History log of /external/mesa3d/src/mesa/main/texstore.h
Revision Date Author Comments (<<< Hide modified files) (Show modified files >>>)
cf405922eb2bd4d1dfae896caa9d58980875e7ec 15-Oct-2015 Brian Paul <brianp@vmware.com> mesa: make memcpy_texture() non-static

So that we can use it directly from the mesa/gallium state tracker.

Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
Reviewed-by: Sinclair Yeh <syeh@vmware.com>
/external/mesa3d/src/mesa/main/texstore.h
c540800aa5521023f28eeb288f0d7bb0b67278f3 07-Nov-2014 Iago Toral Quiroga <itoral@igalia.com> mesa: Remove _mesa_make_temp_float_image

Now that we have _mesa_format_convert we don't need this.

This was only used to create temporary RGBA float images in the process
of storing some compressed formats. These can call _mesa_texstore
with a RGBA/float dst to achieve the same goal.

Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
/external/mesa3d/src/mesa/main/texstore.h
4468386a3c8126cf94691c5f0ee12b0b157f314c 07-Nov-2014 Iago Toral Quiroga <itoral@igalia.com> mesa: Remove _mesa_make_temp_ubyte_image

Now that we have _mesa_format_convert we don't need this.

texstore_rgba will use the GL_COLOR_INDEX to RGBA conversion
helpers instead and compressed formats that used
_mesa_make_temp_ubyte_image to create an ubyte RGBA temporary
image can call _mesa_texstore with a RGBA/ubyte dst to
achieve the same goal.

Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
/external/mesa3d/src/mesa/main/texstore.h
9b4c6da7f08f3e1ae5df2d51e2b1dcf316d19288 15-Aug-2014 Brian Paul <brianp@vmware.com> mesa: minor improvements to _mesa_compute_compressed_pixelstore()

Replace the gl_texture_image parameter with mesa_format since we only
used the image's format.

Add some comments.

Reviewed-by: Matt Turner <mattst88@gmail.com>
/external/mesa3d/src/mesa/main/texstore.h
df9945ca26203b5f39d273cbaa1966650f8190a9 10-Jun-2014 Neil Roberts <neil@linux.intel.com> texstore: Add a generic implementation of GL_ARB_clear_texture

Adds an implmentation of the ClearTexSubImage driver entry point that just
maps the texture and writes the values in. The extension is not yet enabled by
default because it doesn't work with multisample textures as they don't have a
simple linear layout.

Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
/external/mesa3d/src/mesa/main/texstore.h
8d29569c254c4697fdf6bffd52510ba114461ad6 02-Jun-2014 Chris Forbes <chrisf@ijw.co.nz> mesa: Extract computation of compressed pixel store params

This logic is reusable across CompressedTex*Image* and
GetCompressedTexImage; the strides calculated will also be needed
in the PBO validation functions to ensure that the referenced range of
bytes is valid.

Signed-off-by: Chris Forbes <chrisf@ijw.co.nz>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
/external/mesa3d/src/mesa/main/texstore.h
71fe9437169cfdafda8814aa814bb85429fb6cfc 04-Jan-2014 Mark Mueller <MarkKMueller@gmail.com> mesa: change gl_format to mesa_format

s/\bgl_format\b/mesa_format/g. Use better name for Mesa Formats enum
/external/mesa3d/src/mesa/main/texstore.h
3998cfa933dcd9134b75d9f0ae2c9cfcd6f2ee45 05-Jun-2013 Rico Schüller <kgbricola@web.de> mesa: remove outdated version lines in comments

Signed-off-by: Brian Paul <brianp@vmware.com>
/external/mesa3d/src/mesa/main/texstore.h
3d8d5b298a268b119d840bc9bae0ee9e0c9244a9 21-Apr-2013 Kenneth Graunke <kenneth@whitecape.org> mesa: Restore 78-column wrapping of license text in C-style comments.

The previous commit introduced extra words, breaking the formatting.

This text transformation was done automatically via the following shell
command:
$ git grep 'THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY' | sed 's/:.*$//' | xargs -I {} sh -c 'vim -e -s {} < vimscript

where 'vimscript' is a file containing:
/THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY/;/\*\// !fmt -w 78 -p ' * '
:wq

Reviewed-by: Brian Paul <brianp@vmware.com>
/external/mesa3d/src/mesa/main/texstore.h
96ff2edc73ccf11d4d198ba3665507f73ae4a9f7 21-Apr-2013 Kenneth Graunke <kenneth@whitecape.org> mesa: Add "OR COPYRIGHT HOLDERS" to license text disclaiming liability.

