ProgramCache.cpp revision 9f44a13a125980fee92cdc76376063129f0eebc9
1ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy/* 2ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy * Copyright (C) 2010 The Android Open Source Project 3ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy * 4ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy * Licensed under the Apache License, Version 2.0 (the "License"); 5ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy * you may not use this file except in compliance with the License. 6ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy * You may obtain a copy of the License at 7ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy * 8ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy * http://www.apache.org/licenses/LICENSE-2.0 9ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy * 10ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy * Unless required by applicable law or agreed to in writing, software 11ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy * distributed under the License is distributed on an "AS IS" BASIS, 12ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy * See the License for the specific language governing permissions and 14ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy * limitations under the License. 15ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy */ 16ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy 17ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy#define LOG_TAG "OpenGLRenderer" 18ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy 19ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy#include <utils/String8.h> 20ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy 21a60c3889718f4513a6c9d8b80f655db5d6346905Romain Guy#include "Caches.h" 22ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy#include "ProgramCache.h" 23ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy 24ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guynamespace android { 25ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guynamespace uirenderer { 26ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy 27ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy/////////////////////////////////////////////////////////////////////////////// 28707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy// Defines 29707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy/////////////////////////////////////////////////////////////////////////////// 30707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy 31707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy#define MODULATE_OP_NO_MODULATE 0 32707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy#define MODULATE_OP_MODULATE 1 33707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy#define MODULATE_OP_MODULATE_A8 2 34707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy 35707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy/////////////////////////////////////////////////////////////////////////////// 36ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy// Vertex shaders snippets 37ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy/////////////////////////////////////////////////////////////////////////////// 38ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy 39ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gVS_Header_Attributes = 40ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy "attribute vec4 position;\n"; 41ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gVS_Header_Attributes_TexCoords = 42ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy "attribute vec2 texCoords;\n"; 4399585adeb4167ca357a72eb866f34c1af944f4b9Chet Haaseconst char* gVS_Header_Attributes_AAParameters = 4499585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase "attribute float vtxWidth;\n" 4599585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase "attribute float vtxLength;\n"; 466ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craikconst char* gVS_Header_Attributes_AARectParameters = 476ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik "attribute float vtxAlpha;\n"; 48aa6c24c21c727a196451332448d4e3b11a80be69Romain Guyconst char* gVS_Header_Uniforms_TextureTransform = 49aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy "uniform mat4 mainTextureTransform;\n"; 50ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gVS_Header_Uniforms = 51ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy "uniform mat4 transform;\n"; 52ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guyconst char* gVS_Header_Uniforms_IsPoint = 5380bbfb19eefe3cb9be8833b136381cece069e24dRomain Guy "uniform mediump float pointSize;\n"; 54ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guyconst char* gVS_Header_Uniforms_HasGradient[3] = { 55ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy // Linear 56ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy "uniform mat4 screenSpace;\n", 57ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy // Circular 58ddb80bebb0776e6d852aab6e8bba5d5591847a55Romain Guy "uniform mat4 screenSpace;\n", 59ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy // Sweep 60ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy "uniform mat4 screenSpace;\n" 61ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy}; 62889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guyconst char* gVS_Header_Uniforms_HasBitmap = 63889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy "uniform mat4 textureTransform;\n" 6480bbfb19eefe3cb9be8833b136381cece069e24dRomain Guy "uniform mediump vec2 textureDimension;\n"; 65ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gVS_Header_Varyings_HasTexture = 66ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy "varying vec2 outTexCoords;\n"; 6799585adeb4167ca357a72eb866f34c1af944f4b9Chet Haaseconst char* gVS_Header_Varyings_IsAA = 6899585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase "varying float widthProportion;\n" 6999585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase "varying float lengthProportion;\n"; 706ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craikconst char* gVS_Header_Varyings_IsAARect = 716ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik "varying float alpha;\n"; 7263553478130f78d44c8fbeaebc610e19925544a5Romain Guyconst char* gVS_Header_Varyings_HasBitmap = 7363553478130f78d44c8fbeaebc610e19925544a5Romain Guy "varying highp vec2 outBitmapTexCoords;\n"; 7463553478130f78d44c8fbeaebc610e19925544a5Romain Guyconst char* gVS_Header_Varyings_PointHasBitmap = 7563553478130f78d44c8fbeaebc610e19925544a5Romain Guy "varying highp vec2 outPointBitmapTexCoords;\n"; 7642e1e0d482d774cf18a55773e434f02edb9e4462Romain Guyconst char* gVS_Header_Varyings_HasGradient[6] = { 77ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy // Linear 7863553478130f78d44c8fbeaebc610e19925544a5Romain Guy "varying highp vec2 linear;\n", 79320d46bf844b84351cb80c5d4a4768d86447ac81Romain Guy "varying float linear;\n", 80211efea7376371ee755edd2ad03e83ef6eea464eRomain Guy 81ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy // Circular 8263553478130f78d44c8fbeaebc610e19925544a5Romain Guy "varying highp vec2 circular;\n", 8342e1e0d482d774cf18a55773e434f02edb9e4462Romain Guy "varying highp vec2 circular;\n", 84211efea7376371ee755edd2ad03e83ef6eea464eRomain Guy 85ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy // Sweep 8642e1e0d482d774cf18a55773e434f02edb9e4462Romain Guy "varying highp vec2 sweep;\n", 8742e1e0d482d774cf18a55773e434f02edb9e4462Romain Guy "varying highp vec2 sweep;\n", 88ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy}; 89ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gVS_Main = 90ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy "\nvoid main(void) {\n"; 91ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gVS_Main_OutTexCoords = 92ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy " outTexCoords = texCoords;\n"; 93aa6c24c21c727a196451332448d4e3b11a80be69Romain Guyconst char* gVS_Main_OutTransformedTexCoords = 94aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy " outTexCoords = (mainTextureTransform * vec4(texCoords, 0.0, 1.0)).xy;\n"; 9542e1e0d482d774cf18a55773e434f02edb9e4462Romain Guyconst char* gVS_Main_OutGradient[6] = { 96ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy // Linear 977537f856f9076a84db04d8de447f6527b67166fdRomain Guy " linear = vec2((screenSpace * position).x, 0.5);\n", 9842e1e0d482d774cf18a55773e434f02edb9e4462Romain Guy " linear = (screenSpace * position).x;\n", 99211efea7376371ee755edd2ad03e83ef6eea464eRomain Guy 100ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy // Circular 10114830948d02f768c41b97b7a8d15e1b3cab78267Romain Guy " circular = (screenSpace * position).xy;\n", 10242e1e0d482d774cf18a55773e434f02edb9e4462Romain Guy " circular = (screenSpace * position).xy;\n", 103211efea7376371ee755edd2ad03e83ef6eea464eRomain