1/*
2 * Copyright 2013 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#ifndef ANDROID_SURFACE_TEXTURE_MULTI_CONTEXT_GL_H
18#define ANDROID_SURFACE_TEXTURE_MULTI_CONTEXT_GL_H
19
20#include "SurfaceTextureGL.h"
21
22namespace android {
23
24class SurfaceTextureMultiContextGLTest : public SurfaceTextureGLTest {
25protected:
26    enum { SECOND_TEX_ID = 123 };
27    enum { THIRD_TEX_ID = 456 };
28
29    SurfaceTextureMultiContextGLTest():
30            mSecondEglContext(EGL_NO_CONTEXT),
31            mThirdEglContext(EGL_NO_CONTEXT) {
32    }
33
34    virtual void SetUp() {
35        SurfaceTextureGLTest::SetUp();
36
37        // Set up the secondary context and texture renderer.
38        mSecondEglContext = eglCreateContext(mEglDisplay, mGlConfig,
39                EGL_NO_CONTEXT, getContextAttribs());
40        ASSERT_EQ(EGL_SUCCESS, eglGetError());
41        ASSERT_NE(EGL_NO_CONTEXT, mSecondEglContext);
42
43        ASSERT_TRUE(eglMakeCurrent(mEglDisplay, mEglSurface, mEglSurface,
44                mSecondEglContext));
45        ASSERT_EQ(EGL_SUCCESS, eglGetError());
46        mSecondTextureRenderer = new TextureRenderer(SECOND_TEX_ID, mST);
47        ASSERT_NO_FATAL_FAILURE(mSecondTextureRenderer->SetUp());
48
49        // Set up the tertiary context and texture renderer.
50        mThirdEglContext = eglCreateContext(mEglDisplay, mGlConfig,
51                EGL_NO_CONTEXT, getContextAttribs());
52        ASSERT_EQ(EGL_SUCCESS, eglGetError());
53        ASSERT_NE(EGL_NO_CONTEXT, mThirdEglContext);
54
55        ASSERT_TRUE(eglMakeCurrent(mEglDisplay, mEglSurface, mEglSurface,
56                mThirdEglContext));
57        ASSERT_EQ(EGL_SUCCESS, eglGetError());
58        mThirdTextureRenderer = new TextureRenderer(THIRD_TEX_ID, mST);
59        ASSERT_NO_FATAL_FAILURE(mThirdTextureRenderer->SetUp());
60
61        // Switch back to the primary context to start the tests.
62        ASSERT_TRUE(eglMakeCurrent(mEglDisplay, mEglSurface, mEglSurface,
63                mEglContext));
64    }
65
66    virtual void TearDown() {
67        if (mThirdEglContext != EGL_NO_CONTEXT) {
68            eglDestroyContext(mEglDisplay, mThirdEglContext);
69        }
70        if (mSecondEglContext != EGL_NO_CONTEXT) {
71            eglDestroyContext(mEglDisplay, mSecondEglContext);
72        }
73        SurfaceTextureGLTest::TearDown();
74    }
75
76    EGLContext mSecondEglContext;
77    sp<TextureRenderer> mSecondTextureRenderer;
78
79    EGLContext mThirdEglContext;
80    sp<TextureRenderer> mThirdTextureRenderer;
81};
82
83}
84
85#endif
86