1/*
2 * Copyright (C) 2013 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#pragma once
18
19#include <gui/OccupancyTracker.h>
20
21#include <binder/IInterface.h>
22#include <binder/SafeInterface.h>
23
24#include <EGL/egl.h>
25#include <EGL/eglext.h>
26
27#include <ui/PixelFormat.h>
28
29#include <utils/Errors.h>
30
31namespace android {
32
33class BufferItem;
34class Fence;
35class GraphicBuffer;
36class IConsumerListener;
37class NativeHandle;
38
39class IGraphicBufferConsumer : public IInterface {
40public:
41    DECLARE_META_INTERFACE(GraphicBufferConsumer)
42
43    enum {
44        // Returned by releaseBuffer, after which the consumer must free any references to the
45        // just-released buffer that it might have.
46        STALE_BUFFER_SLOT = 1,
47        // Returned by dequeueBuffer if there are no pending buffers available.
48        NO_BUFFER_AVAILABLE,
49        // Returned by dequeueBuffer if it's too early for the buffer to be acquired.
50        PRESENT_LATER,
51    };
52
53    // acquireBuffer attempts to acquire ownership of the next pending buffer in the BufferQueue.
54    // If no buffer is pending then it returns NO_BUFFER_AVAILABLE. If a buffer is successfully
55    // acquired, the information about the buffer is returned in BufferItem.
56    //
57    // If the buffer returned had previously been acquired then the BufferItem::mGraphicBuffer field
58    // of buffer is set to NULL and it is assumed that the consumer still holds a reference to the
59    // buffer.
60    //
61    // If presentWhen is non-zero, it indicates the time when the buffer will be displayed on
62    // screen. If the buffer's timestamp is farther in the future, the buffer won't be acquired, and
63    // PRESENT_LATER will be returned. The presentation time is in nanoseconds, and the time base
64    // is CLOCK_MONOTONIC.
65    //
66    // If maxFrameNumber is non-zero, it indicates that acquireBuffer should only return a buffer
67    // with a frame number less than or equal to maxFrameNumber. If no such frame is available
68    // (such as when a buffer has been replaced but the consumer has not received the
69    // onFrameReplaced callback), then PRESENT_LATER will be returned.
70    //
71    // Return of NO_ERROR means the operation completed as normal.
72    //
73    // Return of a positive value means the operation could not be completed at this time, but the
74    // user should try again later:
75    // * NO_BUFFER_AVAILABLE - no buffer is pending (nothing queued by producer)
76    // * PRESENT_LATER - the buffer's timestamp is farther in the future
77    //
78    // Return of a negative value means an error has occurred:
79    // * INVALID_OPERATION - too many buffers have been acquired
80    virtual status_t acquireBuffer(BufferItem* buffer, nsecs_t presentWhen,
81                                   uint64_t maxFrameNumber = 0) = 0;
82
83    // detachBuffer attempts to remove all ownership of the buffer in the given slot from the buffer
84    // queue. If this call succeeds, the slot will be freed, and there will be no way to obtain the
85    // buffer from this interface. The freed slot will remain unallocated until either it is
86    // selected to hold a freshly allocated buffer in dequeueBuffer or a buffer is attached to the
87    // slot. The buffer must have already been acquired.
88    //
89    // Return of a value other than NO_ERROR means an error has occurred:
90    // * BAD_VALUE - the given slot number is invalid, either because it is out of the range
91    //               [0, NUM_BUFFER_SLOTS) or because the slot it refers to is not
92    //               currently acquired.
93    virtual status_t detachBuffer(int slot) = 0;
94
95    // attachBuffer attempts to transfer ownership of a buffer to the BufferQueue. If this call
96    // succeeds, it will be as if this buffer was acquired from the returned slot number. As such,
97    // this call will fail if attaching this buffer would cause too many buffers to be
98    // simultaneously acquired.
99    //
100    // If the buffer is successfully attached, its frameNumber is initialized to 0. This must be
101    // passed into the releaseBuffer call or else the buffer will be deallocated as stale.
102    //
103    // Return of a value other than NO_ERROR means an error has occurred:
104    // * BAD_VALUE - outSlot or buffer were NULL, or the generation number of the buffer did not
105    //               match the BufferQueue.
106    // * INVALID_OPERATION - cannot attach the buffer because it would cause too many buffers
107    //                       to be acquired.
108    // * NO_MEMORY - no free slots available
109    virtual status_t attachBuffer(int* outSlot, const sp<GraphicBuffer>& buffer) = 0;
110
111    // releaseBuffer releases a buffer slot from the consumer back to the BufferQueue. This may be
112    // done while the buffer's contents are still being accessed. The fence will signal when the
113    // buffer is no longer in use. frameNumber is used to identify the exact buffer returned.
