1#ifndef __gl3_h_ 2#define __gl3_h_ 1 3 4#ifdef __cplusplus 5extern "C" { 6#endif 7 8/* 9** Copyright (c) 2013-2014 The Khronos Group Inc. 10** 11** Permission is hereby granted, free of charge, to any person obtaining a 12** copy of this software and/or associated documentation files (the 13** "Materials"), to deal in the Materials without restriction, including 14** without limitation the rights to use, copy, modify, merge, publish, 15** distribute, sublicense, and/or sell copies of the Materials, and to 16** permit persons to whom the Materials are furnished to do so, subject to 17** the following conditions: 18** 19** The above copyright notice and this permission notice shall be included 20** in all copies or substantial portions of the Materials. 21** 22** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, 23** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 24** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. 25** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY 26** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, 27** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE 28** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. 29*/ 30/* 31** This header is generated from the Khronos OpenGL / OpenGL ES XML 32** API Registry. The current version of the Registry, generator scripts 33** used to make the header, and the header can be found at 34** http://www.opengl.org/registry/ 35** 36** Khronos $Revision: 26696 $ on $Date: 2014-05-17 14:48:55 -0700 (Sat, 17 May 2014) $ 37*/ 38 39#include <GLES3/gl3platform.h> 40 41/* Generated on date 20140517 */ 42 43/* Generated C header for: 44 * API: gles2 45 * Profile: common 46 * Versions considered: 2\.[0-9]|3.0 47 * Versions emitted: .* 48 * Default extensions included: None 49 * Additional extensions included: _nomatch_^ 50 * Extensions removed: _nomatch_^ 51 */ 52 53#ifndef GL_ES_VERSION_2_0 54#define GL_ES_VERSION_2_0 1 55#include <KHR/khrplatform.h> 56typedef khronos_int8_t GLbyte; 57typedef khronos_float_t GLclampf; 58typedef khronos_int32_t GLfixed; 59typedef short GLshort; 60typedef unsigned short GLushort; 61typedef void GLvoid; 62typedef struct __GLsync *GLsync; 63typedef khronos_int64_t GLint64; 64typedef khronos_uint64_t GLuint64; 65typedef unsigned int GLenum; 66typedef unsigned int GLuint; 67typedef char GLchar; 68typedef khronos_float_t GLfloat; 69typedef khronos_ssize_t GLsizeiptr; 70typedef khronos_intptr_t GLintptr; 71typedef unsigned int GLbitfield; 72typedef int GLint; 73typedef unsigned char GLboolean; 74typedef int GLsizei; 75typedef khronos_uint8_t GLubyte; 76#define GL_DEPTH_BUFFER_BIT 0x00000100 77#define GL_STENCIL_BUFFER_BIT 0x00000400 78#define GL_COLOR_BUFFER_BIT 0x00004000 79#define GL_FALSE 0 80#define GL_TRUE 1 81#define GL_POINTS 0x0000 82#define GL_LINES 0x0001 83#define GL_LINE_LOOP 0x0002 84#define GL_LINE_STRIP 0x0003 85#define GL_TRIANGLES 0x0004 86#define GL_TRIANGLE_STRIP 0x0005 87#define GL_TRIANGLE_FAN 0x0006 88#define GL_ZERO 0 89#define GL_ONE 1 90#define GL_SRC_COLOR 0x0300 91#define GL_ONE_MINUS_SRC_COLOR 0x0301 92#define GL_SRC_ALPHA 0x0302 93#define GL_ONE_MINUS_SRC_ALPHA 0x0303 94#define GL_DST_ALPHA 0x0304 95#define GL_ONE_MINUS_DST_ALPHA 0x0305 96#define GL_DST_COLOR 0x0306 97#define GL_ONE_MINUS_DST_COLOR 0x0307 98#define GL_SRC_ALPHA_SATURATE 0x0308 99#define GL_FUNC_ADD 0x8006 100#define GL_BLEND_EQUATION 0x8009 101#define GL_BLEND_EQUATION_RGB 0x8009 102#define GL_BLEND_EQUATION_ALPHA 0x883D 103#define GL_FUNC_SUBTRACT 0x800A 104#define GL_FUNC_REVERSE_SUBTRACT 0x800B 105#define GL_BLEND_DST_RGB 0x80C8 106#define GL_BLEND_SRC_RGB 0x80C9 107#define GL_BLEND_DST_ALPHA 0x80CA 108#define GL_BLEND_SRC_ALPHA 0x80CB 109#define GL_CONSTANT_COLOR 0x8001 110#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002 111#define GL_CONSTANT_ALPHA 0x8003 112#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 113#define GL_BLEND_COLOR 0x8005 114#define GL_ARRAY_BUFFER 0x8892 115#define GL_ELEMENT_ARRAY_BUFFER 0x8893 116#define GL_ARRAY_BUFFER_BINDING 0x8894 117#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895 118#define GL_STREAM_DRAW 0x88E0 119#define GL_STATIC_DRAW 0x88E4 120#define GL_DYNAMIC_DRAW 0x88E8 121#define GL_BUFFER_SIZE 0x8764 122#define GL_BUFFER_USAGE 0x8765 123#define GL_CURRENT_VERTEX_ATTRIB 0x8626 124#define GL_FRONT 0x0404 125#define GL_BACK 0x0405 126#define GL_FRONT_AND_BACK 0x0408 127#define GL_TEXTURE_2D 0x0DE1 128#define GL_CULL_FACE 0x0B44 129#define GL_BLEND 0x0BE2 130#define GL_DITHER 0x0BD0 131#define GL_STENCIL_TEST 0x0B90 132#define GL_DEPTH_TEST 0x0B71 133#define GL_SCISSOR_TEST 0x0C11 134#define GL_POLYGON_OFFSET_FILL 0x8037 135#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E 136#define GL_SAMPLE_COVERAGE 0x80A0 137#define GL_NO_ERROR 0 138#define GL_INVALID_ENUM 0x0500 139#define GL_INVALID_VALUE 0x0501 140#define GL_INVALID_OPERATION 0x0502 141#define GL_OUT_OF_MEMORY 0x0505 142#define GL_CW 0x0900 143#define GL_CCW 0x0901 144#define GL_LINE_WIDTH 0x0B21 145#define GL_ALIASED_POINT_SIZE_RANGE 0x846D 146#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E 147#define GL_CULL_FACE_MODE 0x0B45 148#define GL_FRONT_FACE 0x0B46 149#define GL_DEPTH_RANGE 0x0B70 150#define GL_DEPTH_WRITEMASK 0x0B72 151#define GL_DEPTH_CLEAR_VALUE 0x0B73 152#define GL_DEPTH_FUNC 0x0B74 153#define GL_STENCIL_CLEAR_VALUE 0x0B91 154#define GL_STENCIL_FUNC 0x0B92 155#define GL_STENCIL_FAIL 0x0B94 156#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 157#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96 158#define GL_STENCIL_REF 0x0B97 159#define GL_STENCIL_VALUE_MASK 0x0B93 160#define GL_STENCIL_WRITEMASK 0x0B98 161#define GL_STENCIL_BACK_FUNC 0x8800 162#define GL_STENCIL_BACK_FAIL 0x8801 163#define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802 164#define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803 165#define GL_STENCIL_BACK_REF 0x8CA3 166#define GL_STENCIL_BACK_VALUE_MASK 0x8CA4 167#define GL_STENCIL_BACK_WRITEMASK 0x8CA5 168#define GL_VIEWPORT 0x0BA2 169#define GL_SCISSOR_BOX 0x0C10 170#define GL_COLOR_CLEAR_VALUE 0x0C22 171#define