BakedOpRenderer.cpp revision 96bacd186e5381d27181cb3414003a74e2d2c3b7
1/* 2 * Copyright (C) 2015 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17#include "BakedOpRenderer.h" 18 19#include "Caches.h" 20#include "Glop.h" 21#include "GlopBuilder.h" 22#include "renderstate/OffscreenBufferPool.h" 23#include "renderstate/RenderState.h" 24#include "utils/GLUtils.h" 25#include "VertexBuffer.h" 26 27#include <algorithm> 28 29namespace android { 30namespace uirenderer { 31 32OffscreenBuffer* BakedOpRenderer::startTemporaryLayer(uint32_t width, uint32_t height) { 33 LOG_ALWAYS_FATAL_IF(mRenderTarget.offscreenBuffer, "already has layer..."); 34 35 OffscreenBuffer* buffer = mRenderState.layerPool().get(mRenderState, width, height); 36 startRepaintLayer(buffer, Rect(width, height)); 37 return buffer; 38} 39 40void BakedOpRenderer::startRepaintLayer(OffscreenBuffer* offscreenBuffer, const Rect& repaintRect) { 41 LOG_ALWAYS_FATAL_IF(mRenderTarget.offscreenBuffer, "already has layer..."); 42 43 // subtract repaintRect from region, since it will be regenerated 44 if (repaintRect.contains(0, 0, 45 offscreenBuffer->viewportWidth, offscreenBuffer->viewportHeight)) { 46 // repaint full layer, so throw away entire region 47 offscreenBuffer->region.clear(); 48 } else { 49 offscreenBuffer->region.subtractSelf(android::Rect(repaintRect.left, repaintRect.top, 50 repaintRect.right, repaintRect.bottom)); 51 } 52 53 mRenderTarget.offscreenBuffer = offscreenBuffer; 54 55 // create and bind framebuffer 56 mRenderTarget.frameBufferId = mRenderState.createFramebuffer(); 57 mRenderState.bindFramebuffer(mRenderTarget.frameBufferId); 58 59 // attach the texture to the FBO 60 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 61 offscreenBuffer->texture.id(), 0); 62 GL_CHECKPOINT(LOW); 63 64 LOG_ALWAYS_FATAL_IF(glCheckFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE, 65 "framebuffer incomplete!"); 66 67 // Change the viewport & ortho projection 68 setViewport(offscreenBuffer->viewportWidth, offscreenBuffer->viewportHeight); 69 70 clearColorBuffer(repaintRect); 71} 72 73void BakedOpRenderer::endLayer() { 74 if (mRenderTarget.stencil) { 75 // if stencil was used for clipping, detach it and return it to pool 76 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, 0); 77 GL_CHECKPOINT(MODERATE); 78 mCaches.renderBufferCache.put(mRenderTarget.stencil); 79 mRenderTarget.stencil = nullptr; 80 } 81 mRenderTarget.lastStencilClip = nullptr; 82 83 mRenderTarget.offscreenBuffer->updateMeshFromRegion(); 84 mRenderTarget.offscreenBuffer = nullptr; // It's in drawLayerOp's hands now. 85 86 // Detach the texture from the FBO 87 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0); 88 GL_CHECKPOINT(LOW); 89 mRenderState.deleteFramebuffer(mRenderTarget.frameBufferId); 90 mRenderTarget.frameBufferId = 0; 91} 92 93OffscreenBuffer* BakedOpRenderer::copyToLayer(const Rect& area) { 94 OffscreenBuffer* buffer = mRenderState.layerPool().get(mRenderState, 95 area.getWidth(), area.getHeight()); 96 if (!area.isEmpty()) { 97 mCaches.textureState().activateTexture(0); 98 mCaches.textureState().bindTexture(buffer->texture.id()); 99 100 glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 101 area.left, mRenderTarget.viewportHeight - area.bottom, 102 area.getWidth(), area.getHeight()); 103 } 104 return buffer; 105} 106 107void BakedOpRenderer::startFrame(uint32_t