ProgramCache.cpp revision 707b2f78ccaa09965d7e030fda3a883ce9b75ea8
1ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy/*
2ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy * Copyright (C) 2010 The Android Open Source Project
3ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy *
4ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy * Licensed under the Apache License, Version 2.0 (the "License");
5ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy * you may not use this file except in compliance with the License.
6ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy * You may obtain a copy of the License at
7ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy *
8ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy *      http://www.apache.org/licenses/LICENSE-2.0
9ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy *
10ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy * Unless required by applicable law or agreed to in writing, software
11ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy * distributed under the License is distributed on an "AS IS" BASIS,
12ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy * See the License for the specific language governing permissions and
14ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy * limitations under the License.
15ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy */
16ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
17ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy#define LOG_TAG "OpenGLRenderer"
18ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
19ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy#include <utils/String8.h>
20ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
21ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy#include "ProgramCache.h"
22ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
23ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guynamespace android {
24ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guynamespace uirenderer {
25ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
26ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy///////////////////////////////////////////////////////////////////////////////
27707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy// Defines
28707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy///////////////////////////////////////////////////////////////////////////////
29707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy
30707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy#define MODULATE_OP_NO_MODULATE 0
31707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy#define MODULATE_OP_MODULATE 1
32707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy#define MODULATE_OP_MODULATE_A8 2
33707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy
34707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy///////////////////////////////////////////////////////////////////////////////
35ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy// Vertex shaders snippets
36ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy///////////////////////////////////////////////////////////////////////////////
37ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
38ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gVS_Header_Attributes =
39ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "attribute vec4 position;\n";
40ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gVS_Header_Attributes_TexCoords =
41ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "attribute vec2 texCoords;\n";
42ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gVS_Header_Uniforms =
43ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "uniform mat4 transform;\n";
44ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guyconst char* gVS_Header_Uniforms_HasGradient[3] = {
45ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy        // Linear
46ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy        "uniform mat4 screenSpace;\n",
47ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy        // Circular
48ddb80bebb0776e6d852aab6e8bba5d5591847a55Romain Guy        "uniform mat4 screenSpace;\n",
49ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy        // Sweep
50ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy        "uniform mat4 screenSpace;\n"
51ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy};
52889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guyconst char* gVS_Header_Uniforms_HasBitmap =
53889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy        "uniform mat4 textureTransform;\n"
54889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy        "uniform vec2 textureDimension;\n";
55ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gVS_Header_Varyings_HasTexture =
56ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "varying vec2 outTexCoords;\n";
57ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gVS_Header_Varyings_HasBitmap =
58ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "varying vec2 outBitmapTexCoords;\n";
59ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guyconst char* gVS_Header_Varyings_HasGradient[3] = {
60ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy        // Linear
617537f856f9076a84db04d8de447f6527b67166fdRomain Guy        "varying vec2 linear;\n",
62ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy        // Circular
63ddb80bebb0776e6d852aab6e8bba5d5591847a55Romain Guy        "varying vec2 circular;\n",
64ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy        // Sweep
65ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy        "varying vec2 sweep;\n"
66ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy};
67ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gVS_Main =
68ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "\nvoid main(void) {\n";
69ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gVS_Main_OutTexCoords =
70ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "    outTexCoords = texCoords;\n";
71ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guyconst char* gVS_Main_OutGradient[3] = {
72ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy        // Linear
737537f856f9076a84db04d8de447f6527b67166fdRomain Guy        "    linear = vec2((screenSpace * position).x, 0.5);\n",
74ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy        // Circular
7514830948d02f768c41b97b7a8d15e1b3cab78267Romain Guy        "    circular = (screenSpace * position).xy;\n",
76ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy        // Sweep
7714830948d02f768c41b97b7a8d15e1b3cab78267Romain Guy        "    sweep = (screenSpace * position).xy;\n"
78ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy};
79889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guyconst char* gVS_Main_OutBitmapTexCoords =
80707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        "    outBitmapTexCoords = (textureTransform * position).xy * textureDimension;\n";
81ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gVS_Main_Position =
82ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "    gl_Position = transform * position;\n";
83ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gVS_Footer =
84ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "}\n\n";
85ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
86ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy///////////////////////////////////////////////////////////////////////////////
87ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy// Fragment shaders snippets
88ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy///////////////////////////////////////////////////////////////////////////////
89ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
90a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guyconst char* gFS_Header_Extension_FramebufferFetch =
91a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy        "#extension GL_NV_shader_framebuffer_fetch : enable\n\n";
92ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gFS_Header =
93ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "precision mediump float;\n\n";
94ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gFS_Uniforms_Color =
95ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "uniform vec4 color;\n";
96ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gFS_Uniforms_TextureSampler =
97ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "uniform sampler2D sampler;\n";
98ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guyconst char* gFS_Uniforms_GradientSampler[3] = {
99ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy        // Linear
100ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy        "uniform sampler2D gradientSampler;\n",
101ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy        // Circular
102ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy        "uniform sampler2D gradientSampler;\n",
103ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy        // Sweep
104ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy        "uniform sampler2D gradientSampler;\n"
105ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy};
106ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gFS_Uniforms_BitmapSampler =
107ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "uniform sampler2D bitmapSampler;\n";
108ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gFS_Uniforms_ColorOp[4] = {
109ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        // None
110ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "",
111ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        // Matrix
112ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "uniform mat4 colorMatrix;\n"
113ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "uniform vec4 colorMatrixVector;\n",
114ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        // Lighting
115db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy        "uniform vec4 lightingMul;\n"
116db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy        "uniform vec4 lightingAdd;\n",
117ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        // PorterDuff
118db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy        "uniform vec4 colorBlend;\n"
119ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy};
120ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gFS_Main =
121ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "\nvoid main(void) {\n"
1227fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy        "    lowp vec4 fragColor;\n";
123707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy
124707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy// Fast cases
125707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guyconst char* gFS_Fast_SingleColor =
126707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        "\nvoid main(void) {\n"
127707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        "    gl_FragColor = color;\n"
128707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        "}\n\n";
129707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guyconst char* gFS_Fast_SingleTexture =
130707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        "\nvoid main(void) {\n"
131707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        "    gl_FragColor = texture2D(sampler, outTexCoords);\n"
132707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        "}\n\n";
133707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guyconst char* gFS_Fast_SingleModulateTexture =
134707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        "\nvoid main(void) {\n"
135707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        "    gl_FragColor = color.a * texture2D(sampler, outTexCoords);\n"
136707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        "}\n\n";
137707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guyconst char* gFS_Fast_SingleA8Texture =
138707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        "\nvoid main(void) {\n"
139707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        "    gl_FragColor = vec4(0.0, 0.0, 0.0, texture2D(sampler, outTexCoords).a);\n"
140707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        "}\n\n";
141707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guyconst char* gFS_Fast_SingleModulateA8Texture =
142707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        "\nvoid main(void) {\n"
143707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        "    gl_FragColor = color * texture2D(sampler, outTexCoords).a;\n"
144707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        "}\n\n";
145707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guyconst char* gFS_Fast_SingleGradient =
146707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        "\nvoid main(void) {\n"
147707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        "    gl_FragColor = texture2D(gradientSampler, linear);\n"
148707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        "}\n\n";
149707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guyconst char* gFS_Fast_SingleModulateGradient =
150707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        "\nvoid main(void) {\n"
151707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        "    gl_FragColor = color.a * texture2D(gradientSampler, linear);\n"
152707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        "}\n\n";
153707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy
154707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy// General case
155ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gFS_Main_FetchColor =
156ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "    fragColor = color;\n";
157707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guyconst char* gFS_Main_FetchTexture[2] = {
158707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        // Don't modulate
159707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        "    fragColor = texture2D(sampler, outTexCoords);\n",
160707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        // Modulate
