BakedOpRenderer.cpp revision d3daa3198e2212c985c634821682d5819346b653
1/*
2 * Copyright (C) 2015 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#include "BakedOpRenderer.h"
18
19#include "Caches.h"
20#include "Glop.h"
21#include "GlopBuilder.h"
22#include "VertexBuffer.h"
23#include "renderstate/RenderState.h"
24#include "utils/FatVector.h"
25#include "utils/GLUtils.h"
26
27namespace android {
28namespace uirenderer {
29
30////////////////////////////////////////////////////////////////////////////////
31// OffscreenBuffer
32////////////////////////////////////////////////////////////////////////////////
33
34OffscreenBuffer::OffscreenBuffer(RenderState& renderState, Caches& caches,
35        uint32_t textureWidth, uint32_t textureHeight,
36        uint32_t viewportWidth, uint32_t viewportHeight)
37        : renderState(renderState)
38        , viewportWidth(viewportWidth)
39        , viewportHeight(viewportHeight)
40        , texture(caches) {
41    texture.width = textureWidth;
42    texture.height = textureHeight;
43
44    caches.textureState().activateTexture(0);
45    glGenTextures(1, &texture.id);
46    caches.textureState().bindTexture(GL_TEXTURE_2D, texture.id);
47
48    texture.setWrap(GL_CLAMP_TO_EDGE, false, false, GL_TEXTURE_2D);
49    // not setting filter on texture, since it's set when rendering, based on transform
50
51    glPixelStorei(GL_UNPACK_ALIGNMENT, 4);
52    glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, texture.width, texture.height, 0,
53            GL_RGBA, GL_UNSIGNED_BYTE, nullptr);
54}
55
56void OffscreenBuffer::updateMeshFromRegion() {
57    // avoid T-junctions as they cause artifacts in between the resultant
58    // geometry when complex transforms occur.
59    // TODO: generate the safeRegion only if necessary based on rendering transform
60    Region safeRegion = Region::createTJunctionFreeRegion(region);
61
62    size_t count;
63    const android::Rect* rects = safeRegion.getArray(&count);
64
65    const float texX = 1.0f / float(viewportWidth);
66    const float texY = 1.0f / float(viewportHeight);
67
68    FatVector<TextureVertex, 64> meshVector(count * 4); // uses heap if more than 64 vertices needed
69    TextureVertex* mesh = &meshVector[0];
70    for (size_t i = 0; i < count; i++) {
71        const android::Rect* r = &rects[i];
72
73        const float u1 = r->left * texX;
74        const float v1 = (viewportHeight - r->top) * texY;
75        const float u2 = r->right * texX;
76        const float v2 = (viewportHeight - r->bottom) * texY;
77
78        TextureVertex::set(mesh++, r->left, r->top, u1, v1);
79        TextureVertex::set(mesh++, r->right, r->top, u2, v1);
80        TextureVertex::set(mesh++, r->left, r->bottom, u1, v2);
81        TextureVertex::set(mesh++, r->right, r->bottom, u2, v2);
82    }
83    elementCount = count * 6;
84    renderState.meshState().genOrUpdateMeshBuffer(&vbo,
85            sizeof(TextureVertex) * count * 4,
86            &meshVector[0],
87            GL_DYNAMIC_DRAW); // TODO: GL_STATIC_DRAW if savelayer
88}
89
90OffscreenBuffer::~OffscreenBuffer() {
91    texture.deleteTexture();
92    renderState.meshState().deleteMeshBuffer(vbo);
93    elementCount = 0;
94    vbo = 0;
95}
96
97////////////////////////////////////////////////////////////////////////////////
98// BakedOpRenderer
99////////////////////////////////////////////////////////////////////////////////
100
101OffscreenBuffer* BakedOpRenderer::createOffscreenBuffer(RenderState& renderState,
102        uint32_t width, uint32_t height) {
103    // TODO: get from cache!
104    return new OffscreenBuffer(renderState, Caches::getInstance(), width, height, width, height);
105}
106
107void BakedOpRenderer::destroyOffscreenBuffer(OffscreenBuffer* offscreenBuffer) {
108    // TODO: return texture/offscreenbuffer to cache!
