ProgramCache.cpp revision 0d86d7ebc2b83f0bdd28bb99e57289215947f2e0
1ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy/*
2ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy * Copyright (C) 2010 The Android Open Source Project
3ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy *
4ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy * Licensed under the Apache License, Version 2.0 (the "License");
5ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy * you may not use this file except in compliance with the License.
6ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy * You may obtain a copy of the License at
7ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy *
8ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy *      http://www.apache.org/licenses/LICENSE-2.0
9ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy *
10ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy * Unless required by applicable law or agreed to in writing, software
11ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy * distributed under the License is distributed on an "AS IS" BASIS,
12ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy * See the License for the specific language governing permissions and
14ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy * limitations under the License.
15ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy */
16ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
17ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy#include <utils/String8.h>
18ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
19a60c3889718f4513a6c9d8b80f655db5d6346905Romain Guy#include "Caches.h"
20ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy#include "ProgramCache.h"
21253f2c213f6ecda63b6872aee77bd30d5ec07c82Romain Guy#include "Properties.h"
22ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
23ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guynamespace android {
24ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guynamespace uirenderer {
25ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
26ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy///////////////////////////////////////////////////////////////////////////////
27707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy// Defines
28707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy///////////////////////////////////////////////////////////////////////////////
29707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy
30707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy#define MODULATE_OP_NO_MODULATE 0
31707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy#define MODULATE_OP_MODULATE 1
32707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy#define MODULATE_OP_MODULATE_A8 2
33707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy
34b48800428906ae455c2b63acacd44e390e1fee49Romain Guy#define STR(x) STR1(x)
35b48800428906ae455c2b63acacd44e390e1fee49Romain Guy#define STR1(x) #x
36b48800428906ae455c2b63acacd44e390e1fee49Romain Guy
37707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy///////////////////////////////////////////////////////////////////////////////
38ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy// Vertex shaders snippets
39ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy///////////////////////////////////////////////////////////////////////////////
40ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
418bd68c6b7d4d6d3137edf1cbdc0e0de266c5b9eeChris Craikconst char* gVS_Header_Start =
428bd68c6b7d4d6d3137edf1cbdc0e0de266c5b9eeChris Craik        "#version 100\n"
43ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "attribute vec4 position;\n";
44ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gVS_Header_Attributes_TexCoords =
45ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "attribute vec2 texCoords;\n";
46ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guyconst char* gVS_Header_Attributes_Colors =
47ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy        "attribute vec4 colors;\n";
4891a8c7c62913c2597e3bf5a6d59d2ed5fc7ba4e0Chris Craikconst char* gVS_Header_Attributes_VertexAlphaParameters =
496ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik        "attribute float vtxAlpha;\n";
50aa6c24c21c727a196451332448d4e3b11a80be69Romain Guyconst char* gVS_Header_Uniforms_TextureTransform =
51aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy        "uniform mat4 mainTextureTransform;\n";
52ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gVS_Header_Uniforms =
5339284b763a09688468ed3799ebd2ebb76ea5dfd5Romain Guy        "uniform mat4 projection;\n" \
54ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "uniform mat4 transform;\n";
55b48800428906ae455c2b63acacd44e390e1fee49Romain Guyconst char* gVS_Header_Uniforms_HasGradient =
56b48800428906ae455c2b63acacd44e390e1fee49Romain Guy        "uniform mat4 screenSpace;\n";
57889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guyconst char* gVS_Header_Uniforms_HasBitmap =
58889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy        "uniform mat4 textureTransform;\n"
5980bbfb19eefe3cb9be8833b136381cece069e24dRomain Guy        "uniform mediump vec2 textureDimension;\n";
60deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craikconst char* gVS_Header_Uniforms_HasRoundRectClip =
61deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik        "uniform mat4 roundRectInvTransform;\n";
62ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gVS_Header_Varyings_HasTexture =
63ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "varying vec2 outTexCoords;\n";
64ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guyconst char* gVS_Header_Varyings_HasColors =
65ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy        "varying vec4 outColors;\n";
6691a8c7c62913c2597e3bf5a6d59d2ed5fc7ba4e0Chris Craikconst char* gVS_Header_Varyings_HasVertexAlpha =
676ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik        "varying float alpha;\n";
6863553478130f78d44c8fbeaebc610e19925544a5Romain Guyconst char* gVS_Header_Varyings_HasBitmap =
6963553478130f78d44c8fbeaebc610e19925544a5Romain Guy        "varying highp vec2 outBitmapTexCoords;\n";
7042e1e0d482d774cf18a55773e434f02edb9e4462Romain Guyconst char* gVS_Header_Varyings_HasGradient[6] = {
71ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy        // Linear
72253f2c213f6ecda63b6872aee77bd30d5ec07c82Romain Guy        "varying highp vec2 linear;\n",
73253f2c213f6ecda63b6872aee77bd30d5ec07c82Romain Guy        "varying float linear;\n",
74211efea7376371ee755edd2ad03e83ef6eea464eRomain Guy
75ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy        // Circular
76253f2c213f6ecda63b6872aee77bd30d5ec07c82Romain Guy        "varying highp vec2 circular;\n",
77253f2c213f6ecda63b6872aee77bd30d5ec07c82Romain Guy        "varying highp vec2 circular;\n",
78211efea7376371ee755edd2ad03e83ef6eea464eRomain Guy
79ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy        // Sweep
80253f2c213f6ecda63b6872aee77bd30d5ec07c82Romain Guy        "varying highp vec2 sweep;\n",
81253f2c213f6ecda63b6872aee77bd30d5ec07c82Romain Guy        "varying highp vec2 sweep;\n",
82ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy};
83deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craikconst char* gVS_Header_Varyings_HasRoundRectClip =
8468a73e8700c3bb30395e4ebf1b6e5a9b81699a5aChris Craik        "varying highp vec2 roundRectPos;\n";
85ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gVS_Main =
86ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "\nvoid main(void) {\n";
87ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gVS_Main_OutTexCoords =
88ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "    outTexCoords = texCoords;\n";
89ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guyconst char* gVS_Main_OutColors =
90ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy        "    outColors = colors;\n";
91aa6c24c21c727a196451332448d4e3b11a80be69Romain Guyconst char* gVS_Main_OutTransformedTexCoords =
92aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy        "    outTexCoords = (mainTextureTransform * vec4(texCoords, 0.0, 1.0)).xy;\n";
9342e1e0d482d774cf18a55773e434f02edb9e4462Romain Guyconst char* gVS_Main_OutGradient[6] = {
94ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy        // Linear
95253f2c213f6ecda63b6872aee77bd30d5ec07c82Romain Guy        "    linear = vec2((screenSpace * position).x, 0.5);\n",
96253f2c213f6ecda63b6872aee77bd30d5ec07c82Romain Guy        "    linear = (screenSpace * position).x;\n",
97211efea7376371ee755edd2ad03e83ef6eea464eRomain Guy
98ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy        // Circular
99253f2c213f6ecda63b6872aee77bd30d5ec07c82Romain Guy        "    circular = (screenSpace * position).xy;\n",
100253f2c213f6ecda63b6872aee77bd30d5ec07c82Romain Guy        "    circular = (screenSpace * position).xy;\n",
101211efea7376371ee755edd2ad03e83ef6eea464eRomain Guy
102ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy        // Sweep
103253f2c213f6ecda63b6872aee77bd30d5ec07c82Romain Guy        "    sweep = (screenSpace * position).xy;\n",
104a1d12dd619c86c9ac121a3095ff5e5633c11e876Chet Haase        "    sweep = (screenSpace * position).xy;\n"
105ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy};
106889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guyconst char* gVS_Main_OutBitmapTexCoords =
107707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        "    outBitmapTexCoords = (textureTransform * position).xy * textureDimension;\n";
108ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gVS_Main_Position =
109deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik        "    vec4 transformedPosition = projection * transform * position;\n"
110deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik        "    gl_Position = transformedPosition;\n";
111bf75945e7a1ae7c1000682716643c942c1e19ba6Chris Craik
11291a8c7c62913c2597e3bf5a6d59d2ed5fc7ba4e0Chris Craikconst char* gVS_Main_VertexAlpha =
1136ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik        "    alpha = vtxAlpha;\n";
114bf75945e7a1ae7c1000682716643c942c1e19ba6Chris Craik
115deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craikconst char* gVS_Main_HasRoundRectClip =
116deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik        "    roundRectPos = (roundRectInvTransform * transformedPosition).xy;\n";
117ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gVS_Footer =
118ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "}\n\n";
119ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
120ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy///////////////////////////////////////////////////////////////////////////////
121ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy// Fragment shaders snippets
122ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy///////////////////////////////////////////////////////////////////////////////
123ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
1248bd68c6b7d4d6d3137edf1cbdc0e0de266c5b9eeChris Craikconst char* gFS_Header_Start =
1258bd68c6b7d4d6d3137edf1cbdc0e0de266c5b9eeChris Craik        "#version 100\n";
126a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guyconst char* gFS_Header_Extension_FramebufferFetch =
127a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy        "#extension GL_NV_shader_framebuffer_fetch : enable\n\n";
128aa6c24c21c727a196451332448d4e3b11a80be69Romain Guyconst char* gFS_Header_Extension_ExternalTexture =
129aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy        "#extension GL_OES_EGL_image_external : require\n\n";
130ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gFS_Header =
131ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "precision mediump float;\n\n";
132ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gFS_Uniforms_Color =
133ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "uniform vec4 color;\n";
134ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gFS_Uniforms_TextureSampler =
135a938f569ce206c1ed68d736181016b5b708c0084Romain Guy        "uniform sampler2D baseSampler;\n";
136aa6c24c21c727a196451332448d4e3b11a80be69Romain Guyconst char* gFS_Uniforms_ExternalTextureSampler =
137a938f569ce206c1ed68d736181016b5b708c0084Romain Guy        "uniform samplerExternalOES baseSampler;\n";
138b48800428906ae455c2b63acacd44e390e1fee49Romain Guyconst char* gFS_Uniforms_GradientSampler[2] = {
139253f2c213f6ecda63b6872aee77bd30d5ec07c82Romain Guy        "uniform vec2 screenSize;\n"
140b48800428906ae455c2b63acacd44e390e1fee49Romain Guy        "uniform sampler2D gradientSampler;\n",
141253f2c213f6ecda63b6872aee77bd30d5ec07c82Romain Guy
142253f2c213f6ecda63b6872aee77bd30d5ec07c82Romain Guy        "uniform vec2 screenSize;\n"
143b48800428906ae455c2b63acacd44e390e1fee49Romain Guy        "uniform vec4 startColor;\n"
144211efea7376371ee755edd2ad03e83ef6eea464eRomain Guy        "uniform vec4 endColor;\n"
145ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy};
146ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gFS_Uniforms_BitmapSampler =
147ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "uniform sampler2D bitmapSampler;\n";
1489c97e48fbe389180b4b64845f093c53c92c374f3sergeyvconst char* gFS_Uniforms_BitmapExternalSampler =
1499c97e48fbe389180b4b64845f093c53c92c374f3sergeyv        "uniform samplerExternalOES bitmapSampler;\n";
15076d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenbergerconst char* gFS_Uniforms_ColorOp[3] = {
151ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        // None
152ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "",
153ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        // Matrix
154ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "uniform mat4 colorMatrix;\n"
155ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "uniform vec4 colorMatrixVector;\n",
156ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        // PorterDuff
157db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy        "uniform vec4 colorBlend;\n"
158ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy};
1594121063313ac0d6f69f6253cac821d0c1c122086Romain Guy
160deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craikconst char* gFS_Uniforms_HasRoundRectClip =
161deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik        "uniform vec4 roundRectInnerRectLTRB;\n"
162deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik        "uniform float roundRectRadius;\n";
163deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik
164636afc1877882dc9cf73b49f8a68c73cc418d8cdRomain Guyconst char* gFS_OETF[2] = {
165636afc1877882dc9cf73b49f8a68c73cc418d8cdRomain Guy         "\nvec4 OETF(const vec4 linear) {\n"
166636afc1877882dc9cf73b49f8a68c73cc418d8cdRomain Guy         "    return linear;\n"
167636afc1877882dc9cf73b49f8a68c73cc418d8cdRomain Guy         "}\n",
168636afc1877882dc9cf73b49f8a68c73cc418d8cdRomain Guy          // We expect linear data to be scRGB so we mirror the gamma function
169636afc1877882dc9cf73b49f8a68c73cc418d8cdRomain Guy         "\nvec4 OETF(const vec4 linear) {"
170636afc1877882dc9cf73b49f8a68c73cc418d8cdRomain Guy          "    return vec4(sign(linear.rgb) * OETF_sRGB(abs(linear.rgb)), linear.a);\n"
171636afc1877882dc9cf73b49f8a68c73cc418d8cdRomain Guy          "}\n",
172636afc1877882dc9cf73b49f8a68c73cc418d8cdRomain Guy};
173636afc1877882dc9cf73b49f8a68c73cc418d8cdRomain Guy
174636afc1877882dc9cf73b49f8a68c73cc418d8cdRomain Guyconst char* gFS_Transfer_Functions = R"__SHADER__(
175636afc1877882dc9cf73b49f8a68c73cc418d8cdRomain Guy        float OETF_sRGB(const float linear) {
176636afc1877882dc9cf73b49f8a68c73cc418d8cdRomain Guy            // IEC 61966-2-1:1999
177636afc1877882dc9cf73b49f8a68c73cc418d8cdRomain Guy            return linear <= 0.0031308 ? linear * 12.92 : (pow(linear, 1.0 / 2.4) * 1.055) - 0.055;
178636afc1877882dc9cf73b49f8a68c73cc418d8cdRomain Guy        }
179636afc1877882dc9cf73b49f8a68c73cc418d8cdRomain Guy
180636afc1877882dc9cf73b49f8a68c73cc418d8cdRomain Guy        vec3 OETF_sRGB(const vec3 linear) {
181636afc1877882dc9cf73b49f8a68c73cc418d8cdRomain Guy            return vec3(OETF_sRGB(linear.r), OETF_sRGB(linear.g), OETF_sRGB(linear.b));
182636afc1877882dc9cf73b49f8a68c73cc418d8cdRomain Guy        }
183636afc1877882dc9cf73b49f8a68c73cc418d8cdRomain Guy
184636afc1877882dc9cf73b49f8a68c73cc418d8cdRomain Guy        float EOTF_sRGB(float srgb) {
185636afc1877882dc9cf73b49f8a68c73cc418d8cdRomain Guy            // IEC 61966-2-1:1999
