ProgramCache.cpp revision 9f44a13a125980fee92cdc76376063129f0eebc9
1ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy/*
2ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy * Copyright (C) 2010 The Android Open Source Project
3ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy *
4ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy * Licensed under the Apache License, Version 2.0 (the "License");
5ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy * you may not use this file except in compliance with the License.
6ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy * You may obtain a copy of the License at
7ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy *
8ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy *      http://www.apache.org/licenses/LICENSE-2.0
9ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy *
10ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy * Unless required by applicable law or agreed to in writing, software
11ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy * distributed under the License is distributed on an "AS IS" BASIS,
12ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy * See the License for the specific language governing permissions and
14ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy * limitations under the License.
15ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy */
16ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
17ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy#define LOG_TAG "OpenGLRenderer"
18ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
19ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy#include <utils/String8.h>
20ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
21a60c3889718f4513a6c9d8b80f655db5d6346905Romain Guy#include "Caches.h"
22ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy#include "ProgramCache.h"
23ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
24ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guynamespace android {
25ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guynamespace uirenderer {
26ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
27ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy///////////////////////////////////////////////////////////////////////////////
28707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy// Defines
29707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy///////////////////////////////////////////////////////////////////////////////
30707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy
31707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy#define MODULATE_OP_NO_MODULATE 0
32707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy#define MODULATE_OP_MODULATE 1
33707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy#define MODULATE_OP_MODULATE_A8 2
34707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy
35707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy///////////////////////////////////////////////////////////////////////////////
36ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy// Vertex shaders snippets
37ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy///////////////////////////////////////////////////////////////////////////////
38ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
39ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gVS_Header_Attributes =
40ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "attribute vec4 position;\n";
41ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gVS_Header_Attributes_TexCoords =
42ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "attribute vec2 texCoords;\n";
4399585adeb4167ca357a72eb866f34c1af944f4b9Chet Haaseconst char* gVS_Header_Attributes_AAParameters =
4499585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase        "attribute float vtxWidth;\n"
4599585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase        "attribute float vtxLength;\n";
466ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craikconst char* gVS_Header_Attributes_AARectParameters =
476ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik        "attribute float vtxAlpha;\n";
48aa6c24c21c727a196451332448d4e3b11a80be69Romain Guyconst char* gVS_Header_Uniforms_TextureTransform =
49aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy        "uniform mat4 mainTextureTransform;\n";
50ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gVS_Header_Uniforms =
51ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "uniform mat4 transform;\n";
52ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guyconst char* gVS_Header_Uniforms_IsPoint =
5380bbfb19eefe3cb9be8833b136381cece069e24dRomain Guy        "uniform mediump float pointSize;\n";
54ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guyconst char* gVS_Header_Uniforms_HasGradient[3] = {
55ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy        // Linear
56ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy        "uniform mat4 screenSpace;\n",
57ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy        // Circular
58ddb80bebb0776e6d852aab6e8bba5d5591847a55Romain Guy        "uniform mat4 screenSpace;\n",
59ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy        // Sweep
60ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy        "uniform mat4 screenSpace;\n"
61ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy};
62889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guyconst char* gVS_Header_Uniforms_HasBitmap =
63889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy        "uniform mat4 textureTransform;\n"
6480bbfb19eefe3cb9be8833b136381cece069e24dRomain Guy        "uniform mediump vec2 textureDimension;\n";
65ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gVS_Header_Varyings_HasTexture =
66ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "varying vec2 outTexCoords;\n";
6799585adeb4167ca357a72eb866f34c1af944f4b9Chet Haaseconst char* gVS_Header_Varyings_IsAA =
6899585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase        "varying float widthProportion;\n"
6999585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase        "varying float lengthProportion;\n";
706ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craikconst char* gVS_Header_Varyings_IsAARect =
716ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik        "varying float alpha;\n";
7263553478130f78d44c8fbeaebc610e19925544a5Romain Guyconst char* gVS_Header_Varyings_HasBitmap =
7363553478130f78d44c8fbeaebc610e19925544a5Romain Guy        "varying highp vec2 outBitmapTexCoords;\n";
7463553478130f78d44c8fbeaebc610e19925544a5Romain Guyconst char* gVS_Header_Varyings_PointHasBitmap =
7563553478130f78d44c8fbeaebc610e19925544a5Romain Guy        "varying highp vec2 outPointBitmapTexCoords;\n";
7642e1e0d482d774cf18a55773e434f02edb9e4462Romain Guyconst char* gVS_Header_Varyings_HasGradient[6] = {
77ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy        // Linear
7863553478130f78d44c8fbeaebc610e19925544a5Romain Guy        "varying highp vec2 linear;\n",
79320d46bf844b84351cb80c5d4a4768d86447ac81Romain Guy        "varying float linear;\n",
80211efea7376371ee755edd2ad03e83ef6eea464eRomain Guy
81ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy        // Circular
8263553478130f78d44c8fbeaebc610e19925544a5Romain Guy        "varying highp vec2 circular;\n",
8342e1e0d482d774cf18a55773e434f02edb9e4462Romain Guy        "varying highp vec2 circular;\n",
84211efea7376371ee755edd2ad03e83ef6eea464eRomain Guy
85ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy        // Sweep
8642e1e0d482d774cf18a55773e434f02edb9e4462Romain Guy        "varying highp vec2 sweep;\n",
8742e1e0d482d774cf18a55773e434f02edb9e4462Romain Guy        "varying highp vec2 sweep;\n",
88ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy};
89ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gVS_Main =
90ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "\nvoid main(void) {\n";
91ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gVS_Main_OutTexCoords =
92ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "    outTexCoords = texCoords;\n";
93aa6c24c21c727a196451332448d4e3b11a80be69Romain Guyconst char* gVS_Main_OutTransformedTexCoords =
94aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy        "    outTexCoords = (mainTextureTransform * vec4(texCoords, 0.0, 1.0)).xy;\n";
9542e1e0d482d774cf18a55773e434f02edb9e4462Romain Guyconst char* gVS_Main_OutGradient[6] = {
96ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy        // Linear
977537f856f9076a84db04d8de447f6527b67166fdRomain Guy        "    linear = vec2((screenSpace * position).x, 0.5);\n",
9842e1e0d482d774cf18a55773e434f02edb9e4462Romain Guy        "    linear = (screenSpace * position).x;\n",
99211efea7376371ee755edd2ad03e83ef6eea464eRomain Guy
100ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy        // Circular
10114830948d02f768c41b97b7a8d15e1b3cab78267Romain Guy        "    circular = (screenSpace * position).xy;\n",
