rsFont.h revision a1ccecd965c07c2739f1258989526051a010bdab
1/* 2 * Copyright (C) 2009 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17#ifndef ANDROID_RS_FONT_H 18#define ANDROID_RS_FONT_H 19 20#include "RenderScript.h" 21#include "rsStream.h" 22#include <utils/String8.h> 23#include <utils/Vector.h> 24#include <utils/KeyedVector.h> 25 26#include <ft2build.h> 27#include FT_FREETYPE_H 28 29// --------------------------------------------------------------------------- 30namespace android { 31 32namespace renderscript { 33 34class FontState; 35 36class Font : public ObjectBase 37{ 38public: 39 ~Font(); 40 41 // Pointer to the utf data, length of data, where to start, number of glyphs ot read 42 // (each glyph may be longer than a char because we are dealing with utf data) 43 // Last two variables are the initial pen position 44 void renderUTF(const char *text, uint32_t len, uint32_t start, int numGlyphs, int x, int y); 45 46 // Currently files do not get serialized, 47 // but we need to inherit from ObjectBase for ref tracking 48 virtual void serialize(OStream *stream) const { 49 } 50 virtual RsA3DClassID getClassId() const { 51 return RS_A3D_CLASS_ID_UNKNOWN; 52 } 53 54 static Font * create(Context *rsc, const char *name, uint32_t fontSize, uint32_t dpi); 55 56protected: 57 58 friend class FontState; 59 60 void invalidateTextureCache(); 61 struct CachedGlyphInfo 62 { 63 // Has the cache been invalidated? 64 bool mIsValid; 65 // Location of the cached glyph in the bitmap 66 // in case we need to resize the texture 67 uint32_t mBitmapMinX; 68 uint32_t mBitmapMinY; 69 uint32_t mBitmapWidth; 70 uint32_t mBitmapHeight; 71 // Also cache texture coords for the quad 72 float mBitmapMinU; 73 float mBitmapMinV; 74 float mBitmapMaxU; 75 float mBitmapMaxV; 76 // Minimize how much we call freetype 77 FT_UInt mGlyphIndex; 78 FT_Vector mAdvance; 79 // Values below contain a glyph's origin in the bitmap 80 FT_Int mBitmapLeft; 81 FT_Int mBitmapTop; 82 }; 83 84 String8 mFontName; 85 uint32_t mFontSize; 86 uint32_t mDpi; 87 88 Font(Context *rsc); 89 bool init(const char *name, uint32_t fontSize, uint32_t dpi); 90 91 FT_Face mFace; 92 bool mInitialized; 93 bool mHasKerning; 94 95 DefaultKeyedVector<uint32_t, CachedGlyphInfo* > mCachedGlyphs; 96 97 CachedGlyphInfo *cacheGlyph(uint32_t glyph); 98 void updateGlyphCache(CachedGlyphInfo *glyph); 99 void drawCachedGlyph(CachedGlyphInfo *glyph, int x, int y); 100}; 101 102class FontState 103{ 104public: 105 FontState(); 106 ~FontState(); 107 108 void init(Context *rsc); 109 void deinit(Context *rsc); 110 111 ObjectBaseRef<Font> mDefault; 112 ObjectBaseRef<Font> mLast; 113 114 void renderText(const char *text, uint32_t len, uint32_t startIndex, int numGlyphs, int x, int y); 115 void renderText(const char *text, int x, int y); 116 void renderText(Allocation *alloc, int x, int y); 117 void renderText(Allocation *alloc, uint32_t start, int len, int x, int y); 118 119protected: 120 121 friend class Font; 122 123 struct CacheTextureLine 124 { 125 uint32_t mMaxHeight; 126 uint32_t mMaxWidth; 127 uint32_t mCurrentRow; 128 uint32_t mCurrentCol; 129 130 CacheTextureLine(uint32_t maxHeight, uint32_t maxWidth, uint32_t currentRow, uint32_t currentCol) : 131 mMaxHeight(maxHeight), mMaxWidth(maxWidth), mCurrentRow(currentRow), mCurrentCol(currentCol) { 132 } 133 134 bool fitBitmap(FT_Bitmap *bitmap, uint32_t *retOriginX, uint32_t *retOriginY) { 135 if((uint32_t)bitmap->rows > mMaxHeight) { 136 return false; 137 } 138 139 if(mCurrentCol + (uint32_t)bitmap->width < mMaxWidth) { 140 *retOriginX = mCurrentCol; 141 *retOriginY = mCurrentRow; 142 mCurrentCol += bitmap->width; 143 return true; 144 } 145 146 return false; 147 } 148 }; 149 150 Vector<CacheTextureLine*> mCacheLines; 151 152 Context *mRSC; 153 154 // Free type library, we only need one copy 155 FT_Library mLibrary; 156 FT_Library getLib(); 157 Vector<Font*> mActiveFonts; 158 159 // Render state for the font 160 ObjectBaseRef<ProgramFragment> mFontShaderF; 161 ObjectBaseRef<Sampler> mFontSampler; 162 ObjectBaseRef<ProgramStore> mFontProgramStore; 163 void initRenderState(); 164 165 // Texture to cache glyph bitmaps 166 ObjectBaseRef<Allocation> mTextTexture; 167 void initTextTexture(); 168 169 bool cacheBitmap(FT_Bitmap *bitmap, uint32_t *retOriginX, uint32_t *retOriginY); 170 const Type* getCacheTextureType() { 171 return mTextTexture->getType(); 172 } 173 174 void flushAllAndInvalidate(); 175 176 // Pointer to vertex data to speed up frame to frame work 177 float *mTextMeshPtr; 178 uint32_t mCurrentQuadIndex; 179 uint32_t mMaxNumberOfQuads; 180 181 void initVertexArrayBuffers(); 182 ObjectBaseRef<Allocation> mIndexBuffer; 183 ObjectBaseRef<Allocation> mVertexArray; 184 185 186 bool mInitialized; 187 188 void checkInit(); 189 190 void issueDrawCommand(); 191 192 void appendMeshQuad(float x1, float y1, float z1, 193 float u1, float v1, 194 float x2, float y2, float z2, 195 float u2, float v2, 196 float x3, float y3, float z3, 197 float u3, float v3, 198 float x4, float y4, float z4, 199 float u4, float v4); 200 201}; 202 203 204} 205} 206 207#endif 208