Guy 104ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy // Sweep 10542e1e0d482d774cf18a55773e434f02edb9e4462Romain Guy " sweep = (screenSpace * position).xy;\n", 10642e1e0d482d774cf18a55773e434f02edb9e4462Romain Guy " sweep = (screenSpace * position).xy;\n", 107ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy}; 108889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guyconst char* gVS_Main_OutBitmapTexCoords = 109707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy " outBitmapTexCoords = (textureTransform * position).xy * textureDimension;\n"; 110ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guyconst char* gVS_Main_OutPointBitmapTexCoords = 111ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy " outPointBitmapTexCoords = (textureTransform * position).xy * textureDimension;\n"; 112ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gVS_Main_Position = 113ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy " gl_Position = transform * position;\n"; 114ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guyconst char* gVS_Main_PointSize = 115ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy " gl_PointSize = pointSize;\n"; 11699585adeb4167ca357a72eb866f34c1af944f4b9Chet Haaseconst char* gVS_Main_AA = 11799585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase " widthProportion = vtxWidth;\n" 11899585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase " lengthProportion = vtxLength;\n"; 1196ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craikconst char* gVS_Main_AARect = 1206ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik " alpha = vtxAlpha;\n"; 121ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gVS_Footer = 122ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy "}\n\n"; 123ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy 124ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy/////////////////////////////////////////////////////////////////////////////// 125ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy// Fragment shaders snippets 126ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy/////////////////////////////////////////////////////////////////////////////// 127ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy 128a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guyconst char* gFS_Header_Extension_FramebufferFetch = 129a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy "#extension GL_NV_shader_framebuffer_fetch : enable\n\n"; 130aa6c24c21c727a196451332448d4e3b11a80be69Romain Guyconst char* gFS_Header_Extension_ExternalTexture = 131aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy "#extension GL_OES_EGL_image_external : require\n\n"; 132ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gFS_Header = 133ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy "precision mediump float;\n\n"; 134ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gFS_Uniforms_Color = 135ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy "uniform vec4 color;\n"; 13699585adeb4167ca357a72eb866f34c1af944f4b9Chet Haaseconst char* gFS_Uniforms_AA = 1375b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase "uniform float boundaryWidth;\n" 138a798b95a9ef328720febec72d01462cd97e3d4c7Chris Craik "uniform float boundaryLength;\n"; 139ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guyconst char* gFS_Header_Uniforms_PointHasBitmap = 140ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy "uniform vec2 textureDimension;\n" 141ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy "uniform float pointSize;\n"; 142ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gFS_Uniforms_TextureSampler = 143ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy "uniform sampler2D sampler;\n"; 144aa6c24c21c727a196451332448d4e3b11a80be69Romain Guyconst char* gFS_Uniforms_ExternalTextureSampler = 145aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy "uniform samplerExternalOES sampler;\n"; 146211efea7376371ee755edd2ad03e83ef6eea464eRomain Guy#define FS_UNIFORMS_DITHER \ 147211efea7376371ee755edd2ad03e83ef6eea464eRomain Guy "uniform float ditherSize;\n" \ 148211efea7376371ee755edd2ad03e83ef6eea464eRomain Guy "uniform sampler2D ditherSampler;\n" 149211efea7376371ee755edd2ad03e83ef6eea464eRomain Guy#define FS_UNIFORMS_GRADIENT \ 150211efea7376371ee755edd2ad03e83ef6eea464eRomain Guy "uniform vec4 startColor;\n" \ 151211efea7376371ee755edd2ad03e83ef6eea464eRomain Guy "uniform vec4 endColor;\n" 15242e1e0d482d774cf18a55773e434f02edb9e4462Romain Guyconst char* gFS_Uniforms_GradientSampler[6] = { 153ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy // Linear 154211efea7376371ee755edd2ad03e83ef6eea464eRomain Guy FS_UNIFORMS_DITHER "uniform sampler2D gradientSampler;\n", 155211efea7376371ee755edd2ad03e83ef6eea464eRomain Guy FS_UNIFORMS_DITHER FS_UNIFORMS_GRADIENT, 156211efea7376371ee755edd2ad03e83ef6eea464eRomain Guy 157ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy // Circular 158211efea7376371ee755edd2ad03e83ef6eea464eRomain Guy FS_UNIFORMS_DITHER "uniform sampler2D gradientSampler;\n", 159211efea7376371ee755edd2ad03e83ef6eea464eRomain Guy FS_UNIFORMS_DITHER FS_UNIFORMS_GRADIENT, 160211efea7376371ee755edd2ad03e83ef6eea464eRomain Guy 161ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy // Sweep 162211efea7376371ee755edd2ad03e83ef6eea464eRomain Guy FS_UNIFORMS_DITHER "uniform sampler2D gradientSampler;\n", 163211efea7376371ee755edd2ad03e83ef6eea464eRomain Guy FS_UNIFORMS_DITHER FS_UNIFORMS_GRADIENT 164ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy}; 165ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gFS_Uniforms_BitmapSampler = 166ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy "uniform sampler2D bitmapSampler;\n"; 167ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gFS_Uniforms_ColorOp[4] = { 168ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy // None 169ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy "", 170ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy // Matrix 171ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy "uniform mat4 colorMatrix;\n" 172ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy "uniform vec4 colorMatrixVector;\n", 173ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy // Lighting 174db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy "uniform vec4 lightingMul;\n" 175db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy "uniform vec4 lightingAdd;\n", 176ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy // PorterDuff 177db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy "uniform vec4 colorBlend;\n" 178ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy}; 1794121063313ac0d6f69f6253cac821d0c1c122086Romain Guyconst char* gFS_Uniforms_Gamma = 1804121063313ac0d6f69f6253cac821d0c1c122086Romain Guy "uniform float gamma;\n"; 1814121063313ac0d6f69f6253cac821d0c1c122086Romain Guy 182ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gFS_Main = 183ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy "\nvoid main(void) {\n" 1847fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy " lowp vec4 fragColor;\n"; 185707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy 186ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guyconst char* gFS_Main_PointBitmapTexCoords = 18763553478130f78d44c8fbeaebc610e19925544a5Romain Guy " highp vec2 outBitmapTexCoords = outPointBitmapTexCoords + " 188ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy "((gl_PointCoord - vec2(0.5, 0.5)) * textureDimension * vec2(pointSize, pointSize));\n"; 189ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy 190211efea7376371ee755edd2ad03e83ef6eea464eRomain Guy#define FS_MAIN_DITHER \ 191211efea7376371ee755edd2ad03e83ef6eea464eRomain Guy "texture2D(ditherSampler, gl_FragCoord.xy * ditherSize).a * ditherSize * ditherSize" 192211efea7376371ee755edd2ad03e83ef6eea464eRomain Guyconst char* gFS_Main_AddDitherToGradient = 193211efea7376371ee755edd2ad03e83ef6eea464eRomain Guy " gradientColor += " FS_MAIN_DITHER ";\n"; 194211efea7376371ee755edd2ad03e83ef6eea464eRomain Guy 195707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy// Fast cases 196707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guyconst char* gFS_Fast_SingleColor = 197707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy "\nvoid main(void) {\n" 198707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy " gl_FragColor = color;\n" 199707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy "}\n\n"; 200707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guyconst char* gFS_Fast_SingleTexture = 201707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy "\nvoid main(void) {\n" 202707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy " gl_FragColor = texture2D(sampler, outTexCoords);\n" 203707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy "}\n\n"; 204707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guyconst