History log of /external/mesa3d/src/gallium/drivers/vc4/.dir-locals.el
Revision Date Author Comments (<<< Hide modified files) (Show modified files >>>)
af8fd694d4946493553aac310cc1ce5fa1f765e5 31-Jan-2015 Neil Roberts <neil@linux.intel.com> dir-locals.el: Don't set variables for non-programming modes

This limits the style changes to modes inherited from prog-mode. The
main reason to do this is to avoid setting fill-column for people
using Emacs to edit commit messages because 78 characters is too many
to make it wrap properly in git log. Note that makefile-mode also
inherits from prog-mode so the fill column should continue to apply
there.

v2: Apply to all the .dir-locals.el files, not just the one in the
root directory.

Acked-by: Michel Dänzer <michel.daenzer@amd.com>
/external/mesa3d/src/gallium/drivers/vc4/.dir-locals.el
1850d0a1cbf044dc4d29b7a9ede2c634f667d853 19-Jun-2014 Eric Anholt <eric@anholt.net> vc4: Initial skeleton driver import.

This mostly just takes every draw call and turns it into a sequence of
commands that clear the FBO and draw a single shaded triangle to it,
regardless of the actual input vertices or shaders. I copied the initial
driver skeleton mostly from freedreno, and I've preserved Rob Clark's
copyright for those. I also based my initial hardcoded shaders and
command lists on Scott Mansell (phire)'s "hackdriver" project, though the
bit patterns of the shaders emitted end up being different.

v2: Rebase on gallium megadrivers changes.
v3: Rebase on PIPE_SHADER_CAP_MAX_CONSTS change.
v4: Rely on simpenrose actually being installed when building for
simulation.
v5: Add more header duplicate-include guards.
v6: Apply Emil's review (protection against vc4 sim and ilo at the same
time, and dropping the dricommon drm bits) and fix a copyright header
(thanks, Roland)
/external/mesa3d/src/gallium/drivers/vc4/.dir-locals.el