ProgramCache.cpp revision 8e025de5fb3ab1c099541e3a387123170bf9d1a9
1ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy/*
2ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy * Copyright (C) 2010 The Android Open Source Project
3ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy *
4ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy * Licensed under the Apache License, Version 2.0 (the "License");
5ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy * you may not use this file except in compliance with the License.
6ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy * You may obtain a copy of the License at
7ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy *
8ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy *      http://www.apache.org/licenses/LICENSE-2.0
9ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy *
10ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy * Unless required by applicable law or agreed to in writing, software
11ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy * distributed under the License is distributed on an "AS IS" BASIS,
12ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy * See the License for the specific language governing permissions and
14ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy * limitations under the License.
15ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy */
16ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
17ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy#define LOG_TAG "OpenGLRenderer"
18ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
19ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy#include <utils/String8.h>
20ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
21a60c3889718f4513a6c9d8b80f655db5d6346905Romain Guy#include "Caches.h"
22ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy#include "ProgramCache.h"
23ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
24ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guynamespace android {
25ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guynamespace uirenderer {
26ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
27ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy///////////////////////////////////////////////////////////////////////////////
28707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy// Defines
29707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy///////////////////////////////////////////////////////////////////////////////
30707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy
31707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy#define MODULATE_OP_NO_MODULATE 0
32707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy#define MODULATE_OP_MODULATE 1
33707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy#define MODULATE_OP_MODULATE_A8 2
34707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy
35707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy///////////////////////////////////////////////////////////////////////////////
36ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy// Vertex shaders snippets
37ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy///////////////////////////////////////////////////////////////////////////////
38ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
39ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gVS_Header_Attributes =
40ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "attribute vec4 position;\n";
41ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gVS_Header_Attributes_TexCoords =
42ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "attribute vec2 texCoords;\n";
4399585adeb4167ca357a72eb866f34c1af944f4b9Chet Haaseconst char* gVS_Header_Attributes_AAParameters =
4499585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase        "attribute float vtxWidth;\n"
4599585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase        "attribute float vtxLength;\n";
46aa6c24c21c727a196451332448d4e3b11a80be69Romain Guyconst char* gVS_Header_Uniforms_TextureTransform =
47aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy        "uniform mat4 mainTextureTransform;\n";
48ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gVS_Header_Uniforms =
49ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "uniform mat4 transform;\n";
50ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guyconst char* gVS_Header_Uniforms_IsPoint =
5180bbfb19eefe3cb9be8833b136381cece069e24dRomain Guy        "uniform mediump float pointSize;\n";
52ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guyconst char* gVS_Header_Uniforms_HasGradient[3] = {
53ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy        // Linear
54ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy        "uniform mat4 screenSpace;\n",
55ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy        // Circular
56ddb80bebb0776e6d852aab6e8bba5d5591847a55Romain Guy        "uniform mat4 screenSpace;\n",
57ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy        // Sweep
58ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy        "uniform mat4 screenSpace;\n"
59ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy};
60889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guyconst char* gVS_Header_Uniforms_HasBitmap =
61889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy        "uniform mat4 textureTransform;\n"
6280bbfb19eefe3cb9be8833b136381cece069e24dRomain Guy        "uniform mediump vec2 textureDimension;\n";
63ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gVS_Header_Varyings_HasTexture =
64ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "varying vec2 outTexCoords;\n";
6599585adeb4167ca357a72eb866f34c1af944f4b9Chet Haaseconst char* gVS_Header_Varyings_IsAA =
6699585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase        "varying float widthProportion;\n"
6799585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase        "varying float lengthProportion;\n";
68a60c3889718f4513a6c9d8b80f655db5d6346905Romain Guyconst char* gVS_Header_Varyings_HasBitmap[2] = {
69a60c3889718f4513a6c9d8b80f655db5d6346905Romain Guy        // Default precision
70a60c3889718f4513a6c9d8b80f655db5d6346905Romain Guy        "varying vec2 outBitmapTexCoords;\n",
71a60c3889718f4513a6c9d8b80f655db5d6346905Romain Guy        // High precision
72a60c3889718f4513a6c9d8b80f655db5d6346905Romain Guy        "varying highp vec2 outBitmapTexCoords;\n"
73a60c3889718f4513a6c9d8b80f655db5d6346905Romain Guy};
74a60c3889718f4513a6c9d8b80f655db5d6346905Romain Guyconst char* gVS_Header_Varyings_PointHasBitmap[2] = {
75a60c3889718f4513a6c9d8b80f655db5d6346905Romain Guy        // Default precision
76a60c3889718f4513a6c9d8b80f655db5d6346905Romain Guy        "varying vec2 outPointBitmapTexCoords;\n",
77a60c3889718f4513a6c9d8b80f655db5d6346905Romain Guy        // High precision
78a60c3889718f4513a6c9d8b80f655db5d6346905Romain Guy        "varying highp vec2 outPointBitmapTexCoords;\n"
79a60c3889718f4513a6c9d8b80f655db5d6346905Romain Guy};
808e025de5fb3ab1c099541e3a387123170bf9d1a9Romain Guy// TODO: These values are used to sample from textures,
818e025de5fb3ab1c099541e3a387123170bf9d1a9Romain Guy//       they may need to be highp
82ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guyconst char* gVS_Header_Varyings_HasGradient[3] = {
83ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy        // Linear
847537f856f9076a84db04d8de447f6527b67166fdRomain Guy        "varying vec2 linear;\n",
85ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy        // Circular
86ddb80bebb0776e6d852aab6e8bba5d5591847a55Romain Guy        "varying vec2 circular;\n",
87ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy        // Sweep
88ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy        "varying vec2 sweep;\n"
89ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy};
90ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gVS_Main =
91ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "\nvoid main(void) {\n";
92ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gVS_Main_OutTexCoords =
93ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "    outTexCoords = texCoords;\n";
94aa6c24c21c727a196451332448d4e3b11a80be69Romain Guyconst char* gVS_Main_OutTransformedTexCoords =
95aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy        "    outTexCoords = (mainTextureTransform * vec4(texCoords, 0.0, 1.0)).xy;\n";
96ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guyconst char* gVS_Main_OutGradient[3] = {
97ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy        // Linear
987537f856f9076a84db04d8de447f6527b67166fdRomain Guy        "    linear = vec2((screenSpace * position).x, 0.5);\n",
99ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy        // Circular
10014830948d02f768c41b97b7a8d15e1b3cab78267Romain Guy        "    circular = (screenSpace * position).xy;\n",
101ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy        // Sweep
10214830948d02f768c41b97b7a8d15e1b3cab78267Romain Guy        "    sweep = (screenSpace * position).xy;\n"
103ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy};
104889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guyconst char* gVS_Main_OutBitmapTexCoords =
105707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        "    outBitmapTexCoords = (textureTransform * position).xy * textureDimension;\n";
106ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guyconst char* gVS_Main_OutPointBitmapTexCoords =
107ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy        "    outPointBitmapTexCoords = (textureTransform * position).xy * textureDimension;\n";
108ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gVS_Main_Position =
109ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "    gl_Position = transform * position;\n";
110ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guyconst char* gVS_Main_PointSize =
111ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy        "    gl_PointSize = pointSize;\n";
11299585adeb4167ca357a72eb866f34c1af944f4b9Chet Haaseconst char* gVS_Main_AA =
11399585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase        "    widthProportion = vtxWidth;\n"
11499585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase        "    lengthProportion = vtxLength;\n";
115ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gVS_Footer =
116ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "}\n\n";
117ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
118ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy///////////////////////////////////////////////////////////////////////////////
119ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy// Fragment shaders snippets
120ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy///////////////////////////////////////////////////////////////////////////////
121ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
122a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guyconst char* gFS_Header_Extension_FramebufferFetch =
123a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy        "#extension GL_NV_shader_framebuffer_fetch : enable\n\n";
124aa6c24c21c727a196451332448d4e3b11a80be69Romain Guyconst char* gFS_Header_Extension_ExternalTexture =
125aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy        "#extension GL_OES_EGL_image_external : require\n\n";
126ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gFS_Header =
127ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "precision mediump float;\n\n";
128ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gFS_Uniforms_Color =
129ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "uniform vec4 color;\n";
13099585adeb4167ca357a72eb866f34c1af944f4b9Chet Haaseconst char* gFS_Uniforms_AA =
1315b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        "uniform float boundaryWidth;\n"
13299585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase        "uniform float inverseBoundaryWidth;\n"
13399585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase        "uniform float boundaryLength;\n"
13499585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase        "uniform float inverseBoundaryLength;\n";
135ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guyconst char* gFS_Header_Uniforms_PointHasBitmap =
136ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy        "uniform vec2 textureDimension;\n"
137ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy        "uniform float pointSize;\n";
138ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gFS_Uniforms_TextureSampler =
139ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "uniform sampler2D sampler;\n";
140aa6c24c21c727a196451332448d4e3b11a80be69Romain Guyconst char* gFS_Uniforms_ExternalTextureSampler =
141aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy        "uniform samplerExternalOES sampler;\n";
142ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guyconst char* gFS_Uniforms_GradientSampler[3] = {
143ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy        // Linear
144ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy        "uniform sampler2D gradientSampler;\n",
145ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy        // Circular
146ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy        "uniform sampler2D gradientSampler;\n",
147ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy        // Sweep
148ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy        "uniform sampler2D gradientSampler;\n"
149ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy};
150ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gFS_Uniforms_BitmapSampler =
151ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "uniform sampler2D bitmapSampler;\n";
152ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gFS_Uniforms_ColorOp[4] = {
153ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        // None
154ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "",
155ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        // Matrix
156ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "uniform mat4 colorMatrix;\n"
157ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "uniform vec4 colorMatrixVector;\n",
158ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        // Lighting
159db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy        "uniform vec4 lightingMul;\n"
160db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy        "uniform vec4 lightingAdd;\n",
161ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        // PorterDuff
162db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy        "uniform vec4 colorBlend;\n"
163ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy};
1644121063313ac0d6f69f6253cac821d0c1c122086Romain Guyconst char* gFS_Uniforms_Gamma =
1654121063313ac0d6f69f6253cac821d0c1c122086Romain Guy        "uniform float gamma;\n";
1664121063313ac0d6f69f6253cac821d0c1c122086Romain Guy
167ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gFS_Main =
168ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "\nvoid main(void) {\n"
1697fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy        "    lowp vec4 fragColor;\n";
170707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy
171ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guyconst char* gFS_Main_PointBitmapTexCoords =
172ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy        "    vec2 outBitmapTexCoords = outPointBitmapTexCoords + "
173ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy        "((gl_PointCoord - vec2(0.5, 0.5)) * textureDimension * vec2(pointSize, pointSize));\n";
174ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy
175707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy// Fast cases
176707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guyconst char* gFS_Fast_SingleColor =
177707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        "\nvoid main(void) {\n"
178707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        "    gl_FragColor = color;\n"
179707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        "}\n\n";
180707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guyconst char* gFS_Fast_SingleTexture =
181707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        "\nvoid main(void) {\n"
182707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        "    gl_FragColor = texture2D(sampler, outTexCoords);\n"
183707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        "}\n\n";
184707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guyconst char* gFS_Fast_SingleModulateTexture =