161707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        "    fragColor = color * texture2D(sampler, outTexCoords);\n"
162707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy};
163707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guyconst char* gFS_Main_FetchA8Texture[2] = {
164707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        // Don't modulate
165707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        "    fragColor = vec4(0.0, 0.0, 0.0, texture2D(sampler, outTexCoords).a);\n",
166707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        // Modulate
167707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        "    fragColor = color * texture2D(sampler, outTexCoords).a;\n"
168707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy};
169ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guyconst char* gFS_Main_FetchGradient[3] = {
170ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy        // Linear
1717537f856f9076a84db04d8de447f6527b67166fdRomain Guy        "    vec4 gradientColor = texture2D(gradientSampler, linear);\n",
172ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy        // Circular
17314830948d02f768c41b97b7a8d15e1b3cab78267Romain Guy        "    float index = length(circular);\n"
174ddb80bebb0776e6d852aab6e8bba5d5591847a55Romain Guy        "    vec4 gradientColor = texture2D(gradientSampler, vec2(index, 0.5));\n",
175ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy        // Sweep
176ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy        "    float index = atan(sweep.y, sweep.x) * 0.15915494309; // inv(2 * PI)\n"
177ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy        "    vec4 gradientColor = texture2D(gradientSampler, vec2(index - floor(index), 0.5));\n"
178ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy};
179ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gFS_Main_FetchBitmap =
180ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "    vec4 bitmapColor = texture2D(bitmapSampler, outBitmapTexCoords);\n";
181889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guyconst char* gFS_Main_FetchBitmapNpot =
182889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy        "    vec4 bitmapColor = texture2D(bitmapSampler, wrap(outBitmapTexCoords));\n";
183ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gFS_Main_BlendShadersBG =
184ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "    fragColor = blendShaders(gradientColor, bitmapColor)";
18506f96e2652e4855b6520ad9dd70583677605b79aRomain Guyconst char* gFS_Main_BlendShadersGB =
18606f96e2652e4855b6520ad9dd70583677605b79aRomain Guy        "    fragColor = blendShaders(bitmapColor, gradientColor)";
187707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guyconst char* gFS_Main_BlendShaders_Modulate[3] = {
188707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        // Don't modulate
189707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        ";\n",
190707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        // Modulate
191707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        " * fragColor.a;\n",
192707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        // Modulate with alpha 8 texture
193707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        " * texture2D(sampler, outTexCoords).a;\n"
194707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy};
195707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guyconst char* gFS_Main_GradientShader_Modulate[3] = {
196707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        // Don't modulate
197707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        "    fragColor = gradientColor;\n",
198707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        // Modulate
199707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        "    fragColor = gradientColor * fragColor.a;\n",
200707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        // Modulate with alpha 8 texture
201707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        "    fragColor = gradientColor * texture2D(sampler, outTexCoords).a;\n"
202707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy    };
203707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guyconst char* gFS_Main_BitmapShader_Modulate[3] = {
204707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        // Don't modulate
205707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        "    fragColor = bitmapColor;\n",
206707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        // Modulate
207707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        "    fragColor = bitmapColor * fragColor.a;\n",
208707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        // Modulate with alpha 8 texture
209707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        "    fragColor = bitmapColor * texture2D(sampler, outTexCoords).a;\n"
210707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy    };
211ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gFS_Main_FragColor =
212ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "    gl_FragColor = fragColor;\n";
213a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guyconst char* gFS_Main_FragColor_Blend =
214a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy        "    gl_FragColor = blendFramebuffer(fragColor, gl_LastFragColor);\n";
215f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guyconst char* gFS_Main_FragColor_Blend_Swap =
216f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy        "    gl_FragColor = blendFramebuffer(gl_LastFragColor, fragColor);\n";
217ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gFS_Main_ApplyColorOp[4] = {
218ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        // None
219ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "",
220ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        // Matrix
221db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy        // TODO: Fix premultiplied alpha computations for color matrix
222ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "    fragColor *= colorMatrix;\n"
223db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy        "    fragColor += colorMatrixVector;\n"
224db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy        "    fragColor.rgb *= fragColor.a;\n",
225ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        // Lighting
226db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy        "    float lightingAlpha = fragColor.a;\n"
227db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy        "    fragColor = min(fragColor * lightingMul + (lightingAdd * lightingAlpha), lightingAlpha);\n"
228db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy        "    fragColor.a = lightingAlpha;\n",
229ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        // PorterDuff
230ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "    fragColor = blendColors(colorBlend, fragColor);\n"
231ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy};
232ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gFS_Footer =
233ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "}\n\n";
234ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
235ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy///////////////////////////////////////////////////////////////////////////////
236ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy// PorterDuff snippets
237ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy///////////////////////////////////////////////////////////////////////////////
238ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
23948daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guyconst char* gBlendOps[18] = {
240ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        // Clear
241ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "return vec4(0.0, 0.0, 0.0, 0.0);\n",
242ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        // Src
243ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "return src;\n",
244ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        // Dst
245ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "return dst;\n",
246ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        // SrcOver
24706f96e2652e4855b6520ad9dd70583677605b79aRomain Guy        "return src + dst * (1.0 - src.a);\n",
248ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        // DstOver
24906f96e2652e4855b6520ad9dd70583677605b79aRomain Guy        "return dst + src * (1.0 - dst.a);\n",
250ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        // SrcIn
25106f96e2652e4855b6520ad9dd70583677605b79aRomain Guy        "return src * dst.a;\n",
252ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        // DstIn
25306f96e2652e4855b6520ad9dd70583677605b79aRomain Guy        "return dst * src.a;\n",
254ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        // SrcOut
25506f96e2652e4855b6520ad9dd70583677605b79aRomain Guy        "return src * (1.0 - dst.a);\n",
256ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        // DstOut
25706f96e2652e4855b6520ad9dd70583677605b79aRomain Guy        "return dst * (1.0 - src.a);\n",
258ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        // SrcAtop
259ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "return vec4(src.rgb * dst.a + (1.0 - src.a) * dst.rgb, dst.a);\n",
260ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        // DstAtop
261ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "return vec4(dst.rgb * src.a + (1.0 - dst.a) * src.rgb, src.a);\n",
262ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        // Xor
26348daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy        "return vec4(src.rgb * (1.0 - dst.a) + (1.0 - src.a) * dst.rgb, "
264ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy                "src.a + dst.a - 2.0 * src.a * dst.a);\n",
26548daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy        // Add
26648daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy        "return min(src + dst, 1.0);\n",
26748daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy        // Multiply
26848daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy        "return src * dst;\n",
26948daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy        // Screen
27048daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy        "return src + dst - src * dst;\n",
27148daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy        // Overlay
27248daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy        "return clamp(vec4(mix("
27348daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy                "2.0 * src.rgb * dst.rgb + src.rgb * (1.0 - dst.a) + dst.rgb * (1.0 - src.a), "
27448daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy                "src.a * dst.a - 2.0 * (dst.a - dst.rgb) * (src.a - src.rgb) + src.rgb * (1.0 - dst.a) + dst.rgb * (1.0 - src.a), "
27548daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy                "step(dst.a, 2.0 * dst.rgb)), "
27648daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy                "src.a + dst.a - src.a * dst.a), 0.0, 1.0);\n",
27748daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy        // Darken
27848daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy        "return vec4(src.rgb * (1.0 - dst.a) + (1.0 - src.a) * dst.rgb + "
27948daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy                "min(src.rgb * dst.a, dst.rgb * src.a), src.a + dst.a - src.a * dst.a);\n",
28048daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy        // Lighten
28148daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy        "return vec4(src.rgb * (1.0 - dst.a) + (1.0 - src.a) * dst.rgb + "
28248daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy                "max(src.rgb * dst.a, dst.rgb * src.a), src.a + dst.a - src.a * dst.a);\n",
283ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy};
284ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
285ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy///////////////////////////////////////////////////////////////////////////////
286ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy// Constructors/destructors
287ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy///////////////////////////////////////////////////////////////////////////////
288ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
289ac670c0433d19397d4e36ced2110475b6f54fe26Romain GuyProgramCache::ProgramCache() {
290ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy}
291ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
292ac670c0433d19397d4e36ced2110475b6f54fe26Romain GuyProgramCache::~ProgramCache() {
293ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    clear();
294ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy}
295ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
296ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy///////////////////////////////////////////////////////////////////////////////
297ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy// Cache management
298ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy///////////////////////////////////////////////////////////////////////////////
299ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
300ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyvoid ProgramCache::clear() {
301ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    size_t count = mCache.size();
302ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    for (size_t i = 0; i < count; i++) {
303ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        delete mCache.valueAt(i);
304ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    }
305ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    mCache.clear();
306ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy}
307ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
308ac670c0433d19397d4e36ced2110475b6f54fe26Romain GuyProgram* ProgramCache::get(const ProgramDescription& description) {
309ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    programid key = description.key();
310ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    ssize_t index = mCache.indexOfKey(key);
311ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    Program* program = NULL;
312ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    if (index < 0) {
313ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy        description.log("Could not find program");
314ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        program = generateProgram(description, key);
315ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        mCache.add(key, program);
316ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    } else {
317ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        program = mCache.valueAt(index);
318ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    }
319ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    return program;
320ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy}
321ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
322ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy///////////////////////////////////////////////////////////////////////////////
323ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy// Program generation
324ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy///////////////////////////////////////////////////////////////////////////////
325ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
326ac670c0433d19397d4e36ced2110475b6f54fe26Romain GuyProgram* ProgramCache::generateProgram(const ProgramDescription& description, programid key) {
327ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    String8 vertexShader = generateVertexShader(description);
328ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    String8 fragmentShader = generateFragmentShader(description);
329ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
330ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    Program* program = new Program(vertexShader.string(), fragmentShader.string());
331ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    return program;
332ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy}
333ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
334ac670c0433d19397d4e36ced2110475b6f54fe26Romain GuyString8 ProgramCache::generateVertexShader(const ProgramDescription& description) {
335ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    // Add attributes
336ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    String8 shader(gVS_Header_Attributes);
337889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    if (description.hasTexture) {
338ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        shader.append(gVS_Header_Attributes_TexCoords);
339ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    }
340ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    // Uniforms
341ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    shader.append(gVS_Header_Uniforms);
342ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    if (description.hasGradient) {
343ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy        shader.append(gVS_Header_Uniforms_HasGradient[description.gradientType]);
344ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    }
345889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    if (description.hasBitmap) {
346889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy        shader.append(gVS_Header_Uniforms_HasBitmap);
347889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    }
348ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    // Varyings
349ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    if (description.hasTexture) {
350ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        shader.append(gVS_Header_Varyings_HasTexture);
351ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    }
352ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    if (description.hasGradient) {
353ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy        shader.append(gVS_Header_Varyings_HasGradient[description.gradientType]);
354ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    }
355ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    if (description.hasBitmap) {
356ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        shader.append(gVS_Header_Varyings_HasBitmap);
357ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    }
358ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
359ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    // Begin the shader
360ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    shader.append(gVS_Main); {
361ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        if (description.hasTexture) {
362ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy            shader.append(gVS_Main_OutTexCoords);
363ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        }
364ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        if (description.hasGradient) {
365ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy            shader.append(gVS_Main_OutGradient[description.gradientType]);
366ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        }
367889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy        if (description.hasBitmap) {
368889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy            shader.append(gVS_Main_OutBitmapTexCoords);
369889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy        }
370ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        // Output transformed position
371ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        shader.append(gVS_Main_Position);
372ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    }
373ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    // End the shader
374ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    shader.append(gVS_Footer);
375ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
376ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    PROGRAM_LOGD("*** Generated vertex shader:\n\n%s", shader.string());
377ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
378ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    return shader;
379ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy}
380ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
381ac670c0433d19397d4e36ced2110475b6f54fe26Romain GuyString8 ProgramCache::generateFragmentShader(const ProgramDescription& description) {
382ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    // Set the default precision
383a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy    String8 shader;
384a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy
385707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy    const bool blendFramebuffer = description.framebufferMode >= SkXfermode::kPlus_Mode;
386a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy    if (blendFramebuffer) {
387a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy        shader.append(gFS_Header_Extension_FramebufferFetch);
388a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy    }
389a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy
390a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy    shader.append(gFS_Header);
391ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
392ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    // Varyings
393ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    if (description.hasTexture) {
394ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        shader.append(gVS_Header_Varyings_HasTexture);
395ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    }
396ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    if (description.hasGradient) {
397ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy        shader.append(gVS_Header_Varyings_HasGradient[description.gradientType]);
398ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    }
399ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    if (description.hasBitmap) {
400ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        shader.append(gVS_Header_Varyings_HasBitmap);
401ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    }
402ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
403ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    // Uniforms
404707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy    int modulateOp = MODULATE_OP_NO_MODULATE;
405707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy    const bool singleColor = !description.hasTexture &&
406707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy            !description.hasGradient && !description.hasBitmap;
407707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy
408707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy    if (description.modulate || singleColor) {
409707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        shader.append(gFS_Uniforms_Color);
410707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        if (!singleColor) modulateOp = MODULATE_OP_MODULATE;
411707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy    }
412ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    if (description.hasTexture) {
413ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        shader.append(gFS_Uniforms_TextureSampler);
414ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    }
415ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    if (description.hasGradient) {
416ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy        shader.append(gFS_Uniforms_GradientSampler[description.gradientType]);
417ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    }
418707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy
419707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy    // Optimization for common cases
420707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy    if (!blendFramebuffer) {
421707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        bool fast = false;
422707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy
423707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        const bool noShader = !description.hasGradient && !description.hasBitmap;
424707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        const bool singleTexture = description.hasTexture &&
425707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy                !description.hasAlpha8Texture && noShader;
426707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        const bool singleA8Texture = description.hasTexture &&
427707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy                description.hasAlpha8Texture && noShader;
428707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        const bool singleGradient = !description.hasTexture &&
429707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy                description.hasGradient && !description.hasBitmap &&
430707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy                description.gradientType == ProgramDescription::kGradientLinear;
431707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy
432707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        if (singleColor) {
433707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy            shader.append(gFS_Fast_SingleColor);
434707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy            fast = true;
435707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        } else if (singleTexture) {
436707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy            if (!description.modulate) {
437707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy                shader.append(gFS_Fast_SingleTexture);
438707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy            } else {
439707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy                shader.append(gFS_Fast_SingleModulateTexture);
440707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy            }
441707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy            fast = true;
442707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        } else if (singleA8Texture) {
443707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy            if (!description.modulate) {
444707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy                shader.append(gFS_Fast_SingleA8Texture);
445707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy            } else {
446707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy                shader.append(gFS_Fast_SingleModulateA8Texture);
447707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy            }
448707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy            fast = true;
449707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        } else if (singleGradient) {
450707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy            if (!description.modulate) {
451707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy                shader.append(gFS_Fast_SingleGradient);
452707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy            } else {
453707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy                shader.append(gFS_Fast_SingleModulateGradient);
454707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy            }
455707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy            fast = true;
456707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        }
457707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy
458707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        if (fast) {
459707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy            if (DEBUG_PROGRAM_CACHE) {
460707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy                PROGRAM_LOGD("*** Fast case:\n");
461707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy                PROGRAM_LOGD("*** Generated fragment shader:\n\n");
462707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy                printLongString(shader);
463707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy            }
464707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy
465707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy            return shader;
