GLConsumer.h revision e49ba8e2ed8e17156eb00c8fc8e2285df62bc018
1/*
2 * Copyright (C) 2010 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#ifndef ANDROID_GUI_CONSUMER_H
18#define ANDROID_GUI_CONSUMER_H
19
20#include <EGL/egl.h>
21#include <EGL/eglext.h>
22
23#include <gui/IGraphicBufferProducer.h>
24#include <gui/BufferQueue.h>
25#include <gui/ConsumerBase.h>
26
27#include <ui/GraphicBuffer.h>
28
29#include <utils/String8.h>
30#include <utils/Vector.h>
31#include <utils/threads.h>
32
33namespace android {
34// ----------------------------------------------------------------------------
35
36
37class String8;
38
39/*
40 * GLConsumer consumes buffers of graphics data from a BufferQueue,
41 * and makes them available to OpenGL as a texture.
42 *
43 * A typical usage pattern is to set up the GLConsumer with the
44 * desired options, and call updateTexImage() when a new frame is desired.
45 * If a new frame is available, the texture will be updated.  If not,
46 * the previous contents are retained.
47 *
48 * By default, the texture is attached to the GL_TEXTURE_EXTERNAL_OES
49 * texture target, in the EGL context of the first thread that calls
50 * updateTexImage().
51 *
52 * This class was previously called SurfaceTexture.
53 */
54class GLConsumer : public ConsumerBase {
55public:
56    enum { TEXTURE_EXTERNAL = 0x8D65 }; // GL_TEXTURE_EXTERNAL_OES
57    typedef ConsumerBase::FrameAvailableListener FrameAvailableListener;
58
59    // GLConsumer constructs a new GLConsumer object. tex indicates the
60    // name of the OpenGL ES texture to which images are to be streamed.
61    // allowSynchronousMode specifies whether or not synchronous mode can be
62    // enabled. texTarget specifies the OpenGL ES texture target to which the
63    // texture will be bound in updateTexImage. useFenceSync specifies whether
64    // fences should be used to synchronize access to buffers if that behavior
65    // is enabled at compile-time. A custom bufferQueue can be specified
66    // if behavior for queue/dequeue/connect etc needs to be customized.
67    // Otherwise a default BufferQueue will be created and used.
68    //
69    // For legacy reasons, the GLConsumer is created in a state where it is
70    // considered attached to an OpenGL ES context for the purposes of the
71    // attachToContext and detachFromContext methods. However, despite being
72    // considered "attached" to a context, the specific OpenGL ES context
73    // doesn't get latched until the first call to updateTexImage. After that
74    // point, all calls to updateTexImage must be made with the same OpenGL ES
75    // context current.
76    //
77    // A GLConsumer may be detached from one OpenGL ES context and then
78    // attached to a different context using the detachFromContext and
79    // attachToContext methods, respectively. The intention of these methods is
80    // purely to allow a GLConsumer to be transferred from one consumer
81    // context to another. If such a transfer is not needed there is no
82    // requirement that either of these methods be called.
83    GLConsumer(const sp<IGraphicBufferConsumer>& bq,
84            uint32_t tex, uint32_t texureTarget, bool useFenceSync,
85            bool isControlledByApp);
86
87    // updateTexImage acquires the most recently queued buffer, and sets the
88    // image contents of the target texture to it.
89    //
90    // This call may only be made while the OpenGL ES context to which the
91    // target texture belongs is bound to the calling thread.
92    //
93    // This calls doGLFenceWait to ensure proper synchronization.
94    status_t updateTexImage();
95
96    // releaseTexImage releases the texture acquired in updateTexImage().
97    // This is intended to be used in single buffer mode.
98    //
99    // This call may only be made while the OpenGL ES context to which the
100    // target texture belongs is bound to the calling thread.
101    status_t releaseTexImage();
102
103    // setReleaseFence stores a fence that will signal when the current buffer
104    // is no longer being read. This fence will be returned to the producer
105    // when the current buffer is released by updateTexImage(). Multiple
106    // fences can be set for a given buffer; they will be merged into a single
107    // union fence.