109    delete offscreenBuffer;
110}
111
112OffscreenBuffer* BakedOpRenderer::startTemporaryLayer(uint32_t width, uint32_t height) {
113    OffscreenBuffer* buffer = createOffscreenBuffer(mRenderState, width, height);
114    startRepaintLayer(buffer);
115    return buffer;
116}
117
118void BakedOpRenderer::startRepaintLayer(OffscreenBuffer* offscreenBuffer) {
119    LOG_ALWAYS_FATAL_IF(mRenderTarget.offscreenBuffer, "already has layer...");
120
121    mRenderTarget.offscreenBuffer = offscreenBuffer;
122
123    // create and bind framebuffer
124    mRenderTarget.frameBufferId = mRenderState.genFramebuffer();
125    mRenderState.bindFramebuffer(mRenderTarget.frameBufferId);
126
127    // attach the texture to the FBO
128    glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
129            offscreenBuffer->texture.id, 0);
130    LOG_ALWAYS_FATAL_IF(GLUtils::dumpGLErrors(), "startLayer FAILED");
131    LOG_ALWAYS_FATAL_IF(glCheckFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE,
132            "framebuffer incomplete!");
133
134    // Clear the FBO
135    mRenderState.scissor().setEnabled(false);
136    glClear(GL_COLOR_BUFFER_BIT);
137
138    // Change the viewport & ortho projection
139    setViewport(offscreenBuffer->viewportWidth, offscreenBuffer->viewportHeight);
140}
141
142void BakedOpRenderer::endLayer() {
143    mRenderTarget.offscreenBuffer->updateMeshFromRegion();
144    mRenderTarget.offscreenBuffer = nullptr;
145
146    // Detach the texture from the FBO
147    glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0);
148    LOG_ALWAYS_FATAL_IF(GLUtils::dumpGLErrors(), "endLayer FAILED");
149    mRenderState.deleteFramebuffer(mRenderTarget.frameBufferId);
150    mRenderTarget.frameBufferId = -1;
151}
152
153void BakedOpRenderer::startFrame(uint32_t width, uint32_t height) {
154    mRenderState.bindFramebuffer(0);
155    setViewport(width, height);
156    mCaches.clearGarbage();
157
158    if (!mOpaque) {
159        // TODO: partial invalidate!
160        mRenderState.scissor().setEnabled(false);
161        glClear(GL_COLOR_BUFFER_BIT);
162        mHasDrawn = true;
163    }
164}
165
166void BakedOpRenderer::endFrame() {
167    mCaches.pathCache.trim();
168    mCaches.tessellationCache.trim();
169
170#if DEBUG_OPENGL
171    GLUtils::dumpGLErrors();
172#endif
173
174#if DEBUG_MEMORY_USAGE
175    mCaches.dumpMemoryUsage();
176#else
177    if (Properties::debugLevel & kDebugMemory) {
178        mCaches.dumpMemoryUsage();
179    }
180#endif
181}
182
183void BakedOpRenderer::setViewport(uint32_t width, uint32_t height) {
184    mRenderTarget.viewportWidth = width;
185    mRenderTarget.viewportHeight = height;
186    mRenderTarget.orthoMatrix.loadOrtho(width, height);
187
188    mRenderState.setViewport(width, height);
189    mRenderState.blend().syncEnabled();
190}
191
192Texture* BakedOpRenderer::getTexture(const SkBitmap* bitmap) {
193    Texture* texture = mRenderState.assetAtlas().getEntryTexture(bitmap);
194    if (!texture) {
195        return mCaches.textureCache.get(bitmap);
196    }
197    return texture;
198}
199
200void BakedOpRenderer::renderGlop(const BakedOpState& state, const Glop& glop) {
201    bool useScissor = state.computedState.clipSideFlags != OpClipSideFlags::None;
202    mRenderState.scissor().setEnabled(useScissor);
203    if (useScissor) {
204        const Rect& clip = state.computedState.clipRect;
205        mRenderState.scissor().set(clip.left, mRenderTarget.viewportHeight - clip.bottom,
206            clip.getWidth(), clip.getHeight());
207    }
208    if (mRenderTarget.offscreenBuffer) { // TODO: not with multi-draw
209        // register layer damage to draw-back region
210        const Rect& uiDirty = state.computedState.clippedBounds;
211        android::Rect dirty(uiDirty.left, uiDirty.top, uiDirty.right, uiDirty.bottom);
212        mRenderTarget.offscreenBuffer->region.orSelf(dirty);
213    }
