1// Copyright 2016 The SwiftShader Authors. All Rights Reserved.
2//
3// Licensed under the Apache License, Version 2.0 (the "License");
4// you may not use this file except in compliance with the License.
5// You may obtain a copy of the License at
6//
7//    http://www.apache.org/licenses/LICENSE-2.0
8//
9// Unless required by applicable law or agreed to in writing, software
10// distributed under the License is distributed on an "AS IS" BASIS,
11// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12// See the License for the specific language governing permissions and
13// limitations under the License.
14
15#ifndef egl_Context_hpp
16#define egl_Context_hpp
17
18#include "common/Object.hpp"
19
20#include <EGL/egl.h>
21#include <GLES/gl.h>
22
23namespace egl
24{
25class Surface;
26class Image;
27
28class Context : public gl::Object
29{
30public:
31	virtual void makeCurrent(Surface *surface) = 0;
32	virtual void bindTexImage(Surface *surface) = 0;
33	virtual EGLenum validateSharedImage(EGLenum target, GLuint name, GLuint textureLevel) = 0;
34	virtual Image *createSharedImage(EGLenum target, GLuint name, GLuint textureLevel) = 0;
35	virtual int getClientVersion() const = 0;
36	virtual void finish() = 0;
37
38protected:
39	virtual ~Context() {};
40};
41}
42
43#endif   // egl_Context_hpp
44