108    void setReleaseFence(const sp<Fence>& fence);
109
110    // setDefaultMaxBufferCount sets the default limit on the maximum number
111    // of buffers that will be allocated at one time. The image producer may
112    // override the limit.
113    status_t setDefaultMaxBufferCount(int bufferCount);
114
115    // getTransformMatrix retrieves the 4x4 texture coordinate transform matrix
116    // associated with the texture image set by the most recent call to
117    // updateTexImage.
118    //
119    // This transform matrix maps 2D homogeneous texture coordinates of the form
120    // (s, t, 0, 1) with s and t in the inclusive range [0, 1] to the texture
121    // coordinate that should be used to sample that location from the texture.
122    // Sampling the texture outside of the range of this transform is undefined.
123    //
124    // This transform is necessary to compensate for transforms that the stream
125    // content producer may implicitly apply to the content. By forcing users of
126    // a GLConsumer to apply this transform we avoid performing an extra
127    // copy of the data that would be needed to hide the transform from the
128    // user.
129    //
130    // The matrix is stored in column-major order so that it may be passed
131    // directly to OpenGL ES via the glLoadMatrixf or glUniformMatrix4fv
132    // functions.
133    void getTransformMatrix(float mtx[16]);
134
135    // getTimestamp retrieves the timestamp associated with the texture image
136    // set by the most recent call to updateTexImage.
137    //
138    // The timestamp is in nanoseconds, and is monotonically increasing. Its
139    // other semantics (zero point, etc) are source-dependent and should be
140    // documented by the source.
141    int64_t getTimestamp();
142
143    // getFrameNumber retrieves the frame number associated with the texture
144    // image set by the most recent call to updateTexImage.
145    //
146    // The frame number is an incrementing counter set to 0 at the creation of
147    // the BufferQueue associated with this consumer.
148    int64_t getFrameNumber();
149
150    // setDefaultBufferSize is used to set the size of buffers returned by
151    // requestBuffers when a with and height of zero is requested.
152    // A call to setDefaultBufferSize() may trigger requestBuffers() to
153    // be called from the client.
154    // The width and height parameters must be no greater than the minimum of
155    // GL_MAX_VIEWPORT_DIMS and GL_MAX_TEXTURE_SIZE (see: glGetIntegerv).
156    // An error due to invalid dimensions might not be reported until
157    // updateTexImage() is called.
158    status_t setDefaultBufferSize(uint32_t width, uint32_t height);
159
160    // setFilteringEnabled sets whether the transform matrix should be computed
161    // for use with bilinear filtering.
162    void setFilteringEnabled(bool enabled);
163
164    // getCurrentBuffer returns the buffer associated with the current image.
165    sp<GraphicBuffer> getCurrentBuffer() const;
166
167    // getCurrentTextureTarget returns the texture target of the current
168    // texture as returned by updateTexImage().
169    uint32_t getCurrentTextureTarget() const;
170
171    // getCurrentCrop returns the cropping rectangle of the current buffer.
172    Rect getCurrentCrop() const;
173
174    // getCurrentTransform returns the transform of the current buffer.
175    uint32_t getCurrentTransform() const;
176
177    // getCurrentScalingMode returns the scaling mode of the current buffer.
178    uint32_t getCurrentScalingMode() const;
179
180    // getCurrentFence returns the fence indicating when the current buffer is
181    // ready to be read from.
182    sp<Fence> getCurrentFence() const;
183
184    // doGLFenceWait inserts a wait command into the OpenGL ES command stream
185    // to ensure that it is safe for future OpenGL ES commands to access the
186    // current texture buffer.
187    status_t doGLFenceWait() const;
188
189    // set the name of the GLConsumer that will be used to identify it in
190    // log messages.
191    void setName(const String8& name);
192
193    // These functions call the corresponding BufferQueue implementation
194    // so the refactoring can proceed smoothly
195    status_t setDefaultBufferFormat(uint32_t defaultFormat);
196    status_t setConsumerUsageBits(uint32_t usage);
197    status_t setTransformHint(uint32_t hint);
198
199    // detachFromContext detaches the GLConsumer from the calling thread's
200    // current OpenGL ES context.  This context must be the same as the context
201    // that was current for previous calls to updateTexImage.
