AnimatorManager.cpp revision 8d8af3c1b768d590754d657a7d1242dcb462454b
1/*
2 * Copyright (C) 2014 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16#include "AnimatorManager.h"
17
18#include <algorithm>
19
20#include "RenderNode.h"
21
22namespace android {
23namespace uirenderer {
24
25using namespace std;
26
27static void unref(BaseRenderNodeAnimator* animator) {
28    animator->detach();
29    animator->decStrong(0);
30}
31
32AnimatorManager::AnimatorManager(RenderNode& parent)
33        : mParent(parent) {
34}
35
36AnimatorManager::~AnimatorManager() {
37    for_each(mNewAnimators.begin(), mNewAnimators.end(), unref);
38    for_each(mAnimators.begin(), mAnimators.end(), unref);
39}
40
41void AnimatorManager::addAnimator(const sp<BaseRenderNodeAnimator>& animator) {
42    animator->incStrong(0);
43    animator->attach(&mParent);
44    mNewAnimators.push_back(animator.get());
45}
46
47template<typename T>
48static void move_all(T& source, T& dest) {
49    dest.reserve(source.size() + dest.size());
50    for (typename T::iterator it = source.begin(); it != source.end(); it++) {
51        dest.push_back(*it);
52    }
53    source.clear();
54}
55
56void AnimatorManager::pushStaging(TreeInfo& info) {
57    if (mNewAnimators.size()) {
58        // Since this is a straight move, we don't need to inc/dec the ref count
59        move_all(mNewAnimators, mAnimators);
60    }
61    for (vector<BaseRenderNodeAnimator*>::iterator it = mAnimators.begin(); it != mAnimators.end(); it++) {
62        (*it)->pushStaging(info);
63    }
64}
65
66class AnimateFunctor {
67public:
68    AnimateFunctor(RenderNode& target, TreeInfo& info)
69            : mTarget(target), mInfo(info) {}
70
71    bool operator() (BaseRenderNodeAnimator* animator) {
72        bool remove = animator->animate(mInfo);
73        if (remove) {
74            animator->decStrong(0);
75        }
76        return remove;
77    }
78private:
79    RenderNode& mTarget;
80    TreeInfo& mInfo;
81};
82
83void AnimatorManager::animate(TreeInfo& info) {
84    if (!mAnimators.size()) return;
85
86    // TODO: Can we target this better? For now treat it like any other staging
87    // property push and just damage self before and after animators are run
88
89    mParent.damageSelf(info);
90    info.damageAccumulator->popTransform();
91
92    AnimateFunctor functor(mParent, info);
93    std::vector< BaseRenderNodeAnimator* >::iterator newEnd;
94    newEnd = std::remove_if(mAnimators.begin(), mAnimators.end(), functor);
95    mAnimators.erase(newEnd, mAnimators.end());
96
97    mParent.mProperties.updateMatrix();
98    info.damageAccumulator->pushTransform(&mParent);
99    mParent.damageSelf(info);
100}
101
102} /* namespace uirenderer */
103} /* namespace android */
104