lightingshader2.cpp revision c526da94e4f2dc0c8521099dad2118c5d6b8da4a
1c526da94e4f2dc0c8521099dad2118c5d6b8da4advonbeck/*
2c526da94e4f2dc0c8521099dad2118c5d6b8da4advonbeck * Copyright 2016 Google Inc.
3c526da94e4f2dc0c8521099dad2118c5d6b8da4advonbeck *
4c526da94e4f2dc0c8521099dad2118c5d6b8da4advonbeck * Use of this source code is governed by a BSD-style license that can be
5c526da94e4f2dc0c8521099dad2118c5d6b8da4advonbeck * found in the LICENSE file.
6c526da94e4f2dc0c8521099dad2118c5d6b8da4advonbeck */
7c526da94e4f2dc0c8521099dad2118c5d6b8da4advonbeck
8c526da94e4f2dc0c8521099dad2118c5d6b8da4advonbeck#include "gm.h"
9c526da94e4f2dc0c8521099dad2118c5d6b8da4advonbeck
10c526da94e4f2dc0c8521099dad2118c5d6b8da4advonbeck#include "SkBitmapProcShader.h"
11c526da94e4f2dc0c8521099dad2118c5d6b8da4advonbeck#include "SkLightingShader.h"
12c526da94e4f2dc0c8521099dad2118c5d6b8da4advonbeck#include "SkNormalSource.h"
13c526da94e4f2dc0c8521099dad2118c5d6b8da4advonbeck#include "SkPoint3.h"
14c526da94e4f2dc0c8521099dad2118c5d6b8da4advonbeck#include "SkShader.h"
15c526da94e4f2dc0c8521099dad2118c5d6b8da4advonbeck
16c526da94e4f2dc0c8521099dad2118c5d6b8da4advonbeck// Create a truncated pyramid normal map
17c526da94e4f2dc0c8521099dad2118c5d6b8da4advonbeckstatic SkBitmap make_frustum_normalmap(int texSize) {
18c526da94e4f2dc0c8521099dad2118c5d6b8da4advonbeck    SkBitmap frustum;
19c526da94e4f2dc0c8521099dad2118c5d6b8da4advonbeck    frustum.allocN32Pixels(texSize, texSize);
20c526da94e4f2dc0c8521099dad2118c5d6b8da4advonbeck
21c526da94e4f2dc0c8521099dad2118c5d6b8da4advonbeck    sk_tool_utils::create_frustum_normal_map(&frustum, SkIRect::MakeWH(texSize, texSize));
22c526da94e4f2dc0c8521099dad2118c5d6b8da4advonbeck    return frustum;
23c526da94e4f2dc0c8521099dad2118c5d6b8da4advonbeck}
24c526da94e4f2dc0c8521099dad2118c5d6b8da4advonbeck
25c526da94e4f2dc0c8521099dad2118c5d6b8da4advonbecknamespace skiagm {
26c526da94e4f2dc0c8521099dad2118c5d6b8da4advonbeck
27c526da94e4f2dc0c8521099dad2118c5d6b8da4advonbeck// This GM exercises lighting shaders. Specifically, nullptr arguments, scaling when using
28c526da94e4f2dc0c8521099dad2118c5d6b8da4advonbeck// normal maps, and paint transparency.
