MeshState.h revision 96a5c4c7bab6718524de7253da8309143ab48bef
196a5c4c7bab6718524de7253da8309143ab48befChris Craik/*
296a5c4c7bab6718524de7253da8309143ab48befChris Craik * Copyright (C) 2015 The Android Open Source Project
396a5c4c7bab6718524de7253da8309143ab48befChris Craik *
496a5c4c7bab6718524de7253da8309143ab48befChris Craik * Licensed under the Apache License, Version 2.0 (the "License");
596a5c4c7bab6718524de7253da8309143ab48befChris Craik * you may not use this file except in compliance with the License.
696a5c4c7bab6718524de7253da8309143ab48befChris Craik * You may obtain a copy of the License at
796a5c4c7bab6718524de7253da8309143ab48befChris Craik *
896a5c4c7bab6718524de7253da8309143ab48befChris Craik *      http://www.apache.org/licenses/LICENSE-2.0
996a5c4c7bab6718524de7253da8309143ab48befChris Craik *
1096a5c4c7bab6718524de7253da8309143ab48befChris Craik * Unless required by applicable law or agreed to in writing, software
1196a5c4c7bab6718524de7253da8309143ab48befChris Craik * distributed under the License is distributed on an "AS IS" BASIS,
1296a5c4c7bab6718524de7253da8309143ab48befChris Craik * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
1396a5c4c7bab6718524de7253da8309143ab48befChris Craik * See the License for the specific language governing permissions and
1496a5c4c7bab6718524de7253da8309143ab48befChris Craik * limitations under the License.
1596a5c4c7bab6718524de7253da8309143ab48befChris Craik */
1696a5c4c7bab6718524de7253da8309143ab48befChris Craik#ifndef RENDERSTATE_MESHSTATE_H
1796a5c4c7bab6718524de7253da8309143ab48befChris Craik#define RENDERSTATE_MESHSTATE_H
1896a5c4c7bab6718524de7253da8309143ab48befChris Craik
1996a5c4c7bab6718524de7253da8309143ab48befChris Craik#include "Vertex.h"
2096a5c4c7bab6718524de7253da8309143ab48befChris Craik
2196a5c4c7bab6718524de7253da8309143ab48befChris Craik#include <GLES2/gl2.h>
2296a5c4c7bab6718524de7253da8309143ab48befChris Craik#include <GLES2/gl2ext.h>
2396a5c4c7bab6718524de7253da8309143ab48befChris Craik#include <memory>
2496a5c4c7bab6718524de7253da8309143ab48befChris Craik
2596a5c4c7bab6718524de7253da8309143ab48befChris Craiknamespace android {
2696a5c4c7bab6718524de7253da8309143ab48befChris Craiknamespace uirenderer {
2796a5c4c7bab6718524de7253da8309143ab48befChris Craik
2896a5c4c7bab6718524de7253da8309143ab48befChris Craikclass Program;
2996a5c4c7bab6718524de7253da8309143ab48befChris Craik
3096a5c4c7bab6718524de7253da8309143ab48befChris Craik// Maximum number of quads that pre-allocated meshes can draw
3196a5c4c7bab6718524de7253da8309143ab48befChris Craikconst uint32_t kMaxNumberOfQuads = 2048;
3296a5c4c7bab6718524de7253da8309143ab48befChris Craik
3396a5c4c7bab6718524de7253da8309143ab48befChris Craik// This array is never used directly but used as a memcpy source in the
3496a5c4c7bab6718524de7253da8309143ab48befChris Craik// OpenGLRenderer constructor
3596a5c4c7bab6718524de7253da8309143ab48befChris Craikconst TextureVertex kMeshVertices[] = {
3696a5c4c7bab6718524de7253da8309143ab48befChris Craik        { 0, 0, 0, 0 },
3796a5c4c7bab6718524de7253da8309143ab48befChris Craik        { 1, 0, 1, 0 },
3896a5c4c7bab6718524de7253da8309143ab48befChris Craik        { 0, 1, 0, 1 },
3996a5c4c7bab6718524de7253da8309143ab48befChris Craik        { 1, 1, 1, 1 },
4096a5c4c7bab6718524de7253da8309143ab48befChris Craik};
4196a5c4c7bab6718524de7253da8309143ab48befChris Craik
4296a5c4c7bab6718524de7253da8309143ab48befChris Craikconst GLsizei kVertexStride = sizeof(Vertex);
4396a5c4c7bab6718524de7253da8309143ab48befChris Craikconst GLsizei kAlphaVertexStride = sizeof(AlphaVertex);
4496a5c4c7bab6718524de7253da8309143ab48befChris Craikconst GLsizei kTextureVertexStride = sizeof(TextureVertex);
4596a5c4c7bab6718524de7253da8309143ab48befChris Craik
4696a5c4c7bab6718524de7253da8309143ab48befChris Craikconst GLsizei kMeshTextureOffset = 2 * sizeof(float);
4796a5c4c7bab6718524de7253da8309143ab48befChris Craikconst GLsizei kVertexAlphaOffset = 2 * sizeof(float);
4896a5c4c7bab6718524de7253da8309143ab48befChris Craikconst GLsizei kVertexAAWidthOffset = 2 * sizeof(float);