185707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        "\nvoid main(void) {\n"
186707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        "    gl_FragColor = color.a * texture2D(sampler, outTexCoords);\n"
187707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        "}\n\n";
188707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guyconst char* gFS_Fast_SingleA8Texture =
189707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        "\nvoid main(void) {\n"
1909db91243c5ace4421091557b76a0b1cbd2312fecRomain Guy        "    gl_FragColor = texture2D(sampler, outTexCoords);\n"
191707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        "}\n\n";
1924121063313ac0d6f69f6253cac821d0c1c122086Romain Guyconst char* gFS_Fast_SingleA8Texture_ApplyGamma =
1934121063313ac0d6f69f6253cac821d0c1c122086Romain Guy        "\nvoid main(void) {\n"
1944121063313ac0d6f69f6253cac821d0c1c122086Romain Guy        "    gl_FragColor = vec4(0.0, 0.0, 0.0, pow(texture2D(sampler, outTexCoords).a, gamma));\n"
1954121063313ac0d6f69f6253cac821d0c1c122086Romain Guy        "}\n\n";
196707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guyconst char* gFS_Fast_SingleModulateA8Texture =
197707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        "\nvoid main(void) {\n"
198707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        "    gl_FragColor = color * texture2D(sampler, outTexCoords).a;\n"
199707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        "}\n\n";
2004121063313ac0d6f69f6253cac821d0c1c122086Romain Guyconst char* gFS_Fast_SingleModulateA8Texture_ApplyGamma =
2014121063313ac0d6f69f6253cac821d0c1c122086Romain Guy        "\nvoid main(void) {\n"
2024121063313ac0d6f69f6253cac821d0c1c122086Romain Guy        "    gl_FragColor = color * pow(texture2D(sampler, outTexCoords).a, gamma);\n"
2034121063313ac0d6f69f6253cac821d0c1c122086Romain Guy        "}\n\n";
204707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guyconst char* gFS_Fast_SingleGradient =
205707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        "\nvoid main(void) {\n"
206707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        "    gl_FragColor = texture2D(gradientSampler, linear);\n"
207707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        "}\n\n";
208707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guyconst char* gFS_Fast_SingleModulateGradient =
209707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        "\nvoid main(void) {\n"
210707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        "    gl_FragColor = color.a * texture2D(gradientSampler, linear);\n"
211707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        "}\n\n";
212707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy
213707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy// General case
214ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gFS_Main_FetchColor =
215ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "    fragColor = color;\n";
216740bf2bb2e900d3db2292b5909b4b4c6e90320e6Romain Guyconst char* gFS_Main_ModulateColor =
217740bf2bb2e900d3db2292b5909b4b4c6e90320e6Romain Guy        "    fragColor *= color.a;\n";
2184121063313ac0d6f69f6253cac821d0c1c122086Romain Guyconst char* gFS_Main_ModulateColor_ApplyGamma =
2194121063313ac0d6f69f6253cac821d0c1c122086Romain Guy        "    fragColor *= pow(color.a, gamma);\n";
22099585adeb4167ca357a72eb866f34c1af944f4b9Chet Haaseconst char* gFS_Main_AccountForAA =
22199585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase        "    if (widthProportion < boundaryWidth) {\n"
22299585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase        "        fragColor *= (widthProportion * inverseBoundaryWidth);\n"
22399585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase        "    } else if (widthProportion > (1.0 - boundaryWidth)) {\n"
22499585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase        "        fragColor *= ((1.0 - widthProportion) * inverseBoundaryWidth);\n"
22599585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase        "    }\n"
22699585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase        "    if (lengthProportion < boundaryLength) {\n"
22799585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase        "        fragColor *= (lengthProportion * inverseBoundaryLength);\n"
22899585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase        "    } else if (lengthProportion > (1.0 - boundaryLength)) {\n"
22999585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase        "        fragColor *= ((1.0 - lengthProportion) * inverseBoundaryLength);\n"
2305b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        "    }\n";
231707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guyconst char* gFS_Main_FetchTexture[2] = {
232707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        // Don't modulate
233707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        "    fragColor = texture2D(sampler, outTexCoords);\n",
234707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        // Modulate
235707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        "    fragColor = color * texture2D(sampler, outTexCoords);\n"
236707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy};
237707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guyconst char* gFS_Main_FetchA8Texture[2] = {
238707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        // Don't modulate
2399db91243c5ace4421091557b76a0b1cbd2312fecRomain Guy        "    fragColor = texture2D(sampler, outTexCoords);\n",
240707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        // Modulate
241707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        "    fragColor = color * texture2D(sampler, outTexCoords).a;\n"
242707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy};
243ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guyconst char* gFS_Main_FetchGradient[3] = {
244ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy        // Linear
2457537f856f9076a84db04d8de447f6527b67166fdRomain Guy        "    vec4 gradientColor = texture2D(gradientSampler, linear);\n",
246ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy        // Circular
24714830948d02f768c41b97b7a8d15e1b3cab78267Romain Guy        "    float index = length(circular);\n"
248ddb80bebb0776e6d852aab6e8bba5d5591847a55Romain Guy        "    vec4 gradientColor = texture2D(gradientSampler, vec2(index, 0.5));\n",
249ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy        // Sweep
250ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy        "    float index = atan(sweep.y, sweep.x) * 0.15915494309; // inv(2 * PI)\n"
251ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy        "    vec4 gradientColor = texture2D(gradientSampler, vec2(index - floor(index), 0.5));\n"
252ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy};
253ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gFS_Main_FetchBitmap =
254ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "    vec4 bitmapColor = texture2D(bitmapSampler, outBitmapTexCoords);\n";
255889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guyconst char* gFS_Main_FetchBitmapNpot =
256889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy        "    vec4 bitmapColor = texture2D(bitmapSampler, wrap(outBitmapTexCoords));\n";
257ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gFS_Main_BlendShadersBG =
258ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "    fragColor = blendShaders(gradientColor, bitmapColor)";
25906f96e2652e4855b6520ad9dd70583677605b79aRomain Guyconst char* gFS_Main_BlendShadersGB =
26006f96e2652e4855b6520ad9dd70583677605b79aRomain Guy        "    fragColor = blendShaders(bitmapColor, gradientColor)";
261707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guyconst char* gFS_Main_BlendShaders_Modulate[3] = {
262707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        // Don't modulate
263707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        ";\n",
264707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        // Modulate
265707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        " * fragColor.a;\n",
266707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        // Modulate with alpha 8 texture