29c526da94e4f2dc0c8521099dad2118c5d6b8da4advonbeckclass LightingShader2GM : public GM {
30c526da94e4f2dc0c8521099dad2118c5d6b8da4advonbeckpublic:
31c526da94e4f2dc0c8521099dad2118c5d6b8da4advonbeck    LightingShader2GM() {
32c526da94e4f2dc0c8521099dad2118c5d6b8da4advonbeck        this->setBGColor(sk_tool_utils::color_to_565(0xFFCCCCCC));
33c526da94e4f2dc0c8521099dad2118c5d6b8da4advonbeck    }
34c526da94e4f2dc0c8521099dad2118c5d6b8da4advonbeck
35c526da94e4f2dc0c8521099dad2118c5d6b8da4advonbeckprotected:
36c526da94e4f2dc0c8521099dad2118c5d6b8da4advonbeck    SkString onShortName() override {
37c526da94e4f2dc0c8521099dad2118c5d6b8da4advonbeck        return SkString("lightingshader2");
38c526da94e4f2dc0c8521099dad2118c5d6b8da4advonbeck    }
39c526da94e4f2dc0c8521099dad2118c5d6b8da4advonbeck
40c526da94e4f2dc0c8521099dad2118c5d6b8da4advonbeck    SkISize onISize() override {
41c526da94e4f2dc0c8521099dad2118c5d6b8da4advonbeck        return SkISize::Make(kGMSize, kGMSize);
42c526da94e4f2dc0c8521099dad2118c5d6b8da4advonbeck    }
43c526da94e4f2dc0c8521099dad2118c5d6b8da4advonbeck
44c526da94e4f2dc0c8521099dad2118c5d6b8da4advonbeck    void onOnceBeforeDraw() override {
45c526da94e4f2dc0c8521099dad2118c5d6b8da4advonbeck        SkLights::Builder builder;
46c526da94e4f2dc0c8521099dad2118c5d6b8da4advonbeck        const SkVector3 kLightFromUpperRight = SkVector3::Make(0.788f, 0.394f, 0.473f);
47c526da94e4f2dc0c8521099dad2118c5d6b8da4advonbeck
48c526da94e4f2dc0c8521099dad2118c5d6b8da4advonbeck        builder.add(SkLights::Light(SkColor3f::Make(1.0f, 1.0f, 1.0f),
49c526da94e4f2dc0c8521099dad2118c5d6b8da4advonbeck                                    kLightFromUpperRight));
50c526da94e4f2dc0c8521099dad2118c5d6b8da4advonbeck        builder.add(SkLights::Light(SkColor3f::Make(0.2f, 0.2f, 0.2f)));
51c526da94e4f2dc0c8521099dad2118c5d6b8da4advonbeck        fLights = builder.finish();
52c526da94e4f2dc0c8521099dad2118c5d6b8da4advonbeck
53c526da94e4f2dc0c8521099dad2118c5d6b8da4advonbeck        fRect = SkRect::MakeIWH(kTexSize, kTexSize);
54c526da94e4f2dc0c8521099dad2118c5d6b8da4advonbeck        SkMatrix matrix;
55c526da94e4f2dc0c8521099dad2118c5d6b8da4advonbeck        SkRect bitmapBounds = SkRect::MakeIWH(kTexSize, kTexSize);
56c526da94e4f2dc0c8521099dad2118c5d6b8da4advonbeck        matrix.setRectToRect(bitmapBounds, fRect, SkMatrix::kFill_ScaleToFit);
57c526da94e4f2dc0c8521099dad2118c5d6b8da4advonbeck
58c526da94e4f2dc0c8521099dad2118c5d6b8da4advonbeck        SkBitmap opaqueDiffuseMap = sk_tool_utils::create_checkerboard_bitmap(
59c526da94e4f2dc0c8521099dad2118c5d6b8da4advonbeck                kTexSize, kTexSize,
60c526da94e4f2dc0c8521099dad2118c5d6b8da4advonbeck                sk_tool_utils::color_to_565(0x0),
61c526da94e4f2dc0c8521099dad2118c5d6b8da4advonbeck                sk_tool_utils::color_to_565(0xFF804020),
62c526da94e4f2dc0c8521099dad2118c5d6b8da4advonbeck                8);
63c526da94e4f2dc0c8521099dad2118c5d6b8da4advonbeck        fOpaqueDiffuse = SkMakeBitmapShader(opaqueDiffuseMap, SkShader::kClamp_TileMode,
