ProgramCache.cpp revision a60c3889718f4513a6c9d8b80f655db5d6346905
1ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy/*
2ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy * Copyright (C) 2010 The Android Open Source Project
3ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy *
4ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy * Licensed under the Apache License, Version 2.0 (the "License");
5ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy * you may not use this file except in compliance with the License.
6ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy * You may obtain a copy of the License at
7ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy *
8ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy *      http://www.apache.org/licenses/LICENSE-2.0
9ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy *
10ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy * Unless required by applicable law or agreed to in writing, software
11ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy * distributed under the License is distributed on an "AS IS" BASIS,
12ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy * See the License for the specific language governing permissions and
14ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy * limitations under the License.
15ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy */
16ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
17ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy#define LOG_TAG "OpenGLRenderer"
18ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
19ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy#include <utils/String8.h>
20ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
21a60c3889718f4513a6c9d8b80f655db5d6346905Romain Guy#include "Caches.h"
22ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy#include "ProgramCache.h"
23ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
24ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guynamespace android {
25ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guynamespace uirenderer {
26ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
27ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy///////////////////////////////////////////////////////////////////////////////
28707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy// Defines
29707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy///////////////////////////////////////////////////////////////////////////////
30707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy
31707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy#define MODULATE_OP_NO_MODULATE 0
32707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy#define MODULATE_OP_MODULATE 1
33707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy#define MODULATE_OP_MODULATE_A8 2
34707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy
35707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy///////////////////////////////////////////////////////////////////////////////
36ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy// Vertex shaders snippets
37ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy///////////////////////////////////////////////////////////////////////////////
38ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
39ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gVS_Header_Attributes =
40ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "attribute vec4 position;\n";
41ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gVS_Header_Attributes_TexCoords =
42ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "attribute vec2 texCoords;\n";
4399585adeb4167ca357a72eb866f34c1af944f4b9Chet Haaseconst char* gVS_Header_Attributes_AAParameters =
4499585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase        "attribute float vtxWidth;\n"
4599585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase        "attribute float vtxLength;\n";
46aa6c24c21c727a196451332448d4e3b11a80be69Romain Guyconst char* gVS_Header_Uniforms_TextureTransform =
47aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy        "uniform mat4 mainTextureTransform;\n";
48ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gVS_Header_Uniforms =
49ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "uniform mat4 transform;\n";
50ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guyconst char* gVS_Header_Uniforms_IsPoint =
5180bbfb19eefe3cb9be8833b136381cece069e24dRomain Guy        "uniform mediump float pointSize;\n";
52ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guyconst char* gVS_Header_Uniforms_HasGradient[3] = {
53ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy        // Linear
54ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy        "uniform mat4 screenSpace;\n",
55ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy        // Circular
56ddb80bebb0776e6d852aab6e8bba5d5591847a55Romain Guy        "uniform mat4 screenSpace;\n",
57ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy        // Sweep
58ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy        "uniform mat4 screenSpace;\n"
59ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy};
60889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guyconst char* gVS_Header_Uniforms_HasBitmap =
61889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy        "uniform mat4 textureTransform;\n"
6280bbfb19eefe3cb9be8833b136381cece069e24dRomain Guy        "uniform mediump vec2 textureDimension;\n";
63ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gVS_Header_Varyings_HasTexture =
64ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "varying vec2 outTexCoords;\n";
6599585adeb4167ca357a72eb866f34c1af944f4b9Chet Haaseconst char* gVS_Header_Varyings_IsAA =
6699585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase        "varying float widthProportion;\n"
6799585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase        "varying float lengthProportion;\n";
68a60c3889718f4513a6c9d8b80f655db5d6346905Romain Guyconst char* gVS_Header_Varyings_HasBitmap[2] = {
69a60c3889718f4513a6c9d8b80f655db5d6346905Romain Guy        // Default precision
70a60c3889718f4513a6c9d8b80f655db5d6346905Romain Guy        "varying vec2 outBitmapTexCoords;\n",
71a60c3889718f4513a6c9d8b80f655db5d6346905Romain Guy        // High precision
72a60c3889718f4513a6c9d8b80f655db5d6346905Romain Guy        "varying highp vec2 outBitmapTexCoords;\n"
73a60c3889718f4513a6c9d8b80f655db5d6346905Romain Guy};
74a60c3889718f4513a6c9d8b80f655db5d6346905Romain Guyconst char* gVS_Header_Varyings_PointHasBitmap[2] = {
75a60c3889718f4513a6c9d8b80f655db5d6346905Romain Guy        // Default precision
76a60c3889718f4513a6c9d8b80f655db5d6346905Romain Guy        "varying vec2 outPointBitmapTexCoords;\n",
77a60c3889718f4513a6c9d8b80f655db5d6346905Romain Guy        // High precision
78a60c3889718f4513a6c9d8b80f655db5d6346905Romain Guy        "varying highp vec2 outPointBitmapTexCoords;\n"
79a60c3889718f4513a6c9d8b80f655db5d6346905Romain Guy};
80ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guyconst char* gVS_Header_Varyings_HasGradient[3] = {
81ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy        // Linear
827537f856f9076a84db04d8de447f6527b67166fdRomain Guy        "varying vec2 linear;\n",
83ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy        // Circular
84ddb80bebb0776e6d852aab6e8bba5d5591847a55Romain Guy        "varying vec2 circular;\n",
85ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy        // Sweep
86ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy        "varying vec2 sweep;\n"
87ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy};
88ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gVS_Main =
89ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "\nvoid main(void) {\n";
90ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gVS_Main_OutTexCoords =
91ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "    outTexCoords = texCoords;\n";
92aa6c24c21c727a196451332448d4e3b11a80be69Romain Guyconst char* gVS_Main_OutTransformedTexCoords =
93aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy        "    outTexCoords = (mainTextureTransform * vec4(texCoords, 0.0, 1.0)).xy;\n";
94ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guyconst char* gVS_Main_OutGradient[3] = {
95ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy        // Linear
967537f856f9076a84db04d8de447f6527b67166fdRomain Guy        "    linear = vec2((screenSpace * position).x, 0.5);\n",
97ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy        // Circular
9814830948d02f768c41b97b7a8d15e1b3cab78267Romain Guy        "    circular = (screenSpace * position).xy;\n",
99ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy        // Sweep
10014830948d02f768c41b97b7a8d15e1b3cab78267Romain Guy        "    sweep = (screenSpace * position).xy;\n"
101ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy};
102889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guyconst char* gVS_Main_OutBitmapTexCoords =
103707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        "    outBitmapTexCoords = (textureTransform * position).xy * textureDimension;\n";
104ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guyconst char* gVS_Main_OutPointBitmapTexCoords =
105ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy        "    outPointBitmapTexCoords = (textureTransform * position).xy * textureDimension;\n";
106ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gVS_Main_Position =
107ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "    gl_Position = transform * position;\n";
108ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guyconst char* gVS_Main_PointSize =
109ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy        "    gl_PointSize = pointSize;\n";
11099585adeb4167ca357a72eb866f34c1af944f4b9Chet Haaseconst char* gVS_Main_AA =
11199585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase        "    widthProportion = vtxWidth;\n"
11299585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase        "    lengthProportion = vtxLength;\n";
113ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gVS_Footer =
114ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "}\n\n";
115ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
116ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy///////////////////////////////////////////////////////////////////////////////
117ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy// Fragment shaders snippets
118ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy///////////////////////////////////////////////////////////////////////////////
119ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
120a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guyconst char* gFS_Header_Extension_FramebufferFetch =
121a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy        "#extension GL_NV_shader_framebuffer_fetch : enable\n\n";
122aa6c24c21c727a196451332448d4e3b11a80be69Romain Guyconst char* gFS_Header_Extension_ExternalTexture =
123aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy        "#extension GL_OES_EGL_image_external : require\n\n";
124ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gFS_Header =
125ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "precision mediump float;\n\n";
126ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gFS_Uniforms_Color =
127ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "uniform vec4 color;\n";
12899585adeb4167ca357a72eb866f34c1af944f4b9Chet Haaseconst char* gFS_Uniforms_AA =
1295b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        "uniform float boundaryWidth;\n"
13099585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase        "uniform float inverseBoundaryWidth;\n"
13199585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase        "uniform float boundaryLength;\n"
13299585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase        "uniform float inverseBoundaryLength;\n";
133ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guyconst char* gFS_Header_Uniforms_PointHasBitmap =
134ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy        "uniform vec2 textureDimension;\n"
135ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy        "uniform float pointSize;\n";
136ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gFS_Uniforms_TextureSampler =
137ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "uniform sampler2D sampler;\n";
138aa6c24c21c727a196451332448d4e3b11a80be69Romain Guyconst char* gFS_Uniforms_ExternalTextureSampler =
139aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy        "uniform samplerExternalOES sampler;\n";
140ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guyconst char* gFS_Uniforms_GradientSampler[3] = {
141ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy        // Linear
142ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy        "uniform sampler2D gradientSampler;\n",
143ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy        // Circular
144ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy        "uniform sampler2D gradientSampler;\n",
145ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy        // Sweep
146ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy        "uniform sampler2D gradientSampler;\n"
147ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy};
148ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gFS_Uniforms_BitmapSampler =
149ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "uniform sampler2D bitmapSampler;\n";
150ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gFS_Uniforms_ColorOp[4] = {
151ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        // None
152ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "",
153ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        // Matrix
154ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "uniform mat4 colorMatrix;\n"
155ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "uniform vec4 colorMatrixVector;\n",
156ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        // Lighting
157db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy        "uniform vec4 lightingMul;\n"
158db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy        "uniform vec4 lightingAdd;\n",
159ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        // PorterDuff
160db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy        "uniform vec4 colorBlend;\n"
161ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy};
162ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gFS_Main =
163ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "\nvoid main(void) {\n"
1647fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy        "    lowp vec4 fragColor;\n";
165707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy
166ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guyconst char* gFS_Main_PointBitmapTexCoords =
167ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy        "    vec2 outBitmapTexCoords = outPointBitmapTexCoords + "
168ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy        "((gl_PointCoord - vec2(0.5, 0.5)) * textureDimension * vec2(pointSize, pointSize));\n";
169ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy
170707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy// Fast cases
171707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guyconst char* gFS_Fast_SingleColor =
172707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        "\nvoid main(void) {\n"
173707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        "    gl_FragColor = color;\n"
174707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        "}\n\n";
175707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guyconst char* gFS_Fast_SingleTexture =
176707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        "\nvoid main(void) {\n"
177707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        "    gl_FragColor = texture2D(sampler, outTexCoords);\n"
178707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        "}\n\n";
