History log of /external/mesa3d/src/gallium/drivers/virgl/virgl_encode.h
Revision Date Author Comments (<<< Hide modified files) (Show modified files >>>)
493e410d552e97572ca9a492d23648f6a236e4a4 29-Oct-2015 Emil Velikov <emil.l.velikov@gmail.com> virgl: unwrap the includes

Include what you want, rather than relying on a header foo.h N levels
down the include chain, to provide something that you need.

Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: Dave Airlie <airlied@redhat.com>
/external/mesa3d/src/gallium/drivers/virgl/virgl_encode.h
dafcb21405622eae3f8aa49000142f870549cc9b 28-Oct-2015 Emil Velikov <emil.l.velikov@gmail.com> virgl: use virgl_screen/surface upcast wrappers

Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: Dave Airlie <airlied@redhat.com>
/external/mesa3d/src/gallium/drivers/virgl/virgl_encode.h
a8987b88ff1db4ac00720a9b56c4bc3aeb666537 22-Jan-2015 Dave Airlie <airlied@redhat.com> virgl: add driver for virtio-gpu 3D (v2)

virgl is the 3D acceleration backend for the
virtio-gpu shipping with qemu.

The 3D acceleration is designed around gallium
and TGSI as the virtualisation layer. The backend
renderer translates the virgl interface into
OpenGL currently.

This is the initial import of the driver to mesa.

The kernel driver portions are lined up for drm-next.

Currently this driver supports up to GL3.3 and some
misc extensions if the host driver exposes it. It is
planned to iterate the virgl API to new GL levels
as mesa host drivers gain features.

v2: fix resource tracking across flushes to avoid
->bind hack in mapping.
consolidate mapping and waiting code for transfers.
use u_range for dirt tracking.
handle larger shaders in protocol.
include virtgpu_drm.h in mesa for now.
add translation layer for gallium tgsi to virgl tgsi.

Signed-off-by: Dave Airlie <airlied@redhat.com>
/external/mesa3d/src/gallium/drivers/virgl/virgl_encode.h