10242e1e0d482d774cf18a55773e434f02edb9e4462Romain Guy        "    circular = (screenSpace * position).xy;\n",
103211efea7376371ee755edd2ad03e83ef6eea464eRomain Guy
104ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy        // Sweep
10542e1e0d482d774cf18a55773e434f02edb9e4462Romain Guy        "    sweep = (screenSpace * position).xy;\n",
10642e1e0d482d774cf18a55773e434f02edb9e4462Romain Guy        "    sweep = (screenSpace * position).xy;\n",
107ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy};
108889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guyconst char* gVS_Main_OutBitmapTexCoords =
109707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        "    outBitmapTexCoords = (textureTransform * position).xy * textureDimension;\n";
110ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guyconst char* gVS_Main_OutPointBitmapTexCoords =
111ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy        "    outPointBitmapTexCoords = (textureTransform * position).xy * textureDimension;\n";
112ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gVS_Main_Position =
113ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "    gl_Position = transform * position;\n";
114ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guyconst char* gVS_Main_PointSize =
115ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy        "    gl_PointSize = pointSize;\n";
11699585adeb4167ca357a72eb866f34c1af944f4b9Chet Haaseconst char* gVS_Main_AA =
11799585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase        "    widthProportion = vtxWidth;\n"
11899585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase        "    lengthProportion = vtxLength;\n";
1196ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craikconst char* gVS_Main_AARect =
1206ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik        "    alpha = vtxAlpha;\n";
121ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gVS_Footer =
122ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "}\n\n";
123ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
124ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy///////////////////////////////////////////////////////////////////////////////
125ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy// Fragment shaders snippets
126ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy///////////////////////////////////////////////////////////////////////////////
127ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
128a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guyconst char* gFS_Header_Extension_FramebufferFetch =
129a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy        "#extension GL_NV_shader_framebuffer_fetch : enable\n\n";
130aa6c24c21c727a196451332448d4e3b11a80be69Romain Guyconst char* gFS_Header_Extension_ExternalTexture =
131aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy        "#extension GL_OES_EGL_image_external : require\n\n";
132ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gFS_Header =
133ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "precision mediump float;\n\n";
134ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gFS_Uniforms_Color =
135ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "uniform vec4 color;\n";
13699585adeb4167ca357a72eb866f34c1af944f4b9Chet Haaseconst char* gFS_Uniforms_AA =
1375b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        "uniform float boundaryWidth;\n"
138a798b95a9ef328720febec72d01462cd97e3d4c7Chris Craik        "uniform float boundaryLength;\n";
139ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guyconst char* gFS_Header_Uniforms_PointHasBitmap =
140ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy        "uniform vec2 textureDimension;\n"
141ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy        "uniform float pointSize;\n";
142ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gFS_Uniforms_TextureSampler =
143ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "uniform sampler2D sampler;\n";
144aa6c24c21c727a196451332448d4e3b11a80be69Romain Guyconst char* gFS_Uniforms_ExternalTextureSampler =
145aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy        "uniform samplerExternalOES sampler;\n";
146211efea7376371ee755edd2ad03e83ef6eea464eRomain Guy#define FS_UNIFORMS_DITHER \
147211efea7376371ee755edd2ad03e83ef6eea464eRomain Guy        "uniform float ditherSize;\n" \
148211efea7376371ee755edd2ad03e83ef6eea464eRomain Guy        "uniform sampler2D ditherSampler;\n"
149211efea7376371ee755edd2ad03e83ef6eea464eRomain Guy#define FS_UNIFORMS_GRADIENT \
150211efea7376371ee755edd2ad03e83ef6eea464eRomain Guy        "uniform vec4 startColor;\n" \
151211efea7376371ee755edd2ad03e83ef6eea464eRomain Guy        "uniform vec4 endColor;\n"
15242e1e0d482d774cf18a55773e434f02edb9e4462Romain Guyconst char* gFS_Uniforms_GradientSampler[6] = {
153ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy        // Linear
154211efea7376371ee755edd2ad03e83ef6eea464eRomain Guy        FS_UNIFORMS_DITHER "uniform sampler2D gradientSampler;\n",
155211efea7376371ee755edd2ad03e83ef6eea464eRomain Guy        FS_UNIFORMS_DITHER FS_UNIFORMS_GRADIENT,
156211efea7376371ee755edd2ad03e83ef6eea464eRomain Guy
157ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy        // Circular
158211efea7376371ee755edd2ad03e83ef6eea464eRomain Guy        FS_UNIFORMS_DITHER "uniform sampler2D gradientSampler;\n",
159211efea7376371ee755edd2ad03e83ef6eea464eRomain Guy        FS_UNIFORMS_DITHER FS_UNIFORMS_GRADIENT,
160211efea7376371ee755edd2ad03e83ef6eea464eRomain Guy
161ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy        // Sweep
162211efea7376371ee755edd2ad03e83ef6eea464eRomain Guy        FS_UNIFORMS_DITHER "uniform sampler2D gradientSampler;\n",
163211efea7376371ee755edd2ad03e83ef6eea464eRomain Guy        FS_UNIFORMS_DITHER FS_UNIFORMS_GRADIENT
164ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy};
165ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gFS_Uniforms_BitmapSampler =
166ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "uniform sampler2D bitmapSampler;\n";
167ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gFS_Uniforms_ColorOp[4] = {
168ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        // None
169ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "",
170ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        // Matrix
171ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "uniform mat4 colorMatrix;\n"
172ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "uniform vec4 colorMatrixVector;\n",
173ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        // Lighting
174db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy        "uniform vec4 lightingMul;\n"
175db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy        "uniform vec4 lightingAdd;\n",
176ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        // PorterDuff
177db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy        "uniform vec4 colorBlend;\n"
178ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy};
1794121063313ac0d6f69f6253cac821d0c1c122086Romain Guyconst char* gFS_Uniforms_Gamma =
1804121063313ac0d6f69f6253cac821d0c1c122086Romain Guy        "uniform float gamma;\n";
1814121063313ac0d6f69f6253cac821d0c1c122086Romain Guy
182ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gFS_Main =
183ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "\nvoid main(void) {\n"
1847fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy        "    lowp vec4 fragColor;\n";
185707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy
186ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guyconst char* gFS_Main_PointBitmapTexCoords =
18763553478130f78d44c8fbeaebc610e19925544a5Romain Guy        "    highp vec2 outBitmapTexCoords = outPointBitmapTexCoords + "
188ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy        "((gl_PointCoord - vec2(0.5, 0.5)) * textureDimension * vec2(pointSize, pointSize));\n";
189ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy
190211efea7376371ee755edd2ad03e83ef6eea464eRomain Guy#define FS_MAIN_DITHER \
191211efea7376371ee755edd2ad03e83ef6eea464eRomain Guy        "texture2D(ditherSampler, gl_FragCoord.xy * ditherSize).a * ditherSize * ditherSize"
192211efea7376371ee755edd2ad03e83ef6eea464eRomain Guyconst char* gFS_Main_AddDitherToGradient =
193211efea7376371ee755edd2ad03e83ef6eea464eRomain Guy        "    gradientColor += " FS_MAIN_DITHER ";\n";
194211efea7376371ee755edd2ad03e83ef6eea464eRomain Guy
195707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy// Fast cases
196707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guyconst char* gFS_Fast_SingleColor =
197707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        "\nvoid main(void) {\n"
198707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        "    gl_FragColor = color;\n"
199707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        "}\n\n";