179707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guyconst char* gFS_Fast_SingleModulateTexture =
180707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        "\nvoid main(void) {\n"
181707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        "    gl_FragColor = color.a * texture2D(sampler, outTexCoords);\n"
182707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        "}\n\n";
183707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guyconst char* gFS_Fast_SingleA8Texture =
184707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        "\nvoid main(void) {\n"
1859db91243c5ace4421091557b76a0b1cbd2312fecRomain Guy        "    gl_FragColor = texture2D(sampler, outTexCoords);\n"
186707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        "}\n\n";
187707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guyconst char* gFS_Fast_SingleModulateA8Texture =
188707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        "\nvoid main(void) {\n"
189707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        "    gl_FragColor = color * texture2D(sampler, outTexCoords).a;\n"
190707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        "}\n\n";
191707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guyconst char* gFS_Fast_SingleGradient =
192707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        "\nvoid main(void) {\n"
193707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        "    gl_FragColor = texture2D(gradientSampler, linear);\n"
194707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        "}\n\n";
195707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guyconst char* gFS_Fast_SingleModulateGradient =
196707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        "\nvoid main(void) {\n"
197707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        "    gl_FragColor = color.a * texture2D(gradientSampler, linear);\n"
198707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        "}\n\n";
199707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy
200707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy// General case
201ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gFS_Main_FetchColor =
202ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "    fragColor = color;\n";
203740bf2bb2e900d3db2292b5909b4b4c6e90320e6Romain Guyconst char* gFS_Main_ModulateColor =
204740bf2bb2e900d3db2292b5909b4b4c6e90320e6Romain Guy        "    fragColor *= color.a;\n";
20599585adeb4167ca357a72eb866f34c1af944f4b9Chet Haaseconst char* gFS_Main_AccountForAA =
20699585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase        "    if (widthProportion < boundaryWidth) {\n"
20799585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase        "        fragColor *= (widthProportion * inverseBoundaryWidth);\n"
20899585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase        "    } else if (widthProportion > (1.0 - boundaryWidth)) {\n"
20999585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase        "        fragColor *= ((1.0 - widthProportion) * inverseBoundaryWidth);\n"
21099585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase        "    }\n"
21199585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase        "    if (lengthProportion < boundaryLength) {\n"
21299585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase        "        fragColor *= (lengthProportion * inverseBoundaryLength);\n"
21399585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase        "    } else if (lengthProportion > (1.0 - boundaryLength)) {\n"
21499585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase        "        fragColor *= ((1.0 - lengthProportion) * inverseBoundaryLength);\n"
2155b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        "    }\n";
216707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guyconst char* gFS_Main_FetchTexture[2] = {
217707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        // Don't modulate
218707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        "    fragColor = texture2D(sampler, outTexCoords);\n",
219707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        // Modulate
220707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        "    fragColor = color * texture2D(sampler, outTexCoords);\n"
221707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy};
222707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guyconst char* gFS_Main_FetchA8Texture[2] = {
223707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        // Don't modulate
2249db91243c5ace4421091557b76a0b1cbd2312fecRomain Guy        "    fragColor = texture2D(sampler, outTexCoords);\n",
225707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        // Modulate
226707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        "    fragColor = color * texture2D(sampler, outTexCoords).a;\n"
227707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy};
228ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guyconst char* gFS_Main_FetchGradient[3] = {
229ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy        // Linear
2307537f856f9076a84db04d8de447f6527b67166fdRomain Guy        "    vec4 gradientColor = texture2D(gradientSampler, linear);\n",
231ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy        // Circular
23214830948d02f768c41b97b7a8d15e1b3cab78267Romain Guy        "    float index = length(circular);\n"
233ddb80bebb0776e6d852aab6e8bba5d5591847a55Romain Guy        "    vec4 gradientColor = texture2D(gradientSampler, vec2(index, 0.5));\n",
234ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy        // Sweep
235ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy        "    float index = atan(sweep.y, sweep.x) * 0.15915494309; // inv(2 * PI)\n"
236ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy        "    vec4 gradientColor = texture2D(gradientSampler, vec2(index - floor(index), 0.5));\n"
237ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy};
238ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gFS_Main_FetchBitmap =
239ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "    vec4 bitmapColor = texture2D(bitmapSampler, outBitmapTexCoords);\n";
240889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guyconst char* gFS_Main_FetchBitmapNpot =
241889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy        "    vec4 bitmapColor = texture2D(bitmapSampler, wrap(outBitmapTexCoords));\n";
242ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gFS_Main_BlendShadersBG =
243ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "    fragColor = blendShaders(gradientColor, bitmapColor)";
24406f96e2652e4855b6520ad9dd70583677605b79aRomain Guyconst char* gFS_Main_BlendShadersGB =
24506f96e2652e4855b6520ad9dd70583677605b79aRomain Guy        "    fragColor = blendShaders(bitmapColor, gradientColor)";
246707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guyconst char* gFS_Main_BlendShaders_Modulate[3] = {
247707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        // Don't modulate
248707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        ";\n",
249707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        // Modulate
250707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        " * fragColor.a;\n",
251707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        // Modulate with alpha 8 texture
252707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        " * texture2D(sampler, outTexCoords).a;\n"
253707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy};
254707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guyconst char* gFS_Main_GradientShader_Modulate[3] = {
255707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        // Don't modulate
256707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        "    fragColor = gradientColor;\n",
257707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        // Modulate
258707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        "    fragColor = gradientColor * fragColor.a;\n",
