EglManager.cpp revision 5515637540bedd8fc9a1a6e46a4b512dd45520a5
1/* 2 * Copyright (C) 2014 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17#include "EglManager.h" 18 19#include "../Caches.h" 20#include "../renderstate/RenderState.h" 21#include "RenderThread.h" 22 23#include <cutils/log.h> 24#include <cutils/properties.h> 25#include <EGL/eglext.h> 26 27#define PROPERTY_RENDER_DIRTY_REGIONS "debug.hwui.render_dirty_regions" 28#define GLES_VERSION 2 29 30#define WAIT_FOR_GPU_COMPLETION 0 31 32// Android-specific addition that is used to show when frames began in systrace 33EGLAPI void EGLAPIENTRY eglBeginFrame(EGLDisplay dpy, EGLSurface surface); 34 35namespace android { 36namespace uirenderer { 37namespace renderthread { 38 39#define ERROR_CASE(x) case x: return #x; 40static const char* egl_error_str(EGLint error) { 41 switch (error) { 42 ERROR_CASE(EGL_SUCCESS) 43 ERROR_CASE(EGL_NOT_INITIALIZED) 44 ERROR_CASE(EGL_BAD_ACCESS) 45 ERROR_CASE(EGL_BAD_ALLOC) 46 ERROR_CASE(EGL_BAD_ATTRIBUTE) 47 ERROR_CASE(EGL_BAD_CONFIG) 48 ERROR_CASE(EGL_BAD_CONTEXT) 49 ERROR_CASE(EGL_BAD_CURRENT_SURFACE) 50 ERROR_CASE(EGL_BAD_DISPLAY) 51 ERROR_CASE(EGL_BAD_MATCH) 52 ERROR_CASE(EGL_BAD_NATIVE_PIXMAP) 53 ERROR_CASE(EGL_BAD_NATIVE_WINDOW) 54 ERROR_CASE(EGL_BAD_PARAMETER) 55 ERROR_CASE(EGL_BAD_SURFACE) 56 ERROR_CASE(EGL_CONTEXT_LOST) 57 default: 58 return "Unknown error"; 59 } 60} 61static const char* egl_error_str() { 62 return egl_error_str(eglGetError()); 63} 64 65static bool load_dirty_regions_property() { 66 char buf[PROPERTY_VALUE_MAX]; 67 int len = property_get(PROPERTY_RENDER_DIRTY_REGIONS, buf, "true"); 68 return !strncasecmp("true", buf, len); 69} 70 71EglManager::EglManager(RenderThread& thread) 72 : mRenderThread(thread) 73 , mEglDisplay(EGL_NO_DISPLAY) 74 , mEglConfig(nullptr) 75 , mEglContext(EGL_NO_CONTEXT) 76 , mPBufferSurface(EGL_NO_SURFACE) 77 , mAllowPreserveBuffer(load_dirty_regions_property()) 78 , mCurrentSurface(EGL_NO_SURFACE) 79 , mAtlasMap(nullptr) 80 , mAtlasMapSize(0) 81 , mInFrame(false) { 82 mCanSetPreserveBuffer = mAllowPreserveBuffer; 83 ALOGD("Use EGL_SWAP_BEHAVIOR_PRESERVED: %s", mAllowPreserveBuffer ? "true" : "false"); 84} 85 86void EglManager::initialize() { 87 if (hasEglContext()) return; 88 89 ATRACE_NAME("Creating EGLContext"); 90 91 mEglDisplay = eglGetDisplay(EGL_DEFAULT_DISPLAY); 92 LOG_ALWAYS_FATAL_IF(mEglDisplay == EGL_NO_DISPLAY, 93 "Failed to get EGL_DEFAULT_DISPLAY! err=%s", egl_error_str()); 94 95 EGLint major, minor; 96 LOG_ALWAYS_FATAL_IF(eglInitialize(mEglDisplay, &major, &minor) == EGL_FALSE, 97 "Failed to initialize display %p! err=%s", mEglDisplay, egl_error_str()); 98 99 ALOGI("Initialized EGL, version %d.%d", (int)major, (int)minor); 100 101 loadConfig(); 102 createContext(); 103 usePBufferSurface(); 104 mRenderThread.renderState().onGLContextCreated(); 105 initAtlas(); 106} 107 108bool EglManager::hasEglContext() { 109 return mEglDisplay != EGL_NO_DISPLAY; 110} 111 112void EglManager::requireGlContext() { 113 LOG_ALWAYS_FATAL_IF(mEglDisplay == EGL_NO_DISPLAY, "No EGL context"); 114 115 if (!mInFrame) { 116 // We can't be certain about the state of the current surface (whether 117 // or not it is destroyed, for example), so err on the side of using 118 // the pbuffer surface which we fully control 119 usePBufferSurface(); 120 } 121} 122 123void EglManager::loadConfig() { 124 EGLint swapBehavior = mCanSetPreserveBuffer ? EGL_SWAP_BEHAVIOR_PRESERVED_BIT : 0; 125 EGLint attribs[] = { 126 EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT, 127 EGL_RED_SIZE, 8, 128 EGL_GREEN_SIZE, 8, 129 EGL_BLUE_SIZE, 8, 130 EGL_ALPHA_SIZE, 8, 131 EGL_DEPTH_SIZE, 0, 132 EGL_CONFIG_CAVEAT, EGL_NONE, 133 EGL_STENCIL_SIZE, Stencil::getStencilSize(), 134 EGL_SURFACE_TYPE, EGL_WINDOW_BIT | swapBehavior, 135 EGL_NONE 136 }; 137 138 EGLint num_configs = 1; 139 if (!eglChooseConfig(mEglDisplay, attribs, &mEglConfig, num_configs, &num_configs) 140 || num_configs != 1) { 141 // Failed to get a valid config 142 if (mCanSetPreserveBuffer) { 143 ALOGW("Failed to choose config with EGL_SWAP_BEHAVIOR_PRESERVED, retrying without..."); 144 // Try again without dirty regions enabled 145 mCanSetPreserveBuffer = false; 146 loadConfig(); 147 } else { 148 LOG_ALWAYS_FATAL("Failed to choose config, error = %s", egl_error_str()); 149 } 150 } 151} 152 153void EglManager::createContext() { 154 EGLint attribs[] = { EGL_CONTEXT_CLIENT_VERSION, GLES_VERSION, EGL_NONE }; 155 mEglContext = eglCreateContext(mEglDisplay, mEglConfig, EGL_NO_CONTEXT, attribs); 156 LOG_ALWAYS_FATAL_IF(mEglContext == EGL_NO_CONTEXT, 157 "Failed to create context, error = %s", egl_error_str()); 158} 159 160void EglManager::setTextureAtlas(const sp<GraphicBuffer>& buffer, 161 int64_t* map, size_t mapSize) { 162 163 // Already initialized 164 if (mAtlasBuffer.get()) { 165 ALOGW("Multiple calls to setTextureAtlas!"); 166 delete map; 167 return; 168 } 169 170 mAtlasBuffer = buffer; 171 mAtlasMap = map; 172 mAtlasMapSize = mapSize; 173 174 if (hasEglContext()) { 175 usePBufferSurface(); 176 initAtlas(); 177 } 178} 179 180void EglManager::initAtlas() { 181 if (mAtlasBuffer.get()) { 182 mRenderThread.renderState().assetAtlas().init(mAtlasBuffer, 183 mAtlasMap, mAtlasMapSize); 184 } 185} 186 187void EglManager::usePBufferSurface() { 188 LOG_ALWAYS_FATAL_IF(mEglDisplay == EGL_NO_DISPLAY, 189 "usePBufferSurface() called on uninitialized GlobalContext!"); 190 191 if (mPBufferSurface == EGL_NO_SURFACE) { 192 EGLint attribs[] = { EGL_WIDTH, 1, EGL_HEIGHT, 1, EGL_NONE }; 193 mPBufferSurface = eglCreatePbufferSurface(mEglDisplay, mEglConfig, attribs); 194 } 195 makeCurrent(mPBufferSurface); 196} 197 198EGLSurface EglManager::createSurface(EGLNativeWindowType window) { 199 initialize(); 200 EGLSurface surface = eglCreateWindowSurface(mEglDisplay, mEglConfig, window, nullptr); 201 LOG_ALWAYS_FATAL_IF(surface == EGL_NO_SURFACE, 202 "Failed to create EGLSurface for window %p, eglErr = %s", 203 (void*) window, egl_error_str()); 204 return surface; 205} 206 207void EglManager::destroySurface(EGLSurface surface) { 208 if (isCurrent(surface)) { 209 makeCurrent(EGL_NO_SURFACE); 210 } 211 if (!eglDestroySurface(mEglDisplay, surface)) { 212 ALOGW("Failed to destroy surface %p, error=%s", (void*)surface, egl_error_str()); 213 } 214} 215 216void EglManager::destroy() { 217 if (mEglDisplay == EGL_NO_DISPLAY) return; 218 219 usePBufferSurface(); 220 if (Caches::hasInstance()) { 221 Caches::getInstance().terminate(); 222 } 223 224 mRenderThread.renderState().onGLContextDestroyed(); 225 eglDestroyContext(mEglDisplay, mEglContext); 226 eglDestroySurface(mEglDisplay, mPBufferSurface); 227 eglMakeCurrent(mEglDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT); 228 eglTerminate(mEglDisplay); 229 eglReleaseThread(); 230 231 mEglDisplay = EGL_NO_DISPLAY; 232 mEglContext = EGL_NO_CONTEXT; 233 mPBufferSurface = EGL_NO_SURFACE; 234 mCurrentSurface = EGL_NO_SURFACE; 235} 236 237bool EglManager::makeCurrent(EGLSurface surface) { 238 if (isCurrent(surface)) return false; 239 240 if (surface == EGL_NO_SURFACE) { 241 // If we are setting EGL_NO_SURFACE we don't care about any of the potential 242 // return errors, which would only happen if mEglDisplay had already been 243 // destroyed in which case the current context is already NO_CONTEXT 244 eglMakeCurrent(mEglDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT); 245 } else if (!eglMakeCurrent(mEglDisplay, surface, surface, mEglContext)) { 246 LOG_ALWAYS_FATAL("Failed to make current on surface %p, error=%s", 247 (void*)surface, egl_error_str()); 248 } 249 mCurrentSurface = surface; 250 return true; 251} 252 253void EglManager::beginFrame(EGLSurface surface, EGLint* width, EGLint* height) { 254 LOG_ALWAYS_FATAL_IF(surface == EGL_NO_SURFACE, 255 "Tried to beginFrame on EGL_NO_SURFACE!"); 256 makeCurrent(surface); 257 if (width) { 258 eglQuerySurface(mEglDisplay, surface, EGL_WIDTH, width); 259 } 260 if (height) { 261 eglQuerySurface(mEglDisplay, surface, EGL_HEIGHT, height); 262 } 263 eglBeginFrame(mEglDisplay, surface); 264 mInFrame = true; 265} 266 267bool EglManager::swapBuffers(EGLSurface surface) { 268 mInFrame = false; 269 270#if WAIT_FOR_GPU_COMPLETION 271 { 272 ATRACE_NAME("Finishing GPU work"); 273 fence(); 274 } 275#endif 276 277 eglSwapBuffers(mEglDisplay, surface); 278 EGLint err = eglGetError(); 279 if (CC_LIKELY(err == EGL_SUCCESS)) { 280 return true; 281 } 282 if (err == EGL_BAD_SURFACE) { 283 // For some reason our surface was destroyed out from under us 284 // This really shouldn't happen, but if it does we can recover easily 285 // by just not trying to use the surface anymore 286 ALOGW("swapBuffers encountered EGL_BAD_SURFACE on %p, halting rendering...", surface); 287 return false; 288 } 289 LOG_ALWAYS_FATAL("Encountered EGL error %d %s during rendering", 290 err, egl_error_str(err)); 291 // Impossible to hit this, but the compiler doesn't know that 292 return false; 293} 294 295void EglManager::fence() { 296 EGLSyncKHR fence = eglCreateSyncKHR(mEglDisplay, EGL_SYNC_FENCE_KHR, NULL); 297 eglClientWaitSyncKHR(mEglDisplay, fence, 298 EGL_SYNC_FLUSH_COMMANDS_BIT_KHR, EGL_FOREVER_KHR); 299 eglDestroySyncKHR(mEglDisplay, fence); 300} 301 302void EglManager::cancelFrame() { 303 mInFrame = false; 304} 305 306bool EglManager::setPreserveBuffer(EGLSurface surface, bool preserve) { 307 if (CC_UNLIKELY(!mAllowPreserveBuffer)) return false; 308 309 bool preserved = false; 310 if (mCanSetPreserveBuffer) { 311 preserved = eglSurfaceAttrib(mEglDisplay, surface, EGL_SWAP_BEHAVIOR, 312 preserve ? EGL_BUFFER_PRESERVED : EGL_BUFFER_DESTROYED); 313 if (CC_UNLIKELY(!preserved)) { 314 ALOGW("Failed to set EGL_SWAP_BEHAVIOR on surface %p, error=%s", 315 (void*) surface, egl_error_str()); 316 } 317 } 318 if (CC_UNLIKELY(!preserved)) { 319 // Maybe it's already set? 320 EGLint swapBehavior; 321 if (eglQuerySurface(mEglDisplay, surface, EGL_SWAP_BEHAVIOR, &swapBehavior)) { 322 preserved = (swapBehavior == EGL_BUFFER_PRESERVED); 323 } else { 324 ALOGW("Failed to query EGL_SWAP_BEHAVIOR on surface %p, error=%p", 325 (void*) surface, egl_error_str()); 326 } 327 } 328 329 return preserved; 330} 331 332} /* namespace renderthread */ 333} /* namespace uirenderer */ 334} /* namespace android */ 335