EglManager.cpp revision 5515637540bedd8fc9a1a6e46a4b512dd45520a5
1/*
2 * Copyright (C) 2014 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#include "EglManager.h"
18
19#include "../Caches.h"
20#include "../renderstate/RenderState.h"
21#include "RenderThread.h"
22
23#include <cutils/log.h>
24#include <cutils/properties.h>
25#include <EGL/eglext.h>
26
27#define PROPERTY_RENDER_DIRTY_REGIONS "debug.hwui.render_dirty_regions"
28#define GLES_VERSION 2
29
30#define WAIT_FOR_GPU_COMPLETION 0
31
32// Android-specific addition that is used to show when frames began in systrace
33EGLAPI void EGLAPIENTRY eglBeginFrame(EGLDisplay dpy, EGLSurface surface);
34
35namespace android {
36namespace uirenderer {
37namespace renderthread {
38
39#define ERROR_CASE(x) case x: return #x;
40static const char* egl_error_str(EGLint error) {
41    switch (error) {
42        ERROR_CASE(EGL_SUCCESS)
43        ERROR_CASE(EGL_NOT_INITIALIZED)
44        ERROR_CASE(EGL_BAD_ACCESS)
45        ERROR_CASE(EGL_BAD_ALLOC)
46        ERROR_CASE(EGL_BAD_ATTRIBUTE)
47        ERROR_CASE(EGL_BAD_CONFIG)
48        ERROR_CASE(EGL_BAD_CONTEXT)
49        ERROR_CASE(EGL_BAD_CURRENT_SURFACE)
50        ERROR_CASE(EGL_BAD_DISPLAY)
51        ERROR_CASE(EGL_BAD_MATCH)
52        ERROR_CASE(EGL_BAD_NATIVE_PIXMAP)
53        ERROR_CASE(EGL_BAD_NATIVE_WINDOW)
54        ERROR_CASE(EGL_BAD_PARAMETER)
55        ERROR_CASE(EGL_BAD_SURFACE)
56        ERROR_CASE(EGL_CONTEXT_LOST)
57    default:
58        return "Unknown error";
59    }
60}
61static const char* egl_error_str() {
62    return egl_error_str(eglGetError());
63}
64
65static bool load_dirty_regions_property() {
66    char buf[PROPERTY_VALUE_MAX];
67    int len = property_get(PROPERTY_RENDER_DIRTY_REGIONS, buf, "true");
68    return !strncasecmp("true", buf, len);
69}
70
71EglManager::EglManager(RenderThread& thread)
72        : mRenderThread(thread)
73        , mEglDisplay(EGL_NO_DISPLAY)
74        , mEglConfig(nullptr)
75        , mEglContext(EGL_NO_CONTEXT)
76        , mPBufferSurface(EGL_NO_SURFACE)
77        , mAllowPreserveBuffer(load_dirty_regions_property())
78        , mCurrentSurface(EGL_NO_SURFACE)
79        , mAtlasMap(nullptr)
80        , mAtlasMapSize(0)
81        , mInFrame(false) {
82    mCanSetPreserveBuffer = mAllowPreserveBuffer;
83    ALOGD("Use EGL_SWAP_BEHAVIOR_PRESERVED: %s", mAllowPreserveBuffer ? "true" : "false");
84}
85
86void EglManager::initialize() {
87    if (hasEglContext()) return;
88
89    ATRACE_NAME("Creating EGLContext");
90
91    mEglDisplay = eglGetDisplay(EGL_DEFAULT_DISPLAY);
92    LOG_ALWAYS_FATAL_IF(mEglDisplay == EGL_NO_DISPLAY,
93            "Failed to get EGL_DEFAULT_DISPLAY! err=%s", egl_error_str());
94
95    EGLint major, minor;
96    LOG_ALWAYS_FATAL_IF(eglInitialize(mEglDisplay, &major, &minor) == EGL_FALSE,
97            "Failed to initialize display %p! err=%s", mEglDisplay, egl_error_str());
98
99    ALOGI("Initialized EGL, version %d.%d", (int)major, (int)minor);
100
101    loadConfig();
102    createContext();
103    usePBufferSurface();
104    mRenderThread.renderState().onGLContextCreated();
105    initAtlas();
106}
107
108bool EglManager::hasEglContext() {
109    return mEglDisplay != EGL_NO_DISPLAY;
110}
111
112void EglManager::requireGlContext() {
113    LOG_ALWAYS_FATAL_IF(mEglDisplay == EGL_NO_DISPLAY, "No EGL context");
114
115    if (!mInFrame) {
116        // We can't be certain about the state of the current surface (whether
117        // or not it is destroyed, for example), so err on the side of using
118        // the pbuffer surface which we fully control
119        usePBufferSurface();
120    }
121}
122
123void EglManager::loadConfig() {
124    EGLint swapBehavior = mCanSetPreserveBuffer ? EGL_SWAP_BEHAVIOR_PRESERVED_BIT : 0;
125    EGLint attribs[] = {