259707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        // Modulate with alpha 8 texture
260707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        "    fragColor = gradientColor * texture2D(sampler, outTexCoords).a;\n"
261707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy    };
262707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guyconst char* gFS_Main_BitmapShader_Modulate[3] = {
263707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        // Don't modulate
264707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        "    fragColor = bitmapColor;\n",
265707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        // Modulate
266707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        "    fragColor = bitmapColor * fragColor.a;\n",
267707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        // Modulate with alpha 8 texture
268707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        "    fragColor = bitmapColor * texture2D(sampler, outTexCoords).a;\n"
269707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy    };
270ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gFS_Main_FragColor =
271ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "    gl_FragColor = fragColor;\n";
272a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guyconst char* gFS_Main_FragColor_Blend =
273a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy        "    gl_FragColor = blendFramebuffer(fragColor, gl_LastFragColor);\n";
274f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guyconst char* gFS_Main_FragColor_Blend_Swap =
275f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy        "    gl_FragColor = blendFramebuffer(gl_LastFragColor, fragColor);\n";
276ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gFS_Main_ApplyColorOp[4] = {
277ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        // None
278ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "",
279ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        // Matrix
280db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy        // TODO: Fix premultiplied alpha computations for color matrix
281ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "    fragColor *= colorMatrix;\n"
282db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy        "    fragColor += colorMatrixVector;\n"
283db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy        "    fragColor.rgb *= fragColor.a;\n",
284ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        // Lighting
285db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy        "    float lightingAlpha = fragColor.a;\n"
286db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy        "    fragColor = min(fragColor * lightingMul + (lightingAdd * lightingAlpha), lightingAlpha);\n"
287db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy        "    fragColor.a = lightingAlpha;\n",
288ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        // PorterDuff
289ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "    fragColor = blendColors(colorBlend, fragColor);\n"
290ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy};
291ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gFS_Footer =
292ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "}\n\n";
293ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
294ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy///////////////////////////////////////////////////////////////////////////////
295ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy// PorterDuff snippets
296ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy///////////////////////////////////////////////////////////////////////////////
297ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
29848daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guyconst char* gBlendOps[18] = {
299ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        // Clear
300ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "return vec4(0.0, 0.0, 0.0, 0.0);\n",
301ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        // Src
302ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "return src;\n",
303ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        // Dst
304ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "return dst;\n",
305ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        // SrcOver
30606f96e2652e4855b6520ad9dd70583677605b79aRomain Guy        "return src + dst * (1.0 - src.a);\n",
307ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        // DstOver
30806f96e2652e4855b6520ad9dd70583677605b79aRomain Guy        "return dst + src * (1.0 - dst.a);\n",
309ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        // SrcIn
31006f96e2652e4855b6520ad9dd70583677605b79aRomain Guy        "return src * dst.a;\n",
311ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        // DstIn
31206f96e2652e4855b6520ad9dd70583677605b79aRomain Guy        "return dst * src.a;\n",
313ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        // SrcOut
31406f96e2652e4855b6520ad9dd70583677605b79aRomain Guy        "return src * (1.0 - dst.a);\n",
315ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        // DstOut
31606f96e2652e4855b6520ad9dd70583677605b79aRomain Guy        "return dst * (1.0 - src.a);\n",
317ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        // SrcAtop
318ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "return vec4(src.rgb * dst.a + (1.0 - src.a) * dst.rgb, dst.a);\n",
319ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        // DstAtop
320ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "return vec4(dst.rgb * src.a + (1.0 - dst.a) * src.rgb, src.a);\n",
321ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        // Xor
32248daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy        "return vec4(src.rgb * (1.0 - dst.a) + (1.0 - src.a) * dst.rgb, "
323ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy                "src.a + dst.a - 2.0 * src.a * dst.a);\n",
32448daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy        // Add
32548daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy        "return min(src + dst, 1.0);\n",
32648daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy        // Multiply
32748daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy        "return src * dst;\n",
32848daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy        // Screen
32948daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy        "return src + dst - src * dst;\n",
33048daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy        // Overlay
33148daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy        "return clamp(vec4(mix("
33248daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy                "2.0 * src.rgb * dst.rgb + src.rgb * (1.0 - dst.a) + dst.rgb * (1.0 - src.a), "
33348daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy                "src.a * dst.a - 2.0 * (dst.a - dst.rgb) * (src.a - src.rgb) + src.rgb * (1.0 - dst.a) + dst.rgb * (1.0 - src.a), "
33448daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy                "step(dst.a, 2.0 * dst.rgb)), "
33548daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy                "src.a + dst.a - src.a * dst.a), 0.0, 1.0);\n",
33648daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy        // Darken
33748daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy        "return vec4(src.rgb * (1.0 - dst.a) + (1.0 - src.a) * dst.rgb + "
33848daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy                "min(src.rgb * dst.a, dst.rgb * src.a), src.a + dst.a - src.a * dst.a);\n",
33948daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy        // Lighten
34048daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy        "return vec4(src.rgb * (1.0 - dst.a) + (1.0 - src.a) * dst.rgb + "
34148daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy                "max(src.rgb * dst.a, dst.rgb * src.a), src.a + dst.a - src.a * dst.a);\n",
342ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy};
343ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
344ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy///////////////////////////////////////////////////////////////////////////////
345ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy// Constructors/destructors
346ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy///////////////////////////////////////////////////////////////////////////////
347ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
348ac670c0433d19397d4e36ced2110475b6f54fe26Romain GuyProgramCache::ProgramCache() {
349ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy}
350ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
351ac670c0433d19397d4e36ced2110475b6f54fe26Romain GuyProgramCache::~ProgramCache() {
352ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    clear();
353ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy}
354ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
355ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy///////////////////////////////////////////////////////////////////////////////
356ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy// Cache management
357ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy///////////////////////////////////////////////////////////////////////////////
358ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
359ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyvoid ProgramCache::clear() {
36067f27952c1bcb2230beef9b5ca0bf42edad436a9Romain Guy    PROGRAM_LOGD("Clearing program cache");
36167f27952c1bcb2230beef9b5ca0bf42edad436a9Romain Guy
362ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    size_t count = mCache.size();
363ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    for (size_t i = 0; i < count; i++) {
364ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        delete mCache.valueAt(i);
365ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    }
366ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    mCache.clear();
367ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy}
368ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
369ac670c0433d19397d4e36ced2110475b6f54fe26Romain GuyProgram* ProgramCache::get(const ProgramDescription& description) {
370ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    programid key = description.key();
371ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    ssize_t index = mCache.indexOfKey(key);
372ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    Program* program = NULL;
373ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    if (index < 0) {
374ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy        description.log("Could not find program");
375ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        program = generateProgram(description, key);
376ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        mCache.add(key, program);
377ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    } else {
378ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        program = mCache.valueAt(index);
379ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    }
380ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    return program;
381ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy}
382ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
383ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy///////////////////////////////////////////////////////////////////////////////
384ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy// Program generation
385ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy///////////////////////////////////////////////////////////////////////////////
386ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
387ac670c0433d19397d4e36ced2110475b6f54fe26Romain GuyProgram* ProgramCache::generateProgram(const ProgramDescription& description, programid key) {
388ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    String8 vertexShader = generateVertexShader(description);
389ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    String8 fragmentShader = generateFragmentShader(description);
390ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
391ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    Program* program = new Program(vertexShader.string(), fragmentShader.string());
392ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    return program;
393ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy}
394ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
395ac670c0433d19397d4e36ced2110475b6f54fe26Romain GuyString8 ProgramCache::generateVertexShader(const ProgramDescription& description) {
396ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    // Add attributes
397ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    String8 shader(gVS_Header_Attributes);
398aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    if (description.hasTexture || description.hasExternalTexture) {
399ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        shader.append(gVS_Header_Attributes_TexCoords);
400ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    }
40199585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase    if (description.isAA) {
40299585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase        shader.append(gVS_Header_Attributes_AAParameters);
4035b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase    }
404ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    // Uniforms
405ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    shader.append(gVS_Header_Uniforms);
4068f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy    if (description.hasTextureTransform) {
407aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy        shader.append(gVS_Header_Uniforms_TextureTransform);
408aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    }
409ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    if (description.hasGradient) {
410ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy        shader.append(gVS_Header_Uniforms_HasGradient[description.gradientType]);
411ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    }
412889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    if (description.hasBitmap) {
413889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy        shader.append(gVS_Header_Uniforms_HasBitmap);
414889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    }
415ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    if (description.isPoint) {
416ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy        shader.append(gVS_Header_Uniforms_IsPoint);
417ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    }
418ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    // Varyings
419aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    if (description.hasTexture || description.hasExternalTexture) {
420ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        shader.append(gVS_Header_Varyings_HasTexture);
421ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    }
42299585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase    if (description.isAA) {
42399585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase        shader.append(gVS_Header_Varyings_IsAA);
4245b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase    }
425ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    if (description.hasGradient) {
426ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy        shader.append(gVS_Header_Varyings_HasGradient[description.gradientType]);
427ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    }
428ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    if (description.hasBitmap) {
429a60c3889718f4513a6c9d8b80f655db5d6346905Romain Guy        int index = Caches::getInstance().extensions.needsHighpTexCoords() ? 1 : 0;
430ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy        shader.append(description.isPoint ?