186636afc1877882dc9cf73b49f8a68c73cc418d8cdRomain Guy            return srgb <= 0.04045 ? srgb / 12.92 : pow((srgb + 0.055) / 1.055, 2.4);
187636afc1877882dc9cf73b49f8a68c73cc418d8cdRomain Guy        }
188636afc1877882dc9cf73b49f8a68c73cc418d8cdRomain Guy)__SHADER__";
189636afc1877882dc9cf73b49f8a68c73cc418d8cdRomain Guy
190253f2c213f6ecda63b6872aee77bd30d5ec07c82Romain Guy// Dithering must be done in the quantization space
191253f2c213f6ecda63b6872aee77bd30d5ec07c82Romain Guy// When we are writing to an sRGB framebuffer, we must do the following:
192636afc1877882dc9cf73b49f8a68c73cc418d8cdRomain Guy//     EOTF(OETF(color) + dither)
1930d86d7ebc2b83f0bdd28bb99e57289215947f2e0Romain Guy// The dithering pattern is generated with a triangle noise generator in the range [-1.0,1.0]
194253f2c213f6ecda63b6872aee77bd30d5ec07c82Romain Guy// TODO: Handle linear fp16 render targets
1959fe7e16399aa9739b63ce9add1d04fd8ef00678fRomain Guyconst char* gFS_Gradient_Functions = R"__SHADER__(
1969fe7e16399aa9739b63ce9add1d04fd8ef00678fRomain Guy        float triangleNoise(const highp vec2 n) {
1979fe7e16399aa9739b63ce9add1d04fd8ef00678fRomain Guy            highp vec2 p = fract(n * vec2(5.3987, 5.4421));
1989fe7e16399aa9739b63ce9add1d04fd8ef00678fRomain Guy            p += dot(p.yx, p.xy + vec2(21.5351, 14.3137));
1999fe7e16399aa9739b63ce9add1d04fd8ef00678fRomain Guy            highp float xy = p.x * p.y;
2009fe7e16399aa9739b63ce9add1d04fd8ef00678fRomain Guy            return fract(xy * 95.4307) + fract(xy * 75.04961) - 1.0;
2019fe7e16399aa9739b63ce9add1d04fd8ef00678fRomain Guy        }
2029fe7e16399aa9739b63ce9add1d04fd8ef00678fRomain Guy)__SHADER__";
2038762e332e3797fb41929a1c6069207f4906ca329Romain Guyconst char* gFS_Gradient_Preamble[2] = {
204253f2c213f6ecda63b6872aee77bd30d5ec07c82Romain Guy        // Linear framebuffer
205253f2c213f6ecda63b6872aee77bd30d5ec07c82Romain Guy        "\nvec4 dither(const vec4 color) {\n"
2060d86d7ebc2b83f0bdd28bb99e57289215947f2e0Romain Guy        "    return color + (triangleNoise(gl_FragCoord.xy * screenSize.xy) / 255.0);\n"
2078762e332e3797fb41929a1c6069207f4906ca329Romain Guy        "}\n"
2088762e332e3797fb41929a1c6069207f4906ca329Romain Guy        "\nvec4 gammaMix(const vec4 a, const vec4 b, float v) {\n"
2099fe7e16399aa9739b63ce9add1d04fd8ef00678fRomain Guy        "    vec4 c = mix(a, b, v);\n"
210636afc1877882dc9cf73b49f8a68c73cc418d8cdRomain Guy        "    c.a = EOTF_sRGB(c.a);\n" // This is technically incorrect but preserves compatibility
211636afc1877882dc9cf73b49f8a68c73cc418d8cdRomain Guy        "    return vec4(OETF_sRGB(c.rgb) * c.a, c.a);\n"
212253f2c213f6ecda63b6872aee77bd30d5ec07c82Romain Guy        "}\n",
213253f2c213f6ecda63b6872aee77bd30d5ec07c82Romain Guy        // sRGB framebuffer
214253f2c213f6ecda63b6872aee77bd30d5ec07c82Romain Guy        "\nvec4 dither(const vec4 color) {\n"
215253f2c213f6ecda63b6872aee77bd30d5ec07c82Romain Guy        "    vec3 dithered = sqrt(color.rgb) + (triangleNoise(gl_FragCoord.xy * screenSize.xy) / 255.0);\n"
216253f2c213f6ecda63b6872aee77bd30d5ec07c82Romain Guy        "    return vec4(dithered * dithered, color.a);\n"
217253f2c213f6ecda63b6872aee77bd30d5ec07c82Romain Guy        "}\n"
2188762e332e3797fb41929a1c6069207f4906ca329Romain Guy        "\nvec4 gammaMix(const vec4 a, const vec4 b, float v) {\n"
219a0ed6f03f6f06eb41cbcc15c0a99b4a78fd91befRomain Guy        "    vec4 c = mix(a, b, v);\n"
220a0ed6f03f6f06eb41cbcc15c0a99b4a78fd91befRomain Guy        "    return vec4(c.rgb * c.a, c.a);\n"
2218762e332e3797fb41929a1c6069207f4906ca329Romain Guy        "}\n"
222253f2c213f6ecda63b6872aee77bd30d5ec07c82Romain Guy};
223253f2c213f6ecda63b6872aee77bd30d5ec07c82Romain Guy
224253f2c213f6ecda63b6872aee77bd30d5ec07c82Romain Guy// Uses luminance coefficients from Rec.709 to choose the appropriate gamma
225253f2c213f6ecda63b6872aee77bd30d5ec07c82Romain Guy// The gamma() function assumes that bright text will be displayed on a dark
226253f2c213f6ecda63b6872aee77bd30d5ec07c82Romain Guy// background and that dark text will be displayed on bright background
227253f2c213f6ecda63b6872aee77bd30d5ec07c82Romain Guy// The gamma coefficient is chosen to thicken or thin the text accordingly
228253f2c213f6ecda63b6872aee77bd30d5ec07c82Romain Guy// The dot product used to compute the luminance could be approximated with
229253f2c213f6ecda63b6872aee77bd30d5ec07c82Romain Guy// a simple max(color.r, color.g, color.b)
2309fe7e16399aa9739b63ce9add1d04fd8ef00678fRomain Guyconst char* gFS_Gamma_Preamble = R"__SHADER__(
2319fe7e16399aa9739b63ce9add1d04fd8ef00678fRomain Guy        #define GAMMA (%.2f)
2329fe7e16399aa9739b63ce9add1d04fd8ef00678fRomain Guy        #define GAMMA_INV (%.2f)
2339fe7e16399aa9739b63ce9add1d04fd8ef00678fRomain Guy
2349fe7e16399aa9739b63ce9add1d04fd8ef00678fRomain Guy        float gamma(float a, const vec3 color) {
2359fe7e16399aa9739b63ce9add1d04fd8ef00678fRomain Guy            float luminance = dot(color, vec3(0.2126, 0.7152, 0.0722));
2369fe7e16399aa9739b63ce9add1d04fd8ef00678fRomain Guy            return pow(a, luminance < 0.5 ? GAMMA_INV : GAMMA);
2379fe7e16399aa9739b63ce9add1d04fd8ef00678fRomain Guy        }
2389fe7e16399aa9739b63ce9add1d04fd8ef00678fRomain Guy)__SHADER__";
239253f2c213f6ecda63b6872aee77bd30d5ec07c82Romain Guy
240ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gFS_Main =
241ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "\nvoid main(void) {\n"
242253f2c213f6ecda63b6872aee77bd30d5ec07c82Romain Guy        "    vec4 fragColor;\n";
243707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy
244253f2c213f6ecda63b6872aee77bd30d5ec07c82Romain Guyconst char* gFS_Main_AddDither =
245253f2c213f6ecda63b6872aee77bd30d5ec07c82Romain Guy        "    fragColor = dither(fragColor);\n";
246211efea7376371ee755edd2ad03e83ef6eea464eRomain Guy
247707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy// General case
248ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gFS_Main_FetchColor =
249ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "    fragColor = color;\n";
250740bf2bb2e900d3db2292b5909b4b4c6e90320e6Romain Guyconst char* gFS_Main_ModulateColor =
251740bf2bb2e900d3db2292b5909b4b4c6e90320e6Romain Guy        "    fragColor *= color.a;\n";
25291a8c7c62913c2597e3bf5a6d59d2ed5fc7ba4e0Chris Craikconst char* gFS_Main_ApplyVertexAlphaLinearInterp =
2536ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik        "    fragColor *= alpha;\n";
25491a8c7c62913c2597e3bf5a6d59d2ed5fc7ba4e0Chris Craikconst char* gFS_Main_ApplyVertexAlphaShadowInterp =
255138c21fbec12bead3c7ca1f181c3fd35542ccb00Chris Craik        // map alpha through shadow alpha sampler
256138c21fbec12bead3c7ca1f181c3fd35542ccb00Chris Craik        "    fragColor *= texture2D(baseSampler, vec2(alpha, 0.5)).a;\n";
257707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guyconst char* gFS_Main_FetchTexture[2] = {
258707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        // Don't modulate
259636afc1877882dc9cf73b49f8a68c73cc418d8cdRomain Guy        "    fragColor = OETF(texture2D(baseSampler, outTexCoords));\n",
260707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        // Modulate
261a938f569ce206c1ed68d736181016b5b708c0084Romain Guy        "    fragColor = color * texture2D(baseSampler, outTexCoords);\n"
262707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy};
263253f2c213f6ecda63b6872aee77bd30d5ec07c82Romain Guyconst char* gFS_Main_FetchA8Texture[4] = {
264707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        // Don't modulate
265a938f569ce206c1ed68d736181016b5b708c0084Romain Guy        "    fragColor = texture2D(baseSampler, outTexCoords);\n",
266253f2c213f6ecda63b6872aee77bd30d5ec07c82Romain Guy        "    fragColor = texture2D(baseSampler, outTexCoords);\n",
267707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        // Modulate
268a938f569ce206c1ed68d736181016b5b708c0084Romain Guy        "    fragColor = color * texture2D(baseSampler, outTexCoords).a;\n",
269253f2c213f6ecda63b6872aee77bd30d5ec07c82Romain Guy        "    fragColor = color * gamma(texture2D(baseSampler, outTexCoords).a, color.rgb);\n",
270707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy};
27142e1e0d482d774cf18a55773e434f02edb9e4462Romain Guyconst char* gFS_Main_FetchGradient[6] = {
272ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy        // Linear