This brings the license text in line with the MIT License as published
on the Open Source Initiative website:

http://opensource.org/licenses/mit-license.php

Generated automatically be the following shell command:
$ git grep 'THE AUTHORS BE LIABLE' | sed 's/:.*$//g' | xargs -I '{}' \
sed -i 's/THE AUTHORS/THE AUTHORS OR COPYRIGHT HOLDERS/' {}

This introduces some wrapping issues, to be fixed in the next commit.

Reviewed-by: Brian Paul <brianp@vmware.com>
/external/mesa3d/src/mesa/main/texstore.h
dd404bc94f78a1766527becee03f8ef6ae3a799b 21-Apr-2013 Kenneth Graunke <kenneth@whitecape.org> mesa: Change "BRIAN PAUL" to "THE AUTHORS" in license text.

Generated automatically be the following shell command:
$ git grep 'BRIAN PAUL BE LIABLE' | sed 's/:.*$//g' | xargs -I '{}' \
sed -i 's/BRIAN PAUL/THE AUTHORS/' {}

The intention here is to protect all authors, not just Brian Paul. I
believe that was already the sensible interpretation, but spelling it
out is probably better.

More practically, it also prevents people from accidentally copy &
pasting the license into a new file which says Brian is not liable when
he isn't even one of the authors.

Reviewed-by: Brian Paul <brianp@vmware.com>
/external/mesa3d/src/mesa/main/texstore.h
40ee93c4e885f868af68381b0a8542b6439ae774 14-Feb-2013 Marek Olšák <maraeo@gmail.com> st/mesa: simplify and improve CopyTexSubImage

It has become a bit messy.

Changes:

- finally correct checking for transfer ops depending on the base format

- making sure the base internal format and the texture format match
(we were ignoring it, but it's important for correctness)

- the way-too-strict rule that both src and dst base formats must be the same
was dropped; ensuring the simpler and more permissive rule mentioned above
is enough

- stop using util_blit_pixels; pipe->blit is flexible enough, and now that we
have RGBX and red-alpha formats, pipe->blit can be used for more cases

Reviewed-by: Brian Paul <brianp@vmware.com>
/external/mesa3d/src/mesa/main/texstore.h
0a1479c829ed34a65e60c6619a8164e1b079aaee 14-Feb-2013 Marek Olšák <maraeo@gmail.com> st/mesa: implement blit-based TexImage and TexSubImage

A temporary texture is created such that it matches the format and type
combination and pixels are copied to it using memcpy. Then the blit is used to
copy the temporary texture to the texture image being modified by TexImage or
TexSubImage. The blit takes care of the format and type conversion and
swizzling. The result is a very fast texture upload involving as little CPU
as possible.

This improves performance in apps which upload textures during rendering.
An example is the Wine OpenGL backend for DirectDraw, which I used to test
the game StarCraft. Profiling had shown that TexSubImage was taking 50% of
CPU time without this patch, which was the main motivation for this work, and
now TexSubImage only takes 14% of CPU time. I had to underclock my CPU to see
any difference in the game and this patch does make the game a lot faster
if the CPU is slow (or using the powersave cpufreq profile).

Reviewed-by: Brian Paul <brianp@vmware.com>
/external/mesa3d/src/mesa/main/texstore.h
5606bd574e264c4beda8eb1d10b48d17e9b8b497 12-Jun-2012 Pauli Nieminen <pauli.nieminen@linux.intel.com> mesa: Remove unnecessary parameters CompressedTexImage

In tune with previous patches. Again there is duplication of information
in function parameters that is good to remove.

Signed-off-by: Pauli Nieminen <pauli.nieminen@linux.intel.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
/external/mesa3d/src/mesa/main/texstore.h
c5af8891805fc4f590c1371c098cdbc704c44e00 12-Jun-2012 Pauli Nieminen <pauli.nieminen@linux.intel.com> mesa: Remove unnecessary parameters from TexImage

gl_texture_image structure always holds size and internal format before
TexImage driver hook is called. Those passing same information in
function parameters only duplicates information making the interface
harder to understand.

Signed-off-by: Pauli Nieminen <pauli.nieminen@linux.intel.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
/external/mesa3d/src/mesa/main/texstore.h
ec19bdd16c3d4070af69fd865042babe0a627595 06-Jun-2012 Brian Paul <brianp@vmware.com> mesa: consolidate internal glCompressedTexSubImage1/2/3D code

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
/external/mesa3d/src/mesa/main/texstore.h
e8fdd0e0d5286f4a9c763ffde44decec51124ebc 06-Jun-2012 Brian Paul <brianp@vmware.com> mesa: consolidate internal glCompressedTexImage1/2/3D code

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
/external/mesa3d/src/mesa/main/texstore.h
e42d00b3f4503a0840575c8e5f4517a66c8af613 06-Jun-2012 Brian Paul <brianp@vmware.com> mesa: consolidate internal glTexSubImage1/2/3D code

