lightingshader2.cpp revision c526da94e4f2dc0c8521099dad2118c5d6b8da4a
1c526da94e4f2dc0c8521099dad2118c5d6b8da4advonbeck/* 2c526da94e4f2dc0c8521099dad2118c5d6b8da4advonbeck * Copyright 2016 Google Inc. 3c526da94e4f2dc0c8521099dad2118c5d6b8da4advonbeck * 4c526da94e4f2dc0c8521099dad2118c5d6b8da4advonbeck * Use of this source code is governed by a BSD-style license that can be 5c526da94e4f2dc0c8521099dad2118c5d6b8da4advonbeck * found in the LICENSE file. 6c526da94e4f2dc0c8521099dad2118c5d6b8da4advonbeck */ 7c526da94e4f2dc0c8521099dad2118c5d6b8da4advonbeck 8c526da94e4f2dc0c8521099dad2118c5d6b8da4advonbeck#include "gm.h" 9c526da94e4f2dc0c8521099dad2118c5d6b8da4advonbeck 10c526da94e4f2dc0c8521099dad2118c5d6b8da4advonbeck#include "SkBitmapProcShader.h" 11c526da94e4f2dc0c8521099dad2118c5d6b8da4advonbeck#include "SkLightingShader.h" 12c526da94e4f2dc0c8521099dad2118c5d6b8da4advonbeck#include "SkNormalSource.h" 13c526da94e4f2dc0c8521099dad2118c5d6b8da4advonbeck#include "SkPoint3.h" 14c526da94e4f2dc0c8521099dad2118c5d6b8da4advonbeck#include "SkShader.h" 15c526da94e4f2dc0c8521099dad2118c5d6b8da4advonbeck 16c526da94e4f2dc0c8521099dad2118c5d6b8da4advonbeck// Create a truncated pyramid normal map 17c526da94e4f2dc0c8521099dad2118c5d6b8da4advonbeckstatic SkBitmap make_frustum_normalmap(int texSize) { 18c526da94e4f2dc0c8521099dad2118c5d6b8da4advonbeck SkBitmap frustum; 19c526da94e4f2dc0c8521099dad2118c5d6b8da4advonbeck frustum.allocN32Pixels(texSize, texSize); 20c526da94e4f2dc0c8521099dad2118c5d6b8da4advonbeck 21c526da94e4f2dc0c8521099dad2118c5d6b8da4advonbeck sk_tool_utils::create_frustum_normal_map(&frustum, SkIRect::MakeWH(texSize, texSize)); 22c526da94e4f2dc0c8521099dad2118c5d6b8da4advonbeck return frustum; 23c526da94e4f2dc0c8521099dad2118c5d6b8da4advonbeck} 24c526da94e4f2dc0c8521099dad2118c5d6b8da4advonbeck 25c526da94e4f2dc0c8521099dad2118c5d6b8da4advonbecknamespace skiagm { 26c526da94e4f2dc0c8521099dad2118c5d6b8da4advonbeck 27c526da94e4f2dc0c8521099dad2118c5d6b8da4advonbeck// This GM exercises lighting shaders. Specifically, nullptr arguments, scaling when using 28c526da94e4f2dc0c8521099dad2118c5d6b8da4advonbeck// normal maps, and paint transparency. 29c526da94e4f2dc0c8521099dad2118c5d6b8da4advonbeckclass LightingShader2GM : public GM { 30c526da94e4f2dc0c8521099dad2118c5d6b8da4advonbeckpublic: 31c526da94e4f2dc0c8521099dad2118c5d6b8da4advonbeck LightingShader2GM() { 32c526da94e4f2dc0c8521099dad2118c5d6b8da4advonbeck this->setBGColor(sk_tool_utils::color_to_565(0xFFCCCCCC)); 33c526da94e4f2dc0c8521099dad2118c5d6b8da4advonbeck } 34c526da94e4f2dc0c8521099dad2118c5d6b8da4advonbeck 