273320d46bf844b84351cb80c5d4a4768d86447ac81Romain Guy        "    vec4 gradientColor = texture2D(gradientSampler, linear);\n",
274211efea7376371ee755edd2ad03e83ef6eea464eRomain Guy
2758762e332e3797fb41929a1c6069207f4906ca329Romain Guy        "    vec4 gradientColor = gammaMix(startColor, endColor, clamp(linear, 0.0, 1.0));\n",
276211efea7376371ee755edd2ad03e83ef6eea464eRomain Guy
277ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy        // Circular
278320d46bf844b84351cb80c5d4a4768d86447ac81Romain Guy        "    vec4 gradientColor = texture2D(gradientSampler, vec2(length(circular), 0.5));\n",
279211efea7376371ee755edd2ad03e83ef6eea464eRomain Guy
2808762e332e3797fb41929a1c6069207f4906ca329Romain Guy        "    vec4 gradientColor = gammaMix(startColor, endColor, clamp(length(circular), 0.0, 1.0));\n",
281211efea7376371ee755edd2ad03e83ef6eea464eRomain Guy
282ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy        // Sweep
28363553478130f78d44c8fbeaebc610e19925544a5Romain Guy        "    highp float index = atan(sweep.y, sweep.x) * 0.15915494309; // inv(2 * PI)\n"
284320d46bf844b84351cb80c5d4a4768d86447ac81Romain Guy        "    vec4 gradientColor = texture2D(gradientSampler, vec2(index - floor(index), 0.5));\n",
285211efea7376371ee755edd2ad03e83ef6eea464eRomain Guy
28642e1e0d482d774cf18a55773e434f02edb9e4462Romain Guy        "    highp float index = atan(sweep.y, sweep.x) * 0.15915494309; // inv(2 * PI)\n"
2878762e332e3797fb41929a1c6069207f4906ca329Romain Guy        "    vec4 gradientColor = gammaMix(startColor, endColor, clamp(index - floor(index), 0.0, 1.0));\n"
288ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy};
289ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gFS_Main_FetchBitmap =
290636afc1877882dc9cf73b49f8a68c73cc418d8cdRomain Guy        "    vec4 bitmapColor = OETF(texture2D(bitmapSampler, outBitmapTexCoords));\n";
291889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guyconst char* gFS_Main_FetchBitmapNpot =
292636afc1877882dc9cf73b49f8a68c73cc418d8cdRomain Guy        "    vec4 bitmapColor = OETF(texture2D(bitmapSampler, wrap(outBitmapTexCoords)));\n";
293ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gFS_Main_BlendShadersBG =
294ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "    fragColor = blendShaders(gradientColor, bitmapColor)";
29506f96e2652e4855b6520ad9dd70583677605b79aRomain Guyconst char* gFS_Main_BlendShadersGB =
29606f96e2652e4855b6520ad9dd70583677605b79aRomain Guy        "    fragColor = blendShaders(bitmapColor, gradientColor)";
297253f2c213f6ecda63b6872aee77bd30d5ec07c82Romain Guyconst char* gFS_Main_BlendShaders_Modulate[6] = {
298707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        // Don't modulate
299707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        ";\n",
300253f2c213f6ecda63b6872aee77bd30d5ec07c82Romain Guy        ";\n",
301707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        // Modulate
3020990ffbc4d407e174423a4a04b5902ed83f71db5Chet Haase        " * color.a;\n",
303253f2c213f6ecda63b6872aee77bd30d5ec07c82Romain Guy        " * color.a;\n",
304707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        // Modulate with alpha 8 texture
305a938f569ce206c1ed68d736181016b5b708c0084Romain Guy        " * texture2D(baseSampler, outTexCoords).a;\n",
306253f2c213f6ecda63b6872aee77bd30d5ec07c82Romain Guy        " * gamma(texture2D(baseSampler, outTexCoords).a, color.rgb);\n",
307707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy};
308253f2c213f6ecda63b6872aee77bd30d5ec07c82Romain Guyconst char* gFS_Main_GradientShader_Modulate[6] = {
309707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        // Don't modulate
310707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        "    fragColor = gradientColor;\n",
311253f2c213f6ecda63b6872aee77bd30d5ec07c82Romain Guy        "    fragColor = gradientColor;\n",
312707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        // Modulate
3130990ffbc4d407e174423a4a04b5902ed83f71db5Chet Haase        "    fragColor = gradientColor * color.a;\n",
314253f2c213f6ecda63b6872aee77bd30d5ec07c82Romain Guy        "    fragColor = gradientColor * color.a;\n",
315707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        // Modulate with alpha 8 texture
316a938f569ce206c1ed68d736181016b5b708c0084Romain Guy        "    fragColor = gradientColor * texture2D(baseSampler, outTexCoords).a;\n",
317253f2c213f6ecda63b6872aee77bd30d5ec07c82Romain Guy        "    fragColor = gradientColor * gamma(texture2D(baseSampler, outTexCoords).a, gradientColor.rgb);\n",
318707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy    };
319253f2c213f6ecda63b6872aee77bd30d5ec07c82Romain Guyconst char* gFS_Main_BitmapShader_Modulate[6] = {
320707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        // Don't modulate
321707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        "    fragColor = bitmapColor;\n",
322253f2c213f6ecda63b6872aee77bd30d5ec07c82Romain Guy        "    fragColor = bitmapColor;\n",
323707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        // Modulate
3240990ffbc4d407e174423a4a04b5902ed83f71db5Chet Haase        "    fragColor = bitmapColor * color.a;\n",
325253f2c213f6ecda63b6872aee77bd30d5ec07c82Romain Guy        "    fragColor = bitmapColor * color.a;\n",
326707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        // Modulate with alpha 8 texture
327a938f569ce206c1ed68d736181016b5b708c0084Romain Guy        "    fragColor = bitmapColor * texture2D(baseSampler, outTexCoords).a;\n",
328253f2c213f6ecda63b6872aee77bd30d5ec07c82Romain Guy        "    fragColor = bitmapColor * gamma(texture2D(baseSampler, outTexCoords).a, bitmapColor.rgb);\n",
329707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy    };
330ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gFS_Main_FragColor =
331ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "    gl_FragColor = fragColor;\n";
332ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guyconst char* gFS_Main_FragColor_HasColors =
333ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy        "    gl_FragColor *= outColors;\n";
334a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guyconst char* gFS_Main_FragColor_Blend =
335a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy        "    gl_FragColor = blendFramebuffer(fragColor, gl_LastFragColor);\n";
336f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guyconst char* gFS_Main_FragColor_Blend_Swap =
337f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy        "    gl_FragColor = blendFramebuffer(gl_LastFragColor, fragColor);\n";
33876d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenbergerconst char* gFS_Main_ApplyColorOp[3] = {
339ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        // None
340ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "",
341ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        // Matrix
34273821c8d2bd453de6bf3f516e1f1cdb9a132f4a7Chris Craik        "    fragColor.rgb /= (fragColor.a + 0.0019);\n" // un-premultiply
343ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "    fragColor *= colorMatrix;\n"
34473821c8d2bd453de6bf3f516e1f1cdb9a132f4a7Chris Craik        "    fragColor += colorMatrixVector;\n"
34573821c8d2bd453de6bf3f516e1f1cdb9a132f4a7Chris Craik        "    fragColor.rgb *= (fragColor.a + 0.0019);\n", // re-premultiply
346ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        // PorterDuff
347ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "    fragColor = blendColors(colorBlend, fragColor);\n"
348ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy};
349deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik
350deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik// Note: LTRB -> xyzw
351deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craikconst char* gFS_Main_FragColor_HasRoundRectClip =
352deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik        "    mediump vec2 fragToLT = roundRectInnerRectLTRB.xy - roundRectPos;\n"
353deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik        "    mediump vec2 fragFromRB = roundRectPos - roundRectInnerRectLTRB.zw;\n"
354f99f320dc79e290a89d668243b6d77c3442b36abChris Craik