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
/external/mesa3d/src/mesa/main/texstore.h
8f5fffe75d2f8ae7c7ee706b53379a25bc673ae4 06-Jun-2012 Brian Paul <brianp@vmware.com> mesa: consolidate internal glTexImage1/2/3D code

The functions for handling 1D, 2D and 3D texture images were nearly
identical. This folds them all together.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
/external/mesa3d/src/mesa/main/texstore.h
d69d287068e0a6b5e2f3c13b1f55335a9b6ce03b 02-Jan-2012 Brian Paul <brianp@vmware.com> mesa: remove the dstX/Y/Zoffset params to _mesa_texstore() functions

The were always zero. When doing a sub-texture replacement we account
for the dstX/Y/Zoffsets when we map the texture image. So no need to
pass them into the texstore code anymore.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
/external/mesa3d/src/mesa/main/texstore.h
94a0c518dc90a24cb4c44ce0a5e6abeba57cbb08 30-Dec-2011 Brian Paul <brianp@vmware.com> mesa: simplify Driver.CompressedTex[Sub]Image function parameters

As with previous commits, the target, level and texObj info can be
obtained through the texImage pointer.

Reviewed-by: Chad Versace <chad.versace@linux.intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
/external/mesa3d/src/mesa/main/texstore.h
92c64624cd7533cde466dbec8722f7f72f275fd8 30-Dec-2011 Brian Paul <brianp@vmware.com> mesa: simplify Driver.TexImage() parameters

As with TexSubImage(), the target, level and texObj values can be obtained
through the texImage pointer.

Reviewed-by: Chad Versace <chad.versace@linux.intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
/external/mesa3d/src/mesa/main/texstore.h
da0cc82a093eb97212e989648da638a262ed3e84 30-Dec-2011 Brian Paul <brianp@vmware.com> mesa: simplify Driver.TexSubImage() parameters

There's no need to pass the target, level and texObj parameters since
they can be easily obtained from the texImage pointer.

Reviewed-by: Chad Versace <chad.versace@linux.intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
/external/mesa3d/src/mesa/main/texstore.h
5253cf98057dad54e25b4b8c36f8cf24f559314c 05-Oct-2011 Brian Paul <brianp@vmware.com> mesa: get rid of imageOffsets arrays in texstore code

These were used to find the start of a 3D image slice (or 2D array texture
slice) given a base address. Instead, use a simple array of address of
image slices instead.

This is a step toward getting rid of the gl_texture_image::ImageOffsets
field.

Reviewed-by: Eric Anholt <eric@anholt.net>
/external/mesa3d/src/mesa/main/texstore.h
663f61a3e177a443c36f414a16a9d5f94e74135d 17-Sep-2011 Brian Paul <brianp@vmware.com> mesa: s/_mesa_make_temp_chan_image()/_mesa_make_temp_ubyte_image()

Another step toward eliminating the GLchan type.
/external/mesa3d/src/mesa/main/texstore.h
b70610b9823fc7dc3672735c11be1a75fbb1a2a4 01-Mar-2011 Brian Paul <brianp@vmware.com> mesa: move PBO-related functions into a new file
/external/mesa3d/src/mesa/main/texstore.h
e792e79f5ae6be008d9521eccf1c647492cd682a 25-Feb-2011 Dave Airlie <airlied@redhat.com> mesa: make_float_temp_image non-static

We need this to do signed stuff for RGTC.
/external/mesa3d/src/mesa/main/texstore.h
f9995b30756140724f41daf963fa06167912be7f 12-Oct-2010 Kristian Høgsberg <krh@bitplanet.net> Drop GLcontext typedef and use struct gl_context instead
/external/mesa3d/src/mesa/main/texstore.h
4ca9ba254462b9be55b78df1d50519e10b2f4d73 02-Oct-2009 Brian Paul <brianp@vmware.com> mesa: move mesa_set_fetch_functions()
/external/mesa3d/src/mesa/main/texstore.h
1f7c914ad0beea8a29c1a171c7cd1a12f2efe0fa 01-Oct-2009 Brian Paul <brianp@vmware.com> mesa: replace gl_texture_format with gl_format

