1/*
2 * Copyright (C) 2010 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#ifndef ANDROID_GUI_CONSUMER_H
18#define ANDROID_GUI_CONSUMER_H
19
20#include <EGL/egl.h>
21#include <EGL/eglext.h>
22
23#include <gui/BufferQueueDefs.h>
24#include <gui/ConsumerBase.h>
25
26#include <ui/FenceTime.h>
27#include <ui/GraphicBuffer.h>
28
29#include <utils/String8.h>
30#include <utils/Vector.h>
31#include <utils/threads.h>
32
33namespace android {
34// ----------------------------------------------------------------------------
35
36
37class String8;
38
39/*
40 * GLConsumer consumes buffers of graphics data from a BufferQueue,
41 * and makes them available to OpenGL as a texture.
42 *
43 * A typical usage pattern is to set up the GLConsumer with the
44 * desired options, and call updateTexImage() when a new frame is desired.
45 * If a new frame is available, the texture will be updated.  If not,
46 * the previous contents are retained.
47 *
48 * By default, the texture is attached to the GL_TEXTURE_EXTERNAL_OES
49 * texture target, in the EGL context of the first thread that calls
50 * updateTexImage().
51 *
52 * This class was previously called SurfaceTexture.
53 */
54class GLConsumer : public ConsumerBase {
55public:
56    enum { TEXTURE_EXTERNAL = 0x8D65 }; // GL_TEXTURE_EXTERNAL_OES
57    typedef ConsumerBase::FrameAvailableListener FrameAvailableListener;
58
59    // GLConsumer constructs a new GLConsumer object. If the constructor with
60    // the tex parameter is used, tex indicates the name of the OpenGL ES
61    // texture to which images are to be streamed. texTarget specifies the
62    // OpenGL ES texture target to which the texture will be bound in
63    // updateTexImage. useFenceSync specifies whether fences should be used to
64    // synchronize access to buffers if that behavior is enabled at
65    // compile-time.
66    //
67    // A GLConsumer may be detached from one OpenGL ES context and then
68    // attached to a different context using the detachFromContext and
69    // attachToContext methods, respectively. The intention of these methods is
70    // purely to allow a GLConsumer to be transferred from one consumer
71    // context to another. If such a transfer is not needed there is no
72    // requirement that either of these methods be called.
73    //
74    // If the constructor with the tex parameter is used, the GLConsumer is
75    // created in a state where it is considered attached to an OpenGL ES
76    // context for the purposes of the attachToContext and detachFromContext
77    // methods. However, despite being considered "attached" to a context, the
78    // specific OpenGL ES context doesn't get latched until the first call to
79    // updateTexImage. After that point, all calls to updateTexImage must be
80    // made with the same OpenGL ES context current.
81    //
82    // If the constructor without the tex parameter is used, the GLConsumer is
83    // created in a detached state, and attachToContext must be called before
84    // calls to updateTexImage.
85    GLConsumer(const sp<IGraphicBufferConsumer>& bq,
86            uint32_t tex, uint32_t texureTarget, bool useFenceSync,
87            bool isControlledByApp);
88
89    GLConsumer(const sp<IGraphicBufferConsumer>& bq, uint32_t texureTarget,
90            bool useFenceSync, bool isControlledByApp);
91
92    // updateTexImage acquires the most recently queued buffer, and sets the
93    // image contents of the target texture to it.
94    //
95    // This call may only be made while the OpenGL ES context to which the
96    // target texture belongs is bound to the calling thread.
97    //
98    // This calls doGLFenceWait to ensure proper synchronization.
99    status_t updateTexImage();
100
101    // releaseTexImage releases the texture acquired in updateTexImage().
102    // This is intended to be used in single buffer mode.
103    //
104    // This call may only be made while the OpenGL ES context to which the
105    // target texture belongs is bound to the calling thread.
