History log of /external/deqp/modules/gles31/functional/es31fShaderFramebufferFetchTests.cpp
Revision Date Author Comments (<<< Hide modified files) (Show modified files >>>)
a97b15688b127d7156a6709b9ee1883be68ed763 16-Aug-2017 james.glanville <james.glanville@imgtec.com> Use safe glFramebufferTexture* function

glFramebufferTexture() is only supported when GL_EXT_geometry_shader is
present. Use glFramebufferTextureLayer() instead so that testing is
possible on unextended ES3.1 contexts.

Components: AOSP
Bug: 65317295
Test: Ran tests on couple of Google devices
Affects:
dEQP-GLES31.functional.shaders.framebuffer_fetch.basic.framebuffer_texture_level

Change-Id: Iaf75d17e5d1077c1a6f591c3ebfca62c465d4378
/external/deqp/modules/gles31/functional/es31fShaderFramebufferFetchTests.cpp
b88e73b07eb996436e8a76a8e2e919c75a69cc68 16-Aug-2017 Mika Isojärvi <misojarvi@google.com> Fix texture mip level size in framebuffer fetch tests

Bug: 64280744
Test: Ran tests with multiple Google devices
Change-Id: I369a3c9b16270655332d5a608207f0da2633e0fe
/external/deqp/modules/gles31/functional/es31fShaderFramebufferFetchTests.cpp
c76765be1fe96c67ff20b73779e4dc5eea101c87 18-May-2017 james.glanville <james.glanville@imgtec.com> Apply sRGB conversion to reference in sRGB framebuffer fetch test

Framebuffer fetch returns linear values when the framebuffer format
is sRGB and GL_FRAMEBUFFER_SRGB is enabled (default). This conversion
was not applied when generating reference textures for framebuffer
fetch tests. glReadPixels() does not apply any conversion, so the
final reference value must also be converted back to sRGB.

Affects: dEQP-GLES31.functional.shaders.framebuffer_fetch.
framebuffer_format.srgb8_alpha8

Components: AOSP
/external/deqp/modules/gles31/functional/es31fShaderFramebufferFetchTests.cpp
3bb47b5c5782556bd8fafd6bf4964eb25bd916e9 30-Mar-2017 John Richardson <john.richardson@mobica.com> Fix for integer formats in framebuffer extension tests

Use UVec4 and IVec4 types when calculating composite color for
unsigned and signed integer formats respectively.

Affected tests:
- dEQP-GLES31.functional.shaders.framebuffer_fetch.framebuffer_format.*

Change-Id: I01cea4a6d99df51939740712b952b5e9191ed1f2
/external/deqp/modules/gles31/functional/es31fShaderFramebufferFetchTests.cpp
2a609fb223ff773c6da74ce9b1e1891d55b5252e 20-Mar-2017 John Richardson <john.richardson@mobica.com> Add new framebuffer fetch extension tests

New tests for EXT_shader_framebuffer_buffer_fetch extension. Test cases
for accessing existing framebuffer data as input in the fragment shader.
Includes negative tests cases for invalid shader usage.

New tests:
- dEQP-GLES31.functional.shaders.framebuffer_fetch.basic.*
- dEQP-GLES31.functional.shaders.framebuffer_fetch.framebuffer_format.*
- dEQP-GLES31.functional.debug.negative_coverage.*.framebuffer_fetch.*

Change-Id: I8f8aa2312e26c2c709d3e2e2733c497e24669da8
/external/deqp/modules/gles31/functional/es31fShaderFramebufferFetchTests.cpp