<h2>2.6  February 12, 1998</h2>
589New:
590<ul>
591<li>Windows WGL functions
592<li>updated VMS, DOS, Windows, Cygnus, BeOS, Amiga compilation support
593<li>v0.22 of 3Dfx Glide driver
594<li>more X86 assembly language optimizations
595<li>faster blending for some modes
596<li>XMesaSetFXmode() to switch between 3Dfx window and full-screen mode
597<li>added preliminary thread support
598<li>added GLX_MESA_copy_sub_buffer extension
599<li>some clipping optimizations
600</ul>
601Bug fixes:
602<ul>
603<li>fixed shading/material bug when drawing long primitive strips
604<li>fixed clipping problem in long primitive strips
605<li>fixed clipping bug when using 3Dfx driver
606<li>fixed a problem when trying to use X fonts w/ 3Dfx driver
607<li>fixed a texture filter bug in 3Dfx/Glide driver
608<li>fixed bug in 3Dfx/Glide driver involving depth mask &amp; clearing
609<li>glLoadMatrix to set projection matrix confused the 3Dfx driver
610<li>non-identity texture matrices didn't work with linux-386 configs
611<li>glGenTextures() didn't reserve the returned texture IDs
612<li>NULL proxy image sent to glTexImageXD() caused crash
613<li>added texture state validation optimization (Henk Kok)
614<li>fixed colormap reuse problem when using both RGB and CI windows
615<li>32bpp True/DirectColor X visuals weren't recognized
616<li>fixed potential problem in evaluators memory allocation
617<li>fixed assorted demo compilation bugs
618</ul>
619Changes:
620<ul>
621<li>replaced old Mesa/windows/ directory with Mesa/WIN32/ directory
622<li>converted a few old glaux/gltk demos to GLUT
623<li>renamed directories:  demos -&gt; xdemos,  gdemos -&gt; demos
624</ul>
625
626
627<h2>3.0  September 17, 1998</h2>
628New:
629<ul>
630<li>OpenGL 1.2 API
631<li>GL_EXT_abgr pixel format extension
632<li>GL_SGIS_texture_edge_clamp extension
633<li>GL_SGIS_multitexture extension (to be replaced by GL_ARB_multitex)
634<li>GL_EXT_multitexture extension (to be replaced by GL_ARB_multitex)
635<li>GL_EXT_rescale_normal extension and renormal.c demo
636<li>GLX_SGI_video_sync extension (a no-op)
637<li>antialiased lines
638<li>glGetTexImage() now implemented
639<li>glDraw/Copy/ReadPixels() optimizations
640<li>optimized textured triangle code (Marten Stromberg)
641<li>more optimization of dithered TrueColor triangles in X driver
642<li>Linux GGI driver
643<li>updated MGL driver
644</ul>
645Bug fixes:
646<ul>
647<li>lots of assorted compilation fixes
648<li>glInitNames didn't write initial hit record
649<li>glBitmap didn't always check for invalid raster position
650<li>switching between GLX and OSMesa contexts caused a crash
651<li>fixed uninitialized variable in Mesa widget code
652<li>fixed typo in texture code which caused book/texgen to crash
653<li>fixed texture sampling bug when filter=GL_LINEAR and wrap=GL_CLAMP
654<li>gluDisk() in POINT or LINE mode sometimes failed
655<li>fixed texture + fog bug
656<li>GL_COMPILE_AND_EXECUTE mode didn't work reliably
657<li>glMultMatrix in projection matrix mode w/ 3Dfx driver could fail
658<li>glDrawPixels(color index pixels) weren't converted to RGBA
659<li>fixed possible getenv() buffer overflow security bug
660<li>glBitmap in feedback mode was offset by xOrig, yOrig params
661<li>device driver's DrawPixels hook was never used
662<li>glDrawPixels with zoomY!=1 and top/bottom clipping didn't work
663<li>glDrawPixels optimized for GL_LUMINANCE, GL_LUMINANCE_ALPHA, GLubyte
664<li>fixed MakeCurrent bug in GLwRedrawObjects() in MesaWorkstation.c
665<li>glCopyTexSubImage2D() didn't work with 3Dfx driver
666<li>lines with width = 2 could cause crash
667<li>glClear with scissor rect sometimes cleared whole buffer
668<li>glTexSubImage2D( .. GL_COLOR_INDEX .. ) didn't work
669<li>glTexImageXD( .. GL_ABGR_EXT .. ) didn't work
670<li>computation of inverse modelview matrix sometimes failed
671<li>fixed GL_CLAMP mode texture sampling bug
672<li>textured line interpolation was somewhat broken
673<li>textured triangle interpolation was also somewhat broken
674<li>glGet(MODELVIEW/PROJECTION/TEXTURE_MATRIX_STACK_DEPTH) off by one
675<li>evaluator state wasn't fully initialized
676<li>texture coordinate clipping was buggy
677<li>evaluator surfaces could be mis-colored
678<li>glAccum(GL_RETURN, s) didn't obey glColorMask() settings
679<li>zero area polygons shouldn't be culled if polygon mode is point/line
680<li>clipped width and height of glReadPixels was sometimes off by one
681<li>blending with alpha = 0 or 1.0 wasn't always exact
682<li>reading of pixels from clipped region was buggy
683<li>minor tweaking of X visual management in GLX emulator
684<li>glPolygonStipple now obeys pixel unpacking parameters
685<li>glGetPolygonStipple now obeys pixel packing parameters
686<li>interleaved vertex array texture coordinates were broken
687<li>query of proxy texture internal format was broken
688<li>alpha channel wasn't reliably cleared
689<li>fixed divide by zero error in gluScaleImage if dest size = 1 x 1
690</ul>
691Conformance bug fixes:
692<ul>
693<li>GL_SELECTION_BUFFER_POINTER and GL_SELECTION_BUFFER_SIZE were missing
694<li>GL_TEXTURE_INTERNAL_FORMAT was missing
695<li>glGet*(GL_POLYGON_STIPPLE) was broken
696<li>glPush/PopAttrib() didn't save/restore all texture state
697<li>glBitmap in feedback mode didn't work
698<li>feedback of texture coords didn't always work
699<li>glDrawPixels w/ format=GL_DEPTH_COMPONENT, type=GLbyte was broke
700<li>glDrawPixels w/ format=GL_DEPTH_COMPONENT, type=GLubyte was broke
701<li>glDrawPixels w/ format=GL_STENCIL_INDEX, type=GL_BITMAP was broke
702</ul>
703Changes:
704<ul>
705<li>upgraded GLUT to version 3.7
706<li>only GL and GLU library code included in MesaLib.tar.gz
707<li>GLUT and all demos now in MesaDemos.tar.gz
708<li>glaux and gltk libraries removed
709<li>IRIX -n32 and -64 libs go in lib32/ and lib64/ directories
710</ul>
711
712
713<h2>3.1 beta 1  November 19, 1998</h2>
714New:
715<ul>
716<li>GL_EXT_stencil_wrap extension
717<li>GL_INGR_blend_func_separate extension
718<li>GL_ARB_multitexture extension
719<li>GL_NV_texgen_reflection extension
720<li>newly optimized vertex transformation code