214    mRenderState.render(glop, mRenderTarget.orthoMatrix);
215    mHasDrawn = true;
216}
217
218////////////////////////////////////////////////////////////////////////////////
219// static BakedOpDispatcher methods
220////////////////////////////////////////////////////////////////////////////////
221
222void BakedOpDispatcher::onRenderNodeOp(BakedOpRenderer&, const RenderNodeOp&, const BakedOpState&) {
223    LOG_ALWAYS_FATAL("unsupported operation");
224}
225
226void BakedOpDispatcher::onBeginLayerOp(BakedOpRenderer& renderer, const BeginLayerOp& op, const BakedOpState& state) {
227    LOG_ALWAYS_FATAL("unsupported operation");
228}
229
230void BakedOpDispatcher::onEndLayerOp(BakedOpRenderer& renderer, const EndLayerOp& op, const BakedOpState& state) {
231    LOG_ALWAYS_FATAL("unsupported operation");
232}
233
234void BakedOpDispatcher::onBitmapOp(BakedOpRenderer& renderer, const BitmapOp& op, const BakedOpState& state) {
235    renderer.caches().textureState().activateTexture(0); // TODO: should this be automatic, and/or elsewhere?
236    Texture* texture = renderer.getTexture(op.bitmap);
237    if (!texture) return;
238    const AutoTexture autoCleanup(texture);
239
240    const int textureFillFlags = (op.bitmap->colorType() == kAlpha_8_SkColorType)
241            ? TextureFillFlags::IsAlphaMaskTexture : TextureFillFlags::None;
242    Glop glop;
243    GlopBuilder(renderer.renderState(), renderer.caches(), &glop)
244            .setRoundRectClipState(state.roundRectClipState)
245            .setMeshTexturedUnitQuad(texture->uvMapper)
246            .setFillTexturePaint(*texture, textureFillFlags, op.paint, state.alpha)
247            .setTransform(state.computedState.transform, TransformFlags::None)
248            .setModelViewMapUnitToRectSnap(Rect(0, 0, texture->width, texture->height))
249            .build();
250    renderer.renderGlop(state, glop);
251}
252
253void BakedOpDispatcher::onRectOp(BakedOpRenderer& renderer, const RectOp& op, const BakedOpState& state) {
254    Glop glop;
255    GlopBuilder(renderer.renderState(), renderer.caches(), &glop)
256            .setRoundRectClipState(state.roundRectClipState)
257            .setMeshUnitQuad()
258            .setFillPaint(*op.paint, state.alpha)
259            .setTransform(state.computedState.transform, TransformFlags::None)
260            .setModelViewMapUnitToRect(op.unmappedBounds)
261            .build();
262    renderer.renderGlop(state, glop);
263}
264
265namespace VertexBufferRenderFlags {
266    enum {
267        Offset = 0x1,
268        ShadowInterp = 0x2,
269    };
270}
271
272static void renderVertexBuffer(BakedOpRenderer& renderer, const BakedOpState& state,
273        const VertexBuffer& vertexBuffer, float translateX, float translateY,
274        SkPaint& paint, int vertexBufferRenderFlags) {
275    if (CC_LIKELY(vertexBuffer.getVertexCount())) {
276        bool shadowInterp = vertexBufferRenderFlags & VertexBufferRenderFlags::ShadowInterp;
277        const int transformFlags = TransformFlags::OffsetByFudgeFactor;
278        Glop glop;
279        GlopBuilder(renderer.renderState(), renderer.caches(), &glop)
280                .setRoundRectClipState(state.roundRectClipState)
281                .setMeshVertexBuffer(vertexBuffer, shadowInterp)
282                .setFillPaint(paint, state.alpha)
283                .setTransform(state.computedState.transform, transformFlags)
284                .setModelViewOffsetRect(translateX, translateY, vertexBuffer.getBounds())
285                .build();
286        renderer.renderGlop(state, glop);
287    }
288}
289
290static void renderShadow(BakedOpRenderer& renderer, const BakedOpState& state, float casterAlpha,
291        const VertexBuffer* ambientShadowVertexBuffer, const VertexBuffer* spotShadowVertexBuffer) {
292    SkPaint paint;
293    paint.setAntiAlias(true); // want to use AlphaVertex
294
295    // The caller has made sure casterAlpha > 0.
