bb3f5621a9058e97e6361c9a71867580428864e2 |
|
31-May-2017 |
Florin Malita <fmalita@chromium.org> |
Revert "Revert "Delete SkGaussianEdgeShader"" This reverts commit 9d14f936cc09de2a37c05c7af2cf60aa31f74722. Reason for revert: Android fix merged. Original change's description: > Revert "Delete SkGaussianEdgeShader" > > This reverts commit 64790a3714467300848971aa153aca8cea91cf7b. > > Reason for revert: pending Android fix merge. > > Original change's description: > > Delete SkGaussianEdgeShader > > > > No longer used. > > > > Change-Id: I65a61696060ca19f528066ea587e140798450e36 > > Reviewed-on: https://skia-review.googlesource.com/18132 > > Reviewed-by: Jim Van Verth <jvanverth@google.com> > > Commit-Queue: Florin Malita <fmalita@chromium.org> > > > > TBR=jvanverth@google.com,fmalita@chromium.org,reed@google.com > No-Presubmit: true > No-Tree-Checks: true > No-Try: true > > Change-Id: I88a428e942c78b1fc8e70501ba7fdda5727b2ab2 > Reviewed-on: https://skia-review.googlesource.com/18156 > Reviewed-by: Florin Malita <fmalita@chromium.org> > Commit-Queue: Florin Malita <fmalita@chromium.org> > TBR=mtklein@google.com,jvanverth@google.com,reviews@skia.org,fmalita@chromium.org,reed@google.com No-Presubmit: true No-Tree-Checks: true No-Try: true Change-Id: Ia6c97a79a6425a28fab49984691505bf89ac9736 Reviewed-on: https://skia-review.googlesource.com/18227 Reviewed-by: Florin Malita <fmalita@chromium.org> Commit-Queue: Florin Malita <fmalita@chromium.org>
/external/skia/gm/reveal.cpp
|
9d14f936cc09de2a37c05c7af2cf60aa31f74722 |
|
31-May-2017 |
Florin Malita <fmalita@chromium.org> |
Revert "Delete SkGaussianEdgeShader" This reverts commit 64790a3714467300848971aa153aca8cea91cf7b. Reason for revert: pending Android fix merge. Original change's description: > Delete SkGaussianEdgeShader > > No longer used. > > Change-Id: I65a61696060ca19f528066ea587e140798450e36 > Reviewed-on: https://skia-review.googlesource.com/18132 > Reviewed-by: Jim Van Verth <jvanverth@google.com> > Commit-Queue: Florin Malita <fmalita@chromium.org> > TBR=jvanverth@google.com,fmalita@chromium.org,reed@google.com No-Presubmit: true No-Tree-Checks: true No-Try: true Change-Id: I88a428e942c78b1fc8e70501ba7fdda5727b2ab2 Reviewed-on: https://skia-review.googlesource.com/18156 Reviewed-by: Florin Malita <fmalita@chromium.org> Commit-Queue: Florin Malita <fmalita@chromium.org>
/external/skia/gm/reveal.cpp
|
64790a3714467300848971aa153aca8cea91cf7b |
|
30-May-2017 |
Florin Malita <fmalita@chromium.org> |
Delete SkGaussianEdgeShader No longer used. Change-Id: I65a61696060ca19f528066ea587e140798450e36 Reviewed-on: https://skia-review.googlesource.com/18132 Reviewed-by: Jim Van Verth <jvanverth@google.com> Commit-Queue: Florin Malita <fmalita@chromium.org>
/external/skia/gm/reveal.cpp
|
33d2055e594177b27360f84e0631b26d74a55a9b |
|
22-Mar-2017 |
Mike Klein <mtklein@chromium.org> |
GM: some header cleanup gm.h includes sk_tool_utils.h but does not use it. The bulk of this CL makes each gm that uses sk_tool_utils include it. sk_tool_utils.h also provided SkRandom and SkTDArray, so a couple GMs add those headers too. Change-Id: Ieb2a7c542f0ca89c3223f744fc11b0ff37af36c1 Reviewed-on: https://skia-review.googlesource.com/10014 Commit-Queue: Mike Klein <mtklein@chromium.org> Reviewed-by: Herb Derby <herb@google.com>
/external/skia/gm/reveal.cpp
|
145dbcd165d9d27298eb8888bc240e2d06a95464 |
|
03-Nov-2016 |
Ben Wagner <bungeman@google.com> |
Remove SkAutoTDelete. Replace with std::unique_ptr. Change-Id: I5806cfbb30515fcb20e5e66ce13fb5f3b8728176 Reviewed-on: https://skia-review.googlesource.com/4381 Commit-Queue: Ben Wagner <bungeman@google.com> Reviewed-by: Mike Klein <mtklein@chromium.org>
/external/skia/gm/reveal.cpp
|
d2fe3bce079671b0210d5c7cddcc712988d0b686 |
|
20-Oct-2016 |
Robert Phillips <robertphillips@google.com> |
Fix bug in raster implementation of SkRRectsGaussianEdgeMaskFilter The bug was the raster version didn't correctly handle the CTM. This CL also adds a way to test the behavior (by translating the reveal GM around in SampleApp) GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=3729 Change-Id: Iaacc905167d20b453203307e5ef840f552fdbb38 Reviewed-on: https://skia-review.googlesource.com/3729 Reviewed-by: Brian Salomon <bsalomon@google.com> Commit-Queue: Robert Phillips <robertphillips@google.com>
