1#region Copyright notice and license 2// Protocol Buffers - Google's data interchange format 3// Copyright 2008 Google Inc. All rights reserved. 4// https://developers.google.com/protocol-buffers/ 5// 6// Redistribution and use in source and binary forms, with or without 7// modification, are permitted provided that the following conditions are 8// met: 9// 10// * Redistributions of source code must retain the above copyright 11// notice, this list of conditions and the following disclaimer. 12// * Redistributions in binary form must reproduce the above 13// copyright notice, this list of conditions and the following disclaimer 14// in the documentation and/or other materials provided with the 15// distribution. 16// * Neither the name of Google Inc. nor the names of its 17// contributors may be used to endorse or promote products derived from 18// this software without specific prior written permission. 19// 20// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS 21// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT 22// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR 23// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT 24// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, 25// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT 26// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, 27// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY 28// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 29// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 30// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 31#endregion 32 33using System; 34 35namespace Google.Protobuf 36{ 37 /// <summary> 38 /// Provides a utility routine to copy small arrays much more quickly than Buffer.BlockCopy 39 /// </summary> 40 internal static class ByteArray 41 { 42 /// <summary> 43 /// The threshold above which you should use Buffer.BlockCopy rather than ByteArray.Copy 44 /// </summary> 45 private const int CopyThreshold = 12; 46 47 /// <summary> 48 /// Determines which copy routine to use based on the number of bytes to be copied. 49 /// </summary> 50 internal static void Copy(byte[] src, int srcOffset, byte[] dst, int dstOffset, int count) 51 { 52 if (count > CopyThreshold) 53 { 54 Buffer.BlockCopy(src, srcOffset, dst, dstOffset, count); 55 } 56 else 57 { 58 int stop = srcOffset + count; 59 for (int i = srcOffset; i < stop; i++) 60 { 61 dst[dstOffset++] = src[i]; 62 } 63 } 64 } 65 66 /// <summary> 67 /// Reverses the order of bytes in the array 68 /// </summary> 69 internal static void Reverse(byte[] bytes) 70 { 71 for (int first = 0, last = bytes.Length - 1; first < last; first++, last--) 72 { 73 byte temp = bytes[first]; 74 bytes[first] = bytes[last]; 75 bytes[last] = temp; 76 } 77 } 78 } 79}