ProgramCache.cpp revision 554ffeb8b7c836da43a637c59eedfc617895b19d
1ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy/*
2ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy * Copyright (C) 2010 The Android Open Source Project
3ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy *
4ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy * Licensed under the Apache License, Version 2.0 (the "License");
5ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy * you may not use this file except in compliance with the License.
6ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy * You may obtain a copy of the License at
7ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy *
8ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy *      http://www.apache.org/licenses/LICENSE-2.0
9ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy *
10ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy * Unless required by applicable law or agreed to in writing, software
11ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy * distributed under the License is distributed on an "AS IS" BASIS,
12ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy * See the License for the specific language governing permissions and
14ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy * limitations under the License.
15ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy */
16ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
17ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy#include <utils/String8.h>
18ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
19a60c3889718f4513a6c9d8b80f655db5d6346905Romain Guy#include "Caches.h"
20ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy#include "ProgramCache.h"
21253f2c213f6ecda63b6872aee77bd30d5ec07c82Romain Guy#include "Properties.h"
22ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
23ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guynamespace android {
24ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guynamespace uirenderer {
25ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
26ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy///////////////////////////////////////////////////////////////////////////////
27707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy// Defines
28707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy///////////////////////////////////////////////////////////////////////////////
29707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy
30707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy#define MODULATE_OP_NO_MODULATE 0
31707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy#define MODULATE_OP_MODULATE 1
32707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy#define MODULATE_OP_MODULATE_A8 2
33707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy
34b48800428906ae455c2b63acacd44e390e1fee49Romain Guy#define STR(x) STR1(x)
35b48800428906ae455c2b63acacd44e390e1fee49Romain Guy#define STR1(x) #x
36b48800428906ae455c2b63acacd44e390e1fee49Romain Guy
37707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy///////////////////////////////////////////////////////////////////////////////
38ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy// Vertex shaders snippets
39ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy///////////////////////////////////////////////////////////////////////////////
40ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
418bd68c6b7d4d6d3137edf1cbdc0e0de266c5b9eeChris Craikconst char* gVS_Header_Start =
428bd68c6b7d4d6d3137edf1cbdc0e0de266c5b9eeChris Craik        "#version 100\n"
43ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "attribute vec4 position;\n";
44ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gVS_Header_Attributes_TexCoords =
45ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "attribute vec2 texCoords;\n";
46ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guyconst char* gVS_Header_Attributes_Colors =
47ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy        "attribute vec4 colors;\n";
4891a8c7c62913c2597e3bf5a6d59d2ed5fc7ba4e0Chris Craikconst char* gVS_Header_Attributes_VertexAlphaParameters =
496ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik        "attribute float vtxAlpha;\n";
50aa6c24c21c727a196451332448d4e3b11a80be69Romain Guyconst char* gVS_Header_Uniforms_TextureTransform =
51aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy        "uniform mat4 mainTextureTransform;\n";
52ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gVS_Header_Uniforms =
5339284b763a09688468ed3799ebd2ebb76ea5dfd5Romain Guy        "uniform mat4 projection;\n" \
54ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "uniform mat4 transform;\n";
55b48800428906ae455c2b63acacd44e390e1fee49Romain Guyconst char* gVS_Header_Uniforms_HasGradient =
56b48800428906ae455c2b63acacd44e390e1fee49Romain Guy        "uniform mat4 screenSpace;\n";
57889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guyconst char* gVS_Header_Uniforms_HasBitmap =
58889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy        "uniform mat4 textureTransform;\n"
5980bbfb19eefe3cb9be8833b136381cece069e24dRomain Guy        "uniform mediump vec2 textureDimension;\n";
60deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craikconst char* gVS_Header_Uniforms_HasRoundRectClip =
61deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik        "uniform mat4 roundRectInvTransform;\n";
62ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gVS_Header_Varyings_HasTexture =
63ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "varying vec2 outTexCoords;\n";
64ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guyconst char* gVS_Header_Varyings_HasColors =
65ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy        "varying vec4 outColors;\n";
6691a8c7c62913c2597e3bf5a6d59d2ed5fc7ba4e0Chris Craikconst char* gVS_Header_Varyings_HasVertexAlpha =
676ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik        "varying float alpha;\n";
6863553478130f78d44c8fbeaebc610e19925544a5Romain Guyconst char* gVS_Header_Varyings_HasBitmap =
6963553478130f78d44c8fbeaebc610e19925544a5Romain Guy        "varying highp vec2 outBitmapTexCoords;\n";
7042e1e0d482d774cf18a55773e434f02edb9e4462Romain Guyconst char* gVS_Header_Varyings_HasGradient[6] = {
71ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy        // Linear
72253f2c213f6ecda63b6872aee77bd30d5ec07c82Romain Guy        "varying highp vec2 linear;\n",
73253f2c213f6ecda63b6872aee77bd30d5ec07c82Romain Guy        "varying float linear;\n",
74211efea7376371ee755edd2ad03e83ef6eea464eRomain Guy
75ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy        // Circular
76253f2c213f6ecda63b6872aee77bd30d5ec07c82Romain Guy        "varying highp vec2 circular;\n",
77253f2c213f6ecda63b6872aee77bd30d5ec07c82Romain Guy        "varying highp vec2 circular;\n",
78211efea7376371ee755edd2ad03e83ef6eea464eRomain Guy
79ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy        // Sweep
80253f2c213f6ecda63b6872aee77bd30d5ec07c82Romain Guy        "varying highp vec2 sweep;\n",
81253f2c213f6ecda63b6872aee77bd30d5ec07c82Romain Guy        "varying highp vec2 sweep;\n",
82ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy};
83deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craikconst char* gVS_Header_Varyings_HasRoundRectClip =
8468a73e8700c3bb30395e4ebf1b6e5a9b81699a5aChris Craik        "varying highp vec2 roundRectPos;\n";
85ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gVS_Main =
86ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "\nvoid main(void) {\n";
87ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gVS_Main_OutTexCoords =
88ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "    outTexCoords = texCoords;\n";
89ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guyconst char* gVS_Main_OutColors =
90ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy        "    outColors = colors;\n";
91aa6c24c21c727a196451332448d4e3b11a80be69Romain Guyconst char* gVS_Main_OutTransformedTexCoords =
92aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy        "    outTexCoords = (mainTextureTransform * vec4(texCoords, 0.0, 1.0)).xy;\n";
9342e1e0d482d774cf18a55773e434f02edb9e4462Romain Guyconst char* gVS_Main_OutGradient[6] = {
94ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy        // Linear
95253f2c213f6ecda63b6872aee77bd30d5ec07c82Romain Guy        "    linear = vec2((screenSpace * position).x, 0.5);\n",
96253f2c213f6ecda63b6872aee77bd30d5ec07c82Romain Guy        "    linear = (screenSpace * position).x;\n",
97211efea7376371ee755edd2ad03e83ef6eea464eRomain Guy
98ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy        // Circular
99253f2c213f6ecda63b6872aee77bd30d5ec07c82Romain Guy        "    circular = (screenSpace * position).xy;\n",
100253f2c213f6ecda63b6872aee77bd30d5ec07c82Romain Guy        "    circular = (screenSpace * position).xy;\n",
101211efea7376371ee755edd2ad03e83ef6eea464eRomain Guy
102ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy        // Sweep
103253f2c213f6ecda63b6872aee77bd30d5ec07c82Romain Guy        "    sweep = (screenSpace * position).xy;\n",
104a1d12dd619c86c9ac121a3095ff5e5633c11e876Chet Haase        "    sweep = (screenSpace * position).xy;\n"
105ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy};
106889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guyconst char* gVS_Main_OutBitmapTexCoords =
107707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        "    outBitmapTexCoords = (textureTransform * position).xy * textureDimension;\n";
108ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gVS_Main_Position =
109deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik        "    vec4 transformedPosition = projection * transform * position;\n"
110deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik        "    gl_Position = transformedPosition;\n";
111bf75945e7a1ae7c1000682716643c942c1e19ba6Chris Craik
11291a8c7c62913c2597e3bf5a6d59d2ed5fc7ba4e0Chris Craikconst char* gVS_Main_VertexAlpha =
1136ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik        "    alpha = vtxAlpha;\n";
114bf75945e7a1ae7c1000682716643c942c1e19ba6Chris Craik
115deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craikconst char* gVS_Main_HasRoundRectClip =
116deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik        "    roundRectPos = (roundRectInvTransform * transformedPosition).xy;\n";
117ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gVS_Footer =
118ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "}\n\n";
119ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
120ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy///////////////////////////////////////////////////////////////////////////////
121ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy// Fragment shaders snippets
122ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy///////////////////////////////////////////////////////////////////////////////
123ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
1248bd68c6b7d4d6d3137edf1cbdc0e0de266c5b9eeChris Craikconst char* gFS_Header_Start =
1258bd68c6b7d4d6d3137edf1cbdc0e0de266c5b9eeChris Craik        "#version 100\n";
126a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guyconst char* gFS_Header_Extension_FramebufferFetch =
127a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy        "#extension GL_NV_shader_framebuffer_fetch : enable\n\n";
128aa6c24c21c727a196451332448d4e3b11a80be69Romain Guyconst char* gFS_Header_Extension_ExternalTexture =
129aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy        "#extension GL_OES_EGL_image_external : require\n\n";
130ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gFS_Header =
131ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "precision mediump float;\n\n";
132ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gFS_Uniforms_Color =
133ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "uniform vec4 color;\n";
134ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gFS_Uniforms_TextureSampler =
135a938f569ce206c1ed68d736181016b5b708c0084Romain Guy        "uniform sampler2D baseSampler;\n";
136aa6c24c21c727a196451332448d4e3b11a80be69Romain Guyconst char* gFS_Uniforms_ExternalTextureSampler =
137a938f569ce206c1ed68d736181016b5b708c0084Romain Guy        "uniform samplerExternalOES baseSampler;\n";
138b48800428906ae455c2b63acacd44e390e1fee49Romain Guyconst char* gFS_Uniforms_GradientSampler[2] = {
139253f2c213f6ecda63b6872aee77bd30d5ec07c82Romain Guy        "uniform vec2 screenSize;\n"
140b48800428906ae455c2b63acacd44e390e1fee49Romain Guy        "uniform sampler2D gradientSampler;\n",
141253f2c213f6ecda63b6872aee77bd30d5ec07c82Romain Guy
142253f2c213f6ecda63b6872aee77bd30d5ec07c82Romain Guy        "uniform vec2 screenSize;\n"
143b48800428906ae455c2b63acacd44e390e1fee49Romain Guy        "uniform vec4 startColor;\n"
144211efea7376371ee755edd2ad03e83ef6eea464eRomain Guy        "uniform vec4 endColor;\n"
145ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy};
146ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gFS_Uniforms_BitmapSampler =
147ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "uniform sampler2D bitmapSampler;\n";
14876d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenbergerconst char* gFS_Uniforms_ColorOp[3] = {
149ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        // None
150ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "",
151ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        // Matrix
152ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "uniform mat4 colorMatrix;\n"
153ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "uniform vec4 colorMatrixVector;\n",
154ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        // PorterDuff
155db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy        "uniform vec4 colorBlend;\n"
156ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy};
1574121063313ac0d6f69f6253cac821d0c1c122086Romain Guy
158deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craikconst char* gFS_Uniforms_HasRoundRectClip =
159deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik        "uniform vec4 roundRectInnerRectLTRB;\n"
160deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik        "uniform float roundRectRadius;\n";
161deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik
162253f2c213f6ecda63b6872aee77bd30d5ec07c82Romain Guy// Dithering must be done in the quantization space
163253f2c213f6ecda63b6872aee77bd30d5ec07c82Romain Guy// When we are writing to an sRGB framebuffer, we must do the following:
164253f2c213f6ecda63b6872aee77bd30d5ec07c82Romain Guy//     EOCF(OECF(color) + dither)
165253f2c213f6ecda63b6872aee77bd30d5ec07c82Romain Guy// We approximate the transfer functions with gamma 2.0 to avoid branches and pow()
1668762e332e3797fb41929a1c6069207f4906ca329Romain Guy// The dithering pattern is generated with a triangle noise generator in the range [-0.0,1.0]
167253f2c213f6ecda63b6872aee77bd30d5ec07c82Romain Guy// TODO: Handle linear fp16 render targets
1688762e332e3797fb41929a1c6069207f4906ca329Romain Guyconst char* gFS_Gradient_Functions =
1698762e332e3797fb41929a1c6069207f4906ca329Romain Guy        "\nfloat triangleNoise(const highp vec2 n) {\n"
170253f2c213f6ecda63b6872aee77bd30d5ec07c82Romain Guy        "    highp vec2 p = fract(n * vec2(5.3987, 5.4421));\n"
171253f2c213f6ecda63b6872aee77bd30d5ec07c82Romain Guy        "    p += dot(p.yx, p.xy + vec2(21.5351, 14.3137));\n"
172253f2c213f6ecda63b6872aee77bd30d5ec07c82Romain Guy        "    highp float xy = p.x * p.y;\n"
1738762e332e3797fb41929a1c6069207f4906ca329Romain Guy        "    return fract(xy * 95.4307) + fract(xy * 75.04961) - 1.0;\n"
174253f2c213f6ecda63b6872aee77bd30d5ec07c82Romain Guy        "}\n";
1758762e332e3797fb41929a1c6069207f4906ca329Romain Guyconst char* gFS_Gradient_Preamble[2] = {
176253f2c213f6ecda63b6872aee77bd30d5ec07c82Romain Guy        // Linear framebuffer
177253f2c213f6ecda63b6872aee77bd30d5ec07c82Romain Guy        "\nvec4 dither(const vec4 color) {\n"
178253f2c213f6ecda63b6872aee77bd30d5ec07c82Romain Guy        "    return vec4(color.rgb + (triangleNoise(gl_FragCoord.xy * screenSize.xy) / 255.0), color.a);"
1798762e332e3797fb41929a1c6069207f4906ca329Romain Guy        "}\n"
1808762e332e3797fb41929a1c6069207f4906ca329Romain Guy        "\nvec4 gammaMix(const vec4 a, const vec4 b, float v) {\n"
1818762e332e3797fb41929a1c6069207f4906ca329Romain Guy        "    return pow(mix(a, b, v), vec4(vec3(1.0 / 2.2), 1.0));"
182253f2c213f6ecda63b6872aee77bd30d5ec07c82Romain Guy        "}\n",
183253f2c213f6ecda63b6872aee77bd30d5ec07c82Romain Guy        // sRGB framebuffer
184253f2c213f6ecda63b6872aee77bd30d5ec07c82Romain Guy        "\nvec4 dither(const vec4 color) {\n"
185253f2c213f6ecda63b6872aee77bd30d5ec07c82Romain Guy        "    vec3 dithered = sqrt(color.rgb) + (triangleNoise(gl_FragCoord.xy * screenSize.xy) / 255.0);\n"
186253f2c213f6ecda63b6872aee77bd30d5ec07c82Romain Guy        "    return vec4(dithered * dithered, color.a);\n"
187253f2c213f6ecda63b6872aee77bd30d5ec07c82Romain Guy        "}\n"
1888762e332e3797fb41929a1c6069207f4906ca329Romain Guy        "\nvec4 gammaMix(const vec4 a, const vec4 b, float v) {\n"
1898762e332e3797fb41929a1c6069207f4906ca329Romain Guy        "    return mix(a, b, v);"
1908762e332e3797fb41929a1c6069207f4906ca329Romain Guy        "}\n"
191253f2c213f6ecda63b6872aee77bd30d5ec07c82Romain Guy};
192253f2c213f6ecda63b6872aee77bd30d5ec07c82Romain Guy
193253f2c213f6ecda63b6872aee77bd30d5ec07c82Romain Guy// Uses luminance coefficients from Rec.709 to choose the appropriate gamma
194253f2c213f6ecda63b6872aee77bd30d5ec07c82Romain Guy// The gamma() function assumes that bright text will be displayed on a dark
195253f2c213f6ecda63b6872aee77bd30d5ec07c82Romain Guy// background and that dark text will be displayed on bright background
196253f2c213f6ecda63b6872aee77bd30d5ec07c82Romain Guy// The gamma coefficient is chosen to thicken or thin the text accordingly
197253f2c213f6ecda63b6872aee77bd30d5ec07c82Romain Guy// The dot product used to compute the luminance could be approximated with
198253f2c213f6ecda63b6872aee77bd30d5ec07c82Romain Guy// a simple max(color.r, color.g, color.b)
199253f2c213f6ecda63b6872aee77bd30d5ec07c82Romain Guyconst char* gFS_Gamma_Preamble =
200253f2c213f6ecda63b6872aee77bd30d5ec07c82Romain Guy        "\n#define GAMMA (%.2f)\n"
201253f2c213f6ecda63b6872aee77bd30d5ec07c82Romain Guy        "#define GAMMA_INV (%.2f)\n"
202253f2c213f6ecda63b6872aee77bd30d5ec07c82Romain Guy        "\nfloat gamma(float a, const vec3 color) {\n"
203253f2c213f6ecda63b6872aee77bd30d5ec07c82Romain Guy        "    float luminance = dot(color, vec3(0.2126, 0.7152, 0.0722));\n"
204253f2c213f6ecda63b6872aee77bd30d5ec07c82Romain Guy        "    return pow(a, luminance < 0.5 ? GAMMA_INV : GAMMA);\n"
205253f2c213f6ecda63b6872aee77bd30d5ec07c82Romain Guy        "}\n";
206253f2c213f6ecda63b6872aee77bd30d5ec07c82Romain Guy
207ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gFS_Main =
208ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "\nvoid main(void) {\n"
209253f2c213f6ecda63b6872aee77bd30d5ec07c82Romain Guy        "    vec4 fragColor;\n";
210707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy
211253f2c213f6ecda63b6872aee77bd30d5ec07c82Romain Guyconst char* gFS_Main_AddDither =
212253f2c213f6ecda63b6872aee77bd30d5ec07c82Romain Guy        "    fragColor = dither(fragColor);\n";
213211efea7376371ee755edd2ad03e83ef6eea464eRomain Guy
214707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy// Fast cases
215707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guyconst char* gFS_Fast_SingleColor =
216707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        "\nvoid main(void) {\n"
217707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        "    gl_FragColor = color;\n"
218707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        "}\n\n";
219707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guyconst char* gFS_Fast_SingleTexture =
220707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        "\nvoid main(void) {\n"
221a938f569ce206c1ed68d736181016b5b708c0084Romain Guy        "    gl_FragColor = texture2D(baseSampler, outTexCoords);\n"
222707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        "}\n\n";
223707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guyconst char* gFS_Fast_SingleModulateTexture =