35c526da94e4f2dc0c8521099dad2118c5d6b8da4advonbeckprotected: 36c526da94e4f2dc0c8521099dad2118c5d6b8da4advonbeck SkString onShortName() override { 37c526da94e4f2dc0c8521099dad2118c5d6b8da4advonbeck return SkString("lightingshader2"); 38c526da94e4f2dc0c8521099dad2118c5d6b8da4advonbeck } 39c526da94e4f2dc0c8521099dad2118c5d6b8da4advonbeck 40c526da94e4f2dc0c8521099dad2118c5d6b8da4advonbeck SkISize onISize() override { 41c526da94e4f2dc0c8521099dad2118c5d6b8da4advonbeck return SkISize::Make(kGMSize, kGMSize); 42c526da94e4f2dc0c8521099dad2118c5d6b8da4advonbeck } 43c526da94e4f2dc0c8521099dad2118c5d6b8da4advonbeck 44c526da94e4f2dc0c8521099dad2118c5d6b8da4advonbeck void onOnceBeforeDraw() override { 45c526da94e4f2dc0c8521099dad2118c5d6b8da4advonbeck SkLights::Builder builder; 46c526da94e4f2dc0c8521099dad2118c5d6b8da4advonbeck const SkVector3 kLightFromUpperRight = SkVector3::Make(0.788f, 0.394f, 0.473f); 47c526da94e4f2dc0c8521099dad2118c5d6b8da4advonbeck 48c526da94e4f2dc0c8521099dad2118c5d6b8da4advonbeck builder.add(SkLights::Light(SkColor3f::Make(1.0f, 1.0f, 1.0f), 49c526da94e4f2dc0c8521099dad2118c5d6b8da4advonbeck kLightFromUpperRight)); 50c526da94e4f2dc0c8521099dad2118c5d6b8da4advonbeck builder.add(SkLights::Light(SkColor3f::Make(0.2f, 0.2f, 0.2f))); 51c526da94e4f2dc0c8521099dad2118c5d6b8da4advonbeck fLights = builder.finish(); 52c526da94e4f2dc0c8521099dad2118c5d6b8da4advonbeck 53c526da94e4f2dc0c8521099dad2118c5d6b8da4advonbeck fRect = SkRect::MakeIWH(kTexSize, kTexSize); 54c526da94e4f2dc0c8521099dad2118c5d6b8da4advonbeck SkMatrix matrix; 55c526da94e4f2dc0c8521099dad2118c5d6b8da4advonbeck SkRect bitmapBounds = SkRect::MakeIWH(kTexSize, kTexSize); 56c526da94e4f2dc0c8521099dad2118c5d6b8da4advonbeck matrix.setRectToRect(bitmapBounds, fRect, SkMatrix::kFill_ScaleToFit); 57c526da94e4f2dc0c8521099dad2118c5d6b8da4advonbeck 58c526da94e4f2dc0c8521099dad2118c5d6b8da4advonbeck SkBitmap opaqueDiffuseMap = sk_tool_utils::create_checkerboard_bitmap( 59c526da94e4f2dc0c8521099dad2118c5d6b8da4advonbeck kTexSize, kTexSize, 60c526da94e4f2dc0c8521099dad2118c5d6b8da4advonbeck sk_tool_utils::color_to_565(0x0), 61c526da94e4f2dc0c8521099dad2118c5d6b8da4advonbeck sk_tool_utils::color_to_565(0xFF804020), 62c526da94e4f2dc0c8521099dad2118c5d6b8da4advonbeck 8); 63c526da94e4f2dc0c8521099dad2118c5d6b8da4advonbeck fOpaqueDiffuse = SkMakeBitmapShader(opaqueDiffuseMap, SkShader::kClamp_TileMode, 64c526da94e4f2dc0c8521099dad2118c5d6b8da4advonbeck SkShader::kClamp_TileMode, &matrix, nullptr); 65c526da94e4f2dc0c8521099dad2118c5d6b8da4advonbeck 66c526da94e4f2dc0c8521099dad2118c5d6b8da4advonbeck SkBitmap translucentDiffuseMap = sk_tool_utils::create_checkerboard_bitmap( 67c526da94e4f2dc0c8521099dad2118c5d6b8da4advonbeck kTexSize, kTexSize, 68c526da94e4f2dc0c8521099dad2118c5d6b8da4advonbeck SkColorSetARGB(0x55, 0x00, 0x00, 0x00), 69c526da94e4f2dc0c8521099dad2118c5d6b8da4advonbeck SkColorSetARGB(0x55, 0x80, 0x40, 0x20), 70c526da94e4f2dc0c8521099dad2118c5d6b8da4advonbeck 8); 71c526da94e4f2dc0c8521099dad2118c5d6b8da4advonbeck fTranslucentDiffuse = SkMakeBitmapShader(translucentDiffuseMap, SkShader::kClamp_TileMode, 72c526da94e4f2dc0c8521099dad2118c5d6b8da4advonbeck SkShader::kClamp_TileMode, &matrix, nullptr); 73c526da94e4f2dc0c8521099dad2118c5d6b8da4advonbeck 74c526da94e4f2dc0c8521099dad2118c5d6b8da4advonbeck SkBitmap normalMap = make_frustum_normalmap(kTexSize); 75c526da94e4f2dc0c8521099dad2118c5d6b8da4advonbeck fNormalMapShader = SkMakeBitmapShader(normalMap, SkShader::kClamp_TileMode, 76c526da94e4f2dc0c8521099dad2118c5d6b8da4advonbeck SkShader::kClamp_TileMode, &matrix, nullptr); 77c526da94e4f2dc0c8521099dad2118c5d6b8da4advonbeck 78c526da94e4f2dc0c8521099dad2118c5d6b8da4advonbeck } 79c526da94e4f2dc0c8521099dad2118c5d6b8da4advonbeck 80c526da94e4f2dc0c8521099dad2118c5d6b8da4advonbeck // Scales shape around origin, rotates shape around origin, then translates shape to origin 81c526da94e4f2dc0c8521099dad2118c5d6b8da4advonbeck void positionCTM(SkCanvas *canvas, SkScalar scaleX, SkScalar scaleY, SkScalar rotate) const { 82c526da94e4f2dc0c8521099dad2118c5d6b8da4advonbeck canvas->translate(kTexSize/2.0f, kTexSize/2.0f); 83c526da94e4f2dc0c8521099dad2118c5d6b8da4advonbeck canvas->scale(scaleX, scaleY); 84c526da94e4f2dc0c8521099dad2118c5d6b8da4advonbeck canvas->rotate(rotate); 85c526da94e4f2dc0c8521099dad2118c5d6b8da4advonbeck canvas->translate(-kTexSize/2.0f, -kTexSize/2.0f); 86c526da94e4f2dc0c8521099dad2118c5d6b8da4advonbeck } 87c526da94e4f2dc0c8521099dad2118c5d6b8da4advonbeck 88c526da94e4f2dc0c8521099dad2118c5d6b8da4advonbeck static constexpr int NUM_BOOLEAN_PARAMS = 4; 89c526da94e4f2dc0c8521099dad2118c5d6b8da4advonbeck void drawRect(SkCanvas* canvas, SkScalar scaleX, SkScalar scaleY, 90c526da94e4f2dc0c8521099dad2118c5d6b8da4advonbeck SkScalar rotate, bool useNormalSource, bool useDiffuseShader, 91c526da94e4f2dc0c8521099dad2118c5d6b8da4advonbeck bool useTranslucentPaint, bool useTranslucentShader) { 92c526da94e4f2dc0c8521099dad2118c5d6b8da4advonbeck canvas->save(); 93c526da94e4f2dc0c8521099dad2118c5d6b8da4advonbeck 94c526da94e4f2dc0c8521099dad2118c5d6b8da4advonbeck this->positionCTM(canvas, scaleX, scaleY, rotate); 95c526da94e4f2dc0c8521099dad2118c5d6b8da4advonbeck 96c526da94e4f2dc0c8521099dad2118c5d6b8da4advonbeck