721<li>updated GLUT 3.7 code
722<li>better precision when using 32-bit Z buffer
723<li>Allegro DJGPP driver
724</ul>
725Bug fixes:
726<ul>
727<li>glCopyPixels between front/back buffers didn't copy alpha correctly
728<li>fixed out-of-bounds memory access in optimized 2-D texture code
729<li>glPixelStorei didn't accept GL_PACK/UNPACK_IMAGE_HEIGHT parameter
730<li>glGet*() didn't accept GL_MAX_3D_TEXTURE_SIZE parameter
731<li>clipping of texture coordinates sometimes had bad R,Q values
732<li>GL_CLAMP_TO_EDGE texture sampling was off by 0.5 texels
733<li>glEdgeFlagPointer() now takes a GLvoid * instead of GLboolean *
734<li>texture was sometimes applied twice with 3Dfx driver
735<li>glPush/PopAttrib() fouled up texture object reference counts
736<li>glDeleteLists(0, n) caused assertion failure
737<li>bilinear texture sampling wasn't accurate enough
738<li>glClear w/ glDepthMask(GL_FALSE) didn't work right on 3Dfx
739<li>color components were reversed on big endian 32 bpp X visuals
740</ul>
741Changes:
742<ul>
743<li>removed GL_EXT_multitexture extension
744</ul>
745
746
747<h2>3.1 beta 2  May 24, 1999</h2>
748New:
749<ul>
750<li>multi-textured points and lines (mjk@nvidia.com)
751<li>optimized 24bpp X rendering (bernd.paysan@gmx.de)
752<li>added allegro support (bernie-t@geocities.com)
753<li>cleaned-up Windows-related stuff (Ted Jump)
754<li>minor stereo changes (KendallB@scitechsoft.com)
755<li>new BeOS driver which implements BGLView class
756<li>new Direct3D driver (see src/D3D)
757<li>more efficient filled gluCylinder() function
758<li>utilities:  util/showbuffer.[ch] and util/glstate.[ch]
759<li>fixed some IRIX compiler warnings
760<li>added support for building Mesa in XFree86 with
761	SGI's GLX (kevin@precisioninsight.com)
762</ul>
763Bug fixes:
764<ul>
765<li>a variety of Windows/Mesa bug fixes (mjk@nvidia.com)
766<li>packed pixel images weren't unpacked correctly
767<li>patches some win32 files in GLUT (mjk@nvidia.com)
768<li>glTexImage[123]D() didn't accept internalFormat == GL_COLOR_INDEX
769<li>fixed lighting bug in Keith's new shading code
770<li>fixed texture segfault seen in Lament screensaver
771<li>fixed miscellaneous low-memory bugs
772<li>glClear(GL_COLOR_BUFFER_BIT) with RGBA or CI masking was broken
773<li>GL_LINEAR sampling of 3D textures was broken
774<li>fixed SVR4 'cc' compiler macro problem (dawes@xfree86.org)
775<li>added GL_TEXTURE_PRIORITY fix (keithh@netcomuk.co.uk)
776<li>fixed wide point and wide line conformance bugs (brianp)
777</ul>
778Changes:
779<ul>
780<li>some device driver changes (see src/dd.h)
781<li>new copyright on core Mesa code
782</ul>
783
784
785<h2>3.1 beta 3  September 17, 1999</h2>
786New:
787<ul>
788<li>optimized glAccum function
789<li>optimized 24bpp rendering in XMesa driver
790<li>GLU 1.2 polygon tessellator
791</ul>
792Bug Fixes:
793<ul>
794<li>glGetTexLevelParameter wasn't fully implemented
795<li>glXUseXFont now handles multi-byte fonts
796<li>glIsEnabled(GL_TEXTURE_2D / 3D) returned wrong result
797<li>alpha channel of blending points, lines was sometimes incorrect
798</ul>
799Changes:
800<ul>
801<li>New library names:  "libGL" instead of "libMesaGL"
802<li>New library numbering: libGL.so.1.2.310
803<li>New subdirectories:  docs/ and bin/
804<li>New Makefile-system (autoconf,automake,libtool)
805</ul>
806
807
808<h2>3.1 final  December 14, 1999</h2>
809New:
810<ul>
811<li>added demos/gloss.c
812<li>added xdemos/glxdpyinfo.c
813<li>added GLX_ARB_get_proc_address extension
814<li>rewritten glTexImage code paths (faster, less memory, bug fixes)
815</ul>
816Bug Fixes:
817<ul>
818<li>several vertex array bug fixes
819<li>overlapping glCopyPixels with pixel zooming now works
820<li>glXUseXFont() bitmaps were vertically shifted by one pixel
821<li>glCopyPixels with pixel zooming now works
822</ul>
823
824
825<h2>3.2 final  April 24, 2000</h2>
826Bug fixes:
827<ul>
828<li>fixed memcpy bugs in span.c
829<li>fixed missing glEnd problem in demos/tessdemo.c
830<li>fixed bug when clearing 24bpp Ximages
831<li>fixed clipping problem found in Unreal Tournament
832<li>fixed Loki's "ice bug" and "crazy triangles" seen in Heretic2
833<li>fixed Loki's 3dfx RGB vs BGR bug
834<li>fixed Loki's 3dfx smooth/flat shading bug in SoF
835</ul>
836Changes:
837<ul>
838<li>updated docs/README file
839<li>use bcopy() optimizations on FreeBSD
840<li>re-enabled the optimized persp_textured_triangle() function
841</ul>
842
843
844<h2>3.2.1  July 19, 2000</h2>
845Bug fixes:
846<ul>
847<li>gluBuild2DMipmaps() didn't accept GL_BGRA
848<li>Fixed compile/makefile problems on IRIX
849<li>fixed segfault in 3dfx driver when using GL selection/feedback
850<li>no longer cull very, very tiny triangles
851<li>blending w/ drawbuffer==GL_FRONT_BACK caused segfault (sw rendering)
852<li>fixed Motif detection code in widgets-mesa/configure.in
853<li>glColorMaterial and glMaterial updates to emissive and ambient
854	  didn't always work right
855<li>Specular highlights weren't always in the right place
856<li>clipped GL_LINE mode polygons had interior lines appear
857<li>blend term GL_ONE_MINUS_CONSTANT_ALPHA was broken
858<li>GL_NICEST fog didn't always work with flat shading
859<li>glRect commands in display lists were sometimes miscolored
860<li>Line Z offset didn't always work
861<li>fixed texgen normal vector problem (gloss's teapot)
862<li>numerous GL conformance bugs fixed
863</ul>
864Changes:
865<ul>
866<li>glColorMask(false, false, false, false) handled better/faster
867<li>reverted to old GLU polygon tessellator, GLU 1.1
868<li>updated Win32 build files
869</ul>
870
871
872<h2>3.3  July 21, 2000</h2>
873New:
874<ul>
875<li>antialiased triangles now implemented
876<li>GL_EXT_texture_env_add texture mode extension
877<li>GLX 1.3 API
878<li>support for separate draw/read buffers (ie GL_SGI_make_current_read)
879<li>thread-safe API dispath
880<li>improved glxinfo program
881<li>demos/texdown program to measure texture download performance
882<li>glext.h header file
883<li>demos/geartrain program
884<li>GL_EXT_texture_lod_bias extension
885<li>demos/lodbias program
