BakedOpRenderer.cpp revision 9fded232a9548a304e0145011df8849fba0dcda7
1/*
2 * Copyright (C) 2015 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#include "BakedOpRenderer.h"
18
19#include "Caches.h"
20#include "Glop.h"
21#include "GlopBuilder.h"
22#include "renderstate/OffscreenBufferPool.h"
23#include "renderstate/RenderState.h"
24#include "utils/GLUtils.h"
25#include "VertexBuffer.h"
26
27namespace android {
28namespace uirenderer {
29
30////////////////////////////////////////////////////////////////////////////////
31// BakedOpRenderer
32////////////////////////////////////////////////////////////////////////////////
33
34OffscreenBuffer* BakedOpRenderer::startTemporaryLayer(uint32_t width, uint32_t height) {
35    LOG_ALWAYS_FATAL_IF(mRenderTarget.offscreenBuffer, "already has layer...");
36
37    OffscreenBuffer* buffer = mRenderState.layerPool().get(mRenderState, width, height);
38    startRepaintLayer(buffer);
39    return buffer;
40}
41
42void BakedOpRenderer::startRepaintLayer(OffscreenBuffer* offscreenBuffer) {
43    LOG_ALWAYS_FATAL_IF(mRenderTarget.offscreenBuffer, "already has layer...");
44
45    mRenderTarget.offscreenBuffer = offscreenBuffer;
46
47    // create and bind framebuffer
48    mRenderTarget.frameBufferId = mRenderState.genFramebuffer();
49    mRenderState.bindFramebuffer(mRenderTarget.frameBufferId);
50
51    // attach the texture to the FBO
52    glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
53            offscreenBuffer->texture.id, 0);
54    LOG_ALWAYS_FATAL_IF(GLUtils::dumpGLErrors(), "startLayer FAILED");
55    LOG_ALWAYS_FATAL_IF(glCheckFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE,
56            "framebuffer incomplete!");
57
58    // Clear the FBO
59    mRenderState.scissor().setEnabled(false);
60    glClear(GL_COLOR_BUFFER_BIT);
61
62    // Change the viewport & ortho projection
63    setViewport(offscreenBuffer->viewportWidth, offscreenBuffer->viewportHeight);
64}
65
66void BakedOpRenderer::endLayer() {
67    mRenderTarget.offscreenBuffer->updateMeshFromRegion();
68    mRenderTarget.offscreenBuffer = nullptr;
69
70    // Detach the texture from the FBO
71    glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0);
72    LOG_ALWAYS_FATAL_IF(GLUtils::dumpGLErrors(), "endLayer FAILED");
73    mRenderState.deleteFramebuffer(mRenderTarget.frameBufferId);
74    mRenderTarget.frameBufferId = -1;
75}
76
77void BakedOpRenderer::startFrame(uint32_t width, uint32_t height) {
78    mRenderState.bindFramebuffer(0);
79    setViewport(width, height);
80    mCaches.clearGarbage();
81
82    if (!mOpaque) {
83        // TODO: partial invalidate!
84        mRenderState.scissor().setEnabled(false);
85        glClear(GL_COLOR_BUFFER_BIT);
86        mHasDrawn = true;
87    }
88}
89
90void BakedOpRenderer::endFrame() {
91    mCaches.pathCache.trim();
92    mCaches.tessellationCache.trim();
93
94#if DEBUG_OPENGL
95    GLUtils::dumpGLErrors();
96#endif
97
98#if DEBUG_MEMORY_USAGE
99    mCaches.dumpMemoryUsage();
100#else
101    if (Properties::debugLevel & kDebugMemory) {
102        mCaches.dumpMemoryUsage();
103    }
104#endif
105}
106
107void BakedOpRenderer::setViewport(uint32_t width, uint32_t height) {
108    mRenderTarget.viewportWidth = width;
109    mRenderTarget.viewportHeight = height;
110    mRenderTarget.orthoMatrix.loadOrtho(width, height);
111
112    mRenderState.setViewport(width, height);
113    mRenderState.blend().syncEnabled();
114}
115
116Texture* BakedOpRenderer::getTexture(const SkBitmap* bitmap) {
117    Texture* texture = mRenderState.assetAtlas().getEntryTexture(bitmap);
118    if (!texture) {
119        return mCaches.textureCache.get(bitmap);
120    }
121    return texture;
122}
123
124void BakedOpRenderer::renderGlop(const BakedOpState& state, const Glop& glop) {
125    bool useScissor = state.computedState.clipSideFlags != OpClipSideFlags::None;
126    mRenderState.scissor().setEnabled(useScissor);
127    if (useScissor) {
128        const Rect& clip = state.computedState.clipRect;
129        mRenderState.scissor().set(clip.left, mRenderTarget.viewportHeight - clip.bottom,
130            clip.getWidth(), clip.getHeight());
131    }
132    if (mRenderTarget.offscreenBuffer) { // TODO: not with multi-draw