const SkMatrix& ctm = canvas->getTotalMatrix(); 97c526da94e4f2dc0c8521099dad2118c5d6b8da4advonbeck 98c526da94e4f2dc0c8521099dad2118c5d6b8da4advonbeck SkPaint paint; 99c526da94e4f2dc0c8521099dad2118c5d6b8da4advonbeck sk_sp<SkNormalSource> normalSource = nullptr; 100c526da94e4f2dc0c8521099dad2118c5d6b8da4advonbeck sk_sp<SkShader> diffuseShader = nullptr; 101c526da94e4f2dc0c8521099dad2118c5d6b8da4advonbeck 102c526da94e4f2dc0c8521099dad2118c5d6b8da4advonbeck if (useNormalSource) { 103c526da94e4f2dc0c8521099dad2118c5d6b8da4advonbeck normalSource = SkNormalSource::MakeFromNormalMap(fNormalMapShader, ctm); 104c526da94e4f2dc0c8521099dad2118c5d6b8da4advonbeck } 105c526da94e4f2dc0c8521099dad2118c5d6b8da4advonbeck 106c526da94e4f2dc0c8521099dad2118c5d6b8da4advonbeck if (useDiffuseShader) { 107c526da94e4f2dc0c8521099dad2118c5d6b8da4advonbeck diffuseShader = (useTranslucentShader) ? fTranslucentDiffuse : fOpaqueDiffuse; 108c526da94e4f2dc0c8521099dad2118c5d6b8da4advonbeck } else { 109c526da94e4f2dc0c8521099dad2118c5d6b8da4advonbeck paint.setColor(0xFF00FF00); 110c526da94e4f2dc0c8521099dad2118c5d6b8da4advonbeck } 111c526da94e4f2dc0c8521099dad2118c5d6b8da4advonbeck 112c526da94e4f2dc0c8521099dad2118c5d6b8da4advonbeck if (useTranslucentPaint) { 113c526da94e4f2dc0c8521099dad2118c5d6b8da4advonbeck paint.setAlpha(0x99); 114c526da94e4f2dc0c8521099dad2118c5d6b8da4advonbeck } 115c526da94e4f2dc0c8521099dad2118c5d6b8da4advonbeck 116c526da94e4f2dc0c8521099dad2118c5d6b8da4advonbeck paint.setShader(SkLightingShader::Make(std::move(diffuseShader), std::move(normalSource), 117c526da94e4f2dc0c8521099dad2118c5d6b8da4advonbeck fLights)); 118c526da94e4f2dc0c8521099dad2118c5d6b8da4advonbeck canvas->drawRect(fRect, paint); 119c526da94e4f2dc0c8521099dad2118c5d6b8da4advonbeck 120c526da94e4f2dc0c8521099dad2118c5d6b8da4advonbeck canvas->restore(); 121c526da94e4f2dc0c8521099dad2118c5d6b8da4advonbeck } 122c526da94e4f2dc0c8521099dad2118c5d6b8da4advonbeck 123c526da94e4f2dc0c8521099dad2118c5d6b8da4advonbeck void onDraw(SkCanvas* canvas) override { 124c526da94e4f2dc0c8521099dad2118c5d6b8da4advonbeck 125c526da94e4f2dc0c8521099dad2118c5d6b8da4advonbeck constexpr SkScalar LABEL_SIZE = 10.0f; 126c526da94e4f2dc0c8521099dad2118c5d6b8da4advonbeck SkPaint labelPaint; 127c526da94e4f2dc0c8521099dad2118c5d6b8da4advonbeck labelPaint.setTypeface(sk_tool_utils::create_portable_typeface("sans-serif", 128c526da94e4f2dc0c8521099dad2118c5d6b8da4advonbeck SkFontStyle())); 129c526da94e4f2dc0c8521099dad2118c5d6b8da4advonbeck labelPaint.setAntiAlias(true); 130c526da94e4f2dc0c8521099dad2118c5d6b8da4advonbeck