History log of /external/mesa3d/src/mesa/main/accum.c
Revision Date Author Comments (<<< Hide modified files) (Show modified files >>>)
8fe6755ed52acfb88a7a787c3406b64fcdd80e6e 10-Jan-2012 Brian Paul <brianp@vmware.com> mesa: move _mesa_clear_accum_buffer() inside FEATURE_accum test

Fixes _mesa_clear_accum_buffer() being multiply defined if
FEATURE_accum is false.

Tested-by: Chih-Wei Huang <cwhuang@android-x86.org>
/external/mesa3d/src/mesa/main/accum.c
aee96806f049c17384a8edc11acce76257d98a57 21-Dec-2011 Paul Berry <stereotype441@gmail.com> mesa: Move RasterDiscard to toplevel of gl_context.

Previously we were storing the RasterDiscard flag (for
GL_RASTERIZER_DISCARD) in gl_context::TransformFeedback. This was
confusing, because we use the _NEW_TRANSFORM flag (not
_NEW_TRANSFORM_FEEDBACK) to track state updates to it, and because
rasterizer discard has effects even when transform feedback is not in
use.

This patch makes RasterDiscard a toplevel element in gl_context rather
than a subfield of gl_context::TransformFeedback.

Note: We can't put RasterDiscard inside gl_context::Transform, since
all items inside gl_context::Transform need to be pieces of state that
are saved and restored using PushAttrib and PopAttrib.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Marek Olšák <maraeo@gmail.com>
/external/mesa3d/src/mesa/main/accum.c
122c6768e3d4c1d1b57203eca70569f9301baab5 03-Dec-2011 Brian Paul <brianp@vmware.com> mesa: rewrite accum buffer support

Implemented in terms of renderbuffer mapping/unmapping and format
packing/unpacking functions.

The swrast and state tracker code for implementing accumulation are
unused and will be removed in the next commit.

v2: don't use memcpy() in _mesa_clear_accum_buffer()
v3: don't allocate MAX_WIDTH arrays, be more careful with mapping flags

Reviewed-by: Eric Anholt <eric@anholt.net>
/external/mesa3d/src/mesa/main/accum.c
e7c2b711a3b01cbeb0bf93d5442599457e7f8f51 30-Sep-2011 Eric Anholt <eric@anholt.net> mesa: Respect GL_RASTERIZER_DISCARD for various meta-type operations.

From the EXT_transform_feedback spec:

Primitives can be optionally discarded before rasterization by calling
Enable and Disable with RASTERIZER_DISCARD_EXT. When enabled, primitives
are discared right before the rasterization stage, but after the optional
transform feedback stage. When disabled, primitives are passed through to
the rasterization stage to be processed normally. RASTERIZER_DISCARD_EXT
applies to the DrawPixels, CopyPixels, Bitmap, Clear and Accum commands as
well.

And the GL 3.2 spec says it applies to ClearBuffer* as well.

Reviewed-by: Brian Paul <brianp@vmware.com>
/external/mesa3d/src/mesa/main/accum.c
fb7efb1b194831cc6cb0b69291949ac693f20f25 23-Jan-2011 Brian Paul <brianp@vmware.com> mesa: get rid of _NEW_ACCUM, clean-up _NEW_* #defines

The _NEW_ACCUM flag was only set when changing the accumulation
buffer clear color and never used anywhere. Reclaim that dirty bit.
Clean up the definitions of the other dirty bit flags.
/external/mesa3d/src/mesa/main/accum.c
db61b9ce39bccc43140357652ceb78baaf2aea44 07-Jan-2011 Vinson Lee <vlee@vmware.com> mesa: Directly include mfeatures.h in files that perform feature tests.
/external/mesa3d/src/mesa/main/accum.c
f9995b30756140724f41daf963fa06167912be7f 12-Oct-2010 Kristian Høgsberg <krh@bitplanet.net> Drop GLcontext typedef and use struct gl_context instead
/external/mesa3d/src/mesa/main/accum.c
2cf44390d1e819f23e1d7ceb3199276c9148c647 23-Feb-2010 Chia-I Wu <olv@lunarg.com> mesa: Move src/mesa/glapi/dispatch.h to mesa.

glapi/dispatch.h is a core Mesa header file. Move the header file to
main/ to make this clear. It also becomes clear after this change that
IN_DRI_DRIVER is only used in core Mesa to enable the remap table.
/external/mesa3d/src/mesa/main/accum.c
a833ff0f53da6e365d917bb0081d909a809b6ec1 07-Sep-2009 Chia-I Wu <olvaffe@gmail.com> mesa/main: Make FEATURE_accum follow feature conventions.