267707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        " * texture2D(sampler, outTexCoords).a;\n"
268707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy};
269707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guyconst char* gFS_Main_GradientShader_Modulate[3] = {
270707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        // Don't modulate
271707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        "    fragColor = gradientColor;\n",
272707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        // Modulate
273707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        "    fragColor = gradientColor * fragColor.a;\n",
274707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        // Modulate with alpha 8 texture
275707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        "    fragColor = gradientColor * texture2D(sampler, outTexCoords).a;\n"
276707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy    };
277707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guyconst char* gFS_Main_BitmapShader_Modulate[3] = {
278707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        // Don't modulate
279707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        "    fragColor = bitmapColor;\n",
280707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        // Modulate
281707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        "    fragColor = bitmapColor * fragColor.a;\n",
282707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        // Modulate with alpha 8 texture
283707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        "    fragColor = bitmapColor * texture2D(sampler, outTexCoords).a;\n"
284707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy    };
285ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gFS_Main_FragColor =
286ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "    gl_FragColor = fragColor;\n";
287a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guyconst char* gFS_Main_FragColor_Blend =
288a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy        "    gl_FragColor = blendFramebuffer(fragColor, gl_LastFragColor);\n";
289f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guyconst char* gFS_Main_FragColor_Blend_Swap =
290f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy        "    gl_FragColor = blendFramebuffer(gl_LastFragColor, fragColor);\n";
291ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gFS_Main_ApplyColorOp[4] = {
292ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        // None
293ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "",
294ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        // Matrix
295db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy        // TODO: Fix premultiplied alpha computations for color matrix
296ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "    fragColor *= colorMatrix;\n"
297db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy        "    fragColor += colorMatrixVector;\n"
298db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy        "    fragColor.rgb *= fragColor.a;\n",
299ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        // Lighting
300db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy        "    float lightingAlpha = fragColor.a;\n"
301db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy        "    fragColor = min(fragColor * lightingMul + (lightingAdd * lightingAlpha), lightingAlpha);\n"
302db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy        "    fragColor.a = lightingAlpha;\n",
303ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        // PorterDuff
304ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "    fragColor = blendColors(colorBlend, fragColor);\n"
305ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy};
306ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gFS_Footer =
307ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "}\n\n";
308ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
309ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy///////////////////////////////////////////////////////////////////////////////
310ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy// PorterDuff snippets
311ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy///////////////////////////////////////////////////////////////////////////////
312ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
31348daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guyconst char* gBlendOps[18] = {
314ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        // Clear
315ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "return vec4(0.0, 0.0, 0.0, 0.0);\n",
316ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        // Src
317ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "return src;\n",
318ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        // Dst
319ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "return dst;\n",
320ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        // SrcOver
32106f96e2652e4855b6520ad9dd70583677605b79aRomain Guy        "return src + dst * (1.0 - src.a);\n",
322ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        // DstOver
32306f96e2652e4855b6520ad9dd70583677605b79aRomain Guy        "return dst + src * (1.0 - dst.a);\n",
324ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        // SrcIn
32506f96e2652e4855b6520ad9dd70583677605b79aRomain Guy        "return src * dst.a;\n",
326ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        // DstIn
32706f96e2652e4855b6520ad9dd70583677605b79aRomain Guy        "return dst * src.a;\n",
328ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        // SrcOut
32906f96e2652e4855b6520ad9dd70583677605b79aRomain Guy        "return src * (1.0 - dst.a);\n",
330ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        // DstOut
33106f96e2652e4855b6520ad9dd70583677605b79aRomain Guy        "return dst * (1.0 - src.a);\n",
332ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        // SrcAtop
333ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "return vec4(src.rgb * dst.a + (1.0 - src.a) * dst.rgb, dst.a);\n",
334ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        // DstAtop
335ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "return vec4(dst.rgb * src.a + (1.0 - dst.a) * src.rgb, src.a);\n",
336ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        // Xor
33748daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy        "return vec4(src.rgb * (1.0 - dst.a) + (1.0 - src.a) * dst.rgb, "
338ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy                "src.a + dst.a - 2.0 * src.a * dst.a);\n",
33948daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy        // Add
34048daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy        "return min(src + dst, 1.0);\n",
34148daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy        // Multiply
34248daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy        "return src * dst;\n",
34348daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy        // Screen
34448daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy        "return src + dst - src * dst;\n",
34548daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy        // Overlay
34648daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy        "return clamp(vec4(mix("
34748daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy                "2.0 * src.rgb * dst.rgb + src.rgb * (1.0 - dst.a) + dst.rgb * (1.0 - src.a), "
34848daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy                "src.a * dst.a - 2.0 * (dst.a - dst.rgb) * (src.a - src.rgb) + src.rgb * (1.0 - dst.a) + dst.rgb * (1.0 - src.a), "
34948daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy                "step(dst.a, 2.0 * dst.rgb)), "
35048daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy                "src.a + dst.a - src.a * dst.a), 0.0, 1.0);\n",
35148daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy        // Darken
35248daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy        "return vec4(src.rgb * (1.0 - dst.a) + (1.0 - src.a) * dst.rgb + "
35348daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy                "min(src.rgb * dst.a, dst.rgb * src.a), src.a + dst.a - src.a * dst.a);\n",
