62ed447b428d1b91b70c70a054d4d1b4e8cd701c |
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08-Sep-2016 |
Alexis Hetu <sugoi@google.com> |
Fixed alignment warnings Some alignment warnings were popping up on some windows bots. Rather than silencing them, I just fixed them. Change-Id: I21bc558e04498357c5d76a9caf9bd86f0a5cb540 Reviewed-on: https://swiftshader-review.googlesource.com/7131 Tested-by: Alexis Hétu <sugoi@google.com> Reviewed-by: Nicolas Capens <capn@google.com>
/external/swiftshader/src/OpenGL/libGL/Device.hpp
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d39e2842608bcce52d68cf1ef6aab913684c652d |
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02-Jun-2016 |
Alexis Hetu <sugoi@google.com> |
Fixed some virtual function related warnings Some virtual functions with common names had different signature, which generates warnings. These functions didn't need to be virtual, so they are no longer virtual in order to fix the warnings. Change-Id: I4d8f5a9fdb3f4f520efe1aea0ce5d179b519bf8b Reviewed-on: https://swiftshader-review.googlesource.com/5461 Reviewed-by: Alexis Hétu <sugoi@google.com> Reviewed-by: Nicolas Capens <capn@google.com> Tested-by: Nicolas Capens <capn@google.com>
/external/swiftshader/src/OpenGL/libGL/Device.hpp
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d999309b36cb3dceadd38217b322f0e96a06b202 |
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07-May-2016 |
Nicolas Capens <capn@google.com> |
Apply the Apache 2.0 license. Change-Id: I4a7aeefedcd2d891093520d5a10ebefadcddb5be Reviewed-on: https://swiftshader-review.googlesource.com/5320 Reviewed-by: Nicolas Capens <capn@google.com> Tested-by: Nicolas Capens <capn@google.com>
/external/swiftshader/src/OpenGL/libGL/Device.hpp
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e72c4328ae76674f0f4c84838ebf5e0be77aa78d |
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18-Apr-2016 |
Nicolas Capens <capn@google.com> |
Refactor implementation constants. Bug 19353282 Change-Id: If2eb9f2d78c3a44b720bb1f223711411b576d710 Reviewed-on: https://swiftshader-review.googlesource.com/5140 Reviewed-by: Alexis Hétu <sugoi@google.com> Tested-by: Nicolas Capens <capn@google.com> Reviewed-by: Nicolas Capens <capn@google.com>
/external/swiftshader/src/OpenGL/libGL/Device.hpp
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fe7a45ceacce06e70a0dc6005873354d1af4c54e |
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05-Nov-2015 |
Alexis Hetu <sugoi@google.com> |
Multiple draw buffers implementation Implemented the missing pieces for multiple draw buffers support: - Fixed Context::getScissoredImage() to use the drawbuffer parameter properly - Enabled setting multiple render targets - Added dynamic indexing of gl_FragData using a new dynOut flag to figure out which channels are being written to. Change-Id: Id3d95c46a980a698f71e99f7781cc6287e880e9d Reviewed-on: https://swiftshader-review.googlesource.com/4220 Tested-by: Alexis Hétu <sugoi@google.com> Reviewed-by: Nicolas Capens <capn@google.com>
/external/swiftshader/src/OpenGL/libGL/Device.hpp
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667472623f1f8a9d48c8a45c47b11c6ef537b07d |
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22-Sep-2015 |
Nicolas Capens <capn@google.com> |
Improve color clear precision. Change-Id: Ib9dadf3d8fee0f63deb10e6754856c0530c928ab Reviewed-on: https://swiftshader-review.googlesource.com/3995 Reviewed-by: Alexis Hétu <sugoi@google.com> Reviewed-by: Nicolas Capens <capn@google.com> Tested-by: Nicolas Capens <capn@google.com>
/external/swiftshader/src/OpenGL/libGL/Device.hpp
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0b65c5e3903233839197fd689895ba57b7f61a5b |
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31-Mar-2015 |
Alexis Hetu <sugoi@google.com> |
Replacing numbers by constants In order to be able to easily modify values in between OpenGL ES versions, some constants were added to replace hardcoded numbers. Change-Id: Ic35bf8e45341addf5315acaa9ffac01095b8907c Reviewed-on: https://swiftshader-review.googlesource.com/2761 Reviewed-by: Nicolas Capens <capn@google.com> Tested-by: Alexis Hétu <sugoi@google.com>
/external/swiftshader/src/OpenGL/libGL/Device.hpp
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f7be67f8e9b497e47a1740a27a85886482613679 |
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11-Feb-2015 |
Alexis Hetu <sugoi@google.com> |
Texture3D copy to level Bug 19126833 Change-Id: I6da0f1a3d09ab8f510f6f5b2600d911095e02a43 Reviewed-on: https://swiftshader-review.googlesource.com/2200 Tested-by: Alexis Hétu <sugoi@google.com> Reviewed-by: Nicolas Capens <capn@google.com>
/external/swiftshader/src/OpenGL/libGL/Device.hpp
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a9b4937f2069dc0fcf80100ed316d8b65b6702d3 |
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30-Jan-2015 |
Nicolas Capens <capn@google.com> |
Implement an OpenGL 2.1 prototype. Bug 18962347 Change-Id: I9a7b07647b1b3f561dd9e4597670e63641b155a8 Reviewed-on: https://swiftshader-review.googlesource.com/1810 Reviewed-by: Nicolas Capens <capn@google.com> Tested-by: Nicolas Capens <capn@google.com>
/external/swiftshader/src/OpenGL/libGL/Device.hpp
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f4486fdf81c434bd06f06489901b6f825814fc17 |
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22-Jan-2015 |
Nicolas Capens <capn@google.com> |
Rename the desktop OpenGL namespace to gl. Bug 18962347 Change-Id: I0bb263b749d3af3362b2fdc02d81ab856e0f46b4 Reviewed-on: https://swiftshader-review.googlesource.com/1770 Reviewed-by: Nicolas Capens <capn@google.com> Tested-by: Nicolas Capens <capn@google.com>
/external/swiftshader/src/OpenGL/libGL/Device.hpp
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264f1526da6dd0e20dd2fdd016df0f1c3244d4ac |
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09-Jan-2015 |
Nicolas Capens <capn@google.com> |
Copy libGLESv2 to libGL. Bug 18962347 Change-Id: I1864755cac7f009119d0efb5278d7dfe3e669354 Reviewed-on: https://swiftshader-review.googlesource.com/1723 Reviewed-by: Nicolas Capens <capn@google.com> Tested-by: Nicolas Capens <capn@google.com>
/external/swiftshader/src/OpenGL/libGL/Device.hpp
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