355f99f320dc79e290a89d668243b6d77c3442b36abChris Craik        // divide + multiply by 128 to avoid falling out of range in length() function
356f99f320dc79e290a89d668243b6d77c3442b36abChris Craik        "    mediump vec2 dist = max(max(fragToLT, fragFromRB), vec2(0.0, 0.0)) / 128.0;\n"
357f99f320dc79e290a89d668243b6d77c3442b36abChris Craik        "    mediump float linearDist = roundRectRadius - (length(dist) * 128.0);\n"
358deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik        "    gl_FragColor *= clamp(linearDist, 0.0, 1.0);\n";
359deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik
3603ff0bfdd144bba3b023eda8c49b25fb0d0de8653Romain Guyconst char* gFS_Main_DebugHighlight =
3613ff0bfdd144bba3b023eda8c49b25fb0d0de8653Romain Guy        "    gl_FragColor.rgb = vec3(0.0, gl_FragColor.a, 0.0);\n";
362ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gFS_Footer =
363ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "}\n\n";
364ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
365ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy///////////////////////////////////////////////////////////////////////////////
366ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy// PorterDuff snippets
367ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy///////////////////////////////////////////////////////////////////////////////
368ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
36948daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guyconst char* gBlendOps[18] = {
370ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        // Clear
371ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "return vec4(0.0, 0.0, 0.0, 0.0);\n",
372ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        // Src
373ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "return src;\n",
374ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        // Dst
375ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "return dst;\n",
376ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        // SrcOver
37706f96e2652e4855b6520ad9dd70583677605b79aRomain Guy        "return src + dst * (1.0 - src.a);\n",
378ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        // DstOver
37906f96e2652e4855b6520ad9dd70583677605b79aRomain Guy        "return dst + src * (1.0 - dst.a);\n",
380ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        // SrcIn
38106f96e2652e4855b6520ad9dd70583677605b79aRomain Guy        "return src * dst.a;\n",
382ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        // DstIn
38306f96e2652e4855b6520ad9dd70583677605b79aRomain Guy        "return dst * src.a;\n",
384ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        // SrcOut
38506f96e2652e4855b6520ad9dd70583677605b79aRomain Guy        "return src * (1.0 - dst.a);\n",
386ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        // DstOut
38706f96e2652e4855b6520ad9dd70583677605b79aRomain Guy        "return dst * (1.0 - src.a);\n",
388ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        // SrcAtop
389ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "return vec4(src.rgb * dst.a + (1.0 - src.a) * dst.rgb, dst.a);\n",
390ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        // DstAtop
391ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "return vec4(dst.rgb * src.a + (1.0 - dst.a) * src.rgb, src.a);\n",
392ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        // Xor
39348daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy        "return vec4(src.rgb * (1.0 - dst.a) + (1.0 - src.a) * dst.rgb, "
394ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy                "src.a + dst.a - 2.0 * src.a * dst.a);\n",
395c0bf700441e1b53f1693d7445dc6f9876f5c9b4fDerek Sollenberger        // Plus
39648daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy        "return min(src + dst, 1.0);\n",
397c0bf700441e1b53f1693d7445dc6f9876f5c9b4fDerek Sollenberger        // Modulate
39848daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy        "return src * dst;\n",
39948daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy        // Screen
40048daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy        "return src + dst - src * dst;\n",
40148daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy        // Overlay
40248daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy        "return clamp(vec4(mix("
40348daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy                "2.0 * src.rgb * dst.rgb + src.rgb * (1.0 - dst.a) + dst.rgb * (1.0 - src.a), "
40448daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy                "src.a * dst.a - 2.0 * (dst.a - dst.rgb) * (src.a - src.rgb) + src.rgb * (1.0 - dst.a) + dst.rgb * (1.0 - src.a), "
40548daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy                "step(dst.a, 2.0 * dst.rgb)), "
40648daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy                "src.a + dst.a - src.a * dst.a), 0.0, 1.0);\n",
40748daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy        // Darken
40848daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy        "return vec4(src.rgb * (1.0 - dst.a) + (1.0 - src.a) * dst.rgb + "
40948daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy                "min(src.rgb * dst.a, dst.rgb * src.a), src.a + dst.a - src.a * dst.a);\n",
41048daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy        // Lighten
41148daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy        "return vec4(src.rgb * (1.0 - dst.a) + (1.0 - src.a) * dst.rgb + "
41248daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy                "max(src.rgb * dst.a, dst.rgb * src.a), src.a + dst.a - src.a * dst.a);\n",
413ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy};
414ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
415ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy///////////////////////////////////////////////////////////////////////////////
416ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy// Constructors/destructors
417ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy///////////////////////////////////////////////////////////////////////////////
418ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
419117bdbcfa3e8306dad21e7e01fa71b00cdfa7265Chris CraikProgramCache::ProgramCache(Extensions& extensions)
420253f2c213f6ecda63b6872aee77bd30d5ec07c82Romain Guy        : mHasES3(extensions.getMajorGlVersion() >= 3)
421efb4b06493fe7b1604c762a448b13c7af2845a8dRomain Guy        , mHasLinearBlending(extensions.hasLinearBlending()) {
422ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy}
423ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
424ac670c0433d19397d4e36ced2110475b6f54fe26Romain GuyProgramCache::~ProgramCache() {
425ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    clear();
426ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy}
427ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
428ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy///////////////////////////////////////////////////////////////////////////////
429ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy// Cache management
430ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy///////////////////////////////////////////////////////////////////////////////
431ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
432ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyvoid ProgramCache::clear() {
43367f27952c1bcb2230beef9b5ca0bf42edad436a9Romain Guy    PROGRAM_LOGD("Clearing program cache");
434ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    mCache.clear();
435ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy}
436ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
437ac670c0433d19397d4e36ced2110475b6f54fe26Romain GuyProgram* ProgramCache::get(const ProgramDescription& description) {
438ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    programid key = description.key();
439096b8d96d539429de5e67b2821ef3f9ee0300842Chris Craik    if (key == (PROGRAM_KEY_TEXTURE | PROGRAM_KEY_A8_TEXTURE)) {
440096b8d96d539429de5e67b2821ef3f9ee0300842Chris Craik        // program for A8, unmodulated, texture w/o shader (black text/path textures) is equivalent
441096b8d96d539429de5e67b2821ef3f9ee0300842Chris Craik        // to standard texture program (bitmaps, patches). Consider them equivalent.