Now gl_texture_image::TexFormat is a simple MESA_FORMAT_x enum.
ctx->Driver.ChooseTexture format also returns a MESA_FORMAT_x.
gl_texture_format will go away next.
/external/mesa3d/src/mesa/main/texstore.h
e2e7bd6c1f979179e6840cf0e8db72fc72751650 29-Sep-2009 Brian Paul <brianp@vmware.com> mesa: move StoreTexImageFunc typedef to .c file
/external/mesa3d/src/mesa/main/texstore.h
49263e08561e3380115f9e09056190f67fcb1890 29-Sep-2009 Brian Paul <brianp@vmware.com> mesa: make individual texstore functions static
/external/mesa3d/src/mesa/main/texstore.h
660ca9c5a23240abca084089a626d4a94ef0799f 29-Sep-2009 Brian Paul <brianp@vmware.com> mesa: new _mesa_texstore() function
/external/mesa3d/src/mesa/main/texstore.h
cccdc43fa9a8c49cdbdb545de8ff91c528b1ed47 28-Sep-2009 Brian Paul <brianp@vmware.com> mesa: move StoreTexImageFunc to texstore.h
/external/mesa3d/src/mesa/main/texstore.h
485105ed182e2e997b084f047e72d5a2c3460057 26-Sep-2009 Brian Paul <brianp@vmware.com> mesa: move _mesa_get_texstore_func() to texstore.c
/external/mesa3d/src/mesa/main/texstore.h
a4bec69e7271eda0137874973aa8c7d44175fedf 04-Apr-2009 Brian Paul <brianp@vmware.com> mesa: move glGetTexImage(), glGetCompresssedTexImage() code into new file
/external/mesa3d/src/mesa/main/texstore.h
c6a6cc191813e8343a17b028146a34f193a6ce44 27-Mar-2009 Roland Scheidegger <sroland@vmware.com> mesa: add new signed rgba texture format

This is a (partial) backport of the signed texture format support in OGL 3.1.
Since it wasn't promoted from an existing extension roll our own.
/external/mesa3d/src/mesa/main/texstore.h
114152e068ec919feb0a57a1259c2ada970b9f02 12-Mar-2009 Roland Scheidegger <sroland@vmware.com> mesa: add support for ATI_envmap_bumpmap

add new entrypoints, new texture format, etc
translate in texenvprogram.c for drivers using the mesa-generated tex env
fragment program
also handled in swrast, but not tested (cannot work due to negative texel
results not handled correctly)
/external/mesa3d/src/mesa/main/texstore.h
4df482086ebf0663c708b089d8d8d22de0ef972c 22-Jan-2009 Alan Hourihane <alanh@vmware.com> Merge commit 'origin/master' into gallium-0.2

Conflicts:
windows/VC8/mesa/osmesa/osmesa.vcproj
windows/VC8/progs/demos/gears.vcproj
windows/VC8/progs/progs.sln
dbda49a9e65f684ca46c7af84cc52d63b0622978 20-Jan-2009 Thomas Hellstrom <thomas-at-tungstengraphics-dot-com> Add RGBA4444 and RGBA5551 texture formats.
/external/mesa3d/src/mesa/main/texstore.h
5bd093bd7b3711f88e1fd0fc9cdb37a18d7d24b9 12-Dec-2008 Roland Scheidegger <sroland@tungstengraphics.com> mesa: fixes for srgb, new srgb formats

add some more srgb texture formats, including compressed ones
various fixes relating to srgb formats

issues: _mesa_get_teximage is completely broken for srgb textures,
both for non-compressed ones (swizzling) and compressed ones
(shouldn't do standard-to-linear conversion)
texelFetch function may be broken for little or big endian
(or both...)
/external/mesa3d/src/mesa/main/texstore.h
0397b2bb41b0f337af2949a15bcd7d0e7e8a7dc1 11-Sep-2008 Keith Whitwell <keith@tungstengraphics.com> Merge branch 'gallium-0.1' into gallium-0.2

A first attempt at moving gallium onto a branch directly off master...

It will be interesting to see how much work this takes to get running.

Have resolved the conflicts semi-arbitarily, not compiled or tested.

Conflicts:

