877128505431adaf817dc8069172ebe4a1cdf5d8 |
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17-Jan-2014 |
José Fonseca <jfonseca@vmware.com> |
s/Tungsten Graphics/VMware/ Tungsten Graphics Inc. was acquired by VMware Inc. in 2008. Leaving the old copyright name is creating unnecessary confusion, hence this change. This was the sed script I used: $ cat tg2vmw.sed # Run as: # # git reset --hard HEAD && find include scons src -type f -not -name 'sed*' -print0 | xargs -0 sed -i -f tg2vmw.sed # # Rename copyrights s/Tungsten Gra\(ph\|hp\)ics,\? [iI]nc\.\?\(, Cedar Park\)\?\(, Austin\)\?\(, \(Texas\|TX\)\)\?\.\?/VMware, Inc./g /Copyright/s/Tungsten Graphics\(,\? [iI]nc\.\)\?\(, Cedar Park\)\?\(, Austin\)\?\(, \(Texas\|TX\)\)\?\.\?/VMware, Inc./ s/TUNGSTEN GRAPHICS/VMWARE/g # Rename emails s/alanh@tungstengraphics.com/alanh@vmware.com/ s/jens@tungstengraphics.com/jowen@vmware.com/g s/jrfonseca-at-tungstengraphics-dot-com/jfonseca-at-vmware-dot-com/ s/jrfonseca\?@tungstengraphics.com/jfonseca@vmware.com/g s/keithw\?@tungstengraphics.com/keithw@vmware.com/g s/michel@tungstengraphics.com/daenzer@vmware.com/g s/thomas-at-tungstengraphics-dot-com/thellstom-at-vmware-dot-com/ s/zack@tungstengraphics.com/zackr@vmware.com/ # Remove dead links s@Tungsten Graphics (http://www.tungstengraphics.com)@Tungsten Graphics@g # C string src/gallium/state_trackers/vega/api_misc.c s/"Tungsten Graphics, Inc"/"VMware, Inc"/ Reviewed-by: Brian Paul <brianp@vmware.com>
/external/mesa3d/src/gallium/auxiliary/vl/vl_idct.h
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bce506ffc09c44552c3d1053c6a0450b8f010292 |
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22-Dec-2011 |
Christian König <deathsimple@vodafone.de> |
vl: seperate shader buffers from components Buffers for shader based decoding can now be released without its component still being around. Signed-off-by: Christian König <deathsimple@vodafone.de> Acked-by: Maarten Lankhorst <m.b.lankhorst@gmail.com>
/external/mesa3d/src/gallium/auxiliary/vl/vl_idct.h
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19bcd21ed151cf1716f2f87dff0f712231aa2ce7 |
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27-Aug-2011 |
Kai Wasserbäch <kai@dev.carbon-project.org> |
vl: Fix include style As explained in the thread starting at [0], the internal include style should be »#include "path/to/header.h"« for non-system includes. [0] <http://news.gmane.org/find-root.php?message_id=%3c4E5802BE.6020206%40vmware.com%3e> Signed-off-by: Kai Wasserbäch <kai@dev.carbon-project.org> Signed-off-by: Brian Paul <brianp@vmware.com>
/external/mesa3d/src/gallium/auxiliary/vl/vl_idct.h
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7c48575402e8c384db2fab24e4dd0fc72bef0451 |
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13-Jul-2011 |
Christian König <deathsimple@vodafone.de> |
[g3dvl] keep a pointer in idct buffer to idct object So we always know to which idct object a buffer belongs
/external/mesa3d/src/gallium/auxiliary/vl/vl_idct.h
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ae56a1dd67040dc5d53f4a1622f775462f0fec05 |
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26-May-2011 |
Christian König <deathsimple@vodafone.de> |
[g3dvl] implement mismatch control inside idct shaders
/external/mesa3d/src/gallium/auxiliary/vl/vl_idct.h
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7f04fe5338d0846ec9a6003033da5357d2785c8b |
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25-Apr-2011 |
Christian König <deathsimple@vodafone.de> |
[g3dvl] merge idct stage 2 and mc ycbcr stage into a single draw
/external/mesa3d/src/gallium/auxiliary/vl/vl_idct.h
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3511780a43077d1359bd491eadb4ab9b3b86795a |
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19-Apr-2011 |
Christian König <deathsimple@vodafone.de> |
[g3dvl] revert commit 310eea52ca1e997295c84163066cc5d0fd4f8cf6 Using a seperate vertex buffer for mc and ycbcr handling is still better.