886<li>further optimized glRead/DrawPixels for 16-bit TrueColor X visuals
887<li>GLX_EXT_visual_rating extension (a no-op, however)
888<li>GL_HP_occlusion_test extension (for X and OS/Mesa drivers)
889<li>demos/occlude program
890<li>GL_SGIS_pixel_texture and GL_SGIX_pixel_texture extensions
891<li>demos/pixeltex program
892<li>GL_SGI_color_matrix extension
893<li>GL_SGI_color_table extension
894<li>GL_EXT_histogram extension
895<li>GL_ARB_texture_cube_map extension
896<li>added xdemos/glxheads and xdemos/manywin
897<li>demos/texenv.c demo
898<li>GL_EXT_texture_env_combine extension (by Holger Waechtler)
899<li>Xlib driver is now thread-safe (see xdemos/glthreads)
900</ul>
901Bug Fixes:
902<ul>
903<li>various GL conformance failures fixed since 3.2.1
904</ul>
905Changes:
906<ul>
907<li>gl.h now uses #defines instead of C enums for all tokens
908<li>glu.h now uses #defines instead of C enums for all tokens
909<li>moved programs from 3Dfx/demos/ into demos/ directory
910</ul>
911
912
913<h2>3.4  November 3, 2000</h2>
914New:
915<ul>
916<li>optimized glDrawPixels for glPixelZoom(1,-1)
917Bug Fixes:
918<li>widgets-mesa/src/*.c files were missing from 3.3 distro
919<li>include/GL/mesa_wgl.h file was missing from 3.3 distro
920<li>fixed some Win32 compile problems
921<li>texture object priorities weren't getting initialized to 1.0
922<li>glAreTexturesResident return value was wrong when using hardware
923<li>glXUseXFont segfaulted when using 3dfx driver (via MESA_GLX_FX)
924<li>glReadPixels with GLushort packed types was broken
925<li>fixed a few bugs in the GL_EXT_texture_env_combine texture code
926<li>glPush/PopAttrib(GL_ENABLE_BIT) mishandled multi-texture enables
927<li>fixed some typos/bugs in the VB code
928<li>glDrawPixels(GL_COLOR_INDEX) to RGB window didn't work
929<li>optimized glDrawPixels paths weren't being used
930<li>per-fragment fog calculation didn't work without a Z buffer
931<li>improved blending accuracy, fixes Glean blendFunc test failures
932<li>glPixelStore(GL_PACK/UNPACK_SKIP_IMAGES) wasn't handled correctly
933<li>glXGetProcAddressARB() didn't always return the right address
934<li>gluBuild[12]DMipmaps() didn't grok the GL_BGR pixel format
935<li>texture matrix changes weren't always detected (GLUT projtex demo)
936<li>fixed random color problem in vertex fog code
937<li>fixed Glide-related bug that let Quake get a 24-bit Z buffer
938</ul>
939Changes:
940<ul>
941<li>finished internal support for compressed textures for DRI
942</ul>
943
944
945<h2>3.4.1  February 14, 2001</h2>
946New:
947<ul>
948<li>fixed some Linux build problems
949<li>fixed some Windows build problems
950<li>GL_EXT_texture_env_dot3 extension (Gareth Hughes)
951</ul>
952Bug fixes:
953<ul>
954<li>added RENDER_START/RENDER_FINISH macros for glCopyTexImage in DRI
955<li>various state-update code changes needed for DRI bugs
956<li>disabled pixel transfer ops in glColorTable commands, not needed
957<li>fixed bugs in glCopyConvolutionFilter1D/2D, glGetConvolutionFilter
958<li>updated sources and fixed compile problems in widgets-mesa/
959<li>GLX_PBUFFER enum value was wrong in glx.h
960<li>fixed a glColorMaterial lighting bug
961<li>fixed bad args to Read/WriteStencilSpan in h/w stencil clear function
962<li>glXCopySubBufferMESA() Y position was off by one
963<li>Error checking of glTexSubImage3D() was broken (bug 128775)
964<li>glPopAttrib() didn't restore all derived Mesa state correctly
965<li>Better glReadPixels accuracy for 16bpp color - fixes lots of OpenGL
966	  conformance problems at 16bpp.
967<li>clearing depth buffer with scissoring was broken, would segfault
968<li>OSMesaGetDepthBuffer() returned bad bytesPerValue value
969<li>fixed a line clipping bug (reported by Craig McDaniel)
970<li>fixed RGB color over/underflow bug for very tiny triangles
971</ul>
972Known problems:
973<ul>
974<li>NURBS or evaluator surfaces inside display lists don't always work
975</ul>
976
977
978<h2>3.4.2  May 17, 2001</h2>
979Bug fixes:
980<ul>
981<li>deleting the currently bound texture could cause bad problems
982<li>using fog could result in random vertex alpha values
983<li>AA triangle rendering could touch pixels outside right window bound
984<li>fixed byteswapping problem in clear_32bit_ximage() function
985<li>fixed bugs in wglUseFontBitmapsA(), by Frank Warmerdam
986<li>fixed memory leak in glXUseXFont()
987<li>fragment sampling in AA triangle function was off by 1/2 pixel
988<li>Windows: reading pixels from framebuffer didn't always work
989<li>glConvolutionFilter2D could segfault or cause FP exception
990<li>fixed segfaults in FX and X drivers when using tex unit 1 but not 0
991<li>GL_NAND logicop didn't work right in RGBA mode
992<li>fixed a memory corruption bug in vertex buffer reset code
993<li>clearing the softwara alpha buffer with scissoring was broken
994<li>fixed a few color index mode fog bugs
995<li>fixed some bad assertions in color index mode
996<li>fixed FX line 'stipple' bug #420091
997<li>fixed stencil buffer clear width/height typo
998<li>fixed GL error glitches in gl[Client]ActiveTextureARB()
999<li>fixed Windows compilation problem in texutil.c
1000<li>fixed 1/8-pixel AA triangle sampling error
1001</ul>
1002Changes:
1003<ul>
1004<li>optimized writing mono-colored pixel spans to X pixmaps
1005<li>increased max viewport size to 2048 x 2048
1006</ul>
1007
1008
1009<h2>3.5  June 21, 2001</h2>
1010New:
1011<ul>
1012<li>internals of Mesa divided into modular pieces (Keith Whitwell)
1013<li>100% OpenGL 1.2 conformance (passes all conformance tests)
1014<li>new AA line algorithm
1015<li>GL_EXT_convolution extension
1016<li>GL_ARB_imaging subset
1017<li>OSMesaCreateContextExt() function
1018<li>GL_ARB_texture_env_add extension (same as GL_EXT_texture_env_add)
1019<li>GL_MAX_TEXTURE_UNITS_ARB now defaults to eight
1020<li>GL_EXT_fog_coord extension (Keith Whitwell)
1021<li>GL_EXT_secondary_color extension (Keith Whitwell)
1022<li>GL_ARB_texture_env_add extension (same as GL_EXT_texture_env_add)
1023<li>GL_SGIX_depth_texture extension
1024<li>GL_SGIX_shadow and GL_SGIX_shadow_ambient extensions