As shown in mfeatures.h, this allows users of accum.h to work without
knowing if the feature is available.
/external/mesa3d/src/mesa/main/accum.c
ccb64bbb2a32761efa076ebafa7ccdaf2d412b0e 18-Oct-2006 Brian Paul <brian.paul@tungstengraphics.com> Don't pass x/y/width/height to ctx->Driver.Accum().
Compute the region after we've locked (and possibly updated the buffer's size).
Same thing is needed for ctx->Driver.Clear().
/external/mesa3d/src/mesa/main/accum.c
9b8059e53610d6d9d217f331b0671354e62ad47f 01-Mar-2006 Brian Paul <brian.paul@tungstengraphics.com> updated comment
/external/mesa3d/src/mesa/main/accum.c
b4269c07f8fe51912a01a36ff6239f1565d0639c 08-Oct-2005 Brian Paul <brian.paul@tungstengraphics.com> change test for presence of accum buffer
/external/mesa3d/src/mesa/main/accum.c
d95000da2fdad78f25618fe9703f23806587b65a 28-Sep-2005 Brian Paul <brian.paul@tungstengraphics.com> check for framebuffer completeness, code clean-up
/external/mesa3d/src/mesa/main/accum.c
dbd0fa920effdceacec34fa0d5ae9ab7a2f09614 27-Sep-2005 Brian Paul <brian.paul@tungstengraphics.com> tweak glAccum error checking
/external/mesa3d/src/mesa/main/accum.c
78b3b667b5fc7dbd7f723682f8ffaa0091286abb 27-Sep-2005 Brian Paul <brian.paul@tungstengraphics.com> generate GL_INVALID_OPERATION in glAccum if read/draw buffers aren't the same
/external/mesa3d/src/mesa/main/accum.c
e4b2356c07d31fbeeabb13b2fb47db703b473080 04-May-2005 Brian Paul <brian.paul@tungstengraphics.com> Major check-in of changes for GL_EXT_framebuffer_object extension.
Main driver impacts:
- new code for creating the Mesa GLframebuffer
- new span/pixel read/write code
Some drivers not yet updated/tested.
/external/mesa3d/src/mesa/main/accum.c
3a0e0b284fd74aa6cb7b380a59cf20e62f8f8ffd 13-Nov-2003 Brian Paul <brian.paul@tungstengraphics.com> no-op glAccum in selection/feedback mode (per Mark Kilgard's updates to the 1.5 spec)
/external/mesa3d/src/mesa/main/accum.c
c40d1dd62dd9bcbb97128e37a75d991a8d3b2d8c 22-Oct-2003 Kendall Bennett <KendallB@scitechsoft.com> Added GLAPIENTRY decorations for all first level OpenGL API function entry
points so that the calling conventions will work correctly with the assembler
stubs with the Open Watcom compiler.
/external/mesa3d/src/mesa/main/accum.c
6dc85575000127630489b407c50a4b3ea87c9acb 17-Jul-2003 Keith Whitwell <keith@tungstengraphics.com> Merge Jose's documentation and core Mesa changes from embedded branch
/external/mesa3d/src/mesa/main/accum.c
9ac51f57efe07ed43a1e4224a7f5daddec401b36 05-Jun-2003 Ian Romanick <idr@us.ibm.com> Removed all RCS / CVS tags (Id, Header, Date, etc.) from everything.
/external/mesa3d/src/mesa/main/accum.c
3c63452e64df7e10aa073c6c3b9492b1d7dabbb8 25-Oct-2002 Brian Paul <brian.paul@tungstengraphics.com> Header file clean-up:
1. Remove all.h and PC_HEADER junk.
2. Rolled mem.c and mem.h into imports.c and imports.h
3. Include imports.h instead of mem.h
Restore _mesa_create/initialize_context() to be like they were in 4.0.4
New wrappers for a few std C functions: _mesa_atoi(), _mesa_strstr(), etc.
/external/mesa3d/src/mesa/main/accum.c
7c276329e815c84ea2403bb08c44ff60179c0cd6 14-Sep-2001 Brian Paul <brian.paul@tungstengraphics.com> more warning fixes (Karl Schultz)
/external/mesa3d/src/mesa/main/accum.c
22144ab7552f0799bcfca506bf4ffa7f70a06649 12-Mar-2001 Gareth Hughes <gareth@valinux.com> Consistent copyright info (version number, date) across all files.
/external/mesa3d/src/mesa/main/accum.c
08836341788a9f9d638d9dc8328510ccd18ddeb5 03-Mar-2001 Brian Paul <brian.paul@tungstengraphics.com> lots of gl_*() to _mesa_*() namespace clean-up
/external/mesa3d/src/mesa/main/accum.c
5c1e7fa6ee72f4403d9ec9d12830dd689b966e71 29-Jan-2001 Keith Whitwell <keith@tungstengraphics.com> Removed knowledge of swrast Clear/Bitmap/Accum/Draw/Read/CopyPixels
functions from core mesa -- if drivers need these fallbacks they
must now call them themselves.

