1/* 2* Copyright (C) 2016 The Android Open Source Project 3* 4* Licensed under the Apache License, Version 2.0 (the "License"); 5* you may not use this file except in compliance with the License. 6* You may obtain a copy of the License at 7* 8* http://www.apache.org/licenses/LICENSE-2.0 9* 10* Unless required by applicable law or agreed to in writing, software 11* distributed under the License is distributed on an "AS IS" BASIS, 12* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13* See the License for the specific language governing permissions and 14* limitations under the License. 15*/ 16 17#include <RenderScript.h> 18 19#include "ScriptC_simple.h" 20 21int main() 22{ 23 static const int size = 64; 24 sp<RS> rs = new RS(); 25 26 rs->init("/data/rscache", RS_INIT_LOW_LATENCY | RS_INIT_WAIT_FOR_ATTACH); 27 28 auto e = Element::RGBA_8888(rs); 29 Type::Builder tb(rs, e); 30 tb.setX(size); 31 tb.setY(size); 32 auto t = tb.create(); 33 34 auto a = Allocation::createTyped(rs, t); 35 auto b = Allocation::createTyped(rs, t); 36 37 sp<ScriptC_simple> s = new ScriptC_simple(rs); 38 39 static const int buffer_int[] = {1, 2, 3, 4}; 40 sp<Allocation> int_allocation = Allocation::createSized(rs, Element::I32(rs), 4); 41 int_allocation->copy1DRangeFrom(0, 4, buffer_int); 42 s->set_allocation_1D_global(int_allocation); 43 44 static const int buffer_int2[] = {5, 6, 7, 8}; 45 46 Type::Builder typeI32Builder2D(rs, Element::I32(rs)); 47 typeI32Builder2D.setX(2); 48 typeI32Builder2D.setY(2); 49 50 sp<Allocation> int_allocation2 = Allocation::createTyped(rs, typeI32Builder2D.create()); 51 int_allocation2->copy2DRangeFrom(0, 0, 2, 2, buffer_int2); 52 s->set_allocation_1D_global2(int_allocation2); 53 54 s->set_allocation_2D_global(a); 55 s->set_allocation_2D_global2(b); 56 57 static const int buffer_int3[] = {9, 10, 11, 12, 13, 14, 15, 16}; 58 59 Type::Builder typeI32Builder3D(rs, Element::I32(rs)); 60 typeI32Builder3D.setX(2); 61 typeI32Builder3D.setY(2); 62 typeI32Builder3D.setZ(2); 63 64 sp<Allocation> int_allocation3 = Allocation::createTyped(rs, typeI32Builder3D.create()); 65 int_allocation3->copy3DRangeFrom(0, 0, 0, 2, 2, 2, buffer_int3); 66 s->set_allocation_3D_global(int_allocation3); 67 68 Type::Builder yuvTypeBuilder(rs, Element::YUV(rs)); 69 yuvTypeBuilder.setX(4); 70 yuvTypeBuilder.setY(4); 71 yuvTypeBuilder.setYuvFormat(RS_YUV_YV12); 72 73 sp<Allocation> yuv_allocation = Allocation::createTyped(rs, yuvTypeBuilder.create()); 74 s->set_allocation_YUV_2D_global(yuv_allocation); 75 76 s->set_sampler_global(Sampler::CLAMP_LINEAR(rs)); 77 78 // Script is executed once, then the data is copied back when finished 79 s->forEach_kernel(a, b); 80 rs->finish(); 81 uint32_t * output = new uint32_t[size*size]; 82 b->copy2DRangeTo(0, 0, size, size, output); 83 delete [] output; 84 85 return 0; 86} 87 88