1025<li>demos/shadowtex.c demo of GL_SGIX_depth_texture and GL_SGIX_shadow
1026<li>GL_ARB_texture_env_combine extension
1027<li>GL_ARB_texture_env_dot3 extension
1028<li>GL_ARB_texture_border_clamp (aka GL_SGIS_texture_border_clamp)
1029<li>OSMesaCreateContextExt() function
1030<li>libOSMesa.so library, contains the OSMesa driver interface
1031<li>GL/glxext.h header file for GLX extensions
1032<li>somewhat faster software texturing, fogging, depth testing
1033<li>all color-index conformance tests now pass (only 8bpp tested)
1034<li>SPARC assembly language TCL optimizations (David Miller)
1035<li>GL_SGIS_generate_mipmap extension
1036</ul>
1037Bug Fixes:
1038<ul>
1039<li>fbiRev and tmuRev were unitialized when using Glide3
1040<li>fixed a few color index mode conformance failures; all pass now
1041<li>now appling antialiasing coverage to alpha after texturing
1042<li>colors weren't getting clamped to [0,1] before color table lookup
1043<li>fixed RISC alignment errors caused by COPY_4UBV macro
1044<li>drawing wide, flat-shaded lines could cause a segfault
1045<li>vertices now snapped to 1/16 pixel to fix rendering of tiny triangles
1046</ul>
1047Changes:
1048<ul>
1049<li>SGI's Sample Implementation (SI) 1.3 GLU library replaces Mesa GLU
1050<li>new libOSMesa.so library, contains the OSMesa driver interface
1051</ul>
1052
1053
1054<h2>4.0  October 22, 2001</h2>
1055New:
1056<ul>
1057<li>Mesa 4.0 implements the OpenGL 1.3 specification
1058<li>GL_IBM_rasterpos_clip extension
1059<li>GL_EXT_texture_edge_clamp extension (aka GL_SGIS_texture_edge_clamp)
1060<li>GL_ARB_texture_mirrored_repeat extension
1061<li>WindML UGL driver (Stephane Raimbault)
1062<li>added OSMESA_MAX_WIDTH/HEIGHT queries
1063<li>attempted compiliation fixes for Solaris 5, 7 and 8
1064<li>updated glext.h and glxext.h files
1065<li>updated Windows driver (Karl Schultz)
1066</ul>
1067Bug fixes:
1068<ul>
1069<li>added some missing GLX 1.3 tokens to include/GL/glx.h
1070<li>GL_COLOR_MATRIX changes weren't recognized by teximage functions
1071<li>glCopyPixels with scale and bias was broken
1072<li>glRasterPos with lighting could segfault
1073<li>glDeleteTextures could leave a dangling pointer
1074<li>Proxy textures for cube maps didn't work
1075<li>fixed a number of 16-bit color channel bugs
1076<li>fixed a few minor memory leaks
1077<li>GLX context sharing was broken in 3.5
1078<li>fixed state-update bugs in glPopClientAttrib()
1079<li>fixed glDrawRangeElements() bug
1080<li>fixed a glPush/PopAttrib() bug related to texture binding
1081<li>flat-shaded, textured lines were broken
1082<li>fixed a dangling pointer problem in the XMesa code (Chris Burghart)
1083<li>lighting didn't always produce the correct alpha value
1084<li>fixed 3DNow! code to not read past end of arrays (Andrew Lewycky)
1085</ul>
1086
1087
1088<h2>4.0.1 December 17, 2001</h2>
1089New:
1090<ul>
1091<li>better sub-pixel sample positions for AA triangles (Ray Tice)
1092<li>slightly faster blending for (GL_ZERO, GL_ONE) and (GL_ONE, GL_ZERO)
1093</ul>
1094Bug fixes:
1095<ul>
1096<li>added missing break statements in glGet*() for multisample cases
1097<li>fixed uninitialized hash table mutex bug (display lists / texobjs)
1098<li>fixed bad teximage error check conditional (bug 476846)
1099<li>fixed demos readtex.c compilation problem on Windows (Karl Schultz)
1100<li>added missing glGet() query for GL_MAX_TEXTURE_LOD_BIAS_EXT
1101<li>silence some compiler warnings (gcc 2.96)
1102<li>enable the #define GL_VERSION_1_3 in GL/gl.h
1103<li>added GL 1.3 and GLX 1.4 entries to gl_mangle.h and glx_mangle.h
1104<li>fixed glu.h typedef problem found with MSDev 6.0
1105<li>build libGL.so with -Bsymbolic (fixes bug found with Chromium)
1106<li>added missing 'const' to glXGetContextIDEXT() in glxext.h
1107<li>fixed a few glXGetProcAddress() errors (texture compression, etc)
1108<li>fixed start index bug in compiled vertex arrays (Keith)
1109<li>fixed compilation problems in src/SPARC/glapi_sparc.S
1110<li>fixed triangle strip "parity" bug found in VTK medical1 demo (Keith)
1111<li>use glXGetProcAddressARB in GLUT to avoid extension linking problems
1112<li>provoking vertex of flat-shaded, color-index triangles was wrong
1113<li>fixed a few display list bugs (GLUT walker, molecule, etc) (Keith)
1114<li>glTexParameter didn't flush the vertex buffer (Ray Tice)
1115<li>feedback attributes for glDraw/CopyPixels and glBitmap were wrong
1116<li>fixed bug in normal length caching (ParaView lighting bug)
1117<li>fixed separate_specular color bug found in Chimera (18 Dec 2001)
1118</ul>
1119
1120
1121<h2>4.0.2  April 2, 2002</h2>
1122New:
1123<ul>
1124<li>New DOS (DJGPP) driver written by Daniel Borca
1125<li>New driver interface functions for TCL drivers (such as Radeon DRI)
1126<li>GL_RENDERER string returns "Mesa Offscreen16" or "Mesa Offscreen32"
1127	  if using deep color channels
1128<li>latest GL/glext.h and GL/glxext.h headers from SGI
1129</ul>
1130Bug fixes:
1131<ul>
1132<li>GL_BLEND with non-black texture env color wasn't always correct
1133<li>GL_REPLACE with GL_RGB texture format wasn't always correct (alpha)
1134<li>glTexEnviv( pname != GL_TEXTURE_ENV_COLOR ) was broken
1135<li>glReadPixels was sometimes mistakenly clipped by the scissor box
1136<li>glDraw/ReadPixels didn't catch all the errors that they should have
1137<li>Fixed 24bpp rendering problem in Windows driver (Karl Schultz)
1138<li>16-bit GLchan mode fixes (m_trans_tmp.h, s_triangle.c)
1139<li>Fixed 1-bit float-&gt;int conversion bug in glDrawPixels(GL_DEPTH_COMP)
1140<li>glColorMask as sometimes effecting glXSwapBuffers()
1141<li>fixed a potential bug in XMesaGarbageCollect()
1142<li>N threads rendering into one window didn't work reliably
1143<li>glCopyPixels didn't work for deep color channels
1144<li>improved 8 -&gt; 16bit/channel texture image conversion (Gerk Huisma)
1145<li>glPopAttrib() didn't correctly restore user clip planes
1146<li>user clip planes failed for some perspective projections (Chromium)
1147</ul>
1148Known bugs:
1149<ul>
1150<li>mipmap LOD computation
1151</ul>
1152
1153
1154<h2>4.0.3  June 25, 2002</h2>
1155New:
1156<ul>