width, uint32_t height, const Rect& repaintRect) { 108 LOG_ALWAYS_FATAL_IF(mRenderTarget.frameBufferId != 0, "primary framebufferId must be 0"); 109 mRenderState.bindFramebuffer(0); 110 setViewport(width, height); 111 112 if (!mOpaque) { 113 clearColorBuffer(repaintRect); 114 } 115 116 mRenderState.debugOverdraw(true, true); 117} 118 119void BakedOpRenderer::endFrame(const Rect& repaintRect) { 120 if (CC_UNLIKELY(Properties::debugOverdraw)) { 121 ClipRect overdrawClip(repaintRect); 122 Rect viewportRect(mRenderTarget.viewportWidth, mRenderTarget.viewportHeight); 123 // overdraw visualization 124 for (int i = 1; i <= 4; i++) { 125 if (i < 4) { 126 // nth level of overdraw tests for n+1 draws per pixel 127 mRenderState.stencil().enableDebugTest(i + 1, false); 128 } else { 129 // 4th level tests for 4 or higher draws per pixel 130 mRenderState.stencil().enableDebugTest(4, true); 131 } 132 133 SkPaint paint; 134 paint.setColor(mCaches.getOverdrawColor(i)); 135 Glop glop; 136 GlopBuilder(mRenderState, mCaches, &glop) 137 .setRoundRectClipState(nullptr) 138 .setMeshUnitQuad() 139 .setFillPaint(paint, 1.0f) 140 .setTransform(Matrix4::identity(), TransformFlags::None) 141 .setModelViewMapUnitToRect(viewportRect) 142 .build(); 143 renderGlop(nullptr, &overdrawClip, glop); 144 } 145 mRenderState.stencil().disable(); 146 } 147 148 // Note: we leave FBO 0 renderable here, for post-frame-content decoration 149} 150 151void BakedOpRenderer::setViewport(uint32_t width, uint32_t height) { 152 mRenderTarget.viewportWidth = width; 153 mRenderTarget.viewportHeight = height; 154 mRenderTarget.orthoMatrix.loadOrtho(width, height); 155 156 mRenderState.setViewport(width, height); 157 mRenderState.blend().syncEnabled(); 158} 159 160void BakedOpRenderer::clearColorBuffer(const Rect& rect) { 161 if (rect.contains(Rect(mRenderTarget.viewportWidth, mRenderTarget.viewportHeight))) { 162 // Full viewport is being cleared - disable scissor 163 mRenderState.scissor().setEnabled(false); 164 } else { 165 // Requested rect is subset of viewport - scissor to it to avoid over-clearing 166 mRenderState.scissor().setEnabled(true); 167 mRenderState.scissor().set(rect.left, mRenderTarget.viewportHeight - rect.bottom, 168 rect.getWidth(), rect.getHeight()); 169 } 170 glClear(GL_COLOR_BUFFER_BIT); 171 if (!mRenderTarget.frameBufferId) mHasDrawn = true; 172} 173 174Texture* BakedOpRenderer::getTexture(const SkBitmap* bitmap) { 175 Texture* texture = mRenderState.assetAtlas().getEntryTexture(bitmap->pixelRef()); 176 if (!texture) { 177 return mCaches.textureCache.get(bitmap); 178 } 179 return texture; 180} 181 182void BakedOpRenderer::drawRects(const float* rects, int count, const SkPaint* paint) { 183 std::vector<Vertex> vertices; 184 vertices.reserve(count); 185 Vertex* vertex = vertices.data(); 186 187 for (int index = 0; index < count; index += 4) { 188 float l = rects[index + 0]; 189 float t = rects[index + 1]; 190 float r = rects[index + 2]; 191 float b = rects[index + 3]; 192 193 Vertex::set(vertex++, l, t); 194 Vertex::set(vertex++, r, t); 195 Vertex::set(vertex++, l, b); 196 Vertex::set(vertex++, r, b); 197 } 198 199 LOG_ALWAYS_FATAL_IF(mRenderTarget.frameBufferId != 0, "decoration only supported for FBO 0"); 200 // TODO: Currently assume full FBO damage, due to FrameInfoVisualizer::unionDirty. 201 // Should should scissor/set mHasDrawn safely. 