202    //
203    // Detaching a GLConsumer from an OpenGL ES context will result in the
204    // deletion of the OpenGL ES texture object into which the images were being
205    // streamed.  After a GLConsumer has been detached from the OpenGL ES
206    // context calls to updateTexImage will fail returning INVALID_OPERATION
207    // until the GLConsumer is attached to a new OpenGL ES context using the
208    // attachToContext method.
209    status_t detachFromContext();
210
211    // attachToContext attaches a GLConsumer that is currently in the
212    // 'detached' state to the current OpenGL ES context.  A GLConsumer is
213    // in the 'detached' state iff detachFromContext has successfully been
214    // called and no calls to attachToContext have succeeded since the last
215    // detachFromContext call.  Calls to attachToContext made on a
216    // GLConsumer that is not in the 'detached' state will result in an
217    // INVALID_OPERATION error.
218    //
219    // The tex argument specifies the OpenGL ES texture object name in the
220    // new context into which the image contents will be streamed.  A successful
221    // call to attachToContext will result in this texture object being bound to
222    // the texture target and populated with the image contents that were
223    // current at the time of the last call to detachFromContext.
224    status_t attachToContext(uint32_t tex);
225
226protected:
227
228    // abandonLocked overrides the ConsumerBase method to clear
229    // mCurrentTextureBuf in addition to the ConsumerBase behavior.
230    virtual void abandonLocked();
231
232    // dumpLocked overrides the ConsumerBase method to dump GLConsumer-
233    // specific info in addition to the ConsumerBase behavior.
234    virtual void dumpLocked(String8& result, const char* prefix) const;
235
236    // acquireBufferLocked overrides the ConsumerBase method to update the
237    // mEglSlots array in addition to the ConsumerBase behavior.
238    virtual status_t acquireBufferLocked(BufferQueue::BufferItem *item,
239        nsecs_t presentWhen);
240
241    // releaseBufferLocked overrides the ConsumerBase method to update the
242    // mEglSlots array in addition to the ConsumerBase.
243    virtual status_t releaseBufferLocked(int slot,
244            const sp<GraphicBuffer> graphicBuffer,
245            EGLDisplay display, EGLSyncKHR eglFence);
246
247    status_t releaseBufferLocked(int slot,
248            const sp<GraphicBuffer> graphicBuffer, EGLSyncKHR eglFence) {
249        return releaseBufferLocked(slot, graphicBuffer, mEglDisplay, eglFence);
250    }
251
252    static bool isExternalFormat(uint32_t format);
253
254    // This releases the buffer in the slot referenced by mCurrentTexture,
255    // then updates state to refer to the BufferItem, which must be a
256    // newly-acquired buffer.
257    status_t updateAndReleaseLocked(const BufferQueue::BufferItem& item);
258
259    // Binds mTexName and the current buffer to mTexTarget.  Uses
260    // mCurrentTexture if it's set, mCurrentTextureBuf if not.  If the
261    // bind succeeds, this calls doGLFenceWait.
262    status_t bindTextureImageLocked();
263
264    // Gets the current EGLDisplay and EGLContext values, and compares them
265    // to mEglDisplay and mEglContext.  If the fields have been previously
266    // set, the values must match; if not, the fields are set to the current
267    // values.
268    // The contextCheck argument is used to ensure that a GL context is
269    // properly set; when set to false, the check is not performed.
270    status_t checkAndUpdateEglStateLocked(bool contextCheck = false);
271
272private:
273    // createImage creates a new EGLImage from a GraphicBuffer.
274    EGLImageKHR createImage(EGLDisplay dpy,
275            const sp<GraphicBuffer>& graphicBuffer, const Rect& crop);
276
277    // freeBufferLocked frees up the given buffer slot.  If the slot has been
278    // initialized this will release the reference to the GraphicBuffer in that
279    // slot and destroy the EGLImage in that slot.  Otherwise it has no effect.
