EglManager.cpp revision 8a6b56651b42df2a073d68bbaf23e681acd7eeb5
1/*
2 * Copyright (C) 2014 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#include "EglManager.h"
18
19#include "../Caches.h"
20#include "../renderstate/RenderState.h"
21#include "RenderThread.h"
22
23#include <cutils/log.h>
24#include <cutils/properties.h>
25#include <EGL/eglext.h>
26
27#define PROPERTY_RENDER_DIRTY_REGIONS "debug.hwui.render_dirty_regions"
28#define GLES_VERSION 2
29
30#define WAIT_FOR_GPU_COMPLETION 0
31
32// Android-specific addition that is used to show when frames began in systrace
33EGLAPI void EGLAPIENTRY eglBeginFrame(EGLDisplay dpy, EGLSurface surface);
34
35namespace android {
36namespace uirenderer {
37namespace renderthread {
38
39#define ERROR_CASE(x) case x: return #x;
40static const char* egl_error_str(EGLint error) {
41    switch (error) {
42        ERROR_CASE(EGL_SUCCESS)
43        ERROR_CASE(EGL_NOT_INITIALIZED)
44        ERROR_CASE(EGL_BAD_ACCESS)
45        ERROR_CASE(EGL_BAD_ALLOC)
46        ERROR_CASE(EGL_BAD_ATTRIBUTE)
47        ERROR_CASE(EGL_BAD_CONFIG)
48        ERROR_CASE(EGL_BAD_CONTEXT)
49        ERROR_CASE(EGL_BAD_CURRENT_SURFACE)
50        ERROR_CASE(EGL_BAD_DISPLAY)
51        ERROR_CASE(EGL_BAD_MATCH)
52        ERROR_CASE(EGL_BAD_NATIVE_PIXMAP)
53        ERROR_CASE(EGL_BAD_NATIVE_WINDOW)
54        ERROR_CASE(EGL_BAD_PARAMETER)
55        ERROR_CASE(EGL_BAD_SURFACE)
56        ERROR_CASE(EGL_CONTEXT_LOST)
57    default:
58        return "Unknown error";
59    }
60}
61static const char* egl_error_str() {
62    return egl_error_str(eglGetError());
63}
64
65static bool load_dirty_regions_property() {
66    char buf[PROPERTY_VALUE_MAX];
67    int len = property_get(PROPERTY_RENDER_DIRTY_REGIONS, buf, "true");
68    return !strncasecmp("true", buf, len);
69}
70
71EglManager::EglManager(RenderThread& thread)
72        : mRenderThread(thread)
73        , mEglDisplay(EGL_NO_DISPLAY)
74        , mEglConfig(nullptr)
75        , mEglContext(EGL_NO_CONTEXT)
76        , mPBufferSurface(EGL_NO_SURFACE)
77        , mAllowPreserveBuffer(load_dirty_regions_property())
78        , mCurrentSurface(EGL_NO_SURFACE)
79        , mAtlasMap(nullptr)
80        , mAtlasMapSize(0)
81        , mInFrame(false) {
82    mCanSetPreserveBuffer = mAllowPreserveBuffer;
83    ALOGD("Use EGL_SWAP_BEHAVIOR_PRESERVED: %s", mAllowPreserveBuffer ? "true" : "false");
84}
85
86void EglManager::initialize() {
87    if (hasEglContext()) return;
88
89    ATRACE_NAME("Creating EGLContext");
90
91    mEglDisplay = eglGetDisplay(EGL_DEFAULT_DISPLAY);
92    LOG_ALWAYS_FATAL_IF(mEglDisplay == EGL_NO_DISPLAY,
93            "Failed to get EGL_DEFAULT_DISPLAY! err=%s", egl_error_str());
94
95    EGLint major, minor;
96    LOG_ALWAYS_FATAL_IF(eglInitialize(mEglDisplay, &major, &minor) == EGL_FALSE,
97            "Failed to initialize display %p! err=%s", mEglDisplay, egl_error_str());
98
99    ALOGI("Initialized EGL, version %d.%d", (int)major, (int)minor);
100
101    loadConfig();
102    createContext();
103    usePBufferSurface();
104    mRenderThread.renderState().onGLContextCreated();
105    initAtlas();
106}
107
108bool EglManager::hasEglContext() {
109    return mEglDisplay != EGL_NO_DISPLAY;
110}
111
112void EglManager::requireGlContext() {
113    LOG_ALWAYS_FATAL_IF(mEglDisplay == EGL_NO_DISPLAY, "No EGL context");
114
115    if (!mInFrame) {
116        // We can't be certain about the state of the current surface (whether
117        // or not it is destroyed, for example), so err on the side of using
118        // the pbuffer surface which we fully control
119        usePBufferSurface();
120    }
121}
122
123void EglManager::loadConfig() {
124    EGLint swapBehavior = mCanSetPreserveBuffer ? EGL_SWAP_BEHAVIOR_PRESERVED_BIT : 0;
125    EGLint attribs[] = {