106    status_t releaseTexImage();
107
108    // setReleaseFence stores a fence that will signal when the current buffer
109    // is no longer being read. This fence will be returned to the producer
110    // when the current buffer is released by updateTexImage(). Multiple
111    // fences can be set for a given buffer; they will be merged into a single
112    // union fence.
113    virtual void setReleaseFence(const sp<Fence>& fence);
114
115    // getTransformMatrix retrieves the 4x4 texture coordinate transform matrix
116    // associated with the texture image set by the most recent call to
117    // updateTexImage.
118    //
119    // This transform matrix maps 2D homogeneous texture coordinates of the form
120    // (s, t, 0, 1) with s and t in the inclusive range [0, 1] to the texture
121    // coordinate that should be used to sample that location from the texture.
122    // Sampling the texture outside of the range of this transform is undefined.
123    //
124    // This transform is necessary to compensate for transforms that the stream
125    // content producer may implicitly apply to the content. By forcing users of
126    // a GLConsumer to apply this transform we avoid performing an extra
127    // copy of the data that would be needed to hide the transform from the
128    // user.
129    //
130    // The matrix is stored in column-major order so that it may be passed
131    // directly to OpenGL ES via the glLoadMatrixf or glUniformMatrix4fv
132    // functions.
133    void getTransformMatrix(float mtx[16]);
134
135    // Computes the transform matrix documented by getTransformMatrix
136    // from the BufferItem sub parts.
137    static void computeTransformMatrix(float outTransform[16],
138            const sp<GraphicBuffer>& buf, const Rect& cropRect,
139            uint32_t transform, bool filtering);
140
141    // getTimestamp retrieves the timestamp associated with the texture image
142    // set by the most recent call to updateTexImage.
143    //
144    // The timestamp is in nanoseconds, and is monotonically increasing. Its
145    // other semantics (zero point, etc) are source-dependent and should be
146    // documented by the source.
147    int64_t getTimestamp();
148
149    // getDataSpace retrieves the DataSpace associated with the texture image
150    // set by the most recent call to updateTexImage.
151    android_dataspace getCurrentDataSpace();
152
153    // getFrameNumber retrieves the frame number associated with the texture
154    // image set by the most recent call to updateTexImage.
155    //
156    // The frame number is an incrementing counter set to 0 at the creation of
157    // the BufferQueue associated with this consumer.
158    uint64_t getFrameNumber();
159
160    // setDefaultBufferSize is used to set the size of buffers returned by
161    // requestBuffers when a with and height of zero is requested.
162    // A call to setDefaultBufferSize() may trigger requestBuffers() to
163    // be called from the client.
164    // The width and height parameters must be no greater than the minimum of
165    // GL_MAX_VIEWPORT_DIMS and GL_MAX_TEXTURE_SIZE (see: glGetIntegerv).
166    // An error due to invalid dimensions might not be reported until
167    // updateTexImage() is called.
168    status_t setDefaultBufferSize(uint32_t width, uint32_t height);
169
170    // setFilteringEnabled sets whether the transform matrix should be computed
171    // for use with bilinear filtering.
172    void setFilteringEnabled(bool enabled);
173
174    // getCurrentBuffer returns the buffer associated with the current image.
175    // When outSlot is not nullptr, the current buffer slot index is also
176    // returned.
177    sp<GraphicBuffer> getCurrentBuffer(int* outSlot = nullptr) const;
178
179    // getCurrentTextureTarget returns the texture target of the current
180    // texture as returned by updateTexImage().
181    uint32_t getCurrentTextureTarget() const;
182
183    // getCurrentCrop returns the cropping rectangle of the current buffer.
184    Rect getCurrentCrop() const;
185
186    // getCurrentTransform returns the transform of the current buffer.
187    uint32_t getCurrentTransform() const;
188
189    // getCurrentScalingMode returns the scaling mode of the current buffer.
190    uint32_t getCurrentScalingMode() const;
191
192    // getCurrentFence returns the fence indicating when the current buffer is
193    // ready to be read from.