GL_COLOR_WRITEMASK 0x0C23 172#define GL_UNPACK_ALIGNMENT 0x0CF5 173#define GL_PACK_ALIGNMENT 0x0D05 174#define GL_MAX_TEXTURE_SIZE 0x0D33 175#define GL_MAX_VIEWPORT_DIMS 0x0D3A 176#define GL_SUBPIXEL_BITS 0x0D50 177#define GL_RED_BITS 0x0D52 178#define GL_GREEN_BITS 0x0D53 179#define GL_BLUE_BITS 0x0D54 180#define GL_ALPHA_BITS 0x0D55 181#define GL_DEPTH_BITS 0x0D56 182#define GL_STENCIL_BITS 0x0D57 183#define GL_POLYGON_OFFSET_UNITS 0x2A00 184#define GL_POLYGON_OFFSET_FACTOR 0x8038 185#define GL_TEXTURE_BINDING_2D 0x8069 186#define GL_SAMPLE_BUFFERS 0x80A8 187#define GL_SAMPLES 0x80A9 188#define GL_SAMPLE_COVERAGE_VALUE 0x80AA 189#define GL_SAMPLE_COVERAGE_INVERT 0x80AB 190#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 191#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 192#define GL_DONT_CARE 0x1100 193#define GL_FASTEST 0x1101 194#define GL_NICEST 0x1102 195#define GL_GENERATE_MIPMAP_HINT 0x8192 196#define GL_BYTE 0x1400 197#define GL_UNSIGNED_BYTE 0x1401 198#define GL_SHORT 0x1402 199#define GL_UNSIGNED_SHORT 0x1403 200#define GL_INT 0x1404 201#define GL_UNSIGNED_INT 0x1405 202#define GL_FLOAT 0x1406 203#define GL_FIXED 0x140C 204#define GL_DEPTH_COMPONENT 0x1902 205#define GL_ALPHA 0x1906 206#define GL_RGB 0x1907 207#define GL_RGBA 0x1908 208#define GL_LUMINANCE 0x1909 209#define GL_LUMINANCE_ALPHA 0x190A 210#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 211#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 212#define GL_UNSIGNED_SHORT_5_6_5 0x8363 213#define GL_FRAGMENT_SHADER 0x8B30 214#define GL_VERTEX_SHADER 0x8B31 215#define GL_MAX_VERTEX_ATTRIBS 0x8869 216#define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB 217#define GL_MAX_VARYING_VECTORS 0x8DFC 218#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D 219#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C 220#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872 221#define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD 222#define GL_SHADER_TYPE 0x8B4F 223#define GL_DELETE_STATUS 0x8B80 224#define GL_LINK_STATUS 0x8B82 225#define GL_VALIDATE_STATUS 0x8B83 226#define GL_ATTACHED_SHADERS 0x8B85 227#define GL_ACTIVE_UNIFORMS 0x8B86 228#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87 229#define GL_ACTIVE_ATTRIBUTES 0x8B89 230#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A 231#define GL_SHADING_LANGUAGE_VERSION 0x8B8C 232#define GL_CURRENT_PROGRAM 0x8B8D 233#define GL_NEVER 0x0200 234#define GL_LESS 0x0201 235#define GL_EQUAL 0x0202 236#define GL_LEQUAL 0x0203 237#define GL_GREATER 0x0204 238#define GL_NOTEQUAL 0x0205 239#define GL_GEQUAL 0x0206 240#define GL_ALWAYS 0x0207 241#define GL_KEEP 0x1E00 242#define GL_REPLACE 0x1E01 243#define GL_INCR 0x1E02 244#define GL_DECR 0x1E03 245#define GL_INVERT 0x150A 246#define GL_INCR_WRAP 0x8507 247#define GL_DECR_WRAP 0x8508 248#define GL_VENDOR 0x1F00 249#define GL_RENDERER 0x1F01 250#define GL_VERSION 0x1F02 251#define GL_EXTENSIONS 0x1F03 252#define GL_NEAREST 0x2600 253#define GL_LINEAR 0x2601 254#define GL_NEAREST_MIPMAP_NEAREST 0x2700 255#define GL_LINEAR_MIPMAP_NEAREST 0x2701 256#define GL_NEAREST_MIPMAP_LINEAR 0x2702 257#define GL_LINEAR_MIPMAP_LINEAR 0x2703 258#define GL_TEXTURE_MAG_FILTER 0x2800 259#define GL_TEXTURE_MIN_FILTER 0x2801 260#define GL_TEXTURE_WRAP_S 0x2802 261#define GL_TEXTURE_WRAP_T 0x2803 262#define GL_TEXTURE 0x1702 263#define GL_TEXTURE_CUBE_MAP 0x8513 264#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514 265#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515 266#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516 267#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517 268#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518 269#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519 270#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A 271#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C 272#define GL_TEXTURE0 0x84C0 273#define GL_TEXTURE1 0x84C1 274#define GL_TEXTURE2 0x84C2 275#define GL_TEXTURE3 0x84C3 276#define GL_TEXTURE4 0x84C4 277#define GL_TEXTURE5 0x84C5 278#define GL_TEXTURE6 0x84C6 279#define GL_TEXTURE7 0x84C7 280#define GL_TEXTURE8 0x84C8 281#define GL_TEXTURE9 0x84C9 282#define GL_TEXTURE10 0x84CA 283#define GL_TEXTURE11 0x84CB 284#define GL_TEXTURE12 0x84CC 285#define GL_TEXTURE13 0x84CD 286#define GL_TEXTURE14 0x84CE 287#define GL_TEXTURE15 0x84CF 288#define GL_TEXTURE16 0x84D0 289#define GL_TEXTURE17 0x84D1 290#define GL_TEXTURE18 0x84D2 291#define GL_TEXTURE19 0x84D3 292#define GL_TEXTURE20 0x84D4 293#define GL_TEXTURE21 0x84D5 294#define GL_TEXTURE22 0x84D6 295#define GL_TEXTURE23 0x84D7 296#define GL_TEXTURE24 0x84D8 297#define GL_TEXTURE25 0x84D9 298#define GL_TEXTURE26 0x84DA 299#define GL_TEXTURE27 0x84DB 300#define GL_TEXTURE28 0x84DC 301#define GL_TEXTURE29 0x84DD 302#define GL_TEXTURE30 0x84DE 303#define GL_TEXTURE31 0x84DF 304#define GL_ACTIVE_TEXTURE 0x84E0 305#define GL_REPEAT 0x2901 306#define GL_CLAMP_TO_EDGE 0x812F 307#define GL_MIRRORED_REPEAT 0x8370 308#define GL_FLOAT_VEC2 0x8B50 309#define GL_FLOAT_VEC3 0x8B51 310#define GL_FLOAT_VEC4 0x8B52 311#define GL_INT_VEC2 0x8B53 312#define GL_INT_VEC3 0x8B54 313#define GL_INT_VEC4 0x8B55 314#define GL_BOOL 0x8B56 315#define GL_BOOL_VEC2 0x8B57 316#define GL_BOOL_VEC3 0x8B58 317#define GL_BOOL_VEC4 0x8B59 318#define GL_FLOAT_MAT2 0x8B5A 319#define GL_FLOAT_MAT3 0x8B5B 320#define GL_FLOAT_MAT4 0x8B5C 321#define GL_SAMPLER_2D 0x8B5E 322#define GL_SAMPLER_CUBE 0x8B60 323#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622 324#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623 325#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624 326#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625 327#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A 328#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645 329#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F 330#define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A 331#define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B 332#define GL_COMPILE_STATUS 0x8B81 333#define GL_INFO_LOG_LENGTH 0x8B84 