200707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guyconst char* gFS_Fast_SingleTexture =
201707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        "\nvoid main(void) {\n"
202707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        "    gl_FragColor = texture2D(sampler, outTexCoords);\n"
203707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        "}\n\n";
204707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guyconst char* gFS_Fast_SingleModulateTexture =
205707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        "\nvoid main(void) {\n"
206707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        "    gl_FragColor = color.a * texture2D(sampler, outTexCoords);\n"
207707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        "}\n\n";
208707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guyconst char* gFS_Fast_SingleA8Texture =
209707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        "\nvoid main(void) {\n"
2109db91243c5ace4421091557b76a0b1cbd2312fecRomain Guy        "    gl_FragColor = texture2D(sampler, outTexCoords);\n"
211707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        "}\n\n";
2124121063313ac0d6f69f6253cac821d0c1c122086Romain Guyconst char* gFS_Fast_SingleA8Texture_ApplyGamma =
2134121063313ac0d6f69f6253cac821d0c1c122086Romain Guy        "\nvoid main(void) {\n"
2144121063313ac0d6f69f6253cac821d0c1c122086Romain Guy        "    gl_FragColor = vec4(0.0, 0.0, 0.0, pow(texture2D(sampler, outTexCoords).a, gamma));\n"
2154121063313ac0d6f69f6253cac821d0c1c122086Romain Guy        "}\n\n";
216707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guyconst char* gFS_Fast_SingleModulateA8Texture =
217707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        "\nvoid main(void) {\n"
218707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        "    gl_FragColor = color * texture2D(sampler, outTexCoords).a;\n"
219707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        "}\n\n";
2204121063313ac0d6f69f6253cac821d0c1c122086Romain Guyconst char* gFS_Fast_SingleModulateA8Texture_ApplyGamma =
2214121063313ac0d6f69f6253cac821d0c1c122086Romain Guy        "\nvoid main(void) {\n"
2224121063313ac0d6f69f6253cac821d0c1c122086Romain Guy        "    gl_FragColor = color * pow(texture2D(sampler, outTexCoords).a, gamma);\n"
2234121063313ac0d6f69f6253cac821d0c1c122086Romain Guy        "}\n\n";
22442e1e0d482d774cf18a55773e434f02edb9e4462Romain Guyconst char* gFS_Fast_SingleGradient[2] = {
225707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        "\nvoid main(void) {\n"
226211efea7376371ee755edd2ad03e83ef6eea464eRomain Guy        "    gl_FragColor = " FS_MAIN_DITHER " + texture2D(gradientSampler, linear);\n"
22742e1e0d482d774cf18a55773e434f02edb9e4462Romain Guy        "}\n\n",
22842e1e0d482d774cf18a55773e434f02edb9e4462Romain Guy        "\nvoid main(void) {\n"
229211efea7376371ee755edd2ad03e83ef6eea464eRomain Guy        "    gl_FragColor = " FS_MAIN_DITHER " + mix(startColor, endColor, clamp(linear, 0.0, 1.0));\n"
23042e1e0d482d774cf18a55773e434f02edb9e4462Romain Guy        "}\n\n"
23142e1e0d482d774cf18a55773e434f02edb9e4462Romain Guy};
23242e1e0d482d774cf18a55773e434f02edb9e4462Romain Guyconst char* gFS_Fast_SingleModulateGradient[2] = {
233707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        "\nvoid main(void) {\n"
234211efea7376371ee755edd2ad03e83ef6eea464eRomain Guy        "    gl_FragColor " FS_MAIN_DITHER " + color.a * texture2D(gradientSampler, linear);\n"
23542e1e0d482d774cf18a55773e434f02edb9e4462Romain Guy        "}\n\n",
23642e1e0d482d774cf18a55773e434f02edb9e4462Romain Guy        "\nvoid main(void) {\n"
237211efea7376371ee755edd2ad03e83ef6eea464eRomain Guy        "    gl_FragColor " FS_MAIN_DITHER " + color.a * mix(startColor, endColor, clamp(linear, 0.0, 1.0));\n"
23842e1e0d482d774cf18a55773e434f02edb9e4462Romain Guy        "}\n\n"
23942e1e0d482d774cf18a55773e434f02edb9e4462Romain Guy};
240707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy
241707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy// General case
242ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gFS_Main_FetchColor =
243ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "    fragColor = color;\n";
244740bf2bb2e900d3db2292b5909b4b4c6e90320e6Romain Guyconst char* gFS_Main_ModulateColor =
245740bf2bb2e900d3db2292b5909b4b4c6e90320e6Romain Guy        "    fragColor *= color.a;\n";
2464121063313ac0d6f69f6253cac821d0c1c122086Romain Guyconst char* gFS_Main_ModulateColor_ApplyGamma =
2474121063313ac0d6f69f6253cac821d0c1c122086Romain Guy        "    fragColor *= pow(color.a, gamma);\n";
24899585adeb4167ca357a72eb866f34c1af944f4b9Chet Haaseconst char* gFS_Main_AccountForAA =
249a798b95a9ef328720febec72d01462cd97e3d4c7Chris Craik        "    fragColor *= (1.0 - smoothstep(boundaryWidth, 0.5, abs(0.5 - widthProportion)))\n"
250a798b95a9ef328720febec72d01462cd97e3d4c7Chris Craik        "               * (1.0 - smoothstep(boundaryLength, 0.5, abs(0.5 - lengthProportion)));\n";
2516ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craikconst char* gFS_Main_AccountForAARect =
2526ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik        "    fragColor *= alpha;\n";
253a798b95a9ef328720febec72d01462cd97e3d4c7Chris Craik
254707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guyconst char* gFS_Main_FetchTexture[2] = {
255707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        // Don't modulate
256707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        "    fragColor = texture2D(sampler, outTexCoords);\n",
257707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        // Modulate
258707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        "    fragColor = color * texture2D(sampler, outTexCoords);\n"
259707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy};
260707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guyconst char* gFS_Main_FetchA8Texture[2] = {
261707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        // Don't modulate
2629db91243c5ace4421091557b76a0b1cbd2312fecRomain Guy        "    fragColor = texture2D(sampler, outTexCoords);\n",
263707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        // Modulate
264707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        "    fragColor = color * texture2D(sampler, outTexCoords).a;\n"
265707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy};
26642e1e0d482d774cf18a55773e434f02edb9e4462Romain Guyconst char* gFS_Main_FetchGradient[6] = {
267ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy        // Linear
268320d46bf844b84351cb80c5d4a4768d86447ac81Romain Guy        "    vec4 gradientColor = texture2D(gradientSampler, linear);\n",
269211efea7376371ee755edd2ad03e83ef6eea464eRomain Guy
270320d46bf844b84351cb80c5d4a4768d86447ac81Romain Guy        "    vec4 gradientColor = mix(startColor, endColor, clamp(linear, 0.0, 1.0));\n",
271211efea7376371ee755edd2ad03e83ef6eea464eRomain Guy
272ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy        // Circular
273320d46bf844b84351cb80c5d4a4768d86447ac81Romain Guy        "    vec4 gradientColor = texture2D(gradientSampler, vec2(length(circular), 0.5));\n",
274211efea7376371ee755edd2ad03e83ef6eea464eRomain Guy
275320d46bf844b84351cb80c5d4a4768d86447ac81Romain Guy        "    vec4 gradientColor = mix(startColor, endColor, clamp(length(circular), 0.0, 1.0));\n",
276211efea7376371ee755edd2ad03e83ef6eea464eRomain Guy
277ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy        // Sweep
27863553478130f78d44c8fbeaebc610e19925544a5Romain Guy        "    highp float index = atan(sweep.y, sweep.x) * 0.15915494309; // inv(2 * PI)\n"
279320d46bf844b84351cb80c5d4a4768d86447ac81Romain Guy        "    vec4 gradientColor = texture2D(gradientSampler, vec2(index - floor(index), 0.5));\n",
280211efea7376371ee755edd2ad03e83ef6eea464eRomain Guy
28142e1e0d482d774cf18a55773e434f02edb9e4462Romain Guy        "    highp float index = atan(sweep.y, sweep.x) * 0.15915494309; // inv(2 * PI)\n"
282320d46bf844b84351cb80c5d4a4768d86447ac81Romain Guy        "    vec4 gradientColor = mix(startColor, endColor, clamp(index - floor(index), 0.0, 1.0));\n"
283ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy};
284ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gFS_Main_FetchBitmap =
285ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "    vec4 bitmapColor = texture2D(bitmapSampler, outBitmapTexCoords);\n";
286889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guyconst char* gFS_Main_FetchBitmapNpot =
287889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy        "    vec4 bitmapColor = texture2D(bitmapSampler, wrap(outBitmapTexCoords));\n";
288ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gFS_Main_BlendShadersBG =
289ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "    fragColor = blendShaders(gradientColor, bitmapColor)";
29006f96e2652e4855b6520ad9dd70583677605b79aRomain Guyconst char* gFS_Main_BlendShadersGB =
