accum.c revision 9b8059e53610d6d9d217f331b0671354e62ad47f
1/* 2 * Mesa 3-D graphics library 3 * Version: 6.5 4 * 5 * Copyright (C) 1999-2005 Brian Paul All Rights Reserved. 6 * 7 * Permission is hereby granted, free of charge, to any person obtaining a 8 * copy of this software and associated documentation files (the "Software"), 9 * to deal in the Software without restriction, including without limitation 10 * the rights to use, copy, modify, merge, publish, distribute, sublicense, 11 * and/or sell copies of the Software, and to permit persons to whom the 12 * Software is furnished to do so, subject to the following conditions: 13 * 14 * The above copyright notice and this permission notice shall be included 15 * in all copies or substantial portions of the Software. 16 * 17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN 21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN 22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 23 */ 24 25#include "glheader.h" 26#include "accum.h" 27#include "context.h" 28#include "imports.h" 29#include "macros.h" 30#include "state.h" 31#include "mtypes.h" 32 33 34void GLAPIENTRY 35_mesa_ClearAccum( GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha ) 36{ 37 GLfloat tmp[4]; 38 GET_CURRENT_CONTEXT(ctx); 39 ASSERT_OUTSIDE_BEGIN_END(ctx); 40 41 tmp[0] = CLAMP( red, -1.0F, 1.0F ); 42 tmp[1] = CLAMP( green, -1.0F, 1.0F ); 43 tmp[2] = CLAMP( blue, -1.0F, 1.0F ); 44 tmp[3] = CLAMP( alpha, -1.0F, 1.0F ); 45 46 if (TEST_EQ_4V(tmp, ctx->Accum.ClearColor)) 47 return; 48 49 FLUSH_VERTICES(ctx, _NEW_ACCUM); 50 COPY_4FV( ctx->Accum.ClearColor, tmp ); 51} 52 53 54void GLAPIENTRY 55_mesa_Accum( GLenum op, GLfloat value ) 56{ 57 GET_CURRENT_CONTEXT(ctx); 58 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); 59 60 switch (op) { 61 case GL_ADD: 62 case GL_MULT: 63 case GL_ACCUM: 64 case GL_LOAD: 65 case GL_RETURN: 66 /* OK */ 67 break; 68 default: 69 _mesa_error(ctx, GL_INVALID_ENUM, "glAccum(op)"); 70 return; 71 } 72 73 if (ctx->DrawBuffer->Visual.haveAccumBuffer == 0) { 74 _mesa_error(ctx, GL_INVALID_OPERATION, "glAccum(no accum buffer)"); 75 return; 76 } 77 78 if (ctx->DrawBuffer != ctx->ReadBuffer) { 79 /* See GLX_SGI_make_current_read or WGL_ARB_make_current_read, 80 * or GL_EXT_framebuffer_blit. 81 */ 82 _mesa_error(ctx, GL_INVALID_OPERATION, 83 "glAccum(different read/draw buffers)"); 84 return; 85 } 86 87 if (ctx->NewState) 88 _mesa_update_state(ctx); 89 90 if (ctx->DrawBuffer->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) { 91 _mesa_error(ctx, GL_INVALID_FRAMEBUFFER_OPERATION_EXT, 92 "glAccum(incomplete framebuffer)"); 93 return; 94 } 95 96 if (ctx->RenderMode == GL_RENDER) { 97 GLint x = ctx->DrawBuffer->_Xmin; 98 GLint y = ctx->DrawBuffer->_Ymin; 99 GLint width = ctx->DrawBuffer->_Xmax - ctx->DrawBuffer->_Xmin; 100 GLint height = ctx->DrawBuffer->_Ymax - ctx->DrawBuffer->_Ymin; 101 ctx->Driver.Accum(ctx, op, value, x, y, width, height); 102 } 103} 104 105 106 107void 108_mesa_init_accum( GLcontext *ctx ) 109{ 110 /* Accumulate buffer group */ 111 ASSIGN_4V( ctx->Accum.ClearColor, 0.0, 0.0, 0.0, 0.0 ); 112} 113