.gitignore
Makefile
configs/config.mgw
configs/darwin
configs/darwin-x86ppc
configs/default
configs/freebsd-dri
configs/linux-dri
configs/linux-dri-xcb
configs/linux-fbdev
configs/linux-static
configs/linux-x86-64-static
configs/linux-x86-static
doxygen/Makefile
include/GL/gl.h
progs/demos/Makefile
progs/demos/descrip.mms
progs/demos/texenv.c
progs/egl/.gitignore
progs/egl/Makefile
progs/glsl/.gitignore
progs/glsl/Makefile
progs/glsl/convolutions.c
progs/samples/Makefile.mgw
progs/tests/.gitignore
progs/trivial/.gitignore
progs/trivial/point-param.c
progs/trivial/tri.c
progs/xdemos/.gitignore
progs/xdemos/glthreads.c
src/egl/drivers/demo/Makefile
src/egl/drivers/dri/Makefile
src/egl/main/Makefile
src/glu/Makefile
src/glu/sgi/Makefile
src/glu/sgi/Makefile.mgw
src/glut/glx/Makefile.mgw
src/glut/os2/WarpWin.cpp
src/glut/os2/glut_cindex.cpp
src/glut/os2/glut_gamemode.cpp
src/glut/os2/glut_win.cpp
src/glut/os2/glut_winmisc.cpp
src/glut/os2/os2_glx.cpp
src/glut/os2/os2_menu.cpp
src/glut/os2/os2_winproc.cpp
src/glw/Makefile
src/glx/x11/dri_glx.c
src/glx/x11/glxext.c
src/mesa/Makefile
src/mesa/Makefile.mgw
src/mesa/descrip.mms
src/mesa/drivers/beos/Makefile
src/mesa/drivers/common/descrip.mms
src/mesa/drivers/common/driverfuncs.c
src/mesa/drivers/directfb/Makefile
src/mesa/drivers/dri/Makefile.template
src/mesa/drivers/dri/common/dri_bufmgr.c
src/mesa/drivers/dri/common/dri_bufmgr.h
src/mesa/drivers/dri/common/dri_util.c
src/mesa/drivers/dri/common/extension_helper.h
src/mesa/drivers/dri/common/mmio.h
src/mesa/drivers/dri/common/utils.c
src/mesa/drivers/dri/common/utils.h
src/mesa/drivers/dri/glcore/Makefile
src/mesa/drivers/dri/i810/i810screen.c
src/mesa/drivers/dri/i915/intel_ioctl.c
src/mesa/drivers/dri/i915/intel_ioctl.h
src/mesa/drivers/dri/i915/intel_screen.c
src/mesa/drivers/dri/i915/server/i830_common.h
src/mesa/drivers/dri/i915/server/i830_dri.h
src/mesa/drivers/dri/i965/intel_screen.c
src/mesa/drivers/dri/i965/server/i830_common.h
src/mesa/drivers/dri/i965/server/i830_dri.h
src/mesa/drivers/dri/mach64/mach64_screen.c
src/mesa/drivers/dri/nouveau/nouveau_context.h
src/mesa/drivers/dri/nouveau/nouveau_fifo.c
src/mesa/drivers/dri/nouveau/nouveau_fifo.h
src/mesa/drivers/dri/nouveau/nouveau_screen.c
src/mesa/drivers/dri/nouveau/nouveau_screen.h
src/mesa/drivers/dri/r128/r128_tex.h
src/mesa/drivers/dri/savage/savageioctl.h
src/mesa/drivers/fbdev/Makefile
src/mesa/drivers/osmesa/Makefile
src/mesa/drivers/osmesa/descrip.mms
src/mesa/drivers/x11/Makefile
src/mesa/drivers/x11/descrip.mms
src/mesa/drivers/x11/xm_dd.c
src/mesa/glapi/glapi.c
src/mesa/glapi/glthread.c
src/mesa/main/api_validate.c
src/mesa/main/attrib.c
src/mesa/main/bufferobj.c
src/mesa/main/bufferobj.h
src/mesa/main/buffers.c
src/mesa/main/config.h
src/mesa/main/context.c
src/mesa/main/descrip.mms
src/mesa/main/drawpix.c
src/mesa/main/enums.c
src/mesa/main/fbobject.c
src/mesa/main/glheader.h
src/mesa/main/imports.c
src/mesa/main/mipmap.c
src/mesa/main/mm.c
src/mesa/main/mm.h
src/mesa/main/mtypes.h
src/mesa/main/points.c
src/mesa/main/sources
src/mesa/main/state.c
src/mesa/main/texcompress_fxt1.c
src/mesa/main/texenvprogram.c
src/mesa/main/texobj.c
src/mesa/main/texstate.c
src/mesa/main/texstore.c
src/mesa/math/descrip.mms
src/mesa/shader/arbprogram.c
src/mesa/shader/descrip.mms
src/mesa/shader/prog_execute.c
src/mesa/shader/prog_statevars.c
src/mesa/shader/prog_statevars.h
src/mesa/shader/prog_uniform.c
src/mesa/shader/program.c
src/mesa/shader/program.h
src/mesa/shader/shader_api.c
src/mesa/shader/slang/descrip.mms
src/mesa/shader/slang/library/slang_vertex_builtin_gc.h
src/mesa/sources
src/mesa/swrast/descrip.mms
src/mesa/swrast/s_drawpix.c
src/mesa/swrast/s_fragprog.c
src/mesa/swrast/s_readpix.c
src/mesa/swrast/s_span.c
src/mesa/swrast_setup/descrip.mms
src/mesa/tnl/descrip.mms
src/mesa/tnl/t_context.h
src/mesa/tnl/t_vp_build.c
src/mesa/tnl/tnl.h
src/mesa/vbo/descrip.mms
src/mesa/vbo/vbo_context.c
src/mesa/vbo/vbo_exec_array.c
src/mesa/x86-64/xform4.S
src/mesa/x86/rtasm/x86sse.c
src/mesa/x86/rtasm/x86sse.h
windows/VC6/progs/glut/glut.dsp
windows/VC7/mesa/gdi/gdi.vcproj
windows/VC7/mesa/glu/glu.vcproj
windows/VC7/mesa/mesa.sln
windows/VC7/mesa/mesa/mesa.vcproj
windows/VC7/mesa/osmesa/osmesa.vcproj
windows/VC7/progs/glut/glut.vcproj
windows/VC8/mesa/gdi/gdi.vcproj
windows/VC8/mesa/glu/glu.vcproj
windows/VC8/mesa/mesa.sln
windows/VC8/mesa/mesa/mesa.vcproj
windows/VC8/progs/glut/glut.vcproj
dc44bb8e9208680379b31df01b4499c3a3bde5cb 04-Sep-2008 Jakob Bornecrantz <jakob@tungstengraphics.com> mesa: Support for MESA_FORMAT_S8_Z24 texture