334#define GL_SHADER_SOURCE_LENGTH 0x8B88 335#define GL_SHADER_COMPILER 0x8DFA 336#define GL_SHADER_BINARY_FORMATS 0x8DF8 337#define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9 338#define GL_LOW_FLOAT 0x8DF0 339#define GL_MEDIUM_FLOAT 0x8DF1 340#define GL_HIGH_FLOAT 0x8DF2 341#define GL_LOW_INT 0x8DF3 342#define GL_MEDIUM_INT 0x8DF4 343#define GL_HIGH_INT 0x8DF5 344#define GL_FRAMEBUFFER 0x8D40 345#define GL_RENDERBUFFER 0x8D41 346#define GL_RGBA4 0x8056 347#define GL_RGB5_A1 0x8057 348#define GL_RGB565 0x8D62 349#define GL_DEPTH_COMPONENT16 0x81A5 350#define GL_STENCIL_INDEX8 0x8D48 351#define GL_RENDERBUFFER_WIDTH 0x8D42 352#define GL_RENDERBUFFER_HEIGHT 0x8D43 353#define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44 354#define GL_RENDERBUFFER_RED_SIZE 0x8D50 355#define GL_RENDERBUFFER_GREEN_SIZE 0x8D51 356#define GL_RENDERBUFFER_BLUE_SIZE 0x8D52 357#define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53 358#define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54 359#define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55 360#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0 361#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1 362#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2 363#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3 364#define GL_COLOR_ATTACHMENT0 0x8CE0 365#define GL_DEPTH_ATTACHMENT 0x8D00 366#define GL_STENCIL_ATTACHMENT 0x8D20 367#define GL_NONE 0 368#define GL_FRAMEBUFFER_COMPLETE 0x8CD5 369#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6 370#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7 371#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS 0x8CD9 372#define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD 373#define GL_FRAMEBUFFER_BINDING 0x8CA6 374#define GL_RENDERBUFFER_BINDING 0x8CA7 375#define GL_MAX_RENDERBUFFER_SIZE 0x84E8 376#define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506 377GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture); 378GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader); 379GL_APICALL void GL_APIENTRY glBindAttribLocation (GLuint program, GLuint index, const GLchar *name); 380GL_APICALL void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer); 381GL_APICALL void GL_APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer); 382GL_APICALL void GL_APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuffer); 383GL_APICALL void GL_APIENTRY glBindTexture (GLenum target, GLuint texture); 384GL_APICALL void GL_APIENTRY glBlendColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); 385GL_APICALL void GL_APIENTRY glBlendEquation (GLenum mode); 386GL_APICALL void GL_APIENTRY glBlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha); 387GL_APICALL void GL_APIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor); 388GL_APICALL void GL_APIENTRY glBlendFuncSeparate (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); 389GL_APICALL void GL_APIENTRY glBufferData (GLenum target, GLsizeiptr size, const void *data, GLenum usage); 390GL_APICALL void GL_APIENTRY glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const void *data); 391GL_APICALL GLenum GL_APIENTRY glCheckFramebufferStatus (GLenum target); 392GL_APICALL void GL_APIENTRY glClear (GLbitfield mask); 393GL_APICALL void GL_APIENTRY glClearColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); 394GL_APICALL void GL_APIENTRY glClearDepthf (GLfloat d); 395GL_APICALL void GL_APIENTRY glClearStencil (GLint s); 396GL_APICALL void GL_APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); 397GL_APICALL void GL_APIENTRY glCompileShader (GLuint shader); 398GL_APICALL void GL_APIENTRY glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data); 399GL_APICALL void GL_APIENTRY glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data); 400GL_APICALL void GL_APIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); 401GL_APICALL void GL_APIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); 402GL_APICALL GLuint GL_APIENTRY glCreateProgram (void); 403GL_APICALL GLuint GL_APIENTRY glCreateShader (GLenum type); 404GL_APICALL void GL_APIENTRY glCullFace (GLenum mode); 405GL_APICALL void GL_APIENTRY glDeleteBuffers (GLsizei n, const GLuint *buffers); 406GL_APICALL void GL_APIENTRY glDeleteFramebuffers (GLsizei n, const GLuint *framebuffers); 407GL_APICALL void GL_APIENTRY glDeleteProgram (GLuint program); 408GL_APICALL void GL_APIENTRY glDeleteRenderbuffers (GLsizei n, const GLuint *renderbuffers); 409GL_APICALL void GL_APIENTRY glDeleteShader (GLuint shader); 410GL_APICALL void GL_APIENTRY glDeleteTextures (GLsizei n, const GLuint *textures); 411GL_APICALL void GL_APIENTRY glDepthFunc (GLenum func); 412GL_APICALL void GL_APIENTRY glDepthMask (GLboolean flag); 413GL_APICALL void GL_APIENTRY glDepthRangef (GLfloat n, GLfloat f); 414GL_APICALL void GL_APIENTRY glDetachShader (GLuint program, GLuint shader); 415GL_APICALL void GL_APIENTRY glDisable (GLenum cap); 416GL_APICALL void GL_APIENTRY glDisableVertexAttribArray (GLuint index); 417GL_APICALL void GL_APIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count); 418GL_APICALL void GL_APIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const void *indices); 419GL_APICALL void GL_APIENTRY glEnable (GLenum cap); 420GL_APICALL void GL_APIENTRY glEnableVertexAttribArray (GLuint index); 421GL_APICALL void GL_APIENTRY glFinish (void); 422GL_APICALL void GL_APIENTRY glFlush (void); 423GL_APICALL void GL_APIENTRY glFramebufferRenderbuffer (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); 424GL_APICALL void GL_APIENTRY glFramebufferTexture2D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); 425GL_APICALL void GL_APIENTRY glFrontFace (GLenum mode); 426GL_APICALL void GL_APIENTRY glGenBuffers (GLsizei n, GLuint *buffers); 427GL_APICALL void GL_APIENTRY glGenerateMipmap (GLenum target); 428GL_APICALL void GL_APIENTRY glGenFramebuffers (GLsizei n, GLuint *framebuffers); 429GL_APICALL void GL_APIENTRY glGenRenderbuffers (GLsizei n, GLuint *renderbuffers); 430GL_APICALL void GL_APIENTRY glGenTextures (GLsizei n, GLuint *textures); 