CanvasContext.cpp revision 1661715d4066a557ab0877271d62762579a38fa9
1/* 2 * Copyright (C) 2014 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17#include "CanvasContext.h" 18 19#include <algorithm> 20#include <private/hwui/DrawGlInfo.h> 21#include <strings.h> 22 23#include "EglManager.h" 24#include "RenderThread.h" 25#include "../AnimationContext.h" 26#include "../Caches.h" 27#include "../DeferredLayerUpdater.h" 28#include "../RenderState.h" 29#include "../LayerRenderer.h" 30#include "../OpenGLRenderer.h" 31#include "../Stencil.h" 32 33#define TRIM_MEMORY_COMPLETE 80 34#define TRIM_MEMORY_UI_HIDDEN 20 35 36namespace android { 37namespace uirenderer { 38namespace renderthread { 39 40CanvasContext::CanvasContext(RenderThread& thread, bool translucent, 41 RenderNode* rootRenderNode, IContextFactory* contextFactory) 42 : mRenderThread(thread) 43 , mEglManager(thread.eglManager()) 44 , mEglSurface(EGL_NO_SURFACE) 45 , mDirtyRegionsEnabled(false) 46 , mOpaque(!translucent) 47 , mCanvas(NULL) 48 , mHaveNewSurface(false) 49 , mRootRenderNode(rootRenderNode) { 50 mAnimationContext = contextFactory->createAnimationContext(mRenderThread.timeLord()); 51} 52 53CanvasContext::~CanvasContext() { 54 destroyCanvasAndSurface(); 55 mRenderThread.removeFrameCallback(this); 56 delete mAnimationContext; 57 freePrefetechedLayers(); 58} 59 60void CanvasContext::destroyCanvasAndSurface() { 61 if (mCanvas) { 62 delete mCanvas; 63 mCanvas = 0; 64 } 65 setSurface(NULL); 66} 67 68void CanvasContext::setSurface(ANativeWindow* window) { 69 mNativeWindow = window; 70 71 if (mEglSurface != EGL_NO_SURFACE) { 72 mEglManager.destroySurface(mEglSurface); 73 mEglSurface = EGL_NO_SURFACE; 74 } 75 76 if (window) { 77 mEglSurface = mEglManager.createSurface(window); 78 } 79 80 if (mEglSurface != EGL_NO_SURFACE) { 81 mDirtyRegionsEnabled = mEglManager.enableDirtyRegions(mEglSurface); 82 mHaveNewSurface = true; 83 makeCurrent(); 84 } else { 85 mRenderThread.removeFrameCallback(this); 86 } 87} 88 89void CanvasContext::swapBuffers() { 90 mEglManager.swapBuffers(mEglSurface); 91 mHaveNewSurface = false; 92} 93 94void CanvasContext::requireSurface() { 95 LOG_ALWAYS_FATAL_IF(mEglSurface == EGL_NO_SURFACE, 96 "requireSurface() called but no surface set!"); 97 makeCurrent(); 98} 99 100bool CanvasContext::initialize(ANativeWindow* window) { 101 if (mCanvas) return false; 102 setSurface(window); 103 mCanvas = new OpenGLRenderer(mRenderThread.renderState()); 104 mCanvas->initProperties(); 105 return true; 106} 107 108void CanvasContext::updateSurface(ANativeWindow* window) { 109 setSurface(window); 110} 111 112void CanvasContext::pauseSurface(ANativeWindow* window) { 113 stopDrawing(); 114} 115 116void CanvasContext::setup(int width, int height, const Vector3& lightCenter, float lightRadius, 117 uint8_t ambientShadowAlpha, uint8_t spotShadowAlpha) { 118 if (!mCanvas) return; 119 mCanvas->setViewport(width, height); 120 mCanvas->initLight(lightCenter, lightRadius, ambientShadowAlpha, spotShadowAlpha); 121} 122 123void CanvasContext::setOpaque(bool opaque) { 124 mOpaque = opaque; 125} 126 127void CanvasContext::makeCurrent() { 128 // TODO: Figure out why this workaround is needed, see b/13913604 129 // In the meantime this matches the behavior of GLRenderer, so it is not a regression 130 mHaveNewSurface |= mEglManager.makeCurrent(mEglSurface); 131} 132 133void CanvasContext::processLayerUpdate(DeferredLayerUpdater* layerUpdater) { 134 bool success = layerUpdater->apply(); 135 