126            EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT,
127            EGL_RED_SIZE, 8,
128            EGL_GREEN_SIZE, 8,
129            EGL_BLUE_SIZE, 8,
130            EGL_ALPHA_SIZE, 8,
131            EGL_DEPTH_SIZE, 0,
132            EGL_CONFIG_CAVEAT, EGL_NONE,
133            EGL_STENCIL_SIZE, Stencil::getStencilSize(),
134            EGL_SURFACE_TYPE, EGL_WINDOW_BIT | swapBehavior,
135            EGL_NONE
136    };
137
138    EGLint num_configs = 1;
139    if (!eglChooseConfig(mEglDisplay, attribs, &mEglConfig, num_configs, &num_configs)
140            || num_configs != 1) {
141        // Failed to get a valid config
142        if (mCanSetPreserveBuffer) {
143            ALOGW("Failed to choose config with EGL_SWAP_BEHAVIOR_PRESERVED, retrying without...");
144            // Try again without dirty regions enabled
145            mCanSetPreserveBuffer = false;
146            loadConfig();
147        } else {
148            LOG_ALWAYS_FATAL("Failed to choose config, error = %s", egl_error_str());
149        }
150    }
151}
152
153void EglManager::createContext() {
154    EGLint attribs[] = { EGL_CONTEXT_CLIENT_VERSION, GLES_VERSION, EGL_NONE };
155    mEglContext = eglCreateContext(mEglDisplay, mEglConfig, EGL_NO_CONTEXT, attribs);
156    LOG_ALWAYS_FATAL_IF(mEglContext == EGL_NO_CONTEXT,
157        "Failed to create context, error = %s", egl_error_str());
158}
159
160void EglManager::setTextureAtlas(const sp<GraphicBuffer>& buffer,
161        int64_t* map, size_t mapSize) {
162
163    // Already initialized
164    if (mAtlasBuffer.get()) {
165        ALOGW("Multiple calls to setTextureAtlas!");
166        delete map;
167        return;
168    }
169
170    mAtlasBuffer = buffer;
171    mAtlasMap = map;
172    mAtlasMapSize = mapSize;
173
174    if (hasEglContext()) {
175        usePBufferSurface();
176        initAtlas();
177    }
178}
179
180void EglManager::initAtlas() {
181    if (mAtlasBuffer.get()) {
182        mRenderThread.renderState().assetAtlas().init(mAtlasBuffer,
183                mAtlasMap, mAtlasMapSize);
184    }
185}
186
187void EglManager::usePBufferSurface() {
188    LOG_ALWAYS_FATAL_IF(mEglDisplay == EGL_NO_DISPLAY,
189            "usePBufferSurface() called on uninitialized GlobalContext!");
190
191    if (mPBufferSurface == EGL_NO_SURFACE) {
192        EGLint attribs[] = { EGL_WIDTH, 1, EGL_HEIGHT, 1, EGL_NONE };
193        mPBufferSurface = eglCreatePbufferSurface(mEglDisplay, mEglConfig, attribs);
194    }
195    makeCurrent(mPBufferSurface);
196}
197
198EGLSurface EglManager::createSurface(EGLNativeWindowType window) {
199    initialize();
200    EGLSurface surface = eglCreateWindowSurface(mEglDisplay, mEglConfig, window, nullptr);
201    LOG_ALWAYS_FATAL_IF(surface == EGL_NO_SURFACE,
202            "Failed to create EGLSurface for window %p, eglErr = %s",
203            (void*) window, egl_error_str());
204    return surface;
205}
206
207void EglManager::destroySurface(EGLSurface surface) {
208    if (isCurrent(surface)) {
209        makeCurrent(EGL_NO_SURFACE);
210    }
211    if (!eglDestroySurface(mEglDisplay, surface)) {
212        ALOGW("Failed to destroy surface %p, error=%s", (void*)surface, egl_error_str());
213    }
214}
215
216void EglManager::destroy() {
217    if (mEglDisplay == EGL_NO_DISPLAY) return;
218
219    usePBufferSurface();
220    if (Caches::hasInstance()) {
221        Caches::getInstance().terminate();
222    }
223
224    mRenderThread.renderState().onGLContextDestroyed();
225    eglDestroyContext(mEglDisplay, mEglContext);
226    eglDestroySurface(mEglDisplay, mPBufferSurface);
227    eglMakeCurrent(mEglDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
228    eglTerminate(mEglDisplay);
229    eglReleaseThread();
230
231    mEglDisplay = EGL_NO_DISPLAY;
232    mEglContext = EGL_NO_CONTEXT;
