1/************************************************************************** 2 * 3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas. 4 * All Rights Reserved. 5 * 6 * Permission is hereby granted, free of charge, to any person obtaining a 7 * copy of this software and associated documentation files (the 8 * "Software"), to deal in the Software without restriction, including 9 * without limitation the rights to use, copy, modify, merge, publish, 10 * distribute, sub license, and/or sell copies of the Software, and to 11 * permit persons to whom the Software is furnished to do so, subject to 12 * the following conditions: 13 * 14 * The above copyright notice and this permission notice (including the 15 * next paragraph) shall be included in all copies or substantial portions 16 * of the Software. 17 * 18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. 21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR 22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, 23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE 24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 25 * 26 **************************************************************************/ 27 28 /* 29 * Authors: 30 * Keith Whitwell <keith@tungstengraphics.com> 31 */ 32 33#include "util/u_memory.h" 34#include "draw/draw_context.h" 35#include "draw/draw_private.h" 36#include "draw/draw_vbuf.h" 37#include "draw/draw_vertex.h" 38#include "draw/draw_pt.h" 39#include "draw/draw_gs.h" 40#include "translate/translate.h" 41#include "translate/translate_cache.h" 42 43/* The simplest 'middle end' in the new vertex code. 44 * 45 * The responsibilities of a middle end are to: 46 * - perform vertex fetch using 47 * - draw vertex element/buffer state 48 * - a list of fetch indices we received as an input 49 * - run the vertex shader 50 * - cliptest, 51 * - clip coord calculation 52 * - viewport transformation 53 * - if necessary, run the primitive pipeline, passing it: 54 * - a linear array of vertex_header vertices constructed here 55 * - a set of draw indices we received as an input 56 * - otherwise, drive the hw backend, 57 * - allocate space for hardware format vertices 58 * - translate the vertex-shader output vertices to hw format 59 * - calling the backend draw functions. 60 * 61 * For convenience, we provide a helper function to drive the hardware 62 * backend given similar inputs to those required to run the pipeline. 63 * 64 * In the case of passthrough mode, many of these actions are disabled 65 * or noops, so we end up doing: 66 * 67 * - perform vertex fetch 68 * - drive the hw backend 69 * 70 * IE, basically just vertex fetch to post-vs-format vertices, 71 * followed by a call to the backend helper function. 72 */ 73 74 75struct fetch_emit_middle_end { 76 struct draw_pt_middle_end base; 77 struct draw_context *draw; 78 79 struct translate *translate; 80 const struct vertex_info *vinfo; 81 82 /* Cache point size somewhere it's address won't change: 83 */ 84 float point_size; 85 86 struct translate_cache *cache; 87}; 88 89 90static void fetch_emit_prepare( struct draw_pt_middle_end *middle, 91 unsigned prim, 92 unsigned opt, 93 unsigned *max_vertices ) 94{ 95 struct fetch_emit_middle_end *feme = (struct fetch_emit_middle_end *)middle; 96 struct draw_context *draw = feme->draw; 97 const struct vertex_info *vinfo; 98 unsigned i, dst_offset; 99 struct translate_key key; 100 unsigned gs_out_prim = (draw->gs.geometry_shader ? 