char* gFS_Fast_SingleModulateTexture = 205707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy "\nvoid main(void) {\n" 206707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy " gl_FragColor = color.a * texture2D(sampler, outTexCoords);\n" 207707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy "}\n\n"; 208707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guyconst char* gFS_Fast_SingleA8Texture = 209707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy "\nvoid main(void) {\n" 2109db91243c5ace4421091557b76a0b1cbd2312fecRomain Guy " gl_FragColor = texture2D(sampler, outTexCoords);\n" 211707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy "}\n\n"; 2124121063313ac0d6f69f6253cac821d0c1c122086Romain Guyconst char* gFS_Fast_SingleA8Texture_ApplyGamma = 2134121063313ac0d6f69f6253cac821d0c1c122086Romain Guy "\nvoid main(void) {\n" 2144121063313ac0d6f69f6253cac821d0c1c122086Romain Guy " gl_FragColor = vec4(0.0, 0.0, 0.0, pow(texture2D(sampler, outTexCoords).a, gamma));\n" 2154121063313ac0d6f69f6253cac821d0c1c122086Romain Guy "}\n\n"; 216707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guyconst char* gFS_Fast_SingleModulateA8Texture = 217707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy "\nvoid main(void) {\n" 218707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy " gl_FragColor = color * texture2D(sampler, outTexCoords).a;\n" 219707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy "}\n\n"; 2204121063313ac0d6f69f6253cac821d0c1c122086Romain Guyconst char* gFS_Fast_SingleModulateA8Texture_ApplyGamma = 2214121063313ac0d6f69f6253cac821d0c1c122086Romain Guy "\nvoid main(void) {\n" 2224121063313ac0d6f69f6253cac821d0c1c122086Romain Guy " gl_FragColor = color * pow(texture2D(sampler, outTexCoords).a, gamma);\n" 2234121063313ac0d6f69f6253cac821d0c1c122086Romain Guy "}\n\n"; 22442e1e0d482d774cf18a55773e434f02edb9e4462Romain Guyconst char* gFS_Fast_SingleGradient[2] = { 225707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy "\nvoid main(void) {\n" 226211efea7376371ee755edd2ad03e83ef6eea464eRomain Guy " gl_FragColor = " FS_MAIN_DITHER " + texture2D(gradientSampler, linear);\n" 22742e1e0d482d774cf18a55773e434f02edb9e4462Romain Guy "}\n\n", 22842e1e0d482d774cf18a55773e434f02edb9e4462Romain Guy "\nvoid main(void) {\n" 229211efea7376371ee755edd2ad03e83ef6eea464eRomain Guy " gl_FragColor = " FS_MAIN_DITHER " + mix(startColor, endColor, clamp(linear, 0.0, 1.0));\n" 23042e1e0d482d774cf18a55773e434f02edb9e4462Romain Guy "}\n\n" 23142e1e0d482d774cf18a55773e434f02edb9e4462Romain Guy}; 23242e1e0d482d774cf18a55773e434f02edb9e4462Romain Guyconst char* gFS_Fast_SingleModulateGradient[2] = { 233707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy "\nvoid main(void) {\n" 234211efea7376371ee755edd2ad03e83ef6eea464eRomain Guy " gl_FragColor " FS_MAIN_DITHER " + color.a * texture2D(gradientSampler, linear);\n" 23542e1e0d482d774cf18a55773e434f02edb9e4462Romain Guy "}\n\n", 23642e1e0d482d774cf18a55773e434f02edb9e4462Romain Guy "\nvoid main(void) {\n" 237211efea7376371ee755edd2ad03e83ef6eea464eRomain Guy " gl_FragColor " FS_MAIN_DITHER " + color.a * mix(startColor, endColor, clamp(linear, 0.0, 1.0));\n" 23842e1e0d482d774cf18a55773e434f02edb9e4462Romain Guy "}\n\n" 23942e1e0d482d774cf18a55773e434f02edb9e4462Romain Guy}; 240707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy 241707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy// General case 242ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gFS_Main_FetchColor = 243ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy " fragColor = color;\n"; 244740bf2bb2e900d3db2292b5909b4b4c6e90320e6Romain Guyconst char* gFS_Main_ModulateColor = 245740bf2bb2e900d3db2292b5909b4b4c6e90320e6Romain Guy " fragColor *= color.a;\n"; 2464121063313ac0d6f69f6253cac821d0c1c122086Romain Guyconst char* gFS_Main_ModulateColor_ApplyGamma = 2474121063313ac0d6f69f6253cac821d0c1c122086Romain Guy " fragColor *= pow(color.a, gamma);\n"; 24899585adeb4167ca357a72eb866f34c1af944f4b9Chet Haaseconst char* gFS_Main_AccountForAA = 249a798b95a9ef328720febec72d01462cd97e3d4c7Chris Craik " fragColor *= (1.0 - smoothstep(boundaryWidth, 0.5, abs(0.5 - widthProportion)))\n" 250a798b95a9ef328720febec72d01462cd97e3d4c7Chris Craik " * (1.0 - smoothstep(boundaryLength, 0.5, abs(0.5 - lengthProportion)));\n"; 2516ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craikconst char* gFS_Main_AccountForAARect = 2526ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik " fragColor *= alpha;\n"; 253a798b95a9ef328720febec72d01462cd97e3d4c7Chris Craik 254707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guyconst char* gFS_Main_FetchTexture[2] = { 255707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy // Don't modulate 256707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy " fragColor = texture2D(sampler, outTexCoords);\n", 257707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy // Modulate 258707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy " fragColor = color * texture2D(sampler, outTexCoords);\n" 259707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy}; 260707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guyconst char* gFS_Main_FetchA8Texture[2] = { 261707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy // Don't modulate 2629db91243c5ace4421091557b76a0b1cbd2312fecRomain Guy " fragColor = texture2D(sampler, outTexCoords);\n", 263707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy // Modulate 264707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy " fragColor = color * texture2D(sampler, outTexCoords).a;\n" 265707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy}; 26642e1e0d482d774cf18a55773e434f02edb9e4462Romain Guyconst char* gFS_Main_FetchGradient[6] = { 267ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy // Linear 268320d46bf844b84351cb80c5d4a4768d86447ac81Romain Guy " vec4 gradientColor = texture2D(gradientSampler, linear);\n", 269211efea7376371ee755edd2ad03e83ef6eea464eRomain Guy 270320d46bf844b84351cb80c5d4a4768d86447ac81Romain Guy " vec4 gradientColor = mix(startColor, endColor, clamp(linear, 0.0, 1.0));\n", 271211efea7376371ee755edd2ad03e83ef6eea464eRomain Guy 272ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy // Circular 273320d46bf844b84351cb80c5d4a4768d86447ac81Romain Guy " vec4 gradientColor = texture2D(gradientSampler, vec2(length(circular), 0.5));\n", 274211efea7376371ee755edd2ad03e83ef6eea464eRomain Guy 275320d46bf844b84351cb80c5d4a4768d86447ac81Romain Guy " vec4 gradientColor = mix(startColor, endColor, clamp(length(circular), 0.0, 1.0));\n", 276211efea7376371ee755edd2ad03e83ef6eea464eRomain Guy 277ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy // Sweep 27863553478130f78d44c8fbeaebc610e19925544a5Romain Guy " highp float index = atan(sweep.y, sweep.x) * 0.15915494309; // inv(2 * PI)\n" 279320d46bf844b84351cb80c5d4a4768d86447ac81Romain Guy " vec4 gradientColor = texture2D(gradientSampler, vec2(index - floor(index), 0.5));\n", 280211efea7376371ee755edd2ad03e83ef6eea464eRomain Guy 28142e1e0d482d774cf18a55773e434f02edb9e4462Romain Guy " highp float index = atan(sweep.y, sweep.x) * 0.15915494309; // inv(2 * PI)\n" 282320d46bf844b84351cb80c5d4a4768d86447ac81Romain Guy " vec4 gradientColor = mix(startColor, endColor, clamp(index - floor(index), 0.0, 1.0));\n" 283ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy}; 284ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gFS_Main_FetchBitmap = 285ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy " vec4 bitmapColor = texture2D(bitmapSampler, outBitmapTexCoords);\n"; 286889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guyconst char* gFS_Main_FetchBitmapNpot = 287889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy " vec4 bitmapColor = texture2D(bitmapSampler, wrap(outBitmapTexCoords));\n"; 288ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gFS_Main_BlendShadersBG = 289ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy " fragColor = blendShaders(gradientColor, bitmapColor)"; 29006f96e2652e4855b6520ad9dd70583677605b79aRomain Guyconst char* gFS_Main_BlendShadersGB = 29106f96e2652e4855b6520ad9dd70583677605b79aRomain Guy " fragColor = blendShaders(bitmapColor, gradientColor)"; 292707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guyconst char* gFS_Main_BlendShaders_Modulate[3] = { 293707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy // Don't modulate 294707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy ";\n", 295707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy // Modulate 296707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy " * fragColor.a;\n", 297707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy // Modulate with alpha 8 texture 298707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy " * texture2D(sampler, outTexCoords).a;\n" 299707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy}; 