877128505431adaf817dc8069172ebe4a1cdf5d8 |
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17-Jan-2014 |
José Fonseca <jfonseca@vmware.com> |
s/Tungsten Graphics/VMware/ Tungsten Graphics Inc. was acquired by VMware Inc. in 2008. Leaving the old copyright name is creating unnecessary confusion, hence this change. This was the sed script I used: $ cat tg2vmw.sed # Run as: # # git reset --hard HEAD && find include scons src -type f -not -name 'sed*' -print0 | xargs -0 sed -i -f tg2vmw.sed # # Rename copyrights s/Tungsten Gra\(ph\|hp\)ics,\? [iI]nc\.\?\(, Cedar Park\)\?\(, Austin\)\?\(, \(Texas\|TX\)\)\?\.\?/VMware, Inc./g /Copyright/s/Tungsten Graphics\(,\? [iI]nc\.\)\?\(, Cedar Park\)\?\(, Austin\)\?\(, \(Texas\|TX\)\)\?\.\?/VMware, Inc./ s/TUNGSTEN GRAPHICS/VMWARE/g # Rename emails s/alanh@tungstengraphics.com/alanh@vmware.com/ s/jens@tungstengraphics.com/jowen@vmware.com/g s/jrfonseca-at-tungstengraphics-dot-com/jfonseca-at-vmware-dot-com/ s/jrfonseca\?@tungstengraphics.com/jfonseca@vmware.com/g s/keithw\?@tungstengraphics.com/keithw@vmware.com/g s/michel@tungstengraphics.com/daenzer@vmware.com/g s/thomas-at-tungstengraphics-dot-com/thellstom-at-vmware-dot-com/ s/zack@tungstengraphics.com/zackr@vmware.com/ # Remove dead links s@Tungsten Graphics (http://www.tungstengraphics.com)@Tungsten Graphics@g # C string src/gallium/state_trackers/vega/api_misc.c s/"Tungsten Graphics, Inc"/"VMware, Inc"/ Reviewed-by: Brian Paul <brianp@vmware.com>
/external/mesa3d/src/gallium/auxiliary/vl/vl_vertex_buffers.h
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8abbdb8865890e1a39ebbbfae38422014f80072a |
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25-Jan-2012 |
Christian König <deathsimple@vodafone.de> |
vl: rename VL_MAX_PLANES to VL_NUM_COMPONENTS Signed-off-by: Christian König <deathsimple@vodafone.de>
/external/mesa3d/src/gallium/auxiliary/vl/vl_vertex_buffers.h
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19bcd21ed151cf1716f2f87dff0f712231aa2ce7 |
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27-Aug-2011 |
Kai Wasserbäch <kai@dev.carbon-project.org> |
vl: Fix include style As explained in the thread starting at [0], the internal include style should be »#include "path/to/header.h"« for non-system includes. [0] <http://news.gmane.org/find-root.php?message_id=%3c4E5802BE.6020206%40vmware.com%3e> Signed-off-by: Kai Wasserbäch <kai@dev.carbon-project.org> Signed-off-by: Brian Paul <brianp@vmware.com>
/external/mesa3d/src/gallium/auxiliary/vl/vl_vertex_buffers.h
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31096e13f858daf896c0c53077fb25e92da089a6 |
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24-Aug-2011 |
Christian König <deathsimple@vodafone.de> |
g3dvl: Use a single texture for luma and chroma data Signed-off-by: Christian König <deathsimple@vodafone.de> Reviewed-by: Younes Manton <younes.m@gmail.com>
/external/mesa3d/src/gallium/auxiliary/vl/vl_vertex_buffers.h
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d3770d6229d95e9beb67358ae2b2c8824ed3ae58 |
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10-Aug-2011 |
Christian König <deathsimple@vodafone.de> |
g3dvl: Rework the decoder interface part 3/5 Revert back to a macroblock based interface. The structure used tries to keep as close to the spec as possible. Signed-off-by: Christian König <deathsimple@vodafone.de> Reviewed-by: Younes Manton <younes.m@gmail.com>
/external/mesa3d/src/gallium/auxiliary/vl/vl_vertex_buffers.h
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a6c76c8a90dc8995feed3c61b02dbd8408149036 |
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04-Jun-2011 |
Christian König <deathsimple@vodafone.de> |
[g3dvl] use a vertex element instead of the instance id
/external/mesa3d/src/gallium/auxiliary/vl/vl_vertex_buffers.h
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24d76d2966a5c666c9627034e6751621b17024c8 |
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23-Apr-2011 |
Christian König <deathsimple@vodafone.de> |
[g3dvl] cleanup error handling
/external/mesa3d/src/gallium/auxiliary/vl/vl_vertex_buffers.h
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2e6274fc3b123e7de695038054b5cbd20b11559a |
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23-Apr-2011 |
Christian König <deathsimple@vodafone.de> |
[g3dvl] make ycbcr stream and block data a public interface
/external/mesa3d/src/gallium/auxiliary/vl/vl_vertex_buffers.h
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f0819a22f3dc63d1c0dde6320babf9b7fcda15bb |
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23-Apr-2011 |
Christian König <deathsimple@vodafone.de> |
[g3dvl] start implementing zscan and quantification Not 100% complete, but at least a good start.
/external/mesa3d/src/gallium/auxiliary/vl/vl_vertex_buffers.h
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b7acf83d523563cde613fe805bd8edaa02f64b53 |
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20-Apr-2011 |
Christian König <deathsimple@vodafone.de> |
[g3dvl] make motion vector buffers a public interface
/external/mesa3d/src/gallium/auxiliary/vl/vl_vertex_buffers.h
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3511780a43077d1359bd491eadb4ab9b3b86795a |
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19-Apr-2011 |
Christian König <deathsimple@vodafone.de> |
[g3dvl] revert commit 310eea52ca1e997295c84163066cc5d0fd4f8cf6 Using a seperate vertex buffer for mc and ycbcr handling is still better.