64c526da94e4f2dc0c8521099dad2118c5d6b8da4advonbeck                                            SkShader::kClamp_TileMode, &matrix, nullptr);
65c526da94e4f2dc0c8521099dad2118c5d6b8da4advonbeck
66c526da94e4f2dc0c8521099dad2118c5d6b8da4advonbeck        SkBitmap translucentDiffuseMap = sk_tool_utils::create_checkerboard_bitmap(
67c526da94e4f2dc0c8521099dad2118c5d6b8da4advonbeck                kTexSize, kTexSize,
68c526da94e4f2dc0c8521099dad2118c5d6b8da4advonbeck                SkColorSetARGB(0x55, 0x00, 0x00, 0x00),
69c526da94e4f2dc0c8521099dad2118c5d6b8da4advonbeck                SkColorSetARGB(0x55, 0x80, 0x40, 0x20),
70c526da94e4f2dc0c8521099dad2118c5d6b8da4advonbeck                8);
71c526da94e4f2dc0c8521099dad2118c5d6b8da4advonbeck        fTranslucentDiffuse = SkMakeBitmapShader(translucentDiffuseMap, SkShader::kClamp_TileMode,
72c526da94e4f2dc0c8521099dad2118c5d6b8da4advonbeck                                                 SkShader::kClamp_TileMode, &matrix, nullptr);
73c526da94e4f2dc0c8521099dad2118c5d6b8da4advonbeck
74c526da94e4f2dc0c8521099dad2118c5d6b8da4advonbeck        SkBitmap normalMap = make_frustum_normalmap(kTexSize);
75c526da94e4f2dc0c8521099dad2118c5d6b8da4advonbeck        fNormalMapShader = SkMakeBitmapShader(normalMap, SkShader::kClamp_TileMode,
76c526da94e4f2dc0c8521099dad2118c5d6b8da4advonbeck                                              SkShader::kClamp_TileMode, &matrix, nullptr);
77c526da94e4f2dc0c8521099dad2118c5d6b8da4advonbeck
78c526da94e4f2dc0c8521099dad2118c5d6b8da4advonbeck    }
79c526da94e4f2dc0c8521099dad2118c5d6b8da4advonbeck
80c526da94e4f2dc0c8521099dad2118c5d6b8da4advonbeck    // Scales shape around origin, rotates shape around origin, then translates shape to origin
81c526da94e4f2dc0c8521099dad2118c5d6b8da4advonbeck    void positionCTM(SkCanvas *canvas, SkScalar scaleX, SkScalar scaleY, SkScalar rotate) const {
82c526da94e4f2dc0c8521099dad2118c5d6b8da4advonbeck        canvas->translate(kTexSize/2.0f, kTexSize/2.0f);
83c526da94e4f2dc0c8521099dad2118c5d6b8da4advonbeck        canvas->scale(scaleX, scaleY);
84c526da94e4f2dc0c8521099dad2118c5d6b8da4advonbeck        canvas->rotate(rotate);
85c526da94e4f2dc0c8521099dad2118c5d6b8da4advonbeck        canvas->translate(-kTexSize/2.0f, -kTexSize/2.0f);
86c526da94e4f2dc0c8521099dad2118c5d6b8da4advonbeck    }
87c526da94e4f2dc0c8521099dad2118c5d6b8da4advonbeck
88c526da94e4f2dc0c8521099dad2118c5d6b8da4advonbeck    static constexpr int NUM_BOOLEAN_PARAMS = 4;
89c526da94e4f2dc0c8521099dad2118c5d6b8da4advonbeck    void drawRect(SkCanvas* canvas, SkScalar scaleX, SkScalar scaleY,
90c526da94e4f2dc0c8521099dad2118c5d6b8da4advonbeck                  SkScalar rotate, bool useNormalSource, bool useDiffuseShader,
91c526da94e4f2dc0c8521099dad2118c5d6b8da4advonbeck                  bool useTranslucentPaint, bool useTranslucentShader) {
92c526da94e4f2dc0c8521099dad2118c5d6b8da4advonbeck        canvas->save();
93c526da94e4f2dc0c8521099dad2118c5d6b8da4advonbeck
94c526da94e4f2dc0c8521099dad2118c5d6b8da4advonbeck        this->positionCTM(canvas, scaleX, scaleY, rotate);
