ProgramCache.cpp revision a60c3889718f4513a6c9d8b80f655db5d6346905
1ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy/* 2ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy * Copyright (C) 2010 The Android Open Source Project 3ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy * 4ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy * Licensed under the Apache License, Version 2.0 (the "License"); 5ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy * you may not use this file except in compliance with the License. 6ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy * You may obtain a copy of the License at 7ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy * 8ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy * http://www.apache.org/licenses/LICENSE-2.0 9ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy * 10ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy * Unless required by applicable law or agreed to in writing, software 11ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy * distributed under the License is distributed on an "AS IS" BASIS, 12ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy * See the License for the specific language governing permissions and 14ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy * limitations under the License. 15ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy */ 16ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy 17ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy#define LOG_TAG "OpenGLRenderer" 18ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy 19ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy#include <utils/String8.h> 20ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy 21a60c3889718f4513a6c9d8b80f655db5d6346905Romain Guy#include "Caches.h" 22ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy#include "ProgramCache.h" 23ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy 24ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guynamespace android { 25ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guynamespace uirenderer { 26ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy 27ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy/////////////////////////////////////////////////////////////////////////////// 28707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy// Defines 29707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy/////////////////////////////////////////////////////////////////////////////// 30707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy 31707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy#define MODULATE_OP_NO_MODULATE 0 32707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy#define MODULATE_OP_MODULATE 1 33707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy#define MODULATE_OP_MODULATE_A8 2 34707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy 35707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy/////////////////////////////////////////////////////////////////////////////// 36ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy// Vertex shaders snippets 37ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy/////////////////////////////////////////////////////////////////////////////// 38ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy 39ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gVS_Header_Attributes = 40ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy "attribute vec4 position;\n"; 41ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gVS_Header_Attributes_TexCoords = 42ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy "attribute vec2 texCoords;\n"; 4399585adeb4167ca357a72eb866f34c1af944f4b9Chet Haaseconst char* gVS_Header_Attributes_AAParameters = 4499585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase "attribute float vtxWidth;\n" 4599585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase "attribute float vtxLength;\n"; 46aa6c24c21c727a196451332448d4e3b11a80be69Romain Guyconst char* gVS_Header_Uniforms_TextureTransform = 47aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy "uniform mat4 mainTextureTransform;\n"; 48ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gVS_Header_Uniforms = 49ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy "uniform mat4 transform;\n"; 50ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guyconst char* gVS_Header_Uniforms_IsPoint = 5180bbfb19eefe3cb9be8833b136381cece069e24dRomain Guy "uniform mediump float pointSize;\n"; 52ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guyconst char* gVS_Header_Uniforms_HasGradient[3] = { 53ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy // Linear 54ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy "uniform mat4 screenSpace;\n", 55ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy // Circular 56ddb80bebb0776e6d852aab6e8bba5d5591847a55Romain Guy "uniform mat4 screenSpace;\n", 57ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy // Sweep 58ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy "uniform mat4 screenSpace;\n" 59ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy}; 60889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guyconst char* gVS_Header_Uniforms_HasBitmap = 61889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy "uniform mat4 textureTransform;\n" 6280bbfb19eefe3cb9be8833b136381cece069e24dRomain Guy "uniform mediump vec2 textureDimension;\n"; 63ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gVS_Header_Varyings_HasTexture = 64ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy "varying vec2 outTexCoords;\n"; 6599585adeb4167ca357a72eb866f34c1af944f4b9Chet Haaseconst char* gVS_Header_Varyings_IsAA = 6699585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase "varying float widthProportion;\n" 6799585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase "varying float lengthProportion;\n"; 68a60c3889718f4513a6c9d8b80f655db5d6346905Romain Guyconst char* gVS_Header_Varyings_HasBitmap[2] = { 69a60c3889718f4513a6c9d8b80f655db5d6346905Romain Guy // Default precision 70a60c3889718f4513a6c9d8b80f655db5d6346905Romain Guy "varying vec2 outBitmapTexCoords;\n", 71a60c3889718f4513a6c9d8b80f655db5d6346905Romain Guy // High precision 72a60c3889718f4513a6c9d8b80f655db5d6346905Romain Guy "varying highp vec2 outBitmapTexCoords;\n" 73a60c3889718f4513a6c9d8b80f655db5d6346905Romain Guy}; 74a60c3889718f4513a6c9d8b80f655db5d6346905Romain Guyconst char* gVS_Header_Varyings_PointHasBitmap[2] = { 75a60c3889718f4513a6c9d8b80f655db5d6346905Romain Guy // Default precision 76a60c3889718f4513a6c9d8b80f655db5d6346905Romain Guy "varying vec2 outPointBitmapTexCoords;\n", 77a60c3889718f4513a6c9d8b80f655db5d6346905Romain Guy // High precision 78a60c3889718f4513a6c9d8b80f655db5d6346905Romain Guy "varying highp vec2 outPointBitmapTexCoords;\n" 79a60c3889718f4513a6c9d8b80f655db5d6346905Romain Guy}; 80ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guyconst char* gVS_Header_Varyings_HasGradient[3] = { 81ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy // Linear 827537f856f9076a84db04d8de447f6527b67166fdRomain Guy "varying vec2 linear;\n", 83ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy // Circular 84ddb80bebb0776e6d852aab6e8bba5d5591847a55Romain Guy "varying vec2 circular;\n", 85ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy // Sweep 86ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy "varying vec2 sweep;\n" 87ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy}; 88ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gVS_Main = 89ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy "\nvoid main(void) {\n"; 90ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gVS_Main_OutTexCoords = 91ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy " outTexCoords = texCoords;\n"; 92aa6c24c21c727a196451332448d4e3b11a80be69Romain Guyconst char* gVS_Main_OutTransformedTexCoords = 93aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy " outTexCoords = (mainTextureTransform * vec4(texCoords, 0.0, 1.0)).xy;\n"; 94ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guyconst char* gVS_Main_OutGradient[3] = { 95ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy // Linear 967537f856f9076a84db04d8de447f6527b67166fdRomain Guy " linear = vec2((screenSpace * position).x, 0.5);\n", 97ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy // Circular 9814830948d02f768c41b97b7a8d15e1b3cab78267Romain Guy " circular = (screenSpace * position).xy;\n", 99ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy // Sweep 10014830948d02f768c41b97b7a8d15e1b3cab78267Romain Guy " sweep = (screenSpace * position).xy;\n" 101ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy}; 102889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guyconst char* gVS_Main_OutBitmapTexCoords = 103707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy " outBitmapTexCoords = (textureTransform * position).xy * textureDimension;\n"; 104ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guyconst char* gVS_Main_OutPointBitmapTexCoords = 105ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy " outPointBitmapTexCoords = (textureTransform * position).xy * textureDimension;\n"; 106ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gVS_Main_Position = 107ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy " gl_Position = transform * position;\n"; 108ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guyconst char* gVS_Main_PointSize = 109ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy " gl_PointSize = pointSize;\n"; 11099585adeb4167ca357a72eb866f34c1af944f4b9Chet Haaseconst char* gVS_Main_AA = 11199585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase " widthProportion = vtxWidth;\n" 11299585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase " lengthProportion = vtxLength;\n"; 113ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gVS_Footer = 114ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy "}\n\n"; 115ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy 116ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy/////////////////////////////////////////////////////////////////////////////// 117ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy// Fragment shaders snippets 118ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy/////////////////////////////////////////////////////////////////////////////// 119ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy 120a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guyconst char* gFS_Header_Extension_FramebufferFetch = 121a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy "#extension GL_NV_shader_framebuffer_fetch : enable\n\n"; 122aa6c24c21c727a196451332448d4e3b11a80be69Romain Guyconst char* gFS_Header_Extension_ExternalTexture = 123aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy "#extension GL_OES_EGL_image_external : require\n\n"; 124ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gFS_Header = 125ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy "precision mediump float;\n\n"; 126ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gFS_Uniforms_Color = 127ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy "uniform vec4 color;\n"; 12899585adeb4167ca357a72eb866f34c1af944f4b9Chet Haaseconst char* gFS_Uniforms_AA = 1295b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase "uniform float boundaryWidth;\n" 13099585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase "uniform float inverseBoundaryWidth;\n" 13199585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase "uniform float boundaryLength;\n" 13299585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase "uniform float inverseBoundaryLength;\n"; 133ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guyconst char* gFS_Header_Uniforms_PointHasBitmap = 134ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy "uniform vec2 textureDimension;\n" 135ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy "uniform float pointSize;\n"; 136ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gFS_Uniforms_TextureSampler = 137ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy "uniform sampler2D sampler;\n"; 138aa6c24c21c727a196451332448d4e3b11a80be69Romain Guyconst char* gFS_Uniforms_ExternalTextureSampler = 139aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy "uniform samplerExternalOES sampler;\n"; 140ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guyconst char* gFS_Uniforms_GradientSampler[3] = { 141ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy // Linear 142ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy "uniform sampler2D gradientSampler;\n", 143ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy // Circular 144ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy "uniform sampler2D gradientSampler;\n", 145ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy // Sweep 146ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy "uniform sampler2D gradientSampler;\n" 147ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy}; 148ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gFS_Uniforms_BitmapSampler = 149ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy "uniform sampler2D bitmapSampler;\n"; 150ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gFS_Uniforms_ColorOp[4] = { 151ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy // None 152ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy "", 153ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy // Matrix 154ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy "uniform mat4 colorMatrix;\n" 155ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy "uniform vec4 colorMatrixVector;\n", 156ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy // Lighting 157db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy "uniform vec4 lightingMul;\n" 158db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy "uniform vec4 lightingAdd;\n", 159ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy // PorterDuff 160db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy "uniform vec4 colorBlend;\n" 161ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy}; 162ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gFS_Main = 163ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy "\nvoid main(void) {\n" 1647fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy " lowp vec4 fragColor;\n"; 165707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy 166ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guyconst char* gFS_Main_PointBitmapTexCoords = 167ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy " vec2 outBitmapTexCoords = outPointBitmapTexCoords + " 168ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy "((gl_PointCoord - vec2(0.5, 0.5)) * textureDimension * vec2(pointSize, pointSize));\n"; 169ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy 170707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy// Fast cases 171707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guyconst char* gFS_Fast_SingleColor = 172707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy "\nvoid main(void) {\n" 173707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy " gl_FragColor = color;\n" 174707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy "}\n\n"; 175707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guyconst char* gFS_Fast_SingleTexture = 176707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy "\nvoid main(void) {\n" 177707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy " gl_FragColor = texture2D(sampler, outTexCoords);\n" 178707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy "}\n\n"; 179707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guyconst char* gFS_Fast_SingleModulateTexture = 180707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy "\nvoid main(void) {\n" 181707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy " gl_FragColor = color.a * texture2D(sampler, outTexCoords);\n" 182707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy "}\n\n"; 183707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guyconst char* gFS_Fast_SingleA8Texture = 184707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy "\nvoid main(void) {\n" 1859db91243c5ace4421091557b76a0b1cbd2312fecRomain