133        // register layer damage to draw-back region
134        const Rect& uiDirty = state.computedState.clippedBounds;
135        android::Rect dirty(uiDirty.left, uiDirty.top, uiDirty.right, uiDirty.bottom);
136        mRenderTarget.offscreenBuffer->region.orSelf(dirty);
137    }
138    mRenderState.render(glop, mRenderTarget.orthoMatrix);
139    mHasDrawn = true;
140}
141
142////////////////////////////////////////////////////////////////////////////////
143// static BakedOpDispatcher methods
144////////////////////////////////////////////////////////////////////////////////
145
146void BakedOpDispatcher::onRenderNodeOp(BakedOpRenderer&, const RenderNodeOp&, const BakedOpState&) {
147    LOG_ALWAYS_FATAL("unsupported operation");
148}
149
150void BakedOpDispatcher::onBeginLayerOp(BakedOpRenderer& renderer, const BeginLayerOp& op, const BakedOpState& state) {
151    LOG_ALWAYS_FATAL("unsupported operation");
152}
153
154void BakedOpDispatcher::onEndLayerOp(BakedOpRenderer& renderer, const EndLayerOp& op, const BakedOpState& state) {
155    LOG_ALWAYS_FATAL("unsupported operation");
156}
157
158void BakedOpDispatcher::onBitmapOp(BakedOpRenderer& renderer, const BitmapOp& op, const BakedOpState& state) {
159    renderer.caches().textureState().activateTexture(0); // TODO: should this be automatic, and/or elsewhere?
160    Texture* texture = renderer.getTexture(op.bitmap);
161    if (!texture) return;
162    const AutoTexture autoCleanup(texture);
163
164    const int textureFillFlags = (op.bitmap->colorType() == kAlpha_8_SkColorType)
165            ? TextureFillFlags::IsAlphaMaskTexture : TextureFillFlags::None;
166    Glop glop;
167    GlopBuilder(renderer.renderState(), renderer.caches(), &glop)
168            .setRoundRectClipState(state.roundRectClipState)
169            .setMeshTexturedUnitQuad(texture->uvMapper)
170            .setFillTexturePaint(*texture, textureFillFlags, op.paint, state.alpha)
171            .setTransform(state.computedState.transform, TransformFlags::None)
172            .setModelViewMapUnitToRectSnap(Rect(0, 0, texture->width, texture->height))
173            .build();
174    renderer.renderGlop(state, glop);
175}
176
177void BakedOpDispatcher::onRectOp(BakedOpRenderer& renderer, const RectOp& op, const BakedOpState& state) {
178    Glop glop;
179    GlopBuilder(renderer.renderState(), renderer.caches(), &glop)
180            .setRoundRectClipState(state.roundRectClipState)
181            .setMeshUnitQuad()
182            .setFillPaint(*op.paint, state.alpha)
183            .setTransform(state.computedState.transform, TransformFlags::None)
184            .setModelViewMapUnitToRect(op.unmappedBounds)
185            .build();
186    renderer.renderGlop(state, glop);
187}
188
189namespace VertexBufferRenderFlags {
190    enum {
191        Offset = 0x1,
192        ShadowInterp = 0x2,
193    };
194}
195
196static void renderVertexBuffer(BakedOpRenderer& renderer, const BakedOpState& state,
197        const VertexBuffer& vertexBuffer, float translateX, float translateY,
198        SkPaint& paint, int vertexBufferRenderFlags) {
199    if (CC_LIKELY(vertexBuffer.getVertexCount())) {
200        bool shadowInterp = vertexBufferRenderFlags & VertexBufferRenderFlags::ShadowInterp;
201        const int transformFlags = TransformFlags::OffsetByFudgeFactor;
202        Glop glop;
203        GlopBuilder(renderer.renderState(), renderer.caches(), &glop)
204                .setRoundRectClipState(state.roundRectClipState)
205                .setMeshVertexBuffer(vertexBuffer, shadowInterp)
206                .setFillPaint(paint, state.alpha)
207                .setTransform(state.computedState.transform, transformFlags)
208                .setModelViewOffsetRect(translateX, translateY, vertexBuffer.getBounds())
209                .build();
210        renderer.renderGlop(state, glop);
211    }
212}
213
214static void renderShadow(BakedOpRenderer& renderer, const BakedOpState& state, float casterAlpha,
215        const VertexBuffer* ambientShadowVertexBuffer, const VertexBuffer* spotShadowVertexBuffer) {
216    SkPaint paint;
217    paint.setAntiAlias(true); // want to use AlphaVertex
218
219    // The caller has made sure casterAlpha > 0.