95c526da94e4f2dc0c8521099dad2118c5d6b8da4advonbeck
96c526da94e4f2dc0c8521099dad2118c5d6b8da4advonbeck        const SkMatrix& ctm = canvas->getTotalMatrix();
97c526da94e4f2dc0c8521099dad2118c5d6b8da4advonbeck
98c526da94e4f2dc0c8521099dad2118c5d6b8da4advonbeck        SkPaint paint;
99c526da94e4f2dc0c8521099dad2118c5d6b8da4advonbeck        sk_sp<SkNormalSource> normalSource = nullptr;
100c526da94e4f2dc0c8521099dad2118c5d6b8da4advonbeck        sk_sp<SkShader> diffuseShader = nullptr;
101c526da94e4f2dc0c8521099dad2118c5d6b8da4advonbeck
102c526da94e4f2dc0c8521099dad2118c5d6b8da4advonbeck        if (useNormalSource) {
103c526da94e4f2dc0c8521099dad2118c5d6b8da4advonbeck            normalSource = SkNormalSource::MakeFromNormalMap(fNormalMapShader, ctm);
104c526da94e4f2dc0c8521099dad2118c5d6b8da4advonbeck        }
105c526da94e4f2dc0c8521099dad2118c5d6b8da4advonbeck
106c526da94e4f2dc0c8521099dad2118c5d6b8da4advonbeck        if (useDiffuseShader) {
107c526da94e4f2dc0c8521099dad2118c5d6b8da4advonbeck            diffuseShader = (useTranslucentShader) ? fTranslucentDiffuse : fOpaqueDiffuse;
108c526da94e4f2dc0c8521099dad2118c5d6b8da4advonbeck        } else {
109c526da94e4f2dc0c8521099dad2118c5d6b8da4advonbeck            paint.setColor(0xFF00FF00);
110c526da94e4f2dc0c8521099dad2118c5d6b8da4advonbeck        }
111c526da94e4f2dc0c8521099dad2118c5d6b8da4advonbeck
112c526da94e4f2dc0c8521099dad2118c5d6b8da4advonbeck        if (useTranslucentPaint) {
113c526da94e4f2dc0c8521099dad2118c5d6b8da4advonbeck            paint.setAlpha(0x99);
114c526da94e4f2dc0c8521099dad2118c5d6b8da4advonbeck        }
115c526da94e4f2dc0c8521099dad2118c5d6b8da4advonbeck
116c526da94e4f2dc0c8521099dad2118c5d6b8da4advonbeck        paint.setShader(SkLightingShader::Make(std::move(diffuseShader), std::move(normalSource),
117c526da94e4f2dc0c8521099dad2118c5d6b8da4advonbeck                                               fLights));
118c526da94e4f2dc0c8521099dad2118c5d6b8da4advonbeck        canvas->drawRect(fRect, paint);
119c526da94e4f2dc0c8521099dad2118c5d6b8da4advonbeck
120c526da94e4f2dc0c8521099dad2118c5d6b8da4advonbeck        canvas->restore();
121c526da94e4f2dc0c8521099dad2118c5d6b8da4advonbeck    }
122c526da94e4f2dc0c8521099dad2118c5d6b8da4advonbeck
123c526da94e4f2dc0c8521099dad2118c5d6b8da4advonbeck    void onDraw(SkCanvas* canvas) override {
124c526da94e4f2dc0c8521099dad2118c5d6b8da4advonbeck
125c526da94e4f2dc0c8521099dad2118c5d6b8da4advonbeck        constexpr SkScalar LABEL_SIZE = 10.0f;
126c526da94e4f2dc0c8521099dad2118c5d6b8da4advonbeck        SkPaint labelPaint;
127c526da94e4f2dc0c8521099dad2118c5d6b8da4advonbeck        labelPaint.setTypeface(sk_tool_utils::create_portable_typeface("sans-serif",
128c526da94e4f2dc0c8521099dad2118c5d6b8da4advonbeck                                                                       SkFontStyle()));
129c526da94e4f2dc0c8521099dad2118c5d6b8da4advonbeck        labelPaint.setAntiAlias(true);
130c526da94e4f2dc0c8521099dad2118c5d6b8da4advonbeck        labelPaint.setTextSize(LABEL_SIZE);