194    sp<Fence> getCurrentFence() const;
195
196    // getCurrentFence returns the FenceTime indicating when the current
197    // buffer is ready to be read from.
198    std::shared_ptr<FenceTime> getCurrentFenceTime() const;
199
200    // doGLFenceWait inserts a wait command into the OpenGL ES command stream
201    // to ensure that it is safe for future OpenGL ES commands to access the
202    // current texture buffer.
203    status_t doGLFenceWait() const;
204
205    // set the name of the GLConsumer that will be used to identify it in
206    // log messages.
207    void setName(const String8& name);
208
209    // These functions call the corresponding BufferQueue implementation
210    // so the refactoring can proceed smoothly
211    status_t setDefaultBufferFormat(PixelFormat defaultFormat);
212    status_t setDefaultBufferDataSpace(android_dataspace defaultDataSpace);
213    status_t setConsumerUsageBits(uint32_t usage);
214    status_t setTransformHint(uint32_t hint);
215    status_t setMaxAcquiredBufferCount(int maxAcquiredBuffers);
216
217    // detachFromContext detaches the GLConsumer from the calling thread's
218    // current OpenGL ES context.  This context must be the same as the context
219    // that was current for previous calls to updateTexImage.
220    //
221    // Detaching a GLConsumer from an OpenGL ES context will result in the
222    // deletion of the OpenGL ES texture object into which the images were being
223    // streamed.  After a GLConsumer has been detached from the OpenGL ES
224    // context calls to updateTexImage will fail returning INVALID_OPERATION
225    // until the GLConsumer is attached to a new OpenGL ES context using the
226    // attachToContext method.
227    status_t detachFromContext();
228
229    // attachToContext attaches a GLConsumer that is currently in the
230    // 'detached' state to the current OpenGL ES context.  A GLConsumer is
231    // in the 'detached' state iff detachFromContext has successfully been
232    // called and no calls to attachToContext have succeeded since the last
233    // detachFromContext call.  Calls to attachToContext made on a
234    // GLConsumer that is not in the 'detached' state will result in an
235    // INVALID_OPERATION error.
236    //
237    // The tex argument specifies the OpenGL ES texture object name in the
238    // new context into which the image contents will be streamed.  A successful
239    // call to attachToContext will result in this texture object being bound to
240    // the texture target and populated with the image contents that were
241    // current at the time of the last call to detachFromContext.
242    status_t attachToContext(uint32_t tex);
243
244protected:
245
246    // abandonLocked overrides the ConsumerBase method to clear
247    // mCurrentTextureImage in addition to the ConsumerBase behavior.
248    virtual void abandonLocked();
249
250    // dumpLocked overrides the ConsumerBase method to dump GLConsumer-
251    // specific info in addition to the ConsumerBase behavior.
252    virtual void dumpLocked(String8& result, const char* prefix) const;
253
254    // acquireBufferLocked overrides the ConsumerBase method to update the
255    // mEglSlots array in addition to the ConsumerBase behavior.
256    virtual status_t acquireBufferLocked(BufferItem *item, nsecs_t presentWhen,
257            uint64_t maxFrameNumber = 0) override;
258
259    // releaseBufferLocked overrides the ConsumerBase method to update the
260    // mEglSlots array in addition to the ConsumerBase.