Introduced hooks for clip-vertex-interpolation and the rendering
of clipped lines and polygons. Allows drivers to interpolate
their hardware-format vertices directly. Used in dri drivers to
replace fastpath code.

Slight optimizations to pipeline build/run routines.
/external/mesa3d/src/mesa/main/accum.c
b6bcae5698df88f7730d40004ce7ce0462e97a20 24-Jan-2001 Brian Paul <brian.paul@tungstengraphics.com> Replaced struct gl_visual with struct __GLcontextModesRec from glcore.h.
Replace "RGBAMode" with "rgbMode", etc.
Other minor clean-ups.
/external/mesa3d/src/mesa/main/accum.c
cab974cf6c2dbfbf5dd5d291e1aae0f8eeb34290 26-Dec-2000 Keith Whitwell <keith@tungstengraphics.com> Major rework of tnl module
New array_cache module
Support 8 texture units in core mesa (now support 8 everywhere)
Rework core mesa statechange operations to avoid flushing on many
noop statechanges.
/external/mesa3d/src/mesa/main/accum.c
5e3bc0c2a2bcdf59949410f94c9b705fc1281ce8 22-Nov-2000 Jouk Jansen <joukj@hrem.stm.tudelft.nl> Committing in .

Modified Files:
Mesa/macos/gli_api/gliapi1.h Mesa/macos/gli_api/gliapi2.h
Mesa/macos/gli_api/gliapiext.h Mesa/macos/src-gli/fxgli.c
Mesa/macos/src-gli/fxgli.h Mesa/macos/src-gli/fxgli2.c
Mesa/macos/src-gli/fxgli_tridebug.c Mesa/src/accum.c
Mesa/src/accum.h Mesa/src/all.h Mesa/src/alpha.c
Mesa/src/alpha.h Mesa/src/attrib.c Mesa/src/attrib.h
Mesa/src/bitmap.c Mesa/src/bitmap.h Mesa/src/blend.c
Mesa/src/blend.h Mesa/src/buffers.c Mesa/src/buffers.h
Mesa/src/clip.c Mesa/src/clip.h Mesa/src/colortab.h
Mesa/src/config.c Mesa/src/context.c Mesa/src/context.h
Mesa/src/convolve.c Mesa/src/convolve.h Mesa/src/copypix.c
Mesa/src/copypix.h Mesa/src/debug.c Mesa/src/depth.c
Mesa/src/depth.h Mesa/src/dlist.c Mesa/src/dlist.h
Mesa/src/drawpix.c Mesa/src/drawpix.h Mesa/src/enable.c
Mesa/src/enable.h Mesa/src/eval.c Mesa/src/eval.h
Mesa/src/extensions.c Mesa/src/extensions.h
Mesa/src/feedback.c Mesa/src/feedback.h Mesa/src/fog.c
Mesa/src/fog.h Mesa/src/get.c Mesa/src/get.h Mesa/src/glapi.c
Mesa/src/glthread.h Mesa/src/highpc.c Mesa/src/hint.h
Mesa/src/histogram.h Mesa/src/image.c Mesa/src/image.h
Mesa/src/imports.c Mesa/src/light.c Mesa/src/light.h
Mesa/src/lines.c Mesa/src/lines.h Mesa/src/logic.c
Mesa/src/logic.h Mesa/src/masking.c Mesa/src/masking.h
Mesa/src/matrix.c Mesa/src/matrix.h Mesa/src/pixel.c
Mesa/src/pixel.h Mesa/src/points.c Mesa/src/points.h
Mesa/src/polygon.c Mesa/src/polygon.h Mesa/src/rastpos.c
Mesa/src/readpix.c Mesa/src/scissor.c Mesa/src/scissor.h