cherry-picked from gallium-0.1
/external/mesa3d/src/mesa/main/texstore.h
a1524162bf838920ad965cd44ead97da29408e50 18-Jun-2008 Jakob Bornecrantz <jakob@tungstengraphics.com> mesa: Added _mesa_texstore_s8_z24
/external/mesa3d/src/mesa/main/texstore.h
61c3c2c36301671b8f913cf739e13d049ef91868 25-Feb-2008 Kristian Høgsberg <krh@redhat.com> Change GetCompressedTexImage in dd_function_table to not take const pointers.

They're changed by the intel driver implementation and thus not const.
Fixes compilation warning.
/external/mesa3d/src/mesa/main/texstore.h
c96974f78cf3bbb94c01d6c84201595b4028d840 09-Apr-2007 Michel Dänzer <michel@tungstengraphics.com> i915tex: Make sure texture format fetch hooks are initialized.
/external/mesa3d/src/mesa/main/texstore.h
24edd9015951dd41898902b6c3973fe605e5871a 29-Sep-2006 Brian Paul <brian.paul@tungstengraphics.com> Move mipmap generation functions, texture scaling functions into new
mipmap.c file.
/external/mesa3d/src/mesa/main/texstore.h
8d214bc8044e5027e3fa9302b259d0c557270b00 03-Aug-2006 Brian Paul <brian.paul@tungstengraphics.com> Initial work for GL_EXT_texture_sRGB.
/external/mesa3d/src/mesa/main/texstore.h
b0b6d1abe5c7e629baebd4bf3d3ee3b17ba6ff08 20-May-2006 Brian Paul <brian.paul@tungstengraphics.com> In gl_texture_image, replace ImageStride with an ImageOffsets array.
Some hardware lays out 3D mipmaps in a manner that can't be expressed
with a simple image stride.
The ImageOffsets array is allocated and initialized to typical defaults
in the _mesa_init_teximage_fields() function. If needed, a driver will
then have to replace these offsets.
TexStore and TexelFetch routines updated to use offsets array.
/external/mesa3d/src/mesa/main/texstore.h
a9bcf751030895494fc098f8d0ff56b2496bd993 06-Apr-2006 Brian Paul <brian.paul@tungstengraphics.com> Replace MESA_FORMAT_DEPTH_COMPONENT_FLOAT32 with 32-bit integer format.
This allows render to depth texture (we don't support floating pt. Z buffers).
Rename MESA_FORMAT_DEPTH_COMPONENT16/32 as MESA_FORMAT_Z16/32.
Software fallback for glCopyTexImage now uses integer temporary image instead
of float, eliminates a lot of float/int conversions.
/external/mesa3d/src/mesa/main/texstore.h
ea4fe661d7f3a95d9db17e1475076f1badf8e1a6 26-Mar-2006 Brian Paul <brian.paul@tungstengraphics.com> merge from texman branch
/external/mesa3d/src/mesa/main/texstore.h
1ad7b99925e044f82e635f746c1ef2df77f69ac9 28-Sep-2005 Brian Paul <brian.paul@tungstengraphics.com> Initial work for GL_EXT_packed_depth_stencil extension.
glReadPixels done, glDrawPixels mostly done.
/external/mesa3d/src/mesa/main/texstore.h
d1b1b372704c93a0672b78be11fc5ea92b828c27 08-Feb-2005 Brian Paul <brian.paul@tungstengraphics.com> added missing prototype
/external/mesa3d/src/mesa/main/texstore.h
71699df7de8cc732caf6d4b8adb4ab2d1f0c7c1f 07-Feb-2005 Keith Whitwell <keith@tungstengraphics.com> argb8888 optimizations from via branch
/external/mesa3d/src/mesa/main/texstore.h
68d293b03535ca50daf70650b32db780f1718a3b 12-Dec-2004 Brian Paul <brian.paul@tungstengraphics.com> Added driver hooks for GetTexImage() and GetCompressedTexImage().
Added fallback _mesa_get_[compressed]_teximage() routines to texstore.c
/external/mesa3d/src/mesa/main/texstore.h