/external/mesa3d/src/gallium/auxiliary/vl/vl_vertex_buffers.h
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849bc838e81f930e6f090e6c6597bb92e822b4c9 |
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17-Apr-2011 |
Christian König <deathsimple@vodafone.de> |
[g3dvl] give each color component their own vertex buffer
/external/mesa3d/src/gallium/auxiliary/vl/vl_vertex_buffers.h
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38a315b7049946d124409b377e622994feccdcb7 |
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17-Apr-2011 |
Christian König <deathsimple@vodafone.de> |
[g3dvl] no need for seperate mv vertex states any more
/external/mesa3d/src/gallium/auxiliary/vl/vl_vertex_buffers.h
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b8a6e0e6fc451096d684a1e18529ab4879cdba0a |
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17-Apr-2011 |
Christian König <deathsimple@vodafone.de> |
[g3dvl] give mv their own vertex buffer back
/external/mesa3d/src/gallium/auxiliary/vl/vl_vertex_buffers.h
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c87b83d4b2b860bb4c9f90897232e661a2b94c07 |
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15-Apr-2011 |
Christian König <deathsimple@vodafone.de> |
[g3dvl] give mc and ycbcr stage its own vertex element state
/external/mesa3d/src/gallium/auxiliary/vl/vl_vertex_buffers.h
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10c49b28752f5f2d822dfb1e2e6a1ec213cc44da |
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14-Apr-2011 |
Christian König <deathsimple@vodafone.de> |
[g3dvl] use blending for mc of ref frames
/external/mesa3d/src/gallium/auxiliary/vl/vl_vertex_buffers.h
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5ed848129cb57269e80caf2c1ca522ae41f4500b |
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10-Apr-2011 |
Christian König <deathsimple@vodafone.de> |
[g3dvl] cleanup headers and comments
/external/mesa3d/src/gallium/auxiliary/vl/vl_vertex_buffers.h
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794cde3f5ef59cf603be284fbc8de33d2cda7d2c |
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02-Apr-2011 |
Christian König <deathsimple@vodafone.de> |
[g3dvl] splitt vertex element state into y, cb, cr
/external/mesa3d/src/gallium/auxiliary/vl/vl_vertex_buffers.h
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e87bd8c9578dee384ff03039aa792e1a8dae7f36 |
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16-Mar-2011 |
Christian König <deathsimple@vodafone.de> |
[g3dvl] cleanup and documentation
/external/mesa3d/src/gallium/auxiliary/vl/vl_vertex_buffers.h
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37a548c9d1db6bbf8712277f678d850f34d0e445 |
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08-Mar-2011 |
Christian König <deathsimple@vodafone.de> |
[g3dvl] start to cleanup the mess Move the vertex buffer out of the mc code
/external/mesa3d/src/gallium/auxiliary/vl/vl_vertex_buffers.h
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310eea52ca1e997295c84163066cc5d0fd4f8cf6 |
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08-Mar-2011 |
Christian König <deathsimple@vodafone.de> |
[g3dvl] use a single vertex buffer for both idct and mc
/external/mesa3d/src/gallium/auxiliary/vl/vl_vertex_buffers.h
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4ea38176028a6ecfc6ed195f64429b6b34279359 |
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05-Mar-2011 |
Christian König <deathsimple@vodafone.de> |
[g3dvl] use instanced drawing to reduce the vertex buffer payload
/external/mesa3d/src/gallium/auxiliary/vl/vl_vertex_buffers.h
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c8236aaf7056bd8645804e71596d2d6460e62d15 |
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10-Jan-2011 |
Christian König <deathsimple@vodafone.de> |
[g3dvl] move to integer verticies
/external/mesa3d/src/gallium/auxiliary/vl/vl_vertex_buffers.h
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1482b9a7f39ec8875fcd4137c35b3cb9ac0c0934 |
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08-Dec-2010 |
Christian König <deathsimple@vodafone.de> |
[g3dvl] remove shadow buffering of vertex buffers
/external/mesa3d/src/gallium/auxiliary/vl/vl_vertex_buffers.h
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0b749d6dcb537472771d6fe6e454aafc916ab3fe |
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08-Dec-2010 |
Christian König <deathsimple@vodafone.de> |
[g3dvl] split idct code into state and buffers
/external/mesa3d/src/gallium/auxiliary/vl/vl_vertex_buffers.h
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bfb4fb057d92869f98dc627d53d3e1b7d031d93f |
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07-Dec-2010 |
Christian König <deathsimple@vodafone.de> |
[g3dvl] move vertex buffer handling into vl_vertex_buffer.c
/external/mesa3d/src/gallium/auxiliary/vl/vl_vertex_buffers.h
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57018734023b41ef84f5be560c12dce6ae5f1c58 |
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05-Dec-2010 |
Christian König <deathsimple@vodafone.de> |
[g3dvl] move vertex handling into vl_vb object
/external/mesa3d/src/gallium/auxiliary/vl/vl_vertex_buffers.h
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9af3c243d958dd5b9802dda321ab980c83cb8cb8 |
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03-Dec-2010 |
Christian König <deathsimple@vodafone.de> |
move empty block handling back into mc for testing
/external/mesa3d/src/gallium/auxiliary/vl/vl_vertex_buffers.h
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4abe7382882a451a7750ccc451b8568768d122cb |
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28-Nov-2010 |
Christian König <deathsimple@vodafone.de> |
use a shadow buffer for vertex data to optimize memory access
/external/mesa3d/src/gallium/auxiliary/vl/vl_vertex_buffers.h
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