131c526da94e4f2dc0c8521099dad2118c5d6b8da4advonbeck
132c526da94e4f2dc0c8521099dad2118c5d6b8da4advonbeck        constexpr int GRID_COLUMN_NUM = 4;
133c526da94e4f2dc0c8521099dad2118c5d6b8da4advonbeck        constexpr SkScalar GRID_CELL_WIDTH = kTexSize + 20.0f + NUM_BOOLEAN_PARAMS * LABEL_SIZE;
134c526da94e4f2dc0c8521099dad2118c5d6b8da4advonbeck
135c526da94e4f2dc0c8521099dad2118c5d6b8da4advonbeck        int gridNum = 0;
136c526da94e4f2dc0c8521099dad2118c5d6b8da4advonbeck
137c526da94e4f2dc0c8521099dad2118c5d6b8da4advonbeck        // Running through all possible bool parameter combinations
138c526da94e4f2dc0c8521099dad2118c5d6b8da4advonbeck        for (bool useNormalSource : {true, false}) {
139c526da94e4f2dc0c8521099dad2118c5d6b8da4advonbeck            for (bool useDiffuseShader : {true, false}) {
140c526da94e4f2dc0c8521099dad2118c5d6b8da4advonbeck                for (bool useTranslucentPaint : {true, false}) {
141c526da94e4f2dc0c8521099dad2118c5d6b8da4advonbeck                    for (bool useTranslucentShader : {true, false}) {
142c526da94e4f2dc0c8521099dad2118c5d6b8da4advonbeck
143c526da94e4f2dc0c8521099dad2118c5d6b8da4advonbeck                        // Determining position
144c526da94e4f2dc0c8521099dad2118c5d6b8da4advonbeck                        SkScalar xPos = (gridNum % GRID_COLUMN_NUM) * GRID_CELL_WIDTH;
145c526da94e4f2dc0c8521099dad2118c5d6b8da4advonbeck                        SkScalar yPos = (gridNum / GRID_COLUMN_NUM) * GRID_CELL_WIDTH;
146c526da94e4f2dc0c8521099dad2118c5d6b8da4advonbeck
147c526da94e4f2dc0c8521099dad2118c5d6b8da4advonbeck                        canvas->save();
148c526da94e4f2dc0c8521099dad2118c5d6b8da4advonbeck
149c526da94e4f2dc0c8521099dad2118c5d6b8da4advonbeck                        canvas->translate(xPos, yPos);
150c526da94e4f2dc0c8521099dad2118c5d6b8da4advonbeck                        this->drawRect(canvas, 1.0f, 1.0f, 0.f, useNormalSource, useDiffuseShader,
151c526da94e4f2dc0c8521099dad2118c5d6b8da4advonbeck                                       useTranslucentPaint, useTranslucentShader);
152c526da94e4f2dc0c8521099dad2118c5d6b8da4advonbeck                        // Drawing labels
153c526da94e4f2dc0c8521099dad2118c5d6b8da4advonbeck                        canvas->translate(0.0f, SkIntToScalar(kTexSize));
154c526da94e4f2dc0c8521099dad2118c5d6b8da4advonbeck                        {
155c526da94e4f2dc0c8521099dad2118c5d6b8da4advonbeck                            canvas->translate(0.0f, LABEL_SIZE);
156c526da94e4f2dc0c8521099dad2118c5d6b8da4advonbeck                            SkString label;
157c526da94e4f2dc0c8521099dad2118c5d6b8da4advonbeck                            label.appendf("useNormalSource: %d", useNormalSource);
158c526da94e4f2dc0c8521099dad2118c5d6b8da4advonbeck                            canvas->drawText(label.c_str(), label.size(), 0.0f, 0.0f, labelPaint);
159c526da94e4f2dc0c8521099dad2118c5d6b8da4advonbeck                        }
160c526da94e4f2dc0c8521099dad2118c5d6b8da4advonbeck                        {