29106f96e2652e4855b6520ad9dd70583677605b79aRomain Guy        "    fragColor = blendShaders(bitmapColor, gradientColor)";
292707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guyconst char* gFS_Main_BlendShaders_Modulate[3] = {
293707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        // Don't modulate
294707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        ";\n",
295707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        // Modulate
296707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        " * fragColor.a;\n",
297707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        // Modulate with alpha 8 texture
298707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        " * texture2D(sampler, outTexCoords).a;\n"
299707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy};
300707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guyconst char* gFS_Main_GradientShader_Modulate[3] = {
301707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        // Don't modulate
302707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        "    fragColor = gradientColor;\n",
303707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        // Modulate
304707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        "    fragColor = gradientColor * fragColor.a;\n",
305707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        // Modulate with alpha 8 texture
306707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        "    fragColor = gradientColor * texture2D(sampler, outTexCoords).a;\n"
307707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy    };
308707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guyconst char* gFS_Main_BitmapShader_Modulate[3] = {
309707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        // Don't modulate
310707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        "    fragColor = bitmapColor;\n",
311707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        // Modulate
312707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        "    fragColor = bitmapColor * fragColor.a;\n",
313707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        // Modulate with alpha 8 texture
314707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        "    fragColor = bitmapColor * texture2D(sampler, outTexCoords).a;\n"
315707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy    };
316ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gFS_Main_FragColor =
317ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "    gl_FragColor = fragColor;\n";
318a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guyconst char* gFS_Main_FragColor_Blend =
319a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy        "    gl_FragColor = blendFramebuffer(fragColor, gl_LastFragColor);\n";
320f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guyconst char* gFS_Main_FragColor_Blend_Swap =
321f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy        "    gl_FragColor = blendFramebuffer(gl_LastFragColor, fragColor);\n";
322ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gFS_Main_ApplyColorOp[4] = {
323ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        // None
324ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "",
325ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        // Matrix
326db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy        // TODO: Fix premultiplied alpha computations for color matrix
327ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "    fragColor *= colorMatrix;\n"
328db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy        "    fragColor += colorMatrixVector;\n"
329db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy        "    fragColor.rgb *= fragColor.a;\n",
330ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        // Lighting
331db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy        "    float lightingAlpha = fragColor.a;\n"
332db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy        "    fragColor = min(fragColor * lightingMul + (lightingAdd * lightingAlpha), lightingAlpha);\n"
333db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy        "    fragColor.a = lightingAlpha;\n",
334ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        // PorterDuff
335ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "    fragColor = blendColors(colorBlend, fragColor);\n"
336ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy};
337ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gFS_Footer =
338ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "}\n\n";
339ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
340ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy///////////////////////////////////////////////////////////////////////////////
341ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy// PorterDuff snippets
342ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy///////////////////////////////////////////////////////////////////////////////
343ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
34448daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guyconst char* gBlendOps[18] = {
345ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        // Clear
346ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "return vec4(0.0, 0.0, 0.0, 0.0);\n",
347ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        // Src
348ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "return src;\n",
349ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        // Dst
350ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "return dst;\n",
351ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        // SrcOver
35206f96e2652e4855b6520ad9dd70583677605b79aRomain Guy        "return src + dst * (1.0 - src.a);\n",
353ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        // DstOver
35406f96e2652e4855b6520ad9dd70583677605b79aRomain Guy        "return dst + src * (1.0 - dst.a);\n",
355ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        // SrcIn
35606f96e2652e4855b6520ad9dd70583677605b79aRomain Guy        "return src * dst.a;\n",
357ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        // DstIn
35806f96e2652e4855b6520ad9dd70583677605b79aRomain Guy        "return dst * src.a;\n",
359ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        // SrcOut
36006f96e2652e4855b6520ad9dd70583677605b79aRomain Guy        "return src * (1.0 - dst.a);\n",
361ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        // DstOut
36206f96e2652e4855b6520ad9dd70583677605b79aRomain Guy        "return dst * (1.0 - src.a);\n",
363ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        // SrcAtop
364ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "return vec4(src.rgb * dst.a + (1.0 - src.a) * dst.rgb, dst.a);\n",
365ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        // DstAtop
366ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "return vec4(dst.rgb * src.a + (1.0 - dst.a) * src.rgb, src.a);\n",
367ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        // Xor
36848daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy        "return vec4(src.rgb * (1.0 - dst.a) + (1.0 - src.a) * dst.rgb, "
369ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy                "src.a + dst.a - 2.0 * src.a * dst.a);\n",
37048daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy        // Add
37148daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy        "return min(src + dst, 1.0);\n",
37248daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy        // Multiply
37348daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy        "return src * dst;\n",
37448daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy        // Screen
37548daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy        "return src + dst - src * dst;\n",
37648daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy        // Overlay
37748daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy        "return clamp(vec4(mix("
37848daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy                "2.0 * src.rgb * dst.rgb + src.rgb * (1.0 - dst.a) + dst.rgb * (1.0 - src.a), "
37948daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy                "src.a * dst.a - 2.0 * (dst.a - dst.rgb) * (src.a - src.rgb) + src.rgb * (1.0 - dst.a) + dst.rgb * (1.0 - src.a), "
38048daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy                "step(dst.a, 2.0 * dst.rgb)), "
38148daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy                "src.a + dst.a - src.a * dst.a), 0.0, 1.0);\n",
38248daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy        // Darken
38348daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy        "return vec4(src.rgb * (1.0 - dst.a) + (1.0 - src.a) * dst.rgb + "
38448daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy                "min(src.rgb * dst.a, dst.rgb * src.a), src.a + dst.a - src.a * dst.a);\n",