4996a5c4c7bab6718524de7253da8309143ab48befChris Craikconst GLsizei kVertexAALengthOffset = 3 * sizeof(float);
5096a5c4c7bab6718524de7253da8309143ab48befChris Craikconst GLsizei kMeshCount = 4;
5196a5c4c7bab6718524de7253da8309143ab48befChris Craik
5296a5c4c7bab6718524de7253da8309143ab48befChris Craikclass MeshState {
5396a5c4c7bab6718524de7253da8309143ab48befChris Craikprivate:
5496a5c4c7bab6718524de7253da8309143ab48befChris Craik    friend class RenderState;
5596a5c4c7bab6718524de7253da8309143ab48befChris Craik
5696a5c4c7bab6718524de7253da8309143ab48befChris Craikpublic:
5796a5c4c7bab6718524de7253da8309143ab48befChris Craik    ~MeshState();
5896a5c4c7bab6718524de7253da8309143ab48befChris Craik    ///////////////////////////////////////////////////////////////////////////////
5996a5c4c7bab6718524de7253da8309143ab48befChris Craik    // Buffer objects
6096a5c4c7bab6718524de7253da8309143ab48befChris Craik    ///////////////////////////////////////////////////////////////////////////////
6196a5c4c7bab6718524de7253da8309143ab48befChris Craik    /**
6296a5c4c7bab6718524de7253da8309143ab48befChris Craik     * Binds the VBO used to render simple textured quads.
6396a5c4c7bab6718524de7253da8309143ab48befChris Craik     */
6496a5c4c7bab6718524de7253da8309143ab48befChris Craik    bool bindMeshBuffer();
6596a5c4c7bab6718524de7253da8309143ab48befChris Craik
6696a5c4c7bab6718524de7253da8309143ab48befChris Craik    /**
6796a5c4c7bab6718524de7253da8309143ab48befChris Craik     * Binds the specified VBO if needed. If buffer == 0, binds default simple textured quad.
6896a5c4c7bab6718524de7253da8309143ab48befChris Craik     */
6996a5c4c7bab6718524de7253da8309143ab48befChris Craik    bool bindMeshBuffer(GLuint buffer);
7096a5c4c7bab6718524de7253da8309143ab48befChris Craik
7196a5c4c7bab6718524de7253da8309143ab48befChris Craik    /**
7296a5c4c7bab6718524de7253da8309143ab48befChris Craik     * Unbinds the VBO used to render simple textured quads.
7396a5c4c7bab6718524de7253da8309143ab48befChris Craik     */
7496a5c4c7bab6718524de7253da8309143ab48befChris Craik    bool unbindMeshBuffer();
7596a5c4c7bab6718524de7253da8309143ab48befChris Craik
7696a5c4c7bab6718524de7253da8309143ab48befChris Craik    ///////////////////////////////////////////////////////////////////////////////
7796a5c4c7bab6718524de7253da8309143ab48befChris Craik    // Vertices
7896a5c4c7bab6718524de7253da8309143ab48befChris Craik    ///////////////////////////////////////////////////////////////////////////////
7996a5c4c7bab6718524de7253da8309143ab48befChris Craik    /**
8096a5c4c7bab6718524de7253da8309143ab48befChris Craik     * Binds an attrib to the specified float vertex pointer.
8196a5c4c7bab6718524de7253da8309143ab48befChris Craik     * Assumes a stride of gTextureVertexStride and a size of 2.
8296a5c4c7bab6718524de7253da8309143ab48befChris Craik     */
8396a5c4c7bab6718524de7253da8309143ab48befChris Craik    void bindPositionVertexPointer(const Program* currentProgram, bool force,
8496a5c4c7bab6718524de7253da8309143ab48befChris Craik            const GLvoid* vertices, GLsizei stride = kTextureVertexStride);
8596a5c4c7bab6718524de7253da8309143ab48befChris Craik
8696a5c4c7bab6718524de7253da8309143ab48befChris Craik    /**
8796a5c4c7bab6718524de7253da8309143ab48befChris Craik     * Binds an attrib to the specified float vertex pointer.
8896a5c4c7bab6718524de7253da8309143ab48befChris Craik     * Assumes a stride of gTextureVertexStride and a size of 2.
8996a5c4c7bab6718524de7253da8309143ab48befChris Craik     */
9096a5c4c7bab6718524de7253da8309143ab48befChris Craik    void bindTexCoordsVertexPointer(const Program* currentProgram, bool force,
9196a5c4c7bab6718524de7253da8309143ab48befChris Craik            const GLvoid* vertices, GLsizei stride = kTextureVertexStride);
9296a5c4c7bab6718524de7253da8309143ab48befChris Craik
9396a5c4c7bab6718524de7253da8309143ab48befChris Craik    /**
9496a5c4c7bab6718524de7253da8309143ab48befChris Craik     * Resets the vertex pointers.