224707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        "\nvoid main(void) {\n"
225a938f569ce206c1ed68d736181016b5b708c0084Romain Guy        "    gl_FragColor = color.a * texture2D(baseSampler, outTexCoords);\n"
226707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        "}\n\n";
227707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guyconst char* gFS_Fast_SingleA8Texture =
228707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        "\nvoid main(void) {\n"
229a938f569ce206c1ed68d736181016b5b708c0084Romain Guy        "    gl_FragColor = texture2D(baseSampler, outTexCoords);\n"
230707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        "}\n\n";
231253f2c213f6ecda63b6872aee77bd30d5ec07c82Romain Guyconst char* gFS_Fast_SingleA8Texture_ApplyGamma =
232253f2c213f6ecda63b6872aee77bd30d5ec07c82Romain Guy        "\nvoid main(void) {\n"
233253f2c213f6ecda63b6872aee77bd30d5ec07c82Romain Guy        "    gl_FragColor = vec4(0.0, 0.0, 0.0, pow(texture2D(baseSampler, outTexCoords).a, GAMMA));\n"
234253f2c213f6ecda63b6872aee77bd30d5ec07c82Romain Guy        "}\n\n";
235707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guyconst char* gFS_Fast_SingleModulateA8Texture =
236707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        "\nvoid main(void) {\n"
237a938f569ce206c1ed68d736181016b5b708c0084Romain Guy        "    gl_FragColor = color * texture2D(baseSampler, outTexCoords).a;\n"
238707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        "}\n\n";
239253f2c213f6ecda63b6872aee77bd30d5ec07c82Romain Guyconst char* gFS_Fast_SingleModulateA8Texture_ApplyGamma =
240253f2c213f6ecda63b6872aee77bd30d5ec07c82Romain Guy        "\nvoid main(void) {\n"
241253f2c213f6ecda63b6872aee77bd30d5ec07c82Romain Guy        "    gl_FragColor = color * gamma(texture2D(baseSampler, outTexCoords).a, color.rgb);\n"
242253f2c213f6ecda63b6872aee77bd30d5ec07c82Romain Guy        "}\n\n";
24342e1e0d482d774cf18a55773e434f02edb9e4462Romain Guyconst char* gFS_Fast_SingleGradient[2] = {
244707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        "\nvoid main(void) {\n"
245253f2c213f6ecda63b6872aee77bd30d5ec07c82Romain Guy        "    gl_FragColor = dither(texture2D(gradientSampler, linear));\n"
24642e1e0d482d774cf18a55773e434f02edb9e4462Romain Guy        "}\n\n",
24742e1e0d482d774cf18a55773e434f02edb9e4462Romain Guy        "\nvoid main(void) {\n"
2488762e332e3797fb41929a1c6069207f4906ca329Romain Guy        "    gl_FragColor = dither(gammaMix(startColor, endColor, clamp(linear, 0.0, 1.0)));\n"
249b48800428906ae455c2b63acacd44e390e1fee49Romain Guy        "}\n\n",
25042e1e0d482d774cf18a55773e434f02edb9e4462Romain Guy};
25142e1e0d482d774cf18a55773e434f02edb9e4462Romain Guyconst char* gFS_Fast_SingleModulateGradient[2] = {
252707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        "\nvoid main(void) {\n"
253253f2c213f6ecda63b6872aee77bd30d5ec07c82Romain Guy        "    gl_FragColor = dither(color.a * texture2D(gradientSampler, linear));\n"
25442e1e0d482d774cf18a55773e434f02edb9e4462Romain Guy        "}\n\n",
25542e1e0d482d774cf18a55773e434f02edb9e4462Romain Guy        "\nvoid main(void) {\n"
2568762e332e3797fb41929a1c6069207f4906ca329Romain Guy        "    gl_FragColor = dither(color.a * gammaMix(startColor, endColor, clamp(linear, 0.0, 1.0)));\n"
25742e1e0d482d774cf18a55773e434f02edb9e4462Romain Guy        "}\n\n"
25842e1e0d482d774cf18a55773e434f02edb9e4462Romain Guy};
259707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy
260707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy// General case
261ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gFS_Main_FetchColor =
262ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "    fragColor = color;\n";
263740bf2bb2e900d3db2292b5909b4b4c6e90320e6Romain Guyconst char* gFS_Main_ModulateColor =
264740bf2bb2e900d3db2292b5909b4b4c6e90320e6Romain Guy        "    fragColor *= color.a;\n";
26591a8c7c62913c2597e3bf5a6d59d2ed5fc7ba4e0Chris Craikconst char* gFS_Main_ApplyVertexAlphaLinearInterp =
2666ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik        "    fragColor *= alpha;\n";
26791a8c7c62913c2597e3bf5a6d59d2ed5fc7ba4e0Chris Craikconst char* gFS_Main_ApplyVertexAlphaShadowInterp =
268138c21fbec12bead3c7ca1f181c3fd35542ccb00Chris Craik        // map alpha through shadow alpha sampler
269138c21fbec12bead3c7ca1f181c3fd35542ccb00Chris Craik        "    fragColor *= texture2D(baseSampler, vec2(alpha, 0.5)).a;\n";
270707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guyconst char* gFS_Main_FetchTexture[2] = {
271707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        // Don't modulate
272a938f569ce206c1ed68d736181016b5b708c0084Romain Guy        "    fragColor = texture2D(baseSampler, outTexCoords);\n",
273707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        // Modulate
274a938f569ce206c1ed68d736181016b5b708c0084Romain Guy        "    fragColor = color * texture2D(baseSampler, outTexCoords);\n"
275707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy};
276253f2c213f6ecda63b6872aee77bd30d5ec07c82Romain Guyconst char* gFS_Main_FetchA8Texture[4] = {
277707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        // Don't modulate
278a938f569ce206c1ed68d736181016b5b708c0084Romain Guy        "    fragColor = texture2D(baseSampler, outTexCoords);\n",
279253f2c213f6ecda63b6872aee77bd30d5ec07c82Romain Guy        "    fragColor = texture2D(baseSampler, outTexCoords);\n",
280707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        // Modulate
281a938f569ce206c1ed68d736181016b5b708c0084Romain Guy        "    fragColor = color * texture2D(baseSampler, outTexCoords).a;\n",
282253f2c213f6ecda63b6872aee77bd30d5ec07c82Romain Guy        "    fragColor = color * gamma(texture2D(baseSampler, outTexCoords).a, color.rgb);\n",
283707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy};
28442e1e0d482d774cf18a55773e434f02edb9e4462Romain Guyconst char* gFS_Main_FetchGradient[6] = {
285ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy        // Linear
286320d46bf844b84351cb80c5d4a4768d86447ac81Romain Guy        "    vec4 gradientColor = texture2D(gradientSampler, linear);\n",
287211efea7376371ee755edd2ad03e83ef6eea464eRomain Guy
2888762e332e3797fb41929a1c6069207f4906ca329Romain Guy        "    vec4 gradientColor = gammaMix(startColor, endColor, clamp(linear, 0.0, 1.0));\n",
289211efea7376371ee755edd2ad03e83ef6eea464eRomain Guy
290ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy        // Circular
291320d46bf844b84351cb80c5d4a4768d86447ac81Romain Guy        "    vec4 gradientColor = texture2D(gradientSampler, vec2(length(circular), 0.5));\n",
292211efea7376371ee755edd2ad03e83ef6eea464eRomain Guy
2938762e332e3797fb41929a1c6069207f4906ca329Romain Guy        "    vec4 gradientColor = gammaMix(startColor, endColor, clamp(length(circular), 0.0, 1.0));\n",
294211efea7376371ee755edd2ad03e83ef6eea464eRomain Guy
295ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy        // Sweep
29663553478130f78d44c8fbeaebc610e19925544a5Romain Guy        "    highp float index = atan(sweep.y, sweep.x) * 0.15915494309; // inv(2 * PI)\n"
297320d46bf844b84351cb80c5d4a4768d86447ac81Romain Guy        "    vec4 gradientColor = texture2D(gradientSampler, vec2(index - floor(index), 0.5));\n",
298211efea7376371ee755edd2ad03e83ef6eea464eRomain Guy
29942e1e0d482d774cf18a55773e434f02edb9e4462Romain Guy        "    highp float index = atan(sweep.y, sweep.x) * 0.15915494309; // inv(2 * PI)\n"
3008762e332e3797fb41929a1c6069207f4906ca329Romain Guy        "    vec4 gradientColor = gammaMix(startColor, endColor, clamp(index - floor(index), 0.0, 1.0));\n"
301ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy};
302ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gFS_Main_FetchBitmap =
303ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "    vec4 bitmapColor = texture2D(bitmapSampler, outBitmapTexCoords);\n";
304889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guyconst char* gFS_Main_FetchBitmapNpot =
305889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy        "    vec4 bitmapColor = texture2D(bitmapSampler, wrap(outBitmapTexCoords));\n";
306ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gFS_Main_BlendShadersBG =
307ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "    fragColor = blendShaders(gradientColor, bitmapColor)";
30806f96e2652e4855b6520ad9dd70583677605b79aRomain Guyconst char* gFS_Main_BlendShadersGB =
30906f96e2652e4855b6520ad9dd70583677605b79aRomain Guy        "    fragColor = blendShaders(bitmapColor, gradientColor)";
310253f2c213f6ecda63b6872aee77bd30d5ec07c82Romain Guyconst char* gFS_Main_BlendShaders_Modulate[6] = {
311707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        // Don't modulate
312707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        ";\n",
313253f2c213f6ecda63b6872aee77bd30d5ec07c82Romain Guy        ";\n",
314707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        // Modulate
3150990ffbc4d407e174423a4a04b5902ed83f71db5Chet Haase        " * color.a;\n",
316253f2c213f6ecda63b6872aee77bd30d5ec07c82Romain Guy        " * color.a;\n",
317707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        // Modulate with alpha 8 texture
318a938f569ce206c1ed68d736181016b5b708c0084Romain Guy        " * texture2D(baseSampler, outTexCoords).a;\n",
319253f2c213f6ecda63b6872aee77bd30d5ec07c82Romain Guy        " * gamma(texture2D(baseSampler, outTexCoords).a, color.rgb);\n",
320707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy};
321253f2c213f6ecda63b6872aee77bd30d5ec07c82Romain Guyconst char* gFS_Main_GradientShader_Modulate[6] = {
322707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        // Don't modulate
323707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        "    fragColor = gradientColor;\n",
324253f2c213f6ecda63b6872aee77bd30d5ec07c82Romain Guy        "    fragColor = gradientColor;\n",
325707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        // Modulate
3260990ffbc4d407e174423a4a04b5902ed83f71db5Chet Haase        "    fragColor = gradientColor * color.a;\n",
327253f2c213f6ecda63b6872aee77bd30d5ec07c82Romain Guy        "    fragColor = gradientColor * color.a;\n",