38548daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy        // Lighten
38648daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy        "return vec4(src.rgb * (1.0 - dst.a) + (1.0 - src.a) * dst.rgb + "
38748daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy                "max(src.rgb * dst.a, dst.rgb * src.a), src.a + dst.a - src.a * dst.a);\n",
388ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy};
389ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
390ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy///////////////////////////////////////////////////////////////////////////////
391ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy// Constructors/destructors
392ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy///////////////////////////////////////////////////////////////////////////////
393ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
394ac670c0433d19397d4e36ced2110475b6f54fe26Romain GuyProgramCache::ProgramCache() {
395ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy}
396ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
397ac670c0433d19397d4e36ced2110475b6f54fe26Romain GuyProgramCache::~ProgramCache() {
398ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    clear();
399ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy}
400ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
401ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy///////////////////////////////////////////////////////////////////////////////
402ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy// Cache management
403ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy///////////////////////////////////////////////////////////////////////////////
404ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
405ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyvoid ProgramCache::clear() {
40667f27952c1bcb2230beef9b5ca0bf42edad436a9Romain Guy    PROGRAM_LOGD("Clearing program cache");
40767f27952c1bcb2230beef9b5ca0bf42edad436a9Romain Guy
408ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    size_t count = mCache.size();
409ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    for (size_t i = 0; i < count; i++) {
410ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        delete mCache.valueAt(i);
411ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    }
412ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    mCache.clear();
413ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy}
414ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
415ac670c0433d19397d4e36ced2110475b6f54fe26Romain GuyProgram* ProgramCache::get(const ProgramDescription& description) {
416ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    programid key = description.key();
417ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    ssize_t index = mCache.indexOfKey(key);
418ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    Program* program = NULL;
419ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    if (index < 0) {
420ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy        description.log("Could not find program");
421ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        program = generateProgram(description, key);
422ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        mCache.add(key, program);
423ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    } else {
424ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        program = mCache.valueAt(index);
425ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    }
426ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    return program;
427ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy}
428ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
429ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy///////////////////////////////////////////////////////////////////////////////
430ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy// Program generation
431ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy///////////////////////////////////////////////////////////////////////////////
432ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
433ac670c0433d19397d4e36ced2110475b6f54fe26Romain GuyProgram* ProgramCache::generateProgram(const ProgramDescription& description, programid key) {
434ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    String8 vertexShader = generateVertexShader(description);
435ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    String8 fragmentShader = generateFragmentShader(description);
436ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
43742e1e0d482d774cf18a55773e434f02edb9e4462Romain Guy    return new Program(description, vertexShader.string(), fragmentShader.string());
43842e1e0d482d774cf18a55773e434f02edb9e4462Romain Guy}
43942e1e0d482d774cf18a55773e434f02edb9e4462Romain Guy
44042e1e0d482d774cf18a55773e434f02edb9e4462Romain Guystatic inline size_t gradientIndex(const ProgramDescription& description) {
44142e1e0d482d774cf18a55773e434f02edb9e4462Romain Guy    return description.gradientType * 2 + description.isSimpleGradient;
442ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy}
443ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
444ac670c0433d19397d4e36ced2110475b6f54fe26Romain GuyString8 ProgramCache::generateVertexShader(const ProgramDescription& description) {
445ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    // Add attributes
446ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    String8 shader(gVS_Header_Attributes);
447aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    if (description.hasTexture || description.hasExternalTexture) {
448ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        shader.append(gVS_Header_Attributes_TexCoords);
449ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    }
4506ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik    if (description.isAARect) {
4516ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik        shader.append(gVS_Header_Attributes_AARectParameters);
4526ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik    } else if (description.isAA) {
45399585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase        shader.append(gVS_Header_Attributes_AAParameters);
4545b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase    }
455ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    // Uniforms
456ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    shader.append(gVS_Header_Uniforms);
4578f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy    if (description.hasTextureTransform) {
458aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy        shader.append(gVS_Header_Uniforms_TextureTransform);
459aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    }
460ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    if (description.hasGradient) {
461ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy        shader.append(gVS_Header_Uniforms_HasGradient[description.gradientType]);
462ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    }
463889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    if (description.hasBitmap) {
464889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy        shader.append(gVS_Header_Uniforms_HasBitmap);
465889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    }
466ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    if (description.isPoint) {
467ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy        shader.append(gVS_Header_Uniforms_IsPoint);
468ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    }
469ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    // Varyings
470aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    if (description.hasTexture || description.hasExternalTexture) {
471ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        shader.append(gVS_Header_Varyings_HasTexture);
472ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    }
4736ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik    if (description.isAARect) {
4746ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik        shader.append(gVS_Header_Varyings_IsAARect);
4756ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik    } else if (description.isAA) {
47699585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase        shader.append(gVS_Header_Varyings_IsAA);
4775b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase    }
478ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    if (description.hasGradient) {
47942e1e0d482d774cf18a55773e434f02edb9e4462Romain Guy        shader.append(gVS_Header_Varyings_HasGradient[gradientIndex(description)]);
480ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    }
481ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    if (description.hasBitmap) {
482ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy        shader.append(description.isPoint ?
