DisplayDevice.h revision 1a4d883dcc1725892bfb5c28dec255a233186524
1/*
2 * Copyright (C) 2007 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#ifndef ANDROID_DISPLAY_DEVICE_H
18#define ANDROID_DISPLAY_DEVICE_H
19
20#include <stdlib.h>
21
22#include <ui/PixelFormat.h>
23#include <ui/Region.h>
24
25#include <EGL/egl.h>
26#include <EGL/eglext.h>
27
28#include <utils/Mutex.h>
29#include <utils/Timers.h>
30
31#include "Transform.h"
32
33struct ANativeWindow;
34
35namespace android {
36
37class DisplayInfo;
38class FramebufferSurface;
39class LayerBase;
40class SurfaceFlinger;
41
42class DisplayDevice : public LightRefBase<DisplayDevice>
43{
44public:
45    // region in layer-stack space
46    mutable Region dirtyRegion;
47    // region in screen space
48    mutable Region swapRegion;
49    // region in screen space
50    Region undefinedRegion;
51
52    enum {
53        DISPLAY_ID_MAIN = 0,
54        DISPLAY_ID_HDMI = 1
55    };
56
57    enum {
58        PARTIAL_UPDATES = 0x00020000, // video driver feature
59        SWAP_RECTANGLE  = 0x00080000,
60    };
61
62    DisplayDevice(
63            const sp<SurfaceFlinger>& flinger,
64            int dpy,
65            const sp<ANativeWindow>& nativeWindow,
66            const sp<FramebufferSurface>& framebufferSurface,
67            EGLConfig config);
68
69    ~DisplayDevice();
70
71    // whether this is a valid object. An invalid DisplayDevice is returned
72    // when an non existing id is requested
73    bool isValid() const;
74
75    // Flip the front and back buffers if the back buffer is "dirty".  Might
76    // be instantaneous, might involve copying the frame buffer around.
77    void flip(const Region& dirty) const;
78
79    float       getDpiX() const;
80    float       getDpiY() const;
81    float       getDensity() const;
82    int         getWidth() const;
83    int         getHeight() const;
84    PixelFormat getFormat() const;
85    uint32_t    getFlags() const;
86
87    EGLSurface  getEGLSurface() const;
88
89    void                    setVisibleLayersSortedByZ(const Vector< sp<LayerBase> >& layers);
90    Vector< sp<LayerBase> > getVisibleLayersSortedByZ() const;
91    bool                    getSecureLayerVisible() const;
92
93    status_t                setOrientation(int orientation);
94    int                     getOrientation() const { return mOrientation; }
95    const Transform&        getTransform() const { return mGlobalTransform; }
96    uint32_t                getLayerStack() const { return mLayerStack; }
97
98    status_t compositionComplete() const;
99
100    Rect getBounds() const {
101        return Rect(mDisplayWidth, mDisplayHeight);
102    }
103    inline Rect bounds() const { return getBounds(); }
104
105    static void makeCurrent(const sp<const DisplayDevice>& hw, EGLContext ctx);
106
107    /* ------------------------------------------------------------------------
108     * blank / unplank management
109     */
110    void releaseScreen() const;
111    void acquireScreen() const;
112    bool isScreenAcquired() const;
113    bool canDraw() const;
114
115    /* ------------------------------------------------------------------------
116     * Debugging
117     */
118    uint32_t getPageFlipCount() const;
119    void dump(String8& res) const;
120
121    inline bool operator < (const DisplayDevice& rhs) const {
122        return mId < rhs.mId;
123    }
124
125private:
126    void init(EGLConfig config);
127
128    /*
129     *  Constants, set during initialization
130     */
131    sp<SurfaceFlinger> mFlinger;
132    int32_t mId;
133
134    // ANativeWindow this display is rendering into
135    sp<ANativeWindow> mNativeWindow;
136
137    // set if mNativeWindow is a FramebufferSurface
138    sp<FramebufferSurface> mFramebufferSurface;
139
140    EGLDisplay      mDisplay;
141    EGLSurface      mSurface;
142    EGLContext      mContext;
143    float           mDpiX;
144    float           mDpiY;
145    float           mDensity;
146    int             mDisplayWidth;
147    int             mDisplayHeight;
148    PixelFormat     mFormat;
149    uint32_t        mFlags;
150    mutable uint32_t mPageFlipCount;
151
152    /*
153     * Can only accessed from the main thread, these members
154     * don't need synchronization.
155     */
156
157    // list of visible layers on that display
158    Vector< sp<LayerBase> > mVisibleLayersSortedByZ;
159
160    // Whether we have a visible secure layer on this display
161    bool mSecureLayerVisible;
162
163    // Whether the screen is blanked;
164    mutable int mScreenAcquired;
165
166
167    /*
168     * Transaction state
169     */
170    static status_t orientationToTransfrom(int orientation, int w, int h,
171            Transform* tr);
172    Transform mGlobalTransform;
173    int mOrientation;
174    uint32_t mLayerStack;
175};
176
177}; // namespace android
178
179#endif // ANDROID_DISPLAY_DEVICE_H
180