101 draw->gs.geometry_shader->output_primitive : 102 prim); 103 104 draw->render->set_primitive(draw->render, gs_out_prim); 105 106 /* Must do this after set_primitive() above: 107 */ 108 vinfo = feme->vinfo = draw->render->get_vertex_info(draw->render); 109 110 /* Transform from API vertices to HW vertices, skipping the 111 * pipeline_vertex intermediate step. 112 */ 113 dst_offset = 0; 114 memset(&key, 0, sizeof(key)); 115 116 for (i = 0; i < vinfo->num_attribs; i++) { 117 const struct pipe_vertex_element *src = &draw->pt.vertex_element[vinfo->attrib[i].src_index]; 118 119 unsigned emit_sz = 0; 120 unsigned input_format = src->src_format; 121 unsigned input_buffer = src->vertex_buffer_index; 122 unsigned input_offset = src->src_offset; 123 unsigned output_format; 124 125 output_format = draw_translate_vinfo_format(vinfo->attrib[i].emit); 126 emit_sz = draw_translate_vinfo_size(vinfo->attrib[i].emit); 127 128 if (vinfo->attrib[i].emit == EMIT_OMIT) 129 continue; 130 131 if (vinfo->attrib[i].emit == EMIT_1F_PSIZE) { 132 input_format = PIPE_FORMAT_R32_FLOAT; 133 input_buffer = draw->pt.nr_vertex_buffers; 134 input_offset = 0; 135 } 136 137 key.element[i].type = TRANSLATE_ELEMENT_NORMAL; 138 key.element[i].input_format = input_format; 139 key.element[i].input_buffer = input_buffer; 140 key.element[i].input_offset = input_offset; 141 key.element[i].instance_divisor = src->instance_divisor; 142 key.element[i].output_format = output_format; 143 key.element[i].output_offset = dst_offset; 144 145 dst_offset += emit_sz; 146 } 147 148 key.nr_elements = vinfo->num_attribs; 149 key.output_stride = vinfo->size * 4; 150 151 /* Don't bother with caching at this stage: 152 */ 153 if (!feme->translate || 154 translate_key_compare(&feme->translate->key, &key) != 0) 155 { 156 translate_key_sanitize(&key); 157 feme->translate = translate_cache_find(feme->cache, 158 &key); 159 160 feme->translate->set_buffer(feme->translate, 161 draw->pt.nr_vertex_buffers, 162 &feme->point_size, 163 0, 164 ~0); 165 } 166 167 feme->point_size = draw->rasterizer->point_size; 168 169 for (i = 0; i < draw->pt.nr_vertex_buffers; i++) { 170 feme->translate->set_buffer(feme->translate, 171 i, 172 ((char *)draw->pt.user.vbuffer[i] + 173 draw->pt.vertex_buffer[i].buffer_offset), 174 draw->pt.vertex_buffer[i].stride, 175 draw->pt.max_index); 176 } 177 178 *max_vertices = (draw->render->max_vertex_buffer_bytes / 179 (vinfo->size * 4)); 180} 181 182 183static void fetch_emit_run( struct draw_pt_middle_end *middle, 184 const unsigned *fetch_elts, 185 unsigned fetch_count, 186 const ushort *draw_elts, 187 unsigned draw_count, 188 unsigned prim_flags ) 189{ 190 struct fetch_emit_middle_end *feme = (struct fetch_emit_middle_end *)middle; 191 struct draw_context *draw = feme->draw; 192 void *hw_verts; 193 194 /* XXX: need to flush to get prim_vbuf.c to release its allocation?? 195 */ 196 draw_do_flush( draw, DRAW_FLUSH_BACKEND ); 197 198 draw->render->allocate_vertices( draw->render, 199 (ushort)feme->translate->key.output_stride, 200 (ushort)fetch_count ); 201 202 hw_verts = draw->render->map_vertices( draw->render ); 203 if (!hw_verts) { 204 debug_warn_once("vertex buffer allocation failed (out of memory?)"); 205 return; 206 } 207 208 /* Single routine to fetch vertices and emit HW verts. 209 */ 210 feme->translate->run_elts( feme->translate, 211 fetch_elts, 212 fetch_count, 213 draw->instance_id, 214 hw_verts ); 215 216 if (0) { 217 unsigned i; 218 for (i = 0; i < fetch_count; i++) { 219 debug_printf("\n\nvertex %d:\n", i); 220 draw_dump_emitted_vertex( feme->vinfo, 221 (const uint8_t *)hw_verts + feme->vinfo->size * 4 * i ); 222 } 223 } 224 225 draw->render->unmap_vertices( draw->render, 226 0, 227 (ushort)(fetch_count - 1) ); 228 229 /* XXX: Draw arrays path to avoid re-emitting index list again and 230 * again. 231 */ 232 draw->render->draw_elements( draw->render, 233 draw_elts, 234 draw_count ); 235 236 /* Done -- that was easy, wasn't it: 237 */ 238 draw->render->release_vertices( draw->render ); 239 240} 241 242 243static void fetch_emit_run_linear( struct draw_pt_middle_end *middle, 244 unsigned start, 245 unsigned count, 246 unsigned prim_flags ) 247{ 248 struct fetch_emit_middle_end *feme = (struct fetch_emit_middle_end *)middle; 249 struct draw_context *draw = feme->draw; 250 void *hw_verts; 251 252 /* XXX: need to flush to get prim_vbuf.c to release its allocation?? 