48363553478130f78d44c8fbeaebc610e19925544a5Romain Guy                gVS_Header_Varyings_PointHasBitmap :
48463553478130f78d44c8fbeaebc610e19925544a5Romain Guy                gVS_Header_Varyings_HasBitmap);
485ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    }
486ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
487ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    // Begin the shader
488ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    shader.append(gVS_Main); {
4898f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy        if (description.hasTextureTransform) {
490aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy            shader.append(gVS_Main_OutTransformedTexCoords);
4918f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy        } else if (description.hasTexture || description.hasExternalTexture) {
4928f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy            shader.append(gVS_Main_OutTexCoords);
493aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy        }
4946ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik        if (description.isAARect) {
4956ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik            shader.append(gVS_Main_AARect);
4966ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik        } else if (description.isAA) {
49799585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase            shader.append(gVS_Main_AA);
4985b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        }
499ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        if (description.hasGradient) {
50042e1e0d482d774cf18a55773e434f02edb9e4462Romain Guy            shader.append(gVS_Main_OutGradient[gradientIndex(description)]);
501ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        }
502889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy        if (description.hasBitmap) {
503ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy            shader.append(description.isPoint ?
504ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy                    gVS_Main_OutPointBitmapTexCoords :
505ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy                    gVS_Main_OutBitmapTexCoords);
506ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy        }
507ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy        if (description.isPoint) {
508ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy            shader.append(gVS_Main_PointSize);
509889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy        }
510ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        // Output transformed position
511ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        shader.append(gVS_Main_Position);
512ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    }
513ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    // End the shader
514ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    shader.append(gVS_Footer);
515ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
516ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    PROGRAM_LOGD("*** Generated vertex shader:\n\n%s", shader.string());
517ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
518ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    return shader;
519ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy}
520ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
521ac670c0433d19397d4e36ced2110475b6f54fe26Romain GuyString8 ProgramCache::generateFragmentShader(const ProgramDescription& description) {
522a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy    String8 shader;
523a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy
524707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy    const bool blendFramebuffer = description.framebufferMode >= SkXfermode::kPlus_Mode;
525a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy    if (blendFramebuffer) {
526a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy        shader.append(gFS_Header_Extension_FramebufferFetch);
527a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy    }
528aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    if (description.hasExternalTexture) {
529aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy        shader.append(gFS_Header_Extension_ExternalTexture);
530aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    }
531a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy
532a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy    shader.append(gFS_Header);
533ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
534ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    // Varyings
535aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    if (description.hasTexture || description.hasExternalTexture) {
536ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        shader.append(gVS_Header_Varyings_HasTexture);
537ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    }
5386ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik    if (description.isAARect) {
5396ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik        shader.append(gVS_Header_Varyings_IsAARect);
5406ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik    } else if (description.isAA) {
54199585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase        shader.append(gVS_Header_Varyings_IsAA);
5425b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase    }
543ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    if (description.hasGradient) {
54442e1e0d482d774cf18a55773e434f02edb9e4462Romain Guy        shader.append(gVS_Header_Varyings_HasGradient[gradientIndex(description)]);
545ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    }
546ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    if (description.hasBitmap) {
547ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy        shader.append(description.isPoint ?
54863553478130f78d44c8fbeaebc610e19925544a5Romain Guy                gVS_Header_Varyings_PointHasBitmap :
54963553478130f78d44c8fbeaebc610e19925544a5Romain Guy                gVS_Header_Varyings_HasBitmap);
550ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    }
551ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
552ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    // Uniforms
553707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy    int modulateOp = MODULATE_OP_NO_MODULATE;
554aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    const bool singleColor = !description.hasTexture && !description.hasExternalTexture &&
555707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy            !description.hasGradient && !description.hasBitmap;
556707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy
557707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy    if (description.modulate || singleColor) {
558707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        shader.append(gFS_Uniforms_Color);
559707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        if (!singleColor) modulateOp = MODULATE_OP_MODULATE;
560707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy    }
561ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    if (description.hasTexture) {
562ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        shader.append(gFS_Uniforms_TextureSampler);
5638f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy    } else if (description.hasExternalTexture) {
564aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy        shader.append(gFS_Uniforms_ExternalTextureSampler);
565aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    }
56699585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase    if (description.isAA) {
56799585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase        shader.append(gFS_Uniforms_AA);
5685b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase    }
569ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    if (description.hasGradient) {
57042e1e0d482d774cf18a55773e434f02edb9e4462Romain Guy        shader.append(gFS_Uniforms_GradientSampler[gradientIndex(description)]);
571ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    }
572ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    if (description.hasBitmap && description.isPoint) {
573ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy        shader.append(gFS_Header_Uniforms_PointHasBitmap);
574ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    }
5754121063313ac0d6f69f6253cac821d0c1c122086Romain Guy    if (description.hasGammaCorrection) {
5764121063313ac0d6f69f6253cac821d0c1c122086Romain Guy        shader.append(gFS_Uniforms_Gamma);
5774121063313ac0d6f69f6253cac821d0c1c122086Romain Guy    }
578707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy
579707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy    // Optimization for common cases
58099585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase    if (!description.isAA && !blendFramebuffer &&
5816ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik            description.colorOp == ProgramDescription::kColorNone &&
5826ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik            !description.isPoint && !description.isAARect) {
583707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        bool fast = false;
584707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy
585707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        const bool noShader = !description.hasGradient && !description.hasBitmap;
586aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy        const bool singleTexture = (description.hasTexture || description.hasExternalTexture) &&
587707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy                !description.hasAlpha8Texture && noShader;
588707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        const bool singleA8Texture = description.hasTexture &&
589707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy                description.hasAlpha8Texture && noShader;
590aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy        const bool singleGradient = !description.hasTexture && !description.hasExternalTexture &&
