55dd4426673bd260dde56addcfea802f21c31304 |
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08-Feb-2017 |
Mika Isojärvi <misojarvi@google.com> |
Add create functions for common Vulkan types. These functions simplify creating the Vulkan objects by taking the arguments directly instead of passing through struct. Multiple test cases already reimplement these functions. VK-GL-CTS issue: 465 Components: Vulkan Change-Id: I09f6b0163b5aa2198617230767cd072185afe45c (cherry picked from commit da03200a87f51bed33b3c3030ecbb6df06ff4f60)
/external/deqp/external/vulkancts/modules/vulkan/tessellation/vktTessellationGeometryPointSizeTests.cpp
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1d185cb7ef57f375fcdf78cb50a7b4b5e3e4923e |
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09-Mar-2017 |
Pyry Haulos <phaulos@google.com> |
Fix validation errors in dEQP-VK.tessellation This fixes several invalid VkExtent3D::depth values for 2D image operations as well as couple of interface mismatches. Changed tests: dEQP-VK.tessellation.* VK-GL-CTS issue: 222 Components: Vulkan Change-Id: I3da2de6fdf5df7cb89717e35bade73b43e9d3a7d
/external/deqp/external/vulkancts/modules/vulkan/tessellation/vktTessellationGeometryPointSizeTests.cpp
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7424a79323977f2b3b00609765e0d98783ac7abb |
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30-Sep-2016 |
Maciej Jesionowski <maciej.jesionowski@mobica.com> |
Remove tess/geom tests relying on default PointSize Some of these test cases assumed a default point size of 1.0 in tessellation and geometry stages (as in GLES), but in Vulkan shaders have to explicitly write to PointSize or the results are undefined. Removed tests: - dEQP-VK.tessellation.geometry_interaction.point_size.vertex_set_control_set - dEQP-VK.tessellation.geometry_interaction.point_size.vertex_set_eval_default - dEQP-VK.tessellation.geometry_interaction.point_size.vertex_set_evaluation_set_geometry_default Public issue #26 Change-Id: I987580c0b7e638910c99f62c1d65b5722272f818
/external/deqp/external/vulkancts/modules/vulkan/tessellation/vktTessellationGeometryPointSizeTests.cpp
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9eebbaf99365257f664f3d25bc17c6630c1cbd7f |
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06-Apr-2016 |
Maciej Jesionowski <maciej.jesionowski@mobica.com> |
Geometry interaction tessellation tests Ported from GLES 3.1 Some features were excluded: - Transform Feedback related tests - tests that required true runtime shader generation (because we need to support precompiled shaders)
/external/deqp/external/vulkancts/modules/vulkan/tessellation/vktTessellationGeometryPointSizeTests.cpp
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