431a60c3889718f4513a6c9d8b80f655db5d6346905Romain Guy                gVS_Header_Varyings_PointHasBitmap[index] :
432a60c3889718f4513a6c9d8b80f655db5d6346905Romain Guy                gVS_Header_Varyings_HasBitmap[index]);
433ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    }
434ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
435ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    // Begin the shader
436ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    shader.append(gVS_Main); {
4378f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy        if (description.hasTextureTransform) {
438aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy            shader.append(gVS_Main_OutTransformedTexCoords);
4398f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy        } else if (description.hasTexture || description.hasExternalTexture) {
4408f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy            shader.append(gVS_Main_OutTexCoords);
441aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy        }
44299585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase        if (description.isAA) {
44399585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase            shader.append(gVS_Main_AA);
4445b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        }
445ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        if (description.hasGradient) {
446ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy            shader.append(gVS_Main_OutGradient[description.gradientType]);
447ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        }
448889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy        if (description.hasBitmap) {
449ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy            shader.append(description.isPoint ?
450ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy                    gVS_Main_OutPointBitmapTexCoords :
451ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy                    gVS_Main_OutBitmapTexCoords);
452ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy        }
453ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy        if (description.isPoint) {
454ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy            shader.append(gVS_Main_PointSize);
455889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy        }
456ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        // Output transformed position
457ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        shader.append(gVS_Main_Position);
458ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    }
459ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    // End the shader
460ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    shader.append(gVS_Footer);
461ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
462ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    PROGRAM_LOGD("*** Generated vertex shader:\n\n%s", shader.string());
463ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
464ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    return shader;
465ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy}
466ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
467ac670c0433d19397d4e36ced2110475b6f54fe26Romain GuyString8 ProgramCache::generateFragmentShader(const ProgramDescription& description) {
468a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy    String8 shader;
469a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy
470707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy    const bool blendFramebuffer = description.framebufferMode >= SkXfermode::kPlus_Mode;
471a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy    if (blendFramebuffer) {
472a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy        shader.append(gFS_Header_Extension_FramebufferFetch);
473a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy    }
474aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    if (description.hasExternalTexture) {
475aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy        shader.append(gFS_Header_Extension_ExternalTexture);
476aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    }
477a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy
478a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy    shader.append(gFS_Header);
479ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
480ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    // Varyings
481aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    if (description.hasTexture || description.hasExternalTexture) {
482ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        shader.append(gVS_Header_Varyings_HasTexture);
483ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    }
48499585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase    if (description.isAA) {
48599585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase        shader.append(gVS_Header_Varyings_IsAA);
4865b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase    }
487ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    if (description.hasGradient) {
488ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy        shader.append(gVS_Header_Varyings_HasGradient[description.gradientType]);
489ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    }
490ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    if (description.hasBitmap) {
491a60c3889718f4513a6c9d8b80f655db5d6346905Romain Guy        int index = Caches::getInstance().extensions.needsHighpTexCoords() ? 1 : 0;
492ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy        shader.append(description.isPoint ?
493a60c3889718f4513a6c9d8b80f655db5d6346905Romain Guy                gVS_Header_Varyings_PointHasBitmap[index] :
494a60c3889718f4513a6c9d8b80f655db5d6346905Romain Guy                gVS_Header_Varyings_HasBitmap[index]);
495ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    }
496ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
497ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    // Uniforms
498707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy    int modulateOp = MODULATE_OP_NO_MODULATE;
499aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    const bool singleColor = !description.hasTexture && !description.hasExternalTexture &&
500707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy            !description.hasGradient && !description.hasBitmap;
501707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy
502707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy    if (description.modulate || singleColor) {
503707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        shader.append(gFS_Uniforms_Color);
504707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        if (!singleColor) modulateOp = MODULATE_OP_MODULATE;
505707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy    }
506ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    if (description.hasTexture) {
507ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        shader.append(gFS_Uniforms_TextureSampler);
5088f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy    } else if (description.hasExternalTexture) {
509aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy        shader.append(gFS_Uniforms_ExternalTextureSampler);
510aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    }
51199585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase    if (description.isAA) {
51299585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase        shader.append(gFS_Uniforms_AA);
5135b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase    }
514ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    if (description.hasGradient) {
515ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy        shader.append(gFS_Uniforms_GradientSampler[description.gradientType]);
516ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    }
517ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    if (description.hasBitmap && description.isPoint) {
518ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy        shader.append(gFS_Header_Uniforms_PointHasBitmap);
519ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    }
520707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy
521707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy    // Optimization for common cases
52299585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase    if (!description.isAA && !blendFramebuffer &&
5235b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase            description.colorOp == ProgramDescription::kColorNone && !description.isPoint) {
524707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        bool fast = false;
525707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy
526707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        const bool noShader = !description.hasGradient && !description.hasBitmap;
527aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy        const bool singleTexture = (description.hasTexture || description.hasExternalTexture) &&
528707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy                !description.hasAlpha8Texture && noShader;
529707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        const bool singleA8Texture = description.hasTexture &&
530707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy                description.hasAlpha8Texture && noShader;
531aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy        const bool singleGradient = !description.hasTexture && !description.hasExternalTexture &&
532707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy                description.hasGradient && !description.hasBitmap &&
533707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy                description.gradientType == ProgramDescription::kGradientLinear;
534707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy
535707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        if (singleColor) {
536707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy            shader.append(gFS_Fast_SingleColor);
537707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy            fast = true;
538707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        } else if (singleTexture) {
539707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy            if (!description.modulate) {
540707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy                shader.append(gFS_Fast_SingleTexture);
541707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy            } else {
542707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy                shader.append(gFS_Fast_SingleModulateTexture);