466707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        }
467707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy    }
468707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy
469ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    if (description.hasBitmap) {
470ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        shader.append(gFS_Uniforms_BitmapSampler);
471ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    }
472ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    shader.append(gFS_Uniforms_ColorOp[description.colorOp]);
473ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
474ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    // Generate required functions
475ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    if (description.hasGradient && description.hasBitmap) {
47648daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy        generateBlend(shader, "blendShaders", description.shadersMode);
477ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    }
478ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    if (description.colorOp == ProgramDescription::kColorBlend) {
47948daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy        generateBlend(shader, "blendColors", description.colorMode);
480ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    }
481a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy    if (blendFramebuffer) {
482a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy        generateBlend(shader, "blendFramebuffer", description.framebufferMode);
483a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy    }
484889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    if (description.isBitmapNpot) {
485889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy        generateTextureWrap(shader, description.bitmapWrapS, description.bitmapWrapT);
486889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    }
487ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
488ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    // Begin the shader
489ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    shader.append(gFS_Main); {
490ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        // Stores the result in fragColor directly
491ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        if (description.hasTexture) {
492ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy            if (description.hasAlpha8Texture) {
493707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy                if (!description.hasGradient && !description.hasBitmap) {
494707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy                    shader.append(gFS_Main_FetchA8Texture[modulateOp]);
495707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy                }
496ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy            } else {
497707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy                shader.append(gFS_Main_FetchTexture[modulateOp]);
498ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy            }
499ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        } else {
500707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy            if ((!description.hasGradient && !description.hasBitmap) || description.modulate) {
501707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy                shader.append(gFS_Main_FetchColor);
502707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy            }
503ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        }
504ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        if (description.hasGradient) {
505ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy            shader.append(gFS_Main_FetchGradient[description.gradientType]);
506ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        }
507ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        if (description.hasBitmap) {
508889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy            if (!description.isBitmapNpot) {
509889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy                shader.append(gFS_Main_FetchBitmap);
510889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy            } else {
511889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy                shader.append(gFS_Main_FetchBitmapNpot);
512889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy            }
513ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        }
514ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        // Case when we have two shaders set
515ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        if (description.hasGradient && description.hasBitmap) {
516707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy            int op = description.hasAlpha8Texture ? MODULATE_OP_MODULATE_A8 : modulateOp;
517ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy            if (description.isBitmapFirst) {
518ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy                shader.append(gFS_Main_BlendShadersBG);
519ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy            } else {
520ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy                shader.append(gFS_Main_BlendShadersGB);
521ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy            }
522707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy            shader.append(gFS_Main_BlendShaders_Modulate[op]);
523889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy        } else {
524889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy            if (description.hasGradient) {
525707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy                int op = description.hasAlpha8Texture ? MODULATE_OP_MODULATE_A8 : modulateOp;
526707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy                shader.append(gFS_Main_GradientShader_Modulate[op]);
527889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy            } else if (description.hasBitmap) {
528707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy                int op = description.hasAlpha8Texture ? MODULATE_OP_MODULATE_A8 : modulateOp;
529707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy                shader.append(gFS_Main_BitmapShader_Modulate[op]);
530889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy            }
531ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        }
532ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        // Apply the color op if needed
533ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        shader.append(gFS_Main_ApplyColorOp[description.colorOp]);
534ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        // Output the fragment
535a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy        if (!blendFramebuffer) {
536a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            shader.append(gFS_Main_FragColor);
537a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy        } else {
538f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy            shader.append(!description.swapSrcDst ?