442096b8d96d539429de5e67b2821ef3f9ee0300842Chris Craik        key = PROGRAM_KEY_TEXTURE;
443096b8d96d539429de5e67b2821ef3f9ee0300842Chris Craik    }
444096b8d96d539429de5e67b2821ef3f9ee0300842Chris Craik
44551d6a3db97bdd5315f1a17a4b447d10a92217b98Chris Craik    auto iter = mCache.find(key);
446d41c4d8c732095ae99c955b6b82f7306633004b1Chris Craik    Program* program = nullptr;
44751d6a3db97bdd5315f1a17a4b447d10a92217b98Chris Craik    if (iter == mCache.end()) {
448ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy        description.log("Could not find program");
449ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        program = generateProgram(description, key);
45051d6a3db97bdd5315f1a17a4b447d10a92217b98Chris Craik        mCache[key] = std::unique_ptr<Program>(program);
451ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    } else {
45251d6a3db97bdd5315f1a17a4b447d10a92217b98Chris Craik        program = iter->second.get();
453ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    }
454ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    return program;
455ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy}
456ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
457ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy///////////////////////////////////////////////////////////////////////////////
458ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy// Program generation
459ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy///////////////////////////////////////////////////////////////////////////////
460ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
46164bb413a664001c95c8439cf097dc3033f4ed733Andreas GampeProgram* ProgramCache::generateProgram(const ProgramDescription& description, programid key) {
462ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    String8 vertexShader = generateVertexShader(description);
463ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    String8 fragmentShader = generateFragmentShader(description);
464ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
46542e1e0d482d774cf18a55773e434f02edb9e4462Romain Guy    return new Program(description, vertexShader.string(), fragmentShader.string());
46642e1e0d482d774cf18a55773e434f02edb9e4462Romain Guy}
46742e1e0d482d774cf18a55773e434f02edb9e4462Romain Guy
46842e1e0d482d774cf18a55773e434f02edb9e4462Romain Guystatic inline size_t gradientIndex(const ProgramDescription& description) {
46942e1e0d482d774cf18a55773e434f02edb9e4462Romain Guy    return description.gradientType * 2 + description.isSimpleGradient;
470ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy}
471ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
472ac670c0433d19397d4e36ced2110475b6f54fe26Romain GuyString8 ProgramCache::generateVertexShader(const ProgramDescription& description) {
473ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    // Add attributes
4748bd68c6b7d4d6d3137edf1cbdc0e0de266c5b9eeChris Craik    String8 shader(gVS_Header_Start);
475aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    if (description.hasTexture || description.hasExternalTexture) {
476ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        shader.append(gVS_Header_Attributes_TexCoords);
477ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    }
47891a8c7c62913c2597e3bf5a6d59d2ed5fc7ba4e0Chris Craik    if (description.hasVertexAlpha) {
47991a8c7c62913c2597e3bf5a6d59d2ed5fc7ba4e0Chris Craik        shader.append(gVS_Header_Attributes_VertexAlphaParameters);
4805b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase    }
481ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    if (description.hasColors) {
482ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy        shader.append(gVS_Header_Attributes_Colors);
483ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    }
484ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    // Uniforms
485ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    shader.append(gVS_Header_Uniforms);
4868f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy    if (description.hasTextureTransform) {
487aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy        shader.append(gVS_Header_Uniforms_TextureTransform);
488aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    }
489ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    if (description.hasGradient) {
490b48800428906ae455c2b63acacd44e390e1fee49Romain Guy        shader.append(gVS_Header_Uniforms_HasGradient);
491ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    }
492889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    if (description.hasBitmap) {
493889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy        shader.append(gVS_Header_Uniforms_HasBitmap);
494889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    }
495deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik    if (description.hasRoundRectClip) {
496deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik        shader.append(gVS_Header_Uniforms_HasRoundRectClip);
497deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik    }
498ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    // Varyings
499aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    if (description.hasTexture || description.hasExternalTexture) {
500ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        shader.append(gVS_Header_Varyings_HasTexture);
501ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    }
50291a8c7c62913c2597e3bf5a6d59d2ed5fc7ba4e0Chris Craik    if (description.hasVertexAlpha) {
50391a8c7c62913c2597e3bf5a6d59d2ed5fc7ba4e0Chris Craik        shader.append(gVS_Header_Varyings_HasVertexAlpha);
5045b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase    }
505ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    if (description.hasColors) {
506ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy        shader.append(gVS_Header_Varyings_HasColors);
507ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    }
508ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    if (description.hasGradient) {
50942e1e0d482d774cf18a55773e434f02edb9e4462Romain Guy        shader.append(gVS_Header_Varyings_HasGradient[gradientIndex(description)]);
510ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    }
511ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    if (description.hasBitmap) {
5126d29c8d5218cac0fb35f3b7c253f2bdebd44f15aChris Craik        shader.append(gVS_Header_Varyings_HasBitmap);
513ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    }
514deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik    if (description.hasRoundRectClip) {
515deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik        shader.append(gVS_Header_Varyings_HasRoundRectClip);
516deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik    }
517ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
518ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    // Begin the shader
519ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    shader.append(gVS_Main); {
5208f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy        if (description.hasTextureTransform) {
521aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy            shader.append(gVS_Main_OutTransformedTexCoords);
5228f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy        } else if (description.hasTexture || description.hasExternalTexture) {
5238f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy            shader.append(gVS_Main_OutTexCoords);
524aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy        }
52591a8c7c62913c2597e3bf5a6d59d2ed5fc7ba4e0Chris Craik        if (description.hasVertexAlpha) {
52691a8c7c62913c2597e3bf5a6d59d2ed5fc7ba4e0Chris Craik            shader.append(gVS_Main_VertexAlpha);
5275b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        }
528ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy        if (description.hasColors) {
529ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy            shader.append(gVS_Main_OutColors);
530ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy        }
531889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy        if (description.hasBitmap) {
5326d29c8d5218cac0fb35f3b7c253f2bdebd44f15aChris Craik            shader.append(gVS_Main_OutBitmapTexCoords);
533889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy        }
534ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        // Output transformed position
535ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        shader.append(gVS_Main_Position);
536a1d12dd619c86c9ac121a3095ff5e5633c11e876Chet Haase        if (description.hasGradient) {
537a1d12dd619c86c9ac121a3095ff5e5633c11e876Chet Haase            shader.append(gVS_Main_OutGradient[gradientIndex(description)]);
538a1d12dd619c86c9ac121a3095ff5e5633c11e876Chet Haase        }
539deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik        if (description.hasRoundRectClip) {
540deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik            shader.append(gVS_Main_HasRoundRectClip);
541deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik        }
542ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    }
543ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    // End the shader
544ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    shader.append(gVS_Footer);
545ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
546ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    PROGRAM_LOGD("*** Generated vertex shader:\n\n%s", shader.string());
547ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
548ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    return shader;
549ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy}
550ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
551a938f569ce206c1ed68d736181016b5b708c0084Romain Guystatic bool shaderOp(const ProgramDescription& description, String8& shader,
552a938f569ce206c1ed68d736181016b5b708c0084Romain Guy        const int modulateOp, const char** snippets) {
553a938f569ce206c1ed68d736181016b5b708c0084Romain Guy    int op = description.hasAlpha8Texture ? MODULATE_OP_MODULATE_A8 : modulateOp;
554253f2c213f6ecda63b6872aee77bd30d5ec07c82Romain Guy    op = op * 2 + description.hasGammaCorrection;
555a938f569ce206c1ed68d736181016b5b708c0084Romain Guy    shader.append(snippets[op]);
556a938f569ce206c1ed68d736181016b5b708c0084Romain Guy    return description.hasAlpha8Texture;
557a938f569ce206c1ed68d736181016b5b708c0084Romain Guy}
558a938f569ce206c1ed68d736181016b5b708c0084Romain Guy
559ac670c0433d19397d4e36ced2110475b6f54fe26Romain GuyString8 ProgramCache::generateFragmentShader(const ProgramDescription& description) {
5608bd68c6b7d4d6d3137edf1cbdc0e0de266c5b9eeChris Craik    String8 shader(gFS_Header_Start);
561a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy
562c2f31df8b3b9a237e9abffc59c61804ad8495073Mike Reed    const bool blendFramebuffer = description.framebufferMode >= SkBlendMode::kPlus;
563a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy    if (blendFramebuffer) {
564a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy        shader.append(gFS_Header_Extension_FramebufferFetch);