543707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy            }
544707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy            fast = true;
545707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        } else if (singleA8Texture) {
546707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy            if (!description.modulate) {
547707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy                shader.append(gFS_Fast_SingleA8Texture);
548707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy            } else {
549707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy                shader.append(gFS_Fast_SingleModulateA8Texture);
550707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy            }
551707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy            fast = true;
552707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        } else if (singleGradient) {
553707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy            if (!description.modulate) {
554707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy                shader.append(gFS_Fast_SingleGradient);
555707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy            } else {
556707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy                shader.append(gFS_Fast_SingleModulateGradient);
557707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy            }
558707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy            fast = true;
559707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        }
560707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy
561707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        if (fast) {
562c15008e72ec00ca20a271c3006dac649fd07533bRomain Guy#if DEBUG_PROGRAMS
563707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy                PROGRAM_LOGD("*** Fast case:\n");
564707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy                PROGRAM_LOGD("*** Generated fragment shader:\n\n");
565707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy                printLongString(shader);
566c15008e72ec00ca20a271c3006dac649fd07533bRomain Guy#endif
567707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy
568707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy            return shader;
569707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        }
570707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy    }
571707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy
572ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    if (description.hasBitmap) {
573ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        shader.append(gFS_Uniforms_BitmapSampler);
574ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    }
575ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    shader.append(gFS_Uniforms_ColorOp[description.colorOp]);
576ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
577ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    // Generate required functions
578ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    if (description.hasGradient && description.hasBitmap) {
57948daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy        generateBlend(shader, "blendShaders", description.shadersMode);
580ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    }
581ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    if (description.colorOp == ProgramDescription::kColorBlend) {
58248daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy        generateBlend(shader, "blendColors", description.colorMode);
583ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    }
584a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy    if (blendFramebuffer) {
585a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy        generateBlend(shader, "blendFramebuffer", description.framebufferMode);
586a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy    }
587889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    if (description.isBitmapNpot) {
588889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy        generateTextureWrap(shader, description.bitmapWrapS, description.bitmapWrapT);
589889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    }
590ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
591ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    // Begin the shader
592ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    shader.append(gFS_Main); {
593ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        // Stores the result in fragColor directly
594aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy        if (description.hasTexture || description.hasExternalTexture) {
595ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy            if (description.hasAlpha8Texture) {
596707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy                if (!description.hasGradient && !description.hasBitmap) {
597707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy                    shader.append(gFS_Main_FetchA8Texture[modulateOp]);
598707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy                }
599ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy            } else {
600707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy                shader.append(gFS_Main_FetchTexture[modulateOp]);
601ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy            }
602ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        } else {
603707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy            if ((!description.hasGradient && !description.hasBitmap) || description.modulate) {
604707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy                shader.append(gFS_Main_FetchColor);
605707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy            }
606ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        }
60799585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase        if (description.isAA) {
60899585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase            shader.append(gFS_Main_AccountForAA);
6095b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        }
610ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        if (description.hasGradient) {
611ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy            shader.append(gFS_Main_FetchGradient[description.gradientType]);
612ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        }
613ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        if (description.hasBitmap) {
614ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy            if (description.isPoint) {
615ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy                shader.append(gFS_Main_PointBitmapTexCoords);
616ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy            }
617889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy            if (!description.isBitmapNpot) {
618889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy                shader.append(gFS_Main_FetchBitmap);
619889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy            } else {
620889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy                shader.append(gFS_Main_FetchBitmapNpot);
621889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy            }
622ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        }
623740bf2bb2e900d3db2292b5909b4b4c6e90320e6Romain Guy        bool applyModulate = false;
624ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        // Case when we have two shaders set
625ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        if (description.hasGradient && description.hasBitmap) {
626707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy            int op = description.hasAlpha8Texture ? MODULATE_OP_MODULATE_A8 : modulateOp;
627ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy            if (description.isBitmapFirst) {
628ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy                shader.append(gFS_Main_BlendShadersBG);
629ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy            } else {
630ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy                shader.append(gFS_Main_BlendShadersGB);
631ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy            }
632707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy            shader.append(gFS_Main_BlendShaders_Modulate[op]);
633740bf2bb2e900d3db2292b5909b4b4c6e90320e6Romain Guy            applyModulate = true;
634889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy        } else {
635889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy            if (description.hasGradient) {
636707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy                int op = description.hasAlpha8Texture ? MODULATE_OP_MODULATE_A8 : modulateOp;
637707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy                shader.append(gFS_Main_GradientShader_Modulate[op]);
638740bf2bb2e900d3db2292b5909b4b4c6e90320e6Romain Guy                applyModulate = true;
639889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy            } else if (description.hasBitmap) {
640707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy                int op = description.hasAlpha8Texture ? MODULATE_OP_MODULATE_A8 : modulateOp;
641707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy                shader.append(gFS_Main_BitmapShader_Modulate[op]);
642740bf2bb2e900d3db2292b5909b4b4c6e90320e6Romain Guy                applyModulate = true;
643889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy            }
644ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        }
645740bf2bb2e900d3db2292b5909b4b4c6e90320e6Romain Guy        if (description.modulate && applyModulate) {
646740bf2bb2e900d3db2292b5909b4b4c6e90320e6Romain Guy            shader.append(gFS_Main_ModulateColor);
647740bf2bb2e900d3db2292b5909b4b4c6e90320e6Romain Guy        }
648ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        // Apply the color op if needed
649ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        shader.append(gFS_Main_ApplyColorOp[description.colorOp]);
650ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        // Output the fragment
651a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy        if (!blendFramebuffer) {
652a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            shader.append(gFS_Main_FragColor);
653a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy        } else {
654f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy            shader.append(!description.swapSrcDst ?