114    //
115    // If releaseBuffer returns STALE_BUFFER_SLOT, then the consumer must free any references to the
116    // just-released buffer that it might have, as if it had received a onBuffersReleased() call
117    // with a mask set for the released buffer.
118    //
119    // Note that the dependencies on EGL will be removed once we switch to using the Android HW
120    // Sync HAL.
121    //
122    // Return of NO_ERROR means the operation completed as normal.
123    //
124    // Return of a positive value means the operation could not be completed at this time, but the
125    // user should try again later:
126    // * STALE_BUFFER_SLOT - see above (second paragraph)
127    //
128    // Return of a negative value means an error has occurred:
129    // * BAD_VALUE - one of the following could've happened:
130    //               * the buffer slot was invalid
131    //               * the fence was NULL
132    //               * the buffer slot specified is not in the acquired state
133    virtual status_t releaseBuffer(int buf, uint64_t frameNumber, EGLDisplay display,
134                                   EGLSyncKHR fence, const sp<Fence>& releaseFence) = 0;
135
136    status_t releaseHelper(int buf, uint64_t frameNumber, const sp<Fence>& releaseFence) {
137        return releaseBuffer(buf, frameNumber, EGL_NO_DISPLAY, EGL_NO_SYNC_KHR, releaseFence);
138    }
139    // This is explicitly *not* the actual signature of IGBC::releaseBuffer, but:
140    //     1) We have no easy way to send the EGL objects across Binder
141    //     2) This has always been broken, probably because
142    //     3) IGBC is rarely remoted
143    // For now, we will choose to bury our heads in the sand and ignore this problem until such time
144    // as we can finally finish converting away from EGL sync to native Android sync
145    using ReleaseBuffer = decltype(&IGraphicBufferConsumer::releaseHelper);
146
147    // consumerConnect connects a consumer to the BufferQueue. Only one consumer may be connected,
148    // and when that consumer disconnects the BufferQueue is placed into the "abandoned" state,
149    // causing most interactions with the BufferQueue by the producer to fail. controlledByApp
150    // indicates whether the consumer is controlled by the application.
151    //
152    // consumer may not be NULL.
153    //
154    // Return of a value other than NO_ERROR means an error has occurred:
155    // * NO_INIT - the BufferQueue has been abandoned
156    // * BAD_VALUE - a NULL consumer was provided
157    virtual status_t consumerConnect(const sp<IConsumerListener>& consumer,
158                                     bool controlledByApp) = 0;
159
160    // consumerDisconnect disconnects a consumer from the BufferQueue. All buffers will be freed and
161    // the BufferQueue is placed in the "abandoned" state, causing most interactions with the
162    // BufferQueue by the producer to fail.
163    //
164    // Return of a value other than NO_ERROR means an error has occurred:
165    // * BAD_VALUE - no consumer is currently connected
166    virtual status_t consumerDisconnect() = 0;
167
168    // getReleasedBuffers sets the value pointed to by slotMask to a bit set. Each bit index with a
169    // 1 corresponds to a released buffer slot with that index value. In particular, a released
170    // buffer is one that has been released by the BufferQueue but has not yet been released by
171    // the consumer.
172    //
173    // This should be called from the onBuffersReleased() callback.
174    //
175    // Return of a value other than NO_ERROR means an error has occurred:
176    // * NO_INIT - the BufferQueue has been abandoned.
177    virtual status_t getReleasedBuffers(uint64_t* slotMask) = 0;
178
179    // setDefaultBufferSize is used to set the size of buffers returned by dequeueBuffer when a
180    // width and height of zero is requested. Default is 1x1.
181    //
182    // Return of a value other than NO_ERROR means an error has occurred:
183    // * BAD_VALUE - either w or h was zero
184    virtual status_t setDefaultBufferSize(uint32_t w, uint32_t h) = 0;
185
186    // setMaxBufferCount sets the maximum value for the number of buffers used in the BufferQueue
187    // (the initial default is NUM_BUFFER_SLOTS). If a call to setMaxAcquiredBufferCount (by the
188    // consumer), or a call to setAsyncMode or setMaxDequeuedBufferCount (by the producer), would
189    // cause this value to be exceeded then that call will fail. This call will fail if a producer
190    // is connected to the BufferQueue.
191    //
192    // The count must be between 1 and NUM_BUFFER_SLOTS, inclusive. The count cannot be less than
193    // maxAcquiredBufferCount.
194    //
195    // Return of a value other than NO_ERROR means an error has occurred:
196    // * BAD_VALUE - one of the below conditions occurred:
197    //               * bufferCount was out of range (see above).
198    //               * failure to adjust the number of available slots.
199    // * INVALID_OPERATION - attempting to call this after a producer connected.
200    virtual status_t setMaxBufferCount(int bufferCount) = 0;
201
202    // setMaxAcquiredBufferCount sets the maximum number of buffers that can be acquired by the
203    // consumer at one time (default 1). If this method succeeds, any new buffer slots will be both
204    // unallocated and owned by the BufferQueue object (i.e. they are not owned by the producer or
205    // consumer). Calling this may also cause some buffer slots to be emptied.
