History log of /external/mesa3d/src/mesa/state_tracker/st_debug.h
Revision Date Author Comments (<<< Hide modified files) (Show modified files >>>)
084ca0d8e51ae0a5cca6cfc7e9d018d0b22b6fb7 07-Jul-2016 Nicolai Hähnle <nicolai.haehnle@amd.com> st/mesa: set debug callback async flag

Reviewed-by: Edward O'Callaghan <funfunctor@folklore1984.net>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
/external/mesa3d/src/mesa/state_tracker/st_debug.h
3735a925ef5692c836c4d26d6adee370dae1c2b0 08-Jun-2016 Nicolai Hähnle <nicolai.haehnle@amd.com> st/mesa: cache staging texture for glReadPixels

v2: add ST_DEBUG flag for disabling (suggested by Ilia)

Reviewed-by: Marek Olšák <marek.olsak@amd.com> (v1)
/external/mesa3d/src/mesa/state_tracker/st_debug.h
d6408372eb359d972614838f838776f1695e3c99 10-Aug-2015 Rob Clark <robclark@freedesktop.org> gallium: add GREMEDY_string_marker

Since the GREMEDY extensions are normally only exposed by the gremedy
debugger (and could possibly trigger debug paths in the app), we don't
expose the extension by default, but instead only with
ST_DEBUG=gremedy.

Signed-off-by: Rob Clark <robclark@freedesktop.org>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
/external/mesa3d/src/mesa/state_tracker/st_debug.h
2123bfcc9c8b375ba46bb59d493ddeac1b7291a6 04-Jan-2016 Nicolai Hähnle <nicolai.haehnle@amd.com> st/mesa: make KHR_debug output independent of context creation flags (v2)

Instead, keep track of GL_DEBUG_OUTPUT and (un)install the pipe_debug_callback
accordingly. Hardware drivers can still use the absence of the callback to
skip more expensive operations in the normal case, and users can no longer be
surprised by the need to set the debug flag at context creation time.

v2:
- re-add the proper initialization of debug contexts (Ilia Mirkin)
- silence a potential warning (Ilia Mirkin)

Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
/external/mesa3d/src/mesa/state_tracker/st_debug.h
99eef3b8b324d3be6f3b8f2a34c95006d8205599 10-Apr-2015 Marek Olšák <marek.olsak@amd.com> st/mesa: add a debug option to compile shaders at link time

v2: fix crashes

Tested-by: Tom Stellard <thomas.stellard@amd.com>
Reviewed-by: Dave Airlie <airlied@redhat.com>
/external/mesa3d/src/mesa/state_tracker/st_debug.h
164b3cd7577dc6c168eb59003306f241e501da7f 26-Feb-2015 Brian Paul <brianp@vmware.com> st/mesa: replace INLINE with inline

Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
/external/mesa3d/src/mesa/state_tracker/st_debug.h
e8764a46731aaa20d6c7bc98d227e1a94fafbf5b 05-Oct-2014 Marek Olšák <marek.olsak@amd.com> st/mesa: add ST_DEBUG=wf option which enables wireframe rendering

Useful for tessellation.
/external/mesa3d/src/mesa/state_tracker/st_debug.h
877128505431adaf817dc8069172ebe4a1cdf5d8 17-Jan-2014 José Fonseca <jfonseca@vmware.com> s/Tungsten Graphics/VMware/

Tungsten Graphics Inc. was acquired by VMware Inc. in 2008. Leaving the
old copyright name is creating unnecessary confusion, hence this change.

This was the sed script I used:

$ cat tg2vmw.sed
# Run as:
#
# git reset --hard HEAD && find include scons src -type f -not -name 'sed*' -print0 | xargs -0 sed -i -f tg2vmw.sed
#

# Rename copyrights
s/Tungsten Gra\(ph\|hp\)ics,\? [iI]nc\.\?\(, Cedar Park\)\?\(, Austin\)\?\(, \(Texas\|TX\)\)\?\.\?/VMware, Inc./g
/Copyright/s/Tungsten Graphics\(,\? [iI]nc\.\)\?\(, Cedar Park\)\?\(, Austin\)\?\(, \(Texas\|TX\)\)\?\.\?/VMware, Inc./
s/TUNGSTEN GRAPHICS/VMWARE/g

# Rename emails
s/alanh@tungstengraphics.com/alanh@vmware.com/
s/jens@tungstengraphics.com/jowen@vmware.com/g
s/jrfonseca-at-tungstengraphics-dot-com/jfonseca-at-vmware-dot-com/
s/jrfonseca\?@tungstengraphics.com/jfonseca@vmware.com/g
s/keithw\?@tungstengraphics.com/keithw@vmware.com/g
s/michel@tungstengraphics.com/daenzer@vmware.com/g
s/thomas-at-tungstengraphics-dot-com/thellstom-at-vmware-dot-com/
s/zack@tungstengraphics.com/zackr@vmware.com/

# Remove dead links
s@Tungsten Graphics (http://www.tungstengraphics.com)@Tungsten Graphics@g

# C string src/gallium/state_trackers/vega/api_misc.c
s/"Tungsten Graphics, Inc"/"VMware, Inc"/

Reviewed-by: Brian Paul <brianp@vmware.com>
/external/mesa3d/src/mesa/state_tracker/st_debug.h
f5eb1b123fdd64f713c1226f14758de4690c6fc2 14-Jan-2013 Brian Paul <brianp@vmware.com> st/mesa: add some simple buffer/draw debug code

Reviewed-by: José Fonseca <jfonseca@vmware.com>
/external/mesa3d/src/mesa/state_tracker/st_debug.h
b02ef740b90029bc40629e5b81270a8cf77101d3 05-Oct-2009 Keith Whitwell <keithw@vmware.com> mesa/st: add ST_DEBUG environment variable

At last it's possible to turn on tgsi dumps and other debugging in the
state tracker without modifying sources...
/external/mesa3d/src/mesa/state_tracker/st_debug.h
958c92e0c74f8cd4b303e7a7485a1c8b8cfde2cb 18-Oct-2007 Brian <brian.paul@tungstengraphics.com> debug functions
/external/mesa3d/src/mesa/state_tracker/st_debug.h