655f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy                    gFS_Main_FragColor_Blend : gFS_Main_FragColor_Blend_Swap);
656a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy        }
657ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    }
658ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    // End the shader
659ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    shader.append(gFS_Footer);
660ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
661c15008e72ec00ca20a271c3006dac649fd07533bRomain Guy#if DEBUG_PROGRAMS
662db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy        PROGRAM_LOGD("*** Generated fragment shader:\n\n");
663db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy        printLongString(shader);
664c15008e72ec00ca20a271c3006dac649fd07533bRomain Guy#endif
665db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy
666ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    return shader;
667ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy}
668ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
66948daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guyvoid ProgramCache::generateBlend(String8& shader, const char* name, SkXfermode::Mode mode) {
670ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    shader.append("\nvec4 ");
671ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    shader.append(name);
672ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    shader.append("(vec4 src, vec4 dst) {\n");
673ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    shader.append("    ");
67448daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy    shader.append(gBlendOps[mode]);
675ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    shader.append("}\n");
676ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy}
677ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
678889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guyvoid ProgramCache::generateTextureWrap(String8& shader, GLenum wrapS, GLenum wrapT) {
679889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    shader.append("\nvec2 wrap(vec2 texCoords) {\n");
680889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    if (wrapS == GL_MIRRORED_REPEAT) {
681889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy        shader.append("    float xMod2 = mod(texCoords.x, 2.0);\n");
682889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy        shader.append("    if (xMod2 > 1.0) xMod2 = 2.0 - xMod2;\n");
683889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    }
684889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    if (wrapT == GL_MIRRORED_REPEAT) {
685889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy        shader.append("    float yMod2 = mod(texCoords.y, 2.0);\n");
686889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy        shader.append("    if (yMod2 > 1.0) yMod2 = 2.0 - yMod2;\n");
687889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    }
688889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    shader.append("    return vec2(");
689889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    switch (wrapS) {
69061c8c9c5b2006d18e9310b6521c65b36ffe75ce4Romain Guy        case GL_CLAMP_TO_EDGE:
69161c8c9c5b2006d18e9310b6521c65b36ffe75ce4Romain Guy            shader.append("texCoords.x");
69261c8c9c5b2006d18e9310b6521c65b36ffe75ce4Romain Guy            break;
693889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy        case GL_REPEAT:
694889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy            shader.append("mod(texCoords.x, 1.0)");
695889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy            break;
696889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy        case GL_MIRRORED_REPEAT:
697889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy            shader.append("xMod2");
698889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy            break;
699889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    }
700889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    shader.append(", ");
701889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    switch (wrapT) {
70261c8c9c5b2006d18e9310b6521c65b36ffe75ce4Romain Guy        case GL_CLAMP_TO_EDGE:
70361c8c9c5b2006d18e9310b6521c65b36ffe75ce4Romain Guy            shader.append("texCoords.y");
70461c8c9c5b2006d18e9310b6521c65b36ffe75ce4Romain Guy            break;
705889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy        case GL_REPEAT:
706889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy            shader.append("mod(texCoords.y, 1.0)");
707889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy            break;
708889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy        case GL_MIRRORED_REPEAT:
709889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy            shader.append("yMod2");
710889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy            break;
711889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    }
712889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    shader.append(");\n");
713889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    shader.append("}\n");
714889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy}
715889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy
716db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guyvoid ProgramCache::printLongString(const String8& shader) const {
717db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    ssize_t index = 0;
718db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    ssize_t lastIndex = 0;
719db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    const char* str = shader.string();
720db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    while ((index = shader.find("\n", index)) > -1) {
721db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy        String8 line(str, index - lastIndex);
722db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy        if (line.length() == 0) line.append("\n");
723db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy        PROGRAM_LOGD("%s", line.string());
724db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy        index++;
725db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy        str += (index - lastIndex);
726db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy        lastIndex = index;
727db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    }
728db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy}
729db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy
730ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy}; // namespace uirenderer
731ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy}; // namespace android
732