431GL_APICALL void GL_APIENTRY glGetActiveAttrib (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); 432GL_APICALL void GL_APIENTRY glGetActiveUniform (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); 433GL_APICALL void GL_APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders); 434GL_APICALL GLint GL_APIENTRY glGetAttribLocation (GLuint program, const GLchar *name); 435GL_APICALL void GL_APIENTRY glGetBooleanv (GLenum pname, GLboolean *data); 436GL_APICALL void GL_APIENTRY glGetBufferParameteriv (GLenum target, GLenum pname, GLint *params); 437GL_APICALL GLenum GL_APIENTRY glGetError (void); 438GL_APICALL void GL_APIENTRY glGetFloatv (GLenum pname, GLfloat *data); 439GL_APICALL void GL_APIENTRY glGetFramebufferAttachmentParameteriv (GLenum target, GLenum attachment, GLenum pname, GLint *params); 440GL_APICALL void GL_APIENTRY glGetIntegerv (GLenum pname, GLint *data); 441GL_APICALL void GL_APIENTRY glGetProgramiv (GLuint program, GLenum pname, GLint *params); 442GL_APICALL void GL_APIENTRY glGetProgramInfoLog (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog); 443GL_APICALL void GL_APIENTRY glGetRenderbufferParameteriv (GLenum target, GLenum pname, GLint *params); 444GL_APICALL void GL_APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint *params); 445GL_APICALL void GL_APIENTRY glGetShaderInfoLog (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog); 446GL_APICALL void GL_APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision); 447GL_APICALL void GL_APIENTRY glGetShaderSource (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source); 448GL_APICALL const GLubyte *GL_APIENTRY glGetString (GLenum name); 449GL_APICALL void GL_APIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GLfloat *params); 450GL_APICALL void GL_APIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint *params); 451GL_APICALL void GL_APIENTRY glGetUniformfv (GLuint program, GLint location, GLfloat *params); 452GL_APICALL void GL_APIENTRY glGetUniformiv (GLuint program, GLint location, GLint *params); 453GL_APICALL GLint GL_APIENTRY glGetUniformLocation (GLuint program, const GLchar *name); 454GL_APICALL void GL_APIENTRY glGetVertexAttribfv (GLuint index, GLenum pname, GLfloat *params); 455GL_APICALL void GL_APIENTRY glGetVertexAttribiv (GLuint index, GLenum pname, GLint *params); 456GL_APICALL void GL_APIENTRY glGetVertexAttribPointerv (GLuint index, GLenum pname, void **pointer); 457GL_APICALL void GL_APIENTRY glHint (GLenum target, GLenum mode); 458GL_APICALL GLboolean GL_APIENTRY glIsBuffer (GLuint buffer); 459GL_APICALL GLboolean GL_APIENTRY glIsEnabled (GLenum cap); 460GL_APICALL GLboolean GL_APIENTRY glIsFramebuffer (GLuint framebuffer); 461GL_APICALL GLboolean GL_APIENTRY glIsProgram (GLuint program); 462GL_APICALL GLboolean GL_APIENTRY glIsRenderbuffer (GLuint renderbuffer); 463GL_APICALL GLboolean GL_APIENTRY glIsShader (GLuint shader); 464GL_APICALL GLboolean GL_APIENTRY glIsTexture (GLuint texture); 465GL_APICALL void GL_APIENTRY glLineWidth (GLfloat width); 466GL_APICALL void GL_APIENTRY glLinkProgram (GLuint program); 467GL_APICALL void GL_APIENTRY glPixelStorei (GLenum pname, GLint param); 468GL_APICALL void GL_APIENTRY glPolygonOffset (GLfloat factor, GLfloat units); 469GL_APICALL void GL_APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels); 470GL_APICALL void GL_APIENTRY glReleaseShaderCompiler (void); 471GL_APICALL void GL_APIENTRY glRenderbufferStorage (GLenum target, GLenum internalformat, GLsizei width, GLsizei height); 472GL_APICALL void GL_APIENTRY glSampleCoverage (GLfloat value, GLboolean invert); 473GL_APICALL void GL_APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height); 474GL_APICALL void GL_APIENTRY glShaderBinary (GLsizei count, const GLuint *shaders, GLenum binaryformat, const void *binary, GLsizei length); 475GL_APICALL void GL_APIENTRY glShaderSource (GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length); 476GL_APICALL void GL_APIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask); 477GL_APICALL void GL_APIENTRY glStencilFuncSeparate (GLenum face, GLenum func, GLint ref, GLuint mask); 478GL_APICALL void GL_APIENTRY glStencilMask (GLuint mask); 479GL_APICALL void GL_APIENTRY glStencilMaskSeparate (GLenum face, GLuint mask); 480GL_APICALL void GL_APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass); 481GL_APICALL void GL_APIENTRY glStencilOpSeparate (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); 482GL_APICALL void GL_APIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels); 483GL_APICALL void GL_APIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param); 484GL_APICALL void GL_APIENTRY glTexParameterfv (GLenum target, GLenum pname, const GLfloat *params); 485GL_APICALL void GL_APIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param); 486GL_APICALL void GL_APIENTRY glTexParameteriv (GLenum target, GLenum pname, const GLint *params); 487GL_APICALL void GL_APIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); 488GL_APICALL void GL_APIENTRY glUniform1f (GLint location, GLfloat v0); 489GL_APICALL void GL_APIENTRY glUniform1fv (GLint location, GLsizei count, const GLfloat *value); 490GL_APICALL void GL_APIENTRY glUniform1i (GLint location, GLint v0); 491GL_APICALL void GL_APIENTRY glUniform1iv (GLint location, GLsizei count, const GLint *value); 492GL_APICALL void GL_APIENTRY glUniform2f (GLint location, GLfloat v0, GLfloat v1); 493GL_APICALL void GL_APIENTRY glUniform2fv (GLint location, GLsizei count, const GLfloat *value); 494GL_APICALL void GL_APIENTRY glUniform2i (GLint location, GLint v0, GLint v1); 495GL_APICALL void GL_APIENTRY glUniform2iv (GLint location, GLsizei count, const GLint *value); 496GL_APICALL void GL_APIENTRY glUniform3f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2); 497GL_APICALL void GL_APIENTRY glUniform3fv (GLint location, GLsizei count, const GLfloat *value); 498GL_APICALL void GL_APIENTRY glUniform3i (GLint location, GLint v0, GLint v1, GLint v2); 499GL_APICALL void GL_APIENTRY glUniform3iv (GLint location, GLsizei count, const GLint *value); 