LOG_ALWAYS_FATAL_IF(!success, "Failed to update layer!"); 136 if (layerUpdater->backingLayer()->deferredUpdateScheduled) { 137 mCanvas->pushLayerUpdate(layerUpdater->backingLayer()); 138 } 139} 140 141void CanvasContext::prepareTree(TreeInfo& info) { 142 mRenderThread.removeFrameCallback(this); 143 144 info.damageAccumulator = &mDamageAccumulator; 145 info.renderer = mCanvas; 146 if (mPrefetechedLayers.size() && info.mode == TreeInfo::MODE_FULL) { 147 info.canvasContext = this; 148 } 149 mAnimationContext->startFrame(); 150 mRootRenderNode->prepareTree(info); 151 mAnimationContext->runRemainingAnimations(info); 152 153 if (info.canvasContext) { 154 freePrefetechedLayers(); 155 } 156 157 int runningBehind = 0; 158 // TODO: This query is moderately expensive, investigate adding some sort 159 // of fast-path based off when we last called eglSwapBuffers() as well as 160 // last vsync time. Or something. 161 mNativeWindow->query(mNativeWindow.get(), 162 NATIVE_WINDOW_CONSUMER_RUNNING_BEHIND, &runningBehind); 163 info.out.canDrawThisFrame = !runningBehind; 164 165 if (info.out.hasAnimations || !info.out.canDrawThisFrame) { 166 if (!info.out.requiresUiRedraw) { 167 // If animationsNeedsRedraw is set don't bother posting for an RT anim 168 // as we will just end up fighting the UI thread. 169 mRenderThread.postFrameCallback(this); 170 } 171 } 172} 173 174void CanvasContext::stopDrawing() { 175 mRenderThread.removeFrameCallback(this); 176} 177 178void CanvasContext::notifyFramePending() { 179 ATRACE_CALL(); 180 mRenderThread.pushBackFrameCallback(this); 181} 182 183void CanvasContext::draw() { 184 LOG_ALWAYS_FATAL_IF(!mCanvas || mEglSurface == EGL_NO_SURFACE, 185 "drawRenderNode called on a context with no canvas or surface!"); 186 187 profiler().markPlaybackStart(); 188 189 SkRect dirty; 190 mDamageAccumulator.finish(&dirty); 191 192 EGLint width, height; 193 mEglManager.beginFrame(mEglSurface, &width, &height); 194 if (width != mCanvas->getViewportWidth() || height != mCanvas->getViewportHeight()) { 195 mCanvas->setViewport(width, height); 196 dirty.setEmpty(); 197 } else if (!mDirtyRegionsEnabled || mHaveNewSurface) { 198 dirty.setEmpty(); 199 } else { 200 if (!dirty.isEmpty() && !dirty.intersect(0, 0, width, height)) { 201 ALOGW("Dirty " RECT_STRING " doesn't intersect with 0 0 %d %d ?", 202 SK_RECT_ARGS(dirty), width, height); 203 dirty.setEmpty(); 204 } 205 profiler().unionDirty(&dirty); 206 } 207 208 status_t status; 209 if (!dirty.isEmpty()) { 210 status = mCanvas->prepareDirty(dirty.fLeft, dirty.fTop, 211 dirty.fRight, dirty.fBottom, mOpaque); 212 } else { 213 status = mCanvas->prepare(mOpaque); 214 } 215 216 Rect outBounds; 217 status |= mCanvas->drawRenderNode(mRootRenderNode.get(), outBounds); 218 219 profiler().draw(mCanvas); 220 221 mCanvas->finish(); 222 223 profiler().markPlaybackEnd(); 224 225 if (status & DrawGlInfo::kStatusDrew) { 226 swapBuffers(); 227 } 228 229 profiler().finishFrame(); 230} 231 232// Called by choreographer to do an RT-driven animation 233void CanvasContext::doFrame() { 234 if (CC_UNLIKELY(!mCanvas || mEglSurface == EGL_NO_SURFACE)) { 235 return; 236 } 237 238 ATRACE_CALL(); 239 240 profiler().startFrame(); 241 242 TreeInfo info(TreeInfo::MODE_RT_ONLY, mRenderThread.renderState()); 243 prepareTree(info); 244 if (info.out.canDrawThisFrame) { 245 draw(); 246 } 247} 248 249void CanvasContext::invokeFunctor(RenderThread& thread, Functor* functor) { 250 ATRACE_CALL(); 251 DrawGlInfo::Mode mode = DrawGlInfo::kModeProcessNoContext; 