126            EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT,
127            EGL_RED_SIZE, 8,
128            EGL_GREEN_SIZE, 8,
129            EGL_BLUE_SIZE, 8,
130            EGL_ALPHA_SIZE, 8,
131            EGL_DEPTH_SIZE, 0,
132            EGL_CONFIG_CAVEAT, EGL_NONE,
133            EGL_STENCIL_SIZE, Stencil::getStencilSize(),
134            EGL_SURFACE_TYPE, EGL_WINDOW_BIT | swapBehavior,
135            EGL_NONE
136    };
137
138    EGLint num_configs = 1;
139    if (!eglChooseConfig(mEglDisplay, attribs, &mEglConfig, num_configs, &num_configs)
140            || num_configs != 1) {
141        // Failed to get a valid config
142        if (mCanSetPreserveBuffer) {
143            ALOGW("Failed to choose config with EGL_SWAP_BEHAVIOR_PRESERVED, retrying without...");
144            // Try again without dirty regions enabled
145            mCanSetPreserveBuffer = false;
146            loadConfig();
147        } else {
148            LOG_ALWAYS_FATAL("Failed to choose config, error = %s", egl_error_str());
149        }
150    }
151}
152
153void EglManager::createContext() {
154    EGLint attribs[] = { EGL_CONTEXT_CLIENT_VERSION, GLES_VERSION, EGL_NONE };
155    mEglContext = eglCreateContext(mEglDisplay, mEglConfig, EGL_NO_CONTEXT, attribs);
156    LOG_ALWAYS_FATAL_IF(mEglContext == EGL_NO_CONTEXT,
157        "Failed to create context, error = %s", egl_error_str());
158}
159
160void EglManager::setTextureAtlas(const sp<GraphicBuffer>& buffer,
161        int64_t* map, size_t mapSize) {
162
163    // Already initialized
164    if (mAtlasBuffer.get()) {
165        ALOGW("Multiple calls to setTextureAtlas!");
166        delete map;
167        return;
168    }
169
170    mAtlasBuffer = buffer;
171    mAtlasMap = map;
172    mAtlasMapSize = mapSize;
173
174    if (hasEglContext()) {
175        usePBufferSurface();
176        initAtlas();
177    }
178}
179
180void EglManager::initAtlas() {
181    if (mAtlasBuffer.get()) {
182        mRenderThread.renderState().assetAtlas().init(mAtlasBuffer,
183                mAtlasMap, mAtlasMapSize);
184    }
185}
186
187void EglManager::usePBufferSurface() {
188    LOG_ALWAYS_FATAL_IF(mEglDisplay == EGL_NO_DISPLAY,
189            "usePBufferSurface() called on uninitialized GlobalContext!");
190
191    if (mPBufferSurface == EGL_NO_SURFACE) {
192        EGLint attribs[] = { EGL_WIDTH, 1, EGL_HEIGHT, 1, EGL_NONE };
193        mPBufferSurface = eglCreatePbufferSurface(mEglDisplay, mEglConfig, attribs);
194    }
195    makeCurrent(mPBufferSurface);
196}
197
198EGLSurface EglManager::createSurface(EGLNativeWindowType window) {
199    initialize();
200    EGLSurface surface = eglCreateWindowSurface(mEglDisplay, mEglConfig, window, nullptr);
201    LOG_ALWAYS_FATAL_IF(surface == EGL_NO_SURFACE,
202            "Failed to create EGLSurface for window %p, eglErr = %s",
203            (void*) window, egl_error_str());
204    return surface;
205}
206
207void EglManager::destroySurface(EGLSurface surface) {
208    if (isCurrent(surface)) {
209        makeCurrent(EGL_NO_SURFACE);
210    }
211    if (!eglDestroySurface(mEglDisplay, surface)) {
212        ALOGW("Failed to destroy surface %p, error=%s", (void*)surface, egl_error_str());
213    }
214}
215
216void EglManager::destroy() {
217    if (mEglDisplay == EGL_NO_DISPLAY) return;
218
219    usePBufferSurface();
220
221    mRenderThread.renderState().onGLContextDestroyed();
222    eglDestroyContext(mEglDisplay, mEglContext);
223    eglDestroySurface(mEglDisplay, mPBufferSurface);
224    eglMakeCurrent(mEglDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
225    eglTerminate(mEglDisplay);
226    eglReleaseThread();
227
228    mEglDisplay = EGL_NO_DISPLAY;
229    mEglContext = EGL_NO_CONTEXT;
230    mPBufferSurface = EGL_NO_SURFACE;