328707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        // Modulate with alpha 8 texture
329a938f569ce206c1ed68d736181016b5b708c0084Romain Guy        "    fragColor = gradientColor * texture2D(baseSampler, outTexCoords).a;\n",
330253f2c213f6ecda63b6872aee77bd30d5ec07c82Romain Guy        "    fragColor = gradientColor * gamma(texture2D(baseSampler, outTexCoords).a, gradientColor.rgb);\n",
331707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy    };
332253f2c213f6ecda63b6872aee77bd30d5ec07c82Romain Guyconst char* gFS_Main_BitmapShader_Modulate[6] = {
333707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        // Don't modulate
334707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        "    fragColor = bitmapColor;\n",
335253f2c213f6ecda63b6872aee77bd30d5ec07c82Romain Guy        "    fragColor = bitmapColor;\n",
336707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        // Modulate
3370990ffbc4d407e174423a4a04b5902ed83f71db5Chet Haase        "    fragColor = bitmapColor * color.a;\n",
338253f2c213f6ecda63b6872aee77bd30d5ec07c82Romain Guy        "    fragColor = bitmapColor * color.a;\n",
339707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        // Modulate with alpha 8 texture
340a938f569ce206c1ed68d736181016b5b708c0084Romain Guy        "    fragColor = bitmapColor * texture2D(baseSampler, outTexCoords).a;\n",
341253f2c213f6ecda63b6872aee77bd30d5ec07c82Romain Guy        "    fragColor = bitmapColor * gamma(texture2D(baseSampler, outTexCoords).a, bitmapColor.rgb);\n",
342707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy    };
343ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gFS_Main_FragColor =
344ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "    gl_FragColor = fragColor;\n";
345ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guyconst char* gFS_Main_FragColor_HasColors =
346ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy        "    gl_FragColor *= outColors;\n";
347a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guyconst char* gFS_Main_FragColor_Blend =
348a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy        "    gl_FragColor = blendFramebuffer(fragColor, gl_LastFragColor);\n";
349f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guyconst char* gFS_Main_FragColor_Blend_Swap =
350f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy        "    gl_FragColor = blendFramebuffer(gl_LastFragColor, fragColor);\n";
35176d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenbergerconst char* gFS_Main_ApplyColorOp[3] = {
352ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        // None
353ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "",
354ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        // Matrix
35573821c8d2bd453de6bf3f516e1f1cdb9a132f4a7Chris Craik        "    fragColor.rgb /= (fragColor.a + 0.0019);\n" // un-premultiply
356ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "    fragColor *= colorMatrix;\n"
35773821c8d2bd453de6bf3f516e1f1cdb9a132f4a7Chris Craik        "    fragColor += colorMatrixVector;\n"
35873821c8d2bd453de6bf3f516e1f1cdb9a132f4a7Chris Craik        "    fragColor.rgb *= (fragColor.a + 0.0019);\n", // re-premultiply
359ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        // PorterDuff
360ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "    fragColor = blendColors(colorBlend, fragColor);\n"
361ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy};
362deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik
363deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik// Note: LTRB -> xyzw
364deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craikconst char* gFS_Main_FragColor_HasRoundRectClip =
365deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik        "    mediump vec2 fragToLT = roundRectInnerRectLTRB.xy - roundRectPos;\n"
366deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik        "    mediump vec2 fragFromRB = roundRectPos - roundRectInnerRectLTRB.zw;\n"
367f99f320dc79e290a89d668243b6d77c3442b36abChris Craik
368f99f320dc79e290a89d668243b6d77c3442b36abChris Craik        // divide + multiply by 128 to avoid falling out of range in length() function
369f99f320dc79e290a89d668243b6d77c3442b36abChris Craik        "    mediump vec2 dist = max(max(fragToLT, fragFromRB), vec2(0.0, 0.0)) / 128.0;\n"
370f99f320dc79e290a89d668243b6d77c3442b36abChris Craik        "    mediump float linearDist = roundRectRadius - (length(dist) * 128.0);\n"
371deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik        "    gl_FragColor *= clamp(linearDist, 0.0, 1.0);\n";
372deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik
3733ff0bfdd144bba3b023eda8c49b25fb0d0de8653Romain Guyconst char* gFS_Main_DebugHighlight =
3743ff0bfdd144bba3b023eda8c49b25fb0d0de8653Romain Guy        "    gl_FragColor.rgb = vec3(0.0, gl_FragColor.a, 0.0);\n";
375ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gFS_Footer =
376ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "}\n\n";
377ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
378ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy///////////////////////////////////////////////////////////////////////////////
379ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy// PorterDuff snippets
380ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy///////////////////////////////////////////////////////////////////////////////
381ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
38248daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guyconst char* gBlendOps[18] = {
383ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        // Clear
384ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "return vec4(0.0, 0.0, 0.0, 0.0);\n",
385ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        // Src
386ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "return src;\n",
387ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        // Dst
388ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "return dst;\n",
389ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        // SrcOver
39006f96e2652e4855b6520ad9dd70583677605b79aRomain Guy        "return src + dst * (1.0 - src.a);\n",
391ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        // DstOver
39206f96e2652e4855b6520ad9dd70583677605b79aRomain Guy        "return dst + src * (1.0 - dst.a);\n",
393ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        // SrcIn
39406f96e2652e4855b6520ad9dd70583677605b79aRomain Guy        "return src * dst.a;\n",
395ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        // DstIn
39606f96e2652e4855b6520ad9dd70583677605b79aRomain Guy        "return dst * src.a;\n",
397ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        // SrcOut
39806f96e2652e4855b6520ad9dd70583677605b79aRomain Guy        "return src * (1.0 - dst.a);\n",
399ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        // DstOut
40006f96e2652e4855b6520ad9dd70583677605b79aRomain Guy        "return dst * (1.0 - src.a);\n",
401ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        // SrcAtop
402ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "return vec4(src.rgb * dst.a + (1.0 - src.a) * dst.rgb, dst.a);\n",
403ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        // DstAtop
404ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "return vec4(dst.rgb * src.a + (1.0 - dst.a) * src.rgb, src.a);\n",
405ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        // Xor
40648daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy        "return vec4(src.rgb * (1.0 - dst.a) + (1.0 - src.a) * dst.rgb, "
407ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy                "src.a + dst.a - 2.0 * src.a * dst.a);\n",
408c0bf700441e1b53f1693d7445dc6f9876f5c9b4fDerek Sollenberger        // Plus
40948daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy        "return min(src + dst, 1.0);\n",
410c0bf700441e1b53f1693d7445dc6f9876f5c9b4fDerek Sollenberger        // Modulate
41148daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy        "return src * dst;\n",
41248daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy        // Screen
41348daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy        "return src + dst - src * dst;\n",
41448daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy        // Overlay
41548daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy        "return clamp(vec4(mix("
41648daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy                "2.0 * src.rgb * dst.rgb + src.rgb * (1.0 - dst.a) + dst.rgb * (1.0 - src.a), "
41748daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy                "src.a * dst.a - 2.0 * (dst.a - dst.rgb) * (src.a - src.rgb) + src.rgb * (1.0 - dst.a) + dst.rgb * (1.0 - src.a), "
41848daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy                "step(dst.a, 2.0 * dst.rgb)), "
41948daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy                "src.a + dst.a - src.a * dst.a), 0.0, 1.0);\n",
42048daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy        // Darken
42148daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy        "return vec4(src.rgb * (1.0 - dst.a) + (1.0 - src.a) * dst.rgb + "
42248daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy                "min(src.rgb * dst.a, dst.rgb * src.a), src.a + dst.a - src.a * dst.a);\n",
42348daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy        // Lighten
42448daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy        "return vec4(src.rgb * (1.0 - dst.a) + (1.0 - src.a) * dst.rgb + "
42548daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy                "max(src.rgb * dst.a, dst.rgb * src.a), src.a + dst.a - src.a * dst.a);\n",
426ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy};
427ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
428ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy///////////////////////////////////////////////////////////////////////////////
429ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy// Constructors/destructors
430ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy///////////////////////////////////////////////////////////////////////////////
431ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
432117bdbcfa3e8306dad21e7e01fa71b00cdfa7265Chris CraikProgramCache::ProgramCache(Extensions& extensions)
433253f2c213f6ecda63b6872aee77bd30d5ec07c82Romain Guy        : mHasES3(extensions.getMajorGlVersion() >= 3)
434253f2c213f6ecda63b6872aee77bd30d5ec07c82Romain Guy        , mHasSRGB(extensions.hasSRGB()) {
435ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy}
436ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
437ac670c0433d19397d4e36ced2110475b6f54fe26Romain GuyProgramCache::~ProgramCache() {
438ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    clear();
439ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy}
440ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
441ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy///////////////////////////////////////////////////////////////////////////////
442ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy// Cache management
443ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy///////////////////////////////////////////////////////////////////////////////
444ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
445ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyvoid ProgramCache::clear() {
44667f27952c1bcb2230beef9b5ca0bf42edad436a9Romain Guy    PROGRAM_LOGD("Clearing program cache");
447ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    mCache.clear();
448ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy}
449ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
450ac670c0433d19397d4e36ced2110475b6f54fe26Romain GuyProgram* ProgramCache::get(const ProgramDescription& description) {
451ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    programid key = description.key();
452096b8d96d539429de5e67b2821ef3f9ee0300842Chris Craik    if (key == (PROGRAM_KEY_TEXTURE | PROGRAM_KEY_A8_TEXTURE)) {
453096b8d96d539429de5e67b2821ef3f9ee0300842Chris Craik        // program for A8, unmodulated, texture w/o shader (black text/path textures) is equivalent
454096b8d96d539429de5e67b2821ef3f9ee0300842Chris Craik        // to standard texture program (bitmaps, patches). Consider them equivalent.
455096b8d96d539429de5e67b2821ef3f9ee0300842Chris Craik        key = PROGRAM_KEY_TEXTURE;
456096b8d96d539429de5e67b2821ef3f9ee0300842Chris Craik    }
457096b8d96d539429de5e67b2821ef3f9ee0300842Chris Craik
45851d6a3db97bdd5315f1a17a4b447d10a92217b98Chris Craik    auto iter = mCache.find(key);
459d41c4d8c732095ae99c955b6b82f7306633004b1Chris Craik    Program* program = nullptr;
46051d6a3db97bdd5315f1a17a4b447d10a92217b98Chris Craik    if (iter == mCache.end()) {
461ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy        description.log("Could not find program");
462ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        program = generateProgram(description, key);
46351d6a3db97bdd5315f1a17a4b447d10a92217b98Chris Craik        mCache[key] = std::unique_ptr<Program>(program);
464ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    } else {
46551d6a3db97bdd5315f1a17a4b447d10a92217b98Chris Craik        program = iter->second.get();
466ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    }
467ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    return program;
468ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy}
469ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
470ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy///////////////////////////////////////////////////////////////////////////////
471ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy// Program generation
472ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy///////////////////////////////////////////////////////////////////////////////
473ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
47464bb413a664001c95c8439cf097dc3033f4ed733Andreas GampeProgram* ProgramCache::generateProgram(const ProgramDescription& description, programid key) {
475ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    String8 vertexShader = generateVertexShader(description);
476ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    String8 fragmentShader = generateFragmentShader(description);
477ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
47842e1e0d482d774cf18a55773e434f02edb9e4462Romain Guy    return new Program(description, vertexShader.string(), fragmentShader.string());
47942e1e0d482d774cf18a55773e434f02edb9e4462Romain Guy}
48042e1e0d482d774cf18a55773e434f02edb9e4462Romain Guy
48142e1e0d482d774cf18a55773e434f02edb9e4462Romain Guystatic inline size_t gradientIndex(const ProgramDescription& description) {
48242e1e0d482d774cf18a55773e434f02edb9e4462Romain Guy    return description.gradientType * 2 + description.isSimpleGradient;
483ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy}
484ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
485ac670c0433d19397d4e36ced2110475b6f54fe26Romain GuyString8 ProgramCache::generateVertexShader(const ProgramDescription& description) {
486ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    // Add attributes
4878bd68c6b7d4d6d3137edf1cbdc0e0de266c5b9eeChris Craik    String8 shader(gVS_Header_Start);
488aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    if (description.hasTexture || description.hasExternalTexture) {
489ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        shader.append(gVS_Header_Attributes_TexCoords);
490ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    }
49191a8c7c62913c2597e3bf5a6d59d2ed5fc7ba4e0Chris Craik    if (description.hasVertexAlpha) {
49291a8c7c62913c2597e3bf5a6d59d2ed5fc7ba4e0Chris Craik        shader.append(gVS_Header_Attributes_VertexAlphaParameters);
4935b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase    }
494ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    if (description.hasColors) {
495ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy        shader.append(gVS_Header_Attributes_Colors);
496ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    }
497ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    // Uniforms
498ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    shader.append(gVS_Header_Uniforms);
4998f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy    if (description.hasTextureTransform) {
500aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy        shader.append(gVS_Header_Uniforms_TextureTransform);
501aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    }
502ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    if (description.hasGradient) {
503b48800428906ae455c2b63acacd44e390e1fee49Romain Guy        shader.append(gVS_Header_Uniforms_HasGradient);
504ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    }
505889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    if (description.hasBitmap) {
506889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy        shader.append(gVS_Header_Uniforms_HasBitmap);
507889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    }
508deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik    if (description.hasRoundRectClip) {
509deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik        shader.append(gVS_Header_Uniforms_HasRoundRectClip);
510deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik    }
511ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    // Varyings
512aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    if (description.hasTexture || description.hasExternalTexture) {
513ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        shader.append(gVS_Header_Varyings_HasTexture);
514ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    }
51591a8c7c62913c2597e3bf5a6d59d2ed5fc7ba4e0Chris Craik    if (description.hasVertexAlpha) {
51691a8c7c62913c2597e3bf5a6d59d2ed5fc7ba4e0Chris Craik        shader.append(gVS_Header_Varyings_HasVertexAlpha);
5175b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase    }
518ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    if (description.hasColors) {
519ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy        shader.append(gVS_Header_Varyings_HasColors);
520ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    }
521ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    if (description.hasGradient) {
52242e1e0d482d774cf18a55773e434f02edb9e4462Romain Guy        shader.append(gVS_Header_Varyings_HasGradient[gradientIndex(description)]);
523ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    }
524ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    if (description.hasBitmap) {
5256d29c8d5218cac0fb35f3b7c253f2bdebd44f15aChris Craik        shader.append(gVS_Header_Varyings_HasBitmap);
526ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    }
527deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik    if (description.hasRoundRectClip) {
528deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik        shader.append(gVS_Header_Varyings_HasRoundRectClip);
529deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik    }
530ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
531ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    // Begin the shader
532ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    shader.append(gVS_Main); {
5338f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy        if (description.hasTextureTransform) {
534aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy            shader.append(gVS_Main_OutTransformedTexCoords);
5358f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy        } else if (description.hasTexture || description.hasExternalTexture) {
5368f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy            shader.append(gVS_Main_OutTexCoords);
537aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy        }
53891a8c7c62913c2597e3bf5a6d59d2ed5fc7ba4e0Chris Craik        if (description.hasVertexAlpha) {
53991a8c7c62913c2597e3bf5a6d59d2ed5fc7ba4e0Chris Craik            shader.append(gVS_Main_VertexAlpha);
5405b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        }
541ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy        if (description.hasColors) {
542ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy            shader.append(gVS_Main_OutColors);
543ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy        }
544889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy        if (description.hasBitmap) {
5456d29c8d5218cac0fb35f3b7c253f2bdebd44f15aChris Craik            shader.append(gVS_Main_OutBitmapTexCoords);
546889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy        }
547ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        // Output transformed position
548ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        shader.append(gVS_Main_Position);
549a1d12dd619c86c9ac121a3095ff5e5633c11e876Chet Haase        if (description.hasGradient) {
550a1d12dd619c86c9ac121a3095ff5e5633c11e876Chet Haase            shader.append(gVS_Main_OutGradient[gradientIndex(description)]);
551a1d12dd619c86c9ac121a3095ff5e5633c11e876Chet Haase        }
552deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik        if (description.hasRoundRectClip) {
553deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik            shader.append(gVS_Main_HasRoundRectClip);
554deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik        }
555ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    }
556ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    // End the shader
557ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    shader.append(gVS_Footer);
558ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
559ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    PROGRAM_LOGD("*** Generated vertex shader:\n\n%s", shader.string());
560ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
561ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    return shader;
562ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy}
563ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
564a938f569ce206c1ed68d736181016b5b708c0084Romain Guystatic bool shaderOp(const ProgramDescription& description, String8& shader,
565a938f569ce206c1ed68d736181016b5b708c0084Romain Guy        const int modulateOp, const char** snippets) {
566a938f569ce206c1ed68d736181016b5b708c0084Romain Guy    int op = description.hasAlpha8Texture ? MODULATE_OP_MODULATE_A8 : modulateOp;
567253f2c213f6ecda63b6872aee77bd30d5ec07c82Romain Guy    op = op * 2 + description.hasGammaCorrection;
568a938f569ce206c1ed68d736181016b5b708c0084Romain Guy    shader.append(snippets[op]);
569a938f569ce206c1ed68d736181016b5b708c0084Romain Guy    return description.hasAlpha8Texture;
570a938f569ce206c1ed68d736181016b5b708c0084Romain Guy}
571a938f569ce206c1ed68d736181016b5b708c0084Romain Guy
572ac670c0433d19397d4e36ced2110475b6f54fe26Romain GuyString8 ProgramCache::generateFragmentShader(const ProgramDescription& description) {
5738bd68c6b7d4d6d3137edf1cbdc0e0de266c5b9eeChris Craik    String8 shader(gFS_Header_Start);
574a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy
575c2f31df8b3b9a237e9abffc59c61804ad8495073Mike Reed    const bool blendFramebuffer = description.framebufferMode >= SkBlendMode::kPlus;
576a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy    if (blendFramebuffer) {
577a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy        shader.append(gFS_Header_Extension_FramebufferFetch);
578a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy    }
579aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    if (description.hasExternalTexture) {
580aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy        shader.append(gFS_Header_Extension_ExternalTexture);
581aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    }
582a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy
583a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy    shader.append(gFS_Header);
584ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
585ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    // Varyings
586aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    if (description.hasTexture || description.hasExternalTexture) {
587ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        shader.append(gVS_Header_Varyings_HasTexture);
588ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    }
58991a8c7c62913c2597e3bf5a6d59d2ed5fc7ba4e0Chris Craik    if (description.hasVertexAlpha) {
59091a8c7c62913c2597e3bf5a6d59d2ed5fc7ba4e0Chris Craik        shader.append(gVS_Header_Varyings_HasVertexAlpha);
5915b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase    }
592ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    if (description.hasColors) {
593ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy        shader.append(gVS_Header_Varyings_HasColors);
594ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    }
595ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    if (description.hasGradient) {
59642e1e0d482d774cf18a55773e434f02edb9e4462Romain Guy        shader.append(gVS_Header_Varyings_HasGradient[gradientIndex(description)]);
597ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    }
598ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    if (description.hasBitmap) {
5996d29c8d5218cac0fb35f3b7c253f2bdebd44f15aChris Craik        shader.append(gVS_Header_Varyings_HasBitmap);
600ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    }
601deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik    if (description.hasRoundRectClip) {
602deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik        shader.append(gVS_Header_Varyings_HasRoundRectClip);
603deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik    }
604ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
605ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    // Uniforms
606707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy    int modulateOp = MODULATE_OP_NO_MODULATE;
607aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    const bool singleColor = !description.hasTexture && !description.hasExternalTexture &&
608707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy            !description.hasGradient && !description.hasBitmap;
609707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy
610707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy    if (description.modulate || singleColor) {
611707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        shader.append(gFS_Uniforms_Color);
612707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        if (!singleColor) modulateOp = MODULATE_OP_MODULATE;
613707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy    }
614138c21fbec12bead3c7ca1f181c3fd35542ccb00Chris Craik    if (description.hasTexture || description.useShadowAlphaInterp) {
615ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        shader.append(gFS_Uniforms_TextureSampler);
6168f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy    } else if (description.hasExternalTexture) {
617aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy        shader.append(gFS_Uniforms_ExternalTextureSampler);
618aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    }
619ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    if (description.hasGradient) {
620253f2c213f6ecda63b6872aee77bd30d5ec07c82Romain Guy        shader.append(gFS_Uniforms_GradientSampler[description.isSimpleGradient]);
621ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    }
622deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik    if (description.hasRoundRectClip) {
623deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik        shader.append(gFS_Uniforms_HasRoundRectClip);
624deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik    }
625707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy
626253f2c213f6ecda63b6872aee77bd30d5ec07c82Romain Guy    if (description.hasGammaCorrection) {
627253f2c213f6ecda63b6872aee77bd30d5ec07c82Romain Guy        shader.appendFormat(gFS_Gamma_Preamble, Properties::textGamma, 1.0f / Properties::textGamma);
628253f2c213f6ecda63b6872aee77bd30d5ec07c82Romain Guy    }
629253f2c213f6ecda63b6872aee77bd30d5ec07c82Romain Guy
630707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy    // Optimization for common cases
63191a8c7c62913c2597e3bf5a6d59d2ed5fc7ba4e0Chris Craik    if (!description.hasVertexAlpha
632deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik            && !blendFramebuffer
633deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik            && !description.hasColors
634b9ce116dac378b4cf4490f265dcbd5704a1dd43cChris Craik            && description.colorOp == ProgramDescription::ColorFilterMode::None
635deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik            && !description.hasDebugHighlight
636deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik            && !description.hasRoundRectClip) {
637707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        bool fast = false;
638707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy
639707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        const bool noShader = !description.hasGradient && !description.hasBitmap;
640aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy        const bool singleTexture = (description.hasTexture || description.hasExternalTexture) &&
641707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy                !description.hasAlpha8Texture && noShader;
642707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        const bool singleA8Texture = description.hasTexture &&
643707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy                description.hasAlpha8Texture && noShader;
644aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy        const bool singleGradient = !description.hasTexture && !description.hasExternalTexture &&
645707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy                description.hasGradient && !description.hasBitmap &&
646707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy                description.gradientType == ProgramDescription::kGradientLinear;
647707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy
648707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        if (singleColor) {
649707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy            shader.append(gFS_Fast_SingleColor);
650707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy            fast = true;
651707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        } else if (singleTexture) {