202 mRenderState.scissor().setEnabled(false); 203 mHasDrawn = true; 204 Glop glop; 205 GlopBuilder(mRenderState, mCaches, &glop) 206 .setRoundRectClipState(nullptr) 207 .setMeshIndexedQuads(vertices.data(), count / 4) 208 .setFillPaint(*paint, 1.0f) 209 .setTransform(Matrix4::identity(), TransformFlags::None) 210 .setModelViewIdentityEmptyBounds() 211 .build(); 212 mRenderState.render(glop, mRenderTarget.orthoMatrix); 213} 214 215// clears and re-fills stencil with provided rendertarget space quads, 216// and then put stencil into test mode 217void BakedOpRenderer::setupStencilQuads(std::vector<Vertex>& quadVertices, 218 int incrementThreshold) { 219 mRenderState.stencil().enableWrite(incrementThreshold); 220 mRenderState.stencil().clear(); 221 Glop glop; 222 GlopBuilder(mRenderState, mCaches, &glop) 223 .setRoundRectClipState(nullptr) 224 .setMeshIndexedQuads(quadVertices.data(), quadVertices.size() / 4) 225 .setFillBlack() 226 .setTransform(Matrix4::identity(), TransformFlags::None) 227 .setModelViewIdentityEmptyBounds() 228 .build(); 229 mRenderState.render(glop, mRenderTarget.orthoMatrix); 230 mRenderState.stencil().enableTest(incrementThreshold); 231} 232 233void BakedOpRenderer::setupStencilRectList(const ClipBase* clip) { 234 LOG_ALWAYS_FATAL_IF(clip->mode != ClipMode::RectangleList, "can't rectlist clip without rectlist"); 235 auto&& rectList = reinterpret_cast<const ClipRectList*>(clip)->rectList; 236 int quadCount = rectList.getTransformedRectanglesCount(); 237 std::vector<Vertex> rectangleVertices; 238 rectangleVertices.reserve(quadCount * 4); 239 for (int i = 0; i < quadCount; i++) { 240 const TransformedRectangle& tr(rectList.getTransformedRectangle(i)); 241 const Matrix4& transform = tr.getTransform(); 242 Rect bounds = tr.getBounds(); 243 if (transform.rectToRect()) { 244 // If rectToRect, can simply map bounds before storing verts 245 transform.mapRect(bounds); 246 bounds.doIntersect(clip->rect); 247 if (bounds.isEmpty()) { 248 continue; // will be outside of scissor, skip 249 } 250 } 251 252 rectangleVertices.push_back(Vertex{bounds.left, bounds.top}); 253 rectangleVertices.push_back(Vertex{bounds.right, bounds.top}); 254 rectangleVertices.push_back(Vertex{bounds.left, bounds.bottom}); 255 rectangleVertices.push_back(Vertex{bounds.right, bounds.bottom}); 256 257 if (!transform.rectToRect()) { 258 // If not rectToRect, must map each point individually 259 for (auto cur = rectangleVertices.end() - 4; cur < rectangleVertices.end(); cur++) { 260 transform.mapPoint(cur->x, cur->y); 261 } 262 } 263 } 264 setupStencilQuads(rectangleVertices, rectList.getTransformedRectanglesCount()); 265} 266 267void BakedOpRenderer::setupStencilRegion(const ClipBase* clip) { 268 LOG_ALWAYS_FATAL_IF(clip->mode != ClipMode::Region, "can't region clip without region"); 269 auto&& region = reinterpret_cast<const ClipRegion*>(clip)->region; 270 271 std::vector<Vertex> regionVertices; 272 SkRegion::Cliperator it(region, clip->rect.toSkIRect()); 273 while (!it.done()) { 274 const SkIRect& r = it.rect(); 275 regionVertices.push_back(Vertex{(float)r.fLeft, (float)r.fTop}); 276 regionVertices.push_back(Vertex{(float)r.fRight, (float)r.fTop}); 277 regionVertices.push_back(Vertex{(float)r.fLeft, (float)r.fBottom}); 278 regionVertices.push_back(Vertex{(float)r.fRight, (float)r.fBottom}); 279 it.next(); 280 } 281 setupStencilQuads(regionVertices, 0); 282} 283 