300707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guyconst char* gFS_Main_GradientShader_Modulate[3] = { 301707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy // Don't modulate 302707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy " fragColor = gradientColor;\n", 303707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy // Modulate 304707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy " fragColor = gradientColor * fragColor.a;\n", 305707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy // Modulate with alpha 8 texture 306707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy " fragColor = gradientColor * texture2D(sampler, outTexCoords).a;\n" 307707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy }; 308707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guyconst char* gFS_Main_BitmapShader_Modulate[3] = { 309707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy // Don't modulate 310707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy " fragColor = bitmapColor;\n", 311707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy // Modulate 312707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy " fragColor = bitmapColor * fragColor.a;\n", 313707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy // Modulate with alpha 8 texture 314707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy " fragColor = bitmapColor * texture2D(sampler, outTexCoords).a;\n" 315707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy }; 316ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gFS_Main_FragColor = 317ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy " gl_FragColor = fragColor;\n"; 318a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guyconst char* gFS_Main_FragColor_Blend = 319a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy " gl_FragColor = blendFramebuffer(fragColor, gl_LastFragColor);\n"; 320f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guyconst char* gFS_Main_FragColor_Blend_Swap = 321f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy " gl_FragColor = blendFramebuffer(gl_LastFragColor, fragColor);\n"; 322ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gFS_Main_ApplyColorOp[4] = { 323ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy // None 324ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy "", 325ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy // Matrix 326db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy // TODO: Fix premultiplied alpha computations for color matrix 327ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy " fragColor *= colorMatrix;\n" 328db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy " fragColor += colorMatrixVector;\n" 329db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy " fragColor.rgb *= fragColor.a;\n", 330ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy // Lighting 331db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy " float lightingAlpha = fragColor.a;\n" 332db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy " fragColor = min(fragColor * lightingMul + (lightingAdd * lightingAlpha), lightingAlpha);\n" 333db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy " fragColor.a = lightingAlpha;\n", 334ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy // PorterDuff 335ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy " fragColor = blendColors(colorBlend, fragColor);\n" 336ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy}; 337ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gFS_Footer = 338ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy "}\n\n"; 339ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy 340ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy/////////////////////////////////////////////////////////////////////////////// 341ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy// PorterDuff snippets 342ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy/////////////////////////////////////////////////////////////////////////////// 343ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy 34448daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guyconst char* gBlendOps[18] = { 345ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy // Clear 346ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy "return vec4(0.0, 0.0, 0.0, 0.0);\n", 347ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy // Src 348ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy "return src;\n", 349ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy // Dst 350ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy "return dst;\n", 351ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy // SrcOver 35206f96e2652e4855b6520ad9dd70583677605b79aRomain Guy "return src + dst * (1.0 - src.a);\n", 353ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy // DstOver 35406f96e2652e4855b6520ad9dd70583677605b79aRomain Guy "return dst + src * (1.0 - dst.a);\n", 355ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy // SrcIn 35606f96e2652e4855b6520ad9dd70583677605b79aRomain Guy "return src * dst.a;\n", 357ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy // DstIn 35806f96e2652e4855b6520ad9dd70583677605b79aRomain Guy "return dst * src.a;\n", 359ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy // SrcOut 36006f96e2652e4855b6520ad9dd70583677605b79aRomain Guy "return src * (1.0 - dst.a);\n", 361ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy // DstOut 36206f96e2652e4855b6520ad9dd70583677605b79aRomain Guy "return dst * (1.0 - src.a);\n", 363ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy // SrcAtop 364ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy "return vec4(src.rgb * dst.a + (1.0 - src.a) * dst.rgb, dst.a);\n", 365ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy // DstAtop 366ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy "return vec4(dst.rgb * src.a + (1.0 - dst.a) * src.rgb, src.a);\n", 367ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy // Xor 36848daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy "return vec4(src.rgb * (1.0 - dst.a) + (1.0 - src.a) * dst.rgb, " 369ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy "src.a + dst.a - 2.0 * src.a * dst.a);\n", 37048daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy // Add 37148daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy "return min(src + dst, 1.0);\n", 37248daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy // Multiply 37348daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy "return src * dst;\n", 37448daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy // Screen 37548daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy "return src + dst - src * dst;\n", 37648daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy // Overlay 37748daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy "return clamp(vec4(mix(" 37848daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy "2.0 * src.rgb * dst.rgb + src.rgb * (1.0 - dst.a) + dst.rgb * (1.0 - src.a), " 37948daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy "src.a * dst.a - 2.0 * (dst.a - dst.rgb) * (src.a - src.rgb) + src.rgb * (1.0 - dst.a) + dst.rgb * (1.0 - src.a), " 38048daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy "step(dst.a, 2.0 * dst.rgb)), " 38148daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy "src.a + dst.a - src.a * dst.a), 0.0, 1.0);\n", 38248daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy // Darken 38348daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy "return vec4(src.rgb * (1.0 - dst.a) + (1.0 - src.a) * dst.rgb + " 38448daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy "min(src.rgb * dst.a, dst.rgb * src.a), src.a + dst.a - src.a * dst.a);\n", 38548daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy // Lighten 38648daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy "return vec4(src.rgb * (1.0 - dst.a) + (1.0 - src.a) * dst.rgb + " 38748daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy "max(src.rgb * dst.a, dst.rgb * src.a), src.a + dst.a - src.a * dst.a);\n", 388ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy}; 389ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy 390ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy/////////////////////////////////////////////////////////////////////////////// 391ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy// Constructors/destructors 392ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy/////////////////////////////////////////////////////////////////////////////// 393ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy 394ac670c0433d19397d4e36ced2110475b6f54fe26Romain GuyProgramCache::ProgramCache() { 395ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy} 396ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy 397ac670c0433d19397d4e36ced2110475b6f54fe26Romain GuyProgramCache::~ProgramCache() { 398ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy clear(); 399ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy} 400ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy 401ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy/////////////////////////////////////////////////////////////////////////////// 402ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy// Cache management 403ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy/////////////////////////////////////////////////////////////////////////////// 404ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy 405ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyvoid ProgramCache::clear() { 40667f27952c1bcb2230beef9b5ca0bf42edad436a9Romain Guy PROGRAM_LOGD("Clearing program cache"); 40767f27952c1bcb2230beef9b5ca0bf42edad436a9Romain Guy 408ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy size_t count = mCache.size(); 409ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy for (size_t i = 0; i < count; i++) { 410ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy delete mCache.valueAt(i); 411ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy } 412ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy mCache.clear(); 413ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy} 414ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy 415ac670c0433d19397d4e36ced2110475b6f54fe26Romain GuyProgram* ProgramCache::get(const ProgramDescription& description) { 416ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy programid key = description.key(); 417ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy ssize_t index = mCache.indexOfKey(key); 418ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy Program* program = NULL; 419ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy if (index < 0) { 420ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy description.log("Could not find program"); 421ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy program = generateProgram(description, key); 422ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy mCache.add(key, program); 423ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy } else { 424ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy program = mCache.valueAt(index); 425ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy } 426ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy return program; 427ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy} 428ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy 429ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy/////////////////////////////////////////////////////////////////////////////// 430ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy// Program generation 431ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy/////////////////////////////////////////////////////////////////////////////// 432ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy 433ac670c0433d19397d4e36ced2110475b6f54fe26Romain GuyProgram* ProgramCache::generateProgram(const ProgramDescription& description, programid key) { 434ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy String8 vertexShader = generateVertexShader(description); 435ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy String8 fragmentShader = generateFragmentShader(description); 436ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy 43742e1e0d482d774cf18a55773e434f02edb9e4462Romain Guy return new Program(description, vertexShader.string(), fragmentShader.string()); 43842e1e0d482d774cf18a55773e434f02edb9e4462Romain Guy} 43942e1e0d482d774cf18a55773e434f02edb9e4462Romain Guy 44042e1e0d482d774cf18a55773e434f02edb9e4462Romain Guystatic inline size_t gradientIndex(const ProgramDescription& description) { 44142e1e0d482d774cf18a55773e434f02edb9e4462Romain Guy return description.gradientType * 2 + description.isSimpleGradient; 442ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy} 443ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy 444ac670c0433d19397d4e36ced2110475b6f54fe26Romain GuyString8 ProgramCache::generateVertexShader(const ProgramDescription& description) { 445ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy // Add attributes 446ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy String8 shader(gVS_Header_Attributes); 447aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy if (description.hasTexture || description.hasExternalTexture) { 448ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy shader.append(gVS_Header_Attributes_TexCoords); 449ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy } 4506ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik if (description.isAARect) { 4516ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik shader.append(gVS_Header_Attributes_AARectParameters); 4526ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik } else if (description.isAA) { 45399585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase shader.append(gVS_Header_Attributes_AAParameters); 4545b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase } 455ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy // Uniforms 456ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy shader.append(gVS_Header_Uniforms); 4578f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy if (description.hasTextureTransform) { 458aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy shader.append(gVS_Header_Uniforms_TextureTransform); 459aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy } 460ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy if (description.hasGradient) { 461ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy shader.append(gVS_Header_Uniforms_HasGradient[description.gradientType]); 462ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy } 463889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy if (description.hasBitmap) { 464889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy shader.append(gVS_Header_Uniforms_HasBitmap); 465889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy } 466ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy if (description.isPoint) { 467ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy shader.append(gVS_Header_Uniforms_IsPoint); 468ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy } 469ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy // Varyings 470aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy if (description.hasTexture || description.hasExternalTexture) { 471ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy shader.append(gVS_Header_Varyings_HasTexture); 472ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy } 4736ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik if (description.isAARect) { 4746ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik shader.append(gVS_Header_Varyings_IsAARect); 4756ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik } else if (description.isAA) { 47699585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase shader.append(gVS_Header_Varyings_IsAA); 4775b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase } 478ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy if (description.hasGradient) { 47942e1e0d482d774cf18a55773e434f02edb9e4462Romain Guy shader.append(gVS_Header_Varyings_HasGradient[gradientIndex(description)]); 480ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy } 481ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy if (description.hasBitmap) { 482ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy shader.append(description.isPoint ? 48363553478130f78d44c8fbeaebc610e19925544a5Romain Guy gVS_Header_Varyings_PointHasBitmap : 48463553478130f78d44c8fbeaebc610e19925544a5Romain Guy gVS_Header_Varyings_HasBitmap); 485ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy } 486ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy 487ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy // Begin the shader 488ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy shader.append(gVS_Main); { 4898f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy if (description.hasTextureTransform) { 490aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy shader.append(gVS_Main_OutTransformedTexCoords); 4918f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy } else if (description.hasTexture || description.hasExternalTexture) { 4928f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy shader.append(gVS_Main_OutTexCoords); 493aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy } 4946ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik if (description.isAARect) { 4956ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik shader.append(gVS_Main_AARect); 4966ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik } else if (description.isAA) { 49799585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase shader.append(gVS_Main_AA); 4985b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase } 499ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy if (description.hasGradient) { 50042e1e0d482d774cf18a55773e434f02edb9e4462Romain Guy shader.append(gVS_Main_OutGradient[gradientIndex(description)]); 501ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy } 502889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy if (description.hasBitmap) { 503ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy shader.append(description.isPoint ? 504ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy gVS_Main_OutPointBitmapTexCoords : 505ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy gVS_Main_OutBitmapTexCoords); 506ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy } 507ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy if (description.isPoint) { 508ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy shader.append(gVS_Main_PointSize); 509889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy } 510ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy // Output transformed position 511ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy shader.append(gVS_Main_Position); 512ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy } 513ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy // End the shader 514ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy shader.append(gVS_Footer); 515ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy 516ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy PROGRAM_LOGD("*** Generated vertex shader:\n\n%s", shader.string()); 517ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy 518ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy return shader; 519ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy} 520ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy 521ac670c0433d19397d4e36ced2110475b6f54fe26Romain GuyString8 ProgramCache::generateFragmentShader(const ProgramDescription& description) { 522a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy String8 shader; 523a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy 524707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy const bool blendFramebuffer = description.framebufferMode >= SkXfermode::kPlus_Mode; 525a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy if (blendFramebuffer) { 526a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy shader.append(gFS_Header_Extension_FramebufferFetch); 527a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy } 528aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy if (description.hasExternalTexture) { 529aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy shader.append(gFS_Header_Extension_ExternalTexture); 530aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy } 531a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy 532a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy shader.append(gFS_Header); 533ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy 534ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy // Varyings 535aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy if (description.hasTexture || description.hasExternalTexture) { 536ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy shader.append(gVS_Header_Varyings_HasTexture); 537ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy } 5386ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik if (description.isAARect) { 5396ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik shader.append(gVS_Header_Varyings_IsAARect); 5406ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik } else if (description.isAA) { 54199585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase shader.append(gVS_Header_Varyings_IsAA); 5425b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase } 543ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy if (description.hasGradient) { 54442e1e0d482d774cf18a55773e434f02edb9e4462Romain Guy shader.append(gVS_Header_Varyings_HasGradient[gradientIndex(description)]); 545ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy } 546ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy if (description.hasBitmap) { 547ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy shader.append(description.isPoint ? 54863553478130f78d44c8fbeaebc610e19925544a5Romain Guy gVS_Header_Varyings_PointHasBitmap : 54963553478130f78d44c8fbeaebc610e19925544a5Romain Guy gVS_Header_Varyings_HasBitmap); 550ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy } 551ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy 552ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy // Uniforms 553707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy int modulateOp = MODULATE_OP_NO_MODULATE; 554aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy const bool singleColor = !description.hasTexture && !description.hasExternalTexture && 555707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy !description.hasGradient && !description.hasBitmap; 556707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy 557707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy if (description.modulate || singleColor) { 558707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy shader.append(gFS_Uniforms_Color); 559707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy if (!singleColor) modulateOp = MODULATE_OP_MODULATE; 560707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy } 561ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy if (description.hasTexture) { 562ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy shader.append(gFS_Uniforms_TextureSampler); 5638f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy } else if (description.hasExternalTexture) { 564aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy shader.append(gFS_Uniforms_ExternalTextureSampler); 565aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy } 56699585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase if (description.isAA) { 56799585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase shader.append(gFS_Uniforms_AA); 5685b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase } 569ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy if (description.hasGradient) { 57042e1e0d482d774cf18a55773e434f02edb9e4462Romain Guy shader.append(gFS_Uniforms_GradientSampler[gradientIndex(description)]); 571ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy } 572ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy if (description.hasBitmap && description.isPoint) { 573ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy shader.append(gFS_Header_Uniforms_PointHasBitmap); 574ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy } 5754121063313ac0d6f69f6253cac821d0c1c122086Romain Guy if (description.hasGammaCorrection) { 5764121063313ac0d6f69f6253cac821d0c1c122086Romain Guy shader.append(gFS_Uniforms_Gamma); 5774121063313ac0d6f69f6253cac821d0c1c122086Romain Guy } 578707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy 579707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy // Optimization for common cases 58099585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase if (!description.isAA && !blendFramebuffer && 5816ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik description.colorOp == ProgramDescription::kColorNone && 5826ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik !description.isPoint && !description.isAARect) { 583707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy bool fast = false; 584707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy 585707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy const bool noShader = !description.hasGradient && !description.hasBitmap; 586aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy const bool singleTexture = (description.hasTexture || description.hasExternalTexture) && 587707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy !description.hasAlpha8Texture && noShader; 588707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy const bool singleA8Texture = description.hasTexture && 589707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy description.hasAlpha8Texture && noShader; 590aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy const bool singleGradient = !description.hasTexture && !description.hasExternalTexture && 591707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy description.hasGradient && !description.hasBitmap && 592707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy description.gradientType == ProgramDescription::kGradientLinear; 593707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy 594707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy if (singleColor) { 595707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy shader.append(gFS_Fast_SingleColor); 596707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy fast = true; 597707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy } else if (singleTexture) { 598707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy if (!description.modulate) { 599707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy shader.append(gFS_Fast_SingleTexture); 600707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy } else { 601707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy shader.append(gFS_Fast_SingleModulateTexture); 602707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy } 603707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy fast = true; 604707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy } else if (singleA8Texture) { 605707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy if (!description.modulate) { 6064121063313ac0d6f69f6253cac821d0c1c122086Romain Guy if (description.hasGammaCorrection) { 6074121063313ac0d6f69f6253cac821d0c1c122086Romain Guy shader.append(gFS_Fast_SingleA8Texture_ApplyGamma); 6084121063313ac0d6f69f6253cac821d0c1c122086Romain Guy } else { 6094121063313ac0d6f69f6253cac821d0c1c122086Romain Guy shader.append(gFS_Fast_SingleA8Texture); 6104121063313ac0d6f69f6253cac821d0c1c122086Romain Guy } 611707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy } else { 6124121063313ac0d6f69f6253cac821d0c1c122086Romain Guy if (description.hasGammaCorrection) { 6134121063313ac0d6f69f6253cac821d0c1c122086Romain Guy shader.append(gFS_Fast_SingleModulateA8Texture_ApplyGamma); 6144121063313ac0d6f69f6253cac821d0c1c122086Romain Guy } else { 6154121063313ac0d6f69f6253cac821d0c1c122086Romain Guy shader.append(gFS_Fast_SingleModulateA8Texture); 6164121063313ac0d6f69f6253cac821d0c1c122086Romain Guy } 617707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy } 618707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy fast = true; 619707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy } else if (singleGradient) { 620707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy if (!description.modulate) { 62142e1e0d482d774cf18a55773e434f02edb9e4462Romain Guy shader.append(gFS_Fast_SingleGradient[description.isSimpleGradient]); 622707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy } else { 62342e1e0d482d774cf18a55773e434f02edb9e4462Romain Guy shader.append(gFS_Fast_SingleModulateGradient[description.isSimpleGradient]); 624707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy } 625707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy fast = true; 626707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy } 627707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy 628707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy if (fast) { 629c15008e72ec00ca20a271c3006dac649fd07533bRomain Guy#if DEBUG_PROGRAMS 630707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy PROGRAM_LOGD("*** Fast case:\n"); 631707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy PROGRAM_LOGD("*** Generated fragment shader:\n\n"); 632707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy printLongString(shader); 633c15008e72ec00ca20a271c3006dac649fd07533bRomain Guy#endif 634707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy 635707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy return shader; 636707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy } 637707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy } 638707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy 639ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy if (description.hasBitmap) { 640ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy shader.append(gFS_Uniforms_BitmapSampler); 641ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy } 642ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy shader.append(gFS_Uniforms_ColorOp[description.colorOp]); 643ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy 644ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy // Generate required functions 645ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy if (description.hasGradient && description.hasBitmap) { 64648daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy generateBlend(shader, "blendShaders", description.shadersMode); 647ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy } 648ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy if (description.colorOp == ProgramDescription::kColorBlend) { 64948daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy generateBlend(shader, "blendColors", description.colorMode); 650ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy } 651a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy if (blendFramebuffer) { 652a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy generateBlend(shader, "blendFramebuffer", description.framebufferMode); 653a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy } 654889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy if (description.isBitmapNpot) { 655889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy generateTextureWrap(shader, description.bitmapWrapS, description.bitmapWrapT); 656889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy } 657ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy 658ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy // Begin the shader 659ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy shader.append(gFS_Main); { 660ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy // Stores the result in fragColor directly 661aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy if (description.hasTexture || description.hasExternalTexture) { 662ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy if (description.hasAlpha8Texture) { 663707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy if (!description.hasGradient && !description.hasBitmap) { 664707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy shader.append(gFS_Main_FetchA8Texture[modulateOp]); 665707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy } 666ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy } else { 667707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy shader.append(gFS_Main_FetchTexture[modulateOp]); 668ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy } 669ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy } else { 670707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy if ((!description.hasGradient && !description.hasBitmap) || description.modulate) { 671707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy shader.append(gFS_Main_FetchColor); 672707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy } 673ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy } 674ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy if (description.hasGradient) { 67542e1e0d482d774cf18a55773e434f02edb9e4462Romain Guy shader.append(gFS_Main_FetchGradient[gradientIndex(description)]); 676211efea7376371ee755edd2ad03e83ef6eea464eRomain Guy shader.append(gFS_Main_AddDitherToGradient); 677ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy } 678ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy if (description.hasBitmap) { 679ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy if (description.isPoint) { 680ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy shader.append(gFS_Main_PointBitmapTexCoords); 681ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy } 682889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy if (!description.isBitmapNpot) { 683889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy shader.append(gFS_Main_FetchBitmap); 684889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy } else { 685889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy shader.append(gFS_Main_FetchBitmapNpot); 686889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy } 687ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy } 688740bf2bb2e900d3db2292b5909b4b4c6e90320e6Romain Guy bool applyModulate = false; 689ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy // Case when we have two shaders set 690ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy if (description.hasGradient && description.hasBitmap) { 691707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy int op = description.hasAlpha8Texture ? MODULATE_OP_MODULATE_A8 : modulateOp; 692ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy if (description.isBitmapFirst) { 693ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy shader.append(gFS_Main_BlendShadersBG); 694ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy } else { 695ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy shader.append(gFS_Main_BlendShadersGB); 696ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy } 697707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy shader.append(gFS_Main_BlendShaders_Modulate[op]); 698740bf2bb2e900d3db2292b5909b4b4c6e90320e6Romain Guy applyModulate = true; 699889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy } else { 700889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy if (description.hasGradient) { 701707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy int op = description.hasAlpha8Texture ? MODULATE_OP_MODULATE_A8 : modulateOp; 702707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy shader.append(gFS_Main_GradientShader_Modulate[op]); 703740bf2bb2e900d3db2292b5909b4b4c6e90320e6Romain Guy applyModulate = true; 704889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy } else if (description.hasBitmap) { 705707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy int op = description.hasAlpha8Texture ? MODULATE_OP_MODULATE_A8 : modulateOp; 706707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy shader.append(gFS_Main_BitmapShader_Modulate[op]); 707740bf2bb2e900d3db2292b5909b4b4c6e90320e6Romain Guy applyModulate = true; 708889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy } 709ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy } 710740bf2bb2e900d3db2292b5909b4b4c6e90320e6Romain Guy if (description.modulate && applyModulate) { 7114121063313ac0d6f69f6253cac821d0c1c122086Romain Guy if (description.hasGammaCorrection) { 7124121063313ac0d6f69f6253cac821d0c1c122086Romain Guy shader.append(gFS_Main_ModulateColor_ApplyGamma); 7134121063313ac0d6f69f6253cac821d0c1c122086Romain Guy } else { 7144121063313ac0d6f69f6253cac821d0c1c122086Romain Guy shader.append(gFS_Main_ModulateColor); 7154121063313ac0d6f69f6253cac821d0c1c122086Romain Guy } 716740bf2bb2e900d3db2292b5909b4b4c6e90320e6Romain Guy } 717ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy // Apply the color op if needed 718ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy shader.append(gFS_Main_ApplyColorOp[description.colorOp]); 7199f44a13a125980fee92cdc76376063129f0eebc9Chris Craik 7209f44a13a125980fee92cdc76376063129f0eebc9Chris Craik if (description.isAARect) { 7219f44a13a125980fee92cdc76376063129f0eebc9Chris Craik shader.append(gFS_Main_AccountForAARect); 7229f44a13a125980fee92cdc76376063129f0eebc9Chris Craik } else if (description.isAA) { 7239f44a13a125980fee92cdc76376063129f0eebc9Chris Craik shader.append(gFS_Main_AccountForAA); 7249f44a13a125980fee92cdc76376063129f0eebc9Chris Craik } 7259f44a13a125980fee92cdc76376063129f0eebc9Chris Craik 726ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy // Output the fragment 727a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy if (!blendFramebuffer) { 728a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy shader.append(gFS_Main_FragColor); 729a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy } else { 730f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy shader.append(!description.swapSrcDst ? 731f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy gFS_Main_FragColor_Blend : gFS_Main_FragColor_Blend_Swap); 732a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy } 733ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy } 734ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy // End the shader 735ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy shader.append(gFS_Footer); 736ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy 737c15008e72ec00ca20a271c3006dac649fd07533bRomain Guy#if DEBUG_PROGRAMS 738db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy PROGRAM_LOGD("*** Generated fragment shader:\n\n"); 739db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy printLongString(shader); 740c15008e72ec00ca20a271c3006dac649fd07533bRomain Guy#endif 741db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy 742ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy return shader; 743ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy} 744ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy 74548daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guyvoid ProgramCache::generateBlend(String8& shader, const char* name, SkXfermode::Mode mode) { 746ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy shader.append("\nvec4 "); 747ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy shader.append(name); 748ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy shader.append("(vec4 src, vec4 dst) {\n"); 749ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy shader.append(" "); 75048daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy shader.append(gBlendOps[mode]); 751ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy shader.append("}\n"); 752ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy} 753ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy 754889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guyvoid ProgramCache::generateTextureWrap(String8& shader, GLenum wrapS, GLenum wrapT) { 75563553478130f78d44c8fbeaebc610e19925544a5Romain Guy shader.append("\nhighp vec2 wrap(highp vec2 texCoords) {\n"); 756889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy if (wrapS == GL_MIRRORED_REPEAT) { 75763553478130f78d44c8fbeaebc610e19925544a5Romain Guy shader.append(" highp float xMod2 = mod(texCoords.x, 2.0);\n"); 758889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy shader.append(" if (xMod2 > 1.0) xMod2 = 2.0 - xMod2;\n"); 759889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy } 760889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy if (wrapT == GL_MIRRORED_REPEAT) { 76163553478130f78d44c8fbeaebc610e19925544a5Romain Guy shader.append(" highp float yMod2 = mod(texCoords.y, 2.0);\n"); 762889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy shader.append(" if (yMod2 > 1.0) yMod2 = 2.0 - yMod2;\n"); 763889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy } 764889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy shader.append(" return vec2("); 765889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy switch (wrapS) { 76661c8c9c5b2006d18e9310b6521c65b36ffe75ce4Romain Guy case GL_CLAMP_TO_EDGE: 76761c8c9c5b2006d18e9310b6521c65b36ffe75ce4Romain Guy shader.append("texCoords.x"); 76861c8c9c5b2006d18e9310b6521c65b36ffe75ce4Romain Guy break; 769889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy case GL_REPEAT: 770889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy shader.append("mod(texCoords.x, 1.0)"); 771889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy break; 772889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy case GL_MIRRORED_REPEAT: 773889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy shader.append("xMod2"); 774889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy break; 775889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy } 776889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy shader.append(", "); 777889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy switch (wrapT) { 77861c8c9c5b2006d18e9310b6521c65b36ffe75ce4Romain Guy case GL_CLAMP_TO_EDGE: 77961c8c9c5b2006d18e9310b6521c65b36ffe75ce4Romain Guy shader.append("texCoords.y"); 78061c8c9c5b2006d18e9310b6521c65b36ffe75ce4Romain Guy break; 781889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy case GL_REPEAT: 782889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy shader.append("mod(texCoords.y, 1.0)"); 783889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy break; 784889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy case GL_MIRRORED_REPEAT: 785889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy shader.append("yMod2"); 786889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy break; 787889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy } 788889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy shader.append(");\n"); 789889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy shader.append("}\n"); 790889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy} 791889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy 792db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guyvoid ProgramCache::printLongString(const String8& shader) const { 793db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy ssize_t index = 0; 794db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy ssize_t lastIndex = 0; 795db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy const char* str = shader.string(); 796db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy while ((index = shader.find("\n", index)) > -1) { 797db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy String8 line(str, index - lastIndex); 798db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy if (line.length() == 0) line.append("\n"); 799db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy PROGRAM_LOGD("%s", line.string()); 800db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy index++; 801db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy str += (index - lastIndex); 802db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy lastIndex = index; 803db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy } 804db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy} 805db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy 806ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy}; // namespace uirenderer 807ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy}; // namespace android 808