1157<li>updated GL/glext.h file (version 15)
1158<li>corrected MMX blend code (Jose Fonseca)
1159<li>support for software-based alpha planes in Windows driver
1160<li>updated GGI driver (Filip Spacek)
1161</ul>
1162Bug fixes:
1163<ul>
1164<li>glext.h had wrong values for GL_DOT3_RGB[A]_EXT tokens
1165<li>OSMesaMakeCurrent() didn't recognize buffer size changes
1166<li>assorted conformance fixes for 16-bit/channel rendering
1167<li>texcombine alpha subtraction mode was broken
1168<li>fixed lighting bug with non-uniform scaling and display lists
1169<li>fixed bug when deleting shared display lists
1170<li>disabled SPARC cliptest assembly code (Mesa bug 544665)
1171<li>fixed a couple Solaris compilation/link problems
1172<li>blending clipped glDrawPixels didn't always work
1173<li>glGetTexImage() didn't accept packed pixel types
1174<li>glPixelMapu[is]v() could explode given too large of pixelmap
1175<li>glGetTexParameter[if]v() didn't accept GL_TEXTURE_MAX_ANISOTROPY_EXT
1176<li>glXCopyContext() could lead to segfaults
1177<li>glCullFace(GL_FRONT_AND_BACK) didn't work (bug 572665)
1178</ul>
1179Changes:
1180<ul>
1181<li>lots of C++ (g++) code clean-ups
1182<li>lots of T&amp;L updates for the Radeon DRI driver
1183</ul>
1184Known bugs:
1185<ul>
1186<li>mipmap LOD computation (fixed for Mesa 4.1)
1187</ul>
1188
1189
1190<h2>4.0.4  October 3, 2002</h2>
1191New:
1192<ul>
1193<li>GL_NV_texture_rectangle extension
1194<li>updated glext.h header (version 17)
1195<li>updated DOS driver (Daniel Borca)
1196<li>updated BeOS R5 driver (Philippe Houdoin)
1197<li>added GL_IBM_texture_mirror_repeat
1198<li>glxinfo now takes -l option to print interesting OpenGL limits info
1199<li>GL_MESA_ycbcr_texture extension
1200<li>GL_APPLE_client_storage extension (for some DRI drivers only)
1201<li>GL_MESA_pack_invert extension
1202</ul>
1203Bug fixes:
1204<ul>
1205<li>fixed GL_LINEAR fog bug by adding clamping
1206<li>fixed FP exceptions found using Alpha CPU
1207<li>3dfx MESA_GLX_FX=window (render to window) didn't work
1208<li>fixed memory leak in wglCreateContest (Karl Schultz)
1209<li>define GLAPIENTRY and GLAPI if undefined in glu.h
1210<li>wglGetProcAddress didn't handle all API functions
1211<li>when testing for OpenGL 1.2 vs 1.3, check for GL_ARB_texture_cube_map
1212<li>removed GL_MAX_CONVOLUTION_WIDTH/HEIGHT from glGetInteger/Float/etc()
1213<li>error checking in compressed tex image functions had some glitches
1214<li>fixed AIX compile problem in src/config.c
1215<li>glGetTexImage was using pixel unpacking instead of packing params
1216<li>auto-mipmap generation for cube maps was incorrect
1217</ul>
1218Changes:
1219<ul>
1220<li>max texture units reduced to six to accomodate texture rectangles
1221<li>removed unfinished GL_MESA_sprite_point extension code
1222</ul>
1223
1224
1225<h2>4.1  October 29, 2002</h2>
1226New:
1227<ul>
1228<li>GL_NV_vertex_program extension
1229<li>GL_NV_vertex_program1_1 extension
1230<li>GL_ARB_window_pos extension
1231<li>GL_ARB_depth_texture extension
1232<li>GL_ARB_shadow extension
1233<li>GL_ARB_shadow_ambient extension
1234<li>GL_EXT_shadow_funcs extension
1235<li>GL_ARB_point_parameters extension
1236<li>GL_ARB_texture_env_crossbar
1237<li>GL_NV_point_sprite extension
1238<li>GL_NV_texture_rectangle extension
1239<li>GL_EXT_multi_draw_arrays extension
1240<li>GL_EXT_stencil_two_side extension
1241<li>GLX_SGIX_fbconfig and GLX_SGIX_pbuffer extensions
1242<li>GL_ATI_texture_mirror_once extension (Ian Romanick)
1243<li>massive overhaul/simplification of software rasterizer module,
1244	  many contributions from Klaus Niederkrueger
1245<li>faster software texturing in some cases (i.e. trilinear filtering)
1246<li>new OSMesaGetProcAddress() function
1247<li>more blend modes implemented with MMX code (Jose Fonseca)
1248<li>added glutGetProcAddress() to GLUT
1249<li>added GLUT_FPS env var to compute frames/second in glutSwapBuffers()
1250<li>pbinfo and pbdemo PBuffer programs
1251<li>glxinfo -v prints transprent pixel info (Gerd Sussner)
1252</ul>
1253Bug fixes:
1254<ul>
1255<li>better mipmap LOD computation (prevents excessive blurriness)
1256<li>OSMesaMakeCurrent() didn't recognize buffer size changes
1257<li>assorted conformance fixes for 16-bit/channel rendering
1258<li>texcombine alpha subtraction mode was broken
1259<li>fixed some blend problems when GLchan==GLfloat (Gerk Huisma)
1260<li>clamp colors to [0,inf] in OSMesa if GLchan==GLfloat (Gerk Huisma)
1261<li>fixed divide by zero error in NURBS tessellator (Jon Perry)
1262<li>fixed GL_LINEAR fog bug by adding clamping
1263<li>fixed FP exceptions found using Alpha CPU
1264<li>3dfx/glide driver render-to-window feature was broken
1265<li>added missing GLX_TRANSPARENT_RGB token to glx.h
1266<li>fixed error checking related to paletted textures
1267<li>fixed reference count error in glDeleteTextures (Randy Fayan)
1268</ul>
1269Changes:
1270<ul>
1271<li>New spec file and Python code to generate some GL dispatch files
1272<li>Glide driver defaults to "no" with autoconf/automake
1273<li>updated demos/stex3d with new options
1274</ul>
1275
1276
1277<h2>5.0  November 13, 2002</h2>
1278New:
1279<ul>
1280<li>OpenGL 1.4 support (glGetString(GL_VERSION) returns "1.4")
1281<li>removed some overlooked debugging code
1282<li>glxinfo updated to support GLX_ARB_multisample
1283<li>GLUT now support GLX_ARB_multisample
1284<li>updated DOS driver (Daniel Borca)
1285</ul>
1286Bug fixes:
1287<ul>
1288<li>GL_POINT and GL_LINE-mode polygons didn't obey cull state
1289<li>fixed potential bug in _mesa_align_malloc/calloc()
1290<li>fixed missing triangle bug when running vertex programs
1291<li>fixed a few HPUX compilation problems
1292<li>FX (Glide) driver didn't compile
1293<li>setting GL_TEXTURE_BORDER_COLOR with glTexParameteriv() didn't work
1294<li>a few EXT functions, like glGenTexturesEXT, were no-ops
1295<li>a few OpenGL 1.4 functions like glFogCoord*, glBlendFuncSeparate,
1296	  glMultiDrawArrays and glMultiDrawElements were missing
1297<li>glGet*(GL_ACTIVE_STENCIL_FACE_EXT) was broken
1298<li>Pentium 4 Mobile was mistakenly identified as having 3DNow!