206    //
207    // This function should not be called with a value of maxAcquiredBuffers that is less than the
208    // number of currently acquired buffer slots. Doing so will result in a BAD_VALUE error.
209    //
210    // maxAcquiredBuffers must be (inclusive) between 1 and MAX_MAX_ACQUIRED_BUFFERS. It also cannot
211    // cause the maxBufferCount value to be exceeded.
212    //
213    // Return of a value other than NO_ERROR means an error has occurred:
214    // * NO_INIT - the BufferQueue has been abandoned
215    // * BAD_VALUE - one of the below conditions occurred:
216    //               * maxAcquiredBuffers was out of range (see above).
217    //               * failure to adjust the number of available slots.
218    //               * client would have more than the requested number of acquired buffers after
219    //                 this call
220    // * INVALID_OPERATION - attempting to call this after a producer connected.
221    virtual status_t setMaxAcquiredBufferCount(int maxAcquiredBuffers) = 0;
222
223    // setConsumerName sets the name used in logging
224    virtual status_t setConsumerName(const String8& name) = 0;
225
226    // setDefaultBufferFormat allows the BufferQueue to create GraphicBuffers of a defaultFormat if
227    // no format is specified in dequeueBuffer. The initial default is PIXEL_FORMAT_RGBA_8888.
228    //
229    // Return of a value other than NO_ERROR means an unknown error has occurred.
230    virtual status_t setDefaultBufferFormat(PixelFormat defaultFormat) = 0;
231
232    // setDefaultBufferDataSpace is a request to the producer to provide buffers of the indicated
233    // dataSpace. The producer may ignore this request. The initial default is
234    // HAL_DATASPACE_UNKNOWN.
235    //
236    // Return of a value other than NO_ERROR means an unknown error has occurred.
237    virtual status_t setDefaultBufferDataSpace(android_dataspace defaultDataSpace) = 0;
238
239    // setConsumerUsageBits will turn on additional usage bits for dequeueBuffer. These are merged
240    // with the bits passed to dequeueBuffer. The values are enumerated in gralloc.h,
241    // e.g. GRALLOC_USAGE_HW_RENDER; the default is 0.
242    //
243    // Return of a value other than NO_ERROR means an unknown error has occurred.
244    virtual status_t setConsumerUsageBits(uint32_t usage) = 0;
245
246    // setConsumerIsProtected will turn on an internal bit that indicates whether
247    // the consumer can handle protected gralloc buffers (i.e. with
248    // GRALLOC_USAGE_PROTECTED set). IGraphicBufferProducer can query this
249    // capability using NATIVE_WINDOW_CONSUMER_IS_PROTECTED.
250    virtual status_t setConsumerIsProtected(bool isProtected) = 0;
251
252    // setTransformHint bakes in rotation to buffers so overlays can be used. The values are
253    // enumerated in window.h, e.g. NATIVE_WINDOW_TRANSFORM_ROT_90. The default is 0
254    // (no transform).
255    //
256    // Return of a value other than NO_ERROR means an unknown error has occurred.
257    virtual status_t setTransformHint(uint32_t hint) = 0;
258
259    // Retrieve the sideband buffer stream, if any.
260    virtual status_t getSidebandStream(sp<NativeHandle>* outStream) const = 0;
261
262    // Retrieves any stored segments of the occupancy history of this BufferQueue and clears them.
263    // Optionally closes out the pending segment if forceFlush is true.
264    virtual status_t getOccupancyHistory(bool forceFlush,
265                                         std::vector<OccupancyTracker::Segment>* outHistory) = 0;
266
267    // discardFreeBuffers releases all currently-free buffers held by the BufferQueue, in order to
268    // reduce the memory consumption of the BufferQueue to the minimum possible without
269    // discarding data.
270    // The consumer invoking this method is responsible for calling getReleasedBuffers() after this
271    // call to free up any of its locally cached buffers.
272    virtual status_t discardFreeBuffers() = 0;
273
274    // dump state into a string
275    virtual status_t dumpState(const String8& prefix, String8* outResult) const = 0;
276
277    // Provide backwards source compatibility
278    void dumpState(String8& result, const char* prefix) {
279        String8 returned;
280        dumpState(String8(prefix), &returned);
281        result.append(returned);
282    }
283};
284
285class BnGraphicBufferConsumer : public SafeBnInterface<IGraphicBufferConsumer> {
286public:
287    BnGraphicBufferConsumer()
288          : SafeBnInterface<IGraphicBufferConsumer>("BnGraphicBufferConsumer") {}
289
290    status_t onTransact(uint32_t code, const Parcel& data, Parcel* reply,
291                        uint32_t flags = 0) override;
292};
293
294} // namespace android
295