296    uint8_t ambientShadowAlpha = 128u; //TODO: mAmbientShadowAlpha;
297    if (CC_UNLIKELY(Properties::overrideAmbientShadowStrength >= 0)) {
298        ambientShadowAlpha = Properties::overrideAmbientShadowStrength;
299    }
300    if (ambientShadowVertexBuffer && ambientShadowAlpha > 0) {
301        paint.setAlpha((uint8_t)(casterAlpha * ambientShadowAlpha));
302        renderVertexBuffer(renderer, state, *ambientShadowVertexBuffer, 0, 0,
303                paint, VertexBufferRenderFlags::ShadowInterp);
304    }
305
306    uint8_t spotShadowAlpha = 128u; //TODO: mSpotShadowAlpha;
307    if (CC_UNLIKELY(Properties::overrideSpotShadowStrength >= 0)) {
308        spotShadowAlpha = Properties::overrideSpotShadowStrength;
309    }
310    if (spotShadowVertexBuffer && spotShadowAlpha > 0) {
311        paint.setAlpha((uint8_t)(casterAlpha * spotShadowAlpha));
312        renderVertexBuffer(renderer, state, *spotShadowVertexBuffer, 0, 0,
313                paint, VertexBufferRenderFlags::ShadowInterp);
314    }
315}
316
317void BakedOpDispatcher::onShadowOp(BakedOpRenderer& renderer, const ShadowOp& op, const BakedOpState& state) {
318    TessellationCache::vertexBuffer_pair_t buffers;
319    Vector3 lightCenter = { 300, 300, 300 }; // TODO!
320    float lightRadius = 150; // TODO!
321
322    renderer.caches().tessellationCache.getShadowBuffers(&state.computedState.transform,
323            op.localClipRect, op.casterAlpha >= 1.0f, op.casterPath,
324            &op.shadowMatrixXY, &op.shadowMatrixZ, lightCenter, lightRadius,
325            buffers);
326
327    renderShadow(renderer, state, op.casterAlpha, buffers.first, buffers.second);
328}
329
330void BakedOpDispatcher::onSimpleRectsOp(BakedOpRenderer& renderer, const SimpleRectsOp& op, const BakedOpState& state) {
331    Glop glop;
332    GlopBuilder(renderer.renderState(), renderer.caches(), &glop)
333            .setRoundRectClipState(state.roundRectClipState)
334            .setMeshIndexedQuads(&op.vertices[0], op.vertexCount / 4)
335            .setFillPaint(*op.paint, state.alpha)
336            .setTransform(state.computedState.transform, TransformFlags::None)
337            .setModelViewOffsetRect(0, 0, op.unmappedBounds)
338            .build();
339    renderer.renderGlop(state, glop);
340}
341
342void BakedOpDispatcher::onLayerOp(BakedOpRenderer& renderer, const LayerOp& op, const BakedOpState& state) {
343    OffscreenBuffer* buffer = *op.layerHandle;
344
345    // TODO: extend this to handle HW layers & paint properties which
346    // reside in node.properties().layerProperties()
347    float layerAlpha = op.alpha * state.alpha;
348    Glop glop;
349    GlopBuilder(renderer.renderState(), renderer.caches(), &glop)
350            .setRoundRectClipState(state.roundRectClipState)
351            .setMeshTexturedIndexedVbo(buffer->vbo, buffer->elementCount)
352            .setFillLayer(buffer->texture, op.colorFilter, layerAlpha, op.mode, Blend::ModeOrderSwap::NoSwap)
353            .setTransform(state.computedState.transform, TransformFlags::None)
354            .setModelViewOffsetRectSnap(op.unmappedBounds.left, op.unmappedBounds.top,
355                    Rect(op.unmappedBounds.getWidth(), op.unmappedBounds.getHeight()))
356            .build();
357    renderer.renderGlop(state, glop);
358
359    if (op.destroy) {
360        BakedOpRenderer::destroyOffscreenBuffer(buffer);
361    }
362}
363
364} // namespace uirenderer
365} // namespace android
366