161c526da94e4f2dc0c8521099dad2118c5d6b8da4advonbeck                            canvas->translate(0.0f, LABEL_SIZE);
162c526da94e4f2dc0c8521099dad2118c5d6b8da4advonbeck                            SkString label;
163c526da94e4f2dc0c8521099dad2118c5d6b8da4advonbeck                            label.appendf("useDiffuseShader: %d", useDiffuseShader);
164c526da94e4f2dc0c8521099dad2118c5d6b8da4advonbeck                            canvas->drawText(label.c_str(), label.size(), 0.0f, 0.0f, labelPaint);
165c526da94e4f2dc0c8521099dad2118c5d6b8da4advonbeck                        }
166c526da94e4f2dc0c8521099dad2118c5d6b8da4advonbeck                        {
167c526da94e4f2dc0c8521099dad2118c5d6b8da4advonbeck                            canvas->translate(0.0f, LABEL_SIZE);
168c526da94e4f2dc0c8521099dad2118c5d6b8da4advonbeck                            SkString label;
169c526da94e4f2dc0c8521099dad2118c5d6b8da4advonbeck                            label.appendf("useTranslucentPaint: %d", useTranslucentPaint);
170c526da94e4f2dc0c8521099dad2118c5d6b8da4advonbeck                            canvas->drawText(label.c_str(), label.size(), 0.0f, 0.0f, labelPaint);
171c526da94e4f2dc0c8521099dad2118c5d6b8da4advonbeck                        }
172c526da94e4f2dc0c8521099dad2118c5d6b8da4advonbeck                        {
173c526da94e4f2dc0c8521099dad2118c5d6b8da4advonbeck                            canvas->translate(0.0f, LABEL_SIZE);
174c526da94e4f2dc0c8521099dad2118c5d6b8da4advonbeck                            SkString label;
175c526da94e4f2dc0c8521099dad2118c5d6b8da4advonbeck                            label.appendf("useTranslucentShader: %d", useTranslucentShader);
176c526da94e4f2dc0c8521099dad2118c5d6b8da4advonbeck                            canvas->drawText(label.c_str(), label.size(), 0.0f, 0.0f, labelPaint);
177c526da94e4f2dc0c8521099dad2118c5d6b8da4advonbeck                        }
178c526da94e4f2dc0c8521099dad2118c5d6b8da4advonbeck
179c526da94e4f2dc0c8521099dad2118c5d6b8da4advonbeck                        canvas->restore();
180c526da94e4f2dc0c8521099dad2118c5d6b8da4advonbeck
181c526da94e4f2dc0c8521099dad2118c5d6b8da4advonbeck                        gridNum++;
182c526da94e4f2dc0c8521099dad2118c5d6b8da4advonbeck                    }
183c526da94e4f2dc0c8521099dad2118c5d6b8da4advonbeck                }
184c526da94e4f2dc0c8521099dad2118c5d6b8da4advonbeck            }
185c526da94e4f2dc0c8521099dad2118c5d6b8da4advonbeck        }
186c526da94e4f2dc0c8521099dad2118c5d6b8da4advonbeck
187c526da94e4f2dc0c8521099dad2118c5d6b8da4advonbeck
188c526da94e4f2dc0c8521099dad2118c5d6b8da4advonbeck        // Rotation/scale test
189c526da94e4f2dc0c8521099dad2118c5d6b8da4advonbeck        {
190c526da94e4f2dc0c8521099dad2118c5d6b8da4advonbeck            SkScalar xPos = (gridNum % GRID_COLUMN_NUM) * GRID_CELL_WIDTH;
191c526da94e4f2dc0c8521099dad2118c5d6b8da4advonbeck            SkScalar yPos = (gridNum / GRID_COLUMN_NUM) * GRID_CELL_WIDTH;
192c526da94e4f2dc0c8521099dad2118c5d6b8da4advonbeck
