BakedOpRenderer.cpp revision 74af6e282f8a8f75928a071e8200039517cf5c12
1/* 2 * Copyright (C) 2015 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17#include "BakedOpRenderer.h" 18 19#include "Caches.h" 20#include "Glop.h" 21#include "GlopBuilder.h" 22#include "renderstate/OffscreenBufferPool.h" 23#include "renderstate/RenderState.h" 24#include "utils/GLUtils.h" 25#include "VertexBuffer.h" 26 27#include <algorithm> 28 29namespace android { 30namespace uirenderer { 31 32OffscreenBuffer* BakedOpRenderer::startTemporaryLayer(uint32_t width, uint32_t height) { 33 LOG_ALWAYS_FATAL_IF(mRenderTarget.offscreenBuffer, "already has layer..."); 34 35 OffscreenBuffer* buffer = mRenderState.layerPool().get(mRenderState, width, height); 36 startRepaintLayer(buffer, Rect(width, height)); 37 return buffer; 38} 39 40void BakedOpRenderer::recycleTemporaryLayer(OffscreenBuffer* offscreenBuffer) { 41 mRenderState.layerPool().putOrDelete(offscreenBuffer); 42} 43 44void BakedOpRenderer::startRepaintLayer(OffscreenBuffer* offscreenBuffer, const Rect& repaintRect) { 45 LOG_ALWAYS_FATAL_IF(mRenderTarget.offscreenBuffer, "already has layer..."); 46 47 // subtract repaintRect from region, since it will be regenerated 48 if (repaintRect.contains(0, 0, 49 offscreenBuffer->viewportWidth, offscreenBuffer->viewportHeight)) { 50 // repaint full layer, so throw away entire region 51 offscreenBuffer->region.clear(); 52 } else { 53 offscreenBuffer->region.subtractSelf(android::Rect(repaintRect.left, repaintRect.top, 54 repaintRect.right, repaintRect.bottom)); 55 } 56 57 mRenderTarget.offscreenBuffer = offscreenBuffer; 58 59 // create and bind framebuffer 60 mRenderTarget.frameBufferId = mRenderState.createFramebuffer(); 61 mRenderState.bindFramebuffer(mRenderTarget.frameBufferId); 62 63 // attach the texture to the FBO 64 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 65 offscreenBuffer->texture.id(), 0); 66 GL_CHECKPOINT(LOW); 67 68 LOG_ALWAYS_FATAL_IF(glCheckFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE, 69 "framebuffer incomplete!"); 70 71 // Change the viewport & ortho projection 72 setViewport(offscreenBuffer->viewportWidth, offscreenBuffer->viewportHeight); 73 74 clearColorBuffer(repaintRect); 75} 76 77void BakedOpRenderer::endLayer() { 78 if (mRenderTarget.stencil) { 79 // if stencil was used for clipping, detach it and return it to pool 80 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, 0); 81 GL_CHECKPOINT(MODERATE); 82 mCaches.renderBufferCache.put(mRenderTarget.stencil); 83 mRenderTarget.stencil = nullptr; 84 } 85 mRenderTarget.lastStencilClip = nullptr; 86 87 mRenderTarget.offscreenBuffer->updateMeshFromRegion(); 88 mRenderTarget.offscreenBuffer = nullptr; // It's in drawLayerOp's hands now. 89 90 // Detach the texture from the FBO 91 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0); 92 GL_CHECKPOINT(LOW); 93 mRenderState.deleteFramebuffer(mRenderTarget.frameBufferId); 94 mRenderTarget.frameBufferId = 0; 95} 96 97OffscreenBuffer* BakedOpRenderer::copyToLayer(const Rect& area) { 98 OffscreenBuffer* buffer = mRenderState.layerPool().get(mRenderState, 99 area.getWidth(), area.getHeight()); 100 if (!area.isEmpty()) { 101 mCaches.textureState().activateTexture(0); 102 mCaches.textureState().bindTexture(buffer->texture.id()); 103 104 glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 105 area.left, mRenderTarget.viewportHeight - area.bottom, 106 