Mesa/src/state.c Mesa/src/state.h Mesa/src/stencil.c
Mesa/src/stencil.h Mesa/src/teximage.c Mesa/src/teximage.h
Mesa/src/texobj.c Mesa/src/texobj.h Mesa/src/texstate.c
Mesa/src/texstate.h Mesa/src/texture.c Mesa/src/texture.h
Mesa/src/texutil.c Mesa/src/texutil.h Mesa/src/varray.c
Mesa/src/varray.h Mesa/src/X/fakeglx.c Mesa/src/X/xm_api.c
Mesa/src/X/xm_dd.c Mesa/src/X/xm_line.c Mesa/src/X/xm_span.c
Mesa/src/X/xm_tri.c Mesa/src/swrast/s_aaline.c
Mesa/src/swrast/s_aaline.h Mesa/src/swrast/s_aatriangle.h
Mesa/src/swrast/s_accum.h Mesa/src/swrast/s_alpha.h
Mesa/src/swrast/s_alphabuf.h Mesa/src/swrast/s_blend.h
Mesa/src/swrast/s_context.c Mesa/src/swrast/s_context.h
Mesa/src/swrast/s_depth.h Mesa/src/swrast/s_drawpix.h
Mesa/src/swrast/s_feedback.h Mesa/src/swrast/s_fog.h
Mesa/src/swrast/s_histogram.h Mesa/src/swrast/s_lines.h
Mesa/src/swrast/s_logic.h Mesa/src/swrast/s_masking.h
Mesa/src/swrast/s_pb.h Mesa/src/swrast/s_pixeltex.h
Mesa/src/swrast/s_points.h Mesa/src/swrast/s_quads.c
Mesa/src/swrast/s_quads.h Mesa/src/swrast/s_scissor.h
Mesa/src/swrast/s_span.h Mesa/src/swrast/s_stencil.h
Mesa/src/swrast/s_texture.h Mesa/src/swrast/s_triangle.h
Mesa/src/swrast/s_zoom.h Mesa/src/swrast/swrast.h
Mesa/src/swrast_setup/ss_context.h
Mesa/src/swrast_setup/ss_triangle.c
Mesa/src/swrast_setup/ss_triangle.h
Mesa/src/swrast_setup/ss_vb.h Mesa/src/tnl/t_clip.c
Mesa/src/tnl/t_clip.h Mesa/src/tnl/t_context.c
Mesa/src/tnl/t_context.h Mesa/src/tnl/t_cva.c
Mesa/src/tnl/t_cva.h Mesa/src/tnl/t_debug.c
Mesa/src/tnl/t_debug.h Mesa/src/tnl/t_dlist.h
Mesa/src/tnl/t_eval.c Mesa/src/tnl/t_eval.h
Mesa/src/tnl/t_fog.c Mesa/src/tnl/t_fog.h
Mesa/src/tnl/t_light.c Mesa/src/tnl/t_light.h
Mesa/src/tnl/t_pipeline.c Mesa/src/tnl/t_pipeline.h
Mesa/src/tnl/t_shade.c Mesa/src/tnl/t_shade.h
Mesa/src/tnl/t_stages.c Mesa/src/tnl/t_stages.h
Mesa/src/tnl/t_texture.c Mesa/src/tnl/t_texture.h
Mesa/src/tnl/t_trans_elt.c Mesa/src/tnl/t_trans_elt.h
Mesa/src/tnl/t_varray.c Mesa/src/tnl/t_varray.h
Mesa/src/tnl/t_vb.c Mesa/src/tnl/t_vb.h
Mesa/src/tnl/t_vbcull.c Mesa/src/tnl/t_vbcull.h
Mesa/src/tnl/t_vbfill.c Mesa/src/tnl/t_vbfill.h
Mesa/src/tnl/t_vbindirect.c Mesa/src/tnl/t_vbindirect.h
Mesa/src/tnl/t_vbrender.c Mesa/src/tnl/t_vbrender.h
Mesa/src/tnl/t_vbxform.c Mesa/src/tnl/t_vbxform.h
Mesa/src/tnl/tnl.h
Added Files:
Mesa/src/mtypes.h
Removed Files:
Mesa/src/types.h

Changed Mesa/src/types to Mesa/src/mtypes.h to avoid conflicts while
compiling on a VMS system.