/external/skia/gm/reveal.cpp
|
a29a956d0e27819b97592404ae1ec6cc8e7b1045 |
|
20-Oct-2016 |
Robert Phillips <robertphillips@google.com> |
Add SkRRectsGaussianEdgeMaskFilter SkRRectsGaussianEdgeShader will be removed once the usage of the MaskFilter flavor has been propagated to Android I will complete the raster implementation in a follow up CL. GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=3632 Change-Id: I42470b17308582b040a5db1a7283c3d717405345 Reviewed-on: https://skia-review.googlesource.com/3632 Commit-Queue: Robert Phillips <robertphillips@google.com> Reviewed-by: Brian Salomon <bsalomon@google.com>
/external/skia/gm/reveal.cpp
|
40085e62bae768435ae901ed9e5c681016d36bb0 |
|
18-Oct-2016 |
Robert Phillips <robertphillips@google.com> |
Fix star artifact in SkRRectsGaussianEdgeShader GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=3360 Change-Id: I791ae5f44a88ac3e4debdf1d4092c605acdf4969 Reviewed-on: https://skia-review.googlesource.com/3360 Reviewed-by: Jim Van Verth <jvanverth@google.com> Commit-Queue: Robert Phillips <robertphillips@google.com>
/external/skia/gm/reveal.cpp
|
ec895345e51e439715f275cc95534d8cc3b1b3e0 |
|
15-Sep-2016 |
robertphillips <robertphillips@google.com> |
Fix color bug in SkRRectsGaussianEdgeShader Due to the code at the end of emitCode this shader was darker than the SkGaussianEdgeShader on Android. This CL also removes the unused "pad" parameter. GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2344963002 NOTREECHECKS=true TBR=bsalomon@google.com Review-Url: https://codereview.chromium.org/2344963002
/external/skia/gm/reveal.cpp
|
c20c0c09254a4f77dfa9094a4e820a85e0c8121d |
|
14-Sep-2016 |
jvanverth <jvanverth@google.com> |
Switch default for SkGaussianBlurShader radius size. One step towards removing the 6.2 radius entirely. GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2333403002 TBR=bsalomon@google.com Review-Url: https://codereview.chromium.org/2333403002
/external/skia/gm/reveal.cpp
|
f619a7af55d4f54101b8068eeb20569be868a6da |
|
13-Sep-2016 |
robertphillips <robertphillips@google.com> |
Fixup SkRRectsGaussianEdgeShader's shaders This fixes some visual artifacts in the original CL. GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2335783003 Review-Url: https://codereview.chromium.org/2335783003
/external/skia/gm/reveal.cpp
|
2af83ac4f6c1b162e17ee70bc97c0553606d7f24 |
|
12-Sep-2016 |
robertphillips <robertphillips@google.com> |
Add shader-based GaussianEdgeShader for reveal case GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2321713004 Review-Url: https://codereview.chromium.org/2321713004
/external/skia/gm/reveal.cpp
|
05a4cf59591024d838b204bb0f6fac42598ead28 |
|
08-Sep-2016 |
robertphillips <robertphillips@google.com> |
Add GM/slide to simulate Android-style reveal clip Hopefully, this will let us play w/ geometric and shader-based solutions. GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2316593003 Committed: https://skia.googlesource.com/skia/+/ffac5c4aae18fc706e4077763c190a89c8507fb0 Review-Url: https://codereview.chromium.org/2316593003
/external/skia/gm/reveal.cpp
|
62e9b145a13aa8e119dd7f0bba7ca057b936d639 |
|
07-Sep-2016 |
robertphillips <robertphillips@google.com> |
Revert of Add GM/slide to simulate Android-style reveal clip (patchset #6 id:100001 of https://codereview.chromium.org/2316593003/ ) Reason for revert: Shader compilation failure Original issue's description: > Add GM/slide to simulate Android-style reveal clip > > Hopefully, this will let us play w/ geometric and shader-based solutions. > > GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2316593003 > > Committed: https://skia.googlesource.com/skia/+/ffac5c4aae18fc706e4077763c190a89c8507fb0 TBR=jvanverth@google.com,djsollen@google.com # Skipping CQ checks because original CL landed less than 1 days ago. NOPRESUBMIT=true NOTREECHECKS=true NOTRY=true Review-Url: https://codereview.chromium.org/2316303002
/external/skia/gm/reveal.cpp
|
ffac5c4aae18fc706e4077763c190a89c8507fb0 |
|
07-Sep-2016 |
robertphillips <robertphillips@google.com> |
Add GM/slide to simulate Android-style reveal clip Hopefully, this will let us play w/ geometric and shader-based solutions. GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2316593003 Review-Url: https://codereview.chromium.org/2316593003
/external/skia/gm/reveal.cpp
|