rsFont.h revision 9fc9f0375a92fe22fecb3782b18a5c6060a07290
1/* 2 * Copyright (C) 2009 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17#ifndef ANDROID_RS_FONT_H 18#define ANDROID_RS_FONT_H 19 20#include "RenderScript.h" 21#include "rsStream.h" 22#include <utils/String8.h> 23#include <utils/Vector.h> 24#include <utils/KeyedVector.h> 25 26#include <ft2build.h> 27#include FT_FREETYPE_H 28 29// --------------------------------------------------------------------------- 30namespace android { 31 32namespace renderscript { 33 34class FontState; 35 36class Font : public ObjectBase 37{ 38public: 39 ~Font(); 40 41 // Pointer to the utf data, length of data, where to start, number of glyphs ot read 42 // (each glyph may be longer than a char because we are dealing with utf data) 43 // Last two variables are the initial pen position 44 void renderUTF(const char *text, uint32_t len, uint32_t start, int numGlyphs, int x, int y); 45 46 // Currently files do not get serialized, 47 // but we need to inherit from ObjectBase for ref tracking 48 virtual void serialize(OStream *stream) const { 49 } 50 virtual RsA3DClassID getClassId() const { 51 return RS_A3D_CLASS_ID_UNKNOWN; 52 } 53 54 static Font * create(Context *rsc, const char *name, uint32_t fontSize, uint32_t dpi); 55 56protected: 57 58 friend class FontState; 59 60 void invalidateTextureCache(); 61 struct CachedGlyphInfo 62 { 63 // Has the cache been invalidated? 64 bool mIsValid; 65 // Location of the cached glyph in the bitmap 66 // in case we need to resize the texture 67 uint32_t mBitmapMinX; 68 uint32_t mBitmapMinY; 69 uint32_t mBitmapWidth; 70 uint32_t mBitmapHeight; 71 // Also cache texture coords for the quad 72 float mBitmapMinU; 73 float mBitmapMinV; 74 float mBitmapMaxU; 75 float mBitmapMaxV; 76 // Minimize how much we call freetype 77 FT_UInt mGlyphIndex; 78 FT_Vector mAdvance; 79 // Values below contain a glyph's origin in the bitmap 80 FT_Int mBitmapLeft; 81 FT_Int mBitmapTop; 82 }; 83 84 String8 mFontName; 85 uint32_t mFontSize; 86 uint32_t mDpi; 87 88 Font(Context *rsc); 89 bool init(const char *name, uint32_t fontSize, uint32_t dpi); 90 91 FT_Face mFace; 92 bool mInitialized; 93 bool mHasKerning; 94 95 DefaultKeyedVector<uint32_t, CachedGlyphInfo* > mCachedGlyphs; 96 97 CachedGlyphInfo *cacheGlyph(uint32_t glyph); 98 void updateGlyphCache(CachedGlyphInfo *glyph); 99 void drawCachedGlyph(CachedGlyphInfo *glyph, int x, int y); 100}; 101 102class FontState 103{ 104public: 105 FontState(); 106 ~FontState(); 107 108 void init(Context *rsc); 109 void deinit(Context *rsc); 110 111 ObjectBaseRef<Font> mDefault; 112 ObjectBaseRef<Font> mLast; 113 114 void renderText(const char *text, uint32_t len, uint32_t startIndex, int numGlyphs, int x, int y); 115 void renderText(const char *text, int x, int y); 116 void renderText(Allocation *alloc, int x, int y); 117 void renderText(Allocation *alloc, uint32_t start, int len, int x, int y); 118 119 void setFontColor(float r, float g, float b, float a); 120 121protected: 122 123 friend class Font; 124 125 struct CacheTextureLine 126 { 127 uint32_t mMaxHeight; 128 uint32_t mMaxWidth; 129 uint32_t mCurrentRow; 130 uint32_t mCurrentCol; 131 132 CacheTextureLine(uint32_t maxHeight, uint32_t maxWidth, uint32_t currentRow, uint32_t currentCol) : 133 mMaxHeight(maxHeight), mMaxWidth(maxWidth), mCurrentRow(currentRow), mCurrentCol(currentCol) { 134 } 135 136 bool fitBitmap(FT_Bitmap *bitmap, uint32_t *retOriginX, uint32_t *retOriginY) { 137 if((uint32_t)bitmap->rows > mMaxHeight) { 138 return false; 139 } 140 141 if(mCurrentCol + (uint32_t)bitmap->width < mMaxWidth) { 142 *retOriginX = mCurrentCol; 143 *retOriginY = mCurrentRow; 144 mCurrentCol += bitmap->width; 145 return true; 146 } 147 148 return false; 149 } 150 }; 151 152 Vector<CacheTextureLine*> mCacheLines; 153 154 Context *mRSC; 155 156 float mFontColor[4]; 157 bool mFontColorDirty; 158 159 // Free type library, we only need one copy 160 FT_Library mLibrary; 161 FT_Library getLib(); 162 Vector<Font*> mActiveFonts; 163 164 // Render state for the font 165 ObjectBaseRef<ProgramFragment> mFontShaderF; 166 ObjectBaseRef<Sampler> mFontSampler; 167 ObjectBaseRef<ProgramStore> mFontProgramStore; 168 void initRenderState(); 169 170 // Texture to cache glyph bitmaps 171 ObjectBaseRef<Allocation> mTextTexture; 172 void initTextTexture(); 173 174 bool cacheBitmap(FT_Bitmap *bitmap, uint32_t *retOriginX, uint32_t *retOriginY); 175 const Type* getCacheTextureType() { 176 return mTextTexture->getType(); 177 } 178 179 void flushAllAndInvalidate(); 180 181 // Pointer to vertex data to speed up frame to frame work 182 float *mTextMeshPtr; 183 uint32_t mCurrentQuadIndex; 184 uint32_t mMaxNumberOfQuads; 185 186 void initVertexArrayBuffers(); 187 ObjectBaseRef<Allocation> mIndexBuffer; 188 ObjectBaseRef<Allocation> mVertexArray; 189 190 191 bool mInitialized; 192 193 void checkInit(); 194 195 void issueDrawCommand(); 196 197 void appendMeshQuad(float x1, float y1, float z1, 198 float u1, float v1, 199 float x2, float y2, float z2, 200 float u2, float v2, 201 float x3, float y3, float z3, 202 float u3, float v3, 203 float x4, float y4, float z4, 204 float u4, float v4); 205 206}; 207 208 209} 210} 211 212#endif 213