261    virtual status_t releaseBufferLocked(int slot,
262            const sp<GraphicBuffer> graphicBuffer,
263            EGLDisplay display, EGLSyncKHR eglFence) override;
264
265    status_t releaseBufferLocked(int slot,
266            const sp<GraphicBuffer> graphicBuffer, EGLSyncKHR eglFence) {
267        return releaseBufferLocked(slot, graphicBuffer, mEglDisplay, eglFence);
268    }
269
270    static bool isExternalFormat(PixelFormat format);
271
272    struct PendingRelease {
273        PendingRelease() : isPending(false), currentTexture(-1),
274                graphicBuffer(), display(nullptr), fence(nullptr) {}
275
276        bool isPending;
277        int currentTexture;
278        sp<GraphicBuffer> graphicBuffer;
279        EGLDisplay display;
280        EGLSyncKHR fence;
281    };
282
283    // This releases the buffer in the slot referenced by mCurrentTexture,
284    // then updates state to refer to the BufferItem, which must be a
285    // newly-acquired buffer. If pendingRelease is not null, the parameters
286    // which would have been passed to releaseBufferLocked upon the successful
287    // completion of the method will instead be returned to the caller, so that
288    // it may call releaseBufferLocked itself later.
289    status_t updateAndReleaseLocked(const BufferItem& item,
290            PendingRelease* pendingRelease = nullptr);
291
292    // Binds mTexName and the current buffer to mTexTarget.  Uses
293    // mCurrentTexture if it's set, mCurrentTextureImage if not.  If the
294    // bind succeeds, this calls doGLFenceWait.
295    status_t bindTextureImageLocked();
296
297    // Gets the current EGLDisplay and EGLContext values, and compares them
298    // to mEglDisplay and mEglContext.  If the fields have been previously
299    // set, the values must match; if not, the fields are set to the current
300    // values.
301    // The contextCheck argument is used to ensure that a GL context is
302    // properly set; when set to false, the check is not performed.
303    status_t checkAndUpdateEglStateLocked(bool contextCheck = false);
304
305private:
306    // EglImage is a utility class for tracking and creating EGLImageKHRs. There
307    // is primarily just one image per slot, but there is also special cases:
308    //  - For releaseTexImage, we use a debug image (mReleasedTexImage)
309    //  - After freeBuffer, we must still keep the current image/buffer
310    // Reference counting EGLImages lets us handle all these cases easily while
311    // also only creating new EGLImages from buffers when required.
312    class EglImage : public LightRefBase<EglImage>  {
313    public:
314        EglImage(sp<GraphicBuffer> graphicBuffer);
315
316        // createIfNeeded creates an EGLImage if required (we haven't created
317        // one yet, or the EGLDisplay or crop-rect has changed).
318        status_t createIfNeeded(EGLDisplay display,
319                                const Rect& cropRect,
320                                bool forceCreate = false);
321
322        // This calls glEGLImageTargetTexture2DOES to bind the image to the
323        // texture in the specified texture target.
324        void bindToTextureTarget(uint32_t texTarget);
325
326        const sp<GraphicBuffer>& graphicBuffer() { return mGraphicBuffer; }
327        const native_handle* graphicBufferHandle() {
328            return mGraphicBuffer == NULL ? NULL : mGraphicBuffer->handle;
329        }
330
331    private:
332        // Only allow instantiation using ref counting.
333        friend class LightRefBase<EglImage>;
334        virtual ~EglImage();
335
336        // createImage creates a new EGLImage from a GraphicBuffer.
337        EGLImageKHR createImage(EGLDisplay dpy,
338                const sp<GraphicBuffer>& graphicBuffer, const Rect& crop);
339
340        // Disallow copying
341        EglImage(const EglImage& rhs);
342        void operator = (const EglImage& rhs);
343
344        // mGraphicBuffer is the buffer that was used to create this image.
345        sp<GraphicBuffer> mGraphicBuffer;
346
347        // mEglImage is the EGLImage created from mGraphicBuffer.
348        EGLImageKHR mEglImage;
349
350        // mEGLDisplay is the EGLDisplay that was used to create mEglImage.
351        EGLDisplay mEglDisplay;
352
353        // mCropRect is the crop rectangle passed to EGL when mEglImage
354        // was created.
355        Rect mCropRect;
356    };
357
358    // freeBufferLocked frees up the given buffer slot. If the slot has been
359    // initialized this will release the reference to the GraphicBuffer in that
360    // slot and destroy the EGLImage in that slot.  Otherwise it has no effect.
