cc82c5ac77a7b8e3e37256b20f611d88aa27fc32 |
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15-Apr-2015 |
Frank Henigman <fjhenigman@chromium.org> |
glbench/yuv_shader_1: fix new shader for Mali Add a couple decimal points to appease the Mali shader compiler. Add the necessary reference image. BUG=chromium:474689 TEST=test_that -b daisy $HOST graphics_GLBench Change-Id: I43bdb98c20e8cb48cdb7cf778c11f2531a743bc1 Reviewed-on: https://chromium-review.googlesource.com/265891 Trybot-Ready: Frank Henigman <fjhenigman@chromium.org> Tested-by: Frank Henigman <fjhenigman@chromium.org> Reviewed-by: Ilja Friedel <ihf@chromium.org> Commit-Queue: Frank Henigman <fjhenigman@chromium.org>
/external/autotest/client/deps/glbench/src/yuv2rgb_1.glslf
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f3cdcb3d315420cd8e6e1d5737b4681e078ecf52 |
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11-Apr-2015 |
Frank Henigman <fjhenigman@chromium.org> |
glbench/yuv_shader_1: let it work on pineview Rewrite the fragment shader in a simple enough form that lame pineview can execute it. It should also be easier to understand how the shader works now since it is clearer and better commented. BUG=chromium:474689 TEST=test_that -b x86-alex $HOST graphics_GLBench TEST=test_that -b link $HOST graphics_GLBench Change-Id: I03c24d7feeacccea50bdbc213b311eb04a3c8408 Reviewed-on: https://chromium-review.googlesource.com/265300 Reviewed-by: Ilja Friedel <ihf@chromium.org> Commit-Queue: Frank Henigman <fjhenigman@chromium.org> Tested-by: Frank Henigman <fjhenigman@chromium.org> Reviewed-by: Stéphane Marchesin <marcheu@chromium.org>
/external/autotest/client/deps/glbench/src/yuv2rgb_1.glslf
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b8f4e7a20cddf76c31f3e00438b46963365c8b97 |
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27-Sep-2011 |
Stuart Abercrombie <sabercrombie@chromium.org> |
Remove the obsolete I915_WORKAROUND from glbench. The issue this was designed to address no longer exists in the Intel driver, and the workaround is not active in the browser video code. On Sandy Bridge the workaround provokes a bug in the driver for which a separate Piglit test will be submitted. Change-Id: I618f76dfeb3a5fcfb87c4446a0e79aaaa1a9666a Reviewed-on: http://gerrit.chromium.org/gerrit/8329 Tested-by: Stuart Abercrombie <sabercrombie@chromium.org> Reviewed-by: Stéphane Marchesin <marcheu@chromium.org> Commit-Ready: Stuart Abercrombie <sabercrombie@chromium.org>
/external/autotest/client/deps/glbench/src/yuv2rgb_1.glslf
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be37f88d1ae9af9885d171adb625364387257c4c |
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08-Jun-2010 |
Alexey Marinichev <amarinichev@chromium.org> |
Refactored YUV test. * Added two more (more efficient) shaders. * Inversed Y coordinate in the test image. * Added a workaround for constants bug. * Added copyrights to vertex shaders. Review URL: http://codereview.chromium.org/2757001
/external/autotest/client/deps/glbench/src/yuv2rgb_1.glslf
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219b708cc94dcc7fdddf9cecd54fcc2005c9fd9e |
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25-May-2010 |
Alexey Marinichev <amarinichev@chromium.org> |
Moved selection of I915 hack out of the YUV shader. Review URL: http://codereview.chromium.org/2152003
/external/autotest/client/deps/glbench/src/yuv2rgb_1.glslf
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ec7eb53efd1192903829dac86a6fbd1d204a1cbf |
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12-Mar-2010 |
Antoine Labour <piman@chromium.org> |
set resource loading path relative to the executable Review URL: http://codereview.chromium.org/897003
/external/autotest/client/deps/glbench/src/yuv2rgb_1.glslf
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