BakedOpRenderer.cpp revision ab3f8c2e3277af88935c8fa3bb7a36470d2b0116
1/* 2 * Copyright (C) 2015 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17#include "BakedOpRenderer.h" 18 19#include "Caches.h" 20#include "Glop.h" 21#include "GlopBuilder.h" 22#include "renderstate/OffscreenBufferPool.h" 23#include "renderstate/RenderState.h" 24#include "utils/GLUtils.h" 25#include "VertexBuffer.h" 26 27#include <algorithm> 28 29namespace android { 30namespace uirenderer { 31 32OffscreenBuffer* BakedOpRenderer::startTemporaryLayer(uint32_t width, uint32_t height) { 33 LOG_ALWAYS_FATAL_IF(mRenderTarget.offscreenBuffer, "already has layer..."); 34 35 OffscreenBuffer* buffer = mRenderState.layerPool().get(mRenderState, width, height); 36 startRepaintLayer(buffer, Rect(width, height)); 37 return buffer; 38} 39 40void BakedOpRenderer::recycleTemporaryLayer(OffscreenBuffer* offscreenBuffer) { 41 mRenderState.layerPool().putOrDelete(offscreenBuffer); 42} 43 44void BakedOpRenderer::startRepaintLayer(OffscreenBuffer* offscreenBuffer, const Rect& repaintRect) { 45 LOG_ALWAYS_FATAL_IF(mRenderTarget.offscreenBuffer, "already has layer..."); 46 47 // subtract repaintRect from region, since it will be regenerated 48 if (repaintRect.contains(0, 0, 49 offscreenBuffer->viewportWidth, offscreenBuffer->viewportHeight)) { 50 // repaint full layer, so throw away entire region 51 offscreenBuffer->region.clear(); 52 } else { 53 offscreenBuffer->region.subtractSelf(android::Rect(repaintRect.left, repaintRect.top, 54 repaintRect.right, repaintRect.bottom)); 55 } 56 57 mRenderTarget.offscreenBuffer = offscreenBuffer; 58 mRenderTarget.offscreenBuffer->hasRenderedSinceRepaint = false; 59 60 // create and bind framebuffer 61 mRenderTarget.frameBufferId = mRenderState.createFramebuffer(); 62 mRenderState.bindFramebuffer(mRenderTarget.frameBufferId); 63 64 // attach the texture to the FBO 65 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 66 offscreenBuffer->texture.id(), 0); 67 GL_CHECKPOINT(LOW); 68 69 LOG_ALWAYS_FATAL_IF(glCheckFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE, 70 "framebuffer incomplete!"); 71 72 // Change the viewport & ortho projection 73 setViewport(offscreenBuffer->viewportWidth, offscreenBuffer->viewportHeight); 74 75 clearColorBuffer(repaintRect); 76} 77 78void BakedOpRenderer::endLayer() { 79 if (mRenderTarget.stencil) { 80 // if stencil was used for clipping, detach it and return it to pool 81 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, 0); 82 GL_CHECKPOINT(MODERATE); 83 mCaches.renderBufferCache.put(mRenderTarget.stencil); 84 mRenderTarget.stencil = nullptr; 85 } 86 mRenderTarget.lastStencilClip = nullptr; 87 88 mRenderTarget.offscreenBuffer->updateMeshFromRegion(); 89 mRenderTarget.offscreenBuffer = nullptr; // It's in drawLayerOp's hands now. 90 91 // Detach the texture from the FBO 92 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0); 93 GL_CHECKPOINT(LOW); 94 mRenderState.deleteFramebuffer(mRenderTarget.frameBufferId); 95 mRenderTarget.frameBufferId = 0; 96} 97 98OffscreenBuffer* BakedOpRenderer::copyToLayer(const Rect& area) { 99 const uint32_t width = area.getWidth(); 100 const uint32_t height = area.getHeight(); 101 OffscreenBuffer* buffer = mRenderState.layerPool().get(mRenderState, width, height); 102 if (!area.isEmpty() && width != 0 && height != 0) { 103 mCaches.textureState().activateTexture(0); 104 mCaches.textureState().bindTexture(buffer->texture.id()); 105 