1cfe1e8925f8e1b89df5330895255a038be7f122 18-Oct-2004 Daniel Borca <dborca@users.sourceforge.net> changed _mesa_rescale_teximage2d to allow rescaling of padded images
/external/mesa3d/src/mesa/main/texstore.h
defb035b6cf03c555318d9dd48864242ed036f39 13-May-2004 Brian Paul <brian.paul@tungstengraphics.com> Another pass at implementing byte-swapped texture formats.
More code re-use this time.
Most formats now tested/debugged with new packedpixels.c test.
/external/mesa3d/src/mesa/main/texstore.h
71e373f18648584ade680bca7840a57e0d3cb725 12-May-2004 Brian Paul <brian.paul@tungstengraphics.com> remove last remnants of NEWTEXSTORE stuff
/external/mesa3d/src/mesa/main/texstore.h
8813cb56b0e5c61cfcf1a33ed887f46d4f5dbf09 12-May-2004 Brian Paul <brian.paul@tungstengraphics.com> yank bgr233 texformat. minor comment updates.
/external/mesa3d/src/mesa/main/texstore.h
a156b49800c1419785d0709b78ef0d35e6dab5df 12-May-2004 Brian Paul <brian.paul@tungstengraphics.com> Added big-endian texture formats.
Moved CI->RGBA palette lookup into texel fetch function.
/external/mesa3d/src/mesa/main/texstore.h
33ffbd1c58dc8582f67d946f9eb26127e9851a10 04-May-2004 Daniel Borca <dborca@users.sourceforge.net> texture compression: getting warmer
/external/mesa3d/src/mesa/main/texstore.h
80fc5ea53e0f1dac9df529965687c159acae057f 02-May-2004 Brian Paul <brian.paul@tungstengraphics.com> restored _mesa_rescale_teximage2d()
/external/mesa3d/src/mesa/main/texstore.h
8f04c12e0ad876baa7eb9ed379e2b00150b376e0 27-Apr-2004 Brian Paul <brian.paul@tungstengraphics.com> Removed the old teximage code.
Moved all code related to specific texture compression modes into
new texcompress_s3tc.c and texcompress_fxt1.c files (but not implemented).
/external/mesa3d/src/mesa/main/texstore.h
f959f6e1dc27c71fc0ccc56e09b29101b3bf3b97 22-Apr-2004 Brian Paul <brian.paul@tungstengraphics.com> New glTexImage code.
The gl_texture_format struct now has a StoreTexImageFunc that's called
by glTex[Sub]Image[123]D to convert the user's texture data into the
specific texture format layout. Now it's much easier to add new texture
formats (like the 16/32-bit floating point formats).
The texutil.[ch] and texutil_tmp.h files are obsolete.
/external/mesa3d/src/mesa/main/texstore.h
d6643331ab1a2215338be19177296d255170c798 30-Sep-2003 Kendall Bennett <KendallB@scitechsoft.com> Updates required for building the SciTech SNAP version of Mesa. This includes:

1. Changes to the main header files to exclude some stuff is __SCITECH_SNAP__
is defined. The main GL/gl.h header file in SciTech SNAP is actually a wrapper
that defines a bunch of necessary stuff and then included GL/gl_mesa.h which
is the normal Mesa GL/gl.h header file renamed.

2. Changed APIENTRY * to APIENTRYP macros in the GL/gl.h and GL/glext.h header
files. This will better support other compilers like IBM VisualAge C++. I
added a basic macro for APIENTRYP to GL/gl.h (inside the !SNAP block), so
existing code will compile the same, but when the SNAP version is being
built we will use the correc definitions for the target compiler.

3. Changed a few more void * declarations to GLvoid *'s to avoid Open Watcom
compiler complaints.

4. Updates the OPENGL_VERSION macro to include a patch number (set to 0 for
now). Probably not necessary, but the original macro was wrong and we use
that macro in our code.