----------------------------------------------------------------------
/external/mesa3d/src/mesa/main/accum.c
724abeb058ca9372c5a9b9e38ee43dde1accaa41 31-Oct-2000 Keith Whitwell <keith@tungstengraphics.com> Moved the software rasterizer to a new directory.
/external/mesa3d/src/mesa/main/accum.c
a96308c37db0bc0086a017d318bc3504aa5f0b1a 30-Oct-2000 Keith Whitwell <keith@tungstengraphics.com> Replace the flags Mesa was using for ctx->NewState with a new set
based on the GL attribute groups.

Introduced constants describing the circumstances under which some
key derived values can change:
_SWRAST_NEW_RASTERMASK -- ctx->RasterMask
_SWRAST_NEW_TRIANGLE -- The software rasterizer's triangle
function
_DD_NEW_FEEDBACK -- the 'DD_FEEDBACK' bit in ctx->TriangleCaps

These are helpful in deciding whether you need to recalculate state if your
recalculation involves reference to a derived value.
/external/mesa3d/src/mesa/main/accum.c
ebb248aa5c018dc676d389221d76ed329059789e 29-Oct-2000 Brian Paul <brian.paul@tungstengraphics.com> more minor header file re-org (moved CONST, ASSERT, INLINE to config.h)
/external/mesa3d/src/mesa/main/accum.c
ba643a2094a1e844b6ce60f468057057557859ce 28-Oct-2000 Brian Paul <brian.paul@tungstengraphics.com> Basic work to support deep color channels:
Replace GLubyte with GLchan
Replace 255 with CHAN_MAX
/external/mesa3d/src/mesa/main/accum.c
d3672166787028857ea51ad9570cab7e173898c3 17-Oct-2000 Brian Paul <brian.paul@tungstengraphics.com> ported render begin/end calls from Mesa 3.4
/external/mesa3d/src/mesa/main/accum.c
b1394fa92aaaf859ce9efc8b5fc194397921320c 26-Sep-2000 Brian Paul <brian.paul@tungstengraphics.com> First batch of OpenGL SI related changes:
Renamed struct gl_context to struct __GLcontextRec.
Include glcore.h, setup GL imports/exports.
Replaced gl_ prefix with _mesa_ prefix in context.[ch] functions.
GLcontext's Visual field is no longer a pointer.
/external/mesa3d/src/mesa/main/accum.c
48c6a6ecd2b94d73317f1579193d98101566217a 08-Sep-2000 Brian Paul <brian.paul@tungstengraphics.com> changed gl_frame_buffer Xmax and Ymax to be exclusive boundary values
/external/mesa3d/src/mesa/main/accum.c
c4c639c9a46967678725370cb9824031a068633c 07-Sep-2000 Brian Paul <brian.paul@tungstengraphics.com> Removed ctx->Driver.LogicOp().
ctx->Driver.Index/ColorMask() now return void.
Removed SWmasking and SWLogicOpEnabled variables.
LogicOps and color/index masking are no longer special-case device
driver functions. The Xlib driver was the only driver that used
them. Things are more uniform now.
/external/mesa3d/src/mesa/main/accum.c
d126c7f8d8ae16748a61ab4d05e3a59ee55c759f 15-Jul-2000 Brian Paul <brian.paul@tungstengraphics.com> another tweak to optimized GL_RETURN code
/external/mesa3d/src/mesa/main/accum.c
f8246e2fdad5180ce300ad1ff187c248d75c12ad 14-Jul-2000 Brian Paul <brian.paul@tungstengraphics.com> added extra check to optimized GL_RETURN case
/external/mesa3d/src/mesa/main/accum.c
e4b65b6e59d3103c2e63c0b1ae6f04520dc780e5 19-Jun-2000 Brian Paul <brian.paul@tungstengraphics.com> check for special cases of value = 0 or 1 in glAccum
/external/mesa3d/src/mesa/main/accum.c
9c4f016d2171319ad8cde2366d76fd7f70520621 05-Apr-2000 Brian Paul <brian.paul@tungstengraphics.com> minor clean-ups, renaming
/external/mesa3d/src/mesa/main/accum.c