/external/mesa3d/src/gallium/auxiliary/vl/vl_idct.h
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0a2310b375068694d5700395aededc3fe68a0f3a |
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17-Apr-2011 |
Christian König <deathsimple@vodafone.de> |
[g3dvl] move blender state into idct code
/external/mesa3d/src/gallium/auxiliary/vl/vl_idct.h
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ccc80d2c09ad35f867c0c0a85f7e1cadd73941bb |
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11-Apr-2011 |
Christian König <deathsimple@vodafone.de> |
[g3dvl] fully support different formats for source and intermediate textures
/external/mesa3d/src/gallium/auxiliary/vl/vl_idct.h
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fcf765620d803b376582afb618b1f643242b641b |
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10-Apr-2011 |
Christian König <deathsimple@vodafone.de> |
[g3dvl] make number of idct render targets configurable
/external/mesa3d/src/gallium/auxiliary/vl/vl_idct.h
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31109e1be20d7c94521879c3221a9f77bacbdb8d |
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10-Apr-2011 |
Christian König <deathsimple@vodafone.de> |
[g3dvl] also use video buffer for idct intermediate
/external/mesa3d/src/gallium/auxiliary/vl/vl_idct.h
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fcdf50f74befad8d89eb3f9cdfd88b82d1daa98c |
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07-Apr-2011 |
Christian König <deathsimple@vodafone.de> |
[g3dvl] add support for different decoding entry points
/external/mesa3d/src/gallium/auxiliary/vl/vl_idct.h
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9d2e630cd02362bfa8f090640a55cf2dea9d64b3 |
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07-Apr-2011 |
Christian König <deathsimple@vodafone.de> |
[g3dvl] move mapping/unmapping and uploading of blocks out of idct code
/external/mesa3d/src/gallium/auxiliary/vl/vl_idct.h
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3a2b906805985e0a4258bcbaed4cdff758875514 |
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04-Apr-2011 |
Christian König <deathsimple@vodafone.de> |
[g3dvl] rename ycbcr buffer to video buffer and add some more functionality
/external/mesa3d/src/gallium/auxiliary/vl/vl_idct.h
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59774e5c7a2756c5c430fc74bc80ea75d54f594d |
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02-Apr-2011 |
Christian König <deathsimple@vodafone.de> |
[g3dvl] remove unused color_swizzle from idct code
/external/mesa3d/src/gallium/auxiliary/vl/vl_idct.h
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020328ca32a3b6548b4c064c4fe115e386752daa |
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27-Mar-2011 |
Christian König <deathsimple@vodafone.de> |
[g3dvl] introduction of ycbcr buffers Moves most of the buffer creation out of the idct code.
/external/mesa3d/src/gallium/auxiliary/vl/vl_idct.h
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5a351e51291922aa295926215fdecccc0baeef51 |
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27-Mar-2011 |
Christian König <deathsimple@vodafone.de> |
[g3dvl] no need for individual samplers for idct stage 1 & 2
/external/mesa3d/src/gallium/auxiliary/vl/vl_idct.h
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e87bd8c9578dee384ff03039aa792e1a8dae7f36 |
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16-Mar-2011 |
Christian König <deathsimple@vodafone.de> |
[g3dvl] cleanup and documentation
/external/mesa3d/src/gallium/auxiliary/vl/vl_idct.h
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0f07da0a1c87e1c7b53700c33d6b1f8f03c1fe11 |
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09-Mar-2011 |
Christian König <deathsimple@vodafone.de> |
[g3dvl] move idct out of mc code iDCT and MC now look good, but sp_video_context is a total mess
/external/mesa3d/src/gallium/auxiliary/vl/vl_idct.h
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37a548c9d1db6bbf8712277f678d850f34d0e445 |
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08-Mar-2011 |
Christian König <deathsimple@vodafone.de> |
[g3dvl] start to cleanup the mess Move the vertex buffer out of the mc code
/external/mesa3d/src/gallium/auxiliary/vl/vl_idct.h
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310eea52ca1e997295c84163066cc5d0fd4f8cf6 |
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08-Mar-2011 |
Christian König <deathsimple@vodafone.de> |
[g3dvl] use a single vertex buffer for both idct and mc
/external/mesa3d/src/gallium/auxiliary/vl/vl_idct.h
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be4de05c1093db27b3fca12b782055ab8a1eba13 |
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12-Dec-2010 |
Christian König <deathsimple@vodafone.de> |
[g3dvl] move idct texture addr generation into vertex shader
/external/mesa3d/src/gallium/auxiliary/vl/vl_idct.h
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0b749d6dcb537472771d6fe6e454aafc916ab3fe |
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08-Dec-2010 |
Christian König <deathsimple@vodafone.de> |
[g3dvl] split idct code into state and buffers
/external/mesa3d/src/gallium/auxiliary/vl/vl_idct.h
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22b4acb2069a368e986805d3b43395172ebf9146 |