361    //
362    // This method must be called with mMutex locked.
363    virtual void freeBufferLocked(int slotIndex);
364
365    // computeCurrentTransformMatrixLocked computes the transform matrix for the
366    // current texture.  It uses mCurrentTransform and the current GraphicBuffer
367    // to compute this matrix and stores it in mCurrentTransformMatrix.
368    // mCurrentTextureImage must not be NULL.
369    void computeCurrentTransformMatrixLocked();
370
371    // doGLFenceWaitLocked inserts a wait command into the OpenGL ES command
372    // stream to ensure that it is safe for future OpenGL ES commands to
373    // access the current texture buffer.
374    status_t doGLFenceWaitLocked() const;
375
376    // syncForReleaseLocked performs the synchronization needed to release the
377    // current slot from an OpenGL ES context.  If needed it will set the
378    // current slot's fence to guard against a producer accessing the buffer
379    // before the outstanding accesses have completed.
380    status_t syncForReleaseLocked(EGLDisplay dpy);
381
382    // returns a graphic buffer used when the texture image has been released
383    static sp<GraphicBuffer> getDebugTexImageBuffer();
384
385    // The default consumer usage flags that GLConsumer always sets on its
386    // BufferQueue instance; these will be OR:d with any additional flags passed
387    // from the GLConsumer user. In particular, GLConsumer will always
388    // consume buffers as hardware textures.
389    static const uint32_t DEFAULT_USAGE_FLAGS = GraphicBuffer::USAGE_HW_TEXTURE;
390
391    // mCurrentTextureImage is the EglImage/buffer of the current texture. It's
392    // possible that this buffer is not associated with any buffer slot, so we
393    // must track it separately in order to support the getCurrentBuffer method.
394    sp<EglImage> mCurrentTextureImage;
395
396    // mCurrentCrop is the crop rectangle that applies to the current texture.
397    // It gets set each time updateTexImage is called.
398    Rect mCurrentCrop;
399
400    // mCurrentTransform is the transform identifier for the current texture. It
401    // gets set each time updateTexImage is called.
402    uint32_t mCurrentTransform;
403
404    // mCurrentScalingMode is the scaling mode for the current texture. It gets
405    // set each time updateTexImage is called.
406    uint32_t mCurrentScalingMode;
407
408    // mCurrentFence is the fence received from BufferQueue in updateTexImage.
409    sp<Fence> mCurrentFence;
410
411    // The FenceTime wrapper around mCurrentFence.
412    std::shared_ptr<FenceTime> mCurrentFenceTime{FenceTime::NO_FENCE};
413
414    // mCurrentTransformMatrix is the transform matrix for the current texture.
415    // It gets computed by computeTransformMatrix each time updateTexImage is
416    // called.
417    float mCurrentTransformMatrix[16];
418
419    // mCurrentTimestamp is the timestamp for the current texture. It
420    // gets set each time updateTexImage is called.
421    int64_t mCurrentTimestamp;
422
423    // mCurrentDataSpace is the dataspace for the current texture. It
424    // gets set each time updateTexImage is called.
425    android_dataspace mCurrentDataSpace;
426
427    // mCurrentFrameNumber is the frame counter for the current texture.
428    // It gets set each time updateTexImage is called.
429    uint64_t mCurrentFrameNumber;
430
431    uint32_t mDefaultWidth, mDefaultHeight;
432
433    // mFilteringEnabled indicates whether the transform matrix is computed for
434    // use with bilinear filtering. It defaults to true and is changed by
435    // setFilteringEnabled().
436    bool mFilteringEnabled;
437
438    // mTexName is the name of the OpenGL texture to which streamed images will
439    // be bound when updateTexImage is called. It is set at construction time
440    // and can be changed with a call to attachToContext.