941dcc797e1a6317808c1ec43476817286d576ba 04-Apr-2000 Brian Paul <brian.paul@tungstengraphics.com> use BCOPY macro on FreeBSD
/external/mesa3d/src/mesa/main/accum.c
f2123080b51f4a242bf1d73a8e566b9abb202897 31-Mar-2000 Brian Paul <brian.paul@tungstengraphics.com> separate R/G/B/A accum buffer size fields
/external/mesa3d/src/mesa/main/accum.c
959f802dabd4f4347dc0ea925ae687abb6938588 19-Mar-2000 Brian Paul <brian.paul@tungstengraphics.com> fixed compiler warnings on BeOS R4
/external/mesa3d/src/mesa/main/accum.c
bd409f4143b20940a2111c73d3367013039491ec 02-Feb-2000 Brian Paul <brian.paul@tungstengraphics.com> added check for IntegerAccumScaler > 0 in GL_RETURN case
/external/mesa3d/src/mesa/main/accum.c
8427d93449b69a3f6918ad43b4d7dc3083b29b3d 02-Feb-2000 Brian Paul <brian.paul@tungstengraphics.com> changed prefix to _mesa_ for a few accum functions
/external/mesa3d/src/mesa/main/accum.c
ea39f042c378c234b573ceead4c5194020d949c4 02-Feb-2000 Brian Paul <brian.paul@tungstengraphics.com> updated includes for source file reorg
/external/mesa3d/src/mesa/main/accum.c
cea0e8e6700e871bb9bcb334cb75fbfbfcdfd702 25-Nov-1999 Brian Paul <brian.paul@tungstengraphics.com> replaced Driver.SetBuffer() with SetDrawBuffer() and SetReadBuffer()
/external/mesa3d/src/mesa/main/accum.c
3f02f90f943a996d88abc20f74503afbb56a4c98 24-Nov-1999 Brian Paul <brian.paul@tungstengraphics.com> added support for separate read/draw buffers per context
/external/mesa3d/src/mesa/main/accum.c
fbd8f212c3866ec98c1d8c9d3db3ddb7e7c479a5 11-Nov-1999 Brian Paul <brian.paul@tungstengraphics.com> first big check-in of new Mesa 3.3 code
/external/mesa3d/src/mesa/main/accum.c
327c69127cf6203681d418a76186f70cc71b9212 08-Nov-1999 Brian Paul <brian.paul@tungstengraphics.com> clean-up of header includes (Daryll)
/external/mesa3d/src/mesa/main/accum.c
5b6677da1659b1d6c0745ab0e1f580a23ad61f12 03-Nov-1999 Brian Paul <brian.paul@tungstengraphics.com> include assert.h with rest of system headers
/external/mesa3d/src/mesa/main/accum.c
2fb055d891122018e368ae3672432727d649df92 21-Oct-1999 Brian Paul <brian.paul@tungstengraphics.com> clean-up of optimized GL_RETURN code
/external/mesa3d/src/mesa/main/accum.c
34c7c1838aa0e410ee9b62f8a04ed8b48e6a968b 21-Oct-1999 Brian Paul <brian.paul@tungstengraphics.com> fixed divTable precision problem in GL_RETURN case
/external/mesa3d/src/mesa/main/accum.c
bd5cdaf4442872d3cd2ff94eeafadd481d27fcfb 13-Oct-1999 Brian Paul <brian.paul@tungstengraphics.com> removed GL_ prefix from memory macros
/external/mesa3d/src/mesa/main/accum.c
4fbb2c627981c9283c62010e71de89f17f6a5a29 11-Oct-1999 Jouk Jansen <joukj@hrem.stm.tudelft.nl> #include <assert.h>
/external/mesa3d/src/mesa/main/accum.c
826e66a21f01c779771da429be1ea67c468b27e1 10-Oct-1999 Brian Paul <brian.paul@tungstengraphics.com> now using GL_MALLOC, GL_FREE
/external/mesa3d/src/mesa/main/accum.c
485f04074151686fa24d40e3eeb83029d3d8c425 08-Oct-1999 Keith Whitwell <keith@tungstengraphics.com> Fixed includes & added a few hooks for the DRI.
/external/mesa3d/src/mesa/main/accum.c
cddc583aeb8b7bbfccd34999234b1e92fa9b8d43 19-Aug-1999 Brian Paul <brian.paul@tungstengraphics.com> testing
/external/mesa3d/src/mesa/main/accum.c
afb833d4e89c312460a4ab9ed6a7a8ca4ebbfe1c 19-Aug-1999 jtg <jtg> Initial revision
/external/mesa3d/src/mesa/main/accum.c