35448daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy        // Lighten
35548daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy        "return vec4(src.rgb * (1.0 - dst.a) + (1.0 - src.a) * dst.rgb + "
35648daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy                "max(src.rgb * dst.a, dst.rgb * src.a), src.a + dst.a - src.a * dst.a);\n",
357ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy};
358ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
359ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy///////////////////////////////////////////////////////////////////////////////
360ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy// Constructors/destructors
361ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy///////////////////////////////////////////////////////////////////////////////
362ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
363ac670c0433d19397d4e36ced2110475b6f54fe26Romain GuyProgramCache::ProgramCache() {
364ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy}
365ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
366ac670c0433d19397d4e36ced2110475b6f54fe26Romain GuyProgramCache::~ProgramCache() {
367ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    clear();
368ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy}
369ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
370ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy///////////////////////////////////////////////////////////////////////////////
371ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy// Cache management
372ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy///////////////////////////////////////////////////////////////////////////////
373ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
374ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyvoid ProgramCache::clear() {
37567f27952c1bcb2230beef9b5ca0bf42edad436a9Romain Guy    PROGRAM_LOGD("Clearing program cache");
37667f27952c1bcb2230beef9b5ca0bf42edad436a9Romain Guy
377ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    size_t count = mCache.size();
378ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    for (size_t i = 0; i < count; i++) {
379ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        delete mCache.valueAt(i);
380ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    }
381ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    mCache.clear();
382ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy}
383ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
384ac670c0433d19397d4e36ced2110475b6f54fe26Romain GuyProgram* ProgramCache::get(const ProgramDescription& description) {
385ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    programid key = description.key();
386ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    ssize_t index = mCache.indexOfKey(key);
387ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    Program* program = NULL;
388ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    if (index < 0) {
389ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy        description.log("Could not find program");
390ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        program = generateProgram(description, key);
391ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        mCache.add(key, program);
392ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    } else {
393ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        program = mCache.valueAt(index);
394ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    }
395ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    return program;
396ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy}
397ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
398ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy///////////////////////////////////////////////////////////////////////////////
399ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy// Program generation
400ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy///////////////////////////////////////////////////////////////////////////////
401ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
402ac670c0433d19397d4e36ced2110475b6f54fe26Romain GuyProgram* ProgramCache::generateProgram(const ProgramDescription& description, programid key) {
403ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    String8 vertexShader = generateVertexShader(description);
404ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    String8 fragmentShader = generateFragmentShader(description);
405ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
406f3a910b423db7ad79cf61518bdd9278c048ad0d8Romain Guy    Program* program = new Program(description, vertexShader.string(), fragmentShader.string());
407ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    return program;
408ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy}
409ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
410ac670c0433d19397d4e36ced2110475b6f54fe26Romain GuyString8 ProgramCache::generateVertexShader(const ProgramDescription& description) {
411ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    // Add attributes
412ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    String8 shader(gVS_Header_Attributes);
413aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    if (description.hasTexture || description.hasExternalTexture) {
414ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        shader.append(gVS_Header_Attributes_TexCoords);
415ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    }
41699585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase    if (description.isAA) {
41799585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase        shader.append(gVS_Header_Attributes_AAParameters);
4185b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase    }
419ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    // Uniforms
420ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    shader.append(gVS_Header_Uniforms);
4218f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy    if (description.hasTextureTransform) {
422aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy        shader.append(gVS_Header_Uniforms_TextureTransform);
423aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    }
424ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    if (description.hasGradient) {
425ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy        shader.append(gVS_Header_Uniforms_HasGradient[description.gradientType]);
426ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    }
427889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    if (description.hasBitmap) {
428889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy        shader.append(gVS_Header_Uniforms_HasBitmap);
429889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    }
430ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    if (description.isPoint) {
431ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy        shader.append(gVS_Header_Uniforms_IsPoint);
432ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    }
433ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    // Varyings
434aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    if (description.hasTexture || description.hasExternalTexture) {
435ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        shader.append(gVS_Header_Varyings_HasTexture);
436ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    }
43799585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase    if (description.isAA) {
43899585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase        shader.append(gVS_Header_Varyings_IsAA);
4395b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase    }
440ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    if (description.hasGradient) {
441ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy        shader.append(gVS_Header_Varyings_HasGradient[description.gradientType]);
442ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    }
443ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    if (description.hasBitmap) {
444a60c3889718f4513a6c9d8b80f655db5d6346905Romain Guy        int index = Caches::getInstance().extensions.needsHighpTexCoords() ? 1 : 0;
445ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy        shader.append(description.isPoint ?