233    mPBufferSurface = EGL_NO_SURFACE;
234    mCurrentSurface = EGL_NO_SURFACE;
235}
236
237bool EglManager::makeCurrent(EGLSurface surface) {
238    if (isCurrent(surface)) return false;
239
240    if (surface == EGL_NO_SURFACE) {
241        // If we are setting EGL_NO_SURFACE we don't care about any of the potential
242        // return errors, which would only happen if mEglDisplay had already been
243        // destroyed in which case the current context is already NO_CONTEXT
244        eglMakeCurrent(mEglDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
245    } else if (!eglMakeCurrent(mEglDisplay, surface, surface, mEglContext)) {
246        LOG_ALWAYS_FATAL("Failed to make current on surface %p, error=%s",
247                (void*)surface, egl_error_str());
248    }
249    mCurrentSurface = surface;
250    return true;
251}
252
253void EglManager::beginFrame(EGLSurface surface, EGLint* width, EGLint* height) {
254    LOG_ALWAYS_FATAL_IF(surface == EGL_NO_SURFACE,
255            "Tried to beginFrame on EGL_NO_SURFACE!");
256    makeCurrent(surface);
257    if (width) {
258        eglQuerySurface(mEglDisplay, surface, EGL_WIDTH, width);
259    }
260    if (height) {
261        eglQuerySurface(mEglDisplay, surface, EGL_HEIGHT, height);
262    }
263    eglBeginFrame(mEglDisplay, surface);
264    mInFrame = true;
265}
266
267bool EglManager::swapBuffers(EGLSurface surface) {
268    mInFrame = false;
269
270#if WAIT_FOR_GPU_COMPLETION
271    {
272        ATRACE_NAME("Finishing GPU work");
273        fence();
274    }
275#endif
276
277    eglSwapBuffers(mEglDisplay, surface);
278    EGLint err = eglGetError();
279    if (CC_LIKELY(err == EGL_SUCCESS)) {
280        return true;
281    }
282    if (err == EGL_BAD_SURFACE) {
283        // For some reason our surface was destroyed out from under us
284        // This really shouldn't happen, but if it does we can recover easily
285        // by just not trying to use the surface anymore
286        ALOGW("swapBuffers encountered EGL_BAD_SURFACE on %p, halting rendering...", surface);
287        return false;
288    }
289    LOG_ALWAYS_FATAL("Encountered EGL error %d %s during rendering",
290            err, egl_error_str(err));
291    // Impossible to hit this, but the compiler doesn't know that
292    return false;
293}
294
295void EglManager::fence() {
296    EGLSyncKHR fence = eglCreateSyncKHR(mEglDisplay, EGL_SYNC_FENCE_KHR, NULL);
297    eglClientWaitSyncKHR(mEglDisplay, fence,
298            EGL_SYNC_FLUSH_COMMANDS_BIT_KHR, EGL_FOREVER_KHR);
299    eglDestroySyncKHR(mEglDisplay, fence);
300}
301
302void EglManager::cancelFrame() {
303    mInFrame = false;
304}
305
306bool EglManager::setPreserveBuffer(EGLSurface surface, bool preserve) {
307    if (CC_UNLIKELY(!mAllowPreserveBuffer)) return false;
308
309    bool preserved = false;
310    if (mCanSetPreserveBuffer) {
311        preserved = eglSurfaceAttrib(mEglDisplay, surface, EGL_SWAP_BEHAVIOR,
312                preserve ? EGL_BUFFER_PRESERVED : EGL_BUFFER_DESTROYED);
313        if (CC_UNLIKELY(!preserved)) {
314            ALOGW("Failed to set EGL_SWAP_BEHAVIOR on surface %p, error=%s",
315                    (void*) surface, egl_error_str());
316        }
317    }
318    if (CC_UNLIKELY(!preserved)) {
319        // Maybe it's already set?
320        EGLint swapBehavior;
321        if (eglQuerySurface(mEglDisplay, surface, EGL_SWAP_BEHAVIOR, &swapBehavior)) {
322            preserved = (swapBehavior == EGL_BUFFER_PRESERVED);
323        } else {
324            ALOGW("Failed to query EGL_SWAP_BEHAVIOR on surface %p, error=%p",
325                                (void*) surface, egl_error_str());
326        }
327    }
328
329    return preserved;
330}
331
332} /* namespace renderthread */
333} /* namespace uirenderer */
334} /* namespace android */
335