area.getWidth(), area.getHeight()); 107 } 108 return buffer; 109} 110 111void BakedOpRenderer::startFrame(uint32_t width, uint32_t height, const Rect& repaintRect) { 112 LOG_ALWAYS_FATAL_IF(mRenderTarget.frameBufferId != 0, "primary framebufferId must be 0"); 113 mRenderState.bindFramebuffer(0); 114 setViewport(width, height); 115 116 if (!mOpaque) { 117 clearColorBuffer(repaintRect); 118 } 119 120 mRenderState.debugOverdraw(true, true); 121} 122 123void BakedOpRenderer::endFrame(const Rect& repaintRect) { 124 if (CC_UNLIKELY(Properties::debugOverdraw)) { 125 ClipRect overdrawClip(repaintRect); 126 Rect viewportRect(mRenderTarget.viewportWidth, mRenderTarget.viewportHeight); 127 // overdraw visualization 128 for (int i = 1; i <= 4; i++) { 129 if (i < 4) { 130 // nth level of overdraw tests for n+1 draws per pixel 131 mRenderState.stencil().enableDebugTest(i + 1, false); 132 } else { 133 // 4th level tests for 4 or higher draws per pixel 134 mRenderState.stencil().enableDebugTest(4, true); 135 } 136 137 SkPaint paint; 138 paint.setColor(mCaches.getOverdrawColor(i)); 139 Glop glop; 140 GlopBuilder(mRenderState, mCaches, &glop) 141 .setRoundRectClipState(nullptr) 142 .setMeshUnitQuad() 143 .setFillPaint(paint, 1.0f) 144 .setTransform(Matrix4::identity(), TransformFlags::None) 145 .setModelViewMapUnitToRect(viewportRect) 146 .build(); 147 renderGlop(nullptr, &overdrawClip, glop); 148 } 149 mRenderState.stencil().disable(); 150 } 151 152 // Note: we leave FBO 0 renderable here, for post-frame-content decoration 153} 154 155void BakedOpRenderer::setViewport(uint32_t width, uint32_t height) { 156 mRenderTarget.viewportWidth = width; 157 mRenderTarget.viewportHeight = height; 158 mRenderTarget.orthoMatrix.loadOrtho(width, height); 159 160 mRenderState.setViewport(width, height); 161 mRenderState.blend().syncEnabled(); 162} 163 164void BakedOpRenderer::clearColorBuffer(const Rect& rect) { 165 if (rect.contains(Rect(mRenderTarget.viewportWidth, mRenderTarget.viewportHeight))) { 166 // Full viewport is being cleared - disable scissor 167 mRenderState.scissor().setEnabled(false); 168 } else { 169 // Requested rect is subset of viewport - scissor to it to avoid over-clearing 170 mRenderState.scissor().setEnabled(true); 171 mRenderState.scissor().set(rect.left, mRenderTarget.viewportHeight - rect.bottom, 172 rect.getWidth(), rect.getHeight()); 173 } 174 glClear(GL_COLOR_BUFFER_BIT); 175 if (!mRenderTarget.frameBufferId) mHasDrawn = true; 176} 177 178Texture* BakedOpRenderer::getTexture(const SkBitmap* bitmap) { 179 Texture* texture = mRenderState.assetAtlas().getEntryTexture(bitmap->pixelRef()); 180 if (!texture) { 181 return mCaches.textureCache.get(bitmap); 182 } 183 return texture; 184} 185 186void BakedOpRenderer::drawRects(const float* rects, int count, const SkPaint* paint) { 187 std::vector<Vertex> vertices; 188 vertices.reserve(count); 189 Vertex* vertex = vertices.data(); 190 191 for (int index = 0; index < count; index += 4) { 192 float l = rects[index + 0]; 193 float t = rects[index + 1]; 194 float r = rects[index + 2]; 195 float b = rects[index + 3]; 196 197 Vertex::set(vertex++, l, t); 198 Vertex::set(vertex++, r, t); 199 Vertex::set(vertex++, l, b); 200 Vertex::set(vertex++, r, b); 201 } 202 203 LOG_ALWAYS_FATAL_IF(mRenderTarget.frameBufferId != 0, "decoration only supported for FBO 0"); 204 // TODO: Currently assume full FBO damage, due to FrameInfoVisualizer::unionDirty. 