9596a5c4c7bab6718524de7253da8309143ab48befChris Craik     */
9696a5c4c7bab6718524de7253da8309143ab48befChris Craik    void resetVertexPointers();
9796a5c4c7bab6718524de7253da8309143ab48befChris Craik    void resetTexCoordsVertexPointer();
9896a5c4c7bab6718524de7253da8309143ab48befChris Craik
9996a5c4c7bab6718524de7253da8309143ab48befChris Craik    void enableTexCoordsVertexArray();
10096a5c4c7bab6718524de7253da8309143ab48befChris Craik    void disableTexCoordsVertexArray();
10196a5c4c7bab6718524de7253da8309143ab48befChris Craik
10296a5c4c7bab6718524de7253da8309143ab48befChris Craik    ///////////////////////////////////////////////////////////////////////////////
10396a5c4c7bab6718524de7253da8309143ab48befChris Craik    // Indices
10496a5c4c7bab6718524de7253da8309143ab48befChris Craik    ///////////////////////////////////////////////////////////////////////////////
10596a5c4c7bab6718524de7253da8309143ab48befChris Craik    /**
10696a5c4c7bab6718524de7253da8309143ab48befChris Craik     * Binds a global indices buffer that can draw up to
10796a5c4c7bab6718524de7253da8309143ab48befChris Craik     * gMaxNumberOfQuads quads.
10896a5c4c7bab6718524de7253da8309143ab48befChris Craik     */
10996a5c4c7bab6718524de7253da8309143ab48befChris Craik    bool bindQuadIndicesBuffer();
11096a5c4c7bab6718524de7253da8309143ab48befChris Craik    bool bindShadowIndicesBuffer();
11196a5c4c7bab6718524de7253da8309143ab48befChris Craik    bool unbindIndicesBuffer();
11296a5c4c7bab6718524de7253da8309143ab48befChris Craik
11396a5c4c7bab6718524de7253da8309143ab48befChris Craikprivate:
11496a5c4c7bab6718524de7253da8309143ab48befChris Craik    MeshState();
11596a5c4c7bab6718524de7253da8309143ab48befChris Craik    bool bindIndicesBufferInternal(const GLuint buffer);
11696a5c4c7bab6718524de7253da8309143ab48befChris Craik
11796a5c4c7bab6718524de7253da8309143ab48befChris Craik    // VBO to draw with
11896a5c4c7bab6718524de7253da8309143ab48befChris Craik    GLuint meshBuffer;
11996a5c4c7bab6718524de7253da8309143ab48befChris Craik
12096a5c4c7bab6718524de7253da8309143ab48befChris Craik    GLuint mCurrentBuffer;
12196a5c4c7bab6718524de7253da8309143ab48befChris Craik    GLuint mCurrentIndicesBuffer;
12296a5c4c7bab6718524de7253da8309143ab48befChris Craik    GLuint mCurrentPixelBuffer;
12396a5c4c7bab6718524de7253da8309143ab48befChris Craik
12496a5c4c7bab6718524de7253da8309143ab48befChris Craik    const void* mCurrentPositionPointer;
12596a5c4c7bab6718524de7253da8309143ab48befChris Craik    GLsizei mCurrentPositionStride;
12696a5c4c7bab6718524de7253da8309143ab48befChris Craik    const void* mCurrentTexCoordsPointer;
12796a5c4c7bab6718524de7253da8309143ab48befChris Craik    GLsizei mCurrentTexCoordsStride;
12896a5c4c7bab6718524de7253da8309143ab48befChris Craik
12996a5c4c7bab6718524de7253da8309143ab48befChris Craik    bool mTexCoordsArrayEnabled;
13096a5c4c7bab6718524de7253da8309143ab48befChris Craik
13196a5c4c7bab6718524de7253da8309143ab48befChris Craik    // Global index buffer
13296a5c4c7bab6718524de7253da8309143ab48befChris Craik    GLuint mQuadListIndices;
13396a5c4c7bab6718524de7253da8309143ab48befChris Craik    GLuint mShadowStripsIndices;
13496a5c4c7bab6718524de7253da8309143ab48befChris Craik};
13596a5c4c7bab6718524de7253da8309143ab48befChris Craik
13696a5c4c7bab6718524de7253da8309143ab48befChris Craik} /* namespace uirenderer */
13796a5c4c7bab6718524de7253da8309143ab48befChris Craik} /* namespace android */
13896a5c4c7bab6718524de7253da8309143ab48befChris Craik
13996a5c4c7bab6718524de7253da8309143ab48befChris Craik#endif // RENDERSTATE_MESHSTATE_H
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