500GL_APICALL void GL_APIENTRY glUniform4f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); 501GL_APICALL void GL_APIENTRY glUniform4fv (GLint location, GLsizei count, const GLfloat *value); 502GL_APICALL void GL_APIENTRY glUniform4i (GLint location, GLint v0, GLint v1, GLint v2, GLint v3); 503GL_APICALL void GL_APIENTRY glUniform4iv (GLint location, GLsizei count, const GLint *value); 504GL_APICALL void GL_APIENTRY glUniformMatrix2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 505GL_APICALL void GL_APIENTRY glUniformMatrix3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 506GL_APICALL void GL_APIENTRY glUniformMatrix4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 507GL_APICALL void GL_APIENTRY glUseProgram (GLuint program); 508GL_APICALL void GL_APIENTRY glValidateProgram (GLuint program); 509GL_APICALL void GL_APIENTRY glVertexAttrib1f (GLuint index, GLfloat x); 510GL_APICALL void GL_APIENTRY glVertexAttrib1fv (GLuint index, const GLfloat *v); 511GL_APICALL void GL_APIENTRY glVertexAttrib2f (GLuint index, GLfloat x, GLfloat y); 512GL_APICALL void GL_APIENTRY glVertexAttrib2fv (GLuint index, const GLfloat *v); 513GL_APICALL void GL_APIENTRY glVertexAttrib3f (GLuint index, GLfloat x, GLfloat y, GLfloat z); 514GL_APICALL void GL_APIENTRY glVertexAttrib3fv (GLuint index, const GLfloat *v); 515GL_APICALL void GL_APIENTRY glVertexAttrib4f (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); 516GL_APICALL void GL_APIENTRY glVertexAttrib4fv (GLuint index, const GLfloat *v); 517GL_APICALL void GL_APIENTRY glVertexAttribPointer (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer); 518GL_APICALL void GL_APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height); 519#endif /* GL_ES_VERSION_2_0 */ 520 521#ifndef GL_ES_VERSION_3_0 522#define GL_ES_VERSION_3_0 1 523typedef unsigned short GLhalf; 524#define GL_READ_BUFFER 0x0C02 525#define GL_UNPACK_ROW_LENGTH 0x0CF2 526#define GL_UNPACK_SKIP_ROWS 0x0CF3 527#define GL_UNPACK_SKIP_PIXELS 0x0CF4 528#define GL_PACK_ROW_LENGTH 0x0D02 529#define GL_PACK_SKIP_ROWS 0x0D03 530#define GL_PACK_SKIP_PIXELS 0x0D04 531#define GL_COLOR 0x1800 532#define GL_DEPTH 0x1801 533#define GL_STENCIL 0x1802 534#define GL_RED 0x1903 535#define GL_RGB8 0x8051 536#define GL_RGBA8 0x8058 537#define GL_RGB10_A2 0x8059 538#define GL_TEXTURE_BINDING_3D 0x806A 539#define GL_UNPACK_SKIP_IMAGES 0x806D 540#define GL_UNPACK_IMAGE_HEIGHT 0x806E 541#define GL_TEXTURE_3D 0x806F 542#define GL_TEXTURE_WRAP_R 0x8072 543#define GL_MAX_3D_TEXTURE_SIZE 0x8073 544#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368 545#define GL_MAX_ELEMENTS_VERTICES 0x80E8 546#define GL_MAX_ELEMENTS_INDICES 0x80E9 547#define GL_TEXTURE_MIN_LOD 0x813A 548#define GL_TEXTURE_MAX_LOD 0x813B 549#define GL_TEXTURE_BASE_LEVEL 0x813C 550#define GL_TEXTURE_MAX_LEVEL 0x813D 551#define GL_MIN 0x8007 552#define GL_MAX 0x8008 553#define GL_DEPTH_COMPONENT24 0x81A6 554#define GL_MAX_TEXTURE_LOD_BIAS 0x84FD 555#define GL_TEXTURE_COMPARE_MODE 0x884C 556#define GL_TEXTURE_COMPARE_FUNC 0x884D 557#define GL_CURRENT_QUERY 0x8865 558#define GL_QUERY_RESULT 0x8866 559#define GL_QUERY_RESULT_AVAILABLE 0x8867 560#define GL_BUFFER_MAPPED 0x88BC 561#define GL_BUFFER_MAP_POINTER 0x88BD 562#define GL_STREAM_READ 0x88E1 563#define GL_STREAM_COPY 0x88E2 564#define GL_STATIC_READ 0x88E5 565#define GL_STATIC_COPY 0x88E6 566#define GL_DYNAMIC_READ 0x88E9 567#define GL_DYNAMIC_COPY 0x88EA 568#define GL_MAX_DRAW_BUFFERS 0x8824 569#define GL_DRAW_BUFFER0 0x8825 570#define GL_DRAW_BUFFER1 0x8826 571#define GL_DRAW_BUFFER2 0x8827 572#define GL_DRAW_BUFFER3 0x8828 573#define GL_DRAW_BUFFER4 0x8829 574#define GL_DRAW_BUFFER5 0x882A 575#define GL_DRAW_BUFFER6 0x882B 576#define GL_DRAW_BUFFER7 0x882C 577#define GL_DRAW_BUFFER8 0x882D 578#define GL_DRAW_BUFFER9 0x882E 579#define GL_DRAW_BUFFER10 0x882F 580#define GL_DRAW_BUFFER11 0x8830 581#define GL_DRAW_BUFFER12 0x8831 582#define GL_DRAW_BUFFER13 0x8832 583#define GL_DRAW_BUFFER14 0x8833 584#define GL_DRAW_BUFFER15 0x8834 585#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49 586#define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A 587#define GL_SAMPLER_3D 0x8B5F 588#define GL_SAMPLER_2D_SHADOW 0x8B62 589#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B 590#define GL_PIXEL_PACK_BUFFER 0x88EB 591#define GL_PIXEL_UNPACK_BUFFER 0x88EC 592#define GL_PIXEL_PACK_BUFFER_BINDING 0x88ED 593#define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF 594#define GL_FLOAT_MAT2x3 0x8B65 595#define GL_FLOAT_MAT2x4 0x8B66 596#define GL_FLOAT_MAT3x2 0x8B67 597#define GL_FLOAT_MAT3x4 0x8B68 598#define GL_FLOAT_MAT4x2 0x8B69 599#define GL_FLOAT_MAT4x3 0x8B6A 600#define GL_SRGB 0x8C40 601#define GL_SRGB8 0x8C41 602#define GL_SRGB8_ALPHA8 0x8C43 603#define GL_COMPARE_REF_TO_TEXTURE 0x884E 604#define GL_MAJOR_VERSION 0x821B 605#define GL_MINOR_VERSION 0x821C 606#define GL_NUM_EXTENSIONS 0x821D 607#define GL_RGBA32F 0x8814 608#define GL_RGB32F 0x8815 609#define GL_RGBA16F 0x881A 610#define GL_RGB16F 0x881B 611#define GL_VERTEX_ATTRIB_ARRAY_INTEGER 0x88FD 612#define GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF 613#define GL_MIN_PROGRAM_TEXEL_OFFSET 0x8904 614#define GL_MAX_PROGRAM_TEXEL_OFFSET 0x8905 615#define GL_MAX_VARYING_COMPONENTS 0x8B4B 616#define GL_TEXTURE_2D_ARRAY 0x8C1A 617#define GL_TEXTURE_BINDING_2D_ARRAY 0x8C1D 618#define GL_R11F_G11F_B10F 0x8C3A 619#define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B 620#define GL_RGB9_E5 0x8C3D 621#define GL_UNSIGNED_INT_5_9_9_9_REV 0x8C3E 622#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76 623#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F 624#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80 625#define GL_TRANSFORM_FEEDBACK_VARYINGS 0x8C83 626#define GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84 627#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85 628#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88 629#define GL_RASTERIZER_DISCARD 0x8C89 630#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A 631#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B 