446a60c3889718f4513a6c9d8b80f655db5d6346905Romain Guy                gVS_Header_Varyings_PointHasBitmap[index] :
447a60c3889718f4513a6c9d8b80f655db5d6346905Romain Guy                gVS_Header_Varyings_HasBitmap[index]);
448ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    }
449ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
450ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    // Begin the shader
451ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    shader.append(gVS_Main); {
4528f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy        if (description.hasTextureTransform) {
453aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy            shader.append(gVS_Main_OutTransformedTexCoords);
4548f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy        } else if (description.hasTexture || description.hasExternalTexture) {
4558f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy            shader.append(gVS_Main_OutTexCoords);
456aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy        }
45799585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase        if (description.isAA) {
45899585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase            shader.append(gVS_Main_AA);
4595b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        }
460ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        if (description.hasGradient) {
461ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy            shader.append(gVS_Main_OutGradient[description.gradientType]);
462ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        }
463889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy        if (description.hasBitmap) {
464ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy            shader.append(description.isPoint ?
465ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy                    gVS_Main_OutPointBitmapTexCoords :
466ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy                    gVS_Main_OutBitmapTexCoords);
467ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy        }
468ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy        if (description.isPoint) {
469ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy            shader.append(gVS_Main_PointSize);
470889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy        }
471ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        // Output transformed position
472ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        shader.append(gVS_Main_Position);
473ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    }
474ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    // End the shader
475ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    shader.append(gVS_Footer);
476ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
477ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    PROGRAM_LOGD("*** Generated vertex shader:\n\n%s", shader.string());
478ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
479ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    return shader;
480ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy}
481ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
482ac670c0433d19397d4e36ced2110475b6f54fe26Romain GuyString8 ProgramCache::generateFragmentShader(const ProgramDescription& description) {
483a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy    String8 shader;
484a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy
485707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy    const bool blendFramebuffer = description.framebufferMode >= SkXfermode::kPlus_Mode;
486a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy    if (blendFramebuffer) {
487a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy        shader.append(gFS_Header_Extension_FramebufferFetch);
488a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy    }
489aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    if (description.hasExternalTexture) {
490aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy        shader.append(gFS_Header_Extension_ExternalTexture);
491aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    }
492a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy
493a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy    shader.append(gFS_Header);
494ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
495ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    // Varyings
496aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    if (description.hasTexture || description.hasExternalTexture) {
497ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        shader.append(gVS_Header_Varyings_HasTexture);
498ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    }
49999585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase    if (description.isAA) {
50099585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase        shader.append(gVS_Header_Varyings_IsAA);
5015b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase    }
502ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    if (description.hasGradient) {
503ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy        shader.append(gVS_Header_Varyings_HasGradient[description.gradientType]);
504ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    }
505ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    if (description.hasBitmap) {
506a60c3889718f4513a6c9d8b80f655db5d6346905Romain Guy        int index = Caches::getInstance().extensions.needsHighpTexCoords() ? 1 : 0;
507ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy        shader.append(description.isPoint ?
508a60c3889718f4513a6c9d8b80f655db5d6346905Romain Guy                gVS_Header_Varyings_PointHasBitmap[index] :
509a60c3889718f4513a6c9d8b80f655db5d6346905Romain Guy                gVS_Header_Varyings_HasBitmap[index]);
510ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    }
511ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
512ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    // Uniforms
513707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy    int modulateOp = MODULATE_OP_NO_MODULATE;
514aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    const bool singleColor = !description.hasTexture && !description.hasExternalTexture &&
515707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy            !description.hasGradient && !description.hasBitmap;
516707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy
517707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy    if (description.modulate || singleColor) {
518707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        shader.append(gFS_Uniforms_Color);
519707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        if (!singleColor) modulateOp = MODULATE_OP_MODULATE;
520707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy    }
521ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    if (description.hasTexture) {
522ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        shader.append(gFS_Uniforms_TextureSampler);
5238f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy    } else if (description.hasExternalTexture) {
524aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy        shader.append(gFS_Uniforms_ExternalTextureSampler);
525aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    }
52699585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase    if (description.isAA) {
52799585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase        shader.append(gFS_Uniforms_AA);
5285b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase    }
529ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    if (description.hasGradient) {
530ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy        shader.append(gFS_Uniforms_GradientSampler[description.gradientType]);
531ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    }
532ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    if (description.hasBitmap && description.isPoint) {
533ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy        shader.append(gFS_Header_Uniforms_PointHasBitmap);
534ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    }
5354121063313ac0d6f69f6253cac821d0c1c122086Romain Guy    if (description.hasGammaCorrection) {
5364121063313ac0d6f69f6253cac821d0c1c122086Romain Guy        shader.append(gFS_Uniforms_Gamma);
5374121063313ac0d6f69f6253cac821d0c1c122086Romain Guy    }
538707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy
539707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy    // Optimization for common cases
54099585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase    if (!description.isAA && !blendFramebuffer &&
5415b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase            description.colorOp == ProgramDescription::kColorNone && !description.isPoint) {
542707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        bool fast = false;
543707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy
544707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        const bool noShader = !description.hasGradient && !description.hasBitmap;
545aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy        const bool singleTexture = (description.hasTexture || description.hasExternalTexture) &&
546707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy                !description.hasAlpha8Texture && noShader;
547707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        const bool singleA8Texture = description.hasTexture &&
548707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy                description.hasAlpha8Texture && noShader;
549aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy        const bool singleGradient = !description.hasTexture && !description.hasExternalTexture &&
550707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy                description.hasGradient && !description.hasBitmap &&
551707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy                description.gradientType == ProgramDescription::kGradientLinear;
552707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy
553707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        if (singleColor) {
554707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy            shader.append(gFS_Fast_SingleColor);
555707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy            fast = true;
556707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        } else if (singleTexture) {
557707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy            if (!description.modulate) {
558707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy                shader.append(gFS_Fast_SingleTexture);
559707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy            } else {
560707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy                shader.append(gFS_Fast_SingleModulateTexture);
561707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy            }
562707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy            fast = true;
563707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        } else if (singleA8Texture) {
564707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy            if (!description.modulate) {
5654121063313ac0d6f69f6253cac821d0c1c122086Romain Guy                if (description.hasGammaCorrection) {