106 glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 107 area.left, mRenderTarget.viewportHeight - area.bottom, width, height); 108 } 109 return buffer; 110} 111 112void BakedOpRenderer::startFrame(uint32_t width, uint32_t height, const Rect& repaintRect) { 113 LOG_ALWAYS_FATAL_IF(mRenderTarget.frameBufferId != 0, "primary framebufferId must be 0"); 114 mRenderState.bindFramebuffer(0); 115 setViewport(width, height); 116 117 if (!mOpaque) { 118 clearColorBuffer(repaintRect); 119 } 120 121 mRenderState.debugOverdraw(true, true); 122} 123 124void BakedOpRenderer::endFrame(const Rect& repaintRect) { 125 if (CC_UNLIKELY(Properties::debugOverdraw)) { 126 ClipRect overdrawClip(repaintRect); 127 Rect viewportRect(mRenderTarget.viewportWidth, mRenderTarget.viewportHeight); 128 // overdraw visualization 129 for (int i = 1; i <= 4; i++) { 130 if (i < 4) { 131 // nth level of overdraw tests for n+1 draws per pixel 132 mRenderState.stencil().enableDebugTest(i + 1, false); 133 } else { 134 // 4th level tests for 4 or higher draws per pixel 135 mRenderState.stencil().enableDebugTest(4, true); 136 } 137 138 SkPaint paint; 139 paint.setColor(mCaches.getOverdrawColor(i)); 140 Glop glop; 141 GlopBuilder(mRenderState, mCaches, &glop) 142 .setRoundRectClipState(nullptr) 143 .setMeshUnitQuad() 144 .setFillPaint(paint, 1.0f) 145 .setTransform(Matrix4::identity(), TransformFlags::None) 146 .setModelViewMapUnitToRect(viewportRect) 147 .build(); 148 renderGlop(nullptr, &overdrawClip, glop); 149 } 150 mRenderState.stencil().disable(); 151 } 152 153 // Note: we leave FBO 0 renderable here, for post-frame-content decoration 154} 155 156void BakedOpRenderer::setViewport(uint32_t width, uint32_t height) { 157 mRenderTarget.viewportWidth = width; 158 mRenderTarget.viewportHeight = height; 159 mRenderTarget.orthoMatrix.loadOrtho(width, height); 160 161 mRenderState.setViewport(width, height); 162 mRenderState.blend().syncEnabled(); 163} 164 165void BakedOpRenderer::clearColorBuffer(const Rect& rect) { 166 if (rect.contains(Rect(mRenderTarget.viewportWidth, mRenderTarget.viewportHeight))) { 167 // Full viewport is being cleared - disable scissor 168 mRenderState.scissor().setEnabled(false); 169 } else { 170 // Requested rect is subset of viewport - scissor to it to avoid over-clearing 171 mRenderState.scissor().setEnabled(true); 172 mRenderState.scissor().set(rect.left, mRenderTarget.viewportHeight - rect.bottom, 173 rect.getWidth(), rect.getHeight()); 174 } 175 glClear(GL_COLOR_BUFFER_BIT); 176 if (!mRenderTarget.frameBufferId) mHasDrawn = true; 177} 178 179Texture* BakedOpRenderer::getTexture(const SkBitmap* bitmap) { 180 Texture* texture = mRenderState.assetAtlas().getEntryTexture(bitmap->pixelRef()); 181 if (!texture) { 182 return mCaches.textureCache.get(bitmap); 183 } 184 return texture; 185} 186 187void BakedOpRenderer::drawRects(const float* rects, int count, const SkPaint* paint) { 188 std::vector<Vertex> vertices; 189 vertices.reserve(count); 190 Vertex* vertex = vertices.data(); 191 192 for (int index = 0; index < count; index += 4) { 193 float l = rects[index + 0]; 194 float t = rects[index + 1]; 195 float r = rects[index + 2]; 196 float b = rects[index + 3]; 197 198 Vertex::set(vertex++, l, t); 199 Vertex::set(vertex++, r, t); 200 Vertex::set(vertex++, l, b); 201 Vertex::set(vertex++, r, b); 202 } 203 204 LOG_ALWAYS_FATAL_IF(mRenderTarget.frameBufferId != 0, "decoration only supported for FBO 0"); 205 // TODO: Currently assume full FBO damage, due to FrameInfoVisualizer::unionDirty. 