labelPaint.setTextSize(LABEL_SIZE); 131c526da94e4f2dc0c8521099dad2118c5d6b8da4advonbeck 132c526da94e4f2dc0c8521099dad2118c5d6b8da4advonbeck constexpr int GRID_COLUMN_NUM = 4; 133c526da94e4f2dc0c8521099dad2118c5d6b8da4advonbeck constexpr SkScalar GRID_CELL_WIDTH = kTexSize + 20.0f + NUM_BOOLEAN_PARAMS * LABEL_SIZE; 134c526da94e4f2dc0c8521099dad2118c5d6b8da4advonbeck 135c526da94e4f2dc0c8521099dad2118c5d6b8da4advonbeck int gridNum = 0; 136c526da94e4f2dc0c8521099dad2118c5d6b8da4advonbeck 137c526da94e4f2dc0c8521099dad2118c5d6b8da4advonbeck // Running through all possible bool parameter combinations 138c526da94e4f2dc0c8521099dad2118c5d6b8da4advonbeck for (bool useNormalSource : {true, false}) { 139c526da94e4f2dc0c8521099dad2118c5d6b8da4advonbeck for (bool useDiffuseShader : {true, false}) { 140c526da94e4f2dc0c8521099dad2118c5d6b8da4advonbeck for (bool useTranslucentPaint : {true, false}) { 141c526da94e4f2dc0c8521099dad2118c5d6b8da4advonbeck for (bool useTranslucentShader : {true, false}) { 142c526da94e4f2dc0c8521099dad2118c5d6b8da4advonbeck 143c526da94e4f2dc0c8521099dad2118c5d6b8da4advonbeck // Determining position 144c526da94e4f2dc0c8521099dad2118c5d6b8da4advonbeck SkScalar xPos = (gridNum % GRID_COLUMN_NUM) * GRID_CELL_WIDTH; 145c526da94e4f2dc0c8521099dad2118c5d6b8da4advonbeck SkScalar yPos = (gridNum / GRID_COLUMN_NUM) * GRID_CELL_WIDTH; 146c526da94e4f2dc0c8521099dad2118c5d6b8da4advonbeck 147c526da94e4f2dc0c8521099dad2118c5d6b8da4advonbeck canvas->save(); 148c526da94e4f2dc0c8521099dad2118c5d6b8da4advonbeck 149c526da94e4f2dc0c8521099dad2118c5d6b8da4advonbeck canvas->translate(xPos, yPos); 150c526da94e4f2dc0c8521099dad2118c5d6b8da4advonbeck this->drawRect(canvas, 1.0f, 1.0f, 0.f, useNormalSource, useDiffuseShader, 151c526da94e4f2dc0c8521099dad2118c5d6b8da4advonbeck useTranslucentPaint, useTranslucentShader); 152c526da94e4f2dc0c8521099dad2118c5d6b8da4advonbeck // Drawing labels 153c526da94e4f2dc0c8521099dad2118c5d6b8da4advonbeck canvas->translate(0.0f, SkIntToScalar(kTexSize)); 154c526da94e4f2dc0c8521099dad2118c5d6b8da4advonbeck { 155c526da94e4f2dc0c8521099dad2118c5d6b8da4advonbeck canvas->translate(0.0f, LABEL_SIZE); 156c526da94e4f2dc0c8521099dad2118c5d6b8da4advonbeck SkString label; 157c526da94e4f2dc0c8521099dad2118c5d6b8da4advonbeck label.appendf("useNormalSource: %d", useNormalSource); 158c526da94e4f2dc0c8521099dad2118c5d6b8da4advonbeck canvas->drawText(label.c_str(), label.size(), 0.0f, 0.0f, labelPaint); 159c526da94e4f2dc0c8521099dad2118c5d6b8da4advonbeck } 160c526da94e4f2dc0c8521099dad2118c5d6b8da4advonbeck { 161c526da94e4f2dc0c8521099dad2118c5d6b8da4advonbeck canvas->translate(0.0f, LABEL_SIZE); 