205 // Should should scissor/set mHasDrawn safely. 206 mRenderState.scissor().setEnabled(false); 207 mHasDrawn = true; 208 Glop glop; 209 GlopBuilder(mRenderState, mCaches, &glop) 210 .setRoundRectClipState(nullptr) 211 .setMeshIndexedQuads(vertices.data(), count / 4) 212 .setFillPaint(*paint, 1.0f) 213 .setTransform(Matrix4::identity(), TransformFlags::None) 214 .setModelViewIdentityEmptyBounds() 215 .build(); 216 mRenderState.render(glop, mRenderTarget.orthoMatrix); 217} 218 219// clears and re-fills stencil with provided rendertarget space quads, 220// and then put stencil into test mode 221void BakedOpRenderer::setupStencilQuads(std::vector<Vertex>& quadVertices, 222 int incrementThreshold) { 223 mRenderState.stencil().enableWrite(incrementThreshold); 224 mRenderState.stencil().clear(); 225 Glop glop; 226 GlopBuilder(mRenderState, mCaches, &glop) 227 .setRoundRectClipState(nullptr) 228 .setMeshIndexedQuads(quadVertices.data(), quadVertices.size() / 4) 229 .setFillBlack() 230 .setTransform(Matrix4::identity(), TransformFlags::None) 231 .setModelViewIdentityEmptyBounds() 232 .build(); 233 mRenderState.render(glop, mRenderTarget.orthoMatrix); 234 mRenderState.stencil().enableTest(incrementThreshold); 235} 236 237void BakedOpRenderer::setupStencilRectList(const ClipBase* clip) { 238 LOG_ALWAYS_FATAL_IF(clip->mode != ClipMode::RectangleList, "can't rectlist clip without rectlist"); 239 auto&& rectList = reinterpret_cast<const ClipRectList*>(clip)->rectList; 240 int quadCount = rectList.getTransformedRectanglesCount(); 241 std::vector<Vertex> rectangleVertices; 242 rectangleVertices.reserve(quadCount * 4); 243 for (int i = 0; i < quadCount; i++) { 244 const TransformedRectangle& tr(rectList.getTransformedRectangle(i)); 245 const Matrix4& transform = tr.getTransform(); 246 Rect bounds = tr.getBounds(); 247 if (transform.rectToRect()) { 248 // If rectToRect, can simply map bounds before storing verts 249 transform.mapRect(bounds); 250 bounds.doIntersect(clip->rect); 251 if (bounds.isEmpty()) { 252 continue; // will be outside of scissor, skip 253 } 254 } 255 256 rectangleVertices.push_back(Vertex{bounds.left, bounds.top}); 257 rectangleVertices.push_back(Vertex{bounds.right, bounds.top}); 258 rectangleVertices.push_back(Vertex{bounds.left, bounds.bottom}); 259 rectangleVertices.push_back(Vertex{bounds.right, bounds.bottom}); 260 261 if (!transform.rectToRect()) { 262 // If not rectToRect, must map each point individually 263 for (auto cur = rectangleVertices.end() - 4; cur < rectangleVertices.end(); cur++) { 264 transform.mapPoint(cur->x, cur->y); 265 } 266 } 267 } 268 setupStencilQuads(rectangleVertices, rectList.getTransformedRectanglesCount()); 269} 270 271void BakedOpRenderer::setupStencilRegion(const ClipBase* clip) { 272 LOG_ALWAYS_FATAL_IF(clip->mode != ClipMode::Region, "can't region clip without region"); 273 auto&& region = reinterpret_cast<const ClipRegion*>(clip)->region; 274 275 std::vector<Vertex> regionVertices; 276 SkRegion::Cliperator it(region, clip->rect.toSkIRect()); 277 while (!it.done()) { 278 const SkIRect& r = it.rect(); 279 regionVertices.push_back(Vertex{(float)r.fLeft, (float)r.fTop}); 280 regionVertices.push_back(Vertex{(float)r.fRight, (float)r.fTop}); 281 regionVertices.push_back(Vertex{(float)r.fLeft, (float)r.fBottom}); 282 regionVertices.push_back(Vertex{(float)r.fRight, (float)r.fBottom}); 283 it.next(); 284 } 285 