WaitAttach.cpp revision dcecc0c8d22e894525e25a122ce25129b51338f2
1#include <RenderScript.h>
2
3#include "ScriptC_simple.h"
4
5using namespace android;
6using namespace RSC;
7
8int main()
9{
10    static const int size = 8;
11    sp<RS> rs = new RS();
12
13    rs->init("/data/rscache", RS_INIT_LOW_LATENCY | RS_INIT_WAIT_FOR_ATTACH);
14
15    auto e = Element::RGBA_8888(rs);
16    Type::Builder tb(rs, e);
17    tb.setX(size);
18    tb.setY(size);
19    auto t = tb.create();
20
21    auto a = Allocation::createTyped(rs, t);
22    auto b = Allocation::createTyped(rs, t);
23
24    // Script is executed once, then the data is copied back when finished
25    sp<ScriptC_simple> s = new ScriptC_simple(rs);
26    s->forEach_simple_kernel(a, b);
27    uint32_t * output = new uint32_t[size*size];
28    b->copy2DRangeTo(0, 0, size, size, output);
29    delete [] output;
30
31    s->forEach_other_kernel(a, b);
32
33    rs->finish();
34    return 0;
35}
36