History log of /external/libdrm/include/drm/radeon_drm.h
Revision Date Author Comments (<<< Hide modified files) (Show modified files >>>)
39fff5996227692cf8b6a75771a28a8d624f16ef 19-Aug-2016 Marek Olšák <marek.olsak@amd.com> radeon: sync radeon_drm.h with the kernel

the CIK tile mode definitions are moved out,
userspace doesn't use them

Reviewed-by: Edward O'Callaghan <funfunctor@folklore1984.net>
/external/libdrm/include/drm/radeon_drm.h
4e77991424cc505b0cf98db29737bc9d501a4d32 04-Apr-2014 Marek Olšák <marek.olsak@amd.com> radeon: sync with radeon_drm.h from kernel headers

Signed-off-by: Marek Olšák <marek.olsak@amd.com>
/external/libdrm/include/drm/radeon_drm.h
4c5de721c4ef96ef412fd6af4cb415f04a7515f6 03-Dec-2013 Marek Olšák <marek.olsak@amd.com> Bump the version to 2.4.50
/external/libdrm/include/drm/radeon_drm.h
67d92404d62044972599dcef3011d17fca46eed5 22-Nov-2013 Marek Olšák <marek.olsak@amd.com> radeon: implement 2D tiling for CIK

Bug fixes and simplification by Marek.
We have to use the tile index of 0 for non-MSAA depth-stencil after all.

Signed-off-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-and-Tested-by: Michel Dänzer <michel.daenzer@amd.com>
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
/external/libdrm/include/drm/radeon_drm.h
a48d6e5621fea701e36724cc144d9fe293332824 18-Sep-2013 Michel Dänzer <michel.daenzer@amd.com> radeon: Fix tiling mode index for 1D tiled depth/stencil surfaces on CIK

Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
/external/libdrm/include/drm/radeon_drm.h
309cb649a380d25a0eced4f3a0edb55d6b577099 08-Apr-2013 Jerome Glisse <jglisse@redhat.com> radeon: update radeon_drm.h to kernel last API additions v2

v2: sync with radeon-next tree for 3.10

http://cgit.freedesktop.org/~agd5f/linux/log/?h=drm-next-3.10-wip

Signed-off-by: Jerome Glisse <jglisse@redhat.com>
Reviewed-by: Christian König <christian.koenig@amd.com>
/external/libdrm/include/drm/radeon_drm.h
c51f7f0e460dcadb9f1a56ecf1615810877c33c8 10-Dec-2011 Jerome Glisse <jglisse@redhat.com> radeon: add surface allocator helper v10

The surface allocator is able to build complete miptree when allocating
surface for r600/r700/evergreen/northern islands GPU family. It also
compute bo size and alignment for render buffer, depth buffer and
scanout buffer.

v2 fix r6xx/r7xx 2D tiling width align computation
v3 add tile split support and fix 1d texture alignment
v4 rework to more properly support compressed format, split surface pixel
size and surface element size in separate fields
v5 support texture array (still issue on r6xx)
v6 split surface value computation and mipmap tree building, rework eg
and newer computation
v7 add a check for tile split and 2d tiled
v8 initialize mode value before testing it in all case, reenable
2D macro tile mode on r6xx for cubemap and array. Fix cubemap
to force array size to the number of face.
v9 fix handling of stencil buffer on evergreen
v10 on evergreen depth buffer need to have enough room for a stencil
buffer just after depth one

Signed-off-by: Jerome Glisse <jglisse@redhat.com>
/external/libdrm/include/drm/radeon_drm.h
431f7f00db844534dbcf9a63da0d2832a3d91bff 04-Aug-2010 Dave Airlie <airlied@redhat.com> Copy headers from kernel drm-core-next
/external/libdrm/include/drm/radeon_drm.h
4b6f70f20cbaccb18f122e87ac0d471356b01a59 14-Feb-2010 Marek Olšák <maraeo@gmail.com> radeon: add square-tiling flag
/external/libdrm/include/drm/radeon_drm.h
170674a606f6d7869b5fa4457c07e10dd27f2771 24-Nov-2009 Robert Noland <rnoland@2hip.net> Finish fixing the build on FreeBSD
/external/libdrm/include/drm/radeon_drm.h
2b42af9a2fd8e35e920d61a212ce6b9c85354289 17-Nov-2009 Kristian Høgsberg <krh@bitplanet.net> Copy headers from kernel v2.6.32-rc6-130-g5b8f0be
/external/libdrm/include/drm/radeon_drm.h