5664121063313ac0d6f69f6253cac821d0c1c122086Romain Guy                    shader.append(gFS_Fast_SingleA8Texture_ApplyGamma);
5674121063313ac0d6f69f6253cac821d0c1c122086Romain Guy                } else {
5684121063313ac0d6f69f6253cac821d0c1c122086Romain Guy                    shader.append(gFS_Fast_SingleA8Texture);
5694121063313ac0d6f69f6253cac821d0c1c122086Romain Guy                }
570707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy            } else {
5714121063313ac0d6f69f6253cac821d0c1c122086Romain Guy                if (description.hasGammaCorrection) {
5724121063313ac0d6f69f6253cac821d0c1c122086Romain Guy                    shader.append(gFS_Fast_SingleModulateA8Texture_ApplyGamma);
5734121063313ac0d6f69f6253cac821d0c1c122086Romain Guy                } else {
5744121063313ac0d6f69f6253cac821d0c1c122086Romain Guy                    shader.append(gFS_Fast_SingleModulateA8Texture);
5754121063313ac0d6f69f6253cac821d0c1c122086Romain Guy                }
576707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy            }
577707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy            fast = true;
578707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        } else if (singleGradient) {
579707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy            if (!description.modulate) {
580707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy                shader.append(gFS_Fast_SingleGradient);
581707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy            } else {
582707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy                shader.append(gFS_Fast_SingleModulateGradient);
583707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy            }
584707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy            fast = true;
585707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        }
586707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy
587707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        if (fast) {
588c15008e72ec00ca20a271c3006dac649fd07533bRomain Guy#if DEBUG_PROGRAMS
589707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy                PROGRAM_LOGD("*** Fast case:\n");
590707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy                PROGRAM_LOGD("*** Generated fragment shader:\n\n");
591707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy                printLongString(shader);
592c15008e72ec00ca20a271c3006dac649fd07533bRomain Guy#endif
593707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy
594707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy            return shader;
595707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        }
596707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy    }
597707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy
598ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    if (description.hasBitmap) {
599ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        shader.append(gFS_Uniforms_BitmapSampler);
600ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    }
601ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    shader.append(gFS_Uniforms_ColorOp[description.colorOp]);
602ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
603ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    // Generate required functions
604ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    if (description.hasGradient && description.hasBitmap) {
60548daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy        generateBlend(shader, "blendShaders", description.shadersMode);
606ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    }
607ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    if (description.colorOp == ProgramDescription::kColorBlend) {
60848daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy        generateBlend(shader, "blendColors", description.colorMode);
609ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    }
610a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy    if (blendFramebuffer) {
611a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy        generateBlend(shader, "blendFramebuffer", description.framebufferMode);
612a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy    }
613889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    if (description.isBitmapNpot) {
614889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy        generateTextureWrap(shader, description.bitmapWrapS, description.bitmapWrapT);
615889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    }
616ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
617ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    // Begin the shader
618ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    shader.append(gFS_Main); {
619ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        // Stores the result in fragColor directly
620aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy        if (description.hasTexture || description.hasExternalTexture) {
621ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy            if (description.hasAlpha8Texture) {
622707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy                if (!description.hasGradient && !description.hasBitmap) {
623707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy                    shader.append(gFS_Main_FetchA8Texture[modulateOp]);
624707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy                }
625ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy            } else {
626707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy                shader.append(gFS_Main_FetchTexture[modulateOp]);
627ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy            }
628ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        } else {
629707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy            if ((!description.hasGradient && !description.hasBitmap) || description.modulate) {
630707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy                shader.append(gFS_Main_FetchColor);
631707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy            }
632ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        }
63399585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase        if (description.isAA) {
63499585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase            shader.append(gFS_Main_AccountForAA);
6355b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        }
636ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        if (description.hasGradient) {
637ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy            shader.append(gFS_Main_FetchGradient[description.gradientType]);
638ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        }
639ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        if (description.hasBitmap) {
640ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy            if (description.isPoint) {
641ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy                shader.append(gFS_Main_PointBitmapTexCoords);
642ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy            }
643889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy            if (!description.isBitmapNpot) {
644889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy                shader.append(gFS_Main_FetchBitmap);
645889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy            } else {
646889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy                shader.append(gFS_Main_FetchBitmapNpot);
647889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy            }
648ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        }
649740bf2bb2e900d3db2292b5909b4b4c6e90320e6Romain Guy        bool applyModulate = false;
650ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        // Case when we have two shaders set
651ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        if (description.hasGradient && description.hasBitmap) {
652707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy            int op = description.hasAlpha8Texture ? MODULATE_OP_MODULATE_A8 : modulateOp;
653ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy            if (description.isBitmapFirst) {
654ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy                shader.append(gFS_Main_BlendShadersBG);
655ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy            } else {
656ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy                shader.append(gFS_Main_BlendShadersGB);
657ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy            }
658707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy            shader.append(gFS_Main_BlendShaders_Modulate[op]);
659740bf2bb2e900d3db2292b5909b4b4c6e90320e6Romain Guy            applyModulate = true;
660889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy        } else {
661889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy            if (description.hasGradient) {
662707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy                int op = description.hasAlpha8Texture ? MODULATE_OP_MODULATE_A8 : modulateOp;
663707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy                shader.append(gFS_Main_GradientShader_Modulate[op]);
664740bf2bb2e900d3db2292b5909b4b4c6e90320e6Romain Guy                applyModulate = true;
665889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy            } else if (description.hasBitmap) {
666707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy                int op = description.hasAlpha8Texture ? MODULATE_OP_MODULATE_A8 : modulateOp;
667707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy                shader.append(gFS_Main_BitmapShader_Modulate[op]);
668740bf2bb2e900d3db2292b5909b4b4c6e90320e6Romain Guy                applyModulate = true;
669889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy            }
670ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        }
671740bf2bb2e900d3db2292b5909b4b4c6e90320e6Romain Guy        if (description.modulate && applyModulate) {
6724121063313ac0d6f69f6253cac821d0c1c122086Romain Guy            if (description.hasGammaCorrection) {
6734121063313ac0d6f69f6253cac821d0c1c122086Romain Guy                shader.append(gFS_Main_ModulateColor_ApplyGamma);
6744121063313ac0d6f69f6253cac821d0c1c122086Romain Guy            } else {
6754121063313ac0d6f69f6253cac821d0c1c122086Romain Guy                shader.append(gFS_Main_ModulateColor);
6764121063313ac0d6f69f6253cac821d0c1c122086Romain Guy            }
677740bf2bb2e900d3db2292b5909b4b4c6e90320e6Romain Guy        }
678ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        // Apply the color op if needed
679ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        shader.append(gFS_Main_ApplyColorOp[description.colorOp]);
680ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        // Output the fragment
681a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy        if (!blendFramebuffer) {
682a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            shader.append(gFS_Main_FragColor);
683a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy        } else {
684f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy            shader.append(!description.swapSrcDst ?
