History log of /external/deqp/modules/gles3/functional/es3fFboColorbufferTests.cpp
Revision Date Author Comments (<<< Hide modified files) (Show modified files >>>)
8cc4650120c587d5c00ad08cd1e0d81e804d7578 04-Nov-2014 Pyry Haulos <phaulos@google.com> Create repro cases for FBO clear bug

Color clears typically enjoy special handling in drivers, especially on
tile-based renderers, where fullscreen clears are typically just state
that gets processed when tile is initialized. That requires further
special handling when the clear is the only command issued to a render
target.

Sure enough there appears to be some devices where following doesn't
work as expected:

Repeat N times:
Clear FBO A with some iteration-specific color
Bind FBO B
Sample from FBO A

The result is that sampling might not return color of that iteration,
but instead for example the claer color of first, or previous iteration.

These tests attempt to reproduce that implementation bug.

Bug: 18169662
Change-Id: I869138c5108d66fdf0cf497f730b2b3518d1686d
/external/deqp/modules/gles3/functional/es3fFboColorbufferTests.cpp
ade588f3b2b1b6d007b9681e95434dc4a4bd46ca 24-Sep-2014 Jarkko Pöyry <jpoyry@google.com> Update dEQP.

Migrate drawElements Quality Program changes from an internal repository.

Bug: 17388917

Change-Id: I754f2b4b5b077fadff210dbd8d008eeca1d5a794
/external/deqp/modules/gles3/functional/es3fFboColorbufferTests.cpp
3c827367444ee418f129b2c238299f49d3264554 02-Sep-2014 Jarkko Poyry <jpoyry@google.com> Import dEQP.

Import drawElements Quality Program from an internal repository.

Bug: 17388917
Change-Id: Ic109fe4a57e31b2a816113d90fbdf51a43e7abeb
/external/deqp/modules/gles3/functional/es3fFboColorbufferTests.cpp