Guy " gl_FragColor = texture2D(sampler, outTexCoords);\n" 186707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy "}\n\n"; 187707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guyconst char* gFS_Fast_SingleModulateA8Texture = 188707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy "\nvoid main(void) {\n" 189707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy " gl_FragColor = color * texture2D(sampler, outTexCoords).a;\n" 190707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy "}\n\n"; 191707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guyconst char* gFS_Fast_SingleGradient = 192707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy "\nvoid main(void) {\n" 193707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy " gl_FragColor = texture2D(gradientSampler, linear);\n" 194707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy "}\n\n"; 195707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guyconst char* gFS_Fast_SingleModulateGradient = 196707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy "\nvoid main(void) {\n" 197707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy " gl_FragColor = color.a * texture2D(gradientSampler, linear);\n" 198707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy "}\n\n"; 199707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy 200707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy// General case 201ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gFS_Main_FetchColor = 202ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy " fragColor = color;\n"; 203740bf2bb2e900d3db2292b5909b4b4c6e90320e6Romain Guyconst char* gFS_Main_ModulateColor = 204740bf2bb2e900d3db2292b5909b4b4c6e90320e6Romain Guy " fragColor *= color.a;\n"; 20599585adeb4167ca357a72eb866f34c1af944f4b9Chet Haaseconst char* gFS_Main_AccountForAA = 20699585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase " if (widthProportion < boundaryWidth) {\n" 20799585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase " fragColor *= (widthProportion * inverseBoundaryWidth);\n" 20899585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase " } else if (widthProportion > (1.0 - boundaryWidth)) {\n" 20999585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase " fragColor *= ((1.0 - widthProportion) * inverseBoundaryWidth);\n" 21099585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase " }\n" 21199585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase " if (lengthProportion < boundaryLength) {\n" 21299585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase " fragColor *= (lengthProportion * inverseBoundaryLength);\n" 21399585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase " } else if (lengthProportion > (1.0 - boundaryLength)) {\n" 21499585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase " fragColor *= ((1.0 - lengthProportion) * inverseBoundaryLength);\n" 2155b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase " }\n"; 216707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guyconst char* gFS_Main_FetchTexture[2] = { 217707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy // Don't modulate 218707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy " fragColor = texture2D(sampler, outTexCoords);\n", 219707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy // Modulate 220707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy " fragColor = color * texture2D(sampler, outTexCoords);\n" 221707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy}; 222707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guyconst char* gFS_Main_FetchA8Texture[2] = { 223707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy // Don't modulate 2249db91243c5ace4421091557b76a0b1cbd2312fecRomain Guy " fragColor = texture2D(sampler, outTexCoords);\n", 225707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy // Modulate 226707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy " fragColor = color * texture2D(sampler, outTexCoords).a;\n" 227707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy}; 228ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guyconst char* gFS_Main_FetchGradient[3] = { 229ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy // Linear 2307537f856f9076a84db04d8de447f6527b67166fdRomain Guy " vec4 gradientColor = texture2D(gradientSampler, linear);\n", 231ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy // Circular 23214830948d02f768c41b97b7a8d15e1b3cab78267Romain Guy " float index = length(circular);\n" 233ddb80bebb0776e6d852aab6e8bba5d5591847a55Romain Guy " vec4 gradientColor = texture2D(gradientSampler, vec2(index, 0.5));\n", 234ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy // Sweep 235ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy " float index = atan(sweep.y, sweep.x) * 0.15915494309; // inv(2 * PI)\n" 236ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy " vec4 gradientColor = texture2D(gradientSampler, vec2(index - floor(index), 0.5));\n" 237ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy}; 238ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gFS_Main_FetchBitmap = 239ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy " vec4 bitmapColor = texture2D(bitmapSampler, outBitmapTexCoords);\n"; 240889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guyconst char* gFS_Main_FetchBitmapNpot = 241889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy " vec4 bitmapColor = texture2D(bitmapSampler, wrap(outBitmapTexCoords));\n"; 242ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gFS_Main_BlendShadersBG = 243ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy " fragColor = blendShaders(gradientColor, bitmapColor)"; 24406f96e2652e4855b6520ad9dd70583677605b79aRomain Guyconst char* gFS_Main_BlendShadersGB = 24506f96e2652e4855b6520ad9dd70583677605b79aRomain Guy " fragColor = blendShaders(bitmapColor, gradientColor)"; 246707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guyconst char* gFS_Main_BlendShaders_Modulate[3] = { 247707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy // Don't modulate 248707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy ";\n", 249707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy // Modulate 250707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy " * fragColor.a;\n", 251707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy // Modulate with alpha 8 texture 252707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy " * texture2D(sampler, outTexCoords).a;\n" 253707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy}; 254707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guyconst char* gFS_Main_GradientShader_Modulate[3] = { 255707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy // Don't modulate 256707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy " fragColor = gradientColor;\n", 257707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy // Modulate 258707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy " fragColor = gradientColor * fragColor.a;\n", 259707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy // Modulate with alpha 8 texture 260707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy " fragColor = gradientColor * texture2D(sampler, outTexCoords).a;\n" 261707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy }; 262707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guyconst char* gFS_Main_BitmapShader_Modulate[3] = { 263707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy // Don't modulate 264707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy " fragColor = bitmapColor;\n", 265707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy // Modulate 266707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy " fragColor = bitmapColor * fragColor.a;\n", 267707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy // Modulate with alpha 8 texture 268707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy " fragColor = bitmapColor * texture2D(sampler, outTexCoords).a;\n" 269707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy }; 270ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gFS_Main_FragColor = 271ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy " gl_FragColor = fragColor;\n"; 272a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guyconst char* gFS_Main_FragColor_Blend = 273a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy " gl_FragColor = blendFramebuffer(fragColor, gl_LastFragColor);\n"; 274f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guyconst char* gFS_Main_FragColor_Blend_Swap = 275f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy " gl_FragColor = blendFramebuffer(gl_LastFragColor, fragColor);\n"; 276ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gFS_Main_ApplyColorOp[4] = { 277ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy // None 278ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy "", 279ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy // Matrix 280db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy // TODO: Fix premultiplied alpha computations for color matrix 281ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy " fragColor *= colorMatrix;\n" 282db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy " fragColor += colorMatrixVector;\n" 283db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy " fragColor.rgb *= fragColor.a;\n", 284ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy // Lighting 285db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy " float lightingAlpha = fragColor.a;\n" 286db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy " fragColor = min(fragColor * lightingMul + (lightingAdd * lightingAlpha), lightingAlpha);\n" 287db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy " fragColor.a = lightingAlpha;\n", 288ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy // PorterDuff 289ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy " fragColor = blendColors(colorBlend, fragColor);\n" 290ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy}; 291ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gFS_Footer = 292ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy "}\n\n"; 293ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy 294ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy/////////////////////////////////////////////////////////////////////////////// 295ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy// PorterDuff snippets 296ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy/////////////////////////////////////////////////////////////////////////////// 297ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy 29848daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guyconst char* gBlendOps[18] = { 299ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy // Clear 300ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy "return vec4(0.0, 0.0, 0.0, 0.0);\n", 301ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy // Src 302ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy "return src;\n", 303ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy // Dst 304ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy "return dst;\n", 305ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy // SrcOver 30606f96e2652e4855b6520ad9dd70583677605b79aRomain Guy "return src + dst * (1.0 - src.a);\n", 307ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy // DstOver 30806f96e2652e4855b6520ad9dd70583677605b79aRomain Guy "return dst + src * (1.0 - dst.a);\n", 309ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy // SrcIn 31006f96e2652e4855b6520ad9dd70583677605b79aRomain Guy "return src * dst.a;\n", 311ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy // DstIn 31206f96e2652e4855b6520ad9dd70583677605b79aRomain Guy "return dst * src.a;\n", 313ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy // SrcOut 31406f96e2652e4855b6520ad9dd70583677605b79aRomain Guy "return src * (1.0 - dst.a);\n", 315ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy // DstOut 31606f96e2652e4855b6520ad9dd70583677605b79aRomain Guy "return dst * (1.0 - src.a);\n", 317ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy // SrcAtop 318ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy "return vec4(src.rgb * dst.a + (1.0 - src.a) * dst.rgb, dst.a);\n", 319ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy // DstAtop 320ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy "return vec4(dst.rgb * src.a + (1.0 - dst.a) * src.rgb, src.a);\n", 321ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy // Xor 32248daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy "return vec4(src.rgb * (1.0 - dst.a) + (1.0 - src.a) * dst.rgb, " 323ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy "src.a + dst.a - 2.0 * src.a * dst.a);\n", 32448daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy // Add 32548daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy "return min(src + dst, 1.0);\n", 32648daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy // Multiply 32748daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy "return src * dst;\n", 32848daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy // Screen 32948daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy "return src + dst - src * dst;\n", 33048daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy // Overlay 33148daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy "return clamp(vec4(mix(" 33248daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy "2.0 * src.rgb * dst.rgb + src.rgb * (1.0 - dst.a) + dst.rgb * (1.0 - src.a), " 33348daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy "src.a * dst.a - 2.0 * (dst.a - dst.rgb) * (src.a - src.rgb) + src.rgb * (1.0 - dst.a) + dst.rgb * (1.0 - src.a), " 33448daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy "step(dst.a, 2.0 * dst.rgb)), " 33548daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy "src.a + dst.a - src.a * dst.a), 0.0, 1.0);\n", 33648daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy // Darken 33748daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy "return vec4(src.rgb * (1.0 - dst.a) + (1.0 - src.a) * dst.rgb + " 33848daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy "min(src.rgb * dst.a, dst.rgb * src.a), src.a + dst.a - src.a * dst.a);\n", 33948daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy // Lighten 34048daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy "return vec4(src.rgb * (1.0 - dst.a) + (1.0 - src.a) * dst.rgb + " 34148daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy "max(src.rgb * dst.a, dst.rgb * src.a), src.a + dst.a - src.a * dst.a);\n", 342ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy}; 343ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy 344ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy/////////////////////////////////////////////////////////////////////////////// 345ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy// Constructors/destructors 346ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy/////////////////////////////////////////////////////////////////////////////// 347ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy 348ac670c0433d19397d4e36ced2110475b6f54fe26Romain GuyProgramCache::ProgramCache() { 349ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy} 350ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy 351ac670c0433d19397d4e36ced2110475b6f54fe26Romain GuyProgramCache::~ProgramCache() { 352ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy clear(); 353ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy} 354ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy 355ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy/////////////////////////////////////////////////////////////////////////////// 356ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy// Cache management 357ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy/////////////////////////////////////////////////////////////////////////////// 358ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy 359ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyvoid ProgramCache::clear() { 36067f27952c1bcb2230beef9b5ca0bf42edad436a9Romain Guy PROGRAM_LOGD("Clearing program cache"); 