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07-Dec-2010 |
Christian König <deathsimple@vodafone.de> |
[g3dvl] use buffer width instead of texture size or vs constants
/external/mesa3d/src/gallium/auxiliary/vl/vl_idct.h
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6484898752d733a2442b433fbb78325f9021c698 |
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05-Dec-2010 |
Christian König <deathsimple@vodafone.de> |
[g3dvl] move mapping/unmapping of buffers one layer up
/external/mesa3d/src/gallium/auxiliary/vl/vl_idct.h
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8e0c05960daa7a38ab7834e6a9e7e0a7a973ac2d |
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05-Dec-2010 |
Christian König <deathsimple@vodafone.de> |
[g3dvl] cleanup empty block handling doing empty block handling in the mc code is indeed faster
/external/mesa3d/src/gallium/auxiliary/vl/vl_idct.h
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9af3c243d958dd5b9802dda321ab980c83cb8cb8 |
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03-Dec-2010 |
Christian König <deathsimple@vodafone.de> |
move empty block handling back into mc for testing
/external/mesa3d/src/gallium/auxiliary/vl/vl_idct.h
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29840040af128fe3f3542defd9448e1f66c23f03 |
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01-Dec-2010 |
Christian König <deathsimple@vodafone.de> |
add rasterizer state
/external/mesa3d/src/gallium/auxiliary/vl/vl_idct.h
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4abe7382882a451a7750ccc451b8568768d122cb |
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28-Nov-2010 |
Christian König <deathsimple@vodafone.de> |
use a shadow buffer for vertex data to optimize memory access
/external/mesa3d/src/gallium/auxiliary/vl/vl_idct.h
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336c7735ae97ddc0a177562375136297c2de3d19 |
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28-Nov-2010 |
Christian König <deathsimple@vodafone.de> |
[g3dvl] join empty blocks to get larger slices
/external/mesa3d/src/gallium/auxiliary/vl/vl_idct.h
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e742a1043dbd56fe11f0490cb74b7a738bab2238 |
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27-Nov-2010 |
Christian König <deathsimple@vodafone.de> |
[g3dvl] use 8 zslices for idct
/external/mesa3d/src/gallium/auxiliary/vl/vl_idct.h
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12836fbcfad7f317b1f5aa5e46f9946894bf040c |
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27-Nov-2010 |
Christian König <deathsimple@vodafone.de> |
[g3dvl] idividual vs for each stage and a bunch of bugsfixes
/external/mesa3d/src/gallium/auxiliary/vl/vl_idct.h
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027704db75a61300e733b0f5a9efbb491189dce5 |
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27-Nov-2010 |
Christian König <deathsimple@vodafone.de> |
[g3dvl] give idct stage 1 & 2 its own sb_state and viewport
/external/mesa3d/src/gallium/auxiliary/vl/vl_idct.h
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13e28cff7655adec0f89aed9c5ee74f8481133ab |
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26-Nov-2010 |
Christian König <deathsimple@vodafone.de> |
[g3dvl] use four component fetch also for idct source
/external/mesa3d/src/gallium/auxiliary/vl/vl_idct.h
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7408a6ab89e0bc87209b50334604fae93277fdc6 |
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26-Nov-2010 |
Christian König <deathsimple@vodafone.de> |
[g3dvl] use inline constants instead of vs_const for idct
/external/mesa3d/src/gallium/auxiliary/vl/vl_idct.h
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3dd7bf7d39781f3ef4c0b53732945674c9924cdf |
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25-Nov-2010 |
Christian König <deathsimple@vodafone.de> |
[g3dvl] no need to keep the idct matrix multiple times
/external/mesa3d/src/gallium/auxiliary/vl/vl_idct.h
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2c9db2484b7c1cec7a3a629f70a5aa840e16268e |
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24-Nov-2010 |
Christian König <deathsimple@vodafone.de> |
[g3dvl] no need for all samplers at all stages
/external/mesa3d/src/gallium/auxiliary/vl/vl_idct.h
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95febb69cc333dad75c0f2da19dd85f444281ad2 |
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20-Nov-2010 |
Christian König <deathsimple@vodafone.de> |
[g3dvl] move empty block handling into idct code
/external/mesa3d/src/gallium/auxiliary/vl/vl_idct.h
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e639e1b83ea65985cd84d12dc120d77cab80ba9e |
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16-Nov-2010 |
Christian König <deathsimple@vodafone.de> |
[g3dvl] next round of idct implementation
/external/mesa3d/src/gallium/auxiliary/vl/vl_idct.h
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508a4a056c3140dc1f90b93acd46c06c30f7094e |
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14-Nov-2010 |
Christian König <deathsimple@vodafone.de> |
[g3dvl] add skeleton and incomplete idct
/external/mesa3d/src/gallium/auxiliary/vl/vl_idct.h
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