652707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy            if (!description.modulate) {
653707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy                shader.append(gFS_Fast_SingleTexture);
654707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy            } else {
655707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy                shader.append(gFS_Fast_SingleModulateTexture);
656707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy            }
657707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy            fast = true;
658707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        } else if (singleA8Texture) {
659707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy            if (!description.modulate) {
660253f2c213f6ecda63b6872aee77bd30d5ec07c82Romain Guy                if (description.hasGammaCorrection) {
661253f2c213f6ecda63b6872aee77bd30d5ec07c82Romain Guy                    shader.append(gFS_Fast_SingleA8Texture_ApplyGamma);
662253f2c213f6ecda63b6872aee77bd30d5ec07c82Romain Guy                } else {
663253f2c213f6ecda63b6872aee77bd30d5ec07c82Romain Guy                    shader.append(gFS_Fast_SingleA8Texture);
664253f2c213f6ecda63b6872aee77bd30d5ec07c82Romain Guy                }
665707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy            } else {
666253f2c213f6ecda63b6872aee77bd30d5ec07c82Romain Guy                if (description.hasGammaCorrection) {
667253f2c213f6ecda63b6872aee77bd30d5ec07c82Romain Guy                    shader.append(gFS_Fast_SingleModulateA8Texture_ApplyGamma);
668253f2c213f6ecda63b6872aee77bd30d5ec07c82Romain Guy                } else {
669253f2c213f6ecda63b6872aee77bd30d5ec07c82Romain Guy                    shader.append(gFS_Fast_SingleModulateA8Texture);
670253f2c213f6ecda63b6872aee77bd30d5ec07c82Romain Guy                }
671707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy            }
672707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy            fast = true;
673707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        } else if (singleGradient) {
6748762e332e3797fb41929a1c6069207f4906ca329Romain Guy            shader.append(gFS_Gradient_Functions);
6758762e332e3797fb41929a1c6069207f4906ca329Romain Guy            shader.append(gFS_Gradient_Preamble[mHasSRGB]);
676707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy            if (!description.modulate) {
677253f2c213f6ecda63b6872aee77bd30d5ec07c82Romain Guy                shader.append(gFS_Fast_SingleGradient[description.isSimpleGradient]);
678707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy            } else {
679253f2c213f6ecda63b6872aee77bd30d5ec07c82Romain Guy                shader.append(gFS_Fast_SingleModulateGradient[description.isSimpleGradient]);
680707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy            }
681707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy            fast = true;
682707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        }
683707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy
684707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        if (fast) {
685c15008e72ec00ca20a271c3006dac649fd07533bRomain Guy#if DEBUG_PROGRAMS
686707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy                PROGRAM_LOGD("*** Fast case:\n");
687707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy                PROGRAM_LOGD("*** Generated fragment shader:\n\n");
688707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy                printLongString(shader);
689c15008e72ec00ca20a271c3006dac649fd07533bRomain Guy#endif
690707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy
691707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy            return shader;
692707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        }
693707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy    }
694707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy
695ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    if (description.hasBitmap) {
696ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        shader.append(gFS_Uniforms_BitmapSampler);
697ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    }
698b9ce116dac378b4cf4490f265dcbd5704a1dd43cChris Craik    shader.append(gFS_Uniforms_ColorOp[static_cast<int>(description.colorOp)]);
699ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
700ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    // Generate required functions
701ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    if (description.hasGradient && description.hasBitmap) {
70248daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy        generateBlend(shader, "blendShaders", description.shadersMode);
703ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    }
704b9ce116dac378b4cf4490f265dcbd5704a1dd43cChris Craik    if (description.colorOp == ProgramDescription::ColorFilterMode::Blend) {
70548daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy        generateBlend(shader, "blendColors", description.colorMode);
706ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    }
707a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy    if (blendFramebuffer) {
708a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy        generateBlend(shader, "blendFramebuffer", description.framebufferMode);
709a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy    }
710554ffeb8b7c836da43a637c59eedfc617895b19dsergeyv    if (description.useShaderBasedWrap) {
711889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy        generateTextureWrap(shader, description.bitmapWrapS, description.bitmapWrapT);
712889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    }
713253f2c213f6ecda63b6872aee77bd30d5ec07c82Romain Guy    if (description.hasGradient) {
7148762e332e3797fb41929a1c6069207f4906ca329Romain Guy        shader.append(gFS_Gradient_Functions);
7158762e332e3797fb41929a1c6069207f4906ca329Romain Guy        shader.append(gFS_Gradient_Preamble[mHasSRGB]);
716253f2c213f6ecda63b6872aee77bd30d5ec07c82Romain Guy    }
717ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
718ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    // Begin the shader
719ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    shader.append(gFS_Main); {
720ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        // Stores the result in fragColor directly
721aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy        if (description.hasTexture || description.hasExternalTexture) {
722ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy            if (description.hasAlpha8Texture) {
723707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy                if (!description.hasGradient && !description.hasBitmap) {
724253f2c213f6ecda63b6872aee77bd30d5ec07c82Romain Guy                    shader.append(
725253f2c213f6ecda63b6872aee77bd30d5ec07c82Romain Guy                            gFS_Main_FetchA8Texture[modulateOp * 2 + description.hasGammaCorrection]);
726707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy                }
727ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy            } else {
728707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy                shader.append(gFS_Main_FetchTexture[modulateOp]);
729ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy            }
730ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        } else {
731a938f569ce206c1ed68d736181016b5b708c0084Romain Guy            if (!description.hasGradient && !description.hasBitmap) {
732707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy                shader.append(gFS_Main_FetchColor);
733707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy            }
734ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        }
735ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        if (description.hasGradient) {
73642e1e0d482d774cf18a55773e434f02edb9e4462Romain Guy            shader.append(gFS_Main_FetchGradient[gradientIndex(description)]);
737ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        }
738ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        if (description.hasBitmap) {
739554ffeb8b7c836da43a637c59eedfc617895b19dsergeyv            if (!description.useShaderBasedWrap) {
740889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy                shader.append(gFS_Main_FetchBitmap);
741889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy            } else {
742889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy                shader.append(gFS_Main_FetchBitmapNpot);
743889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy            }
744ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        }
745740bf2bb2e900d3db2292b5909b4b4c6e90320e6Romain Guy        bool applyModulate = false;
746ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        // Case when we have two shaders set
747ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        if (description.hasGradient && description.hasBitmap) {
748ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy            if (description.isBitmapFirst) {
749ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy                shader.append(gFS_Main_BlendShadersBG);
750ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy            } else {
751ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy                shader.append(gFS_Main_BlendShadersGB);
752ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy            }
753a938f569ce206c1ed68d736181016b5b708c0084Romain Guy            applyModulate = shaderOp(description, shader, modulateOp,
754a938f569ce206c1ed68d736181016b5b708c0084Romain Guy                    gFS_Main_BlendShaders_Modulate);
755889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy        } else {
756889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy            if (description.hasGradient) {
757a938f569ce206c1ed68d736181016b5b708c0084Romain Guy                applyModulate = shaderOp(description, shader, modulateOp,
758a938f569ce206c1ed68d736181016b5b708c0084Romain Guy                        gFS_Main_GradientShader_Modulate);