36167f27952c1bcb2230beef9b5ca0bf42edad436a9Romain Guy 362ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy size_t count = mCache.size(); 363ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy for (size_t i = 0; i < count; i++) { 364ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy delete mCache.valueAt(i); 365ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy } 366ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy mCache.clear(); 367ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy} 368ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy 369ac670c0433d19397d4e36ced2110475b6f54fe26Romain GuyProgram* ProgramCache::get(const ProgramDescription& description) { 370ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy programid key = description.key(); 371ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy ssize_t index = mCache.indexOfKey(key); 372ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy Program* program = NULL; 373ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy if (index < 0) { 374ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy description.log("Could not find program"); 375ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy program = generateProgram(description, key); 376ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy mCache.add(key, program); 377ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy } else { 378ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy program = mCache.valueAt(index); 379ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy } 380ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy return program; 381ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy} 382ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy 383ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy/////////////////////////////////////////////////////////////////////////////// 384ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy// Program generation 385ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy/////////////////////////////////////////////////////////////////////////////// 386ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy 387ac670c0433d19397d4e36ced2110475b6f54fe26Romain GuyProgram* ProgramCache::generateProgram(const ProgramDescription& description, programid key) { 388ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy String8 vertexShader = generateVertexShader(description); 389ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy String8 fragmentShader = generateFragmentShader(description); 390ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy 391ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy Program* program = new Program(vertexShader.string(), fragmentShader.string()); 392ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy return program; 393ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy} 394ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy 395ac670c0433d19397d4e36ced2110475b6f54fe26Romain GuyString8 ProgramCache::generateVertexShader(const ProgramDescription& description) { 396ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy // Add attributes 397ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy String8 shader(gVS_Header_Attributes); 398aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy if (description.hasTexture || description.hasExternalTexture) { 399ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy shader.append(gVS_Header_Attributes_TexCoords); 400ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy } 40199585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase if (description.isAA) { 40299585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase shader.append(gVS_Header_Attributes_AAParameters); 4035b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase } 404ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy // Uniforms 405ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy shader.append(gVS_Header_Uniforms); 4068f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy if (description.hasTextureTransform) { 407aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy shader.append(gVS_Header_Uniforms_TextureTransform); 408aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy } 409ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy if (description.hasGradient) { 410ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy shader.append(gVS_Header_Uniforms_HasGradient[description.gradientType]); 411ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy } 412889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy if (description.hasBitmap) { 413889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy shader.append(gVS_Header_Uniforms_HasBitmap); 414889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy } 415ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy if (description.isPoint) { 416ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy shader.append(gVS_Header_Uniforms_IsPoint); 417ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy } 418ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy // Varyings 419aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy if (description.hasTexture || description.hasExternalTexture) { 420ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy shader.append(gVS_Header_Varyings_HasTexture); 421ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy } 42299585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase if (description.isAA) { 42399585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase shader.append(gVS_Header_Varyings_IsAA); 4245b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase } 425ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy if (description.hasGradient) { 426ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy shader.append(gVS_Header_Varyings_HasGradient[description.gradientType]); 427ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy } 428ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy if (description.hasBitmap) { 429a60c3889718f4513a6c9d8b80f655db5d6346905Romain Guy int index = Caches::getInstance().extensions.needsHighpTexCoords() ? 1 : 0; 430ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy shader.append(description.isPoint ? 431a60c3889718f4513a6c9d8b80f655db5d6346905Romain Guy gVS_Header_Varyings_PointHasBitmap[index] : 432a60c3889718f4513a6c9d8b80f655db5d6346905Romain Guy gVS_Header_Varyings_HasBitmap[index]); 433ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy } 434ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy 435ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy // Begin the shader 436ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy shader.append(gVS_Main); { 4378f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy if (description.hasTextureTransform) { 438aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy shader.append(gVS_Main_OutTransformedTexCoords); 4398f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy } else if (description.hasTexture || description.hasExternalTexture) { 4408f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy shader.append(gVS_Main_OutTexCoords); 441aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy } 44299585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase if (description.isAA) { 44399585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase shader.append(gVS_Main_AA); 4445b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase } 445ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy if (description.hasGradient) { 446ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy shader.append(gVS_Main_OutGradient[description.gradientType]); 447ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy } 448889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy if (description.hasBitmap) { 449ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy shader.append(description.isPoint ? 450ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy gVS_Main_OutPointBitmapTexCoords : 451ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy gVS_Main_OutBitmapTexCoords); 452ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy } 453ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy if (description.isPoint) { 454ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy shader.append(gVS_Main_PointSize); 455889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy } 456ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy // Output transformed position 457ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy shader.append(gVS_Main_Position); 458ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy } 459ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy // End the shader 460ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy shader.append(gVS_Footer); 461ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy 462ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy PROGRAM_LOGD("*** Generated vertex shader:\n\n%s", shader.string()); 463ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy 464ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy return shader; 465ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy} 466ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy 467ac670c0433d19397d4e36ced2110475b6f54fe26Romain GuyString8 ProgramCache::generateFragmentShader(const ProgramDescription& description) { 468a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy String8 shader; 469a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy 470707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy const bool blendFramebuffer = description.framebufferMode >= SkXfermode::kPlus_Mode; 471a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy if (blendFramebuffer) { 472a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy shader.append(gFS_Header_Extension_FramebufferFetch); 473a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy } 474aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy if (description.hasExternalTexture) { 475aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy shader.append(gFS_Header_Extension_ExternalTexture); 476aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy } 477a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy 478a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy shader.append(gFS_Header); 479ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy 480ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy // Varyings 481aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy if (description.hasTexture || description.hasExternalTexture) { 482ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy shader.append(gVS_Header_Varyings_HasTexture); 483ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy } 48499585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase if (description.isAA) { 48599585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase shader.append(gVS_Header_Varyings_IsAA); 4865b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase } 487ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy if (description.hasGradient) { 488ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy shader.append(gVS_Header_Varyings_HasGradient[description.gradientType]); 489ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy } 490ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy if (description.hasBitmap) { 491a60c3889718f4513a6c9d8b80f655db5d6346905Romain Guy int index = Caches::getInstance().extensions.needsHighpTexCoords() ? 1 : 0; 492ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy shader.append(description.isPoint ? 493a60c3889718f4513a6c9d8b80f655db5d6346905Romain Guy gVS_Header_Varyings_PointHasBitmap[index] : 494a60c3889718f4513a6c9d8b80f655db5d6346905Romain Guy gVS_Header_Varyings_HasBitmap[index]); 495ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy } 496ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy 497ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy // Uniforms 498707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy int modulateOp = MODULATE_OP_NO_MODULATE; 499aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy const bool singleColor = !description.hasTexture && !description.hasExternalTexture && 500707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy !description.hasGradient && !description.hasBitmap; 501707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy 502707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy if (description.modulate || singleColor) { 503707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy shader.append(gFS_Uniforms_Color); 504707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy if (!singleColor) modulateOp = MODULATE_OP_MODULATE; 505707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy } 506ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy if (description.hasTexture) { 507ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy shader.append(gFS_Uniforms_TextureSampler); 5088f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy } else if (description.hasExternalTexture) { 509aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy shader.append(gFS_Uniforms_ExternalTextureSampler); 510aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy } 51199585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase if (description.isAA) { 51299585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase shader.append(gFS_Uniforms_AA); 5135b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase } 514ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy if (description.hasGradient) { 515ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy shader.append(gFS_Uniforms_GradientSampler[description.gradientType]); 516ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy } 517ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy if (description.hasBitmap && description.isPoint) { 518ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy shader.append(gFS_Header_Uniforms_PointHasBitmap); 519ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy } 520707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy 521707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy // Optimization for common cases 52299585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase if (!description.isAA && !blendFramebuffer && 5235b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase description.colorOp == ProgramDescription::kColorNone && !description.isPoint) { 524707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy bool fast = false; 525707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy 526707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy const bool noShader = !description.hasGradient && !description.hasBitmap; 527aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy const bool singleTexture = (description.hasTexture || description.hasExternalTexture) && 528707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy !description.hasAlpha8Texture && noShader; 529707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy const bool singleA8Texture = description.hasTexture && 530707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy description.hasAlpha8Texture && noShader; 531aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy const bool singleGradient = !description.hasTexture && !description.hasExternalTexture && 532707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy description.hasGradient && !description.hasBitmap && 533707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy description.gradientType == ProgramDescription::kGradientLinear; 534707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy 535707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy if (singleColor) { 536707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy shader.append(gFS_Fast_SingleColor); 537707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy fast = true; 538707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy } else if (singleTexture) { 539707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy if (!description.modulate) { 540707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy shader.append(gFS_Fast_SingleTexture); 541707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy } else { 542707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy shader.append(gFS_Fast_SingleModulateTexture); 543707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy } 544707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy fast = true; 545707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy } else if (singleA8Texture) { 546707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy if (!description.modulate) { 547707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy shader.append(gFS_Fast_SingleA8Texture); 548707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy } else { 549707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy shader.append(gFS_Fast_SingleModulateA8Texture); 550707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy } 551707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy fast = true; 552707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy } else if (singleGradient) { 553707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy if (!description.modulate) { 554707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy shader.append(gFS_Fast_SingleGradient); 555707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy } else { 556707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy shader.append(gFS_Fast_SingleModulateGradient); 557707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy } 558707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy fast = true; 559707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy } 560707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy 561707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy if (fast) { 562c15008e72ec00ca20a271c3006dac649fd07533bRomain Guy#if DEBUG_PROGRAMS 563707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy PROGRAM_LOGD("*** Fast case:\n"); 564707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy PROGRAM_LOGD("*** Generated fragment shader:\n\n"); 565707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy printLongString(shader); 566c15008e72ec00ca20a271c3006dac649fd07533bRomain Guy#endif 567707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy 568707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy return shader; 569707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy } 570707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy } 571707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy 572ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy if (description.hasBitmap) { 573ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy shader.append(gFS_Uniforms_BitmapSampler); 574ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy } 575ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy shader.append(gFS_Uniforms_ColorOp[description.colorOp]); 576ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy 577ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy // Generate required functions 578ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy if (description.hasGradient && description.hasBitmap) { 57948daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy generateBlend(shader, "blendShaders", description.shadersMode); 580ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy } 581ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy if (description.colorOp == ProgramDescription::kColorBlend) { 58248daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy generateBlend(shader, "blendColors", description.colorMode); 583ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy } 584a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy if (blendFramebuffer) { 585a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy generateBlend(shader, "blendFramebuffer", description.framebufferMode); 586a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy } 587889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy if (description.isBitmapNpot) { 588889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy generateTextureWrap(shader, description.bitmapWrapS, description.bitmapWrapT); 589889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy } 590ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy 591ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy // Begin the shader 592ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy shader.append(gFS_Main); { 593ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy // Stores the result in fragColor directly 594aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy if (description.hasTexture || description.hasExternalTexture) { 595ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy if (description.hasAlpha8Texture) { 596707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy if (!description.hasGradient && !description.hasBitmap) { 597707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy shader.append(gFS_Main_FetchA8Texture[modulateOp]); 598707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy } 599ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy } else { 600707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy shader.append(gFS_Main_FetchTexture[modulateOp]); 601ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy } 602ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy } else { 603707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy if ((!description.hasGradient && !description.hasBitmap) || description.modulate) { 604707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy shader.append(gFS_Main_FetchColor); 605707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy } 606ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy } 60799585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase if (description.isAA) { 60899585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase shader.append(gFS_Main_AccountForAA); 6095b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase } 610ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy if (description.hasGradient) { 611ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy shader.append(gFS_Main_FetchGradient[description.gradientType]); 612ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy } 613ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy if (description.hasBitmap) { 614ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy if (description.isPoint) { 615ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy shader.append(gFS_Main_PointBitmapTexCoords); 616ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy } 617889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy if (!description.isBitmapNpot) { 618889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy shader.append(gFS_Main_FetchBitmap); 619889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy } else { 620889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy shader.append(gFS_Main_FetchBitmapNpot); 621889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy } 622ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy } 623740bf2bb2e900d3db2292b5909b4b4c6e90320e6Romain Guy bool applyModulate = false; 624ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy // Case when we have two shaders set 625ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy if (description.hasGradient && description.hasBitmap) { 626707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy int op = description.hasAlpha8Texture ? MODULATE_OP_MODULATE_A8 : modulateOp; 627ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy if (description.isBitmapFirst) { 628ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy shader.append(gFS_Main_BlendShadersBG); 629ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy } else { 630ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy shader.append(gFS_Main_BlendShadersGB); 631ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy } 632707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy shader.append(gFS_Main_BlendShaders_Modulate[op]); 633740bf2bb2e900d3db2292b5909b4b4c6e90320e6Romain Guy applyModulate = true; 634889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy } else { 635889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy if (description.hasGradient) { 636707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy int op = description.hasAlpha8Texture ? MODULATE_OP_MODULATE_A8 : modulateOp; 637707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy shader.append(gFS_Main_GradientShader_Modulate[op]); 638740bf2bb2e900d3db2292b5909b4b4c6e90320e6Romain Guy applyModulate = true; 639889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy } else if (description.hasBitmap) { 640707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy int op = description.hasAlpha8Texture ? MODULATE_OP_MODULATE_A8 : modulateOp; 641707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy shader.append(gFS_Main_BitmapShader_Modulate[op]); 642740bf2bb2e900d3db2292b5909b4b4c6e90320e6Romain Guy applyModulate = true; 643889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy } 644ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy } 645740bf2bb2e900d3db2292b5909b4b4c6e90320e6Romain Guy if (description.modulate && applyModulate) { 646740bf2bb2e900d3db2292b5909b4b4c6e90320e6Romain Guy shader.append(gFS_Main_ModulateColor); 647740bf2bb2e900d3db2292b5909b4b4c6e90320e6Romain Guy } 648ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy // Apply the color op if needed 649ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy shader.append(gFS_Main_ApplyColorOp[description.colorOp]); 650ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy // Output the fragment 651a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy if (!blendFramebuffer) { 652a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy shader.append(gFS_Main_FragColor); 653a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy } else { 654f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy shader.append(!description.swapSrcDst ? 655f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy gFS_Main_FragColor_Blend : gFS_Main_FragColor_Blend_Swap); 656a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy } 657ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy } 658ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy // End the shader 659ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy shader.append(gFS_Footer); 660ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy 661c15008e72ec00ca20a271c3006dac649fd07533bRomain Guy#if DEBUG_PROGRAMS 662db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy PROGRAM_LOGD("*** Generated fragment shader:\n\n"); 663db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy printLongString(shader); 664c15008e72ec00ca20a271c3006dac649fd07533bRomain Guy#endif 665db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy 666ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy return shader; 667ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy} 668ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy 66948daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guyvoid ProgramCache::generateBlend(String8& shader, const char* name, SkXfermode::Mode mode) { 670ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy shader.append("\nvec4 "); 671ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy shader.append(name); 672ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy shader.append("(vec4 src, vec4 dst) {\n"); 673ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy shader.append(" "); 67448daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy shader.append(gBlendOps[mode]); 675ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy shader.append("}\n"); 676ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy} 677ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy 678889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guyvoid ProgramCache::generateTextureWrap(String8& shader, GLenum wrapS, GLenum wrapT) { 679889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy shader.append("\nvec2 wrap(vec2 texCoords) {\n"); 680889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy if (wrapS == GL_MIRRORED_REPEAT) { 681889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy shader.append(" float xMod2 = mod(texCoords.x, 2.0);\n"); 682889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy shader.append(" if (xMod2 > 1.0) xMod2 = 2.0 - xMod2;\n"); 683889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy } 684889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy if (wrapT == GL_MIRRORED_REPEAT) { 685889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy shader.append(" float yMod2 = mod(texCoords.y, 2.0);\n"); 686889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy shader.append(" if (yMod2 > 1.0) yMod2 = 2.0 - yMod2;\n"); 687889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy } 688889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy shader.append(" return vec2("); 689889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy switch (wrapS) { 69061c8c9c5b2006d18e9310b6521c65b36ffe75ce4Romain Guy case GL_CLAMP_TO_EDGE: 69161c8c9c5b2006d18e9310b6521c65b36ffe75ce4Romain Guy shader.append("texCoords.x"); 69261c8c9c5b2006d18e9310b6521c65b36ffe75ce4Romain Guy break; 693889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy case GL_REPEAT: 694889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy shader.append("mod(texCoords.x, 1.0)"); 695889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy break; 696889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy case GL_MIRRORED_REPEAT: 697889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy shader.append("xMod2"); 698889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy break; 699889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy } 700889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy shader.append(", "); 701889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy switch (wrapT) { 70261c8c9c5b2006d18e9310b6521c65b36ffe75ce4Romain Guy case GL_CLAMP_TO_EDGE: 70361c8c9c5b2006d18e9310b6521c65b36ffe75ce4Romain Guy shader.append("texCoords.y"); 70461c8c9c5b2006d18e9310b6521c65b36ffe75ce4Romain Guy break; 705889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy case GL_REPEAT: 706889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy shader.append("mod(texCoords.y, 1.0)"); 707889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy break; 708889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy case GL_MIRRORED_REPEAT: 709889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy shader.append("yMod2"); 710889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy break; 711889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy } 712889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy shader.append(");\n"); 713889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy shader.append("}\n"); 714889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy} 715889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy 716db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guyvoid ProgramCache::printLongString(const String8& shader) const { 717db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy ssize_t index = 0; 718db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy ssize_t lastIndex = 0; 719db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy const char* str = shader.string(); 720db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy while ((index = shader.find("\n", index)) > -1) { 721db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy String8 line(str, index - lastIndex); 722db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy if (line.length() == 0) line.append("\n"); 723db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy PROGRAM_LOGD("%s", line.string()); 724db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy index++; 725db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy str += (index - lastIndex); 726db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy lastIndex = index; 727db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy } 728db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy} 729db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy 730ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy}; // namespace uirenderer 731ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy}; // namespace android 732