220    uint8_t ambientShadowAlpha = 128u; //TODO: mAmbientShadowAlpha;
221    if (CC_UNLIKELY(Properties::overrideAmbientShadowStrength >= 0)) {
222        ambientShadowAlpha = Properties::overrideAmbientShadowStrength;
223    }
224    if (ambientShadowVertexBuffer && ambientShadowAlpha > 0) {
225        paint.setAlpha((uint8_t)(casterAlpha * ambientShadowAlpha));
226        renderVertexBuffer(renderer, state, *ambientShadowVertexBuffer, 0, 0,
227                paint, VertexBufferRenderFlags::ShadowInterp);
228    }
229
230    uint8_t spotShadowAlpha = 128u; //TODO: mSpotShadowAlpha;
231    if (CC_UNLIKELY(Properties::overrideSpotShadowStrength >= 0)) {
232        spotShadowAlpha = Properties::overrideSpotShadowStrength;
233    }
234    if (spotShadowVertexBuffer && spotShadowAlpha > 0) {
235        paint.setAlpha((uint8_t)(casterAlpha * spotShadowAlpha));
236        renderVertexBuffer(renderer, state, *spotShadowVertexBuffer, 0, 0,
237                paint, VertexBufferRenderFlags::ShadowInterp);
238    }
239}
240
241void BakedOpDispatcher::onShadowOp(BakedOpRenderer& renderer, const ShadowOp& op, const BakedOpState& state) {
242    TessellationCache::vertexBuffer_pair_t buffers;
243    Vector3 lightCenter = { 300, 300, 300 }; // TODO!
244    float lightRadius = 150; // TODO!
245
246    renderer.caches().tessellationCache.getShadowBuffers(&state.computedState.transform,
247            op.localClipRect, op.casterAlpha >= 1.0f, op.casterPath,
248            &op.shadowMatrixXY, &op.shadowMatrixZ, lightCenter, lightRadius,
249            buffers);
250
251    renderShadow(renderer, state, op.casterAlpha, buffers.first, buffers.second);
252}
253
254void BakedOpDispatcher::onSimpleRectsOp(BakedOpRenderer& renderer, const SimpleRectsOp& op, const BakedOpState& state) {
255    Glop glop;
256    GlopBuilder(renderer.renderState(), renderer.caches(), &glop)
257            .setRoundRectClipState(state.roundRectClipState)
258            .setMeshIndexedQuads(&op.vertices[0], op.vertexCount / 4)
259            .setFillPaint(*op.paint, state.alpha)
260            .setTransform(state.computedState.transform, TransformFlags::None)
261            .setModelViewOffsetRect(0, 0, op.unmappedBounds)
262            .build();
263    renderer.renderGlop(state, glop);
264}
265
266void BakedOpDispatcher::onLayerOp(BakedOpRenderer& renderer, const LayerOp& op, const BakedOpState& state) {
267    OffscreenBuffer* buffer = *op.layerHandle;
268
269    // TODO: extend this to handle HW layers & paint properties which
270    // reside in node.properties().layerProperties()
271    float layerAlpha = op.alpha * state.alpha;
272    Glop glop;
273    GlopBuilder(renderer.renderState(), renderer.caches(), &glop)
274            .setRoundRectClipState(state.roundRectClipState)
275            .setMeshTexturedIndexedVbo(buffer->vbo, buffer->elementCount)
276            .setFillLayer(buffer->texture, op.colorFilter, layerAlpha, op.mode, Blend::ModeOrderSwap::NoSwap)
277            .setTransform(state.computedState.transform, TransformFlags::None)
278            .setModelViewOffsetRectSnap(op.unmappedBounds.left, op.unmappedBounds.top,
279                    Rect(op.unmappedBounds.getWidth(), op.unmappedBounds.getHeight()))
280            .build();
281    renderer.renderGlop(state, glop);
282
283    if (op.destroy) {
284        renderer.renderState().layerPool().putOrDelete(buffer);
285    }
286}
287
288} // namespace uirenderer
289} // namespace android
290