252 if (thread.eglManager().hasEglContext()) { 253 thread.eglManager().requireGlContext(); 254 mode = DrawGlInfo::kModeProcess; 255 } 256 257 thread.renderState().invokeFunctor(functor, mode, NULL); 258} 259 260void CanvasContext::markLayerInUse(RenderNode* node) { 261 if (mPrefetechedLayers.erase(node)) { 262 node->decStrong(0); 263 } 264} 265 266static void destroyPrefetechedNode(RenderNode* node) { 267 ALOGW("Incorrectly called buildLayer on View: %s, destroying layer...", node->getName()); 268 node->destroyHardwareResources(); 269 node->decStrong(0); 270} 271 272void CanvasContext::freePrefetechedLayers() { 273 if (mPrefetechedLayers.size()) { 274 requireGlContext(); 275 std::for_each(mPrefetechedLayers.begin(), mPrefetechedLayers.end(), destroyPrefetechedNode); 276 mPrefetechedLayers.clear(); 277 } 278} 279 280void CanvasContext::buildLayer(RenderNode* node) { 281 ATRACE_CALL(); 282 if (!mEglManager.hasEglContext() || !mCanvas) { 283 return; 284 } 285 requireGlContext(); 286 // buildLayer() will leave the tree in an unknown state, so we must stop drawing 287 stopDrawing(); 288 289 TreeInfo info(TreeInfo::MODE_FULL, mRenderThread.renderState()); 290 info.damageAccumulator = &mDamageAccumulator; 291 info.renderer = mCanvas; 292 info.runAnimations = false; 293 node->prepareTree(info); 294 SkRect ignore; 295 mDamageAccumulator.finish(&ignore); 296 // Tickle the GENERIC property on node to mark it as dirty for damaging 297 // purposes when the frame is actually drawn 298 node->setPropertyFieldsDirty(RenderNode::GENERIC); 299 300 mCanvas->flushLayerUpdates(); 301 302 node->incStrong(0); 303 mPrefetechedLayers.insert(node); 304} 305 306bool CanvasContext::copyLayerInto(DeferredLayerUpdater* layer, SkBitmap* bitmap) { 307 requireGlContext(); 308 layer->apply(); 309 return LayerRenderer::copyLayer(mRenderThread.renderState(), layer->backingLayer(), bitmap); 310} 311 312void CanvasContext::destroyHardwareResources() { 313 stopDrawing(); 314 if (mEglManager.hasEglContext()) { 315 requireGlContext(); 316 freePrefetechedLayers(); 317 mRootRenderNode->destroyHardwareResources(); 318 Caches::getInstance().flush(Caches::kFlushMode_Layers); 319 } 320} 321 322void CanvasContext::trimMemory(RenderThread& thread, int level) { 323 // No context means nothing to free 324 if (!thread.eglManager().hasEglContext()) return; 325 326 thread.eglManager().requireGlContext(); 327 if (level >= TRIM_MEMORY_COMPLETE) { 328 Caches::getInstance().flush(Caches::kFlushMode_Full); 329 thread.eglManager().destroy(); 330 } else if (level >= TRIM_MEMORY_UI_HIDDEN) { 331 Caches::getInstance().flush(Caches::kFlushMode_Moderate); 332 } 333} 334 335void CanvasContext::runWithGlContext(RenderTask* task) { 336 requireGlContext(); 337 task->run(); 338} 339 340Layer* CanvasContext::createRenderLayer(int width, int height) { 341 requireSurface(); 342 return LayerRenderer::createRenderLayer(mRenderThread.renderState(), width, height); 343} 344 345Layer* CanvasContext::createTextureLayer() { 346 requireSurface(); 347 return LayerRenderer::createTextureLayer(mRenderThread.renderState()); 348} 349 350void CanvasContext::requireGlContext() { 351 mEglManager.requireGlContext(); 352} 353 354void CanvasContext::setTextureAtlas(RenderThread& thread, 355 const sp<GraphicBuffer>& buffer, int64_t* map, size_t mapSize) { 356 thread.eglManager().setTextureAtlas(buffer, map, mapSize); 357} 358 359} /* namespace renderthread */ 360} /* namespace uirenderer */ 361} /* namespace android */ 362