253 */ 254 draw_do_flush( draw, DRAW_FLUSH_BACKEND ); 255 256 if (!draw->render->allocate_vertices( draw->render, 257 (ushort)feme->translate->key.output_stride, 258 (ushort)count )) 259 goto fail; 260 261 hw_verts = draw->render->map_vertices( draw->render ); 262 if (!hw_verts) 263 goto fail; 264 265 /* Single routine to fetch vertices and emit HW verts. 266 */ 267 feme->translate->run( feme->translate, 268 start, 269 count, 270 draw->instance_id, 271 hw_verts ); 272 273 if (0) { 274 unsigned i; 275 for (i = 0; i < count; i++) { 276 debug_printf("\n\nvertex %d:\n", i); 277 draw_dump_emitted_vertex( feme->vinfo, 278 (const uint8_t *)hw_verts + feme->vinfo->size * 4 * i ); 279 } 280 } 281 282 draw->render->unmap_vertices( draw->render, 0, count - 1 ); 283 284 /* XXX: Draw arrays path to avoid re-emitting index list again and 285 * again. 286 */ 287 draw->render->draw_arrays( draw->render, 0, count ); 288 289 /* Done -- that was easy, wasn't it: 290 */ 291 draw->render->release_vertices( draw->render ); 292 return; 293 294fail: 295 debug_warn_once("allocate or map of vertex buffer failed (out of memory?)"); 296 return; 297} 298 299 300static boolean fetch_emit_run_linear_elts( struct draw_pt_middle_end *middle, 301 unsigned start, 302 unsigned count, 303 const ushort *draw_elts, 304 unsigned draw_count, 305 unsigned prim_flags ) 306{ 307 struct fetch_emit_middle_end *feme = (struct fetch_emit_middle_end *)middle; 308 struct draw_context *draw = feme->draw; 309 void *hw_verts; 310 311 /* XXX: need to flush to get prim_vbuf.c to release its allocation?? 312 */ 313 draw_do_flush( draw, DRAW_FLUSH_BACKEND ); 314 315 if (!draw->render->allocate_vertices( draw->render, 316 (ushort)feme->translate->key.output_stride, 317 (ushort)count )) 318 return FALSE; 319 320 hw_verts = draw->render->map_vertices( draw->render ); 321 if (!hw_verts) 322 return FALSE; 323 324 /* Single routine to fetch vertices and emit HW verts. 325 */ 326 feme->translate->run( feme->translate, 327 start, 328 count, 329 draw->instance_id, 330 hw_verts ); 331 332 draw->render->unmap_vertices( draw->render, 0, (ushort)(count - 1) ); 333 334 /* XXX: Draw arrays path to avoid re-emitting index list again and 335 * again. 336 */ 337 draw->render->draw_elements( draw->render, 338 draw_elts, 339 draw_count ); 340 341 /* Done -- that was easy, wasn't it: 342 */ 343 draw->render->release_vertices( draw->render ); 344 345 return TRUE; 346} 347 348 349static void fetch_emit_finish( struct draw_pt_middle_end *middle ) 350{ 351 /* nothing to do */ 352} 353 354 355static void fetch_emit_destroy( struct draw_pt_middle_end *middle ) 356{ 357 struct fetch_emit_middle_end *feme = (struct fetch_emit_middle_end *)middle; 358 359 if (feme->cache) 360 translate_cache_destroy(feme->cache); 361 362 FREE(middle); 363} 364 365 366struct draw_pt_middle_end *draw_pt_fetch_emit( struct draw_context *draw ) 367{ 368 struct fetch_emit_middle_end *fetch_emit = CALLOC_STRUCT( fetch_emit_middle_end ); 369 if (fetch_emit == NULL) 370 return NULL; 371 372 fetch_emit->cache = translate_cache_create(); 373 if (!fetch_emit->cache) { 374 FREE(fetch_emit); 375 return NULL; 376 } 377 378 fetch_emit->base.prepare = fetch_emit_prepare; 379 fetch_emit->base.run = fetch_emit_run; 380 fetch_emit->base.run_linear = fetch_emit_run_linear; 381 fetch_emit->base.run_linear_elts = fetch_emit_run_linear_elts; 382 fetch_emit->base.finish = fetch_emit_finish; 383 fetch_emit->base.destroy = fetch_emit_destroy; 384 385 fetch_emit->draw = draw; 386 387 return &fetch_emit->base; 388} 389 390