193c526da94e4f2dc0c8521099dad2118c5d6b8da4advonbeck            canvas->save();
194c526da94e4f2dc0c8521099dad2118c5d6b8da4advonbeck            canvas->translate(xPos, yPos);
195c526da94e4f2dc0c8521099dad2118c5d6b8da4advonbeck            this->drawRect(canvas, 0.6f, 0.6f, 45.0f, true, true, true, true);
196c526da94e4f2dc0c8521099dad2118c5d6b8da4advonbeck            canvas->restore();
197c526da94e4f2dc0c8521099dad2118c5d6b8da4advonbeck
198c526da94e4f2dc0c8521099dad2118c5d6b8da4advonbeck            gridNum++;
199c526da94e4f2dc0c8521099dad2118c5d6b8da4advonbeck        }
200c526da94e4f2dc0c8521099dad2118c5d6b8da4advonbeck
201c526da94e4f2dc0c8521099dad2118c5d6b8da4advonbeck        // Anisotropic scale test
202c526da94e4f2dc0c8521099dad2118c5d6b8da4advonbeck        {
203c526da94e4f2dc0c8521099dad2118c5d6b8da4advonbeck            SkScalar xPos = (gridNum % GRID_COLUMN_NUM) * GRID_CELL_WIDTH;
204c526da94e4f2dc0c8521099dad2118c5d6b8da4advonbeck            SkScalar yPos = (gridNum / GRID_COLUMN_NUM) * GRID_CELL_WIDTH;
205c526da94e4f2dc0c8521099dad2118c5d6b8da4advonbeck
206c526da94e4f2dc0c8521099dad2118c5d6b8da4advonbeck            canvas->save();
207c526da94e4f2dc0c8521099dad2118c5d6b8da4advonbeck            canvas->translate(xPos, yPos);
208c526da94e4f2dc0c8521099dad2118c5d6b8da4advonbeck            this->drawRect(canvas, 0.6f, 0.4f, 30.0f, true, true, true, true);
209c526da94e4f2dc0c8521099dad2118c5d6b8da4advonbeck            canvas->restore();
210c526da94e4f2dc0c8521099dad2118c5d6b8da4advonbeck
211c526da94e4f2dc0c8521099dad2118c5d6b8da4advonbeck            gridNum++;
212c526da94e4f2dc0c8521099dad2118c5d6b8da4advonbeck        }
213c526da94e4f2dc0c8521099dad2118c5d6b8da4advonbeck    }
214c526da94e4f2dc0c8521099dad2118c5d6b8da4advonbeck
215c526da94e4f2dc0c8521099dad2118c5d6b8da4advonbeckprivate:
216c526da94e4f2dc0c8521099dad2118c5d6b8da4advonbeck    static const int kTexSize = 96;
217c526da94e4f2dc0c8521099dad2118c5d6b8da4advonbeck    static const int kGMSize  = 512;
218c526da94e4f2dc0c8521099dad2118c5d6b8da4advonbeck
219c526da94e4f2dc0c8521099dad2118c5d6b8da4advonbeck    sk_sp<SkShader> fOpaqueDiffuse;
220c526da94e4f2dc0c8521099dad2118c5d6b8da4advonbeck    sk_sp<SkShader> fTranslucentDiffuse;
221c526da94e4f2dc0c8521099dad2118c5d6b8da4advonbeck    sk_sp<SkShader> fNormalMapShader;
222c526da94e4f2dc0c8521099dad2118c5d6b8da4advonbeck
223c526da94e4f2dc0c8521099dad2118c5d6b8da4advonbeck    SkRect fRect;
224c526da94e4f2dc0c8521099dad2118c5d6b8da4advonbeck    sk_sp<SkLights> fLights;
225c526da94e4f2dc0c8521099dad2118c5d6b8da4advonbeck
226c526da94e4f2dc0c8521099dad2118c5d6b8da4advonbeck    typedef GM INHERITED;
227c526da94e4f2dc0c8521099dad2118c5d6b8da4advonbeck};
228c526da94e4f2dc0c8521099dad2118c5d6b8da4advonbeck
229c526da94e4f2dc0c8521099dad2118c5d6b8da4advonbeck//////////////////////////////////////////////////////////////////////////////
230c526da94e4f2dc0c8521099dad2118c5d6b8da4advonbeck
231c526da94e4f2dc0c8521099dad2118c5d6b8da4advonbeckDEF_GM(return new LightingShader2GM;)
232c526da94e4f2dc0c8521099dad2118c5d6b8da4advonbeck}
233