162c526da94e4f2dc0c8521099dad2118c5d6b8da4advonbeck SkString label; 163c526da94e4f2dc0c8521099dad2118c5d6b8da4advonbeck label.appendf("useDiffuseShader: %d", useDiffuseShader); 164c526da94e4f2dc0c8521099dad2118c5d6b8da4advonbeck canvas->drawText(label.c_str(), label.size(), 0.0f, 0.0f, labelPaint); 165c526da94e4f2dc0c8521099dad2118c5d6b8da4advonbeck } 166c526da94e4f2dc0c8521099dad2118c5d6b8da4advonbeck { 167c526da94e4f2dc0c8521099dad2118c5d6b8da4advonbeck canvas->translate(0.0f, LABEL_SIZE); 168c526da94e4f2dc0c8521099dad2118c5d6b8da4advonbeck SkString label; 169c526da94e4f2dc0c8521099dad2118c5d6b8da4advonbeck label.appendf("useTranslucentPaint: %d", useTranslucentPaint); 170c526da94e4f2dc0c8521099dad2118c5d6b8da4advonbeck canvas->drawText(label.c_str(), label.size(), 0.0f, 0.0f, labelPaint); 171c526da94e4f2dc0c8521099dad2118c5d6b8da4advonbeck } 172c526da94e4f2dc0c8521099dad2118c5d6b8da4advonbeck { 173c526da94e4f2dc0c8521099dad2118c5d6b8da4advonbeck canvas->translate(0.0f, LABEL_SIZE); 174c526da94e4f2dc0c8521099dad2118c5d6b8da4advonbeck SkString label; 175c526da94e4f2dc0c8521099dad2118c5d6b8da4advonbeck label.appendf("useTranslucentShader: %d", useTranslucentShader); 176c526da94e4f2dc0c8521099dad2118c5d6b8da4advonbeck canvas->drawText(label.c_str(), label.size(), 0.0f, 0.0f, labelPaint); 177c526da94e4f2dc0c8521099dad2118c5d6b8da4advonbeck } 178c526da94e4f2dc0c8521099dad2118c5d6b8da4advonbeck 179c526da94e4f2dc0c8521099dad2118c5d6b8da4advonbeck canvas->restore(); 180c526da94e4f2dc0c8521099dad2118c5d6b8da4advonbeck 181c526da94e4f2dc0c8521099dad2118c5d6b8da4advonbeck gridNum++; 182c526da94e4f2dc0c8521099dad2118c5d6b8da4advonbeck } 183c526da94e4f2dc0c8521099dad2118c5d6b8da4advonbeck } 184c526da94e4f2dc0c8521099dad2118c5d6b8da4advonbeck } 185c526da94e4f2dc0c8521099dad2118c5d6b8da4advonbeck } 186c526da94e4f2dc0c8521099dad2118c5d6b8da4advonbeck 187c526da94e4f2dc0c8521099dad2118c5d6b8da4advonbeck 188c526da94e4f2dc0c8521099dad2118c5d6b8da4advonbeck // Rotation/scale test 189c526da94e4f2dc0c8521099dad2118c5d6b8da4advonbeck { 190c526da94e4f2dc0c8521099dad2118c5d6b8da4advonbeck SkScalar xPos = (gridNum % GRID_COLUMN_NUM) * GRID_CELL_WIDTH; 191c526da94e4f2dc0c8521099dad2118c5d6b8da4advonbeck SkScalar yPos = (gridNum / GRID_COLUMN_NUM) * GRID_CELL_WIDTH; 192c526da94e4f2dc0c8521099dad2118c5d6b8da4advonbeck 193c526da94e4f2dc0c8521099dad2118c5d6b8da4advonbeck canvas->save(); 194c526da94e4f2dc0c8521099dad2118c5d6b8da4advonbeck canvas->translate(xPos, yPos); 195c526da94e4f2dc0c8521099dad2118c5d6b8da4advonbeck this->drawRect(canvas, 0.6f, 0.6f, 45.0f, true, true, true, true); 