280    //
281    // This method must be called with mMutex locked.
282    virtual void freeBufferLocked(int slotIndex);
283
284    // computeCurrentTransformMatrixLocked computes the transform matrix for the
285    // current texture.  It uses mCurrentTransform and the current GraphicBuffer
286    // to compute this matrix and stores it in mCurrentTransformMatrix.
287    // mCurrentTextureBuf must not be NULL.
288    void computeCurrentTransformMatrixLocked();
289
290    // doGLFenceWaitLocked inserts a wait command into the OpenGL ES command
291    // stream to ensure that it is safe for future OpenGL ES commands to
292    // access the current texture buffer.
293    status_t doGLFenceWaitLocked() const;
294
295    // syncForReleaseLocked performs the synchronization needed to release the
296    // current slot from an OpenGL ES context.  If needed it will set the
297    // current slot's fence to guard against a producer accessing the buffer
298    // before the outstanding accesses have completed.
299    status_t syncForReleaseLocked(EGLDisplay dpy);
300
301    // Normally, when we bind a buffer to a texture target, we bind a buffer
302    // that is referenced by an entry in mEglSlots.  In some situations we
303    // have a buffer in mCurrentTextureBuf, but no corresponding entry for
304    // it in our slot array.  bindUnslottedBuffer handles that situation by
305    // binding the buffer without touching the EglSlots.
306    status_t bindUnslottedBufferLocked(EGLDisplay dpy);
307
308    // returns a graphic buffer used when the texture image has been released
309    static sp<GraphicBuffer> getDebugTexImageBuffer();
310
311    // The default consumer usage flags that GLConsumer always sets on its
312    // BufferQueue instance; these will be OR:d with any additional flags passed
313    // from the GLConsumer user. In particular, GLConsumer will always
314    // consume buffers as hardware textures.
315    static const uint32_t DEFAULT_USAGE_FLAGS = GraphicBuffer::USAGE_HW_TEXTURE;
316
317    // mCurrentTextureBuf is the graphic buffer of the current texture. It's
318    // possible that this buffer is not associated with any buffer slot, so we
319    // must track it separately in order to support the getCurrentBuffer method.
320    sp<GraphicBuffer> mCurrentTextureBuf;
321
322    // mCurrentCrop is the crop rectangle that applies to the current texture.
323    // It gets set each time updateTexImage is called.
324    Rect mCurrentCrop;
325
326    // mCurrentTransform is the transform identifier for the current texture. It
327    // gets set each time updateTexImage is called.
328    uint32_t mCurrentTransform;
329
330    // mCurrentScalingMode is the scaling mode for the current texture. It gets
331    // set each time updateTexImage is called.
332    uint32_t mCurrentScalingMode;
333
334    // mCurrentFence is the fence received from BufferQueue in updateTexImage.
335    sp<Fence> mCurrentFence;
336
337    // mCurrentTransformMatrix is the transform matrix for the current texture.
338    // It gets computed by computeTransformMatrix each time updateTexImage is
339    // called.
340    float mCurrentTransformMatrix[16];
341
342    // mCurrentTimestamp is the timestamp for the current texture. It
343    // gets set each time updateTexImage is called.
344    int64_t mCurrentTimestamp;
345
346    // mCurrentFrameNumber is the frame counter for the current texture.
347    // It gets set each time updateTexImage is called.
348    int64_t mCurrentFrameNumber;
349
350    uint32_t mDefaultWidth, mDefaultHeight;
351
352    // mFilteringEnabled indicates whether the transform matrix is computed for
353    // use with bilinear filtering. It defaults to true and is changed by
354    // setFilteringEnabled().
355    bool mFilteringEnabled;
356
357    // mTexName is the name of the OpenGL texture to which streamed images will
358    // be bound when updateTexImage is called. It is set at construction time
359    // and can be changed with a call to attachToContext.