591707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy                description.hasGradient && !description.hasBitmap &&
592707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy                description.gradientType == ProgramDescription::kGradientLinear;
593707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy
594707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        if (singleColor) {
595707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy            shader.append(gFS_Fast_SingleColor);
596707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy            fast = true;
597707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        } else if (singleTexture) {
598707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy            if (!description.modulate) {
599707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy                shader.append(gFS_Fast_SingleTexture);
600707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy            } else {
601707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy                shader.append(gFS_Fast_SingleModulateTexture);
602707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy            }
603707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy            fast = true;
604707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        } else if (singleA8Texture) {
605707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy            if (!description.modulate) {
6064121063313ac0d6f69f6253cac821d0c1c122086Romain Guy                if (description.hasGammaCorrection) {
6074121063313ac0d6f69f6253cac821d0c1c122086Romain Guy                    shader.append(gFS_Fast_SingleA8Texture_ApplyGamma);
6084121063313ac0d6f69f6253cac821d0c1c122086Romain Guy                } else {
6094121063313ac0d6f69f6253cac821d0c1c122086Romain Guy                    shader.append(gFS_Fast_SingleA8Texture);
6104121063313ac0d6f69f6253cac821d0c1c122086Romain Guy                }
611707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy            } else {
6124121063313ac0d6f69f6253cac821d0c1c122086Romain Guy                if (description.hasGammaCorrection) {
6134121063313ac0d6f69f6253cac821d0c1c122086Romain Guy                    shader.append(gFS_Fast_SingleModulateA8Texture_ApplyGamma);
6144121063313ac0d6f69f6253cac821d0c1c122086Romain Guy                } else {
6154121063313ac0d6f69f6253cac821d0c1c122086Romain Guy                    shader.append(gFS_Fast_SingleModulateA8Texture);
6164121063313ac0d6f69f6253cac821d0c1c122086Romain Guy                }
617707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy            }
618707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy            fast = true;
619707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        } else if (singleGradient) {
620707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy            if (!description.modulate) {
62142e1e0d482d774cf18a55773e434f02edb9e4462Romain Guy                shader.append(gFS_Fast_SingleGradient[description.isSimpleGradient]);
622707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy            } else {
62342e1e0d482d774cf18a55773e434f02edb9e4462Romain Guy                shader.append(gFS_Fast_SingleModulateGradient[description.isSimpleGradient]);
624707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy            }
625707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy            fast = true;
626707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        }
627707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy
628707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        if (fast) {
629c15008e72ec00ca20a271c3006dac649fd07533bRomain Guy#if DEBUG_PROGRAMS
630707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy                PROGRAM_LOGD("*** Fast case:\n");
631707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy                PROGRAM_LOGD("*** Generated fragment shader:\n\n");
632707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy                printLongString(shader);
633c15008e72ec00ca20a271c3006dac649fd07533bRomain Guy#endif
634707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy
635707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy            return shader;
636707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        }
637707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy    }
638707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy
639ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    if (description.hasBitmap) {
640ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        shader.append(gFS_Uniforms_BitmapSampler);
641ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    }
642ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    shader.append(gFS_Uniforms_ColorOp[description.colorOp]);
643ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
644ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    // Generate required functions
645ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    if (description.hasGradient && description.hasBitmap) {
64648daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy        generateBlend(shader, "blendShaders", description.shadersMode);
647ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    }
648ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    if (description.colorOp == ProgramDescription::kColorBlend) {
64948daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy        generateBlend(shader, "blendColors", description.colorMode);
650ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    }
651a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy    if (blendFramebuffer) {
652a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy        generateBlend(shader, "blendFramebuffer", description.framebufferMode);
653a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy    }
654889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    if (description.isBitmapNpot) {
655889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy        generateTextureWrap(shader, description.bitmapWrapS, description.bitmapWrapT);
656889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    }
657ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
658ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    // Begin the shader
659ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    shader.append(gFS_Main); {
660ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        // Stores the result in fragColor directly
661aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy        if (description.hasTexture || description.hasExternalTexture) {
662ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy            if (description.hasAlpha8Texture) {
663707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy                if (!description.hasGradient && !description.hasBitmap) {
664707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy                    shader.append(gFS_Main_FetchA8Texture[modulateOp]);
665707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy                }
666ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy            } else {
667707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy                shader.append(gFS_Main_FetchTexture[modulateOp]);
668ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy            }
669ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        } else {
670707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy            if ((!description.hasGradient && !description.hasBitmap) || description.modulate) {
671707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy                shader.append(gFS_Main_FetchColor);
672707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy            }
673ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        }
674ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        if (description.hasGradient) {
67542e1e0d482d774cf18a55773e434f02edb9e4462Romain Guy            shader.append(gFS_Main_FetchGradient[gradientIndex(description)]);
676211efea7376371ee755edd2ad03e83ef6eea464eRomain Guy            shader.append(gFS_Main_AddDitherToGradient);
677ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        }
678ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        if (description.hasBitmap) {
679ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy            if (description.isPoint) {
680ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy                shader.append(gFS_Main_PointBitmapTexCoords);
681ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy            }
682889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy            if (!description.isBitmapNpot) {
683889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy                shader.append(gFS_Main_FetchBitmap);
684889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy            } else {
685889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy                shader.append(gFS_Main_FetchBitmapNpot);
686889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy            }
687ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        }
688740bf2bb2e900d3db2292b5909b4b4c6e90320e6Romain Guy        bool applyModulate = false;
689ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        // Case when we have two shaders set
690ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        if (description.hasGradient && description.hasBitmap) {
691707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy            int op = description.hasAlpha8Texture ? MODULATE_OP_MODULATE_A8 : modulateOp;
692ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy            if (description.isBitmapFirst) {
693ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy                shader.append(gFS_Main_BlendShadersBG);
694ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy            } else {
695ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy                shader.append(gFS_Main_BlendShadersGB);
696ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy            }
697707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy            shader.append(gFS_Main_BlendShaders_Modulate[op]);
698740bf2bb2e900d3db2292b5909b4b4c6e90320e6Romain Guy            applyModulate = true;
699889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy        } else {
700889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy            if (description.hasGradient) {
701707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy                int op = description.hasAlpha8Texture ? MODULATE_OP_MODULATE_A8 : modulateOp;
702707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy                shader.append(gFS_Main_GradientShader_Modulate[op]);
703740bf2bb2e900d3db2292b5909b4b4c6e90320e6Romain Guy                applyModulate = true;
704889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy            } else if (description.hasBitmap) {
705707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy                int op = description.hasAlpha8Texture ? MODULATE_OP_MODULATE_A8 : modulateOp;
706707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy                shader.append(gFS_Main_BitmapShader_Modulate[op]);
707740bf2bb2e900d3db2292b5909b4b4c6e90320e6Romain Guy                applyModulate = true;
708889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy            }
709ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        }
710740bf2bb2e900d3db2292b5909b4b4c6e90320e6Romain Guy        if (description.modulate && applyModulate) {
7114121063313ac0d6f69f6253cac821d0c1c122086Romain Guy            if (description.hasGammaCorrection) {
7124121063313ac0d6f69f6253cac821d0c1c122086Romain Guy                shader.append(gFS_Main_ModulateColor_ApplyGamma);
7134121063313ac0d6f69f6253cac821d0c1c122086Romain Guy            } else {
7144121063313ac0d6f69f6253cac821d0c1c122086Romain Guy                shader.append(gFS_Main_ModulateColor);
7154121063313ac0d6f69f6253cac821d0c1c122086Romain Guy            }
716740bf2bb2e900d3db2292b5909b4b4c6e90320e6Romain Guy        }
717ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        // Apply the color op if needed
718ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        shader.append(gFS_Main_ApplyColorOp[description.colorOp]);
7199f44a13a125980fee92cdc76376063129f0eebc9Chris Craik
7209f44a13a125980fee92cdc76376063129f0eebc9Chris Craik        if (description.isAARect) {
7219f44a13a125980fee92cdc76376063129f0eebc9Chris Craik            shader.append(gFS_Main_AccountForAARect);
7229f44a13a125980fee92cdc76376063129f0eebc9Chris Craik        } else if (description.isAA) {
7239f44a13a125980fee92cdc76376063129f0eebc9Chris Craik            shader.append(gFS_Main_AccountForAA);
7249f44a13a125980fee92cdc76376063129f0eebc9Chris Craik        }
7259f44a13a125980fee92cdc76376063129f0eebc9Chris Craik
726ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        // Output the fragment
727a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy        if (!blendFramebuffer) {
728a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            shader.append(gFS_Main_FragColor);
729a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy        } else {
730f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy            shader.append(!description.swapSrcDst ?
731f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy                    gFS_Main_FragColor_Blend : gFS_Main_FragColor_Blend_Swap);
732a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy        }
733ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    }
734ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    // End the shader
735ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    shader.append(gFS_Footer);
736ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
737c15008e72ec00ca20a271c3006dac649fd07533bRomain Guy#if DEBUG_PROGRAMS
738db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy        PROGRAM_LOGD("*** Generated fragment shader:\n\n");
739db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy        printLongString(shader);
740c15008e72ec00ca20a271c3006dac649fd07533bRomain Guy#endif
741db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy
742ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    return shader;
743ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy}
744ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
74548daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guyvoid ProgramCache::generateBlend(String8& shader, const char* name, SkXfermode::Mode mode) {
746ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    shader.append("\nvec4 ");
747ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    shader.append(name);
748ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    shader.append("(vec4 src, vec4 dst) {\n");
749ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    shader.append("    ");
75048daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy    shader.append(gBlendOps[mode]);
751ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    shader.append("}\n");
752ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy}
753ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
754889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guyvoid ProgramCache::generateTextureWrap(String8& shader, GLenum wrapS, GLenum wrapT) {
75563553478130f78d44c8fbeaebc610e19925544a5Romain Guy    shader.append("\nhighp vec2 wrap(highp vec2 texCoords) {\n");
756889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    if (wrapS == GL_MIRRORED_REPEAT) {
75763553478130f78d44c8fbeaebc610e19925544a5Romain Guy        shader.append("    highp float xMod2 = mod(texCoords.x, 2.0);\n");
758889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy        shader.append("    if (xMod2 > 1.0) xMod2 = 2.0 - xMod2;\n");
759889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    }
760889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    if (wrapT == GL_MIRRORED_REPEAT) {
76163553478130f78d44c8fbeaebc610e19925544a5Romain Guy        shader.append("    highp float yMod2 = mod(texCoords.y, 2.0);\n");
762889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy        shader.append("    if (yMod2 > 1.0) yMod2 = 2.0 - yMod2;\n");
763889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    }
764889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    shader.append("    return vec2(");
765889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    switch (wrapS) {
76661c8c9c5b2006d18e9310b6521c65b36ffe75ce4Romain Guy        case GL_CLAMP_TO_EDGE:
76761c8c9c5b2006d18e9310b6521c65b36ffe75ce4Romain Guy            shader.append("texCoords.x");
76861c8c9c5b2006d18e9310b6521c65b36ffe75ce4Romain Guy            break;
769889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy        case GL_REPEAT:
770889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy            shader.append("mod(texCoords.x, 1.0)");
771889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy            break;
772889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy        case GL_MIRRORED_REPEAT:
773889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy            shader.append("xMod2");
774889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy            break;
775889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    }
776889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    shader.append(", ");
777889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    switch (wrapT) {
77861c8c9c5b2006d18e9310b6521c65b36ffe75ce4Romain Guy        case GL_CLAMP_TO_EDGE:
77961c8c9c5b2006d18e9310b6521c65b36ffe75ce4Romain Guy            shader.append("texCoords.y");
78061c8c9c5b2006d18e9310b6521c65b36ffe75ce4Romain Guy            break;
781889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy        case GL_REPEAT:
782889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy            shader.append("mod(texCoords.y, 1.0)");
783889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy            break;
784889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy        case GL_MIRRORED_REPEAT:
785889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy            shader.append("yMod2");
786889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy            break;
787889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    }
788889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    shader.append(");\n");
789889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    shader.append("}\n");
790889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy}
791889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy
792db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guyvoid ProgramCache::printLongString(const String8& shader) const {
793db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    ssize_t index = 0;
794db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    ssize_t lastIndex = 0;
795db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    const char* str = shader.string();
796db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    while ((index = shader.find("\n", index)) > -1) {
797db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy        String8 line(str, index - lastIndex);
798db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy        if (line.length() == 0) line.append("\n");
799db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy        PROGRAM_LOGD("%s", line.string());
800db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy        index++;
801db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy        str += (index - lastIndex);
802db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy        lastIndex = index;
803db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    }
804db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy}
805db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy
806ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy}; // namespace uirenderer
807ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy}; // namespace android
808