196c526da94e4f2dc0c8521099dad2118c5d6b8da4advonbeck canvas->restore(); 197c526da94e4f2dc0c8521099dad2118c5d6b8da4advonbeck 198c526da94e4f2dc0c8521099dad2118c5d6b8da4advonbeck gridNum++; 199c526da94e4f2dc0c8521099dad2118c5d6b8da4advonbeck } 200c526da94e4f2dc0c8521099dad2118c5d6b8da4advonbeck 201c526da94e4f2dc0c8521099dad2118c5d6b8da4advonbeck // Anisotropic scale test 202c526da94e4f2dc0c8521099dad2118c5d6b8da4advonbeck { 203c526da94e4f2dc0c8521099dad2118c5d6b8da4advonbeck SkScalar xPos = (gridNum % GRID_COLUMN_NUM) * GRID_CELL_WIDTH; 204c526da94e4f2dc0c8521099dad2118c5d6b8da4advonbeck SkScalar yPos = (gridNum / GRID_COLUMN_NUM) * GRID_CELL_WIDTH; 205c526da94e4f2dc0c8521099dad2118c5d6b8da4advonbeck 206c526da94e4f2dc0c8521099dad2118c5d6b8da4advonbeck canvas->save(); 207c526da94e4f2dc0c8521099dad2118c5d6b8da4advonbeck canvas->translate(xPos, yPos); 208c526da94e4f2dc0c8521099dad2118c5d6b8da4advonbeck this->drawRect(canvas, 0.6f, 0.4f, 30.0f, true, true, true, true); 209c526da94e4f2dc0c8521099dad2118c5d6b8da4advonbeck canvas->restore(); 210c526da94e4f2dc0c8521099dad2118c5d6b8da4advonbeck 211c526da94e4f2dc0c8521099dad2118c5d6b8da4advonbeck gridNum++; 212c526da94e4f2dc0c8521099dad2118c5d6b8da4advonbeck } 213c526da94e4f2dc0c8521099dad2118c5d6b8da4advonbeck } 214c526da94e4f2dc0c8521099dad2118c5d6b8da4advonbeck 215c526da94e4f2dc0c8521099dad2118c5d6b8da4advonbeckprivate: 216c526da94e4f2dc0c8521099dad2118c5d6b8da4advonbeck static const int kTexSize = 96; 217c526da94e4f2dc0c8521099dad2118c5d6b8da4advonbeck static const int kGMSize = 512; 218c526da94e4f2dc0c8521099dad2118c5d6b8da4advonbeck 219c526da94e4f2dc0c8521099dad2118c5d6b8da4advonbeck sk_sp<SkShader> fOpaqueDiffuse; 220c526da94e4f2dc0c8521099dad2118c5d6b8da4advonbeck sk_sp<SkShader> fTranslucentDiffuse; 221c526da94e4f2dc0c8521099dad2118c5d6b8da4advonbeck sk_sp<SkShader> fNormalMapShader; 222c526da94e4f2dc0c8521099dad2118c5d6b8da4advonbeck 223c526da94e4f2dc0c8521099dad2118c5d6b8da4advonbeck SkRect fRect; 224c526da94e4f2dc0c8521099dad2118c5d6b8da4advonbeck sk_sp<SkLights> fLights; 225c526da94e4f2dc0c8521099dad2118c5d6b8da4advonbeck 226c526da94e4f2dc0c8521099dad2118c5d6b8da4advonbeck typedef GM INHERITED; 227c526da94e4f2dc0c8521099dad2118c5d6b8da4advonbeck}; 228c526da94e4f2dc0c8521099dad2118c5d6b8da4advonbeck 229c526da94e4f2dc0c8521099dad2118c5d6b8da4advonbeck////////////////////////////////////////////////////////////////////////////// 230c526da94e4f2dc0c8521099dad2118c5d6b8da4advonbeck 231c526da94e4f2dc0c8521099dad2118c5d6b8da4advonbeckDEF_GM(return new LightingShader2GM;) 232c526da94e4f2dc0c8521099dad2118c5d6b8da4advonbeck} 233