1299<li>fixed one-bit error in point/line fragment Z calculation
1300<li>fixed potential segfault in fakeglx code
1301<li>fixed color overflow problem in DOT3 texture env mode
1302</ul>
1303
1304
1305<h2>5.0.1  March 30, 2003</h2>
1306New:
1307<ul>
1308<li>DOS driver updates from Daniel Borca
1309<li>updated GL/gl_mangle.h file (Bill Hoffman)
1310Bug fixes:
1311<li>auto mipmap generation for cube maps was broken (bug 641363)
1312<li>writing/clearing software alpha channels was unreliable
1313<li>minor compilation fixes for OS/2 (Evgeny Kotsuba)
1314<li>fixed some bad assertions found with shadowtex demo
1315<li>fixed error checking bug in glCopyTexSubImage2D (bug 659020)
1316<li>glRotate(angle, -x, 0, 0) was incorrect (bug 659677)
1317<li>fixed potential segfault in texture object validation (bug 659012)
1318<li>fixed some bogus code in _mesa_test_os_sse_exception_support (Linus)
1319<li>fix fog stride bug in tnl code for h/w drivers (Michel Danzer)
1320<li>fixed glActiveTexture / glMatrixMode(GL_TEXTURE) bug (#669080)
1321<li>glGet(GL_CURRENT_SECONDARY_COLOR) should return 4 values, not 3
1322<li>fixed compilation problem on Solaris7/x86 (bug 536406)
1323<li>fixed prefetch bug in 3DNow! code (Felix Kuhling)
1324<li>fixed NeXT build problem (FABSF macro)
1325<li>glDrawPixels Z values when glPixelZoom!=1 were invalid (bug 687811)
1326<li>zoomed glDraw/CopyPixels with clipping sometimes failed (bug 689964)
1327<li>AA line and triangle Z values are now rounded, not truncated
1328<li>fixed color interpolation bug when GLchan==GLfloat (bug 694461)
1329<li>glArePrograms/TexturesResident() wasn't 100% correct (Jose Fonseca)
1330<li>fixed a minor GL_COLOR_MATERIAL bug
1331<li>NV vertex program EXP instruction was broken
1332<li>glColorMask misbehaved with X window / pixmap rendering
1333<li>fix autoconf/libtool GLU C++ linker problem on Linux (a total hack)
1334<li>attempt to fix GGI compilation problem when MesaDemos not present
1335<li>NV vertex program ARL-relative fetches didn't work
1336</ul>
1337Changes:
1338<ul>
1339<li>use glPolygonOffset in gloss demo to avoid z-fighting artifacts
1340<li>updated winpos and pointblast demos to use ARB extensions
1341<li>disable SPARC normal transformation code (bug 673938)
1342<li>GLU fixes for OS/2 (Evgeny Kotsuba)
1343</ul>
1344
1345
1346<h2>5.0.2  September 5, 2003</h2>
1347Bug fixes:
1348<ul>
1349<li>fixed texgen problem causing texcoord's Q to be zero (stex3d)
1350<li>default GL_TEXTURE_COMPARE_MODE_ARB was wrong
1351<li>GL_CURRENT_MATRIX_NV query was wrong
1352<li>GL_CURRENT_MATRIX_STACK_DEPTH_NV query was off by one
1353<li>GL_LIST_MODE query wasn't correct
1354<li>GL_FOG_COORDINATE_SOURCE_EXT query wasn't supported
1355<li>GL_SECONDARY_COLOR_ARRAY_SIZE_EXT query returned wrong value
1356<li>blended, wide lines didn't always work correctly (bug 711595)
1357<li>glVertexAttrib4svNV w component was always 1
1358<li>fixed bug in GL_IBM_rasterpos_clip (missing return)
1359<li>GL_DEPTH_TEXTURE_MODE = GL_ALPHA didn't work correctly
1360<li>a few Solaris compilation fixes
1361<li>fixed glClear() problem for DRI drivers (non-existant stencil, etc)
1362<li>fixed int/REAL mixup in GLU NURBS curve evaluator (Eric Cazeaux)
1363<li>fixed delete [] bug in SI GLU (bug 721765) (Diego Santa Cruz)
1364<li>glFog() didn't clamp fog colors
1365<li>fixed bad float/int conversion for GL_TEXTURE_PRIORITY in the
1366	  gl[Get]TexParameteri[v] functions
1367<li>fixed invalid memory references in glTexGen functions (bug 781602)
1368<li>integer-valued color arrays weren't handled correctly
1369<li>glDrawPixels(GL_DEPTH_COMPONENT) with glPixelZoom didn't work
1370<li>GL_EXT_texture_lod_bias is part of 1.4, overlooked in 5.0.1
1371</ul>
1372Changes:
1373<ul>
1374<li>build GLUT with -fexceptions so C++ apps propogate exceptions
1375</ul>
1376
1377
1378<h2>5.1  December 17, 2003</h2>
1379New:
1380<ul>
1381<li>reorganized directory tree
1382<li>GL_ARB_vertex/fragment_program extensions (Michal Krol &amp; Karl Rasche)
1383<li>GL_ATI_texture_env_combine3 extension (Ian Romanick)
1384<li>GL_SGI_texture_color_table extension (Eric Plante)
1385<li>GL_NV_fragment_program extension
1386<li>GL_NV_light_max_exponent extension
1387<li>GL_EXT_texture_rectangle (identical to GL_NV_texture_rectangle)
1388<li>GL_ARB_occlusion_query extension
1389<li>GL_ARB_point_sprite extension
1390<li>GL_ARB_texture_non_power_of_two extension
1391<li>GL_IBM_multimode_draw_arrays extension
1392<li>GL_EXT_texture_mirror_clamp extension (Ian Romanick)
1393<li>GL_ARB_vertex_buffer_object extension
1394<li>new X86 feature detection code (Petr Sebor)
1395<li>less memory used for display lists and vertex buffers
1396<li>demo of per-pixel lighting with a fragment program (demos/fplight.c)
1397<li>new version (18) of glext.h header
1398<li>new spriteblast.c demo of GL_ARB_point_sprite
1399<li>faster glDrawPixels in X11 driver in some cases (see RELNOTES-5.1)
1400<li>faster glCopyPixels in X11 driver in some cases (see RELNOTES-5.1)
1401</ul>
1402Bug fixes:
1403<ul>
1404<li>really enable OpenGL 1.4 features in DOS driver.