360    uint32_t mTexName;
361
362    // mUseFenceSync indicates whether creation of the EGL_KHR_fence_sync
363    // extension should be used to prevent buffers from being dequeued before
364    // it's safe for them to be written. It gets set at construction time and
365    // never changes.
366    const bool mUseFenceSync;
367
368    // mTexTarget is the GL texture target with which the GL texture object is
369    // associated.  It is set in the constructor and never changed.  It is
370    // almost always GL_TEXTURE_EXTERNAL_OES except for one use case in Android
371    // Browser.  In that case it is set to GL_TEXTURE_2D to allow
372    // glCopyTexSubImage to read from the texture.  This is a hack to work
373    // around a GL driver limitation on the number of FBO attachments, which the
374    // browser's tile cache exceeds.
375    const uint32_t mTexTarget;
376
377    // EGLSlot contains the information and object references that
378    // GLConsumer maintains about a BufferQueue buffer slot.
379    struct EglSlot {
380        EglSlot()
381        : mEglImage(EGL_NO_IMAGE_KHR),
382          mEglFence(EGL_NO_SYNC_KHR) {
383        }
384
385        // mEglImage is the EGLImage created from mGraphicBuffer.
386        EGLImageKHR mEglImage;
387
388        // mCropRect is the crop rectangle passed to EGL when mEglImage was
389        // created.
390        Rect mCropRect;
391
392        // mFence is the EGL sync object that must signal before the buffer
393        // associated with this buffer slot may be dequeued. It is initialized
394        // to EGL_NO_SYNC_KHR when the buffer is created and (optionally, based
395        // on a compile-time option) set to a new sync object in updateTexImage.
396        EGLSyncKHR mEglFence;
397    };
398
399    // mEglDisplay is the EGLDisplay with which this GLConsumer is currently
400    // associated.  It is intialized to EGL_NO_DISPLAY and gets set to the
401    // current display when updateTexImage is called for the first time and when
402    // attachToContext is called.
403    EGLDisplay mEglDisplay;
404
405    // mEglContext is the OpenGL ES context with which this GLConsumer is
406    // currently associated.  It is initialized to EGL_NO_CONTEXT and gets set
407    // to the current GL context when updateTexImage is called for the first
408    // time and when attachToContext is called.
409    EGLContext mEglContext;
410
411    // mEGLSlots stores the buffers that have been allocated by the BufferQueue
412    // for each buffer slot.  It is initialized to null pointers, and gets
413    // filled in with the result of BufferQueue::acquire when the
414    // client dequeues a buffer from a
415    // slot that has not yet been used. The buffer allocated to a slot will also
416    // be replaced if the requested buffer usage or geometry differs from that
417    // of the buffer allocated to a slot.
418    EglSlot mEglSlots[BufferQueue::NUM_BUFFER_SLOTS];
419
420    // mCurrentTexture is the buffer slot index of the buffer that is currently
421    // bound to the OpenGL texture. It is initialized to INVALID_BUFFER_SLOT,
422    // indicating that no buffer slot is currently bound to the texture. Note,
423    // however, that a value of INVALID_BUFFER_SLOT does not necessarily mean
424    // that no buffer is bound to the texture. A call to setBufferCount will
425    // reset mCurrentTexture to INVALID_BUFFER_SLOT.
426    int mCurrentTexture;
427
428    // mAttached indicates whether the ConsumerBase is currently attached to
429    // an OpenGL ES context.  For legacy reasons, this is initialized to true,
430    // indicating that the ConsumerBase is considered to be attached to
431    // whatever context is current at the time of the first updateTexImage call.
432    // It is set to false by detachFromContext, and then set to true again by
433    // attachToContext.
434    bool mAttached;
435
436    // protects static initialization
437    static Mutex sStaticInitLock;
438
439    // mReleasedTexImageBuffer is a dummy buffer used when in single buffer
440    // mode and releaseTexImage() has been called
441    static sp<GraphicBuffer> sReleasedTexImageBuffer;
442};
443
444// ----------------------------------------------------------------------------
445}; // namespace android
446
447#endif // ANDROID_GUI_CONSUMER_H
448