206 // Should should scissor/set mHasDrawn safely. 207 mRenderState.scissor().setEnabled(false); 208 mHasDrawn = true; 209 Glop glop; 210 GlopBuilder(mRenderState, mCaches, &glop) 211 .setRoundRectClipState(nullptr) 212 .setMeshIndexedQuads(vertices.data(), count / 4) 213 .setFillPaint(*paint, 1.0f) 214 .setTransform(Matrix4::identity(), TransformFlags::None) 215 .setModelViewIdentityEmptyBounds() 216 .build(); 217 mRenderState.render(glop, mRenderTarget.orthoMatrix); 218} 219 220// clears and re-fills stencil with provided rendertarget space quads, 221// and then put stencil into test mode 222void BakedOpRenderer::setupStencilQuads(std::vector<Vertex>& quadVertices, 223 int incrementThreshold) { 224 mRenderState.stencil().enableWrite(incrementThreshold); 225 mRenderState.stencil().clear(); 226 Glop glop; 227 GlopBuilder(mRenderState, mCaches, &glop) 228 .setRoundRectClipState(nullptr) 229 .setMeshIndexedQuads(quadVertices.data(), quadVertices.size() / 4) 230 .setFillBlack() 231 .setTransform(Matrix4::identity(), TransformFlags::None) 232 .setModelViewIdentityEmptyBounds() 233 .build(); 234 mRenderState.render(glop, mRenderTarget.orthoMatrix); 235 mRenderState.stencil().enableTest(incrementThreshold); 236} 237 238void BakedOpRenderer::setupStencilRectList(const ClipBase* clip) { 239 LOG_ALWAYS_FATAL_IF(clip->mode != ClipMode::RectangleList, "can't rectlist clip without rectlist"); 240 auto&& rectList = reinterpret_cast<const ClipRectList*>(clip)->rectList; 241 int quadCount = rectList.getTransformedRectanglesCount(); 242 std::vector<Vertex> rectangleVertices; 243 rectangleVertices.reserve(quadCount * 4); 244 for (int i = 0; i < quadCount; i++) { 245 const TransformedRectangle& tr(rectList.getTransformedRectangle(i)); 246 const Matrix4& transform = tr.getTransform(); 247 Rect bounds = tr.getBounds(); 248 if (transform.rectToRect()) { 249 // If rectToRect, can simply map bounds before storing verts 250 transform.mapRect(bounds); 251 bounds.doIntersect(clip->rect); 252 if (bounds.isEmpty()) { 253 continue; // will be outside of scissor, skip 254 } 255 } 256 257 rectangleVertices.push_back(Vertex{bounds.left, bounds.top}); 258 rectangleVertices.push_back(Vertex{bounds.right, bounds.top}); 259 rectangleVertices.push_back(Vertex{bounds.left, bounds.bottom}); 260 rectangleVertices.push_back(Vertex{bounds.right, bounds.bottom}); 261 262 if (!transform.rectToRect()) { 263 // If not rectToRect, must map each point individually 264 for (auto cur = rectangleVertices.end() - 4; cur < rectangleVertices.end(); cur++) { 265 transform.mapPoint(cur->x, cur->y); 266 } 267 } 268 } 269 setupStencilQuads(rectangleVertices, rectList.getTransformedRectanglesCount()); 270} 271 272void BakedOpRenderer::setupStencilRegion(const ClipBase* clip) { 273 LOG_ALWAYS_FATAL_IF(clip->mode != ClipMode::Region, "can't region clip without region"); 274 auto&& region = reinterpret_cast<const ClipRegion*>(clip)->region; 275 276 std::vector<Vertex> regionVertices; 277 SkRegion::Cliperator it(region, clip->rect.toSkIRect()); 278 while (!it.done()) { 279 const SkIRect& r = it.rect(); 280 regionVertices.push_back(Vertex{(float)r.fLeft, (float)r.fTop}); 281 regionVertices.push_back(Vertex{(float)r.fRight, (float)r.fTop}); 282 regionVertices.push_back(Vertex{(float)r.fLeft, (float)r.fBottom}); 283 regionVertices.push_back(Vertex{(float)r.fRight, (float)r.fBottom}); 284 