History log of /external/mesa3d/src/mesa/drivers/dri/nouveau/nouveau_render.h
Revision Date Author Comments (<<< Hide modified files) (Show modified files >>>)
57382e71ef892a36ca2171fe8758aba6c9c885e6 29-Oct-2010 Francisco Jerez <currojerez@riseup.net> dri/nouveau: Split out array handling to its own file.
/external/mesa3d/src/mesa/drivers/dri/nouveau/nouveau_render.h
9d1f1fcf136e8f5f427ae203128ff641cc9e7197 29-Oct-2010 Francisco Jerez <currojerez@riseup.net> dri/nouveau: Use a macro to iterate over the bound vertex attributes.
/external/mesa3d/src/mesa/drivers/dri/nouveau/nouveau_render.h
f2098e0fefbbcd72df4c8283d195beae4a113f35 29-Oct-2010 Francisco Jerez <currojerez@riseup.net> dri/nouveau: Split out the scratch helpers to a separate file.
/external/mesa3d/src/mesa/drivers/dri/nouveau/nouveau_render.h
f9995b30756140724f41daf963fa06167912be7f 12-Oct-2010 Kristian Høgsberg <krh@bitplanet.net> Drop GLcontext typedef and use struct gl_context instead
/external/mesa3d/src/mesa/drivers/dri/nouveau/nouveau_render.h
6f39280ba910e290fb3cda378057dc91e5811c95 28-Sep-2010 Francisco Jerez <currojerez@riseup.net> dri/nouveau: Have a smaller amount of larger scratch buffers.

Larger VBOs avoid many kernel trips to get them in sync with the GPU.
/external/mesa3d/src/mesa/drivers/dri/nouveau/nouveau_render.h
7f1f4c14eced51bf3f43764e2864693ba1c4a6d5 21-Mar-2010 Francisco Jerez <currojerez@riseup.net> dri/nouveau: Random cleanups.
/external/mesa3d/src/mesa/drivers/dri/nouveau/nouveau_render.h
bfb5dc68fcc9f5dee71f66d9499b8bdcde9627ea 01-Feb-2010 Francisco Jerez <currojerez@riseup.net> Import a classic DRI driver for nv0x-nv2x.
/external/mesa3d/src/mesa/drivers/dri/nouveau/nouveau_render.h