5. Changed _tnl_end() to _tnl_end_ctx() to avoid conflicts with _tnl_End when
using a compiler that has a case insensitive link.
/external/mesa3d/src/mesa/main/texstore.h
6dc85575000127630489b407c50a4b3ea87c9acb 17-Jul-2003 Keith Whitwell <keith@tungstengraphics.com> Merge Jose's documentation and core Mesa changes from embedded branch
/external/mesa3d/src/mesa/main/texstore.h
738318bb75dea8dac4465f53850987f6062a732d 04-Apr-2003 Brian Paul <brian.paul@tungstengraphics.com> Rework gl[Copy]Tex[Sub]Image() error checking so that all level, width, height
and depth checks are done via ctx->Driver.TestProxyTexImage(). This allows
more flexiblity, like supporting larger, non-cubic 3D textures.
/external/mesa3d/src/mesa/main/texstore.h
89fb06fcc11cbe3f23521312155d6c55d869f526 27-Sep-2002 Brian Paul <brian.paul@tungstengraphics.com> new texture compression infrastructure
/external/mesa3d/src/mesa/main/texstore.h
d5bbbd41c431ad93c0867d5b0b234426d8570499 16-Sep-2002 Brian Paul <brian.paul@tungstengraphics.com> fixed _mesa_generate_mipmaps() target problem
/external/mesa3d/src/mesa/main/texstore.h
e4276667dafc8de0c6e64af8300fc7598437de6e 15-Jun-2001 Brian Paul <brian.paul@tungstengraphics.com> Enable GL_ARB_texture_compression for XMesa/GLX driver. Texture
compression isn't really implmented. Just updated glTexImageXD()
to accept compressed internal format tokens.
/external/mesa3d/src/mesa/main/texstore.h
3893e638e6521b9c070e01c0b31d22754ff97a88 21-May-2001 Brian Paul <brian.paul@tungstengraphics.com> initial support for GL_SGIS_generate_mipmap extension
/external/mesa3d/src/mesa/main/texstore.h
1c85aa33321821b44bea83d3dee702ab4e05f406 20-Apr-2001 Brian Paul <brian.paul@tungstengraphics.com> Fixed a texture conversion problem: sometimes need to produce an intermediate
texture image in the base internal format between user->Mesa format
conversion. See comments in texstore.c
/external/mesa3d/src/mesa/main/texstore.h
7d58f44f73be59bd3583e6dfeedf56c43f7fbd55 04-Apr-2001 Brian Paul <brian.paul@tungstengraphics.com> More texture image changes.
1. Added ctx->Driver.ChooseTextureFormat() function. Examines user's
internalFormat, format, type params and returns a gl_texture_format.
2. _mesa_store_teximage[123]d() calls ctx->Driver.ChooseTextureFormat(),
allocates storage and transfers the image into the desired format.
3. _mesa_transfer_teximage() now takes a gl_texture_format to describe
the destination format. Any combination of input format/type and
output gl_texture_format is accepted. Uses optimized _mesa_convert_-
texsubimage[123]d() functions when possible.
3. DRI driver's TexImage[123]D functions should be a lot simpler now.
/external/mesa3d/src/mesa/main/texstore.h
0299ad753224372c7a6147f598fdad33f576a714 21-Mar-2001 Brian Paul <brian.paul@tungstengraphics.com> renamed some vars, added a bunch of comments
/external/mesa3d/src/mesa/main/texstore.h
56671022f97cfbc199a47b3338125431e42030ee 21-Mar-2001 Brian Paul <brian.paul@tungstengraphics.com> depth images were broken by latest teximage changes, this fixes the problem
/external/mesa3d/src/mesa/main/texstore.h
709892459922a32096fe9dd8261d0d92337bb02f 19-Mar-2001 Keith Whitwell <keith@tungstengraphics.com> Split driver struct into swrast/tnl/core components.
/external/mesa3d/src/mesa/main/texstore.h
2aadbf41dfd4f63c6118d0ad2d8659d289cbe454 19-Feb-2001 Brian Paul <brian.paul@tungstengraphics.com> Updated Driver.CopyTexImage[12]D and Driver.CopyTexSubImage[123]D functions
so they work like the other teximage functions. Added fallback routines to
texstore.c for drivers to use.
/external/mesa3d/src/mesa/main/texstore.h
8e39ad2cd67d49be40ff0822f3269affdf83d601 06-Feb-2001 Brian Paul <brian.paul@tungstengraphics.com> Overhaul of texture image handling.
1. gl_texture_image struct's Data pointer points to images in driver's format.
2. Added FetchTexel() function pointer to struct gl_texture_image.
3. Changed Driver Tex[Sub]Image functions, return void now.
4. Texture storage/fetch code in new texstore.c file.
5. Removed texture.[ch] - functions moved to state.c

Note: FX driver updates not finished yet.
/external/mesa3d/src/mesa/main/texstore.h