632#define GL_INTERLEAVED_ATTRIBS 0x8C8C 633#define GL_SEPARATE_ATTRIBS 0x8C8D 634#define GL_TRANSFORM_FEEDBACK_BUFFER 0x8C8E 635#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F 636#define GL_RGBA32UI 0x8D70 637#define GL_RGB32UI 0x8D71 638#define GL_RGBA16UI 0x8D76 639#define GL_RGB16UI 0x8D77 640#define GL_RGBA8UI 0x8D7C 641#define GL_RGB8UI 0x8D7D 642#define GL_RGBA32I 0x8D82 643#define GL_RGB32I 0x8D83 644#define GL_RGBA16I 0x8D88 645#define GL_RGB16I 0x8D89 646#define GL_RGBA8I 0x8D8E 647#define GL_RGB8I 0x8D8F 648#define GL_RED_INTEGER 0x8D94 649#define GL_RGB_INTEGER 0x8D98 650#define GL_RGBA_INTEGER 0x8D99 651#define GL_SAMPLER_2D_ARRAY 0x8DC1 652#define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4 653#define GL_SAMPLER_CUBE_SHADOW 0x8DC5 654#define GL_UNSIGNED_INT_VEC2 0x8DC6 655#define GL_UNSIGNED_INT_VEC3 0x8DC7 656#define GL_UNSIGNED_INT_VEC4 0x8DC8 657#define GL_INT_SAMPLER_2D 0x8DCA 658#define GL_INT_SAMPLER_3D 0x8DCB 659#define GL_INT_SAMPLER_CUBE 0x8DCC 660#define GL_INT_SAMPLER_2D_ARRAY 0x8DCF 661#define GL_UNSIGNED_INT_SAMPLER_2D 0x8DD2 662#define GL_UNSIGNED_INT_SAMPLER_3D 0x8DD3 663#define GL_UNSIGNED_INT_SAMPLER_CUBE 0x8DD4 664#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY 0x8DD7 665#define GL_BUFFER_ACCESS_FLAGS 0x911F 666#define GL_BUFFER_MAP_LENGTH 0x9120 667#define GL_BUFFER_MAP_OFFSET 0x9121 668#define GL_DEPTH_COMPONENT32F 0x8CAC 669#define GL_DEPTH32F_STENCIL8 0x8CAD 670#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD 671#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210 672#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211 673#define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212 674#define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213 675#define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214 676#define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215 677#define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216 678#define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217 679#define GL_FRAMEBUFFER_DEFAULT 0x8218 680#define GL_FRAMEBUFFER_UNDEFINED 0x8219 681#define GL_DEPTH_STENCIL_ATTACHMENT 0x821A 682#define GL_DEPTH_STENCIL 0x84F9 683#define GL_UNSIGNED_INT_24_8 0x84FA 684#define GL_DEPTH24_STENCIL8 0x88F0 685#define GL_UNSIGNED_NORMALIZED 0x8C17 686#define GL_DRAW_FRAMEBUFFER_BINDING 0x8CA6 687#define GL_READ_FRAMEBUFFER 0x8CA8 688#define GL_DRAW_FRAMEBUFFER 0x8CA9 689#define GL_READ_FRAMEBUFFER_BINDING 0x8CAA 690#define GL_RENDERBUFFER_SAMPLES 0x8CAB 691#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4 692#define GL_MAX_COLOR_ATTACHMENTS 0x8CDF 693#define GL_COLOR_ATTACHMENT1 0x8CE1 694#define GL_COLOR_ATTACHMENT2 0x8CE2 695#define GL_COLOR_ATTACHMENT3 0x8CE3 696#define GL_COLOR_ATTACHMENT4 0x8CE4 697#define GL_COLOR_ATTACHMENT5 0x8CE5 698#define GL_COLOR_ATTACHMENT6 0x8CE6 699#define GL_COLOR_ATTACHMENT7 0x8CE7 700#define GL_COLOR_ATTACHMENT8 0x8CE8 701#define GL_COLOR_ATTACHMENT9 0x8CE9 702#define GL_COLOR_ATTACHMENT10 0x8CEA 703#define GL_COLOR_ATTACHMENT11 0x8CEB 704#define GL_COLOR_ATTACHMENT12 0x8CEC 705#define GL_COLOR_ATTACHMENT13 0x8CED 706#define GL_COLOR_ATTACHMENT14 0x8CEE 707#define GL_COLOR_ATTACHMENT15 0x8CEF 708#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56 709#define GL_MAX_SAMPLES 0x8D57 710#define GL_HALF_FLOAT 0x140B 711#define GL_MAP_READ_BIT 0x0001 712#define GL_MAP_WRITE_BIT 0x0002 713#define GL_MAP_INVALIDATE_RANGE_BIT 0x0004 714#define GL_MAP_INVALIDATE_BUFFER_BIT 0x0008 715#define GL_MAP_FLUSH_EXPLICIT_BIT 0x0010 716#define GL_MAP_UNSYNCHRONIZED_BIT 0x0020 717#define GL_RG 0x8227 718#define GL_RG_INTEGER 0x8228 719#define GL_R8 0x8229 720#define GL_RG8 0x822B 721#define GL_R16F 0x822D 722#define GL_R32F 0x822E 723#define GL_RG16F 0x822F 724#define GL_RG32F 0x8230 725#define GL_R8I 0x8231 726#define GL_R8UI 0x8232 727#define GL_R16I 0x8233 728#define GL_R16UI 0x8234 729#define GL_R32I 0x8235 730#define GL_R32UI 0x8236 731#define GL_RG8I 0x8237 732#define GL_RG8UI 0x8238 733#define GL_RG16I 0x8239 734#define GL_RG16UI 0x823A 735#define GL_RG32I 0x823B 736#define GL_RG32UI 0x823C 737#define GL_VERTEX_ARRAY_BINDING 0x85B5 738#define GL_R8_SNORM 0x8F94 739#define GL_RG8_SNORM 0x8F95 740#define GL_RGB8_SNORM 0x8F96 741#define GL_RGBA8_SNORM 0x8F97 742#define GL_SIGNED_NORMALIZED 0x8F9C 743#define GL_PRIMITIVE_RESTART_FIXED_INDEX 0x8D69 744#define GL_COPY_READ_BUFFER 0x8F36 745#define GL_COPY_WRITE_BUFFER 0x8F37 746#define GL_COPY_READ_BUFFER_BINDING 0x8F36 747#define GL_COPY_WRITE_BUFFER_BINDING 0x8F37 748#define GL_UNIFORM_BUFFER 0x8A11 749#define GL_UNIFORM_BUFFER_BINDING 0x8A28 750#define GL_UNIFORM_BUFFER_START 0x8A29 751#define GL_UNIFORM_BUFFER_SIZE 0x8A2A 752#define GL_MAX_VERTEX_UNIFORM_BLOCKS 0x8A2B 753#define GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D 754#define GL_MAX_COMBINED_UNIFORM_BLOCKS 0x8A2E 755#define GL_MAX_UNIFORM_BUFFER_BINDINGS 0x8A2F 756#define GL_MAX_UNIFORM_BLOCK_SIZE 0x8A30 757#define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31 758#define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33 759#define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34 760#define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35 761#define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36 762#define GL_UNIFORM_TYPE 0x8A37 763#define GL_UNIFORM_SIZE 0x8A38 764#define GL_UNIFORM_NAME_LENGTH 0x8A39 765#define GL_UNIFORM_BLOCK_INDEX 0x8A3A 766#define GL_UNIFORM_OFFSET 0x8A3B 767#define GL_UNIFORM_ARRAY_STRIDE 0x8A3C 768#define GL_UNIFORM_MATRIX_STRIDE 0x8A3D 769#define GL_UNIFORM_IS_ROW_MAJOR 0x8A3E 770#define GL_UNIFORM_BLOCK_BINDING 0x8A3F 771#define GL_UNIFORM_BLOCK_DATA_SIZE 0x8A40 772#define GL_UNIFORM_BLOCK_NAME_LENGTH 0x8A41 773#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42 774#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43 775#define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44 776#define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46 777#define GL_INVALID_INDEX 0xFFFFFFFFu 778#define GL_MAX_VERTEX_OUTPUT_COMPONENTS 0x9122 779#define GL_MAX_FRAGMENT_INPUT_COMPONENTS 