685f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy                    gFS_Main_FragColor_Blend : gFS_Main_FragColor_Blend_Swap);
686a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy        }
687ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    }
688ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    // End the shader
689ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    shader.append(gFS_Footer);
690ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
691c15008e72ec00ca20a271c3006dac649fd07533bRomain Guy#if DEBUG_PROGRAMS
692db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy        PROGRAM_LOGD("*** Generated fragment shader:\n\n");
693db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy        printLongString(shader);
694c15008e72ec00ca20a271c3006dac649fd07533bRomain Guy#endif
695db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy
696ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    return shader;
697ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy}
698ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
69948daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guyvoid ProgramCache::generateBlend(String8& shader, const char* name, SkXfermode::Mode mode) {
700ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    shader.append("\nvec4 ");
701ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    shader.append(name);
702ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    shader.append("(vec4 src, vec4 dst) {\n");
703ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    shader.append("    ");
70448daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy    shader.append(gBlendOps[mode]);
705ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    shader.append("}\n");
706ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy}
707ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
708889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guyvoid ProgramCache::generateTextureWrap(String8& shader, GLenum wrapS, GLenum wrapT) {
709889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    shader.append("\nvec2 wrap(vec2 texCoords) {\n");
710889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    if (wrapS == GL_MIRRORED_REPEAT) {
711889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy        shader.append("    float xMod2 = mod(texCoords.x, 2.0);\n");
712889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy        shader.append("    if (xMod2 > 1.0) xMod2 = 2.0 - xMod2;\n");
713889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    }
714889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    if (wrapT == GL_MIRRORED_REPEAT) {
715889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy        shader.append("    float yMod2 = mod(texCoords.y, 2.0);\n");
716889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy        shader.append("    if (yMod2 > 1.0) yMod2 = 2.0 - yMod2;\n");
717889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    }
718889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    shader.append("    return vec2(");
719889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    switch (wrapS) {
72061c8c9c5b2006d18e9310b6521c65b36ffe75ce4Romain Guy        case GL_CLAMP_TO_EDGE:
72161c8c9c5b2006d18e9310b6521c65b36ffe75ce4Romain Guy            shader.append("texCoords.x");
72261c8c9c5b2006d18e9310b6521c65b36ffe75ce4Romain Guy            break;
723889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy        case GL_REPEAT:
724889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy            shader.append("mod(texCoords.x, 1.0)");
725889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy            break;
726889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy        case GL_MIRRORED_REPEAT:
727889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy            shader.append("xMod2");
728889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy            break;
729889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    }
730889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    shader.append(", ");
731889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    switch (wrapT) {
73261c8c9c5b2006d18e9310b6521c65b36ffe75ce4Romain Guy        case GL_CLAMP_TO_EDGE:
73361c8c9c5b2006d18e9310b6521c65b36ffe75ce4Romain Guy            shader.append("texCoords.y");
73461c8c9c5b2006d18e9310b6521c65b36ffe75ce4Romain Guy            break;
735889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy        case GL_REPEAT:
736889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy            shader.append("mod(texCoords.y, 1.0)");
737889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy            break;
738889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy        case GL_MIRRORED_REPEAT:
739889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy            shader.append("yMod2");
740889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy            break;
741889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    }
742889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    shader.append(");\n");
743889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    shader.append("}\n");
744889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy}
745889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy
746db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guyvoid ProgramCache::printLongString(const String8& shader) const {
747db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    ssize_t index = 0;
748db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    ssize_t lastIndex = 0;
749db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    const char* str = shader.string();
750db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    while ((index = shader.find("\n", index)) > -1) {
751db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy        String8 line(str, index - lastIndex);
752db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy        if (line.length() == 0) line.append("\n");
753db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy        PROGRAM_LOGD("%s", line.string());
754db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy        index++;
755db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy        str += (index - lastIndex);
756db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy        lastIndex = index;
757db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    }
758db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy}
759db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy
760ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy}; // namespace uirenderer
761ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy}; // namespace android
762