SkBitmapProcShader.h revision 87b0dd00cf9409c5fc990f5d0bb7c0df837f08da
1/* 2 * Copyright 2006 The Android Open Source Project 3 * 4 * Use of this source code is governed by a BSD-style license that can be 5 * found in the LICENSE file. 6 */ 7 8#ifndef SkBitmapProcShader_DEFINED 9#define SkBitmapProcShader_DEFINED 10 11#include "SkShader.h" 12#include "SkSmallAllocator.h" 13 14struct SkBitmapProcState; 15class SkBitmapProvider; 16 17class SkBitmapProcShader : public SkShader { 18public: 19 SkBitmapProcShader(const SkBitmap& src, TileMode tx, TileMode ty, 20 const SkMatrix* localMatrix = nullptr); 21 22 bool isOpaque() const override; 23 24 // SkBitmapProcShader stores bitmap coordinates in a 16bit buffer, as it 25 // communicates between its matrix-proc and its sampler-proc. Until we can 26 // widen that, we have to reject bitmaps that are larger. 27 static bool BitmapIsTooBig(const SkBitmap&); 28 29 SK_TO_STRING_OVERRIDE() 30 SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(SkBitmapProcShader) 31 32#if SK_SUPPORT_GPU 33 sk_sp<GrFragmentProcessor> asFragmentProcessor(GrContext*, const SkMatrix& viewM, 34 const SkMatrix*, SkFilterQuality, 35 SkSourceGammaTreatment) const override; 36#endif 37 38protected: 39 void flatten(SkWriteBuffer&) const override; 40 size_t onContextSize(const ContextRec& rec) const override { 41 return ContextSize(rec, fRawBitmap.info()); 42 } 43 Context* onCreateContext(const ContextRec&, void* storage) const override; 44 bool onIsABitmap(SkBitmap*, SkMatrix*, TileMode*) const override; 45 46 SkBitmap fRawBitmap; 47 uint8_t fTileModeX, fTileModeY; 48 49private: 50 friend class SkImageShader; 51 52 static size_t ContextSize(const ContextRec&, const SkImageInfo& srcInfo); 53 static Context* MakeContext(const SkShader&, TileMode tmx, TileMode tmy, 54 const SkBitmapProvider&, const ContextRec&, void* storage); 55 56 typedef SkShader INHERITED; 57}; 58 59enum {kSkBlitterContextSize = 3100}; 60 61// Commonly used allocator. It currently is only used to allocate up to 3 objects. The total 62// bytes requested is calculated using one of our large shaders, its context size plus the size of 63// an Sk3DBlitter in SkDraw.cpp 64// Note that some contexts may contain other contexts (e.g. for compose shaders), but we've not 65// yet found a situation where the size below isn't big enough. 66typedef SkSmallAllocator<3, kSkBlitterContextSize> SkTBlitterAllocator; 67 68// If alloc is non-nullptr, it will be used to allocate the returned SkShader, and MUST outlive 69// the SkShader. 70sk_sp<SkShader> SkMakeBitmapShader(const SkBitmap& src, SkShader::TileMode, SkShader::TileMode, 71 const SkMatrix* localMatrix, SkTBlitterAllocator* alloc); 72 73#endif 74