1405<li>fixed issues in glDrawPixels and glCopyPixels for very wide images
1406<li>glPixelMapf/ui/usv()'s size parameter is GLsizei, not GLint
1407<li>fixed some texgen bugs reported by Daniel Borca
1408<li>fixed wglMakeCurrent(NULL, NULL) bug (#835861)
1409<li>fixed glTexSubImage3D z-offset bug (Cedric Gautier)
1410<li>fixed RGBA blend enable bug (Ville Syrjala)
1411<li>glAccum is supposed to be a no-op in selection/feedback mode
1412<li>fixed texgen bug #597589 (John Popplewell)
1413</ul>
1414Changes:
1415<ul>
1416<li>dropped API trace feature (src/Trace/)
1417<li>documentation overhaul.  merged with website content.  more html.
1418<li>glxgears.c demo updated to use GLX swap rate extensions
1419<li>glTexImage1/2/3D now allows width/height/depth = 0
1420<li>disable SPARC asm code on Linux (bug 852204)
1421</ul>
1422
1423
1424<h2>6.0  January 16, 2004</h2>
1425New:
1426<ul>
1427<li>full OpenGL 1.5 support
1428<li>updated GL/glext.h file to version 21
1429Changes:
1430<li>changed max framebuffer size to 4Kx4K (MAX_WIDTH/HEIGHT in config.h)
1431Bug fixes:
1432<li>fixed bug in UNCLAMPED_FLOAT_TO_UBYTE macro; solves a color
1433	  clamping issue
1434<li>updated suno5-gcc configs
1435<li>glColor3 functions sometimes resulted in undefined alpha values
1436<li>fixed FP divide by zero error seen on VMS with xlockmore, others
1437<li>fixed vertex/fragment program debug problem (bug 873011)
1438<li>building on AIX with gcc works now
1439<li>glDeleteProgramsARB failed for ARB fragment programs (bug 876160)
1440<li>glDrawRangeElements tried to modify potentially read-only storage
1441<li>updated files for building on Windows
1442</ul>
1443
1444
1445<h2>6.0.1  April 2, 2004</h2>
1446New:
1447<ul>
1448<li>upgraded glext.h to version 22
1449<li>new build targets (Dan Schikore)
1450<li>new linux-x86-opteron build target (Heath Feather)
1451</ul>
1452Bug fixes:
1453<ul>
1454<li>glBindProgramARB didn't update all necessary state
1455<li>fixed build problems on OpenBSD
1456<li>omit CVS directories from tarballs
1457<li>glGetTexImage(GL_COLOR_INDEX) was broken
1458<li>fixed an infinite loop in t&amp;l module
1459<li>silenced some valgrind warnings about using unitialized memory
1460<li>fixed some compilation/link glitches on IRIX (Mike Stephens)
1461<li>glBindProgram wasn't getting compiled into display lists
1462<li>GLX_FBCONFIG_ID wasn't recognized in glXChooseFBConfig() (bug 888079)
1463<li>two-sided lighting and vertex program didn't work (bug 887330)
1464<li>stores to program parameter registers in vertex state programs
1465	  didn't work.
1466<li>fixed glOrtho bug found with gcc 3.2.2 (RH9)
1467<li>glXCreateWindow() wasn't fully implemented (bug 890894)
1468<li>generic vertex attribute arrays didn't work in display lists
1469<li>vertex buffer objects' default usage and access fields were wrong
1470<li>glDrawArrays with start!=0 was broken
1471<li>fragment program PK2H, UP2H, UP4B and UP4UB instructions were broken
1472<li>linux-osmesa16-static config didn't work
1473<li>fixed a few color index rendering problems (bug 910687)
1474<li>glInterleavedArrays didn't respect GL_CLIENT_ACTIVE_TEXTURE
1475<li>OSMesa RGB and BGR modes were broken
1476<li>glProgramStringARB mistakenly required a null-terminated string
1477<li>fragment program XPD instruction was incorrect
1478<li>glGetMaterial() didn't work reliably
1479<li>ARB_fragment_program KIL instruction was incorrect
1480</ul>
1481
1482
1483<h2>6.1  August 18, 2004</h2>
1484New:
1485<ul>
1486<li>Revamped Makefile system
1487<li>glXUseRotatedXFont() utility (see xdemos/xuserotfont.c)
1488<li>internal driver interface changes related to texture object
1489	  allocation, vertex/fragment programs, BlendEquationSeparate, etc.