539f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy                    gFS_Main_FragColor_Blend : gFS_Main_FragColor_Blend_Swap);
540a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy        }
541ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    }
542ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    // End the shader
543ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    shader.append(gFS_Footer);
544ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
545db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    if (DEBUG_PROGRAM_CACHE) {
546db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy        PROGRAM_LOGD("*** Generated fragment shader:\n\n");
547db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy        printLongString(shader);
548db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    }
549db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy
550ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    return shader;
551ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy}
552ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
55348daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guyvoid ProgramCache::generateBlend(String8& shader, const char* name, SkXfermode::Mode mode) {
554ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    shader.append("\nvec4 ");
555ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    shader.append(name);
556ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    shader.append("(vec4 src, vec4 dst) {\n");
557ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    shader.append("    ");
55848daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy    shader.append(gBlendOps[mode]);
559ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    shader.append("}\n");
560ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy}
561ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
562889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guyvoid ProgramCache::generateTextureWrap(String8& shader, GLenum wrapS, GLenum wrapT) {
563889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    shader.append("\nvec2 wrap(vec2 texCoords) {\n");
564889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    if (wrapS == GL_MIRRORED_REPEAT) {
565889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy        shader.append("    float xMod2 = mod(texCoords.x, 2.0);\n");
566889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy        shader.append("    if (xMod2 > 1.0) xMod2 = 2.0 - xMod2;\n");
567889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    }
568889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    if (wrapT == GL_MIRRORED_REPEAT) {
569889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy        shader.append("    float yMod2 = mod(texCoords.y, 2.0);\n");
570889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy        shader.append("    if (yMod2 > 1.0) yMod2 = 2.0 - yMod2;\n");
571889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    }
572889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    shader.append("    return vec2(");
573889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    switch (wrapS) {
57461c8c9c5b2006d18e9310b6521c65b36ffe75ce4Romain Guy        case GL_CLAMP_TO_EDGE:
57561c8c9c5b2006d18e9310b6521c65b36ffe75ce4Romain Guy            shader.append("texCoords.x");
57661c8c9c5b2006d18e9310b6521c65b36ffe75ce4Romain Guy            break;
577889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy        case GL_REPEAT:
578889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy            shader.append("mod(texCoords.x, 1.0)");
579889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy            break;
580889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy        case GL_MIRRORED_REPEAT:
581889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy            shader.append("xMod2");
582889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy            break;
583889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    }
584889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    shader.append(", ");
585889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    switch (wrapT) {
58661c8c9c5b2006d18e9310b6521c65b36ffe75ce4Romain Guy        case GL_CLAMP_TO_EDGE:
58761c8c9c5b2006d18e9310b6521c65b36ffe75ce4Romain Guy            shader.append("texCoords.y");
58861c8c9c5b2006d18e9310b6521c65b36ffe75ce4Romain Guy            break;
589889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy        case GL_REPEAT:
590889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy            shader.append("mod(texCoords.y, 1.0)");
591889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy            break;
592889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy        case GL_MIRRORED_REPEAT:
593889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy            shader.append("yMod2");
594889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy            break;
595889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    }
596889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    shader.append(");\n");
597889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    shader.append("}\n");
598889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy}
599889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy
600db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guyvoid ProgramCache::printLongString(const String8& shader) const {
601db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    ssize_t index = 0;
602db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    ssize_t lastIndex = 0;
603db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    const char* str = shader.string();
604db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    while ((index = shader.find("\n", index)) > -1) {
605db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy        String8 line(str, index - lastIndex);
606db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy        if (line.length() == 0) line.append("\n");
607db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy        PROGRAM_LOGD("%s", line.string());
608db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy        index++;
609db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy        str += (index - lastIndex);
610db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy        lastIndex = index;
611db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    }
612db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy}
613db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy
614ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy}; // namespace uirenderer
615ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy}; // namespace android
616