setupStencilQuads(regionVertices, 0); 286} 287 288void BakedOpRenderer::prepareRender(const Rect* dirtyBounds, const ClipBase* clip) { 289 // Prepare scissor (done before stencil, to simplify filling stencil) 290 mRenderState.scissor().setEnabled(clip != nullptr); 291 if (clip) { 292 mRenderState.scissor().set(mRenderTarget.viewportHeight, clip->rect); 293 } 294 295 // If stencil may be used for clipping, enable it, fill it, or disable it as appropriate 296 if (CC_LIKELY(!Properties::debugOverdraw)) { 297 // only modify stencil mode and content when it's not used for overdraw visualization 298 if (CC_UNLIKELY(clip && clip->mode != ClipMode::Rectangle)) { 299 // NOTE: this pointer check is only safe for non-rect clips, 300 // since rect clips may be created on the stack 301 if (mRenderTarget.lastStencilClip != clip) { 302 // Stencil needed, but current stencil isn't up to date 303 mRenderTarget.lastStencilClip = clip; 304 305 if (mRenderTarget.frameBufferId != 0 && !mRenderTarget.stencil) { 306 OffscreenBuffer* layer = mRenderTarget.offscreenBuffer; 307 mRenderTarget.stencil = mCaches.renderBufferCache.get( 308 Stencil::getLayerStencilFormat(), 309 layer->texture.width(), layer->texture.height()); 310 // stencil is bound + allocated - associate it with current FBO 311 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, 312 GL_RENDERBUFFER, mRenderTarget.stencil->getName()); 313 } 314 315 if (clip->mode == ClipMode::RectangleList) { 316 setupStencilRectList(clip); 317 } else { 318 setupStencilRegion(clip); 319 } 320 } else { 321 // stencil is up to date - just need to ensure it's enabled (since an unclipped 322 // or scissor-only clipped op may have been drawn, disabling the stencil) 323 int incrementThreshold = 0; 324 if (CC_LIKELY(clip->mode == ClipMode::RectangleList)) { 325 auto&& rectList = reinterpret_cast<const ClipRectList*>(clip)->rectList; 326 incrementThreshold = rectList.getTransformedRectanglesCount(); 327 } 328 mRenderState.stencil().enableTest(incrementThreshold); 329 } 330 } else { 331 // either scissor or no clip, so disable stencil test 332 mRenderState.stencil().disable(); 333 } 334 } 335 336 if (dirtyBounds) { 337 // dirty offscreenbuffer if present 338 dirtyRenderTarget(*dirtyBounds); 339 } 340} 341 342void BakedOpRenderer::renderGlopImpl(const Rect* dirtyBounds, const ClipBase* clip, 343 const Glop& glop) { 344 prepareRender(dirtyBounds, clip); 345 mRenderState.render(glop, mRenderTarget.orthoMatrix); 346 if (!mRenderTarget.frameBufferId) mHasDrawn = true; 347} 348 349void BakedOpRenderer::renderFunctor(const FunctorOp& op, const BakedOpState& state) { 350 prepareRender(&state.computedState.clippedBounds, state.computedState.getClipIfNeeded()); 351 352 DrawGlInfo info; 353 auto&& clip = state.computedState.clipRect(); 354 info.clipLeft = clip.left; 355 info.clipTop = clip.top; 356 info.clipRight = clip.right; 357 info.clipBottom = clip.bottom; 358 info.isLayer = offscreenRenderTarget(); 359 info.width = mRenderTarget.viewportWidth; 360 info.height = mRenderTarget.viewportHeight; 361 state.computedState.transform.copyTo(&info.transform[0]); 362 363 mRenderState.invokeFunctor(op.functor, DrawGlInfo::kModeDraw, &info); 364} 365 366void BakedOpRenderer::dirtyRenderTarget(const Rect& uiDirty) { 367 if (mRenderTarget.offscreenBuffer) { 368 mRenderTarget.offscreenBuffer->dirty(uiDirty); 369 } 370} 371 372} // namespace uirenderer 373} // namespace android 374