441    uint32_t mTexName;
442
443    // mUseFenceSync indicates whether creation of the EGL_KHR_fence_sync
444    // extension should be used to prevent buffers from being dequeued before
445    // it's safe for them to be written. It gets set at construction time and
446    // never changes.
447    const bool mUseFenceSync;
448
449    // mTexTarget is the GL texture target with which the GL texture object is
450    // associated.  It is set in the constructor and never changed.  It is
451    // almost always GL_TEXTURE_EXTERNAL_OES except for one use case in Android
452    // Browser.  In that case it is set to GL_TEXTURE_2D to allow
453    // glCopyTexSubImage to read from the texture.  This is a hack to work
454    // around a GL driver limitation on the number of FBO attachments, which the
455    // browser's tile cache exceeds.
456    const uint32_t mTexTarget;
457
458    // EGLSlot contains the information and object references that
459    // GLConsumer maintains about a BufferQueue buffer slot.
460    struct EglSlot {
461        EglSlot() : mEglFence(EGL_NO_SYNC_KHR) {}
462
463        // mEglImage is the EGLImage created from mGraphicBuffer.
464        sp<EglImage> mEglImage;
465
466        // mFence is the EGL sync object that must signal before the buffer
467        // associated with this buffer slot may be dequeued. It is initialized
468        // to EGL_NO_SYNC_KHR when the buffer is created and (optionally, based
469        // on a compile-time option) set to a new sync object in updateTexImage.
470        EGLSyncKHR mEglFence;
471    };
472
473    // mEglDisplay is the EGLDisplay with which this GLConsumer is currently
474    // associated.  It is intialized to EGL_NO_DISPLAY and gets set to the
475    // current display when updateTexImage is called for the first time and when
476    // attachToContext is called.
477    EGLDisplay mEglDisplay;
478
479    // mEglContext is the OpenGL ES context with which this GLConsumer is
480    // currently associated.  It is initialized to EGL_NO_CONTEXT and gets set
481    // to the current GL context when updateTexImage is called for the first
482    // time and when attachToContext is called.
483    EGLContext mEglContext;
484
485    // mEGLSlots stores the buffers that have been allocated by the BufferQueue
486    // for each buffer slot.  It is initialized to null pointers, and gets
487    // filled in with the result of BufferQueue::acquire when the
488    // client dequeues a buffer from a
489    // slot that has not yet been used. The buffer allocated to a slot will also
490    // be replaced if the requested buffer usage or geometry differs from that
491    // of the buffer allocated to a slot.
492    EglSlot mEglSlots[BufferQueueDefs::NUM_BUFFER_SLOTS];
493
494    // mCurrentTexture is the buffer slot index of the buffer that is currently
495    // bound to the OpenGL texture. It is initialized to INVALID_BUFFER_SLOT,
496    // indicating that no buffer slot is currently bound to the texture. Note,
497    // however, that a value of INVALID_BUFFER_SLOT does not necessarily mean
498    // that no buffer is bound to the texture. A call to setBufferCount will
499    // reset mCurrentTexture to INVALID_BUFFER_SLOT.
500    int mCurrentTexture;
501
502    // mAttached indicates whether the ConsumerBase is currently attached to
503    // an OpenGL ES context.  For legacy reasons, this is initialized to true,
504    // indicating that the ConsumerBase is considered to be attached to
505    // whatever context is current at the time of the first updateTexImage call.
506    // It is set to false by detachFromContext, and then set to true again by
507    // attachToContext.
508    bool mAttached;
509
510    // protects static initialization
511    static Mutex sStaticInitLock;
512
513    // mReleasedTexImageBuffer is a dummy buffer used when in single buffer
514    // mode and releaseTexImage() has been called
515    static sp<GraphicBuffer> sReleasedTexImageBuffer;
516    sp<EglImage> mReleasedTexImage;
517};
518
519// ----------------------------------------------------------------------------
520}; // namespace android
521
522#endif // ANDROID_GUI_CONSUMER_H
523