1490<li>option to walk triangle edges with double-precision floats
1491	  (Justin Novosad of Discreet) (see config.h file)
1492<li>support for AUX buffers in software GLX driver
1493<li>updated glext.h to version 24 and glxext.h to version 6
1494<li>new MESA_GLX_FORCE_ALPHA and MESA_GLX_DEPTH_BITS env vars
1495<li>updated BeOS support (Philippe Houdoin)
1496</ul>
1497Changes:
1498<ul>
1499<li>fragment fog interpolation is perspective corrected now
1500<li>new glTexImage code, much cleaner, may be a bit faster
1501</ul>
1502Bug fixes:
1503<ul>
1504<li>glArrayElement in display lists didn't handle generic vertex attribs
1505<li>glFogCoord didn't always work properly
1506<li>ARB_fragment_program fog options didn't work
1507<li>frag prog TEX instruction no longer incorrectly divides s,t,r by q
1508<li>ARB frag prog TEX and TEXP instructions now use LOD=0
1509<li>glTexEnviv in display lists didn't work
1510<li>glRasterPos didn't do texgen or apply texture matrix
1511<li>GL_DOUBLE-valued vertex arrays were broken in some cases
1512<li>fixed texture rectangle edge/border sampling bugs
1513<li>sampling an incomplete texture in a fragment program would segfault
1514<li>glTexImage was missing a few error checks
1515<li>fixed some minor glGetTexParameter glitches
1516<li>GL_INTENSITY was mistakenly accepted as a &lt;format&gt; to glTexImage
1517<li>fragment program writes to RC/HC register were broken
1518<li>fixed a few glitches in GL_HP_occlusion_test extension
1519<li>glBeginQueryARB and glEndQueryARB didn't work inside display lists
1520<li>vertex program state references were broken
1521<li>fixed triangle color interpolation bug on AIX (Shane Blackett)
1522<li>fixed a number of minor memory leaks (bug #1002030)
1523</ul>
1524
1525
1526<h2>6.2  October 2, 2004</h2>
1527New:
1528<ul>
1529<li>enabled GL_ARB_texture_rectangle (same as GL_NV_texture_rectangle)
1530<li>updated Doxygen support (Jose Fonseca)
1531</ul>
1532Changes:
1533<ul>
1534<li>some GGI driver updates (Christoph Egger, bug 1025977)
1535</ul>
1536Bug fixes:
1537<ul>
1538<li>Omit GL_ARB_texture_non_power_of_two from list of OpenGL 1.5 features
1539<li>fixed a few compilation issues on IRIX
1540<li>fixed a matrix classification bug (reported by Wes Bethel)
1541<li>we weren't reseting the vertex/fragment program error state
1542	  before parsing (Dave Reveman)
1543<li>adjust texcoords for sampling texture rectangles (Dave Reveman)
1544<li>glGet*(GL_MAX_VERTEX_ATTRIBS_ARB) wasn't implemented
1545<li>repeated calls to glDeleteTexture(t) could lead to a crash
1546<li>fixed potential ref count bugs in VBOs and vertex/fragment programs
1547<li>spriteblast demo didn't handle window size changes correctly
1548<li>glTexSubImage didn't handle pixels=NULL correctly for PBOs
1549<li>fixed color index mode glDrawPixels bug (Karl Schultz)
1550</ul>
1551
1552
1553<h2>6.2.1  December 9, 2004</h2>
1554Bug fixes:
1555<ul>
1556<li>don't apply regular fog or color sum when using a fragment program
1557<li>glProgramEnvParameter4fARB always generated an error on
1558	  GL_FRAGMENT_PROGRAM_ARB (fdo bug 1645)
1559<li>glVertexAttrib3svNV and glVertexAttrib3svARB were broken
1560<li>fixed width/height mix-up in glSeparableFilter2D()
1561<li>fixed regression in glCopyPixels + convolution
1562<li>glReadPixels from a clipped front color buffer didn't always work
1563<li>glTexImage didn't accept GL_RED/GREEN/BLUE as the format
1564<li>Attempting queries/accesses of VBO 0 weren't detected as errors
1565<li>paletted textures failed if the palette had fewer than 256 entries
1566</ul>
1567Changes:
1568<ul>
1569<li>fixed a bunch of compiler warnings found with gcc 3.4
1570<li>bug reports should to go bugzilla.freedesktop.org
1571</ul>
1572
1573
1574<h2>6.3  July 20, 2005</h2>
1575New:
1576<ul>
1577<li>GL_EXT_framebuffer_object extension
1578<li>GL_ARB_draw_buffers extension
1579<li>GL_ARB_pixel_buffer_object extension
1580<li>GL_OES_read_format extension (Ian Romanick)
1581<li>DirectFB driver (Claudio Ciccani)
1582<li>x86_64 vertex transformation code (Mikko T.)
1583<li>Updated GL/glext.h to version 29
1584</ul>
1585Changes:
1586<ul>
1587<li>added -stereo option for glxgears demo (Jacek Rosik)
1588<li>updated the PBuffer demo code in xdemos/ directory
1589<li>glDeleteTextures/Programs/Buffers() now makes the object ID
1590	available for immediate re-use
1591<li>assorted 64-bit clean-ups fixes (x86_64 and Win64)
1592<li>lots of internal changes for GL_EXT_framebuffer_object
1593</ul>
1594Bug fixes:
1595<ul>
1596<li>some functions didn't support PBO functionality
1597<li>glGetTexImage didn't convert color index images to RGBA as required
1598<li>fragment program texcoords were sometimes wrong for points and lines
1599<li>fixed problem with negative dot product in arbfplight, fplight demos
1600<li>fixed bug in perspective correction of antialiased, textured lines
1601<li>querying GL_POST_CONVOLUTION_ALPHA_BIAS_EXT returned wrong value
1602<li>fixed a couple per-pixel fog bugs (Soju Matsumoto)
1603<li>glGetBooleanv(GL_FRAGMENT_PROGRAM_BINDING_NV) was broken
1604<li>fixed float parsing bug in ARB frag/vert programs (bug 2520)
1605<li>XMesaGetDepthBuffer() returned incorrect value for bytesPerValue
1606<li>GL_COLOR_MATERIAL with glColor3 didn't properly set diffuse alpha
1607<li>glXChooseFBConfig() crashed if attribList pointer was NULL
1608<li>program state.light[n].spot.direction.w was wrong value (bug 3083)
1609<li>fragment program fog option required glEnable(GL_FOG) - wrong.
1610<li>glColorTable() could produce a Mesa implementation error (bug 3135)
1611<li>RasterPos could get corrupted by color index rendering path
1612<li>Removed bad XTranslateCoordinates call when rendering to Pixmaps
1613<li>glPopAttrib() didn't properly restore GL_TEXTURE_GEN enable state
1614<li>fixed a few Darwin compilation problems
1615</ul>
1616
1617
1618<h2>6.3.1</h2>
1619<p>
1620This was an intermediate release for X.org which wasn't otherwise released.)
1621</p>
1622
1623
1624<h2>6.3.2  August 19, 2005</h2>
1625New:
1626<ul>
1627<li>The distribution now includes the DRI drivers and GLX code
1628</ul>
1629Changes:
1630<ul>
1631<li>Made the DRI "new" driver interface standard, remove old code
1632</ul>
1633Bug fixes:
1634<ul>
1635<li>GL_ARB_vertex/fragment_shader were mistakenly listed in the
1636	  extensions string
1637<li>negative relative addressing in vertex programs was broken
1638<li>update/fix SPARC assembly code for vertex transformation
1639<li>fixed memory leak when freeing GLX drawables/renderbuffers
1640<li>fixed display list memory leak
1641<li>the GL_PIXEL_MAP_I_TO_I table is now floating point, not integer
1642<li>wglGetProcAddress() didn't handle wgl-functions
1643<li>fixed glxext.h cross-compile issue (Colin Harrison)
1644<li>assorted DRI driver fixes
1645</ul>
1646
1647
1648<b>
1649NOTE: Changes for Mesa 6.4 and later are documented in the corresponding
1650<a href="relnotes.html">release notes</a> file.
1651</b>
1652
1653
1654</body>
1655</html>
1656