0x9125 780#define GL_MAX_SERVER_WAIT_TIMEOUT 0x9111 781#define GL_OBJECT_TYPE 0x9112 782#define GL_SYNC_CONDITION 0x9113 783#define GL_SYNC_STATUS 0x9114 784#define GL_SYNC_FLAGS 0x9115 785#define GL_SYNC_FENCE 0x9116 786#define GL_SYNC_GPU_COMMANDS_COMPLETE 0x9117 787#define GL_UNSIGNALED 0x9118 788#define GL_SIGNALED 0x9119 789#define GL_ALREADY_SIGNALED 0x911A 790#define GL_TIMEOUT_EXPIRED 0x911B 791#define GL_CONDITION_SATISFIED 0x911C 792#define GL_WAIT_FAILED 0x911D 793#define GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001 794#define GL_TIMEOUT_IGNORED 0xFFFFFFFFFFFFFFFFull 795#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR 0x88FE 796#define GL_ANY_SAMPLES_PASSED 0x8C2F 797#define GL_ANY_SAMPLES_PASSED_CONSERVATIVE 0x8D6A 798#define GL_SAMPLER_BINDING 0x8919 799#define GL_RGB10_A2UI 0x906F 800#define GL_TEXTURE_SWIZZLE_R 0x8E42 801#define GL_TEXTURE_SWIZZLE_G 0x8E43 802#define GL_TEXTURE_SWIZZLE_B 0x8E44 803#define GL_TEXTURE_SWIZZLE_A 0x8E45 804#define GL_GREEN 0x1904 805#define GL_BLUE 0x1905 806#define GL_INT_2_10_10_10_REV 0x8D9F 807#define GL_TRANSFORM_FEEDBACK 0x8E22 808#define GL_TRANSFORM_FEEDBACK_PAUSED 0x8E23 809#define GL_TRANSFORM_FEEDBACK_ACTIVE 0x8E24 810#define GL_TRANSFORM_FEEDBACK_BINDING 0x8E25 811#define GL_PROGRAM_BINARY_RETRIEVABLE_HINT 0x8257 812#define GL_PROGRAM_BINARY_LENGTH 0x8741 813#define GL_NUM_PROGRAM_BINARY_FORMATS 0x87FE 814#define GL_PROGRAM_BINARY_FORMATS 0x87FF 815#define GL_COMPRESSED_R11_EAC 0x9270 816#define GL_COMPRESSED_SIGNED_R11_EAC 0x9271 817#define GL_COMPRESSED_RG11_EAC 0x9272 818#define GL_COMPRESSED_SIGNED_RG11_EAC 0x9273 819#define GL_COMPRESSED_RGB8_ETC2 0x9274 820#define GL_COMPRESSED_SRGB8_ETC2 0x9275 821#define GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9276 822#define GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9277 823#define GL_COMPRESSED_RGBA8_ETC2_EAC 0x9278 824#define GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC 0x9279 825#define GL_TEXTURE_IMMUTABLE_FORMAT 0x912F 826#define GL_MAX_ELEMENT_INDEX 0x8D6B 827#define GL_NUM_SAMPLE_COUNTS 0x9380 828#define GL_TEXTURE_IMMUTABLE_LEVELS 0x82DF 829GL_APICALL void GL_APIENTRY glReadBuffer (GLenum mode); 830GL_APICALL void GL_APIENTRY glDrawRangeElements (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices); 831GL_APICALL void GL_APIENTRY glTexImage3D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels); 832GL_APICALL void GL_APIENTRY glTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); 833GL_APICALL void GL_APIENTRY glCopyTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); 834GL_APICALL void GL_APIENTRY glCompressedTexImage3D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data); 835GL_APICALL void GL_APIENTRY glCompressedTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data); 836GL_APICALL void GL_APIENTRY glGenQueries (GLsizei n, GLuint *ids); 837GL_APICALL void GL_APIENTRY glDeleteQueries (GLsizei n, const GLuint *ids); 838GL_APICALL GLboolean GL_APIENTRY glIsQuery (GLuint id); 839GL_APICALL void GL_APIENTRY glBeginQuery (GLenum target, GLuint id); 840GL_APICALL void GL_APIENTRY glEndQuery (GLenum target); 841GL_APICALL void GL_APIENTRY glGetQueryiv (GLenum target, GLenum pname, GLint *params); 842GL_APICALL void GL_APIENTRY glGetQueryObjectuiv (GLuint id, GLenum pname, GLuint *params); 843GL_APICALL GLboolean GL_APIENTRY glUnmapBuffer (GLenum target); 844GL_APICALL void GL_APIENTRY glGetBufferPointerv (GLenum target, GLenum pname, void **params); 845GL_APICALL void GL_APIENTRY glDrawBuffers (GLsizei n, const GLenum *bufs); 846GL_APICALL void GL_APIENTRY glUniformMatrix2x3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 847GL_APICALL void GL_APIENTRY glUniformMatrix3x2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 848GL_APICALL void GL_APIENTRY glUniformMatrix2x4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 849GL_APICALL void GL_APIENTRY glUniformMatrix4x2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 850GL_APICALL void GL_APIENTRY glUniformMatrix3x4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 851GL_APICALL void GL_APIENTRY glUniformMatrix4x3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 852GL_APICALL void GL_APIENTRY glBlitFramebuffer (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); 853GL_APICALL void GL_APIENTRY glRenderbufferStorageMultisample (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); 854GL_APICALL void GL_APIENTRY glFramebufferTextureLayer (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); 855GL_APICALL void *GL_APIENTRY glMapBufferRange (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access); 856GL_APICALL void GL_APIENTRY glFlushMappedBufferRange (GLenum target, GLintptr offset, GLsizeiptr length); 857GL_APICALL void GL_APIENTRY glBindVertexArray (GLuint array); 858GL_APICALL void GL_APIENTRY glDeleteVertexArrays (GLsizei n, const GLuint *arrays); 859GL_APICALL void GL_APIENTRY glGenVertexArrays (GLsizei n, GLuint *arrays); 860GL_APICALL GLboolean GL_APIENTRY glIsVertexArray (GLuint array); 861GL_APICALL void GL_APIENTRY glGetIntegeri_v (GLenum target, GLuint index, GLint *data); 862GL_APICALL void GL_APIENTRY glBeginTransformFeedback (GLenum primitiveMode); 863GL_APICALL void GL_APIENTRY glEndTransformFeedback (void); 864GL_APICALL void GL_APIENTRY glBindBufferRange (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); 865GL_APICALL void GL_APIENTRY glBindBufferBase (GLenum target, GLuint index, GLuint buffer); 866GL_APICALL void GL_APIENTRY glTransformFeedbackVaryings (GLuint program, GLsizei count, const GLchar *const*varyings, GLenum bufferMode); 867GL_APICALL void GL_APIENTRY glGetTransformFeedbackVarying (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name); 868GL_APICALL void GL_APIENTRY glVertexAttribIPointer (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer); 869GL_APICALL void GL_APIENTRY glGetVertexAttribIiv (GLuint index, GLenum pname, GLint *params); 870GL_APICALL void GL_APIENTRY glGetVertexAttribIuiv (GLuint index, GLenum pname, GLuint *params); 871GL_APICALL void GL_APIENTRY