231    mCurrentSurface = EGL_NO_SURFACE;
232}
233
234bool EglManager::makeCurrent(EGLSurface surface) {
235    if (isCurrent(surface)) return false;
236
237    if (surface == EGL_NO_SURFACE) {
238        // If we are setting EGL_NO_SURFACE we don't care about any of the potential
239        // return errors, which would only happen if mEglDisplay had already been
240        // destroyed in which case the current context is already NO_CONTEXT
241        eglMakeCurrent(mEglDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
242    } else if (!eglMakeCurrent(mEglDisplay, surface, surface, mEglContext)) {
243        LOG_ALWAYS_FATAL("Failed to make current on surface %p, error=%s",
244                (void*)surface, egl_error_str());
245    }
246    mCurrentSurface = surface;
247    return true;
248}
249
250void EglManager::beginFrame(EGLSurface surface, EGLint* width, EGLint* height) {
251    LOG_ALWAYS_FATAL_IF(surface == EGL_NO_SURFACE,
252            "Tried to beginFrame on EGL_NO_SURFACE!");
253    makeCurrent(surface);
254    if (width) {
255        eglQuerySurface(mEglDisplay, surface, EGL_WIDTH, width);
256    }
257    if (height) {
258        eglQuerySurface(mEglDisplay, surface, EGL_HEIGHT, height);
259    }
260    eglBeginFrame(mEglDisplay, surface);
261    mInFrame = true;
262}
263
264bool EglManager::swapBuffers(EGLSurface surface) {
265    mInFrame = false;
266
267#if WAIT_FOR_GPU_COMPLETION
268    {
269        ATRACE_NAME("Finishing GPU work");
270        fence();
271    }
272#endif
273
274    eglSwapBuffers(mEglDisplay, surface);
275    EGLint err = eglGetError();
276    if (CC_LIKELY(err == EGL_SUCCESS)) {
277        return true;
278    }
279    if (err == EGL_BAD_SURFACE) {
280        // For some reason our surface was destroyed out from under us
281        // This really shouldn't happen, but if it does we can recover easily
282        // by just not trying to use the surface anymore
283        ALOGW("swapBuffers encountered EGL_BAD_SURFACE on %p, halting rendering...", surface);
284        return false;
285    }
286    LOG_ALWAYS_FATAL("Encountered EGL error %d %s during rendering",
287            err, egl_error_str(err));
288    // Impossible to hit this, but the compiler doesn't know that
289    return false;
290}
291
292void EglManager::fence() {
293    EGLSyncKHR fence = eglCreateSyncKHR(mEglDisplay, EGL_SYNC_FENCE_KHR, NULL);
294    eglClientWaitSyncKHR(mEglDisplay, fence,
295            EGL_SYNC_FLUSH_COMMANDS_BIT_KHR, EGL_FOREVER_KHR);
296    eglDestroySyncKHR(mEglDisplay, fence);
297}
298
299void EglManager::cancelFrame() {
300    mInFrame = false;
301}
302
303bool EglManager::setPreserveBuffer(EGLSurface surface, bool preserve) {
304    if (CC_UNLIKELY(!mAllowPreserveBuffer)) return false;
305
306    bool preserved = false;
307    if (mCanSetPreserveBuffer) {
308        preserved = eglSurfaceAttrib(mEglDisplay, surface, EGL_SWAP_BEHAVIOR,
309                preserve ? EGL_BUFFER_PRESERVED : EGL_BUFFER_DESTROYED);
310        if (CC_UNLIKELY(!preserved)) {
311            ALOGW("Failed to set EGL_SWAP_BEHAVIOR on surface %p, error=%s",
312                    (void*) surface, egl_error_str());
313        }
314    }
315    if (CC_UNLIKELY(!preserved)) {
316        // Maybe it's already set?
317        EGLint swapBehavior;
318        if (eglQuerySurface(mEglDisplay, surface, EGL_SWAP_BEHAVIOR, &swapBehavior)) {
319            preserved = (swapBehavior == EGL_BUFFER_PRESERVED);
320        } else {
321            ALOGW("Failed to query EGL_SWAP_BEHAVIOR on surface %p, error=%p",
322                                (void*) surface, egl_error_str());
323        }
324    }
325
326    return preserved;
327}
328
329} /* namespace renderthread */
330} /* namespace uirenderer */
331} /* namespace android */
332