565a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy    }
5669c97e48fbe389180b4b64845f093c53c92c374f3sergeyv    if (description.hasExternalTexture
5679c97e48fbe389180b4b64845f093c53c92c374f3sergeyv            || (description.hasBitmap && description.isShaderBitmapExternal)) {
568aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy        shader.append(gFS_Header_Extension_ExternalTexture);
569aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    }
570a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy
571a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy    shader.append(gFS_Header);
572ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
573ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    // Varyings
574aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    if (description.hasTexture || description.hasExternalTexture) {
575ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        shader.append(gVS_Header_Varyings_HasTexture);
576ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    }
57791a8c7c62913c2597e3bf5a6d59d2ed5fc7ba4e0Chris Craik    if (description.hasVertexAlpha) {
57891a8c7c62913c2597e3bf5a6d59d2ed5fc7ba4e0Chris Craik        shader.append(gVS_Header_Varyings_HasVertexAlpha);
5795b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase    }
580ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    if (description.hasColors) {
581ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy        shader.append(gVS_Header_Varyings_HasColors);
582ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    }
583ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    if (description.hasGradient) {
58442e1e0d482d774cf18a55773e434f02edb9e4462Romain Guy        shader.append(gVS_Header_Varyings_HasGradient[gradientIndex(description)]);
585ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    }
586ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    if (description.hasBitmap) {
5876d29c8d5218cac0fb35f3b7c253f2bdebd44f15aChris Craik        shader.append(gVS_Header_Varyings_HasBitmap);
588ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    }
589deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik    if (description.hasRoundRectClip) {
590deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik        shader.append(gVS_Header_Varyings_HasRoundRectClip);
591deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik    }
592ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
593ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    // Uniforms
594707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy    int modulateOp = MODULATE_OP_NO_MODULATE;
595aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    const bool singleColor = !description.hasTexture && !description.hasExternalTexture &&
596707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy            !description.hasGradient && !description.hasBitmap;
597707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy
598707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy    if (description.modulate || singleColor) {
599707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        shader.append(gFS_Uniforms_Color);
600707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        if (!singleColor) modulateOp = MODULATE_OP_MODULATE;
601707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy    }
602138c21fbec12bead3c7ca1f181c3fd35542ccb00Chris Craik    if (description.hasTexture || description.useShadowAlphaInterp) {
603ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        shader.append(gFS_Uniforms_TextureSampler);
6048f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy    } else if (description.hasExternalTexture) {
605aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy        shader.append(gFS_Uniforms_ExternalTextureSampler);
606aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    }
607ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    if (description.hasGradient) {
608253f2c213f6ecda63b6872aee77bd30d5ec07c82Romain Guy        shader.append(gFS_Uniforms_GradientSampler[description.isSimpleGradient]);
609ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    }
610deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik    if (description.hasRoundRectClip) {
611deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik        shader.append(gFS_Uniforms_HasRoundRectClip);
612deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik    }
613707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy
614253f2c213f6ecda63b6872aee77bd30d5ec07c82Romain Guy    if (description.hasGammaCorrection) {
615253f2c213f6ecda63b6872aee77bd30d5ec07c82Romain Guy        shader.appendFormat(gFS_Gamma_Preamble, Properties::textGamma, 1.0f / Properties::textGamma);
616253f2c213f6ecda63b6872aee77bd30d5ec07c82Romain Guy    }
617253f2c213f6ecda63b6872aee77bd30d5ec07c82Romain Guy
618ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    if (description.hasBitmap) {
6199c97e48fbe389180b4b64845f093c53c92c374f3sergeyv        if (description.isShaderBitmapExternal) {
6209c97e48fbe389180b4b64845f093c53c92c374f3sergeyv            shader.append(gFS_Uniforms_BitmapExternalSampler);
6219c97e48fbe389180b4b64845f093c53c92c374f3sergeyv        } else {
6229c97e48fbe389180b4b64845f093c53c92c374f3sergeyv            shader.append(gFS_Uniforms_BitmapSampler);
6239c97e48fbe389180b4b64845f093c53c92c374f3sergeyv        }
624ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    }
625b9ce116dac378b4cf4490f265dcbd5704a1dd43cChris Craik    shader.append(gFS_Uniforms_ColorOp[static_cast<int>(description.colorOp)]);
626ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
627ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    // Generate required functions
628ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    if (description.hasGradient && description.hasBitmap) {
62948daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy        generateBlend(shader, "blendShaders", description.shadersMode);
630ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    }
631b9ce116dac378b4cf4490f265dcbd5704a1dd43cChris Craik    if (description.colorOp == ProgramDescription::ColorFilterMode::Blend) {
63248daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy        generateBlend(shader, "blendColors", description.colorMode);
633ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    }
634a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy    if (blendFramebuffer) {
635a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy        generateBlend(shader, "blendFramebuffer", description.framebufferMode);
636a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy    }
637554ffeb8b7c836da43a637c59eedfc617895b19dsergeyv    if (description.useShaderBasedWrap) {
638889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy        generateTextureWrap(shader, description.bitmapWrapS, description.bitmapWrapT);
639889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    }
640636afc1877882dc9cf73b49f8a68c73cc418d8cdRomain Guy    if (description.hasGradient || description.hasLinearTexture) {
641636afc1877882dc9cf73b49f8a68c73cc418d8cdRomain Guy        shader.append(gFS_Transfer_Functions);
642636afc1877882dc9cf73b49f8a68c73cc418d8cdRomain Guy    }
643636afc1877882dc9cf73b49f8a68c73cc418d8cdRomain Guy    if (description.hasBitmap || ((description.hasTexture || description.hasExternalTexture) &&
644636afc1877882dc9cf73b49f8a68c73cc418d8cdRomain Guy            !description.hasAlpha8Texture)) {
645efb4b06493fe7b1604c762a448b13c7af2845a8dRomain Guy        shader.append(gFS_OETF[description.hasLinearTexture && !mHasLinearBlending]);
646636afc1877882dc9cf73b49f8a68c73cc418d8cdRomain Guy    }
647253f2c213f6ecda63b6872aee77bd30d5ec07c82Romain Guy    if (description.hasGradient) {
6488762e332e3797fb41929a1c6069207f4906ca329Romain Guy        shader.append(gFS_Gradient_Functions);
649efb4b06493fe7b1604c762a448b13c7af2845a8dRomain Guy        shader.append(gFS_Gradient_Preamble[mHasLinearBlending]);
650253f2c213f6ecda63b6872aee77bd30d5ec07c82Romain Guy    }
651ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
652ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    // Begin the shader
653ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    shader.append(gFS_Main); {
654ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        // Stores the result in fragColor directly
655aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy        if (description.hasTexture || description.hasExternalTexture) {
656ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy            if (description.hasAlpha8Texture) {
657707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy                if (!description.hasGradient && !description.hasBitmap) {
658253f2c213f6ecda63b6872aee77bd30d5ec07c82Romain Guy                    shader.append(
659253f2c213f6ecda63b6872aee77bd30d5ec07c82Romain Guy                            gFS_Main_FetchA8Texture[modulateOp * 2 + description.hasGammaCorrection]);
660707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy                }
661ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy            } else {
662707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy                shader.append(gFS_Main_FetchTexture[modulateOp]);
663ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy            }
664ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        } else {
665a938f569ce206c1ed68d736181016b5b708c0084Romain Guy            if (!description.hasGradient && !description.hasBitmap) {
666707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy                shader.append(gFS_Main_FetchColor);
667707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy            }
668ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        }
669ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        if (description.hasGradient) {
67042e1e0d482d774cf18a55773e434f02edb9e4462Romain Guy            shader.append(gFS_Main_FetchGradient[gradientIndex(description)]);
671ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        }
672ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        if (description.hasBitmap) {
673554ffeb8b7c836da43a637c59eedfc617895b19dsergeyv            if (!description.useShaderBasedWrap) {
674889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy                shader.append(gFS_Main_FetchBitmap);
675889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy            } else {
676889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy                shader.append(gFS_Main_FetchBitmapNpot);
677889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy            }
678ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        }
679740bf2bb2e900d3db2292b5909b4b4c6e90320e6Romain Guy        bool applyModulate = false;
680ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        // Case when we have two shaders set
681ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        if (description.hasGradient && description.hasBitmap) {
682ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy            if (description.isBitmapFirst) {
683ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy                shader.append(gFS_Main_BlendShadersBG);
684ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy            } else {
685ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy                shader.append(gFS_Main_BlendShadersGB);
686ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy            }
687a938f569ce206c1ed68d736181016b5b708c0084Romain Guy            applyModulate = shaderOp(description, shader, modulateOp,
688a938f569ce206c1ed68d736181016b5b708c0084Romain Guy                    gFS_Main_BlendShaders_Modulate);
689889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy        } else {
690889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy            if (description.hasGradient) {
691a938f569ce206c1ed68d736181016b5b708c0084Romain Guy                applyModulate = shaderOp(description, shader, modulateOp,
692a938f569ce206c1ed68d736181016b5b708c0084Romain Guy                        gFS_Main_GradientShader_Modulate);
693889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy            } else if (description.hasBitmap) {
694a938f569ce206c1ed68d736181016b5b708c0084Romain Guy                applyModulate = shaderOp(description, shader, modulateOp,
695a938f569ce206c1ed68d736181016b5b708c0084Romain Guy                        gFS_Main_BitmapShader_Modulate);
696889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy            }
697ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        }
698a938f569ce206c1ed68d736181016b5b708c0084Romain Guy
699740bf2bb2e900d3db2292b5909b4b4c6e90320e6Romain Guy        if (description.modulate && applyModulate) {
700a938f569ce206c1ed68d736181016b5b708c0084Romain Guy            shader.append(gFS_Main_ModulateColor);
701740bf2bb2e900d3db2292b5909b4b4c6e90320e6Romain Guy        }
702a938f569ce206c1ed68d736181016b5b708c0084Romain Guy
703ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        // Apply the color op if needed
704b9ce116dac378b4cf4490f265dcbd5704a1dd43cChris Craik        shader.append(gFS_Main_ApplyColorOp[static_cast<int>(description.colorOp)]);
7059f44a13a125980fee92cdc76376063129f0eebc9Chris Craik
70691a8c7c62913c2597e3bf5a6d59d2ed5fc7ba4e0Chris Craik        if (description.hasVertexAlpha) {
70791a8c7c62913c2597e3bf5a6d59d2ed5fc7ba4e0Chris Craik            if (description.useShadowAlphaInterp) {
70891a8c7c62913c2597e3bf5a6d59d2ed5fc7ba4e0Chris Craik                shader.append(gFS_Main_ApplyVertexAlphaShadowInterp);
709bf75945e7a1ae7c1000682716643c942c1e19ba6Chris Craik            } else {
71091a8c7c62913c2597e3bf5a6d59d2ed5fc7ba4e0Chris Craik                shader.append(gFS_Main_ApplyVertexAlphaLinearInterp);
711bf75945e7a1ae7c1000682716643c942c1e19ba6Chris Craik            }
7129f44a13a125980fee92cdc76376063129f0eebc9Chris Craik        }
7139f44a13a125980fee92cdc76376063129f0eebc9Chris Craik
714253f2c213f6ecda63b6872aee77bd30d5ec07c82Romain Guy        if (description.hasGradient) {
715253f2c213f6ecda63b6872aee77bd30d5ec07c82Romain Guy            shader.append(gFS_Main_AddDither);
716253f2c213f6ecda63b6872aee77bd30d5ec07c82Romain Guy        }
717253f2c213f6ecda63b6872aee77bd30d5ec07c82Romain Guy
718ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        // Output the fragment
719a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy        if (!blendFramebuffer) {
720a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            shader.append(gFS_Main_FragColor);
721a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy        } else {
722f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy            shader.append(!description.swapSrcDst ?
723f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy                    gFS_Main_FragColor_Blend : gFS_Main_FragColor_Blend_Swap);
724a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy        }
725ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy        if (description.hasColors) {
726ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy            shader.append(gFS_Main_FragColor_HasColors);
727ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy        }
728deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik        if (description.hasRoundRectClip) {
729deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik            shader.append(gFS_Main_FragColor_HasRoundRectClip);
730deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik        }
7313ff0bfdd144bba3b023eda8c49b25fb0d0de8653Romain Guy        if (description.hasDebugHighlight) {
7323ff0bfdd144bba3b023eda8c49b25fb0d0de8653Romain Guy            shader.append(gFS_Main_DebugHighlight);
7333ff0bfdd144bba3b023eda8c49b25fb0d0de8653Romain Guy        }
734ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    }
735ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    // End the shader
736ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    shader.append(gFS_Footer);
737ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
73891a8ec0145ae0ce85782b40c964d16ba2465aec7Romain Guy#if DEBUG_PROGRAMS
739db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy        PROGRAM_LOGD("*** Generated fragment shader:\n\n");
740db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy        printLongString(shader);
74191a8ec0145ae0ce85782b40c964d16ba2465aec7Romain Guy#endif
742db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy
743ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    return shader;
744ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy}
745ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
746c2f31df8b3b9a237e9abffc59c61804ad8495073Mike Reedvoid ProgramCache::generateBlend(String8& shader, const char* name, SkBlendMode mode) {
747ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    shader.append("\nvec4 ");
748ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    shader.append(name);
749ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    shader.append("(vec4 src, vec4 dst) {\n");
750ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    shader.append("    ");
751c2f31df8b3b9a237e9abffc59c61804ad8495073Mike Reed    shader.append(gBlendOps[(int)mode]);
752ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    shader.append("}\n");
753ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy}
754ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
755889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guyvoid ProgramCache::generateTextureWrap(String8& shader, GLenum wrapS, GLenum wrapT) {
75663553478130f78d44c8fbeaebc610e19925544a5Romain Guy    shader.append("\nhighp vec2 wrap(highp vec2 texCoords) {\n");
757889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    if (wrapS == GL_MIRRORED_REPEAT) {
75863553478130f78d44c8fbeaebc610e19925544a5Romain Guy        shader.append("    highp float xMod2 = mod(texCoords.x, 2.0);\n");
759889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy        shader.append("    if (xMod2 > 1.0) xMod2 = 2.0 - xMod2;\n");
760889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    }
761889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    if (wrapT == GL_MIRRORED_REPEAT) {
76263553478130f78d44c8fbeaebc610e19925544a5Romain Guy        shader.append("    highp float yMod2 = mod(texCoords.y, 2.0);\n");
763889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy        shader.append("    if (yMod2 > 1.0) yMod2 = 2.0 - yMod2;\n");
764889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    }
765889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    shader.append("    return vec2(");
766889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    switch (wrapS) {
76761c8c9c5b2006d18e9310b6521c65b36ffe75ce4Romain Guy        case GL_CLAMP_TO_EDGE:
76861c8c9c5b2006d18e9310b6521c65b36ffe75ce4Romain Guy            shader.append("texCoords.x");
76961c8c9c5b2006d18e9310b6521c65b36ffe75ce4Romain Guy            break;
770889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy        case GL_REPEAT:
771889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy            shader.append("mod(texCoords.x, 1.0)");
772889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy            break;
773889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy        case GL_MIRRORED_REPEAT:
774889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy            shader.append("xMod2");
775889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy            break;
776889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    }
777889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    shader.append(", ");
778889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    switch (wrapT) {
77961c8c9c5b2006d18e9310b6521c65b36ffe75ce4Romain Guy        case GL_CLAMP_TO_EDGE:
78061c8c9c5b2006d18e9310b6521c65b36ffe75ce4Romain Guy            shader.append("texCoords.y");
78161c8c9c5b2006d18e9310b6521c65b36ffe75ce4Romain Guy            break;
782889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy        case GL_REPEAT:
783889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy            shader.append("mod(texCoords.y, 1.0)");
784889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy            break;
785889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy        case GL_MIRRORED_REPEAT:
786889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy            shader.append("yMod2");
787889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy            break;
788889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    }
789889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    shader.append(");\n");
790889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    shader.append("}\n");
791889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy}
792889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy
793db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guyvoid ProgramCache::printLongString(const String8& shader) const {
794db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    ssize_t index = 0;
795db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    ssize_t lastIndex = 0;
796db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    const char* str = shader.string();
797db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    while ((index = shader.find("\n", index)) > -1) {
798db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy        String8 line(str, index - lastIndex);
799db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy        if (line.length() == 0) line.append("\n");
8001c1c3fe9ebde8f911da65d49bdb91af583453dc6Chris Craik        ALOGD("%s", line.string());
801db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy        index++;
802db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy        str += (index - lastIndex);
803db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy        lastIndex = index;
804db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    }
805db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy}
806db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy
807ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy}; // namespace uirenderer
808ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy}; // namespace android
809