glVertexAttribI4i (GLuint index, GLint x, GLint y, GLint z, GLint w); 872GL_APICALL void GL_APIENTRY glVertexAttribI4ui (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); 873GL_APICALL void GL_APIENTRY glVertexAttribI4iv (GLuint index, const GLint *v); 874GL_APICALL void GL_APIENTRY glVertexAttribI4uiv (GLuint index, const GLuint *v); 875GL_APICALL void GL_APIENTRY glGetUniformuiv (GLuint program, GLint location, GLuint *params); 876GL_APICALL GLint GL_APIENTRY glGetFragDataLocation (GLuint program, const GLchar *name); 877GL_APICALL void GL_APIENTRY glUniform1ui (GLint location, GLuint v0); 878GL_APICALL void GL_APIENTRY glUniform2ui (GLint location, GLuint v0, GLuint v1); 879GL_APICALL void GL_APIENTRY glUniform3ui (GLint location, GLuint v0, GLuint v1, GLuint v2); 880GL_APICALL void GL_APIENTRY glUniform4ui (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); 881GL_APICALL void GL_APIENTRY glUniform1uiv (GLint location, GLsizei count, const GLuint *value); 882GL_APICALL void GL_APIENTRY glUniform2uiv (GLint location, GLsizei count, const GLuint *value); 883GL_APICALL void GL_APIENTRY glUniform3uiv (GLint location, GLsizei count, const GLuint *value); 884GL_APICALL void GL_APIENTRY glUniform4uiv (GLint location, GLsizei count, const GLuint *value); 885GL_APICALL void GL_APIENTRY glClearBufferiv (GLenum buffer, GLint drawbuffer, const GLint *value); 886GL_APICALL void GL_APIENTRY glClearBufferuiv (GLenum buffer, GLint drawbuffer, const GLuint *value); 887GL_APICALL void GL_APIENTRY glClearBufferfv (GLenum buffer, GLint drawbuffer, const GLfloat *value); 888GL_APICALL void GL_APIENTRY glClearBufferfi (GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil); 889GL_APICALL const GLubyte *GL_APIENTRY glGetStringi (GLenum name, GLuint index); 890GL_APICALL void GL_APIENTRY glCopyBufferSubData (GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); 891GL_APICALL void GL_APIENTRY glGetUniformIndices (GLuint program, GLsizei uniformCount, const GLchar *const*uniformNames, GLuint *uniformIndices); 892GL_APICALL void GL_APIENTRY glGetActiveUniformsiv (GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params); 893GL_APICALL GLuint GL_APIENTRY glGetUniformBlockIndex (GLuint program, const GLchar *uniformBlockName); 894GL_APICALL void GL_APIENTRY glGetActiveUniformBlockiv (GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params); 895GL_APICALL void GL_APIENTRY glGetActiveUniformBlockName (GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName); 896GL_APICALL void GL_APIENTRY glUniformBlockBinding (GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding); 897GL_APICALL void GL_APIENTRY glDrawArraysInstanced (GLenum mode, GLint first, GLsizei count, GLsizei instancecount); 898GL_APICALL void GL_APIENTRY glDrawElementsInstanced (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount); 899GL_APICALL GLsync GL_APIENTRY glFenceSync (GLenum condition, GLbitfield flags); 900GL_APICALL GLboolean GL_APIENTRY glIsSync (GLsync sync); 901GL_APICALL void GL_APIENTRY glDeleteSync (GLsync sync); 902GL_APICALL GLenum GL_APIENTRY glClientWaitSync (GLsync sync, GLbitfield flags, GLuint64 timeout); 903GL_APICALL void GL_APIENTRY glWaitSync (GLsync sync, GLbitfield flags, GLuint64 timeout); 904GL_APICALL void GL_APIENTRY glGetInteger64v (GLenum pname, GLint64 *data); 905GL_APICALL void GL_APIENTRY glGetSynciv (GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values); 906GL_APICALL void GL_APIENTRY glGetInteger64i_v (GLenum target, GLuint index, GLint64 *data); 907GL_APICALL void GL_APIENTRY glGetBufferParameteri64v (GLenum target, GLenum pname, GLint64 *params); 908GL_APICALL void GL_APIENTRY glGenSamplers (GLsizei count, GLuint *samplers); 909GL_APICALL void GL_APIENTRY glDeleteSamplers (GLsizei count, const GLuint *samplers); 910GL_APICALL GLboolean GL_APIENTRY glIsSampler (GLuint sampler); 911GL_APICALL void GL_APIENTRY glBindSampler (GLuint unit, GLuint sampler); 912GL_APICALL void GL_APIENTRY glSamplerParameteri (GLuint sampler, GLenum pname, GLint param); 913GL_APICALL void GL_APIENTRY glSamplerParameteriv (GLuint sampler, GLenum pname, const GLint *param); 914GL_APICALL void GL_APIENTRY glSamplerParameterf (GLuint sampler, GLenum pname, GLfloat param); 915GL_APICALL void GL_APIENTRY glSamplerParameterfv (GLuint sampler, GLenum pname, const GLfloat *param); 916GL_APICALL void GL_APIENTRY glGetSamplerParameteriv (GLuint sampler, GLenum pname, GLint *params); 917GL_APICALL void GL_APIENTRY glGetSamplerParameterfv (GLuint sampler, GLenum pname, GLfloat *params); 918GL_APICALL void GL_APIENTRY glVertexAttribDivisor (GLuint index, GLuint divisor); 919GL_APICALL void GL_APIENTRY glBindTransformFeedback (GLenum target, GLuint id); 920GL_APICALL void GL_APIENTRY glDeleteTransformFeedbacks (GLsizei n, const GLuint *ids); 921GL_APICALL void GL_APIENTRY glGenTransformFeedbacks (GLsizei n, GLuint *ids); 922GL_APICALL GLboolean GL_APIENTRY glIsTransformFeedback (GLuint id); 923GL_APICALL void GL_APIENTRY glPauseTransformFeedback (void); 924GL_APICALL void GL_APIENTRY glResumeTransformFeedback (void); 925GL_APICALL void GL_APIENTRY glGetProgramBinary (GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, void *binary); 926GL_APICALL void GL_APIENTRY glProgramBinary (GLuint program, GLenum binaryFormat, const void *binary, GLsizei length); 927GL_APICALL void GL_APIENTRY glProgramParameteri (GLuint program, GLenum pname, GLint value); 928GL_APICALL void GL_APIENTRY glInvalidateFramebuffer (GLenum target, GLsizei numAttachments, const GLenum *attachments); 929GL_APICALL void GL_APIENTRY glInvalidateSubFramebuffer (GLenum target, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height); 930GL_APICALL void GL_APIENTRY glTexStorage2D (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); 931GL_APICALL void GL_APIENTRY glTexStorage3D (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); 932GL_APICALL void GL_APIENTRY glGetInternalformativ (GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint *params); 933#endif /* GL_ES_VERSION_3_0 */ 934 935#ifdef __cplusplus 936} 937#endif 938 939#endif 940