1// Copyright 2016 The SwiftShader Authors. All Rights Reserved. 2// 3// Licensed under the Apache License, Version 2.0 (the "License"); 4// you may not use this file except in compliance with the License. 5// You may obtain a copy of the License at 6// 7// http://www.apache.org/licenses/LICENSE-2.0 8// 9// Unless required by applicable law or agreed to in writing, software 10// distributed under the License is distributed on an "AS IS" BASIS, 11// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 12// See the License for the specific language governing permissions and 13// limitations under the License. 14 15#ifndef egl_Context_hpp 16#define egl_Context_hpp 17 18#include "common/Object.hpp" 19 20#include <EGL/egl.h> 21#include <GLES/gl.h> 22 23namespace egl 24{ 25class Surface; 26class Image; 27 28class Context : public gl::Object 29{ 30public: 31 virtual void makeCurrent(Surface *surface) = 0; 32 virtual void bindTexImage(Surface *surface) = 0; 33 virtual EGLenum validateSharedImage(EGLenum target, GLuint name, GLuint textureLevel) = 0; 34 virtual Image *createSharedImage(EGLenum target, GLuint name, GLuint textureLevel) = 0; 35 virtual int getClientVersion() const = 0; 36 virtual void finish() = 0; 37 38protected: 39 virtual ~Context() {}; 40}; 41} 42 43#endif // egl_Context_hpp 44