it.next(); 285 } 286 setupStencilQuads(regionVertices, 0); 287} 288 289void BakedOpRenderer::prepareRender(const Rect* dirtyBounds, const ClipBase* clip) { 290 // Prepare scissor (done before stencil, to simplify filling stencil) 291 mRenderState.scissor().setEnabled(clip != nullptr); 292 if (clip) { 293 mRenderState.scissor().set(mRenderTarget.viewportHeight, clip->rect); 294 } 295 296 // If stencil may be used for clipping, enable it, fill it, or disable it as appropriate 297 if (CC_LIKELY(!Properties::debugOverdraw)) { 298 // only modify stencil mode and content when it's not used for overdraw visualization 299 if (CC_UNLIKELY(clip && clip->mode != ClipMode::Rectangle)) { 300 // NOTE: this pointer check is only safe for non-rect clips, 301 // since rect clips may be created on the stack 302 if (mRenderTarget.lastStencilClip != clip) { 303 // Stencil needed, but current stencil isn't up to date 304 mRenderTarget.lastStencilClip = clip; 305 306 if (mRenderTarget.frameBufferId != 0 && !mRenderTarget.stencil) { 307 OffscreenBuffer* layer = mRenderTarget.offscreenBuffer; 308 mRenderTarget.stencil = mCaches.renderBufferCache.get( 309 Stencil::getLayerStencilFormat(), 310 layer->texture.width(), layer->texture.height()); 311 // stencil is bound + allocated - associate it with current FBO 312 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, 313 GL_RENDERBUFFER, mRenderTarget.stencil->getName()); 314 } 315 316 if (clip->mode == ClipMode::RectangleList) { 317 setupStencilRectList(clip); 318 } else { 319 setupStencilRegion(clip); 320 } 321 } else { 322 // stencil is up to date - just need to ensure it's enabled (since an unclipped 323 // or scissor-only clipped op may have been drawn, disabling the stencil) 324 int incrementThreshold = 0; 325 if (CC_LIKELY(clip->mode == ClipMode::RectangleList)) { 326 auto&& rectList = reinterpret_cast<const ClipRectList*>(clip)->rectList; 327 incrementThreshold = rectList.getTransformedRectanglesCount(); 328 } 329 mRenderState.stencil().enableTest(incrementThreshold); 330 } 331 } else { 332 // either scissor or no clip, so disable stencil test 333 mRenderState.stencil().disable(); 334 } 335 } 336 337 if (dirtyBounds) { 338 // dirty offscreenbuffer if present 339 dirtyRenderTarget(*dirtyBounds); 340 } 341} 342 343void BakedOpRenderer::renderGlopImpl(const Rect* dirtyBounds, const ClipBase* clip, 344 const Glop& glop) { 345 prepareRender(dirtyBounds, clip); 346 mRenderState.render(glop, mRenderTarget.orthoMatrix); 347 if (!mRenderTarget.frameBufferId) mHasDrawn = true; 348} 349 350void BakedOpRenderer::renderFunctor(const FunctorOp& op, const BakedOpState& state) { 351 prepareRender(&state.computedState.clippedBounds, state.computedState.getClipIfNeeded()); 352 353 DrawGlInfo info; 354 auto&& clip = state.computedState.clipRect(); 355 info.clipLeft = clip.left; 356 info.clipTop = clip.top; 357 info.clipRight = clip.right; 358 info.clipBottom = clip.bottom; 359 info.isLayer = offscreenRenderTarget(); 360 info.width = mRenderTarget.viewportWidth; 361 info.height = mRenderTarget.viewportHeight; 362 state.computedState.transform.copyTo(&info.transform[0]); 363 364 mRenderState.invokeFunctor(op.functor, DrawGlInfo::kModeDraw, &info); 365} 366 367void BakedOpRenderer::dirtyRenderTarget(const Rect& uiDirty) { 368 if (mRenderTarget.offscreenBuffer) { 369 mRenderTarget.offscreenBuffer->dirty(uiDirty); 370 } 371} 372 373} // namespace uirenderer 374} // namespace android 375