759889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy            } else if (description.hasBitmap) {
760a938f569ce206c1ed68d736181016b5b708c0084Romain Guy                applyModulate = shaderOp(description, shader, modulateOp,
761a938f569ce206c1ed68d736181016b5b708c0084Romain Guy                        gFS_Main_BitmapShader_Modulate);
762889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy            }
763ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        }
764a938f569ce206c1ed68d736181016b5b708c0084Romain Guy
765740bf2bb2e900d3db2292b5909b4b4c6e90320e6Romain Guy        if (description.modulate && applyModulate) {
766a938f569ce206c1ed68d736181016b5b708c0084Romain Guy            shader.append(gFS_Main_ModulateColor);
767740bf2bb2e900d3db2292b5909b4b4c6e90320e6Romain Guy        }
768a938f569ce206c1ed68d736181016b5b708c0084Romain Guy
769ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        // Apply the color op if needed
770b9ce116dac378b4cf4490f265dcbd5704a1dd43cChris Craik        shader.append(gFS_Main_ApplyColorOp[static_cast<int>(description.colorOp)]);
7719f44a13a125980fee92cdc76376063129f0eebc9Chris Craik
77291a8c7c62913c2597e3bf5a6d59d2ed5fc7ba4e0Chris Craik        if (description.hasVertexAlpha) {
77391a8c7c62913c2597e3bf5a6d59d2ed5fc7ba4e0Chris Craik            if (description.useShadowAlphaInterp) {
77491a8c7c62913c2597e3bf5a6d59d2ed5fc7ba4e0Chris Craik                shader.append(gFS_Main_ApplyVertexAlphaShadowInterp);
775bf75945e7a1ae7c1000682716643c942c1e19ba6Chris Craik            } else {
77691a8c7c62913c2597e3bf5a6d59d2ed5fc7ba4e0Chris Craik                shader.append(gFS_Main_ApplyVertexAlphaLinearInterp);
777bf75945e7a1ae7c1000682716643c942c1e19ba6Chris Craik            }
7789f44a13a125980fee92cdc76376063129f0eebc9Chris Craik        }
7799f44a13a125980fee92cdc76376063129f0eebc9Chris Craik
780253f2c213f6ecda63b6872aee77bd30d5ec07c82Romain Guy        if (description.hasGradient) {
781253f2c213f6ecda63b6872aee77bd30d5ec07c82Romain Guy            shader.append(gFS_Main_AddDither);
782253f2c213f6ecda63b6872aee77bd30d5ec07c82Romain Guy        }
783253f2c213f6ecda63b6872aee77bd30d5ec07c82Romain Guy
784ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        // Output the fragment
785a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy        if (!blendFramebuffer) {
786a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            shader.append(gFS_Main_FragColor);
787a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy        } else {
788f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy            shader.append(!description.swapSrcDst ?
789f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy                    gFS_Main_FragColor_Blend : gFS_Main_FragColor_Blend_Swap);
790a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy        }
791ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy        if (description.hasColors) {
792ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy            shader.append(gFS_Main_FragColor_HasColors);
793ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy        }
794deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik        if (description.hasRoundRectClip) {
795deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik            shader.append(gFS_Main_FragColor_HasRoundRectClip);
796deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik        }
7973ff0bfdd144bba3b023eda8c49b25fb0d0de8653Romain Guy        if (description.hasDebugHighlight) {
7983ff0bfdd144bba3b023eda8c49b25fb0d0de8653Romain Guy            shader.append(gFS_Main_DebugHighlight);
7993ff0bfdd144bba3b023eda8c49b25fb0d0de8653Romain Guy        }
800ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    }
801ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    // End the shader
802ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    shader.append(gFS_Footer);
803ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
804c15008e72ec00ca20a271c3006dac649fd07533bRomain Guy#if DEBUG_PROGRAMS
805db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy        PROGRAM_LOGD("*** Generated fragment shader:\n\n");
806db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy        printLongString(shader);
807c15008e72ec00ca20a271c3006dac649fd07533bRomain Guy#endif
808db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy
809ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    return shader;
810ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy}
811ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
812c2f31df8b3b9a237e9abffc59c61804ad8495073Mike Reedvoid ProgramCache::generateBlend(String8& shader, const char* name, SkBlendMode mode) {
813ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    shader.append("\nvec4 ");
814ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    shader.append(name);
815ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    shader.append("(vec4 src, vec4 dst) {\n");
816ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    shader.append("    ");
817c2f31df8b3b9a237e9abffc59c61804ad8495073Mike Reed    shader.append(gBlendOps[(int)mode]);
818ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    shader.append("}\n");
819ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy}
820ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
821889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guyvoid ProgramCache::generateTextureWrap(String8& shader, GLenum wrapS, GLenum wrapT) {
82263553478130f78d44c8fbeaebc610e19925544a5Romain Guy    shader.append("\nhighp vec2 wrap(highp vec2 texCoords) {\n");
823889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    if (wrapS == GL_MIRRORED_REPEAT) {
82463553478130f78d44c8fbeaebc610e19925544a5Romain Guy        shader.append("    highp float xMod2 = mod(texCoords.x, 2.0);\n");
825889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy        shader.append("    if (xMod2 > 1.0) xMod2 = 2.0 - xMod2;\n");
826889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    }
827889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    if (wrapT == GL_MIRRORED_REPEAT) {
82863553478130f78d44c8fbeaebc610e19925544a5Romain Guy        shader.append("    highp float yMod2 = mod(texCoords.y, 2.0);\n");
829889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy        shader.append("    if (yMod2 > 1.0) yMod2 = 2.0 - yMod2;\n");
830889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    }
831889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    shader.append("    return vec2(");
832889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    switch (wrapS) {
83361c8c9c5b2006d18e9310b6521c65b36ffe75ce4Romain Guy        case GL_CLAMP_TO_EDGE:
83461c8c9c5b2006d18e9310b6521c65b36ffe75ce4Romain Guy            shader.append("texCoords.x");
83561c8c9c5b2006d18e9310b6521c65b36ffe75ce4Romain Guy            break;
836889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy        case GL_REPEAT:
837889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy            shader.append("mod(texCoords.x, 1.0)");
838889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy            break;
839889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy        case GL_MIRRORED_REPEAT:
840889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy            shader.append("xMod2");
841889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy            break;
842889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    }
843889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    shader.append(", ");
844889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    switch (wrapT) {
84561c8c9c5b2006d18e9310b6521c65b36ffe75ce4Romain Guy        case GL_CLAMP_TO_EDGE:
84661c8c9c5b2006d18e9310b6521c65b36ffe75ce4Romain Guy            shader.append("texCoords.y");
84761c8c9c5b2006d18e9310b6521c65b36ffe75ce4Romain Guy            break;
848889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy        case GL_REPEAT:
849889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy            shader.append("mod(texCoords.y, 1.0)");
850889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy            break;
851889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy        case GL_MIRRORED_REPEAT:
852889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy            shader.append("yMod2");
853889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy            break;
854889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    }
855889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    shader.append(");\n");
856889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    shader.append("}\n");
857889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy}
858889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy
859db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guyvoid ProgramCache::printLongString(const String8& shader) const {
860db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    ssize_t index = 0;
861db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    ssize_t lastIndex = 0;
862db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    const char* str = shader.string();
863db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    while ((index = shader.find("\n", index)) > -1) {
864db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy        String8 line(str, index - lastIndex);
865db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy        if (line.length() == 0) line.append("\n");
8661c1c3fe9ebde8f911da65d49bdb91af583453dc6Chris Craik        ALOGD("%s", line.string());
867db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy        index++;
868db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy        str += (index - lastIndex);
869db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy        lastIndex = index;
870db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    }
871db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy}
872db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy
873ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy}; // namespace uirenderer
874ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy}; // namespace android
875