1/*
2 * Copyright (C) 2016 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#include "rsDevice.h"
18#include "rsContext.h"
19#include "rsThreadIO.h"
20#include "rsgApiStructs.h"
21#include "rsgApiFuncDecl.h"
22#include "rsFifo.h"
23
24namespace android {
25namespace renderscript {
26
27extern "C" RsDevice rsDeviceCreate() {
28    Device * d = new Device();
29    return d;
30}
31
32extern "C" void rsDeviceDestroy(RsDevice dev) {
33    // A Device should be destroyed in the destructor of the associated Context.
34    // Keep this empty function here even after calls to nDeviceDestroy() in
35    // RenderScript.helpDestroy() have been removed. This is necessary to keep
36    // existing apps running.
37}
38
39extern "C" void rsDeviceSetConfig(RsDevice dev, RsDeviceParam p, int32_t value) {
40    Device * d = static_cast<Device *>(dev);
41    if (p == RS_DEVICE_PARAM_FORCE_SOFTWARE_GL) {
42        d->mForceSW = value != 0;
43        return;
44    }
45    rsAssert(0);
46}
47
48} // namespace renderscript
49} // namespace android
50