a97b15688b127d7156a6709b9ee1883be68ed763 |
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16-Aug-2017 |
james.glanville <james.glanville@imgtec.com> |
Use safe glFramebufferTexture* function glFramebufferTexture() is only supported when GL_EXT_geometry_shader is present. Use glFramebufferTextureLayer() instead so that testing is possible on unextended ES3.1 contexts. Components: AOSP Bug: 65317295 Test: Ran tests on couple of Google devices Affects: dEQP-GLES31.functional.shaders.framebuffer_fetch.basic.framebuffer_texture_level Change-Id: Iaf75d17e5d1077c1a6f591c3ebfca62c465d4378
/external/deqp/modules/gles31/functional/es31fShaderFramebufferFetchTests.cpp
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b88e73b07eb996436e8a76a8e2e919c75a69cc68 |
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16-Aug-2017 |
Mika Isojärvi <misojarvi@google.com> |
Fix texture mip level size in framebuffer fetch tests Bug: 64280744 Test: Ran tests with multiple Google devices Change-Id: I369a3c9b16270655332d5a608207f0da2633e0fe
/external/deqp/modules/gles31/functional/es31fShaderFramebufferFetchTests.cpp
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c76765be1fe96c67ff20b73779e4dc5eea101c87 |
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18-May-2017 |
james.glanville <james.glanville@imgtec.com> |
Apply sRGB conversion to reference in sRGB framebuffer fetch test Framebuffer fetch returns linear values when the framebuffer format is sRGB and GL_FRAMEBUFFER_SRGB is enabled (default). This conversion was not applied when generating reference textures for framebuffer fetch tests. glReadPixels() does not apply any conversion, so the final reference value must also be converted back to sRGB. Affects: dEQP-GLES31.functional.shaders.framebuffer_fetch. framebuffer_format.srgb8_alpha8 Components: AOSP
/external/deqp/modules/gles31/functional/es31fShaderFramebufferFetchTests.cpp
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3bb47b5c5782556bd8fafd6bf4964eb25bd916e9 |
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30-Mar-2017 |
John Richardson <john.richardson@mobica.com> |
Fix for integer formats in framebuffer extension tests Use UVec4 and IVec4 types when calculating composite color for unsigned and signed integer formats respectively. Affected tests: - dEQP-GLES31.functional.shaders.framebuffer_fetch.framebuffer_format.* Change-Id: I01cea4a6d99df51939740712b952b5e9191ed1f2
/external/deqp/modules/gles31/functional/es31fShaderFramebufferFetchTests.cpp
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2a609fb223ff773c6da74ce9b1e1891d55b5252e |
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20-Mar-2017 |
John Richardson <john.richardson@mobica.com> |
Add new framebuffer fetch extension tests New tests for EXT_shader_framebuffer_buffer_fetch extension. Test cases for accessing existing framebuffer data as input in the fragment shader. Includes negative tests cases for invalid shader usage. New tests: - dEQP-GLES31.functional.shaders.framebuffer_fetch.basic.* - dEQP-GLES31.functional.shaders.framebuffer_fetch.framebuffer_format.* - dEQP-GLES31.functional.debug.negative_coverage.*.framebuffer_fetch.* Change-Id: I8f8aa2312e26c2c709d3e2e2733c497e24669da8
/external/deqp/modules/gles31/functional/es31fShaderFramebufferFetchTests.cpp
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