284void BakedOpRenderer::prepareRender(const Rect* dirtyBounds, const ClipBase* clip) { 285 // Prepare scissor (done before stencil, to simplify filling stencil) 286 mRenderState.scissor().setEnabled(clip != nullptr); 287 if (clip) { 288 mRenderState.scissor().set(mRenderTarget.viewportHeight, clip->rect); 289 } 290 291 // If stencil may be used for clipping, enable it, fill it, or disable it as appropriate 292 if (CC_LIKELY(!Properties::debugOverdraw)) { 293 // only modify stencil mode and content when it's not used for overdraw visualization 294 if (CC_UNLIKELY(clip && clip->mode != ClipMode::Rectangle)) { 295 // NOTE: this pointer check is only safe for non-rect clips, 296 // since rect clips may be created on the stack 297 if (mRenderTarget.lastStencilClip != clip) { 298 // Stencil needed, but current stencil isn't up to date 299 mRenderTarget.lastStencilClip = clip; 300 301 if (mRenderTarget.frameBufferId != 0 && !mRenderTarget.stencil) { 302 OffscreenBuffer* layer = mRenderTarget.offscreenBuffer; 303 mRenderTarget.stencil = mCaches.renderBufferCache.get( 304 Stencil::getLayerStencilFormat(), 305 layer->texture.width(), layer->texture.height()); 306 // stencil is bound + allocated - associate it with current FBO 307 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, 308 GL_RENDERBUFFER, mRenderTarget.stencil->getName()); 309 } 310 311 if (clip->mode == ClipMode::RectangleList) { 312 setupStencilRectList(clip); 313 } else { 314 setupStencilRegion(clip); 315 } 316 } else { 317 // stencil is up to date - just need to ensure it's enabled (since an unclipped 318 // or scissor-only clipped op may have been drawn, disabling the stencil) 319 int incrementThreshold = 0; 320 if (CC_LIKELY(clip->mode == ClipMode::RectangleList)) { 321 auto&& rectList = reinterpret_cast<const ClipRectList*>(clip)->rectList; 322 incrementThreshold = rectList.getTransformedRectanglesCount(); 323 } 324 mRenderState.stencil().enableTest(incrementThreshold); 325 } 326 } else { 327 // either scissor or no clip, so disable stencil test 328 mRenderState.stencil().disable(); 329 } 330 } 331 332 if (dirtyBounds) { 333 // dirty offscreenbuffer if present 334 dirtyRenderTarget(*dirtyBounds); 335 } 336} 337 338void BakedOpRenderer::renderGlopImpl(const Rect* dirtyBounds, const ClipBase* clip, 339 const Glop& glop) { 340 prepareRender(dirtyBounds, clip); 341 mRenderState.render(glop, mRenderTarget.orthoMatrix); 342 if (!mRenderTarget.frameBufferId) mHasDrawn = true; 343} 344 345void BakedOpRenderer::renderFunctor(const FunctorOp& op, const BakedOpState& state) { 346 prepareRender(&state.computedState.clippedBounds, state.computedState.getClipIfNeeded()); 347 348 DrawGlInfo info; 349 auto&& clip = state.computedState.clipRect(); 350 info.clipLeft = clip.left; 351 info.clipTop = clip.top; 352 info.clipRight = clip.right; 353 info.clipBottom = clip.bottom; 354 info.isLayer = offscreenRenderTarget(); 355 info.width = mRenderTarget.viewportWidth; 356 info.height = mRenderTarget.viewportHeight; 357 state.computedState.transform.copyTo(&info.transform[0]); 358 359 mRenderState.invokeFunctor(op.functor, DrawGlInfo::kModeDraw, &info); 360} 361 362void BakedOpRenderer::dirtyRenderTarget(const Rect& uiDirty) { 363 if (mRenderTarget.offscreenBuffer) { 364 mRenderTarget.offscreenBuffer->dirty(uiDirty); 365 } 366} 367 368} // namespace uirenderer 369} // namespace android 370